Gaming machine
If the treasure box 301 selected by the player has the “OCTOPUS” 311 on the lower liquid crystal display 4, one treasure box 301 to be opened by the “OCTOPUS” 311 is determined among the unopened treasure boxes 301 by the lottery conducted based on the lottery table and the sampled random number value by using the code No. given to each of the treasure boxes 301. And, the payout number based on the content of the treasure box 301 opened by the “OCTOPUS” (“60”) is given to the player, in addition to the payout number based on the content of the treasure box 301 selected by the player(“5”).
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This application is based upon and claims a priority from the prior Japanese Patent Application No. 2005-342602 filed on Nov. 28, 2005, the entire contents of which are incorporated herein by reference.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a gaming machine which provides a game awarding a payout in accordance with a selection element selected by a player.
2. Description of Related Art
In a conventional gaming machine, such as a slot machine disclosed in U.S. Pat. No. 6,127,815, for example, when a player selects one selection element among plural selection elements which are displayed on a display device, a bonus game which is a game awarding a payout in accordance with the selection element selected by the player is executed. However, since the payout is awarded in accordance with only the selection element selected by the player, it is difficult for the player to anticipate a payout in accordance with a selection element not selected by the player.
Hence, a slot machine disclosed in U.S. Pat. No. 6,817,944 adds a payout in accordance with a selection element automatically selected, such selection element positioned adjacent to the selection element selected by a player when the player selects the selection element in the above bonus game.
However, a selection element automatically selected when the player selects a specific selection element is limited to elements adjacent to the specific selection element selected by the player. Therefore, for the player, a payout is merely added within a predictable range. Hence, the more the player plays games, the more it may cause him/her to feel the game monotonous.
In view of the foregoing, it is an object of the present invention to provide a gaming machine which can give new feeling to the player who is awarded a payout in accordance with a selection element selected by himself/herself.
SUMMARY OF THE INVENTIONIn order to accomplish the above object, according to one aspect of the present invention, it is provided a gaming machine comprising:
a display device for displaying plural selection elements thereon, each of the selection elements having an identification number and a payout number;
a selection device for selecting one selection element among the selection elements displayed on the display by a manual operation of a player; and
a processor programmed to operate with the display device and the selection device (a) to determine the selection element among the selection elements not selected on the display device based on a lottery conducted by using the identification number attached to each of the selection elements, when the selection element selected through the selection device corresponds to a first specific selection element and (b) to award a payout based on the payout number of the selection element selected through the selection device and the payout number of the selection element determined through the lottery device.
The above and further objects and novel features of the invention will more fully appear from the following detailed description when the same is read in connection with the accompanying drawings. It is to be expressly understood, however, that the drawings are for purpose of illustration only and not intended as a definition of the limits of the invention.
BRIEF DESCRIPTION OF THE DRAWINGSThe accompanying drawings, which are incorporated in and constitute a part of this specification illustrate embodiments of the invention and, together with the description, serve to explain the objects, advantages and principles of the invention.
In the drawings,
A gaming machine according to the invention will be described in detail with reference to the drawings based on an embodiment embodying the invention as a slot machine. At first, the construction of the slot machine according to this embodiment will be described with reference to FIGS. 2 to 5.
In
An operation table 5 formed by projecting to proximal side is provided at the bottom of the lower liquid crystal display 4. A CHANGE button 6, a CASHOUT button 7 and a HELP button 8 in order from the left side are arranged on the operation table 5. A coin insertion slot 9 and a bill insertion portion 10 are arranged at the right of the HELP button 8. A 1-BET button 11, a SPIN/REPEAT BET button 12, a 3-BET button 13, a 5-BET button 14, and a 8-BET button 15 in order from the left side are arranged on the forward part of the operation table 5.
