GAMING SIDEKICK
Electronic games of chance are growing increasingly more complex, with each successive generation of games adding a wealth of new features and bonus schemes to enhance the player's gaming experience. Created in part to help players better enjoy this new, more complex brand of gaming, the present Gaming Sidekick may include an animated onscreen character who is able to help the player navigate his or her way through game play and to provide a number of exciting services that have never before been offered within a game of chance. The Gaming Sidekick may serve as a friend and ally to the player by providing tips on basic game strategy as well as gifts and encouragement. Gaming Sidekicks may be fully customizable, giving the player the capability to shape the image and behavior of his or her Gaming Sidekick or to use no Gaming Sidekick at all. Gaming Sidekicks may function across a whole suite of games, with a player's Gaming Sidekick preferences stored on his or her player loyalty card or other player identification device, mechanism or method.
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This application claims the benefit of priority under 35 U.S.C. §1.19(e), to provisional application Ser. No. 60/750,158, filed Dec. 13, 2005, which application is hereby incorporated herein by reference in its entirety.
BACKGROUND OF THE INVENTION Copyright Notice/PermissionA portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever. The following notice applies to the software and data as described below and in the drawings referred to herein: Copyright 2005, Cyberscan Technology, Inc., All Rights Reserved.
Field of the InventionThis invention relates generally to the field of pay computer-controlled games, either games of skills or games of chance.
Description of the Prior Art and Related InformationElectronic games of chance are becoming increasingly more complex, with each successive generation of games adding a wealth of new features and bonus schemes to enhance the player's gaming experience. To cope with this growing complexity, most electronic games of chance feature a “help” button which, when pressed by the player, interrupts game play by launching a series of “help pages” containing instructions on game play. One major drawback to this system is that navigating through the multiple help screens is time-consuming and thus lowers each machine's “coin in.” A further drawback is that players cannot get quality “on the fly” help by touching or pointing to key onscreen features.
SUMMARY OF THE INVENTIONEmbodiments of the present invention include animated onscreen characters that provide a number of exciting services that have never before been offered within a game of chance. The Gaming Sidekick may serve as a friend and ally to the player by providing timely tips on basic game strategy, instructions on game play, as well as gifts and encouragement, during game play. Gaming Sidekicks according to embodiments of the present invention may be fully customizable, giving the player the capability to shape the image and behavior of his or her Gaming Sidekick or to use no Gaming Sidekick at all. Gaming Sidekicks may function across a whole suite of games, with a player's Sidekick preferences stored on his or her player loyalty card or other player identification device or mechanism.
According to one embodiment thereof, the present invention is a method for offering enhanced game play within an electronic game of chance, comprising the steps of monitoring game play on the electronic game of chance for an occurrence of one or more of a plurality of predefined events during game play; responsive to the occurrence of one of the plurality of predefined events during the game play, displaying an onscreen character; causing the displayed onscreen character to deliver, to a player of the electronic game of chance, situation-specific information or game play alternatives related to the predefined event that caused the onscreen character to be displayed, and enabling the player to take one of a predetermined plurality of actions that affect an outcome of the electronic game of chance responsive to the onscreen character providing the situation-specific information or game play alternatives.
According to further embodiments, the method further may include a step of enabling the player to control one or more aspects of the onscreen character's appearance or behavior. The causing step may be carried out with the delivered situation-specific information or game play alternatives including customized advice based on pre-stored player information, game play history of the player and/or sequence of recent player actions by the player, for example. The method may further include a step of providing a plurality of potential onscreen characters, and accepting a choice by the player of a preferred onscreen character. The causing step may be carried out with the delivered situation-specific information including player encouragement (of any form—including words, sounds, comps, rewards, etc.). The causing step may be carried out with the delivered game play alternatives including tips on game strategy, for example. The method, according to a further embodiment, may further include steps of storing player information on a player loyalty card, and retrieving the stored information from the player loyalty card, the retrieved information thereafter affecting behavior(s) of the displayed onscreen character and the delivered situation-specific information or game play alternatives. The retrieving step may be carried out with the information stored on the loyalty card including the player's name, the player's birth date, the player's game preferences and/or a history of the player's wagers, to name but a few possibilities. The plurality of predefined events may include a detection of an activation of a player-driven activation mechanism. The detecting step may be carried out with the player-driven activation mechanism being responsive to the player knocking on a predetermined active area of a gaming screen of the electronic game of chance, the player pushing a help button provided on the electronic game of chance and/or the player touching a displayed element on the gaming, for example.
