Interactive Doll
A baby doll has a head, a body, and a display on the surface of the body. The display controllably displays a plurality of different images. Each image depicts an action to be taken with the baby doll. A plurality of sensors are located in the head or body. The sensors detect when a depicted action is taken with the baby doll, and the subsequent display or sounds of the baby doll depends on whether or not the sensors sense that the action depicted by the image displayed on the display is taken within a period of time after the image is displayed on the display.
This application claims the priority benefit of U.S. Provisional Application No. 60/884,840 filed on Jan. 12, 2007, which is hereby incorporated by reference in its entirety.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to dolls. More specifically, the present invention relates to dolls with electronics that provide for human interaction when playing with the doll.
2. Background of the Related Art
Dolls provide enjoyment for boys and girls. The Baby Needs Me doll from Kenner included a watch for the user of a baby doll. When the user pressed the button on the watch, it beeped and showed what the baby doll needed. The user was then to play along, and then provide the baby doll what it needed (e.g., a diaper change, a bottle, etc.). However, the interaction was merely prompted and whether it was performed or not was without consequence and realistic interaction.
It has become popular to include electronics and other parts in dolls that provide or mimic interaction between the doll and a boy or girl playing with the doll. Perhaps the most popular example of such an interactive doll was the Tickle Me Elmo doll. The popular Toddler Tabitha doll from MGA Entertainment had voice interaction, feeding and crawling/walking. The user needed to follow voice cues for the doll, and the user needed to be relatively older than an infant.
But it can be expensive or difficult to provide realistic interaction in dolls. Other more simple methods of interaction would be desirable. The interaction with simple games, such as Tamagotchi, is simple and simulates the nurturing and development of a simulated character. However, Tamagotchi games are encased in pocket sized plastic cases, similar to handheld LCD games, and so do not directly represent or mimic the baby doll or other character being nurtured.
BRIEF SUMMARYThe preferred embodiments of the invention are in the form of a doll as an interactive baby character with a display screen located on the chest. The display screen preferably is depicted as the heart of the baby. The doll includes multiple sensors for light, sound, and basic buttons for interaction. The doll may also include sensors which sense when objects come into contact with the baby doll.
The game play consists of the display screen displaying a desired input action on the display screen heart of the baby doll, and the user providing the displayed input. If the user fails to provide the desired input within a short amount of time, the doll will respond. For example, the doll will cry and then eventually go to sleep. The doll interacts with several matched accessories, such as a bottle, rattle, and blanket.
The above, and other objects, features and advantages of the present invention will become apparent from the following description read in conjunction with the accompanying drawings.
Reference will now be made in detail to several aspects of preferred embodiments of the invention that are illustrated in the accompanying drawings. The words “connect,” “couple,” and similar terms with their inflectional morphemes do not necessarily denote direct and immediate connections, but also include connections through mediate elements or devices.
The preferred embodiments of the invention involve a baby doll 100 that directs a child to various caretaking responsibilities as shown in
The various caretaking responsibilities of the preferred embodiments include feeding, burping, playing with a rattle or other toy, changing the baby's diaper, singing a lullaby, etc., although other actions can also be implemented. There may be over a dozen different functions so as to provide a good imitation of a baby. Additional activities may be child games such a Pat A Cake, Itsy bitsy Spider and Peek A Boo.
The baby doll 100 of the preferred embodiments may of any general construction. For example, the head, hands and feet of the baby doll may be made of PVC or other material, while the body of the baby is of an appropriate soft material and includes exterior clothing.
