Hockey Exhibit with Hockey Simulation and Promotional Methods Used in Connection Therewith
Promotional methods used in connection with hockey exhibits and hockey simulations are disclosed. A hockey simulation is provided comprising at least one mannequin resembling a hockey player arranged on a playing surface adjacent a target. The target is adapted to receive a hockey puck directed by a participant in the simulation positioned on the playing surface in the simulation. The at least one mannequin has an indicia area for displaying promotional material, and the hockey simulation further comprises a participant input device that among other things stores in a database information representative of the participant's effectiveness in interacting with the simulation in the database. A sponsor is associated with the hockey simulation, and promotional material associated with the sponsor of the simulation is displayed in at least one of indicia area of the hockey player mannequin and the promotional display area of the participant input device.
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The present disclosure is directed to a hockey exhibit having at least one hockey simulation and promotional methods used in connection with the hockey exhibit and the hockey simulation.
The general features that may be provided in any one or all of the simulations will be described below to provide an overview of various aspects of the exhibit. Preferably, mannequins resembling hockey players are used in the simulations to provide visitors and participants with a life-like and near-real hockey experience. The mannequins may be equipped with audio controls to provide voice commands and other sounds to increase realism of the simulation, and as will described below, the mannequins may have sensors to facilitate data collection associated with a specific simulation. The mannequins may also be fitted with internal actuators and controls to enable limb(s), a hockey stick, a head, or torso of the mannequins to move. The mannequins may also be fixed to the playing surface via a translation mechanism that allows the mannequin to move relative to the playing surface. For instance, the translation mechanism may have a movable member that may be fixed to the mannequin and a base member that is fixed to the playing surface. The translation mechanism may be a pneumatic or hydraulic cylinder, or a motorized assembly driving a screw/nut, gear, pulley/belt, or chain/sprocket system, with associated motor/drive controls, power supplies, and accessory equipment. The pucks used in the simulation may also have sensors and/or transmitters that interact and/or cooperate with sensors on a mannequin and/or a mannequin's equipment and/or controls. The puck sensors may enhance the operation of the mannequin-based sensors and/or may be configured to effectuate specific voice commands from the mannequin, movements of the mannequin, or other audio-visual outcomes associated with a simulation, as may be desired depending upon the nature of the simulation.
Preferably, a simulation of the exhibit 10 is arranged to resemble a hockey rink. A simulation may have a synthetic ice playing surface 52 with boards 54 and glass 56 extending therefrom enclosing the simulation, and a redline, blue line(s), goal line, goal crease, face-off spot(s), face-off circle(s) may be displayed on the playing surface, as applicable depending upon the nature of the simulation. Sponsor and other promotional information may be displayed in promotion indicia areas 60 of the simulation. The promotion indicia areas 60 may include the boards 54 and/or the playing surface, kiosks and/or card readers associated with each simulation, and other displays, such as video displays associated with the simulations. One or more mannequins in the simulation may also have one or more promotion indicia areas 60 formed thereon allowing for the display of promotional material associated with a sponsor of the hockey exhibit and/or simulation. The mannequin promotion indicia areas 60 may include the player's socks, player's sweater, player's pants, player's stick shaft, player's stick blade, player's skates, and player's gloves.
A simulation may also have instruction indicia areas 62 with instruction indicia sufficient to instruct a participant in participating in the simulation. For instance, the instruction indicia 62 may be presented to the participant via a display at the simulation, including a video display, voice commands projected from a mannequin in the simulation, and/or instructions located at the simulation. A simulation may also have a video capture device 64 to allow the participant to record a video, for instance, in a DVD format, of the participant participating in the simulation.
A representative kiosk 70 which may be positioned around the exhibit and/or at each simulation, is shown in
The goal in the shooting lane simulation 20 may be a conventional hockey net with the mannequin positioned in front thereof as shown in
The output commands of the control 104 may actuate an actuator 118 connected to a simulated water bottle 120 positioned on top of the goal. Thus, when the participant successfully directs a puck to the goal or target area, the sensor sends a signal to the control and the control generates commands to actuate the actuator and move the water bottle to simulate a bouncing motion of the water bottle on the top of the goal. The output commands of the control 104 may also illuminate a goal light 122 and/or sound a horn in the simulation, for instance, when time expires in the simulation, to provide added realism for the simulation.
Redirection or deflection may be effectuated by directing the puck to strike the mannequin itself or a stick held by the mannequin, so a mannequin may have its hockey stick held in an outstretched position, and/or an elevated position above the playing surface or on the playing surface, as may be desired in the simulation. As shown in
The deflection lane hockey simulation may comprise sensors provided on and/or around the goal to automatically detect when a puck is deflected into the goal. Sensors may be provided on the mannequin to assist in determining whether a shot has been deflected or re-directed from the player into the goal. The sensors may be operatively connected to the control 104 that generates output commands when a goal is scored. The control 104 may also have programming to tally the number of goals scored by a participant and to calculate time. As with the shooting lane simulation, the participant may be given a set number of hockey pucks to shoot toward the goal within a specified time period. The participant's score in the simulation may be based upon the number of shots successfully deflected or re-directed into the goal within the specified time period. For instance, the participant may be given 60 seconds to deflect or redirect 10 pucks into the net and the score may be based upon the number of goals scored out of the 10 shots within the 60 seconds.
