LIGHT-REFLECTING BOARD GAME

A board-type game to be played by two or more players. The game includes lasers where players selectively divert the path of the laser beams. The board apparatus comprises a surface, bounded by a frame, over which laser beams are directed down symbolic rows and columns which constitute a matrix of squares. Each square is a subregion of the surface piece, and is bounded along its four sides by raised edges which are parallel and perpendicular rows and columns of the board. The raised edges, creating recessed squares, assist in orienting the playing pieces. Playing pieces may contain no mirror, one mirror, or two mirrors (oriented back-to-back to produce separate surfaces reflecting in opposite directions). Playing pieces are placed in a predetermined “starting” configuration on the squares of the gridded surface piece. Depending on whether a playing piece contains a mirror or not, said piece may reflect an incident laser beam from a row to a column or from a column to a row. A laser is placed in a predetermined position, in front of each player. The players alternate in moving pieces from square to square or rotating pieces in place, on the gridded surface, with the object of either directing their laser beam toward the opponent's “key” piece or preventing their opponent's laser beam from reaching their own “key” piece.

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Description
RELATED APPLICATIONS

This application claims the benefit under 35 U.S.C. § 120 and is a continuation of U.S. application Ser. No. 11/353,863, filed Feb.13, 2006, now U.S. Publication No. 2006/0226602, which claims the benefit under 35 U.S.C. § 119(e) of U.S. Provisional Application Ser. No. 60/652,533, filed on Feb. 14, 2005, and U.S. Provisional Patent Application No. 60/679,821, filed on May 11, 2005 each of which is hereby incorporated herein by reference in its entirety.

BACKGROUND OF INVENTION

1. Field of Invention

The present invention relates to board type games played on a game board or surface, preferably a substantially orthogonally gridded, planar surface, and more particularly to a game which selectively diverts a beam (e.g. laser beam) by user-placed mirrored game pieces that are moved laterally or rotated during play.

2. Discussion of Related Art

Many board games have been provided which use paths across their surface as part of the game. An example of such a game is chess. In addition, games exist that depend on the deflection or reflection of objects off of other objects to “score” points.

The following US Patents are examples of board games, each hereby incorporated herein by reference: U.S. Pat. No. 3,516,671; U.S. Pat. No. 5,145,182; and U.S. Pat. No. 6,702,286.

U.S. Pat. No. 3,516,671 (the '671 patent) describes a board game that combines the features of the players creating paths and deflection of the paths. The '671 patent shows a board game, having a matrix comprised of rows and columns, and an energy source, which is electricity in the preferred embodiment, that can be selectively positioned to direct energy along a selected column, thereby creating an energy path. The energy path may be diverted to a row and then back to a column by deflecting pieces. The deflecting pieces may be small mirrors. However, the '671 patent does not contemplate a plurality of styles for pieces, directing energy toward a mobile game piece of an opponent, nor the unique elements and rules of the instant invention.

U.S. Pat. No. 5,145,182 (the '182 patent) describes a board game that combines the features of the players creating paths with laser beams and deflection of the laser beam paths. The '182 patent shows a board game, having a matrix comprised of rows and columns, multiple laser beams that can be selectively directed along a selected row or column, thereby creating a laser beam path. The energy path may be diverted to a row and then back to a column by selectively-placed deflecting pieces. The deflecting pieces may be small mirrors. The object of each player is to direct their laser beams toward the opponent's light-detecting scoring module while preventing the opponent's laser beams from reaching their own scoring module. The '182 patent does not contemplate providing a separate single beam for each player, instead of multiple lasers per player. The '182 patent also does not contemplate a game played without a light-detecting scoring module. Importantly, the '182 patent does not describe a game wherein players begin the game with playing pieces placed in a predetermined “starting” configuration on the playing surface, or wherein players take turns moving said pieces on the surface to change their position or orientation; instead, the '182 patent contemplates turn-by-turn addition of playing pieces to the game board.

U.S. Pat. No. 6,702,286 (the '286 patent) describes a war strategy board game that combines the features of player-initiated playing piece movement with illumination of the playing grid. The '286 patent describes illumination of radial and latitudinal paths adjacent to playing pieces, said illumination provided by electric circuitry and lights. The stated purpose for illumination is to help players know when two pieces are flanking (thus surrounding, and capturing) an opposing piece. The '286 patent does not contemplate using a beam to illuminate playing pieces or mirrors to deflect light and thereby illuminate playing pieces. The '286 patent contemplates a game in which the object is to maneuver one's pieces to flank (or surround) those of the opposing player.