Another embodiment of the method includes a step of enabling the player to choose which of the player-driven activation mechanisms to use to summon the onscreen character during game play. The plurality of predefined events may include a determination by the electronic game of chance to display the onscreen character without any involvement from the player. Indeed, the plurality of predefined events may include, for example, the player not taking action for a predetermined period of time. Alternatively, the plurality of predefined events may include the player attempting an invalid action. The displaying step may be carried out using alphablending technology (for example) to render the onscreen character.
The displaying step may include a step of selecting one of a plurality of potential onscreen characters based upon the information retrieved from the player loyalty card. The displaying step may be carried out with the onscreen character bearing a likeness of a celebrity, a character from a movie, a character from a television show and/or a character from a comic book, to name but a few possibilities. The delivering step may deliver the situation-specific information or game play alternatives to the player via a synthesized voice, a pre-recorded celebrity voice, graphics and/or text, for example.
Another embodiment of the present invention is a regulated gaming machine programmed to carry out steps of monitoring game play on the electronic game of chance for an occurrence of at least one of a plurality of predefined events during game play; responsive to the occurrence of one of the plurality of predefined events during the game play, displaying an onscreen character; causing the displayed onscreen character to deliver, to a player of the electronic game of chance, situation-specific information or game play alternatives related to the predefined event that caused the onscreen character to be displayed, and enabling the player to take one of a predetermined plurality of actions that affect an outcome of the electronic game of chance responsive to the onscreen character providing the situation-specific information or game play alternatives.
Still another embodiment of the present invention is a method for conducting a game session on a regulated gaming machine. Such a method may include the steps of providing a game on the gaming machine; displaying graphical content on a touch sensitive display screen of the gaming machine during game play of the provided game; detecting when a player of the gaming machine knocks on (or otherwise touches) the touch sensitive screen during game play and, displaying a selected onscreen character on the touch sensitive screen responsive to the detected knock by the user.
A step may be carried out of causing the displayed selected onscreen character to provide the player with situation-specific information or game play alternatives. The detecting step may be carried out by detecting when the player knocks on predetermined area of the screen. The method may further include a step of enabling the player to control one or more aspects of the onscreen character's appearance or behavior. The causing step may be carried out with the situation-specific information or game play alternatives including customized advice based on, for example, pre-stored player information, game play history of the player and/or sequence of recent player actions, for example. The method may also include a step of providing a plurality of potential onscreen characters, and accepting a choice by the player of a preferred onscreen character. The causing step may be carried out with the delivered situation-specific information including player encouragement (of any form—including words, sounds, free game play, comps, rewards, etc.). Alternatively, the causing step may be carried out with the delivered game play alternatives including tips on game strategy, for example.
The method may also include steps of storing player information on a player loyalty card, and retrieving the stored information from the player loyalty card, the retrieved information thereafter affecting at least one of a behavior of the displayed onscreen character and the delivered situation-specific information or game play alternatives. The retrieving step may be carried out with the information stored on the loyalty card including, for example, the player's name, the player's birth date, the player's game preferences and/or a history of the player's wagers. The method may include steps of detecting, during game play, when the player pushes a help button provided on the electronic game of chance, or the player touches a displayed element on the gaming screen. The method may further include a step of selectively displaying the selected onscreen character even when the detecting step does not detect the player knocking. The selectively displaying step may be carried out when the player has not taken any action during game for a predetermined period of time. Or, the selectively displaying step may be carried out when the player attempts an invalid action during game play, for example. The second displaying step may be carried out using alphablending technology (for example) to render the onscreen character. The second displaying step may include a step of selecting one of a plurality of potential onscreen characters based upon the information retrieved from the player loyalty card. The second displaying step may be carried out with the onscreen character bearing a likeness of a celebrity, a character from a movie, a character from a television show and/or a character from a comic book, for example. The method may also include a step of the displayed onscreen character delivering situation-specific information or game play alternatives to the player via, for example, a synthesized voice, a pre-recorded celebrity voice, graphics and/or text.
According to yet another embodiment thereof, the present invention is a regulated gaming machine programmed to carry out steps of providing a game on the gaming machine; displaying graphical content on a touch sensitive display screen of the gaming machine during game play of the provided game; detecting when a player of the gaming machine knocks on the touch sensitive screen during game play and, displaying a selected onscreen character on the touch sensitive screen responsive to the detected user knock.