A display device 110 is provided in the body of the baby doll as shown in
As shown in
The electronics may have a microprocessor, but preferably include a very simple processing element or controller that causes the display element 111 and other parts of the baby doll 100 to operate in the manner described herein. The processing element may be responsive to different software programs or firmware recorded on a tangible medium, such as non-volatile memory, that is executed by the baby doll to provide different functions or other aspects of operation when the power is turned on. Indeed, although not shown in
The display device 110 is connected to a rear element 120 by rigid posts or other supports. Rear element 120 includes a speaker 121 as well as a battery enclosure (not shown). Preferably, the rear element 120 also includes a light sensor LS1 which detects if a blanket covers the back of the baby doll 100, or if someone is holding or burping the baby. The light sensor LS1 is preferably an inexpensive and sturdy CdS light sensor, but may be any appropriate type of light sensor that merely detects variations in light and which need not be detailed in its measurements. Although shown out of the doll in
The contact sensors SW3, SW4, and SW5 are preferably electrical switches operated by an applied magnetic field. For detection of an action and contact according to the invention, the other item to be detected thus must merely include a small magnet. For example, the tip of a feeding bottle may have a magnet detected by contact sensor SW3, the diaper may have a magnet detected by contact sensor SW4, and the toy may have a magnet detected by contact sensor SW5. Preferably, the other hand also has a magnet that can be detected by contact sensor SW5 when holding hands or playing patty cake. The contact sensors may be the exact same switch requiring the same magnet, or may be different switches with different sensitivities requiring different respective magnets. The electrical switches are preferably reed switches, consisting of a pair of contacts on ferrous metal reeds in a hermetically sealed package. The contacts may either be normally open, closing when a magnetic field is present, or normally closed and opening when a magnetic field is applied. The reeds are preferably in a ceramic package or any other durable package, rather than glass or similarly fragile envelope.
Of course, various embodiments of the invention may utilize a different number and type of sensors. However, the sensors are very closely correlated to the depicted actions to be taken and may vary in dependence on the action. For example, for an embodiment involving a dog, it may be required to brush the dog and an appropriate sensor would be needed to detect the presence of a hairbrush near the area of the dog to be brushed, etc. There may be magnetic sensors, sound sensors, and other kinds of sensors appropriate to the activity being detected.
Some actions can require followup. For example,
Some of the functions may have a timing context, consist of multiple images, and have a series of actions and interactions. For example,
Of course, the displayed images and associated actions are not limited to those shown here. There may be other images and actions prompted, such as putting the baby doll to sleep or placing the baby on her stomach or back. Of course, the baby doll may be sold with various accessories related to the displayed functions, such as a rattle or other toy, bottle, diapers, and blanket. These accessories have magnets so as to be detected by contact sensors and operate the baby doll.
Upon startup, a unique series of different images are displayed on display element 111. These images may begin with a title logo or icon, splash images, and then end with a smiley face as shown in
After startup, the doll is controlled by the electronics so as to go through a game play routine of a sequence of prompting images and corresponding actions depicted by the images. The sequence of prompted actions may be predetermined or may be randomly selected and rotated from among the various available actions. 5B-5K shows an exemplary random game play routine. Preferably, the child can bypass any particular action they choose (if they don't want to do it or have lost an associated object necessary for performing the action) by pressing switch SW1 next to display element 111. After each action is prompted by a displayed image, the electronics detect whether the action is taken with a period of time after the image is displayed and provides a response accordingly. For example, if the child performs an action and takes care of the baby, she may be rewarded with a laughing or sleeping baby. If the baby doll is not cared for, then a crying baby image may be displayed on display element 111 (see
Each action may have slightly different responses. See the examples in
Step 13 in
Of course, each action in
However, instead of immediately continuing to step 13 in
Finally,
Of course, all of the various parameters in the game play routine shown in
Claims
1. A baby doll comprising:
- a head,
- a body,
- a display on the surface of the body, the display controllably displaying a plurality of different images, each one of said images depicting an action to be taken with the baby doll;
- a speaker controllably producing sounds; and
- a plurality of sensors located in the head or body, said sensors detecting when a depicted action is taken with the baby doll, the subsequent display or sounds of the baby doll depending on whether or not one of said plurality of sensors senses that an action depicted by an image displayed on said display is taken within a period of time after said image is displayed on said display.