Strategy games may differ in a variety of ways. For example, the boards may contain different layouts or fields of positions. Each player may have the same or a different number of playing pieces. Each player may have the same or different kinds of playing pieces with superior strengths or capabilities. Playing pieces may be placed on the board at the start of the game or throughout the game. The playing pieces may move in a wide variety of ways on their respective boards. Players may capture the opposing pieces by moving their pieces to jump, surround, occupy the same position as, or otherwise affect the opposing pieces. Some games are limited to two players, while others allow two or more players. Each of these variations affects the strategy of play and the degree of skill required to play the game against a knowledgeable opponent.

Game designs should produce a balance between opposing players or sides. Neither player should have a significant advantage over the other simply based on which side or set of pieces they are playing, or who moves first. The combination of board size and geometry, the types and number of playing pieces, the layout of the interconnecting playable positions, the manner each piece moves on the board, the manner of capture and the number of allowable players should all be taken into consideration when designing a strategy game.

Game designs should involve a desired degree of skill and variation of possible moves and outcomes. They should reward strategy and thought. If the board layout, types and number of pieces, rules of movements, rules of capture and criterion for completion are overly simplistic, the game is too easy, will usually end in a draw or a predictable manner, and quickly become uninteresting for the average player. An example is “tic-tac-toe,” which (although often played with pen and paper, could also be played on a board) usually ends in a draw. Conversely, if the board size and layout, number and kinds of pieces, and rules of movement and capture are overly complicated, the game takes too long to learn is frustrating and uninteresting for the average player.

BRIEF SUMMARY OF THE INVENTION

The present invention is a game that employs a game board or playing surface, over which beams (e.g. laser beams) are directed in one embodiment down symbolic rows and columns that constitute a matrix of squares (each square being formed at the intersections of said rows and columns), and game playing pieces, some possessing surfaces which reflect the said laser beams.

The present invention combines the strategy of traditional board games with modern technology, for an engaging experience. The rules are simple enough to be learned in minutes, but the options during play are plentiful enough so as to be neither dull nor predictable.

The game of the present invention has the universal and enduring appeal of classic games, such as chess, checkers and go, in an embodiment which incorporates lasers.

The game of the present invention generates a “beam” for each player, which can be a low-powered laser diodes to emit a beam of colored light. These beams are reflected and deflected around the playing field by mirrored surfaces of pieces, or stopped by non-mirrored surfaces of pieces.

The game is won by a player who strategically maneuvers pieces to reflect a laser beam so as to illuminate a key piece belonging to his opponent, e.g., a “Pharaoh” or “King” piece.

With each turn, a player may move one of his pieces to one of the potentially eight, unoccupied adjacent squares (front, back, left, right or diagonal) or may rotate (re-orient) one of his pieces.

After moving or rotating a piece, that player presses a fire button that triggers the emission of a beam above and parallel to the playing surface. If the beam hits a non-mirrored surface of a playing piece, that piece is removed from the board and eliminated from further play, unless it is the key piece, e.g., “King” or “Pharaoh” piece, in which case the game ends.

The pieces can vary in design and setup, with mirrors being located on multiple (e.g. one, two or more) sides or no sides.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS

For a further understanding of the nature, objects, and advantages of the present invention, reference should be had to the following detailed description, read in conjunction with the following representative drawings, wherein like reference numerals denote like elements and wherein:

FIG. 1 is a perspective view of the preferred embodiment of the apparatus of the present invention;

FIG. 2 is a plan view of the preferred embodiment of the apparatus of the present invention;

FIG. 3 is a partial perspective view of the preferred embodiment of the apparatus of the present invention showing the game board with game pieces removed;

FIG. 4 is a partial perspective view of the preferred embodiment of the apparatus of the present invention showing the game board with no playing pieces and illustrating hidden electrical components and wiring;

FIG. 5 is a bottom perspective view of the preferred embodiment of the apparatus of the present invention showing electrical game board components;

FIG. 6 is a perspective view of one of the game pieces, a “key” game piece in the form of a Pharaoh playing piece having no mirrored surfaces;

FIG. 7 is a top view of the game piece of FIG. 6;

