Football board game
In a board game playing method, an offensive play selection card (PSC) having at least one action is selected and a defensive PSC having at least one action is selected. A die is rolled to yield a first value in connection with the offensive PSC. A marker is positioned on a board in response to an action on the offensive PSC corresponding to the first value. The die is rolled to yield a second value in connection with the defensive PSC. The marker is positioned on the board in response to an action on the defensive PSC corresponding to the second value. The foregoing steps of rolling the die and positioning the marker are repeated until a predetermined condition is satisfied.
This application is based on U.S. Provisional Patent Application No. 60/799,369 filed May 10, 2006, on which priority of this patent application is based and which is hereby incorporated by reference in its entirety.
BACKGROUND OF THE INVENTION1. Field of the Invention
This invention relates to board games. In particular, to a football board game in which one or more dice, poker cards and play selection cards are used as a mechanism for play.
2. Description of Related Art
American football is a well-known outdoor sport in the United States. Many games have been created to simulate actual football, and to allow two players to enjoy a game. Many of these games involve boards, computers, cards and dice. The invention is to provide a football board game that is fun to learn and play and involves chance.
SUMMARY OF THE INVENTIONA board game playing method comprises (a) selecting an offensive play selection card (PSC) comprising at least one action; (b) selecting a defensive PSC comprising at least one action; (c) rolling die to yield a first value in connection with the offensive PSC; (d) positioning a marker on a board in response to an action on the offensive PSC corresponding to the first value; (e) rolling die to yield a second value in connection with the defensive PSC; (f) positioning the marker on the board in response to an action on the defensive PSC corresponding to the second value; and (g) repeating steps (c)(f) until a predetermined condition is satisfied.
Step (g) can include, prior to at least one repetition of steps (c)-(f), selecting at least one of another offensive PSC or another defensive PSC.
Each PSC can further comprise a type “run” or “pass”.
The method can further include: during each iteration of steps (c)-(f) and prior to each iteration of step (e), comparing the type of the offensive PSC and the type of the defensive PSC; and if the types are the same, then performing steps (e) and (f), otherwise go directly to step (g) bypassing steps (e) and (f).
The predetermined condition can be either a point limit or a time limit.
The board can include a playing field in the form of a reduced size conventional football field including lines corresponding to yard lines of the conventional football field.
The marker can have a football shape.
The action can include one of a yard amount or football move. The football move can include one of: a fumble, a kick, a sack, an interception, a touch-back, an incomplete pass, a touchdown, a blitz, a fair-catch, a pass interference, a penalty, a good kick, a wide left, a two point conversion and an extra point good.
The offensive PSC can further include at least one condition and an instruction to occur when the condition is satisfied. The condition can be a player drawing either a red or black poker card; the player drawing a trivia card and answering a question thereon correctly; or the player drawing a trivia card and the player's opponent answering a question thereon correctly.
The method can further include: selecting a Kick-Off PSC having at least one action; rolling a die to yield a kick-off value; and positioning the marker on a board based on an action on the Kick-Off PSC corresponding to the kick-off value.
The method can further include: selecting a Field Goal PSC having at least one action; rolling a die to yield a field goal value; and updating a score based on an action on the Field Goal PSC corresponding to the field goal value.
Another embodiment board game playing method includes: (a) rolling a die to yield a first value; (b) positioning a marker on a board corresponding to the first value; (c) rolling a die to yield a second value; and (d) moving said marker on the board corresponding to the second value.
The method can further include selecting at least one card, wherein each card can include at least one of: an action, an instruction, a condition or a trivia question.
The method can further include: matching each value to an action on one of the cards; and moving the marker according to the matched action.
BRIEF DESCRIPTION OF THE DRAWING(S)
Referring to
Play Selection Cards
With reference to
With reference to
With reference to
With reference to
With reference to
With reference to
With reference to
With reference to
With reference to
With reference to
Trivia Cards
With reference to
Overview of Game Steps and Decisions
Referring to
At step 112, the receiving team selects a Kick-Off Return PSC 290 (
At step 108, regular play begins comprising steps 116-122, which are steps that correspond to the offensive and defensive plays that make up much of a normal American football game. At step 116, the offensive team selects an offensive PSC (Run PSC 200 or Pass PSC 250) and places the selected offensive PSC face down on board 10. Next, the defensive team selects a defense PSC (Defense PSC 230 or Defense PSC 260) and places the selected defense PSC face down on board 10. It is envisioned that these selections may also come from a pile of offensive and defensive PSC's without knowledge of either side as to the PSC being selected, i.e., a blind selection of PSC's face down. At step 118, the offensive team rolls the die and finds the move by matching the value shown on the die to a number on the selected offense PSC. The offensive team moves the line of scrimmage 32 of football marker 30 the appropriate distance on board 10. At step 120, the defensive team looks at its defense PSC and compares it to the offensive PSC of the offensive team. If both the offensive team and the defensive team have the same selected type PSC (run or pass), then a match occurs. If there is a match, then the defensive team rolls the die and moves the line of scrimmage 32 of football marker 30 the appropriate distance on board 10 according to the defense PSC. However, if the defensive team selected a type PSC (run or pass) different than the type PSC (run or type) the offensive team selected, that then the defensive team does not take a turn.
Next, if the offensive team decides to punt at decision 126 (
If the offensive team did not try a field goal, the next possibility is decision 130 questioning if a touchdown was scored. If the offensive team has scored a touchdown, then play moves to step 132 for an extra point try by way of a selected PSC 320 (
Play continues with teams alternating on offense and defense with changes occurring through either turnovers, touchdowns, field goals or punting. As in American football, the offense retains possession of the ball for first, second and third downs and repeats the steps of choosing a PSC, rolling the die, finding an instruction on a PSC and moving the marker with the defense taking a turn when the proper defense is selected.