Hence, the CHANGE button 6 is a button to be pressed when the bill inserted in the bill insertion portion 10 is changed, and changed coins are paid out through a coin payout opening 16 to a coin tray 17 which is formed at the lower part of the cabinet 2. To the CHANGE button 6, a CHANGE switch 62, which will be described later, is attached, and a switch signal which is generated from the CHANGE switch 62 will be output to a CPU 50 on the basis of pressing the CHANGE button 6 (see
The CASHOUT button 7 is a button to be pressed when the game is ended. When the CASHOUT button 7 is pressed, coins won in games are paid out through the coin payout opening 16 to the coin tray 16. Here, to the CASHOUT button 7, a CASHOUT switch 63, which will be described later, is attached and a switch signal which is generated from the CASHOUT switch 63 will be output to the CPU 50 on the basis of pressing the CASHOUT button 7 (see
The HELP button 8 is a button to be pressed when a player cannot understand game operation method. When the HELP button 8 is pressed, various help information is displayed on the upper liquid crystal display 3. To this button 8, a HELP switch 64, which will be described later, is attached and a switch signal which is generated from the HELP switch 64 will be output to the CPU 50 on the basis of pressing the help button 8 (see
To the coin insertion slot 9, a coin sensor 65, which will be described later, is arranged, and when the coin (s) is inserted in the coin insertion slot 9, a coin detection signal which is generated from the coin sensor 65, will be output to the CPU 50 (see
To the bill insertion portion 10, a bill sensor 66, which will be described later, is arranged, and when the bill is inserted in the bill insertion portion 10, a bill detection signal which is generated from the bill sensor 66, will be output to the CPU 50 (see
The 1-BET button 11 is a button to bet one bet every one press operation thereof To the 1-BET button 11, a 1-BET switch 58, which will be described later, is attached. And if the 1-BET button 11 is pressed, a switch signal which is generated from the 1-BET switch 58, will be output to the CPU 50 (see
A SPIN/REPEAT BET button 12 is a button to start variable display of the symbols in each of the variable display portions 22A to 22C, 23A to 23C, and 24A to 24C on the lower liquid crystal display 4 to start the game with the present bet number or the previous bet number on the basis of press operation thereof. To the SPIN/REPEAT BET button 12, a spin switch 57, which will be described later, is attached. And if the SPIN/REPEAT BET button 12 is pressed, a switch signal which is generated from the spin switch 57, will be output to the CPU 50 (see
The 3-BET button 13 is a button to bet three bets at one time on the basis of press operation thereof. To the 3-BET button 13, a 3-BET switch 59, which will be described later, is attached. And if the 3-BET button is pressed, a switch signal which is generated from the 3-BET switch 59, will be output to the CPU 50 (see
And, the 5-BET button 14 is a button to bet five bets at one time on the basis of press operation thereof. To this 5-BET button 14, a 5-BET switch 60, which will be described later, is attached. And if the 5-BET button 14 is pressed, a switch signal which is generated from the 5-BET switch 60, will be output to the CPU 50 (see
And, the 8-BET button 15 is a button to bet eight bets at one time on the basis of press operation thereof. To this 8-BET button 15, a 8-BET switch 61, which will be described later, is attached. And if the 8-BET button 15 is pressed, a switch signal which is generated from the 8-BET switch 61, will be output to the CPU 50 (see
And, the bet number which can be bet by pressing of the 1-BET button 11, the SPIN/REPEAT BET button 12, the 5-BET button 14, and the 8-BET button will be one, two, three, five or eight. Here, if the bet number is one, the pay line is any one of the lines “L1” to “L8”. If the bet number is two, the pay lines are any two of the lines “L1” to “L8”.
If the number of betting is three, the pay lines are any three of the lines “L1” to “L8”. If the bet number is five, the pay lines are any five of the lines “L1” to “L8”. If the bet number is eight, the pay lines are all of the lines “L1” to “L8”.
And, the system mentioned above can be applicable to the slot machine model which has the button to set all of the lines “L1” to “L8” at one time.
Hereinafter, for explanation's sake, it is supposed that the game is progressed in a state that all of eight pay lines “L1” to “L8” are activated, if no description is done.