2. The baby doll recited in claim 1, wherein the display is shaped like a heart and located at the heart on the body.
3. The baby doll recited in claim 1, wherein the plurality of sensors include at least one contact sensor which senses when an object associated with a depicted action comes into contact with the baby doll.
4. The baby doll recited in claim 3, wherein said at least one contact sensor comprises a reed switch and the object associated with the depicted action includes a magnet.
5. The baby doll recited in claim 4, wherein said at least one contact sensor is located in a hand of the baby doll and the object is a toy.
6. The baby doll recited in claim 4, wherein said at least one contact sensor is located in the head, near the mouth of said baby doll, and the object is a bottle.
7. The baby doll recited in claim 4, wherein said at least one contact sensor is located near the baby's bottom, and the object is a diaper.
8. The baby doll recited in claim 1, wherein the plurality of sensors include a sensor which detects sound and a sensor which detects light.
9. The baby doll recited in claim 1, wherein the amount of time is predetermined.
10. The baby doll recited in claim 1, wherein, if the action depicted by an image displayed on said display is not taken within a period of time after said image is displayed on said display, then the speaker produces a crying sound and the baby doll goes into sleep mode.
11. The baby doll recited in claim 1, wherein the doll further includes a plurality of buttons associated the play routine of the baby doll.
12. The baby doll recited in claim 11, wherein one of said plurality of buttons, when selected, bypasses a depicted action displayed on the display.
13. A baby doll kit comprising:
- a baby doll, said baby doll having, a body, a display on the surface of the body, the display controllably displaying a plurality of different images, each one of said images depicting an action to be taken with the baby doll, and at least one contact sensor located in the head or body; and
- at least one object associated with the baby doll and with the action depicted by the image displayed on said display of said baby doll, said at least one contact sensor detecting when said at least one object comes into contact with a part of the baby doll near said at least one contact sensor,
- wherein the baby doll makes a display or sound depending on whether or not said at least one object comes into contact with a part of the baby doll near said at least one sensor within a period of time after said image is displayed on said display.
14. The baby doll kit recited in claim 13, wherein said at least one contact sensor comprises a reed switch and the object associated with the depicted action includes a magnet.
15. The baby doll kit recited in claim 14, wherein said at least one contact sensor is located in a hand of the baby doll and the object is a toy.
16. The baby doll kit recited in claim 14, wherein said at least one contact sensor is located in the head, near the mouth of said baby doll, and the object is a bottle.
17. The baby doll kit recited in claim 14, wherein said at least one contact sensor is located near the baby's bottom, and the object is a diaper.
18. The baby doll kit recited in claim 13, wherein the amount of time is predetermined.
19. The baby doll kit recited in claim 13, wherein, if the action depicted by an image displayed on said display is not taken within a period of time after said image is displayed on said display, then the baby doll produces a crying sound and then goes into sleep mode.
20. A software program recorded on a tangible medium, said software program, when executed by a processing element, causing a baby doll to operate a game play routine, said game play routine comprising:
- displaying a plurality of different images on a display of said baby doll, each one of said plurality of different images depicting one of a respectively corresponding plurality of actions to be taken with the baby doll;
- sensing whether the plurality of depicted actions are taken with the baby doll;
- making a display or sound after each respective image is displayed depending on whether or not the respectively corresponding action is taken with the baby doll within a period of time after said respective image is displayed on said display.
21. The software program recited in claim 20, wherein said tangible medium is a memory removable from said baby doll.
22. The software program recited in claim 21, wherein the amount of time is predetermined by the software program.
23. The software program recited in claim 20, wherein, if the action depicted by an image displayed on said display is not taken within the period of time after said image is displayed on said display, then the software program causes a speaker of the baby doll to produce a crying sound and then the baby doll goes into a sleep mode.
Type: Application
Filed: Jan 14, 2008
Publication Date: Jul 24, 2008
Inventor: Laura Zebersky (Sunrise, FL)
Application Number: 12/014,045
International Classification: A63H 3/28 (20060101); A63H 3/36 (20060101);