Prior to beginning the game, teams can agree on a point limit or a time limit. Play ends when the agreed upon limit is reached.
Game Examples
Detailed illustrations of offensive and defensive moves using PSC's follow. Beginning at step 116 (
Next, the defensive team turns over the selected defensive PSC. Assume Run Defense PSC 230 (
Now, at second down, at step 116, the offensive team selects, for example, the Run PSC 200 (
After the offensive team answers the trivia question correctly, to satisfy fully condition 204, the offensive team must also select a red poker card (PC Red) from the appropriate stack. If the offensive team selects red, the ball is fumbled. Play then moves to step 136 via steps 126-130 on a turnover. A fumble has occurred and a change of possession occurs at step 138. The change of possession, as in American football, gives the ball to the other team at the spot of the fumble, in this case the fumble occurred after the offensive team had gained 12 yards so the ball is recovered at that spot and play returns to step 108.
While only a single PSC has been given for each play type, for example, one Run PSC for offense, if desired, a plurality of PSC's can be created for any or all of the play types, i.e., Run, Run Defense, Pass, Pass Defense, Kick-Off, Punt, Kick-Off Return, Punt Return, Field Goal and Extra Point. For example, there can be a plurality of Run PSC's and a plurality Run Defense PSC's. The rules can be adjusted to force a player to select a PSC previously unused. In addition, PSC's can be created with more or less than six reference numbers. Multiple die can be rolled to provide additional combinations. The actions, conditions and instructions can be arranged in various different orders.
It will be readily appreciated by those skilled in the art that modifications may be made to the invention without departing from the concepts disclosed in the foregoing description. For example, the actions, conditions and/or instructions shown on each PSC are for example only are not to be construed as limiting the invention. Moreover, the illustration and/or discussion of any combination of action, condition and instruction in connection with one PSC is also applicable to other PSCs having the same or similar format. Accordingly, the particular embodiments described in detail herein are illustrative only and are not limiting to the scope of the invention, which is to be given the full breadth of the appended claims and any and all equivalents thereof.
Claims
1. A method for playing a board game comprising:
- (a) selecting an offensive play selection card (PSC) comprising at least one action;
- (b) selecting a defensive PSC comprising at least one action;
- (c) rolling die to yield a first value in connection with the offensive PSC;
- (d) positioning a marker on a board in response to an action on the offensive PSC corresponding to the first value;
- (e) rolling die to yield a second value in connection with the defensive PSC;
- (f) positioning the marker on the board in response to an action on the defensive PSC corresponding to the second value; and
- (g) repeating steps (c)-(f) until a predetermined condition is satisfied.
2. The method of claim 1, wherein step (g) includes, prior to at least one repetition of steps (c)-(f), selecting at least one of another offensive PSC or another defensive PSC.
3. The method of claim 1, wherein each PSC further comprises a type “run” or “pass”.
4. The method of claim 3, further including;
- during each iteration of steps (c)-(f) and prior to each iteration of step (e), comparing the type of the offensive PSC and the type of the defensive PSC; and
- if the types are the same, then performing steps (e) and (f), otherwise go directly to step (g) bypassing steps (e) and (f).
5. The method of claim 1, wherein the predetermined condition is either a point limit or a time limit.
6. The method of claim 1, wherein the board includes a playing field in the form of a reduced size conventional football field including lines corresponding to yard lines of the conventional football field.
7. The method of claim 1, wherein the marker is football-shaped.
8. The method of claim 1, wherein the action comprises one of a yard amount or football move.
9. The method of claim 8, wherein the football move comprises one of: a fumble, a kick, a sack, an interception, a touch-back, an incomplete pass, a touchdown, a blitz, a fair-catch, a pass interference, a penalty, a good kick, a wide left, a two point conversion and an extra point good.
10. The method of claim 8, wherein the offensive PSC further comprises at least one condition and an instruction to occur when the condition is satisfied.
11. The method of claim 10, wherein the condition is a player drawing either a red or black poker card.
12. The method of claim 10, wherein the condition is a player drawing a trivia card and answering a question thereon correctly.
13. The method of claim 10, wherein the condition is a player drawing a trivia card and the player's opponent answering a question thereon correctly.
14. The method of claim 1, further including:
- selecting a Kick-off PSC having at least one action;
- rolling a die to yield a kick-off value; and
- positioning the marker on a board based on an action on the Kick-off PSC corresponding to the kick-off value.
15. The method of claim 1, further including:
- selecting a Field Goal PSC having at least one action;
- rolling a die to yield a field goal value; and
- updating a score based on an action on the Field Goal PSC corresponding to the field goal value.
16. A method for playing a board game comprising:
- (a) rolling a die to yield a first value;
- (b) positioning a marker on a board corresponding to the first value;
- (c) rolling a die to yield a second value; and
- (d) moving said marker on the board corresponding to the second value.
17. The method of claim 16, further comprising selecting at least one card.
18. The method of claim 17, wherein each card includes at least one of: an action, an instruction, a condition or a trivia question.
19. The method of claim 18, further including:
- matching the each value to an action on one of the cards; and
- moving the marker according to the matched action.
Type: Application
Filed: May 9, 2007
Publication Date: Dec 6, 2007
Inventor: Gary Kroner (Gibsonia, PA)
Application Number: 11/801,153
International Classification: A63F 3/02 (20060101);