And at a lower position of the cabinet 2, the coin payout opening 16 is formed, and the coin tray 17 for receiving coins paid out from the coin payout opening 16 is provided. The coin detection portion 73 which is constructed from the sensor etc., which will be described later, is arranged inside the coin payout opening 16. And the coin detection portion 73 detects the number of coins paid out from the coin payout opening 16 (see
Next, the symbols used in the game of the slot machine 1 will be described with reference to
Here, the video reef 100 is constructed from the symbol row. The symbol row is constructed from ten symbols of “SCATTER” 101, “MARINE TURTLE” 102, “MUDSKIPPER” 103, “SEAHORSE” 104, “HERMIT CRAB” 105, “FLAGTAIL SURGEONFISH” 106, “AMMONITE” 107, “CLOWNFISH” 108, “SEAL” 109, and “SWORD FISH” 110.
Next, the construction of the control system in the slot machine 1 will be described with reference to
In
And to the CPU 50, a clock pulse generator 53 for generating standard clock pulses and a frequency divider 54 are connected. And to the CPU 50, a random number generator 55 and a random number sampling circuit 56 for generation random numbers are connected. The random number sampled by the random number sampling circuit 56 is used in various lotteries of the winning symbol combinations. Further, to the CPU 50, a SPIN switch 57 attached to the SPIN/REPEAT button 12, a 1-BET switch 58 attached to the 1-BET button 12, a 3-BET switch 59 attached to the 3-BET button 13, 5-BET switch 60 attached to the 5-BET button 14, the 8-BET switch 61 attached to the 8-BET button 15, the CHANGE switch 62 attached to the CHANGE button 6, the CASHOUT switch 63 attached to the CASHOUT button 7, and the HELP switch 64 attached to the HELP button 8 are connected, respectively. The CPU 50 controls various operations corresponding to each of the buttons based on the switch signal output from each switch on the basis of press operation thereof.
Further, to the CPU 50, the coin sensor 65 arranged in the coin insertion slot 9 and the bill sensor 66 arranged in the bill insertion portion 10 are connected respectively. The coin sensor 65 detects coins inserted from the coin insertion slot 9 and the CPU 50 calculates the number of inserted coins based on the coin detection signal output from the coin sensor 65. The bill sensor 66 detects the kind and sum of the bill inserted from bill insertion portion 10 and the CPU 50 calculates the number of coins equal to the sum of bill, based on the bill detection signal output from the bill sensor 66.
To the CPU, a hopper 71 is connected through a hopper drive circuit 7. If a drive signal which is generated from the CPU 50 is output to the hopper drive circuit 70, the hopper 71 will pay out a predetermined number of coins from the coin payout opening 16.
And to the CPU 50, a coin detection portion 73 is connected through the payout completion signal circuit 72. The coin detection portion 73 is arranged in the coin payout opening 16. And if the coin detection portion 73 detects that a predetermined number of coins are paid out from the coin payout opening 16, a coin payout detection signal which is from the coin detection portion 73, is output to the payout completion signal circuit 72. Thereby, the payout completion signal circuit 72 outputs a payout completion signal to the CPU 50. Further, to the CPU 50, the upper liquid crystal display 3 and the lower liquid crystal display 4 are connected through a liquid crystal drive circuit 74. And the upper liquid crystal display 3 and the lower liquid crystal display 4 are controlled by the CPU 50.
Here, as shown in
And, in the image ROM 82, the dot data to form images, for example, various images of the demonstration effects and the treasure bonus displayed on the upper liquid crystal display 3 and the lower liquid crystal display 4, help information and the payout table displayed on the upper liquid crystal display 3 and the symbols of the video reel 100 shown in
And, the work RAM 84 works as a temporary memory when the image control program is executed in the image control CPU 83. And the VDP 85 forms images corresponding to display contents determined by the image control CPU 83. And the VDP 85 outputs the images formed thereby to the upper liquid crystal display 3 and the lower liquid crystal display 4. Thereby, for example, each of the symbols of the video reel 100 shown in
Here, when each of the symbols to form the video reel 100 which is variably displayed while being scrolled in the variable display portions 22A to 22C, 23A to 23C, and 24A to 24C respectively is stopped and displayed, one symbol is stopped and displayed in each of the variable display portions. And various winning combinations are predetermined based on a plurality of symbol combinations (see
Returning to
And, to the CPU 50, LEDs 78 are connected through a LED drive circuit. Many LEDs 78 are arranged on the front face of the slot machine 1, and are lighting-controlled by the LED drive circuit 77 based on the drive signal from the CPU 50 when various effects are produced. And, to the CPU 50, a sound output circuit 79 and a speaker 80 are connected. The speaker 80 reproduces various effect sounds when various effects are produced based on the output signal from the sound output circuit 79.
