GAMING DISPLAY WITH MOVEABLE INDICATOR AND METHODS OF USE
The present invention comprises a gaming apparatus that includes a display device having a display surface. The display surface is moveable and may have several prize wheels or symbol sets that each have several indicia mounted thereon. An actuator is coupled with the display surface and can move the display surface. A controller is in communication with the actuator. The controller can position the display surface such that the prize wheels or other symbols appear to rotate and at least one of the indicia appearing on the prize wheel or symbol conveys a game outcome.
This application is a continuation-in-part application of U.S. patent application having Ser. No. 10/806,636, filed Mar. 23, 2004, entitled “Gaming Display With Moveable Indicator and Methods of Use”, which is a continuation-in-part application of U.S. patent application having Ser. No. 10/309,736, filed Dec. 3, 2002, entitled “Gaming Device With Animated Figure” which is a divisional application of U.S. Pat. No. 6,537,152 to Seelig et al., which issued on Mar. 25, 2003.
This application also claims priority to U.S. provisional patent application having Ser. No. 60/824,248, filed Aug. 31, 2006, entitled, “Gaming Display With Movable Indicator and Methods of Use,” and claims priority to U.S. provisional patent application having Ser. No. 60/884,968, filed Jan. 15, 2007, entitled, “Gaming Display With Movable Indicator and Methods of Use,” the contents of which are herein incorporated by reference in entirety.
FIELD OF THE INVENTIONThe present invention relates to gaming devices and, more particularly, to a gaming device having at least one moveable indicator that indicates a prize to a player.
BACKGROUNDGaming devices are well known in the art, and a large variety of gaming devices have been developed. In general, gaming devices allow users or players to play a game. In many casino-type gaming devices, the outcome of the game depends, at least in part, on a randomly generated event. For example, a gaming device may use a random number generator to generate a random or pseudo-random number (hereinafter, both types are referred to as a “random number”).
The random number can be used to determine a game outcome. For example, the random number may then be compared to a predefined table to determine a corresponding outcome of the event. If the random number falls within a certain range of numbers on the table, the player may win the corresponding predefined prize. The table may also contain display information that allows the gaming device to generate a display that corresponds to the outcome of the game. The gaming device may present the outcome of the game on a large variety of display devices, such as mechanical spinning reels or video screens.
Some gaming devices award bonus prizes in addition to prizes that are awarded in a primary game. Of course, the prize in the primary game may simply be the opportunity to play the bonus game. A bonus prize is generally defined as a prize in addition to the prize obtained from the primary game and that is awarded to the player when a predefined event occurs. An example of a bonus game can be found in U.S. Pat. No. 5,848,932 to Adams. Adams discloses a primary game having three spinning game reels and a bonus game having a bonus display with one spinning wheel. The spinning wheel is divided into multiple sections, and each section has a symbol representing a prize. When predetermined indicia are displayed on the spinning game reels of the primary game, the wheel of the bonus display spins and stops. The bonus prize is displayed as the symbol on the wheel being pointed to by a pointer. The bonus prize is awarded in addition to any prizes awarded in the primary game. Another bonus game is disclosed in Baerlocher et al. (U.S. Pat. No. 6,336,863). Baerlocher et al. discloses a slot machine with a bonus award display. The bonus award display has a bonus wheel and a mechanical, movable pointer.
One of the problems associated with the devices disclosed in these references is that the outcome of the bonus game is communicated to the player almost immediately. When a bonus game is triggered, a bonus award is selected, displayed, and awarded to the player. The player can see what the outcome of the game is immediately after the pointers have stopped moving. What has long been needed is a device that utilizes intermediate steps between the occurrence of the bonus event and the awarding of the bonus prize to add an additional element of anticipation and excitement for the players. It is further desired that the intermediate steps involve an eye-catching display. Another problem associated with Adams and Baerlocher et al. is that they utilize a plain combination of wheel and pointer. The applicants have discovered more things that can be done to display devices to make them more attractive and interesting to play.
Generally, bonus prizes are awarded in order to increase the excitement and enjoyment experienced by players, which attracts more players to the game and encourages players to play longer. When this occurs, the gaming devices tend to be more commercially successful relative to other gaming devices. A shortcoming of present bonus games is that they do not sufficiently allow players to interact with the gaming device, including during bonus games.
Other attempts have been made to provide player interaction. U.S. Pat. No. 5,788,573 to Baerlocher et al. (hereinafter, “Baerlocher”) purports to suggest a gaming device with an electronic “wheel of fortune game.” Several flippers appear to indicate positions on the wheel. Baerlocher appears to suggest that the player may be allowed to choose which flipper is used to select an indicium on the wheel. The player, however, does not appear to have any control over the position of the flipper, and the flippers do not appear to be capable of moving to different positions.
U.S. Pat. No. 6,309,300 to Glavich (hereinafter, “Glavich”) and U.S. Pat. No. 6,439,995 to Hughs-Baird et al. (hereinafter, “Hughs-Baird”) purport to suggest a gaming system having a bonus feature where a player may be allowed to select a number of selectable items, which may be prize representations, on a video display. Glavich and Hughs-Baird do not appear to suggest using prize indicators, moveable prize indicators, or allowing a player to position a prize indicator.
SUMMARYAdvantages
The various embodiments of the present invention may, but do not necessarily, achieve one or more of the following advantages:
provide a highly attractive and entertaining device for conducting games;
provide a highly attractive and entertaining device for displaying prizes;
the ability to attract more patrons to play a game;
the ability to encourage players to play longer on a gaming apparatus;
provide at least one attractive prize indicator;
provide a movie type presentation that displays a game outcome;
provide a display that simulates the rotation of a prize wheel;
provide a unique combination of reel-type display and moveable indicator;
provide a display for displaying indicia on a first axis and a moveable indicator configured to indicate an indicium from a second axis orthogonal to the first axis;
allow players to control the movement of a prize indicator;
provide a moving display surface;
provide a moving display with a relatively long path length;
provide a display that allows for a relatively larger number of indicia to be displayed;
provide a display that allows for relatively larger indicia to be displayed;
create additional suspense for players by increasing the length of time between the start of a game and the display of the game outcome;
allow players to control the movement of a moving display surface;
provide the illusion that the player can influence the outcome of a game;
provide a game that allows for more player interaction;
utilize intermediate steps between the occurrence of the bonus event and the awarding of the bonus prize; and
provide an additional element of anticipation and excitement for players.
These and other advantages may be realized by reference to the remaining portions of the specification, claims, and abstract.
BRIEF DESCRIPTION OF CERTAIN ASPECTS OF THE INVENTIONIn one embodiment, the present invention comprises a gaming apparatus that includes a display device having a moveable display surface. The moveable display surface comprises several prize wheels that each have several indicia. An actuator is coupled with the moveable display surface such that the actuator can move the moveable display surface. A controller is in communication with the actuator. The controller is configured to position the moveable display surface such that the prize wheels appear to rotate and at least one of the indicia appearing on the prize wheels conveys a game outcome.