FIG. 8 is a perspective view of one of the game pieces in the form of an Obelisk playing piece having no mirrored surfaces;

FIG. 9 is a top view of the game piece of FIG. 8;

FIG. 10 is a perspective view of one of the game pieces in the form of a Pyramid playing piece having one mirrored surface;

FIG. 11 is a perspective view of the game piece of FIG. 10 in the form of a Pyramid playing piece having one mirrored surface;

FIG. 12 is a top view of the game piece of FIGS. 10-11;

FIG. 13 is a perspective view of one of the game pieces in the form of a Djed Column playing piece having multiple mirrored surfaces;

FIG. 14 is a top view of the game piece of FIG. 13;

FIG. 15 is a partial perspective view of the preferred embodiment of the apparatus of the present invention illustrating a lateral movement of one of the game pieces to an adjoining or adjacent square;

FIG. 16 is a partial perspective view of the preferred embodiment of the apparatus of the present invention illustrating a rotating move of one of the game pieces;

FIG. 17 is a partial perspective view of the preferred embodiment of the apparatus of the present invention illustrating a mirrored game piece reflecting a laser transmission;

FIG. 18 is a partial perspective view of the preferred embodiment of the apparatus of the present invention illustrating a mirrored game piece receiving the laser beam on a non-mirrored surface;

FIG. 19 is a partial plan view of the preferred embodiment of the apparatus of the present invention illustrating a transmission of the laser beam to multiple mirrored game pieces and then to a non-mirrored surface of a game piece resulting in removal of that game piece;

FIG. 20 is a plan view of the preferred embodiment of the apparatus of the present invention illustrating transmission of the laser to multiple mirrored game pieces and to the non-mirrored key game piece ending the game; and

FIG. 21 is a schematic plan view of the game board portion of the preferred embodiment of the apparatus of the present invention and illustrating each square using a column and row number.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

FIGS. 1-4 show the laser game board apparatus of the present invention, designated generally by the numeral 10. Laser game board apparatus 10 provides a game board 11 having an upper playing surface 12 and a lower surface 13. Board 11 has a periphery 14. Raised border 15 is positioned at periphery 14.

The raised border 15 includes a plurality of sections or flanges that can be flat or planar as shown. The raised sections includes horizontal section 16, outer vertical section 17, and inner vertical section 18. A playing area 23 is defined by a plurality of smaller areas or squares that can be recessed areas 23A, each preferably being square in shape.

There are a pair of laser activating buttons 19, 20 positioned at opposing sides of game board 11 as shown in FIGS. 1-2. Each of the laser activating buttons 19, 20 activates a laser. Each of two players has control of a button 19 or 20 during a game. The laser activating button 19 activates laser 21 for a first player. The laser activating button 20 operates laser 22 for a second player.

Each of the recessed square areas 23A is surrounded by a raised border 25 that can be square in shape as shown. The raised border 25 can be comprised of a plurality of raised elements 24.

In the bottom peripheral view of FIG. 5, lower section 13 of game board 11 reveals cavity 26 that is defined by the sections 16, 17, 18 of raised border 15. Cavity 26 provides one or more battery compartments 27. The cavity 26 can be used for containing wiring 28 that interconnects a battery (or batteries) and lasers 21, 22 so that power supplied by a battery that occupies battery compartment 27 can be used to power the lasers 21, 22.

During play, a beam 29 is selectively emitted by each laser 21, 22 when activated by a player's control button 19 or 20. The laser beam 29 that is emitted by a laser 21 or 22 provides a visible indication of whether or not a particular game piece 30, 35, 40, 50 has been hit by the beam 29. An illumination appears on the particular game piece 30, 35, 40, 50 such as for example a red or orange circular illumination or dot. However, some of the game pieces (40, 50) provide mirrored surfaces so that while the beam strikes the mirrored surface 45 or 55 or 56 of that particular game piece, it is also reflected toward another game piece 30, 35, 40, 50.

In FIGS. 6 and 7, the game piece 30 is the key game piece, namely that game piece that ends the game when it is hit with beam 29. Game piece 30 provides a base 31 having a periphery 32. Vertically extending portion 33 of game piece 30 extends upwardly from base 34. In the embodiment shown in FIGS. 6 and 7, the game piece 30 is in the form of a Pharaoh. However, other forms can be used for key game piece 30 (e.g. King, Queen, etc.).

