Playing card game with viewable grid array base
The playing cards are laid out in a grid configuration such as three rows of four cards each. Unlike traditional plating card games where there is an element of secrecy between players, in this game, the player does not hold any cards away from the other players field of vision. Both players play the game upon the grid of these array of the rows and columns of the playing cards, in an environment and orientation similar to how two players place chess four checkers on a respective chessboard or a checkerboard.
The present invention relates to playing games with playing cards arrayed in a viewable grid.
BACKGROUND OF THE INVENTIONThe traditional board games of checkers and chess use pre-arranged arrays of geometrical grids for opposing players, where game pieces are moved strategically without either player hiding game pieces from the other player.
Among related patents include U.S. Pat. No. 7,261,298 of Schlumbrecht which discloses a casino and game in which a pool of playing cards is revealed to the players, while the remaining cards are kept hidden from view by respective players. U.S. Pat. No. 5,690,337 of Somma is similar in scope to Schlembrecht '298. However, Schlumbercht '298 does not describe a card game where both players have equal access to all cards successively revealed in a grid array.
U.S. Pat. No. 6,588,756 of Hughes teaches using a deck of flash cards for teaching music to students. However, the reference actually does not teach the use of a tactical playing card game where the playing cards are arrayed in a viewable grid, where neither-player has hidden cards not revealed to the other player.
Other playing card games are noted in U.S. Pat. No. 5,743,524 of Nannicola where a grid is provided progressively revealing winning numbers or indicia. U.S. Pat. No. 6,457,715 of Friedman with hands of selected hidden cards and pools of common revealed cards.
To that end, Schlumbrecht '298 and Hughes '756 are directed to particular playing card games where the players hide certain cards from other players.
The use of an array of playing cards in the present invention for a game, where neither player hides cards from the other players would be discouraged, if not clearly taught away from Schlumbrecht '298 and Hughes '756.
Therefore, the use of a geometrical grid array, as in Applicant's present invention, in conjunction with strategic rules without hiding cards is not only not suggested, but would be discouraged or taught away by the references relied on.
OBJECTS OF THE INVENTIONIt is therefore an object of the present invention to provide a playing card game wherein the playing cards are arrayed in a geometric grid, and the players strategically select the cards in the array.
It is also an object of the present invention to provide a playing card game which utilizes a set of playing cards without having the players hide selected cards from view and which promotes game intrigue.
Other objects which become apparent from the following description of the present invention.
SUMMARY OF THE INVENTIONIn keeping with these objects and others which may become apparent, the present invention is a playing card game which preoccupies and interactively involves the development of minds and thoughts of participant(s). Even though the Soori game is simple to play, it is challenging as well, while game has a smooth nature, peace of mind and pleasure amusing. Soori game is easy to learn and to play. Soori game is as challenging and intimidating as chess. Since in chess each player has to consider many scenarios where in the Soori card game a few scenarios will do the job. The players go ahead and enjoy the Soori game in three levels with lots of fun.
The array of playing cards arrayed in a grid of the present invention enhances the strategy of the game by incorporating a technical game of strategy without having each player hide a hand of cards greatly enhances the intrigue of the game aspects while maintaining its utility as a game of skill.
The use of a geometric grid of playing cards, such as a rectangle, provides the players with a playing surface which provides a grid for selecting playing cards and moving about the grid.
The subject matter is not a traditional card game where opposing players each hold a “hand” of a plurality of cards, hidden from view from other players. No one plays the game “with cards close to the chest”, as the saying goes.
Instead, the cards are laid out in an array of rows and columns forming a “grid”, like the board games chess or checkers, but instead of a grid in the form of a checkerboard grid of rows and columns, the cards are arrayed in the aforesaid array of a grid comprising rows and columns of cards, such as shown in the drawing
For example, the playing cards are laid out in a grid configuration such as three rows of four cards each. Unlike traditional playing card games where there is an element of secrecy between players, in this game, the player does not hold any cards away from the other players field of vision. Both players play the game upon the grid of these array of the rows and columns of the playing cards, in an environment and orientation similar to how two players place chess four checkers on a respective chessboard or a checkerboard.