In another embodiment, the present invention comprises a gaming method. The method includes determining a game outcome and moving a display surface. The display surface has several symbols that each contain a plurality of indicia. The display surface is stopped and at least one of the indicia is indicated as the game outcome.
In an additional embodiment, the present invention comprises a gaming apparatus that includes a display device that has a moveable display surface. The moveable display surface comprises several sets of symbols with each symbol having several indicia. An actuator is coupled with the moveable display surface such that the actuator can move the moveable display surface. An indicator can indicate at least one of the indicia. A controller is in communication with the actuator and the indicator. The controller is configured to position the display surface and to indicate at least one of the indicia appearing on the symbol as a game outcome.
In yet another embodiment, the present invention comprises a gaming method. The method includes determining a game outcome and moving a display surface. The display surface has several sets of symbols. Each of the symbols comprises a plurality of indicia. The display surface is stopped and at least one of the indicia is indicated as the game outcome.
The above description sets forth, rather broadly, the more important features of the present invention so that the detailed description of the preferred embodiment that follows may be better understood and contributions of the present invention to the art may be better appreciated. There are, of course, additional features of the invention that will be described below and will form the subject matter of claims. In this respect, before explaining at least one preferred embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of the construction and to the arrangement of the components set forth in the following description or as illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
BRIEF DESCRIPTION OF THE DRAWINGSCertain embodiments of the invention are shown in the accompanying drawings wherein:
In the following detailed description of at least one embodiment of the present invention, reference is made to the accompanying drawings, which form a part of this application. The drawings show, by way of illustration, specific embodiments in which the invention may be practiced. It is to be understood that other embodiments may be utilized and structural changes may be made without departing from the scope of the present invention.
As seen in
Gaming device 14 may include a value or wager acceptor for accepting value (including currency and/or currency equivalents), such as a coin slot 16, a card reader 18, or a voucher reader 19. In addition, a payout mechanism (not shown) and a coin receptacle 20 may be provided for awarding prizes or for dispensing value to players cashing out and retiring from a game. A printer (not shown) may also be provided for printing out cashless vouchers (not shown). A handle 22 and an input device 24 may be provided for activating gaming device 14 to begin a game. A pay table (not shown) may further be provided to allow a player to see what symbol or combination of symbols provide a winning event. In at least one preferred embodiment, gaming device 14 may be a S2000 or S Plus model gaming device manufactured by International Game Technology in Reno, Nev.
Gaming device 14 may further include a gaming outcome display 28 that may be positioned in front of the gaming device 14 so that a player (not shown) playing gaming device 14 can see gaming outcome display 28. Gaming outcome display 28 may utilize physical game reels 30, 32, and 34. Game reels 30, 32, and 34 may be attached to a drive mechanism (not shown) of gaming device 14 to rotate the reels in a manner well known in the art. Each game reel 30, 32, and 34 may have a plurality of symbols positioned on the circumference of each game reel 30, 32, and 34. Game reels 30, 32, and 34 may be positioned side-by-side with coincident axes of rotation, and a portion of their individual circumferences may face outward from gaming device 14.
A panel 36 may cover game reels 30, 32, and 34 such that only a portion of their individual circumferences are shown to the player. At least one symbol from any of game reels 30, 32, and 34 may be used to display a game outcome. At least one pay line 38 may be provided for the player to use in determining a game outcome based on the symbol or a combination of symbols positioned thereon. In an alternative embodiment, gaming outcome display 28 utilizes a video display (
Gaming apparatus 10 may include a bonus game display or second display 12 configured to display at least one game and prize to a player. In at least one embodiment, second display 12 is configured to display a bonus game and at least one bonus prize to the player. In other embodiments, second display 12 may provide a primary game. Alternatively, second display 12 may be a stand-alone device allowing a player to place a wager and play a game.
In at least one embodiment, second display 12 is attached to gaming device 14 and positioned on top of gaming device 14. In other embodiments (not shown), second display 12 may be separate from gaming device 14 but in communication with gaming device 14. In this embodiment, second display 12 may be in communication with a plurality of different gaming devices 14 via a computer network in a manner that is well known in the art. Second display 12 may also be positioned adjacent to or remote from gaming device 14. In other embodiments, second display 12 is a stand-alone display not in communication with gaming device 14, and it may be capable of independently accepting wagers, conducting games, and awarding prizes to a player.
With continued reference to
Indicator 43 and display device 42 may be positioned within housing 40. Indicator 43 may be configured to move vertically (up and down) relative to second display 12 in response to signals sent either by a controller (not shown) or a combination of an input device (not shown) and a controller (not shown). The number of indicators 43 may vary, and the direction of their movement may vary, and may include horizontal, zigzag, and/or diagonal movements.
The shape or appearance of indicator 43 may be designed in various forms and, preferably, according to a theme of a game. In the example shown in
Indicia 44 may be affixed, imprinted, engraved, or otherwise represented on display device 42. Display device 42 may have indicia 44 arranged in rows 44a-c. Each row 44a-c may include multiple indicia 44. Indicia 44 may represent various things, including prize amounts, multipliers, descriptions or representations of merchandise or services, progressive prizes, or jackpot prizes. In the embodiment shown in
Certain embodiments of the present invention may provide display devices 42 with indicia 44 moving on a first axis and an indicator 43 moving on a second axis, wherein the moveable indicator 43 is able to indicate an indicium 44 on the display device, which may be configured to move on an axis orthogonal to the axis of indicator 43.
Referring now to
Gaming apparatus 10 may further include speakers 69 and 70, housing lights 59, display device 42, indicator 43, and pointer portion 64 in communication with controller 51. Controller 51 may store bonus event information and may have the ability to detect bonus events.
Upon an occurrence of a bonus event, controller 51 may activate speakers 69 and 70, housing lights 59, and display device 42, which causes indicia 44 to move. Controller 51 may cause indicator 43 to move around an area adjacent to display device 42. Controller 51 may then cause indicator 43 to stop, and pointer portion 64 to point to one of the indicia 44 on display device 42. Housing lights 59 and speakers 69 and 70 together may create a festive and lively winning atmosphere to elicit interest and entertainment from both the player and adjacent patrons.
In at least one embodiment, when gaming apparatus 10 is not in use, indicator 43, housing lights 59, and display speakers 69 and 70 may be activated by controller 51 in an attract mode. Housing lights 59 may operate, blink or flash, and indicator 43 may dance or move in a choreographed manner according to music coming from speakers 56. It may be desirable that indicator 43 not point to an indicium 44 at the conclusion of the attract mode in order that players close to gaming device 10 do not mistakenly believe they are entitled to a prize. Controller 51 may activate display device 42 and indicator 43 upon the occurrence of a bonus event.