In FIGS. 8 and 9, another game piece 30 is shown, in the form of an Obelisk. Game piece 35 has a base 36 with a periphery 37. Vertically extending portion 38 extends upwardly from base 36. Game piece 35 also provides a generally flat or planar underside 39. Each of the game pieces 35, 40 is non-mirrored so that if either is struck by a laser beam 29, it is removed from the game board playing area 23.

The game piece 40 shown in FIGS. 10-12 has a base 41 with a periphery 42. The base 41 provides a flat or planar underside 43. A vertically extending portion 44 extends upwardly from base 41. The vertically extending portion 44 provides a mirrored surface 45. As shown in FIG. 12, the mirrored surface 45 forms an angle 46 of about 45 degrees with the sides of base 41 at periphery 42. Thus, the mirrored surface 45 falls upon a reference line 49 that extends from corner 47 to corner 48. When a laser beam 29 strikes mirrored surface 45, it will turn 90 degrees as will be illustrated more fully hereinafter.

The game piece 50 is also a mirrored game piece. Game piece 50 provides a base 51 having an underside 52 and a periphery 53. The underside 52 is preferably flat or planar. A vertically extended portion 54 of game piece 50 provides a pair of mirrored surfaces 55, 56 as shown in FIGS. 13 and 14. Each of the mirrored surfaces 55, 56 forms an angle of about 45 degrees with any side of periphery 53.

FIGS. 15 and 16 illustrate the moves that are available to a particular game piece 30, 40, 45, 50. In FIG. 15, the game piece 50 is shown occupying one of the recessed areas 23A. Arrows 57 illustrate that game piece 50 can more to an adjacent square in an orthogonal direction while arrows 58 indicate that game piece 50 can be moved diagonally as well to an adjacent space.

In FIG. 16, curved arrows 59 illustrate that game piece 50 can be rotated. A rotational move is important for one of the mirrored game pieces 40, 50 in that it changes the position of the mirror 45, 55, 56 relative to the beam 29 that is emitted by either of the lasers 21, 22 (see FIG. 17).

FIGS. 1 and 2 show the game board, containing laser fire buttons 19, 20 and lasers 21, 22 having apertures. Two sets of playing pieces are shown, one can be of a dark color (e.g. gold) and one can be light in color (e.g. silver). FIGS. 1 and 2 shown one possible configuration to start a game. The particular configuration and combination of pieces, i.e., Pharaohs 30, Obelisks 35, Pyramids 40, and Djed columns 50, shown works very well for beginners and seasoned players, creating a challenging scenario at the onset.

The rules for moving and taking turns work well for a wide variety of starting configurations, and it is anticipated that players may begin with any starting configuration for which there is mutual agreement.

Game board 11 can consist of a playing surface 23, with a recessed grid of rows and columns, and a bounding frame or border 15. Each of the squares 23A at the intersections of the rows and columns on the board surface are recessed so as to ensure proper alignment of playing pieces. Correspondingly, the bases 31, 36, 41, 51 of the pieces 30, 35, 40, 50, which fit into the recessed squares 23A have the same shape so as to ensure proper alignment.

The raised border or frame 15 houses two laser diodes 21, 22, or any other collimated light source(s). If diodes 21, 22 are used, they will be of low power, being either class I, class II or class III lasers 21, 22. The light sources are oriented such that the beams 29 are parallel to the playing surface 23 or the floor of the game board 11 and are aligned with column 1 and column 10, as shown in FIG. 21. The raised border frame 15 also acts as a bounding surface to prevent the laser light beams 29 from extending beyond the boundaries of the game board, i.e., the beam 29 doesn't leave the confines of the playing surface 23.

In the preferred embodiment, the lasers 21, 22 are powered by a battery or batteries which are housed in a compartment(s) 27 in the frame cavity 26. Also contained in frame cavity 26 are the wires which make two parallel electrical connections, each making serial links between the batteries, a laser fire switch button 19, 20 and a laser diode 21, 22. The laser fire buttons switch can each be a normally open switch which activates the laser 21, 22 closest to it, for the duration the button 19, 20 is depressed. Once a button 19 or 20 is released, the laser is deactivated.

The game pieces 30, 35, 40, 50 can be made of translucent plastic so as to glow when stuck by the laser beam on any non-mirrored surface.