Still another embodiment of the present inventions is a regulated gaming machine that includes a display; a card reader configured to read a loyalty card of a player; first programming to configure the gaming machine to enable game play; second programming to configure the gaming machine to read player information stored on the loyalty card when the player insert the loyalty card into the card reader, and responsive to the read player information, selecting one of a plurality of onscreen characters depending upon the read player information; displaying the selected onscreen character on the display, and causing the displayed onscreen character to deliver at least one of a personalized greeting, situation-specific information and game play alternatives to the player.
According to further embodiments, the second programming further may configure the gaming machine to enable the player to control one or more aspects of the onscreen character's appearance or behavior. The second programming further may configure the gaming machine to deliver the personalized greeting, situation-specific information or game play alternatives including customized advice based on pre-stored player information, game play history of the player and/or sequence of recent player actions, for example. The second programming further may configure the gaming machine to provide a plurality of potential onscreen characters, and to accept a choice by the player of a preferred onscreen character. The second programming further may configure the gaming machine to deliver encouragement to the player. Also, the second programming further may configure the gaming machine to deliver tips on game strategy to the player. The second programming further may configure the gaming machine to read the player's name, the player's birth date, the player's game preferences and/or a history of the player's wagers (for example) from the loyalty card inserted into the card reader (and/or from another source) and to cause the displayed onscreen character to use the read player's name, the player's birth date and/or the player's game preferences in the personalized greeting, situation-specific information and game play alternatives delivered to the player. The second programming further may configure the gaming machine to detect of an activation of a player-driven activation mechanism. The second programming further may configure the gaming machine to display the selected onscreen character responsive to the player knocking on a predetermined active area of the display; the player pushing a help button provided on the gaming machine, and the player touching a displayed element on the display.
The second programming further may configure the gaming machine to enable the player to choose which of the player-driven activation mechanisms to use to summon the onscreen character during game play. The second programming further may configure the gaming machine to display the selected onscreen character during game play without any involvement from the player. The second programming further may configure the gaming machine to display the selected onscreen character during game play when the player has not taken any action for a predetermined period of time. Alternatively still, the second programming further may configure the gaming machine to display the selected onscreen character during game play when the player attempts an invalid action, for example. The second programming further may configure the gaming machine to display the selected onscreen character using alphablending technology, for example. The second programming further may configure the gaming machine to display the selected onscreen character such that the selected onscreen character bears a likeness of a celebrity, a character from a movie, a character from a television show and/or a character from a comic book, to identify but a few possibilities. The second programming further may configure the gaming machine to deliver the personalized greeting, situation-specific information or game play alternatives to the player via a synthesized voice, a pre-recorded celebrity voice, graphics and/or text, for example.
BRIEF DESCRIPTION OF THE DRAWINGS
Reference will now be made in detail to the construction and operation of preferred implementations of the present invention illustrated in the accompanying drawings. The following description of the preferred implementations of the present invention is only exemplary of the invention. The present invention is not limited to these implementations, but may be realized by other implementations.
Although
Advantageously, the present Gaming Sidekicks include animated characters that serve as a trusted ally to players, and that have the ability to wish them well, help answer their questions, remember their biographical information and preferences, and provide them with tips, gifts, and inspiration.
While the foregoing detailed description has described preferred embodiments of the present invention, it is to be understood that the above description is illustrative only and not limiting of the disclosed invention. Those of skill in this art will recognize other alternative embodiments and all such embodiments are deemed to fall within the scope of the present invention. Thus, the present invention should be limited only by the claims as set forth below.
Claims
1. A method for offering enhanced game play within an electronic game of chance, comprising the steps of:
- monitoring game play on the electronic game of chance for an occurrence of at least one of a plurality of predefined events during game play;
- responsive to the occurrence of one of the plurality of predefined events during the game play,
- displaying an onscreen character;
- causing the displayed onscreen character to deliver, to a player of the electronic game of chance, situation-specific information or game play alternatives related to the predefined event that caused the onscreen character to be displayed, and
- enabling the player to take one of a predetermined plurality of actions that affect an outcome of the electronic game of chance responsive to the onscreen character providing the situation-specific information or game play alternatives.
2. The method of claim 1, further comprising a step of enabling the player to control at least one aspect of the onscreen character's appearance or behavior.
3. The method of claim 1, wherein the causing step is carried out with the delivered situation-specific information or game play alternatives including customized advice based on at least one of pre-stored player information, game play history of the player and sequence of recent player actions by the player.