Referring now to
In at least one embodiment, a light matrix 56 is positioned behind band 46 to back-light indicia 44. Light matrix 56 may comprise light emitting diodes (LEDs), fluorescent lights, incandescent lights, or other illumination devices that may make band 46 more attractive. A suitable display device 42 may be obtained from Starpoint Electronics Ltd. of Chessington, UK (model FM2).
In another embodiment, display device 42 may comprise at least one conventional reel assembly (not shown). A conventional reel assembly typically includes at least one chassis, an axle attached to the chassis, and a reel attached to the axle. The reel and chassis are typically coupled to an actuator that drives the axle, thereby rotating the reel. The reel typically has a strip of material attached to the circumference of the reel. Indicia are typically affixed to the strip of material by methods known in the art. Conventional reel assemblies may be joined in series, typically in a set of three.
The reel assembly may be positioned within housing 40 (
Referring now to
Referring now to
In another embodiment, a wheel (not shown) may be attached to actuator 154. The periphery of the wheel may have at least one notch detectable by a sensor (not shown) and used by a bonus game controller 141 or a game controller 140 to monitor the position of indicator 43. Wheel and worm gear 152 may be rotated together by actuator 154. The sensor monitors the position of indicator 43 by detecting the notch. Bonus game controller 141 or game controller 140 may store information pertaining to the number of times the sensor has detected the notch and the corresponding position of moveable indicator 43. An optical interrupt (not shown) may be provided to reset the indicator position information. The sensor may be an infrared source and detector. In alternative embodiments, the periphery of the wheel may comprise portions with different reflective characteristics, such as absorbent paint lines, instead of a notch on the wheel. Actuators 80 (
With continued reference to
Gaming device 14 may also be capable, via controller 140 or other control mechanism (not shown), of producing a bonus-activating event. This event may be many different types of events. For example, a bonus-activating event may comprise a game outcome such as displaying a particular symbol, e.g., a “bonus” symbol, or combination of symbols, such as a “7” symbol on each of game reels 30, 32, and 34 (
Bonus game controller 141 may further be provided to detect when a bonus-activating event occurs in gaming device 14. Gaming device controller 140 may determine the outcome of each game, and when a bonus-activating outcome occurs, gaming device controller 140 may transmit a signal to bonus game controller 141. Alternatively, bonus game controller 141 may periodically interrogate gaming device controller 140. Bonus game controller 141 and gaming device controller 140 may be a single controller or separate controllers. In at least one embodiment, gaming device controller 141 is the GAM 2000 controller, available from Eagle Engineering of Pottstown, Pa.
The bonus prize may be determined by a random number generator (not shown) and a virtual pay table, such as the pay table described in U.S. Pat. No. 5,823,874 to Adams, which is hereby incorporated by reference. A simple pay table may also appear as follows:
For example, if the random number generator produced 0.45 as the game outcome, the controller may cause indicator 43 (
The bonus selection process may be repeated for a predetermined number of times to accumulate several bonus prizes that are added to form the award to the game player. For example, the bonus game could be repeated three times to accumulate an award. The present invention is not limited to the example pay table shown. Furthermore, different kinds of bonus prizes may be awarded, such as progressive prizes, jackpot prizes, merchandise, services, prize multipliers, and additional games. Other effects may also be presented, such as pre-recorded sound from speakers 69 and 70 (
Speakers 69 and 70 may be configured to announce a prize a player has won, play music during a prize winning event, announce features of the game offered by gaming apparatus 10, or play music to attract and entertain patrons. Additionally, a variety of graphics and lights, preferably designed according to a particular theme, are displayed on second display 12 (
Referring now to
Referring now to
It is noted that the flowchart in
Primary gaming device 202 may operate in conjunction with gaming display 204. The appearance of one or more indicia 212 on pay line 226 may entitle the player to play gaming display 204. An example of bonus qualifying indicia is indicium 214.
Gaming display 204 may contain a band of material 240 that rotates about a plurality of rollers 246. Band 240 may have a plurality of indicia 244 appearing thereon. Indicia 244 may indicate various prizes. Band 240 may have an edge 256.
Band 240 may resemble a printing press, including a magazine printing press, a newspaper printing press, and a money printing press. As shown in
As illustrated in
Band 240 may be constructed from any suitable material. Band 240 may be constructed from a flexible material, such as various types of vinyl, plastic, rubber materials, and the like. The use of a flexible material may prevent band 240 from tearing or creasing when it is moved. The material used to construct band 240 may be transparent or translucent, allowing band 240 to be backlit.
Band 240 may be coupled to a drive mechanism (not shown in
In at least one embodiment, an indicator 250 is included that may point to particular indicia 244. Indicator 250 may be configured to point to an indicium 244 that conveys the outcome of gaming display 204. As shown in
At least one advantage of band 240, as illustrated in
In at least one embodiment, band 240 is driven simply by frictional contact with roller 320. However, other arrangements may be substituted without departing from the scope of the present invention. For example, roller 320 may have a portion with teeth (not shown) that could engage slots or holes (not shown) in band 240.
Actuator 310 may be any number of suitable actuators, such as motors, including stepper motors, gear motors, and servo motors. Actuator 310 may rotate a shaft 312 in connection with a wheel 314. A belt 316 may link wheel 314 to a shaft 318 of driven roller 320. Rotation of a shaft 312 drives wheel 314 which in turn drives belt 316. The rotational force is passed from belt 316 to shaft 318. Rotation of shaft 318 may drive rotation of driven roller 320. Frictional contact with rotating driven roller 320 moves band 240. Optionally, an idler wheel or pulley (not shown) can be included on the opposing side of band 240 in order to increase the frictional contact of band 240 with driven roller 320.
In another embodiment, actuator 310 may be a stepper motor rotating a drive gear (not shown). The drive gear may be in communication with a spur gear (not shown) driving an idler shaft (not shown). The idler shaft in turn may be in communication with driven roller 320. The idler shaft may also used to help transfer power to the side of band 240 not located by actuator 310.
In at least one embodiment, band 240 may pass over an area proximate indicator 250. As shown in
In at least one embodiment, indicator 250 includes one or more lights 252 in order to call attention to indicator 250 and make indicator 250 more attractive. Lights 252 may be of any suitable type, including light emitting diodes (LEDs). Both lights 252 and indicator actuator 332 may be in communication with a controller, such as controller 360.
Controller 360 may direct lights 252 to illuminate and deactivate in accordance with game events, such as the execution of an attract mode, or a game outcome qualifying a player to play gaming display 204. Controller 360 also may direct the movement of indicator 250. For example, controller 360 may move indicator 250 upon activation of gaming display 204. Controller 360 may direct indicator 250 to stop, such as when a player activates buttons 222.