The game piece 30 (i.e. Pharaoh or key piece), have no mirrored surfaces. The loser of the game is the first to have his or her key game piece 30 (e.g. Pharaoh) illuminated by a light beam 29, which signifies the end of a game.

The game piece 40 possesses one surface which is a mirror 45 that reflects impinging laser light. Other surfaces of the piece 40 are non-mirrored. The mirror or mirrored surface 45 is oriented perpendicular to the base 41, and along a diagonal line which passes through opposite corners 47, 48 of the base 41. This mirror 45 orientation, coupled with the square base 41 seating into a recessed square 23A of the game board 11, ensures that when the piece 40 is in any space 23A that puts the mirrored surface in the path of a laser beam 29, the beam reflects at a right angle. This results in a change of the beam path in one of two ways, either (1) beams 29 traveling parallel to columns on the game board are reflected to be parallel to rows on the game board 11, or (2) beams 29 traveling parallel to rows are reflected to be parallel to columns. If the piece 40 is in any space that puts one of its non-mirrored surfaces in the path of a laser beam 29, the piece 40 is illuminated and removed from play at the end of a player's turn.

The double-mirrored piece 50 can be shaped as an Egyptian Djed column. The piece 50 has two surfaces 55, 56 which are mirrors to reflect impinging laser light. These mirrored surfaces 55, 56 may be totally reflective mirrors mounted back-to-back and oriented perpendicular to the base 51, and along a diagonal line which passes through opposite corners 60, 61 of the base 51 (see FIG. 14). The mirrored surfaces 55, 56 may be opposite sides of a single beam-splitting, partial mirror (also known as a “one-way mirror”, “two-way mirror”, or “beam-splitter”.) This mirror surface orientation, coupled with the square base 51 seating into the recessed squares 23A of the game board 11, ensures that when the piece 50 is in any space 23A that puts it in the path of a laser beam 29, that all or part of the beam 29 reflects at a right angle. This results in a change of the beam path in one of two ways, either (1) beams 29 traveling parallel to columns are reflected to be parallel to rows, or (2) beams 29 traveling parallel to rows are reflected to be parallel to columns. When partial mirrors are used, a portion of the impinging beam will continue along its original path and will not be diverted, leading to the creation of two beams from a single light source. Since laser beams 29 impinging upon a double-mirrored Djed piece 50 will always strike a mirrored surface, these pieces are never illuminated and therefore never removed from play.

A turn can consist of a player moving one of his or her pieces 30, 35, 40, 50 to an adjacent, unoccupied square (see FIG. 15). One variation permits Djed Column pieces to move into adjacent squares which are occupied by either Obelisks 35 or Pyramids 40 belonging to either player. If this is done, the displaced piece is moved, retaining its rotational orientation, to the square which the Djed Column piece 50 vacates.

FIG. 16 illustrates that a player may rotate one of his or her pieces (such as game piece 50 shown) one-quarter turn (i.e., 90 degrees) either clockwise or counter-clockwise (see arrows 57).

FIG. 17 shows a laser beam 29 reflecting off surface 45 of game piece 40 (e.g. a Pyramid in this case).

FIG. 18 shows a laser beam 29 terminating on a non-mirrored surface of a typical piece 40 (a Pyramid in this case). This game piece 40 would be removed from play in this illustration of FIG. 18.

FIG. 19 shows a top view of the game board 11 with a possible configuration of pieces 30, 35, 40, 50 to represent a game in-progress. A heavy line represents a laser beam 29 which reflects from multiple mirrored surfaces on five pieces 50, 40, 50, 40, 50 before terminating on the non-mirrored surface of the key game piece 40 (e.g. a Pyramid), which would be removed from the game board at the end of this turn.

FIG. 20 shows a top view of the game board 11 with a possible configuration of pieces to represent a game in-progress. The heavy line represents a laser beam 29 which reflects from four mirrored surfaces on four pieces 50, 40, 50, 40 before terminating on the non-mirrored surface of key game piece 30 (e.g. a Pharaoh). Such a situation would mark the end of the game. The player whose key game piece 30 (e.g. Pharaoh) was hit by the beam is the loser.

