Sudoku-Type Game
A plurality of Sudoku-type games are provided within a single matrix, using one or more “key cells” for presenting to the player the number of different answers possible for the respective cell. A scoring system is included to yield different scores for the different game outcomes. In accordance with the invention, game publishers can accommodate players of different skill levels with a single matrix, players can choose the level of difficulty of the selected game, and a each matrix can yield several games for the player to solve.
Priority is hereby claimed of U.S. Provisional Patent Application No. 61/015,107 filed Dec. 19, 2007, the content of which is hereby incorporated by reference.
FIELD OF THE INVENTIONThis invention relates to games, and more particularly to a game structure in which the surface has a pattern or confining region. As will be evident, the game herein utilizes a game board surface on which indicia are permanently or erasably marked thereon. Markings may be made by pen, pencil, crayon, game pieces bearing numerals or other relevant symbols, etc. or electronically via computer simulation of the game board.
BACKGROUND OF THE INVENTIONSudoku is a well-known puzzle-type game. As illustrated in
Sudoku has become very popular. Many newspapers and magazines include a Sudoku puzzle in the same manner that crossword puzzles have been provided to readers in the past. Like crossword puzzles, compilations of Sudoku games are also provided in books and magazines aimed at the Sudoku player. Some players have to skip certain Sudoku games in the newspapers and in other publications due to the unsuitable difficulty levels encountered. To let all levels of players participate in the game each day, publishers may need to print several games in the same day, occupying additional space that could be used for other purposes, including income-producing advertisements.
SUMMARY OF THE INVENTIONThe invention is a Sudoku-like game wherein multiple games can be played on a single grid. Moreover, at least some of the multiple games can have different levels of difficulty, and a scoring system can be embedded in the game that yields a score whose value can be a function of the chosen game's difficulty or independent of the difficulty.
The grid presented to the player has an M×N matrix of cells, wherein M represents the number of rows in the matrix, and N represents the number of columns in the matrix. Each of said cells has sufficient space to contain a visually perceivable symbol; e.g., a respective numeral. Those of ordinary skill in the art will recognize that letters, characters or other symbols (as well as combinations thereof) can be used together with, or in lieu, of numerals in accordance with the rules of the particular game, the use of numerals is likely to be the most commonly encountered version.
The game may be presented in printed form (e.g., on a printed page or as a game board) or be electronically generated for play via computer (e.g., via Internet connection or game software coded onto a local storage medium), cell phone or other electronically interactive means. When presented in the form of a board game, game pieces having a respective one of the game's symbols are placed on the board within the chosen cells; preferably, the pieces are removable from the board, and are held to the board by gravity, a light adhesive, magnets or other suitable means.
The game's solution lies in the completion of the cell matrix by the player so that no symbol is repeated more than a respective instructed number of times in each row and column. In the traditional Sudoku game, the instructed number of times is “zero”; i.e., no repetition is permitted, and this is within the scope of the invention.
A plurality of the cells of the grid have respectively assigned symbols that are presented to the player at the commencement of the game. When printed, for example, these symbols are preprinted within the cells as part of the puzzle's grid. When presented in electronically, for example, these symbols can be displayed with the initial presentation of the electronically displayed. Optionally, the player may be given control over the number of symbols presented at the beginning of the game, or even during the game, with a difficulty rating or score being attributable, at least in part, to the number of such symbols actually viewed. For example some pre-printed symbols may initially be covered by shields that are removable by the player, while electronically presented symbols may each remain unviewable until activated by the player.
In accordance with the invention, the same grid presents the player with a game having multiple solutions. Accordingly, each grid includes at least one “key cell” for presenting to the player the number of possible symbols for that cell that will lead to a solution of the puzzle. The key cell may, for example, contain a numeral such as “4” to denote the fact that there are 4 different symbols that can appear in that cell to arrive at a solution to the puzzle. Alternatively, the four symbols can appear in the key cell so that the player can select the symbol (s)he wishes to use. Additionally, the information can lie outside the grid, but referenced to the key cell by, for example, specifying its location within the grid. All of these variations permit the key cell to present to the player the number of symbols that can be used in the key cell to lead to a solution of the puzzle.
In some versions of this game, the number appearing in, or associated with, the “key” cell can also represent the game's difficulty, so that a player can choose the level of difficulty he wants to play at, once the choices of numbers for that cell have been deduced or reviewed. Some games may contain more than one ‘key” cell.
In some versions of this game, certain cells are visually identifiable as “scoring cells”; for example, they may contain or be a different geographic shape or color than the normal cells. Upon solving the grid, the player obtains the score by looking at the numbers in the scoring cells in a manner pursuant to the game's rules; for example, by reading the cells from left-to-right and from top-to-bottom, for example. Scores can be used to simply impart intrinsic enjoyment, or can be used for other purposes such as random drawings, lotteries, bingo, prizes, clues for subsequent games, etc.
These and further details of the invention will be apparent to those of ordinary skill in the art from reading a description of the preferred embodiment of the invention described below, and of which the drawing forms a part.
In the drawing,
Referring initially to
The game board presented to the player has an M×N matrix of cells 12 wherein M represents the number of rows in the matrix, and N represents the number of columns in the matrix. The illustrated matrix is a 9×9 matrix; i.e., it has nine rows and nine columns of cells 12. Each cell is conveniently identified by a letter/number combination representing its position in the matrix. For example, the top-most cell in the left corner of the matrix is cell A1, followed to the right by cell A2 and so forth.