As for classic card games where a “pool” of cards are revealed to all players such as in the card game “Casino”, in the Casino card game the players still retain a significant portion of the 52 card deck in “hands” which are not revealed to the other players.
The drawing Figures show various portions of a game played according to pre-set rules. But the novelty is not in the rules (values assigned to winning cards, steps to be taken, etc.) but rather in that the players play like they are playing chess or checkers, with cards instead of playing pieces on a playing board.
In other words, the cards themselves are both the playing board grid array, and the playing pieces.
For example, unlike the traditional playing card “War” game, or the game of “Poker”, the battles between cards are determined by tactical choice (like the game of “Chess”) instead of by chance, as in “War” or “Poker”.
The present invention can best be understood in connection with the accompanying drawings. It is noted that the invention is not limited to the precise embodiments shown in drawings, in which:
The playing cards are laid out in a grid configuration such as three rows of four cards each. Unlike traditional playing card games where there is an element of secrecy between players, in this game, the player does not hold any cards away from the other players field of vision. Both players play the game upon the grid of these array of the rows and columns of the playing cards, in an environment and orientation similar to how two players place chess four checkers on a respective chessboard or a checkerboard.
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The game is continued with subsequent moves on the grid array up to the end.
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a) dealing out a whole deck of cards to first and second players by distributing all cards into a plurality of stacks in a row for each player and a playing field comprising a number of single open cards lined up in a row between each player's row, each stack having a top open card, whereby all cards being played are open to both players;
b) each player in turn combining an open numbered card or cards in his own stacks with a numbered card or cards in the playing field whose face values add up to a predetermined numerical value, each player retaining the combined cards, removal of a card from a stack opening up for view another card;
c) each player during his turn having an option to move a card from his own stack to a vacated space in the playing field;
d) the players continuing to play in turn until a winner is determined by a predetermined computation.
The stacks and the row of cards in the playing field noted in paragraph “a” above form a grid.
In the playing card game, the winner is determined by which player has the most retained cards after all cards are retained by the players. Moreover, each card has an assigned value and the winner is determined by who has the most points or a predetermined point total.
A designated picture card may be a wild card, and a non-designated picture card can only be used by a player to pick up a matching picture card and retained by the player picking up the matching card.
The game is played in multiple levels of complexity. For example, as noted in the flow chart block diagram
The game can be varied so that some suits earn additional points.
However, the important feature is the layout of the playing card game in which the grid is in the form of a rectangle divided into rows of spaces for the stacks and open cards in the playing field.
EXAMPLES Level I How To Deal CardsIn Level I, a dealer of a live set of cards, or a computer displaying the grid array on a computer screen deals 6 cards to opponent and 6 cards to itself, four times, in six stacks per player. (Optionally, the dealer can deal 4 cards to opponent and itself, six times in six stacks).
Each player has 24 cards for a total of 48 cards, in 4 stacks per player, all face down. The remaining 4 cards of the deck are laid on the playing field face up. Each player then turns his or her top four cards face up.
The first player A's turn comes first to play the first hand of the first game. After player A has played, it is the opponent, player B's, turn. The opponent (or a computer) will automatically play its turn.
For any player, A or B, to take center cards, the sum of all cards picked up MUST be equal to 11. For example:
Multiple cards can also be picked up from the center, as follows:
If Player has 2 (on the cards)+4 and 5 (in center) that equals 11.
8+(2+1)=11, 5+(4+2)=11, 6+(2+3)=11,
Also note a more complex equation:
4+(1+3+3)=11, 1+(5+1+4)=11.
In each turn, a player can only use one top card from a hand plus as many cards, on the playing field as the player can—but the player must make them equal to 11.
Kings can be picked up by other Kings.
Queens can be picked up by Queens.
Jacks pick up all numbered cards on the playing field including Jacks.
Kings and Queens are NOT picked up by Jacks.
If a player A or B cannot make 11, the player A or B must place a card on the playing field.
Last Winning Hand:The last winning play of a set will collect all cards showing on the playing field. For example: If player A is the last player who can pick up 11 points by adding one of player A's cards with the card(s) of the playing field, or King with King, or Queen with a Queen, then player A receives all cards on the playing field plus the rest of opponent, player B's, cards.