FIG. 21 shows a numbering scheme for the rows and columns of the game board 11, for the purpose of aiding the description of play. While a specific composition of pieces comprising each set, along with a specific starting configuration, is discussed below, it is important to note that the pieces composing each set at the beginning of the game can be any number and combination of types agreed upon by the two contestants, as long as there is one Pharaoh (key piece) each. Likewise, at the start of a game, the pieces can be arranged in any agreed upon configuration, as long as the placements of pieces in each player's set has the same arrangement when viewed from one side of the board as the arrangement of the opponent's pieces has when viewed from the opposite side of the board. (This arrangement holds true in traditional chess, with the exception of the placement of the king and queen, which are symmetric about the chess board's midline running between the two starting positions, i.e., white has the king on the right of the queen, while black has the queen on the left of the king.)

Assuming the two colors used to differentiate the players' sets of pieces are gold and silver, the following table provides a guide to the starting positions for those players' pieces. This configuration is shown in a perspective view in FIG. 1 and in a top view in FIG. 2. The square designations for column and rows are given in FIG. 21. For this specified arrangement, the gold-player's laser fire button is the one closest to the C10R1 square, while the silver-player's button is closest to the C1R8 square.

Starting location specified in FIG. 10 by column and row numbers. When applicable, minor surface is Player Piece type Quantity toward corner designated by A, B, C or D. gold Pharoah 1 C5R1 gold Obelisk 2 C4R1 C6R1 gold Pyramid 7 C3R1 C8R2 C3R4 C10R C385 C10R C4R D C D 4 A 5 6 A D D gold Djed 2 C5R4 C6R4 Column D C silver Pharoah 1 C6R8 silver Obelisk 2 C5R8 C7R8 silver Pyramid 7 C7R3 C1R4 C8R4 C185 C8R5 C3R7 C8R B B C B C A 8 B silver Djed 2 C5R5 C6R5 Column C D

Players alternate turns. A turn consists of a player moving one of his pieces (all the pieces move in the same way, unlike in chess where each piece type is governed by a different rule for moving) either: (1) to one of the potentially eight squares which are contiguous to the presently occupied square, forward, backward, left, right, or diagonally, as long as the new square is unoccupied, while preserving the orientation of the piece, or (2) by a clockwise or counterclockwise quarter turn (i.e., .+−.90 degrees about the vertical centerline of the piece) while remaining in the presently occupied space. (There will be fewer than eight spaces available to pieces located at the periphery of the playing board.) The pieces may not, however, occupy a space in the column which corresponds to the opponent's laser location, e.g., for the starting configuration of FIGS. 1, 2 and using the space and corner designations of FIG. 21 with the silver player operating the laser button 19 and the gold player operating the laser button 20. Silver pieces are not permitted to occupy any space in column 10 and gold pieces are not permitted to occupy any space in column 1.

After a player moves a piece, he presses his laser fire button 19 or 20. Any piece 30, 35, 40, 50 which is illuminated on a non-mirrored surface is removed from the board, no matter to which player the piece belongs, and the turn shifts to the other player (opponent).

PARTS LIST

The following is a list of parts and materials suitable for use in the present invention:

Parts Number Description 10 laser game board apparatus 11 game board 12 upper surface 13 lower surface 14 periphery 15 raised border 16 horizontal section 17 outer vertical section 18 inner vertical section 19 laser activating button 21 laser activating button 22 laser 23 playing area  23A recessed square surface area 24 raised element 25 raised square border 26 cavity 27 battery compartment 28 wiring 29 laser beam 30 key game piece 31 base 32 periphery 33 vertically extending portion 34 underside 35 game piece 36 base 37 periphery 38 vertically extending portion 39 underside 40 game piece 41 base 42 periphery 43 underside 44 vertically extending portion 45 mirrored surface 46 angle 47 corner 48 corner 49 reference line 50 game piece 51 base 52 underside 53 periphery 54 vertically extended portion 55 mirrored surface 56 mirrored surface 57 orthogonal arrow 58 diagonal arrow 59 curved arrow 60 corner 61 corner 62 corner

It will be understood that each of the elements described above, or two or more together may also find a useful application in other types of methods differing from the type described above. Without further analysis, the foregoing will so fully reveal the gist of the present invention that others can, by applying current knowledge, readily adapt it for various applications without omitting features that, from the standpoint of prior art, fairly constitute essential characteristics of the generic or specific aspects of this invention set forth in the appended claims. The foregoing embodiments are presented by way of example only; the scope of the present invention is to be limited only by the following claims.