Controller 360 also may determine the position of indicator 250, for example if the controller is preset with the starting position of indicator 250, controller 360 may track the position of indicator 250 by knowing in which direction (or directions) indicator 250 was moved, how fast it was moved, and for what period of time. Depending on the actuator 332 used, actuator 332 may provide feedback as to the position of indicator 250 (for example, if an indexing stepper motor is used).
It may be beneficial to provide an additional position sensor for indicator 250. Those of skill in the art will recognize that various types of sensors could be used to track the position of indicator 250. In one embodiment, optical sensors are used. For example, an infrared signal generator may be included on one side of worm gear 340 (see
Of course, other systems can be used, or additional signal generators and detectors used, including those that may allow for constant tracking of indicator 250. For example, an optical sensor (not shown) may be attached to bracket 342. Optical readable indicia and patterns may be placed along worm gear 340. As bracket 342 travels along worm gear 340 the sensor may read the indicia or patterns and communicate the position of indicator 250 to controller 360.
Controller 360 may also be in communication with a housing 328 that may have a plurality of lights 330. Lights 330 may be any suitable illumination device, including LEDs, fluorescent lamps, and incandescent lamps. Lights 330 may be activated by signals sent from controller 360 in response to game events. Lights 330 may be used to backlight band 240. Illumination of band 240 may result in a more appealing look for gaming display 204 and call more attention to the area of band 240 on which indicator 250 may indicate a prize.
Housing 328 may also contain a guide 326. Guide 326 may provide a surface to help position band 240. For example, guide 326 may help maintain band 240 in a taut position, and keep band 240 from wrinkling, creasing, tearing, or getting caught in any of the actuating mechanisms, including the actuating mechanism for indicator 250.
Controller 360 may also be in communication with a positioning system for band 240. It may be beneficial to be able to track the position of band 240. For example, when a game outcome is determined, it is important to make sure that indicator 250 points to the appropriate indicium or indicia on band 240.
Many suitable positioning systems can be used, including those used for indicator 250. For example, an infrared signal source 362 can be included on one side of band 240. An infrared detector 364 may be located on the opposing side of band 240. Infrared blocking materials may be placed at one or more locations on band 240. By tracking when the infrared signal is blocked, controller 360 may be able to calibrate and/or constantly track the position of band 240 and any indicia appearing thereon.
In an alternative embodiment, a side of band 240 contains a series of holes (not shown), cut-out portions, or similar optical interrupts. The optical interrupts may be read by an optical reader (not shown). The optical interrupts may convey the position of band 240 to controller 360.
Of course, gaming display 204 may be calibrated by the gaming operator from time to time, and position data from actuator 310, such as an indexing stepper motor, may also be used to track the position of band 240.
In at least one embodiment, the components of band display 300 shown in
In
Rollers 246 may be provided with a tensioning system that may both help maintain the position of rollers 246, and maintain pressure on rollers 246 in order to ensure that band 240 is taut. The tensioning system may include a base 381, which may be mounted to the frame of gaming display 204 (
Roller 246 may include a pin 391 and a shaft end 393. Pin 391 may be held within roller mounting area 395. Roller mounting area 395 may include a raised area defining a hole (not shown). When roller 246 is inserted, biasing device 383 will push roller 246 against band 240. Roller 246 may then rotate about pin 391 while keeping band 240 taut.
In at least one embodiment, bracket 342 is configured to resist rotating as it travels along worm gear 340. One way this may be achieved is to include a rail 343 that runs parallel to worm gear 340. Bracket 342 may be coupled to rail 343. Rail 343 will prevent bracket 342 from rotating, while allowing linear movement along worm gear 340.
Turning now to portion 372 of
Indicia 244 may represent prizes that a player may be awarded. For example, indicia 394 may represent an amount of money or gaming credits. Indicia 396 may represent a multiplier by which the player's winnings from one or more gaming rounds may be multiplied. Indicia 398 may represent special awards, such as a good, a service, a jackpot, or a progressive amount. Of course, indicia 244 may represent many other prizes without departing from the scope of the present invention.
In certain embodiments, portion 372 may include a slot 388. A portion of indicator 250 or bracket 342 may extend through slot 388. Slot 388 may allow indicator 250 to be displayed to the player and actuated, but hides the inner workings of gaming display 204 (
As illustrated in
One method of operation 500 of an embodiment of the present invention, such as the device depicted in
If the player places a wager at decision 504, method 500 proceeds to determine a game outcome in step 506. The outcome is presented to the player at step 508. At decision 510, method 500 checks to see if the game outcome determined in step 506 is an outcome qualifying the player to play a bonus game. If not, method 500 proceeds to step 512 and awards the player any prizes awarded according the game outcome determined in step 506, and then returns to step 502.
If it is determined in step 510 that the game outcome of step 506 qualifies the player for a bonus game, method 500 proceeds to step 514. At step 514, gaming display 204 is activated. This may include activation of band 240, indicator 250, and player input device 222. Lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 500 then proceeds to step 516 where band 240 is actuated. The player may be allowed to control the movement of indicator 250 using input device 222. For example, in the device depicted in
Method 500 proceeds to decision 520, which checks to see whether indicator 250 has been stopped. If indicator 250 has not been stopped, method 500 returns to step 518 and continues to move band 240 and allow the player to move indicator 250.
If decision 520 determines that the player has stopped indicator 250, method 500 proceeds to step 522. At step 522, a controller (which may be controller 51, 81, 140, 141, or 360) continues to move band 240 until the indicium corresponding to the game outcome is indicated by indicator 250. Method 500 then awards any prizes to the player in step 524 and returns to step 502.
Of course many variations of this method can be made without departing from the scope of the present invention. For example, the game outcome determined in step 506 can include both the outcome of the primary game and the bonus game. Alternatively, the bonus game outcome can be determined in a separate step once the bonus game begins.
The player could be allowed to select the position of indicator 250 in a variety of ways. For example, the player could be provided with directional buttons and a stop button. Alternatively, indicator 250 could be moved in an automated fashion by controller 360. The player could activate a stop button when indicator 250 is at the position the player desires.
As may be apparent from the above description, it may be desirable to arrange indicia 244 on band 240 such that enough of each type of indicia 244 are included in order that any indicia can be indicated by indicator 250 at any position to which indicator 250 is moved. For example, in the embodiment illustrated in
An alternative method of operation 600 is illustrated in
Decision 618 checks to see whether input device 222 has been activated. If input device 222 has not been activated, method 600 returns to step 616. If input device 222 has been activated, band 240 is stopped at step 620. Band 240 may be stopped quickly or may gradually come to a stop.
Method 600 then proceeds to step 622. At step 622, indicator 250 is moved to indicate the indicium or indicia conveying the outcome of the bonus game. Any prizes are awarded in step 624, and then method 600 returns to step 602.