Here, it will be described with reference to
The symbols stopped and displayed in each of the variable display portions 22A to 22C, 23A to 23C and 24A to 24C are determined every each variable display portion. Therefore, a code No., which lies in a range of “0” to “9”, is allotted to each of the symbols to form the video reel 100 shown in
Here, each of the symbols to form the video reel 100 in the variable display portion 23A will be described. As shown in the lottery table in
And each of the symbols to form the video reel in the other variable display portions is processed as well as the symbol to form the video reel in the variable display portion 23A.
Here, the winning combinations and the payouts thereof used when the game is performed by using nine portions of the slot machine 1 will be described with reference to
The payout table 123 shown in
The any-odds table 121 holds a payout number every one symbol in accordance with the number of the same symbols stopped and displayed in the variable display portions (see
And in the line odds table 122, it is shown every one symbol a payout number given to the pay line (see
Here, concerning with the nine variable display portions 22A to 22C, 23A to 23C, 24A to 24C, if code Nos. for three or more variable display portions on the pay lines (see
If the game state shifts to the shell chance game, as shown in
Therefore, according to the table shown in
If the player selects one shell 211 among five shells 211 displayed on the lower liquid crystal display 4 by touching the transparent touch panel 201, the contents of 5 shells (one of the symbol “A”, “B”, “10”, “20” and “30”) are displayed on the lower liquid crystal display 4 as shown
Here, if the content of the shell 211 selected by the player is “A,” the game state shifts to another bonus game. The explanation thereof will be omitted. If the content of the shell 211 selected by the player is “B,” the game state shifts to the treasure bonus game, and the explanation thereof will be described later. And, if the content of the shell 211 selected by the player is “10,” the payout number “10” can be acquired. If the content of the shell 211 selected by the player is “20,” the payout number “20” can be acquired. If the content of the shell 211 selected by the player is “30” , the payout number “30” can be acquired.
Here, as shown in
Next, the treasure bonus game will be described. In the treasure bonus game, as shown in
Hence, according to the table shown in
Further, among twenty three treasure boxes 301, in addition to any of “5”, “10”, “20”, “30”, “40”, “50”, “60”, “70”, “80”, “90”, “100” and “200”, there will exist the treasure box in which an “OCTOPUS” is stored and the treasure box in which the “OCTOPUS” is not stored. In this embodiment, the lottery is conducted for each treasure box 301 based on the table (see
According to the table shown in
And the player can select three treasure boxes 301 among twenty three treasure boxes 301 displayed on the lower liquid crystal display 4 by touching the transparent touch panel 201 without any betting coins and the like. And, after the player selects three treasure boxes 301, the treasure box 301 selected by the player will be opened and contents thereof will be displayed on the lower liquid crystal display 4 every the player selects the treasure box.
On the other hand, if the treasure box 301 selected by the player has the “OCTOPUS,” for example, as shown in
Then, the treasure box 301 opened by the “OCTOPUS” has the other “OCTOPUS,” for example, as shown
Here, in this embodiment, the treasure box opened by the “OCTOPUS” displayed on the lower liquid crystal display 4 will be determined by the lottery conducted based on the table (see
In other words, for example, as shown in
And, according to the table shown in
Here, to determine one treasure box 301 among the treasure boxes 301 which are numbered from No. 1 to No. 5 and have not been opened, for example, it is checked according to increase order, decrease order or random order of the numbers allotted to the treasure boxes 301 numbered from No. 1 to No. 5, whether or not the treasure box 301 is already opened, based on each of flags corresponding to each of the treasure boxes 301.
If all treasure boxes 301 which are numbered from No. 1 to No. 5 have already opened, each flag corresponding to each of all treasure boxes 301 may be checked, a new random number for each treasure box may be sampled by the random number sampling circuit 56, or it may be determined that there is no treasure box 301 to be opened by the “OCTOPUS” displayed on the lower liquid crystal display 4.