Claims

1. A method for playing a game comprising:

arranging multiple sets of objects on a playing surface in pre-determined starting positions, each set being controlled by a player and each set including a key object, at least one object capable of diverting a light beam and at least one object incapable of diverting a light beam; and
causing a movement of one of the objects controlled by the player, followed by activation of a light beam, the light beam being diverted when striking the at least one object capable of diverting a light beam of any set and stopped when striking either the key object of any set or the at least one object incapable of diverting a light beam of any set,
wherein the movement of one of the objects controlled by the player includes either rotating the object or changing the position of the object.

2. The method according to claim 1, wherein arranging multiple sets of objects on a playing surface in pre-determined starting positions includes selecting the pre-determined starting positions.

3. The method according to claim 1, wherein arranging multiple sets of objects on a playing surface in pre-determined starting positions includes arranging two sets of objects.

4. The method according to claim 3, wherein the game ends if the light beam strikes the key object of any set.

5. The method according to claim 4, wherein the playing surface comprises a plurality of spaces and changing the position of the object includes moving the object from a space to an adjacent space in a horizontal, vertical or diagonal direction.

6. The method according to claim 5, wherein diverting a light beam includes splitting the light beam into a plurality of light beams.

7. The method according to claim 3, further comprising waiting for an opposing player to cause a movement of one of the objects controlled by the opposing player, followed by activation of another light beam.

8. The method according to claim 4, wherein a player includes a team of players.

9. A method for playing a game using multiple sets of objects arranged in a pre-determined starting configuration on a playing surface, each set being controlled by a player and each set including a key object, at least one object capable of diverting a light beam and at least one object incapable of diverting the light beam, the method comprising:

causing a movement of one of the objects controlled by the player, followed by activation of a light beam, the light beam being diverted when striking the at least one object capable of diverting a light beam of any set and stopped when striking either the key object of any set or the at least one object incapable of diverting a light beam of any set,
wherein the movement of one of the objects controlled by the player includes either rotating the object or changing the position of the object.

10. The method according to claim 9, further comprising selecting the pre-determined starting configuration.

11. The method according to claim 9, wherein two sets of objects are arranged in a pre-determined starting configuration on a playing surface.

12. The method according to claim 11, wherein the game ends if the light beam strikes the key object of any set.

13. The method according to claim 12, wherein the playing surface comprises a plurality of spaces and changing the position of the object includes moving the object from a space to an adjacent space in a horizontal, vertical or diagonal direction.

14. The method according to claim 13, wherein diverting a light beam includes splitting the light beam into a plurality of light beams.

15. The method according to claim 11, further comprising waiting for an opposing player to cause a movement of one of the objects controlled by the opposing player, followed by activation of another light beam.

16. The method according to claim 11, wherein a player includes a team of players.

17. A method for facilitating playing a game comprising:

providing a playing surface including at least one light beam source;
providing multiple sets of objects, each set capable of being controlled by a player and each set including: a key object; at least one object capable of diverting a light beam; and at least one object incapable of diverting a light beam;
providing rules for playing the game including: arranging the objects into at least one pre-determined starting configuration selecting starting positions for the objects on the playing surface; moving one of the objects capable of being controlled by the player, the movement including either rotating the object or changing the position of the object; and alternating turns, a turn including causing a movement of one of the objects capable of being controlled by the player, followed by activation of a light beam from the at least on light beam source, the light beam being diverted when striking the at least one object capable of diverting a light beam of any set and stopped when striking either the key object of any set or the at least one object incapable of diverting a light beam of any set.

18. The method according to claim 17, wherein providing rules for playing the game further comprises ending the game if the light beam strikes the key object of any set.

19. The method according to claim 18, wherein the playing surface comprises a plurality of spaces and changing the position of the object includes moving the object from a space to an adjacent space in a horizontal, vertical or diagonal direction.

20. The method according to claim 19, wherein diverting a light beam includes splitting the light beam into a plurality of light beams.

Patent History
Publication number: 20070252330
Type: Application
Filed: Jun 29, 2007
Publication Date: Nov 1, 2007
Inventors: Luke Hooper (Norman, OK), Del Segura (Denham Springs, LA), Michael Larson (Colorado Springs, CO)
Application Number: 11/771,186
Classifications
Current U.S. Class: 273/264.000
International Classification: A63F 3/00 (20060101);