Objective Winner (Level I)Multiple hands are played, until one player has collected 100 cards.
Level II Objective:The first person to collect 65 points (rather than cards) wins. In this level II, players A and B must evaluate their opponent's top cards to gain more points for themselves.
This is how the point system works:
First player A will go through all of player A's cards and count player A's Clubs. During the game player A to collect as many Clubs Cards as possible. Remember, only the player with seven or more clubs, gains 7 points. The player with 6 or less Club cards doesn't gain any points. While playing with the computer, the program will count the player's points according to the above system for player A.
For example:
In this level player A must be aware of opponent player B's top four cards at all times, in addition to player A's top cards. Ten Bonus points called “Soor”, are granted to a player who wipes clean the playing field in the middle of the hand.
For example:
Assume that there are no cards on the playing field. If opponent player B is showing a 6, a 5, an 8 and a Queen player A must avoid placing a 5, a 6, a 4 and or a Queen. This way he cannot make 11 using your last placed card on the playing field to make 11 and gain the Soor points.
Remember, if there are CLUBS involved, there will be additional points in opponent player B's favor.
The accumulation of Soor penalty points also applies to a King being picked up by a King (or a Queen being picked up by a Queen) provided that there will not be any cards left on the playing field.
Furthermore, player A must use his or her Jacks cleverly—possibly when there are a lot of CLUBS available on the playing field and ultimately when there are no Kings and or Queens on the Playing Field. Remember, this will grant player A not only the Seven Club points (provided that player A picks 7 or more) but also the Soor Bonus Penalty Points. Additionally, this will make it very difficult for opponent player B to play the very next hand and he will gain no points.
The last two cards (if any) do not gain the Soor Bonus points.
The object of the game comes from its name “Soori” to collect the Soor Bonus points.
In the foregoing description, certain terms and visual depictions are used to illustrate the preferred embodiment. However, no unnecessary limitations are to be construed by the terms used or illustrations depicted, beyond what is shown in the prior art, since the terms and illustrations are exemplary only, and are not meant to limit the scope of the present invention.
It is further known that other modifications may be made to the present invention, without departing the scope of the invention, as noted in the appended Claims.
Claims
1. A method of playing a card game comprising the steps of:
- dealing out a whole deck of cards to first and second players by distributing all cards into a plurality of stacks in a row for each player and a playing field comprising a number of single open cards lined up in a row between each player's row, each stack having a top open card, whereby all cards being played are open to both players;
- each player in turn combining an open numbered card or cards in his own stacks with a numbered card or cards in said playing field whose face values add up to a predetermined numerical value, each player retaining the combined cards, removal of a card from a stack opening up for view another card;
- each player during his turn having an option to move a card from his own stack to a vacated space in said playing field;
- said players continuing to play in turn until a winner is determined by a predetermined computation.
2. The method of claim 1 in which said stacks and said row of cards in said playing field form a grid.
3. The method of claim 1 in which the winner is determined by which player has the most retained cards after all cards are retained by the players.
4. The method of claim 1 in which each card has an assigned value and the winner is determined by who has the most points or a predetermined point total.
5. The method of claim 1 in which a designated picture card is a wild card.
6. The method of claim 5 in which a non-designated picture card can only be used by a player to pick up a matching picture guard and retained by the player picking up said matching card.
7. The method of claim 6 in which the game is played in multiple levels of complexity.
8. The method of claim 7 in which a level I is played with a winner being determined by the player collecting a predetermined number of cards.
9. The method of claim 8 in which a level II is played with a winner being determined by a player reaching a predetermined number of points.
10. The method of claim 9 in which a level III is played with bonus points being awarded for specific moves by a player.
11. The method of claim 10 in which some suits earn additional points.
12. The method of claim 11 in which the grid is in the form of a rectangle divided into rows of spaces for said stacks and open cards in said playing field.
Type: Application
Filed: May 6, 2008
Publication Date: Nov 12, 2009
Inventor: Elias Benzakarya (Great Neck, NY)
Application Number: 12/151,326
International Classification: A63F 1/00 (20060101);