BIG BUSINESS USA
An entertainment and educational board game which simulates the U.S. economy. The game require participants to play roles such as Chief Executive Officer (CEO), President (represents all branches of government), Chairman of The Federal Reserve System, Banker, Venture Capitalist, Pension Fund Manager and Stock Holders. The game includes travel about a playing path generally along the periphery of the board and the simulated purchase by the players of various companies in different business industries and in the 50 States and the District of Columbia. CEOs can conduct activities such as increase Market Share, introduce new products, sell stocks, introduce new technology, Outsource, Downsize, Inversion, obtain bank loans, obtain Venture Capital investment, purchase Government Securities, win Bid Contracts, win No-Bid Contracts, mergers and acquisitions. The President will represent all branches of government (Executive, Legislative &Judicial) and implement fiscal policies, make new laws, and enforce the rules. The Chairman of The Federal Reserve System will implement monetary policies. The Banker will make loans and maintain customer accounts. The Venture Capitalist will invest in businesses. The Pension Fund Manager will manage the Pension Fund. Stock Holders will invest in company stocks. The object of the game is for CEOs to compete to become the most successful (posses the most wealth) at the conclusion of the game. The game will conclude based on one of three options; when players play to a specific time period; when players play to a specific number of years; or when players play to first player to accumulate a certain amount of wealth. The game provides a somewhat realistic simulation of our economy.
The present invention relates generally to board games, and, more specifically to a board game which simulates the United States economy and the pitfalls of running a successful business.
BACKGROUND OF INVENTIONDespite the popularity of computer games, board games continue to increase in popularity and show no signs of falling into obsolescence. Many board games have been developed to provide entertainment and intellectual challenges to players (e.g. Monopoly, tm), and players continue to seek more challenging and realistic games. Most individuals entering the workforce long for the day when they could start and run their own businesses and become successful entrepreneurs. Hence, the need arise for a board game that gives players the opportunity to act as CEOs and navigate their businesses through the pitfalls of Market Forces to become successful.
DESCRIPTION OF PRIOR ARTU.S. Pat. No. 5,388,836 issued to Dino A. Foti, on 30 Jun. 1994 describes a board game which simulates travel and financial exchanges between participants in two or more nations.
U.S. Pat. No. 5,407,207 issued to Carlton R. Stanford, Nov. 15, 1993 describes a board game which simulates financial events that a person encounters during the person's lifetime.
U.S. Pat. No. 2,026,082, issued to Darrow, Dec. 31, 1935 describes the popular game of “Monopoly” which is a game of bartering, thus involving trading and bargaining.
U.S. Pat. No. 2,182,531, issued to Beard, on Dec. 5, 1939, describes a board game in which players encounter various financial transactions, the purpose of the game being for the players to achieve certain pension goals.
U.S. Pat. No. 4,416,454, issued to Delamontagne, on Nov. 22, 1983, describes a board game which simulates a retail store environment.
U.S. Pat No. 4,856,788, issued to Mario Fischel on Aug. 15, 1989, discloses a Method Of Playing A Game of Economics and Finance.
U.S. Pat. No. 2,234,181, issued to Barry Howard, on Jan. 30, 1981 discloses a board game which simulate the buying and selling of simulated stocks.
U.S. Pat. No. 2,236,059, issued to Reda B. Bouabdallah et al, on Mar. 27, 1991, discloses an apparatus for playing a game having a representation of the European Economic Community thereon. The game is played by making simulated investments in various economic sectors.
U.S. Pat. No. 4,934,707, issued to john S. Koster, on Jun. 19, 1990, discloses a Stock Market board game which simulates the purchases of stocks.
U.S. Pat. No. 4,452,457, issued to Sabah Atieth and Jennifer M. Atieth, Jun. 5, 1984, discloses a Stock Market board game which simulates the purchases of stocks.
U.S. Pat. No. 88/09690, to Johnathan Durr, on Dec. 15, 1988, discloses a board game which simulates the purchase of residential properties.
None of the above noted patents, taken either singularly or in combination, are seen to disclose the specific arrangement of concepts disclosed by the present invention. Accordingly, it is the principal objective of the present invention to provide a board game which simulates the working of the U.S. economy.