And, the treasure boxes 301 which are numbered from No. 6 to No. 9 and not opened, the treasure boxes 301 which are numbered from No. 10 to No. 14 and not opened, the treasure boxes 301 which are numbered from No. 15 to No. 18 and not opened, and the treasure boxes 301 which are numbered from No. 19 to No. 23 and not opened are processed in the same way.
And, when the player finish selecting three treasure boxes 301, the player can acquire the payout including total contents (any of “5”, “10”, “20”, “30”, “40”, “50”, “60”, “70”, “80”, “100,” and “200”) selected by the player or the “OCTOPUS”.
Next, the main processing program executed in the slot machine 1 will be described with reference to
And, at step S12, the lottery process shown in
At step S13, the game processing shown in
Next, the start acceptance process program executed in the slot machine 1 will be described with reference to
Next, the lottery process program executed in the slot machine 1 will be described with reference to
After that, the procedure returns to the main process program of
Next, the game process program executed in the slot machine 1 will be described with reference to
And, at step S42, the stop control process is executed. In this stop control process, in each of the variable display portions 22A to 22C, 23A to 23C, and 24A to 24C, each of the symbol images to form the video reel 100 is stopped based on the result determined in the symbol determination process.
Hereby, each of the symbol images is stopped and displayed.
And, at step S43, coins corresponding to the payout number predetermined based on the table shown in
After that, the procedure returns to the main process program shown in
Next, the another game process program executed in the slot machine 1 will be described with reference to
Here, if it is determined that the number of the “SCATTER” symbol is smaller than predetermined number (step S51: NO), the procedure will shift to the payout process (step S59), which will be described later. On the other hand, if it is determined that the number of the “SCATTER” symbol is larger than the predetermined number (step S51: YES), the procedure will shift to step S52.
At step S52, the shell's content determination process is executed. Concretely, as mentioned above, five shells 211 are displayed on the lower liquid crystal display 4 (see
And, after the procedure shifts step S53, procedure will be waiting until the player selects one shell 211 among five shells 211 displayed on the lower liquid crystal display 4 (step S52: NO). Here, as mentioned above, the player can select one shell 211 among five shells by touching the transparent touch panel 201.
And, if the player selects one shell 211 among five shells 211 displayed on the lower liquid crystal display 4 (step S52: YES), the procedure will shift to step S54 and the content of the shell 211 selected by the player is displayed on the lower liquid crystal display 4. In this embodiment, as shown in
And, after the procedure shifts to step S55, it is determined whether or not the content of the shell 211 selected by the player is the bonus game. In this determination, the content of the shell 211 selected by the player is “A” or “B”, the content thereof is the bonus game. And, if the content thereof is “10”, “20” or “30”, the content thereof is not the bonus game. Here, if it is determined that the content thereof is not the bonus game (step S55: NO), the procedure will shift the payout process (step S59), which will be described later. On the other hand, if it is determined that the content thereof is the bonus game (step S55: YES), procedure will shift to step S56.
At step S56, it is determined whether or not the bonus game is the treasure game. In this determination, if the content of the treasure box 301 selected by the player is “A”, the bonus game is not the treasure bonus game. And, if the content of the treasure box 301 selected by the player is “B”, the bonus game is the treasure bonus game. And, if it is determined that the bonus game is not the treasure bonus game (step 56: NO), the another bonus game process is executed at step S58, after that, the procedure will shift to step S59. And, the another bonus game is executed in the another game process step 58, but explanation thereof will be omitted. On the other hand, if it is determined that the bonus game is the treasure bonus game (step S56: YES), at step S57, the treasure bonus process shown in
At step S59, the payout process is executed. If the content of the shell 211 selected by the player at step S55 is any of “10”, “20”, or “30” (step S55: NO), the coins, in which the number thereof is equal to the content, are paid out. And the payouts which the player won in the another bonus game at step S58 and in the treasure bonus game at step S57 are also paid out as coins corresponding to the payouts, in the payout process.