Each of the cells 12 has sufficient space to contain a visually perceivable symbol. In the matrix of
In accordance with the preferred embodiment of the invention, the cell matrix is also divided as a second 3×3 matrix of blocks. The top left block consists of cells A1-A3, B1-B3 and C1-C3. The top middle block consists of cells A4-A6, B4-B6 and C4-C6. The blocks are visually defined in the illustrated embodiment by separating the adjoining blocks with lines of heavier weight than the lines defining the cells of the same block. Other visually defining means include the use of color and line type. Thus, the lines defining the blocks can be a different color than the lines defining the cells within the same block. Alternatively, the blocks may be differentiated by using a cell color for each block that differentiates the block from the cells in the neighboring blocks. Similarly, solid lines, dashed lines and/or dotted lines can be used to differentiate block-separating lines from the cell-separating lines within the same block.
The object of the game depicted in
In accordance with the invention, a plurality of the cells illustrated in
The numeral “4” in cell B2 serves a different purpose. In accordance with the invention, cell B2 is designated as a “key cell” in accordance with the preferred game rules. It is visually depicted as a “key cell” by the relatively heavy line defining the cell; however, other signifying indicia such as a differentiating color, shape or other attribute could be used as well. The small numeral “4” appearing in the key cell denotes that there are four optional answers for that cell, each associated with a different solution of the matrix.
In accordance with another aspect of the preferred embodiment of the invention, cell B2 is also a “scoring cell”, as designated by the circle contained within the cell. Again, other signifying indicia such as a differentiating color, shape or other attribute could be used as well to signify the cell as a “scoring cell”.
The game illustrated in
As illustrated in
Likewise, the second solution to the matrix yields “2”, “8”, “6” “9” “4” “3”, “7” and “1” for the cells A1-A9, with the second numeral in the four-numeral group of each multi-answer cell representing the answer of that cell in the second solution.
In this manner, the answers for the third and fourth solutions are also provided, and the same matrix, (or game board), can be seen to yield four different games.
Turning to scoring that can be employed in accordance with the preferred embodiment, one can see that the first solution yields a score of 1387; these are the numerals in scoring cells C2, C4, D3 and H7 when read in the preferred order of left to right, top to bottom. Similarly, the score for the second solution can be seen as 1372, as 3632 for the third solution and as 3132 for the fourth solution. The scores can be used for any of a number of reasons, including intrinsic satisfaction of the player, lottery-type contests, clues for other games, etc.
Numerous modifications can be made to the game illustrated and described with respect to
Key cells or scoring cells can be utilized to signify the difficulty of the game solution chosen. Referring to the matrix illustrated in
Turning to
It is helpful to initially refer to “bands” within the matrix. As previously described, cells A1-A3, B1-B3 and C1-C3 in
Having defined the components of the illustrated matrix of
The transformation of the cells in the foregoing manner transforms the respective answers for the cells in a like manner; i.e., the solution of the matrix remains substantively the same, with only the locations of the answers being relocated with the cells to which they pertain. Thus, the matrix of
Although the invention has been described with a certain degree of particularity, it is to be understood that the present disclosure has been made by way of example only and that numerous changes in the detailed construction and combination of features may be resorted to without departing from the spirit and scope of the invention as hereinafter claimed.
Claims
1. A Sudoku-style game for use by a human player comprising:
- a game board surface presented to the player and having an M×N matrix of cells, each of said cells having sufficient space to contain a visually perceivable symbol, wherein M represents the number of rows in the matrix, and N represents the number of columns in the matrix,
- a solution to the game being the completion of the cell matrix by the player so that no symbol is repeated more than a respective instructed number of times in each row and column,
- a plurality of the cells having respectively assigned symbols presented to the player at the commencement of the game,
- at least one key cell for presenting to the player the number of possible symbols for that cell,
- whereby the same game board presents the player with a board having multiple solutions.
2. The game of claim 1 including means for visually subdividing said M×N cell matrix onto a second matrix of blocks,
- the solution to the game being the completion of the cell matrix by the player so that no symbol is repeated more than a respective instructed number of times in each row, column and block.
3. The game of claims 1 or 2 wherein the symbols for at least one key cell leading to respective solutions of the puzzle are presented to the player.
4. The game of claim 1 or 2 wherein a symbol is placed within at least one key cell informing the player of the number of different solution-related symbols that occupy the key cell for the multiple solutions.
5. The game of claim 1 or 2 including visually identifiable scoring cells placed within the matrix from which a score can be derived by the player in accordance with the value of the symbols in the scoring cells
6. The game of claim 1 or 2 including a symbol appearing in a key cell that indicated the level of the game's difficulty.
7. The game of claim 1 or 2 wherein the symbols presented to the player at the commencement of the game are in a font that is larger than the font of the other symbols presented within cells to the player.
8. The game of claim 1 or 2 wherein symbols presented to the player in at least one cell at the commencement of the game to indicate the number of different symbols that can appear in the cell are presented to the player in a smaller font than the other symbols presented within cells to the player.
9. The game of claim 8 wherein the symbols indicating the number of different symbols are presented to the player within an off-centered position within the respective cell.
10. The game of claim 4 wherein a plurality of symbols are presented within the same cell to a player to indicate the symbol in the cell for each particular solution of the puzzle.
Type: Application
Filed: Mar 14, 2008
Publication Date: Jun 25, 2009
Inventor: Jeng-Ming Chen (Salinas, CA)
Application Number: 12/048,920
International Classification: A63F 3/00 (20060101);