SUMMARY OF INVENTIONThe present invention comprises an entertainment and educational board game in which a plurality of players attempt to become the most successful CEO by navigating the economy and avoiding pitfalls to accumulating the most wealth. The entertainment and educational board game includes a playing board having a playing surface on which is illustrated a playing course with a defined path of travel for the players, and is further composed of a plurality of joined playing spaces. In addition, one playing space contains indicia which designates that playing space as the start point at which play of the board game is to commence. The majority of playing spaces contain indicia which denote a business within a specified industry in one of the 50 States plus the District of Columbia. Several playing spaces contain indicia which denote special events such as Market Forces, and Win-A-Contract. One playing space contains indicia which designates that playing space as the point where players could be cited for committing White Collar Crimes. One playing space contains indicia which designates that playing space as the point where players is given the opportunity to implement New Technology. One playing space contains indicia which designates that playing space as the point where players play again. It is an entertainment and educational objective of the present invention to provide a board game to provide players with a friendly and competitive environment to match their business wits.
BRIEF DESCRIPTION OF DRAWINGS
FIGS. 2(A) & (B) are rear and front views, respectively, of simulated money for use in playing the game of the present invention.
FIGS. 3(A) & (B) are rear and front views, respectively of Market Forces cards for use in playing the game of the present invention.
FIGS. 4(A) & (B) are rear and front views, respectively of the Win-A-Contract cards for use in playing the game of the present invention.
FIGS. 5(A) & (B) are rear and front views, respectively of the White Collar Crimes cards for use in playing the game of the present invention.
FIGS. 6(A) & (B) are rear and front views, respectively of New Product cards for use in playing the game of the present invention.
FIGS. 7(A) & (B) are rear and front views, respectively of the Market Share cards for use in playing the game of the present invention.
FIGS. 8(A) & (B) are rear and front views, respectively of Title Deed cards for use in playing the game of the present invention.
FIGS. 9(A) & (B) are rear and front views, respectively of the Downsizing Before Outsourcing cards for use in playing the game of the present invention.
FIGS. 10(A) & (B) are rear and front views, respectively of the Outsourcing Before Downsizing cards for use in playing the game of the present invention.
FIGS. 11(A) & (B) are rear and front views, respectively of the Downsizing After Outsourcing cards for use in playing the game of the present invention.
FIGS. 12(A) & (B) are rear and front views, respectively of the Outsourcing After Downsizing cards for use in playing the game of the present invention.
FIGS. 13(A) & (B) are rear and front views, respectively of the Inversion cards for use in playing the game of the present invention.
FIGS. 14(A) & (B) are rear and front views, respectively of the Stock certificates for use in playing the game of the present invention.
FIGS. 15(A) & (B) are rear and front views, respectively of the Dice for use in playing the game of the present invention.
FIGS. 16(A) & (B) are rear and front views, respectively of Player Icons for use in playing the game of the present invention.
FIGS. 17(A) & (B) are rear and front views, respectively of the New Technology cards for use in playing the game of the present invention.
DETAILED DESCRIPTION OF THE PREFFERED EMBODIEMENT Illustrated in
Before providing a discussion of the details of play of the game, the accessories thereto will now be described.
There is provided a supply of play money
At the start of the game players who chose to be CEOs and Stock Holders roll the three Dice
When a CEO lands on a company space he/she has the opportunity to buy a company 2/4/5/6/8/10/11/12/15/16/17/18/19 /21/22/23, if it is not already owned, for a specified price which he/she then manages throughout the game. If the Company is already owned the CEO will be required to pay the owner a Client Fee, as specified on the Title Deed
There is provided a set of Title Deeds FIGS. 8 for all 51 Companies. These cards are issued to the CEO when he/she purchase a Company. Possession of the Title Deed card is proof of ownership. The Title Deeds contain a detailed description of the business. It tells the CEO what he/she is allowed to charge other CEOs who land on that Company's space. It also tells the CEO what annual payments he/she has to make (employee benefits and taxes).
There is provided a deck of Market Forces
There is provided a deck of Win-A-Contract
There is provided a deck of White Collar Crimes
There is provided New Products
There is provided a set of Market Share
There is provided a Downsizing Before Outsourcing
There is provided an Outsourcing Before Downsizing FIGS. 10 and an Outsourcing After Downsizing
There is provided an INVERSION card
There is provided a set of ten (10) Stock Certificates
There is provided a set of nine (9) Player Icons
There is provided a set of NEW TECHNOLOGY cards FIGS. 17 which is used to represent the introduction of New Technology. When a CEO's icon land on the NEW TECHNOLOGY space he/she is given the opportunity to introduce a New Technology once every five years. If he/she elects to introduce the NEW TECHNOLOGY
The role of the President is to represent all branches of government (Executive, Legislative and Judicial). In that capacity the President can raise and lower taxes, increase or decrease spending, sell securities (T-Bills & T-Notes) to raise money, maintain a budget which starts at $150,000,000, implement new rules, appoint the Chairman of the Federal Reserves, impose and lift embargos, grant Reprieve, Pardons, and reduce or overturn a sentence. New rules can be implemented with a majority vote from all players. The President's ruling is final regarding any disputes in the game.