Method 600 may be configured to allow a player to stop band 240 in a specific position, or simply to choose when band 240 will begin to stop. If the player is allowed to choose a specific position for band 240, it may be desirable to have at least one of each prize represented by indicia 244 that may be awarded appear on each row of band 240. Of course, if the player may not choose the exact position of band 240, it may be less desirable to include every indicia 244 on each row. Indeed, not allowing the player to choose an exact position for band 240 may allow a greater variety of indicia 244 to be presented on band 240.
Another gaming method 700 is illustrated in
At step 716, method 700 checks to see if the player has provided input. If not, method 700 cycles back to step 714 until input is provided. Once the player has provided input, method 700 proceeds to step 718 and moves indicator 250 to the position selected by the player. At step 720, the display is moved so that indicator 250 points to the indicium conveying the game outcome. Any prize or prizes are awarded in step 722 and then method 700 may return to step 702.
In an alternative embodiment, the player may be allowed to choose a position after the game is begun. In any embodiment, the player's choice of position for indicator 250 might be reflected on band 240, such as illuminating a column of band 240 corresponding to the pre-set position of indicator 250 chosen by the player.
Various additions, subtractions, and permutations of the steps in the above described methods can be made without departing from the scope of the present invention. For example, the player may be allowed to select both the position of indicator 250 and to indicate when band 240 should begin to stop (although not the final position of band 240). The more the player is allowed to interact with primary gaming device 202, the more control over the outcome of the game the player may feel, which may make the game more enjoyable to the player. Of course, regulatory concerns may dictate that the player's perceived control be largely or completely illusionary.
Methods of operating gaming display 204, including methods 500, 600, and 700, may be set to automatically stop band 240 and/or indicator 250 after a certain time. For example, controller 360 could be programmed to automatically stop indicator 250 and/or band 240 after the passage of a certain amount of time, such as thirty seconds. While it may be beneficial to give the player some interaction with gaming display 204, it may also be desirable to ensure that each game round completes in a timely fashion.
Of course, certain embodiments of the present invention, such as method 800 of
Another method 900 of game play that may be used with embodiments of the present invention, including that of
At step 908, indicator 250 is stopped. At step 910, band 46 is stopped so that indicator 250 indicates the indicium conveying the game outcome. Decision 912 checks to see if the indicium is a clue award or a criminal award. If the indicium is a criminal award, method 900 adds a criminal prize to the total prize at step 914. The total prize is awarded to the player at step 916.
If decision 912 determines that the indicium is a clue prize, method 900 proceeds to decision 918. Decision 918 checks to see whether the player has obtained a maximum number of clues, for example, 4. If not, method 900 proceeds to step 920 and adds a clue prize to the total prize, and game play continues at step 902.
If decision 918 determines that the player has obtained the maximum number of clues, method 900 awards a jackpot prize at step 922, and game play ends.
Although embodiments of the invention described and depicted in
Simulated Rotation Embodiment
With reference now to
Gaming display device 1502 can have a prize belt or band 240 that is supported for rotational movement by rollers 246. Band 240 can have an outer display surface 241. Band 240 can be a flexible belt. Band 240 can be backlit by lights 330 that are mounted in a housing 328 as was previously described. Band 240 can have a several symbols or prize wheels 1510 and 1520 that are arranged on display surface 241. Band 240 can also have an inner surface 242. Prize wheels 1510 and 1520 can be printed on band 240. Other prize wheels can be located on display surface 241 of band 240 on the other side of gaming display device 1502. While only two prize wheels are shown, a large number of prize wheels can be located on band 240. The prize wheels can be divided into pie-shaped sections 1521. Prize wheels 1510 and 1520 can contain indicia 1512 in each of pie-shaped sections 1521. Controller 360 can rotatably control the position of band 240 using actuator 310 in the same manner as previously described for
An indicator 1550 can be mounted to housing 1001 below band 240. Indicator 1550 may be stationary and not move or could be connected with a positioning mechanism (not shown) and move around band 240. Indicator 1550 can be mounted to front panel 1505. Lights 1560 can be mounted on indicators 1550. Lights 1560 can be light emitting diodes and can be connected with and controlled by controller 360.
A game winning outcome 1514 can be indicated by illuminating indicator 1550 using lights 1560. In the example shown in
Controller 360 can control and select the movement and position of band 240 and further can control the illumination of indicator 1550. The rotation of band 240 can simulate the rotation of prize wheels 1510 and 1520. At a first band position 1526, prize wheel 1510 appears in a first position or angular orientation. Controller 360 can rotate band 240 into a second band position 1528. At a second band position 1528 prize wheel 1520 appears in a second position or angular orientation. As band 240 is rotated, the prize wheels 1510, 1520 and other prize wheels not shown appear to be rotating or to simulate rotation. Using band 240 with prize wheels, various indicia 1512 can be used with indicator 1550 to convey a game outcome to a game player.
In another embodiment, a shutter (not shown) could be mounted in front of band 240 to hide the transition period when band 240 is moving between the band positions.
A method of operating gaming device 1500 of
If it is determined in step 1806 that the game outcome of step 1804 qualifies the player for a bonus game, method 1800 proceeds to step 1810. At step 1810, the bonus game outcome is determined. At step 1812, gaming display device 1502 is activated. This may include activation of band 240 and lights 1560. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 1800 then proceeds to step 1814 where band 240 and display surface 241 are moved or rotated. At step 1816 band 240 is stopped. Method 1800 then awards any prizes indicated by the combination of indicator 1550 and band 240 to the player in step 1820.
Several variations of gaming device 1500 are possible. For example, the prize wheels could be replaced by clocks that have hands that appear to move. The numbers on the clock could be used to communicate a game outcome. In another example, the prize wheels could be replaced by a globe that is divided into sections with each section having an indicium. The globe can be printed on the band in various angular orientations such that when the band is rotated the globe appears to rotate or spin.
Indicators 1550, 1552, 1554 and 1555 can be mounted to front panel 1505. Lights 1560 can be mounted on each of indicators 1550, 1552, 1554 and 1555. Lights 1560 can be light emitting diodes and can be connected with, and controlled by, controller 360.
A game winning outcome 1514 can be indicated by illuminating one of indicators 1550, 1552, 1554 or 1555 using lights 1560. In the example shown in
A player input device 1910 can be mounted to housing 1001. Player input device 1910 can be a joystick or various buttons. Player input device 1910 can be used by a game player to select one of the indicators to indicate a game outcome. Player input device 1910 can be in communication with controller 360 (
A method of operating gaming device 1900 of
If it is determined in step 1806 that the game outcome of step 1804 qualifies the player for a bonus game, method 2000 proceeds to step 1810. At step 1810, the bonus game outcome is determined. At step 1812, gaming display device 1902 is activated. This may include activation of band 240 and lights 1560. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 2000 then proceeds to step 1814 where band 240 is moved or rotated. At step 1816 band 240 is stopped. One of the indicators selected by controller 360 is illuminated using lights 1560 at step 2002. Method 2000 then awards any prizes indicated by the combination of the illuminated indicator and band 240 to the player in step 1820.