And, after the process at step S59 is executed, the main processing program shown in
Next, the treasure bonus process program executed in the slot machine 1 will be described with reference to
And, after the procedure shifts to step S72, the procedure will be waiting until the player selects one treasure box 301 (step S72: NO). Here, as mentioned above, the player can select the treasure box by touching the transparent touch panel 201. However, the player cannot select the treasure box which has already been opened. To determine whether or not the treasure box has already been opened, for example, the flag retained in the RAM 52 corresponding to each of the treasure boxes 301 is checked. And, one of the treasure boxes 301 is selected (step S72: YES), number of times of the treasure box 301 selected by the player is stored in the RAM 52, after that, the procedure shifts to step S73.
At step S73, the treasure box 301 is opened and the content thereof (any of “5”, “10”, “20”, “30”, “40”, “50”, “60”, “70”, “80”, “100”, “200”) is displayed on the lower liquid crystal display 4 (for example, see
And, after the procedure shifts step S74, if it is determined whether or not the “OCTOPUS” exists in the treasure box 301 selected by the player. This determination process is executed based on the table storing each of the content of the treasure box 301 (which is stored in the RAM 52). Here, if it is determined that the “OCTOPUS” does not exist in the treasure box 301 selected by the player (step S74: NO), the procedure will shift to step S75, which will be described later. On the other hand, if it is determined that the “OCTOPUS” exists in the treasure box 301 selected by the player (step S74: YES), the procedure will shift to step S76.
At step S76, it is determined whether or not the treasure box 301 which has not been opened by the player remains on the lower liquid crystal display 4. This determination process is executed by checking the flag (which is stored in the RAM 52) associated with each of the contents of the treasure boxes 301. Here, if it is determined that there is no treasure box 301 which has not been opened (step S76: NO), the procedure will return to the another game process program, and shift to the payout process at step S59. On the other hand, if it is determined that there is the treasure box 301 which has not been opened (step S76: YES), the procedure will shift to step S77.
At step S77, it is conducted the determination process for the treasure box 301 to be opened by the “OCTOPUS” displayed on the lower liquid crystal display 4. Concretely, for example, as mentioned above, the treasure box 301 to be opened by the “OCTOPUS” is determined by the lottery based on the table (see
And, after the procedure shifts to step S78, the “OCTOPUS” which comes out of the treasure box 301 opened at step S73 and moves to the treasure box 301 determined at step S77, is displayed on the lower liquid crystal display 4. And, the treasure box 301 determined at step S77 is opened and the content thereof (any of “10”, “20”, “30”, “40”, “50”, “60”, “70”, “80”, “100”, and “200”) is displayed (for example, see
On the other hand, at step 74, if it is determined that there is not the “OCTOPUS” in the treasure box 301 selected by the player (step S74: NO), the procedure will shift to step S75, as mentioned above. At step S75, it is determined whether or not the number of times in which the player can select is left. Here, in this embodiment, the number of times in which the player can select is set to three. And, as mentioned above, the number of times in which the player has already selected is stored in the RAM 52. Here, if the number of times is left (step S75: YES), the procedure will return to step S72 and the process mentioned above will be repeated. On the other hand, if the number of times is not left (step S75: NO), the procedure will return to the another game process program and will shift to the payout process at step S59.
Here, in the payout process at step S59, the payouts corresponding to each of the contents of the treasure boxes 301 selected are accumulated and awarded. Here, the payout may be done every each of the contents of the treasure boxes 301 is displayed.
As mentioned, the CPU 50 works as “the lottery selection device” when the process at step S77 in the treasure bonus process is executed.
And, the CPU 50 works as “the payout devices” when the process at step 59 in the another process is executed.
As mentioned above in detail, in the slot machine 1 of the embodiment, during the treasure bonus game, if there exists the “OCTOPUS” in the treasure box 301 selected by the player on the lower liquid crystal display 4 (step S74: YES, see
Further, if there exists another “OCTOPUS” in the treasure box 301 opened by the octopus (step S74: YES, see
Here, the present invention is not limited to the above embodiment. And various changes and modification can be done within the scope of the present invention.
For example, there may be two or more kinds of the “OCTOPUS” coming out of the treasure box which is opened. In this case, a “RED OCTOPUS” and a “BLUE OCTOPUS” being in the treasure boxes are preset as the “OCTOPUS” stored in the treasure box 301 and the procedure shown in
In this case, the “OCTOPUS” in the treasure box 301 selected by the player or opened by the “OCTOPUS” is “BLUE” (step S101: NO), the base free games will be performed in the treasure bonus game (step S102), therefore, the slot machine 1 of the embodiment can give new feeling to the player.