One individual will play the role of Chairman of the Federal Reserve System/Venture Capitalist/Pension Fund Manager/Consumer Fund Manager/and Foreign Market Fund Manager. As Chairman of the Federal Reserve he/she will control the money supply by setting the Discount Rate (interest rate charge to banks for borrowing money from the Federal Reserve System), and buy and sell securities (T-Bills & T-Notes). As Venture Capitalist he/she will use a set amount of money to make investment by providing loans to CEOs or by buying company stocks. As the Pension Fund Manager he/she will collect Pension Fund payments and invest them in company stocks and make an annual transfer of funds to the Consumer Fund. As the Consumer Fund Manager he/she will make and collect payments to and from the Consumer Fund. As the Foreign Market Fund Manager he/she will make and collect payments to and from the Foreign Market Fund.
One person will act as the Banker who is responsible for making loans to CEOs and Stock Holders. The Banker will set the Prime Rate (interest on loans to corporations) at least two (2) points above the Discount Rate set by the Chairman of the Federal Reserve throughout the game. The Banker will make loans to CEOs and Stock Holders in the amount of $1,000,000 to $50,000,000 for a period of 1-10 years. The Banker will also set a interest rate for customers who deposit money to the bank.
There can be up to ten (10) Stock Holders in the game. Stock Holders use their money to invest in Company stocks. They can become a CEO if elected to become one by a majority of stock holders of a particular company.
Claims
1. A method of playing a financial board game by a plurality of players comprising the steps of:
- Providing a game board having a path thereon to be serially traversed;
- The playing course including a plurality of joined playing spaces;
- Providing a starting point at one of the indicia, at which a player begins the game;
- Providing playing icons for each player;
- A plurality of Title Deed cards corresponding to said playing spaces simulating corporations;
- A plurality of Downsizing Before Outsourcing cards corresponding to said playing spaces simulating corporations;
- A plurality of Downsizing After Outsourcing cards corresponding to said playing spaces simulating corporations;
- A plurality of Outsourcing Before Downsizing cards corresponding to said playing spaces simulating corporations;
- A plurality of Outsourcing After Downsizing cards corresponding to said playing spaces simulating corporations;
- A plurality of Inversion cards corresponding to said playing spaces simulating corporations;
- A plurality of New Product cards corresponding to said playing spaces simulating corporations;
- A plurality of Market Share Cards corresponding to said playing spaces simulating corporations;
- A plurality of Stock Certificates corresponding to said playing spaces simulating corporations;
- A plurality of New Technology cards simulating the introduction of a new technology;
- A plurality of indicia that serves as place holders for Market Forces cards, White Collar Crimes Cards and Win-A-Contract cards;
- A plurality of indicia that serves as place holders for Market Share and New Product cards.
2. The board game of claim 1 wherein at least one playing space of the playing course includes indicia directing that the player landing thereon can be subjected to imprisonment or fine or both.
3. The board game of claim 1 wherein at least one playing space of the playing course includes indicia directing that the player landing thereon can be subjected to positive or negative economic forces resulting in the surrender of gains, (financial or otherwise), or the financial benefits.
4. The board game of claim 1 wherein at least one playing space of the playing course includes indicia directing that the player landing thereon can be awarded a contract for a single or multiple years.
5. The board game of claim 1 wherein at least one playing space of the playing course includes indicia directing that the player landing thereon is granted the opportunity to play again.
6. The board game of claim 1 wherein at least one playing space of the playing course includes indicia directing that the player landing thereon can introduce a New Technology.
7. The board game of claim 1 wherein at least one playing space of the playing course includes indicia directing that the player traversing thereon must make outstanding annual payments.
8. The board game of claim 1 wherein at least one playing space of the playing course includes indicia directing that the player serve a sentence after being convicted of a crime and sentence to a jail term.
Type: Application
Filed: Dec 12, 2005
Publication Date: Jun 14, 2007
Inventor: Owen Daniels (Chicago, IL)
Application Number: 11/164,960
International Classification: A63F 3/00 (20060101);