Another method of operating gaming device 1900 of
If it is determined in step 1806 that the game outcome of step 1804 qualifies the player for a bonus game, method 2100 proceeds to step 1810. At step 1810, the bonus game outcome is determined. At step 1812, gaming display device 1902 is activated. This may include activation of band 240 and lights 1560. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 2100 then proceeds to step 1814 where band 240 is moved or rotated. One of the indicators selected by controller 360 is illuminated using lights 1560 at step 2102. At step 2104, the rotation of band 240 is stopped. Method 2100 then awards any prizes indicated by the combination of the illuminated indicator and band 240 to the player in step 1820.
Gaming Display with Stationary Panel Embodiment
Turning now to
Stationary panel 2250 can include a flat disc or plate 2252. Plate 2252 may also be other shapes such as square or rectangular or triangular. Plate 2252 can be mounted to front panel 2203. Plate 2252 can have a back surface 2254 and a front surface 2255. Plate 2252 can be divided into several segments 2253 by dividers 2258. Plate 2252 can further be divided into an inner ring 2264 and an outer ring 2262. Inner ring 2264 can be divided into segments 2280.
Several apertures 2256 can be located in plate 2252 on outer ring 2262. A game player viewing gaming display device 2202 can see one of indicia 2204 such as indicum 2205 through aperture 2256. If desired a glass or polycarbonate lens could be placed over aperture 2256 to magnify or shrink the view of indicia 2204. Band 240 can be seen moving through apertures 2256.
Lights 2260 can be mounted around apertures 2256. Lights 2260 can be light emitting diodes and can be connected with and controlled by controller 360. A game winning outcome 2268 can be indicated by illuminating one of lights 2260 surrounding aperture 2256. In the example shown in
Alternatively, one of the indicia 2204 could be indicated as a game outcome by illuminating lights 330 such that one of indicia 2204 is back illuminated through aperture 2256.
In one embodiment, the indicia 2204 could be spaced apart on band 240, such that when band 240 is stopped, only one of the indicia 2204 is visible through apertures 2256. In another embodiment of gaming device 2200, a variety of prize multipliers 2270 can be located on inner ring 2264. Lights 2275 can be mounted behind prize multipliers 2270. Prize multipliers 2270 can be used to multiply the credits indicated by apertures 2256. For example, the prize multiplier 2× could be illuminated and then multiplied by the number of credits indicated through aperture 2256. Any credits awarded can then be added to the game player's credit meter.
A method of operating gaming device 2200 of
If it is determined in step 2506 that the game outcome of step 2504 qualifies the player for a bonus game, method 2500 proceeds to step 2510. At step 2510, the bonus game outcome is determined. At step 2512, gaming display device 2202 is activated. This may include activation of band 240 and lights 330 and 2260. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 2500 then proceeds to step 2514 where band 240 is moved or rotated by controller 360. One of the apertures 2256 selected by controller 360 is illuminated using lights 2260 at step 2516. At step 2518, band 240 is stopped. Method 2500 then awards any prizes indicated by the combination of the illuminated aperture and band 240 to the player in step 2520.
Another method of operating gaming device 2200 of
If it is determined in step 2506 that the game outcome of step 2504 qualifies the player for a bonus game, method 2600 proceeds to step 2510. At step 2510, the bonus game outcome is determined. At step 2512, gaming display device 2202 is activated. This may include activation of band 240 and lights 330 and 2260. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 2600 then proceeds to step 2514 where band 240 is moved or rotated by controller 360. At step 2602, band 240 is stopped. One of the apertures 2256 selected by controller 360 is illuminated using lights 2260 at step 2604. Method 2600 then awards any prizes indicated by the combination of the illuminated aperture and band 240 to the player in step 2520.
Gaming Display with Several Symbol Sets Embodiment Turning now to
Gaming display device 2702 can have a prize band 240 that is supported for rotational movement by rollers 246. Band 240 can have a display surface 241. Band 240 can be a flexible belt. Band 240 can be backlit by lights 330 that are mounted in a housing 328 as was previously described. Band 240 can have several symbol sets or sets of symbols 2710 and 2810 that are arranged on display surface 241. While only two symbols sets are shown, a large number of symbols sets may be placed on display surface 241.
The symbols sets can comprise prize wheels or other groupings of prize indicia. Symbol set 2710 can include prize wheels 2720, 2730, and 2740. Symbol set 2810 can include prize wheels 2820, 2830, and 2840. More or fewer than three prize wheels may be shown in each symbol set.
The prize wheels can be divided into pie-shaped sections 2750. The prize wheels can contain an indicium 2755 in each of pie-shaped sections 2750. Controller 360 can rotatably control the position of band 240 using actuator 310 in the same manner as previously described for
A game winning outcome 2760 can be indicated by illuminating a portion of lights 330 behind band 240. Band 240 can be partially transparent and let light pass through. In the example shown in
Controller 360 can control and select the movement and position of band 240 and further can control the illumination of lights 330. The rotation of band 240 can be used to simulate the rotation of the prize wheels as was previously described.
Gaming device 2700 can include several player input devices 2910, 2920, and 2930. Player input devices 2910, 2920, and 2930 can be buttons that are in communication with controller 360. Player input devices 2910, 2920, and 2930 can be used by a game player to select which one of the prize wheels displays a game outcome or prize. In the example shown in
A method of operating gaming device 2700 of
If it is determined in step 3006 that the game outcome of step 3004 qualifies the player for a bonus game, method 3000 proceeds to step 3010. At step 3010, the bonus game outcome is determined. At step 3012, gaming display device 2702 is activated. This may include activation of band 240 and lights 330. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 3000 then proceeds to step 3014 where band 240 is moved or rotated. At step 3016, band 240 is stopped. An optional step (not shown) of allowing the player to select one of the prize wheels from the set of prize wheels using a player input device may now be allowed. A portion of lights 330 are illuminated in step 3018 to indicate an indicia as the game outcome. Method 3000 then awards any prizes to the player in step 3020.
Turning now to
Set of stationary indicators 3140 can include indicators 3150, 3160, and 3170. Indicators 3150, 3160, and 3170 can be positioned under prize wheels 2720, 2730, and 2740, respectively. Lights 3180, 3182, and 3184 can be mounted to indicators 3150, 3160, and 3170, respectively. Lights 3180, 3182, and 3184 are in communication with controller 360.