4. The method of claim 1, further including a step of providing a plurality of potential onscreen characters, and accepting a choice by the player of a preferred onscreen character.
5. The method of claim 1, wherein the causing step is carried out with the delivered situation-specific information including player encouragement.
6. The method of claim 1, wherein the causing step is carried out with the delivered game play alternatives including a tip on game strategy.
7. The method of claim 1, further comprising steps of:
- storing player information on a player loyalty card, and
- retrieving the stored information from the player loyalty card, the retrieved information thereafter affecting at least one of a behavior of the displayed onscreen character and the delivered situation-specific information or game play alternatives.
8. The method of claim 7, wherein the retrieving step is carried out with the information stored on the loyalty card including at least one of the player's name, the player's birth date, the player's game preferences, and a history of the player's wagers.
9. The method of claim 1, wherein the plurality of predefined events includes a detection of an activation of a player-driven activation mechanism.
10. The method of claim 9, wherein the detecting step is carried out with the player-driven activation mechanism being responsive to:
- the player knocking on a predetermined active area of a gaming screen of the electronic game of chance,
- the player pushing a help button provided on the electronic game of chance, and
- the player touching a displayed element on the gaming.
11. The method of claim 9, further comprising a step of enabling the player to choose which of the player-driven activation mechanisms to use to summon the onscreen character during game play.
12. The method of claim 1, wherein the plurality of predefined events includes a determination by the electronic game of chance to display the onscreen character without any involvement from the player.
13. The method of claim 1, wherein the plurality of predefined events includes the player not taking action for a predetermined period of time.
14. The method of claim 1, wherein the plurality of predefined events includes the player attempting an invalid action.
15. The method of claim 1, wherein the displaying step is carried out using alphablending technology to render the onscreen character.
16. The method of claim 7, wherein the displaying step includes a step of selecting one of a plurality of potential onscreen characters based upon the information retrieved from the player loyalty card.
17. The method of claim 1, wherein the displaying step is carried out with the onscreen character bearing a likeness of one of a celebrity, a character from a movie, a character from a television show and a character from a comic book.
18. The method of claim 1, wherein the delivering step delivers the situation-specific information or game play alternatives to the player via at least one of a synthesized voice, a pre-recorded celebrity voice, graphics and text.
19. A regulated gaming machine programmed to carry out steps of:
- monitoring game play on the electronic game of chance for an occurrence of at least one of a plurality of predefined events during game play;
- responsive to the occurrence of one of the plurality of predefined events during the game play
- displaying an onscreen character;
- causing the displayed onscreen character to deliver, to a player of the electronic game of chance, situation-specific information or game play alternatives related to the predefined event that caused the onscreen character to be displayed, and
- enabling the player to take one of a predetermined plurality of actions that affect an outcome of the electronic game of chance responsive to the onscreen character providing the situation-specific information or game play alternatives.
20. A method for conducting a game session on a regulated gaming machine, the method comprising the steps of:
- providing a game on the gaming machine;
- displaying graphical content on a touch sensitive display screen of the gaming machine during game play of the provided game;
- detecting when a player of the gaming machine knocks on the touch sensitive screen during game play and,
- displaying a selected onscreen character on the touch sensitive screen responsive to the detected knock by the user.
21. The method of claim 20, further comprising the step of causing the displayed selected onscreen character to provide the player with situation-specific information or game play alternatives.
22. The method of claim 20, wherein the detecting step is carried out by detecting when the player knocks on predetermined area of the screen.
23. The method of claim 20, further comprising a step of enabling the player to control at least one aspect of the onscreen character's appearance or behavior.
24. The method of claim 21, wherein the causing step is carried out with the situation-specific information or game play alternatives including customized advice based on at least one of pre-stored player information, game play history of the player and sequence of recent player actions.
25. The method of claim 20, further including a step of providing a plurality of potential onscreen characters, and accepting a choice by the player of a preferred onscreen character.
26. The method of claim 21, wherein the causing step is carried out with the delivered situation-specific information including player encouragement.
27. The method of claim 21, wherein the causing step is carried out with the delivered game play alternatives including tips on game strategy.
28. The method of claim 20, further comprising steps of:
- storing player information on a player loyalty card, and
- retrieving the stored information from the player loyalty card, the retrieved information thereafter affecting at least one of a behavior of the displayed onscreen character and the delivered situation-specific information or game play alternatives.