Therefore, in this case, the CPU 50 works as “specific game execution device” when the process is executed at step S102 in
And, in the treasure bonus game, if there is the “OCTOPUS” in the treasure box 301 which is opened by the “OCTOPUS” (step S74: YES, see
And, in the treasure bonus game, if the first specific selection element (the treasure box which has the “RED OCTOPUS”) is selected among a plurality of selection elements (treasure boxes 301) displayed on the lower liquid crystal display 4, the treasure box to be opened by the “OCTOPUS” at step S77 in the treasure bonus process shown in
For example, at step S77, if the first specific selection element (the treasure box 301 which has red “OCTOPUS”) is selected, at least one treasure box 301 opened by the “OCTOPUS” will be selected among the selection elements (the treasure boxes 301) which are in the grid on the display (the lower liquid crystal display 4), which are in the area away from that by more than the first predetermined number of the boxes and by less than the second predetermined number of the boxes and which have not been opened, by the random lottery. Therefore, the red “OCTOPUS” coming out of the treasure box 301 corresponding to the first specific selection element will select the treasure box 301 among the unopened treasure boxes 301 which are in the area away from that by more than the first predetermined number of the boxes and by less than the second predetermined number of the boxes, that is, not close and not far.
For example, at step S77, if the first predetermined specific selection element (the treasure box 301 which has the “RED OCTOPUS”) is selected, at least one treasure box 301 opened by the “OCTOPUS” will be selected among the selection elements (the treasure boxes 301) which are in the grid on the display (the lower liquid crystal display 4), which are in the area away from the first specific selection element (treasure box 301 of the red “OCTOPUS”) by more than the second predetermined number of the boxes, and which have not been open, by the random lottery.
Therefore, the “red OCTOPUS” coming out of the treasure box 301 corresponding to the first specific selection element will always select the treasure box 301 among the unopened treasure boxes 301 which are in the area away from that by more than the second predetermined number of the boxes.
Claims
1. A gaming machine comprising:
- a display device for displaying plural selection elements thereon, each of the selection elements having an identification number and a payout number;
- a selection device for selecting one selection element among the selection elements displayed on the display by a manual operation of a player; and
- a processor programmed to operate with the display device and the selection device (a) to determine the selection element among the selection elements not selected on the display device based on a lottery conducted by using the identification number attached to each of the selection elements, when the selection element selected through the selection device corresponds to a first specific selection element and (b) to award a payout based on the payout number of the selection element selected through the selection device and the payout number of the selection element determined through the lottery device.
2. The gaming machine according to claim 1, wherein the processor determines for each of the selection elements displayed on the display device whether or not the selection element satisfies a first specific condition and determines the selection element as the first specific selection element when the selection element selected through the selection device satisfies the first specific condition.
3. The gaming machine according to claim 2, wherein the processor determines whether or not the selection elements not selected exist after selection of the selection element through the selection device, and
- wherein the processor determines the selection element among the selection elements not selected when the selection elements not selected exist.
4. The gaming machine according to claim 1, wherein the processor newly determines the selection element among the selection elements not selected after selection of the selection element through the selection device.
5. The gaming machine according to claim 1, further comprising:
- a lottery table in which the identification numbers attached to the selection elements displayed on the display device and random number values are correlated with each other;
- wherein the processor selects the selection element among the selection elements not selected and displayed on the display device based on the lottery table.
6. The gaming machine according to claim 1, wherein the processor executes a specific game when the selection element selected through the selection device or determined therethrough corresponds to a second specific selection element.
7. The gaming machine according to claim 6, wherein the processor determines whether or not the selection element satisfies a second specific condition and determines the selection element as the second specific selection element when the selection element selected through the selection device or determined therethrough satisfies the second specific condition.
Type: Application
Filed: Nov 27, 2006
Publication Date: May 31, 2007
Applicant:
Inventor: Kazunobu Sato (Tokyo)
Application Number: 11/604,353
International Classification: A63F 9/24 (20060101);