Controller 360 can rotatably control the position of band 240 using actuator 310 in the same manner as previously described for
A game winning outcome 3190 can be indicated by illuminating lights 3182 on indicator 3160. In the example shown in
Gaming device 3100 can include several player input devices 2910, 2920, and 2930. Player input devices 2910, 2920, and 2930 can be buttons that are in communication with controller 360. Player input devices 2910, 2920, and 2930 can be used by a game player to select which one of indicators 3150, 3160, or 3170 displays a game outcome or prize. In the example shown in
A method of operating gaming device 3100 of
If it is determined in step 3306 that the game outcome of step 3304 qualifies the player for a bonus game, method 3300 proceeds to step 3310. At step 3310, the bonus game outcome is determined. At step 3312, gaming display device 3102 is activated. This may include activation of band 240 and lights 3180, 3182, and 3184. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Alternatively, another step (not shown) may be added between steps 3314 and 3316 that allows the player to use the player input device to select one of the indicators.
Method 3300 then proceeds to step 3314 where band 240 is moved or rotated. At step 3316, band 240 is stopped. One of the lights associated with one of the indicators are illuminated in step 3318 to indicate an indicium as the game outcome. Method 3300 then awards any prizes to the player in step 3320.
Another method of operating gaming device 3100 of
If it is determined in step 3306 that the game outcome of step 3304 qualifies the player for a bonus game, method 3400 proceeds to step 3310. At step 3310, the bonus game outcome is determined. At step 3312, gaming display device 3102 is activated. This may include activation of band 240 and lights 3180, 3182, and 3184. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 3400 then proceeds to step 3314 where band 240 is moved or rotated. One of the lights associated with one of the indicators is illuminated in step 3402. At step 3404, band 240 is stopped such that one of the indicators points to one of the indicia as the game outcome. Method 3400 then awards any prizes to the player in step 3320.
Alternatively, another step (not shown) may be added between steps 3314 and 3316 that allows the player to use the player input device to select one of the indicators.
Gaming Display with Movie Type Presentation
Turning now to
Gaming display device 3502 can have a prize band 240 that is supported for rotational movement by rollers 246. Band 240 can have an outer display surface 241 and an inner surface 242. Band 240 can be a flexible belt. Band 240 can be partially transparent and have several frames formed thereon. A movie 3510 can be formed on band 240 from the frames. Frames 3520, 3522, 3524 and 3526 are shown in
Gaming display device 3502 can have a projection system 3710 (
As seen in
After the movie is shown, the credits won may be added to the game player's credit meter, and the projection system 3710 may be turned off until the next bonus game presentation. It is noted that movie 3510 can be formed on a portion of band 240 or all of band 240.
A method of operating gaming device 3500 of
If it is determined in step 3806 that the game outcome of step 3804 qualifies the player for a bonus game, method 3800 proceeds to step 3810. At step 3810, the bonus game outcome is determined. At step 3812, gaming display device 3502 is activated. Method 3800 then proceeds to step 3814 where light source 3720 is turned on. At step 3816, band 240 is rotated or moved causing the frames to move in front of the light source. Shutter 3725 is turned on in step 3818, and movie 3510 is viewed by a game player at step 3820 to indicate a game outcome. Method 3800 then awards any prizes to the player in step 3822.
Gaming Display with Transparent Organic Light Emitting Diode Embodiment Turning now to
TOLED display 3950 can be mounted to front panel 2203 by a variety of means. For example TOLED display 3950 can be attached to front panel 2203 by fasteners. TOLED 3950 could also be placed in a housing or bezel that is then attached to front panel 2203. TOLED display 3950 can have a front surface 3951 and a back surface 3952. A game player playing gaming device 3900 would face and view front surface 3951.
A transparent organic light emitting diode display is a flexible full-color flat-panel display with a level of brightness, viewing angle, and sharpness that is not possible with traditional flat-panel displays. TOLED displays are transparent except for the areas or sections of the display that are energized and actively showing images. TOLED displays are flexible, thin and lightweight making them well suited for a variety of applications. Transparent organic light emitting diode displays are commercially available.
TOLED displays have a unique, distinct look that can attract attention to the gaming device. In addition, the organic light emitting diode display can offer the gaming operator more choices of symbols to be displayed and possible game outcomes. A TOLED display is constructed on a transparent substrate through which the light emitted by the device is viewed, and the device structure typically includes, in sequence, the transparent substrate, a transparent conductive hole-injecting electrode, an organic hole-transporting layer, an organic light-emitting layer, an organic electron-transporting layer and an electron-injecting electrode (cathode) consisting of a metal having a low work function. A TOLED converts electric energy into light energy. TOLED technology incorporates organic luminescent materials that, when sandwiched between electrodes and subjected to a DC electric current, produce intense light of a variety of colors. These TOLED structures can be combined into the picture elements or pixels that comprise a display.
Electrical power and signal information can be supplied to the TOLED display 3950 by an electrical cable 3920. Controller 360 can be in communication with TOLED display 3950 through cable 3920. Controller 360 can present or display a wide variety of images, video presentations or indicia on TOLED display 3950. Controller 360 can selectively provide signals to a matrix of X and Y coordinates in TOLED display 3950 to create the desired image. Software in conjunction with known display controller technology may be used to store in a memory a pattern of bits corresponding to the image to be displayed. One possible display may be a raster scan that selectively energizes the TOLED display by rows and columns at a rapid rate.
TOLED display 3950 can be formed into a wide variety of shapes including convex sections, concave sections, curved sections and flat sections. In
In an embodiment, TOLED display 3950 may initially present no images and be transparent as shown in
With reference now to
TOLED display 3950 can also display several circles or apertures 3970 within outer ring 3968. A game player viewing gaming display device 3902 can see at least one of the indicia 2204 on band 240 through apertures 3970. Band 240 can rotate or move at the same time that TOLED display 3950 is displaying rotating wheel 3960.
A game outcome 3974 can be indicated by TOLED display 3950 illuminating an area or displaying an image 3972 surrounding aperture 3970. In the example shown in
Gaming device 3900 conveys a game outcome indicated by the combination of the indicia 2204 on band 240 and the display generated on TOLED display 3950. The game outcome indicium 3974 can be awarded to the game player as credits added to the game player's credit meter or could be paid out in another manner.
In another embodiment of gaming device 3900, TOLED display 3950 can generate a display that shows a variety of prize multipliers 3980 within inner ring 3966. Prize multipliers 3980 can be used to multiply the credits indicated by TOLED display 3950 to award a larger or alternative prize. For example, the prize multiplier 2× could be displayed and illuminated and then multiplied by the number of credits indicated by game winning outcome 3974. For example, in
A method of operating gaming device 3900 of
If it is determined in step 4306 that the game outcome of step 4304 qualifies the player for a bonus game, method 4300 proceeds to step 4310. At step 4310, the bonus game outcome is determined. The bonus game outcome may be determined using a random number generator. At step 4312, gaming display device 3902 is activated. This may include activation of band 240 and transparent organic light emitting diode (TOLED) display 3950. Other lights and sounds may also be activated to make the event more exciting to the player and those around the player, as well as to call attention to the device.