29. The method of claim 28, wherein the retrieving step is carried out with the information stored on the loyalty card including at least one of the player's name, the player's birth date, the player's game preferences, and a history of the player's wagers.
30. The method of claim 20, further comprising steps of detecting, during game play, when
- the player pushes a help button provided on the electronic game of chance, or
- the player touches a displayed element on the gaming screen.
31. The method of claim 20, further including a step of selectively displaying the selected onscreen character even when the detecting step does not detect the player knocking.
32. The method of claim 31, wherein the selectively displaying step is carried out when the player has not taken any action during game for a predetermined period of time.
33. The method of claim 31, wherein the selectively displaying step is carried out when the player attempts an invalid action during game play.
34. The method of claim 20, wherein the second displaying step is carried out using alphablending technology to render the onscreen character.
35. The method of claim 28, wherein the second displaying step includes a step of selecting one of a plurality of potential onscreen characters based upon the information retrieved from the player loyalty card.
36. The method of claim 20, wherein the second displaying step is carried out with the onscreen character bearing a likeness of one of a celebrity, a character from a movie, a character from a television show and a character from a comic book.
37. The method of claim 1, further including the step of the displayed onscreen character delivering situation-specific information or game play alternatives to the player via at least one of a synthesized voice, a pre-recorded celebrity voice, graphics and text.
38. A regulated gaming machine programmed to carry out steps of:
- providing a game on the gaming machine;
- displaying graphical content on a touch sensitive display screen of the gaming machine during game play of the provided game;
- detecting when a player of the gaming machine knocks on the touch sensitive screen during game play and,
- displaying a selected onscreen character on the touch sensitive screen responsive to the detected user knock.
39. A regulated gaming machine, comprising:
- a display;
- a card reader configured to read a loyalty card of a player;
- first programming to configure the gaming machine to enable game play;
- second programming to configure the gaming machine to read player information stored on the loyalty card when the player insert the loyalty card into the card reader, and responsive to the read player information,
- selecting one of a plurality of onscreen characters depending upon the read player information;
- displaying the selected onscreen character on the display, and
- causing the displayed onscreen character to deliver at least one of a personalized greeting, situation-specific information and game play alternatives to the player.
40. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to enable the player to control at least one aspect of the onscreen character's appearance or behavior.
41. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to deliver the personalized greeting, situation-specific information or game play alternatives including customized advice based on at least one of pre-stored player information, game play history of the player and sequence of recent player actions.
42. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to provide a plurality of potential onscreen characters, and to accept a choice by the player of a preferred onscreen character.
43. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to deliver encouragement to the player.
44. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to deliver tips on game strategy to the player.
45. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to read at least one of the player's name, the player's birth date, the player's game preferences, and a history of the player's wagers from the loyalty card inserted into the card reader and to cause the displayed onscreen character to use said at least one of the read player's name, the player's birth date, the player's game preferences in the personalized greeting, situation-specific information and game play alternatives delivered to the player.
46. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to detect of an activation of a player-driven activation mechanism.
47. The regulated gaming machine of claim 46, wherein the second programming further configures the gaming machine to display the selected onscreen character responsive to:
- the player knocking on a predetermined active area of the display;
- the player pushing a help button provided on the gaming machine, and
- the player touching a displayed element on the display.
48. The regulated gaming machine of claim 46, wherein the second programming further configures the gaming machine to enable the player to choose which of the player-driven activation mechanisms to use to summon the onscreen character during game play.
49. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to display the selected onscreen character during game play without any involvement from the player.
50. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to display the selected onscreen character during game play when the player has not taken any action for a predetermined period of time.
51. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to display the selected onscreen character during game play when the player attempts an invalid action.
52. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to display the selected onscreen character using alphablending technology.
53. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to display the selected onscreen character such that the selected onscreen character bears a likeness of one of a celebrity, a character from a movie, a character from a television show and a character from a comic book.
54. The regulated gaming machine of claim 39, wherein the second programming further configures the gaming machine to deliver the personalized greeting, situation-specific information or game play alternatives to the player via at least one of a synthesized voice, a pre-recorded celebrity voice, graphics and text.
Type: Application
Filed: Jun 14, 2006
Publication Date: Jun 14, 2007
Applicant: Cyberscan Technology, Inc. (Palo Alto, CA)
Inventors: Sylvie Linard (London), Thierry Brunet De Courssou (Henderson, NV)
Application Number: 11/424,058
International Classification: A63F 9/24 (20060101);