Method 4300 then proceeds to step 4314, where band 240 is moved or rotated by controller 360. The game player can then view band 240 moving through TOLED display 3950. At step 4316, controller 360 can direct TOLED display 3950 to show a video presentation that displays a rotating wheel 3960 including apertures 3970. The game player can then view wheel 3960 rotating in front of moving band 240 and can view indicia 2204 through apertures 3970. At step 4318, moving band 240 may be stopped.
Next, controller 360 can direct TOLED display 3950 to stop the rotation of wheel 3960 at step 4320. At step 4322, a game winning outcome can be indicated by TOLED display 3950 displaying an image 3972 surrounding aperture 3970. Method 4300 then awards any prizes indicated by the indicia indicated by the combination of the selected aperture on TOLED display 3950 and band 240 to the player in step 4324.
The order of the various steps shown in method 4300 may be altered and rearranged while still indicating a game winning outcome. For example, the moving prize band could be stopped after the rotating wheel has stopped. In this case, step 4318 would be performed after step 4322.
ConclusionIt can thus be realized that certain embodiments of the present invention provide a highly attractive and entertaining device for displaying prizes. Certain embodiments of the present invention further provide a moveable indicator to indicate a bonus prize. Thus, certain embodiments of the present invention can easily catch patrons' attention and invite patrons to play the game. Certain embodiments may further cause players to play longer because the display device enhances the anticipation, stimulation, and excitement experienced by players.
Other embodiments add intermediate steps between the occurrence of the bonus-activating event and the awarding of the bonus prize in order to add an additional element of anticipation, surprise, and excitement for the players. For example, an indicator may indicate another symbol representing another prize to be added to the player's total prize. An indicator may indicate another symbol representing a multiplier, which may be used to multiply the player's prize.
Although the description above contains many specifications, these should not be construed as limiting the scope of the invention but as merely providing illustrations of some of the presently preferred embodiments of this invention. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents rather than by the examples given.
Claims
1. A gaming apparatus comprising:
- (A) a display device having a moveable display surface, the moveable display surface comprising a plurality of sets of symbols, each symbol comprising a plurality of indicia;
- (B) an actuator coupled with the moveable display surface such that the actuator can move the moveable display surface;
- (C) an indicator for indicating at least one of the indicia; and
- (D) a controller in communication with the actuator and the indicator, the controller being configured to position the display surface and to indicate at least one of the indicia appearing on the symbol as a game outcome.
2. The gaming apparatus of claim 1, wherein the symbol sets are a plurality of prize wheels.
3. The gaming apparatus of claim 2, wherein the prize wheels have a plurality of pie-shaped sections, each pie-shaped section containing one of the indicia.
4. The gaming apparatus of claim 1, wherein the indicator is a light for backlighting the display surface.
5. The gaming apparatus of claim 1, wherein the indicator is a pointer mounted adjacent to the display surface.
6. The gaming apparatus of claim 1, wherein a player input device is in communication with the controller.
7. The gaming apparatus of claim 6, wherein the player input device is used to select one of the symbols.
8. The gaming apparatus of claim 6, wherein the player input device is used to select the indicator from a plurality of indicators.
9. The gaming apparatus of claim 6, wherein the player input device is a plurality of buttons.
10. A method of gaming not all necessarily in the order shown, comprising:
- (A) determining a game outcome;
- (B) moving a display surface, the display surface having a plurality of sets of symbols, each symbol comprising a plurality of indicia;
- (C) stopping the display surface; and
- (D) indicating at least one of the indicia as the game outcome.
11. The method of claim 10, wherein the symbols appear to rotate when the display surface is moved.
12. The method of claim 10, wherein the game outcome is indicated by backlighting at least one of the indicia.
13. The method of claim 10, further comprising allowing a player to select at least one of the symbols.
14. The method of claim 10, further comprising allowing a player to select at least one indicator.
15. The method of claim 13, wherein the symbol selected by the player contains the game outcome indicia.
16. A gaming apparatus comprising:
- (A) display device means for displaying a plurality of symbol sets, each of the symbol sets having a plurality of indicia, the indicia being adapted to communicate a game outcome;
- (B) actuator means for moving the display device means, the actuator means being coupled with the display device means;
- (C) player input means for allowing a player to select at least one symbol from the symbol set;
- (D) controller means for controlling movement of the display device means, the controller means being in communication with the actuator means and the player input means, the controller means being configured to move the display device means and to stop the display device means; and
- (E) indicator means for indicating at least one of the indicia as the game outcome.
17. The gaming apparatus of claim 16, wherein the indicator means further comprises at least one indicator.
18. The gaming apparatus of claim 16, wherein the indicator means further comprises at least one light for backlighting the indicia.
19. The gaming apparatus of claim 16, wherein the display device means further comprises a flexible belt having an inner surface and an outer surface, the symbol sets being located on the outer surface.
20. The gaming apparatus of claim 16, wherein the flexible belt is supported for rotation by a plurality of rollers.
21. A gaming apparatus comprising:
- (A) a moveable display surface;
- (B) a plurality of indicia located on the display surface;
- (C) an actuator coupled to the moveable display surface;
- (D) a light source positioned adjacent to the moveable display surface;
- (E) a display screen positioned adjacent to the moveable display surface; and
- (F) a controller in communication with the actuator and the light source, the controller being configured to: (a) determine a game outcome; (b) move the display surface; and (c) operate the light source such that a plurality of images are projected onto the display screen, at least one of the images conveying the game outcome.
22. The gaming apparatus of claim 21, wherein the display surface is a flexible band.
23. The gaming apparatus of claim 21, wherein the display surface is at least partially transparent.
24. The gaming apparatus of claim 21, wherein a shutter is mounted between the light source and the display surface.
25. The gaming apparatus of claim 21, wherein a lens is positioned adjacent to the display surface.
26. The gaming apparatus of claim 21, wherein the images simulate a movie.
27. A method of gaming not all necessarily in the order shown, comprising:
- (A) determining a game outcome;
- (B) moving a display surface, the display surface having a plurality of images;
- (C) projecting the images onto a display screen; and
- (D) conveying the game outcome using at least one of the images.
28. The method of claim 27, wherein the display surface is at least partially transparent.
29. The method of claim 27, further comprising operating a shutter.
30. The method of claim 27, wherein the projected images form a movie presentation.
31. The method of claim 27, wherein the images are animated.
Type: Application
Filed: Aug 23, 2007
Publication Date: Dec 13, 2007
Inventors: Jerald Seelig (Absecon, NJ), Lawrence Henshaw (Hammonton, NJ)
Application Number: 11/843,953
International Classification: A63F 9/24 (20060101);