As shown in
As with the shooting lane, the control 104 in the deflection lane may also generate output commands to actuate an actuator connected to a simulated water bottle positioned on top of the goal. Thus, when the participant successfully re-directs or deflects a puck to the goal or target area, the sensor sends a signal to the control to actuate the actuator and move the water bottle in a simulated bouncing motion on top of the goal. The control output commands may also illuminate a goal light and/or sound a horn, for instance, when time expires in the simulation, to provide added realism for the simulation.
Via the instruction indicia 62, the participant is prompted to direct hockey pucks past the opponent player to the teammate player by passing the puck through openings created by the positioning of the opponent player mannequin relative to the playing surface and the teammate player mannequin. The teammate player mannequin is equipped with a hockey stick with sensors to sense when the participant successfully directs a hockey puck past the opponent player mannequin to the teammate player mannequin. For instance, the teammate player mannequin hockey sticks 194 shown in
The score may also be representative of the relative difficulty level of specific passes, for instance, awarding more points for a successfully completed “saucer” pass as opposed to a “playing surface” level pass. The sensors and baskets may also be placed at different heights or elevations relative to the playing surface to provide the participant with different scores depending upon the location of the pass. Sensors may be spatially separated on the teammate player's stick to sense the elevated pass and playing surface level pass. For instance, if the participant successfully completes a playing surface level pass as measured by the puck entering a basket positioned adjacent the playing surface, the participant may receive a score. If the participant successfully completes a pass at an elevated height (i.e., “a saucer pass”), as measured by the puck successfully entering a basket on the stick at an elevated distance from the playing surface, the participant may receive an enhanced score, given the difficulty in successfully completing a saucer pass.
The stick handling simulation obstacles 220a-220j may be formed from a hockey stick having the configuration shown in
For illustrative purposes, the manner in which a participant navigates the obstacles 220a to 220m of the stick handling simulation of
While specific embodiments have been described in detail in the foregoing detailed description and illustrated in the accompanying drawings, those with ordinary skill in the art will appreciate that various modifications and alternatives to those details could be developed in light of the overall teachings of the disclosure. Accordingly, the particular arrangements disclosed are meant to be illustrative only and not limiting as to the scope of the invention, which is to be given the full breadth of the appended claims and any and all equivalents thereof.
Claims
1. A hockey simulation comprising:
- a hockey goal mounted on a playing surface;
- a first mannequin resembling a hockey goalie mounted on the playing surface and arranged in a position defending the goal;
- at least one other mannequin resembling a hockey player mounted on the playing surface and arranged in a position adjacent the goal;
- indicia sufficient to instruct a participant in the simulation to direct a hockey puck from the playing surface toward the hockey player adjacent the goal to cause the puck to deflect off the hockey player into the goal;
- a display displaying a score representative of the number of goals scored by the participant by deflection off the hockey player; and
- a participant input device operatively connected to a database, the participant input device configured to display prompts to receive information relating to a participant in the simulation and store the participant information in the database, the participant information including data relating to the participant's score in the simulation.
2. The hockey simulation of claim 1, wherein the at least one other player mannequin adjacent the goal has a hockey stick arranged in an out-stretched fashion.
3. The hockey simulation of claim 1, further comprising a plurality of mannequins resembling players adjacent the goal.
4. The hockey simulation of claim 1, wherein the player mannequin hockey stick has a target area angled toward the goal.
5. The hockey simulation of claim 1, further comprising an impact sensor provided on the player mannequin hockey stick target area to sense a puck impacting the player mannequin hockey stick.
6. The hockey simulation of claim 5, further comprising goal sensors provided on the hockey goal cooperating with the impact sensor to sense deflected shots entering the goal.
7. The hockey simulation of claim 6, further comprising an actuator mounted in the goal operatively connected to the goal sensors, the actuator being adapted to actuate in response to a deflected shot entering the goal, and move a water bottle in a simulated bouncing motion on top of the goal.
8. The hockey simulation of claim 1, wherein the display displays a ranking associated with the participant compared to other participants in the simulation.
9. The hockey simulation of claim 5, wherein at least one of the mannequins has an audio control operatively connected to at least one of the sensors, the audio control controlling an audio device to provide audio in response the participant's interaction with the simulation.
10. The hockey simulation of claim 1, further comprising a basket unit forming at least a portion of a hockey goal, the basket unit having a front and back, left and right sides, a top and a bottom, the front having at least one opening to receive hockey pucks directed toward the goal, the back, left and right sides and top and bottom being enclosed to retain pucks entering the basket through the opening, the basket being positionable to form the portion of the goal such that the bottom of the basket is below the playing surface.
11. The hockey simulation of claim 10, wherein the basket has a rear wheel adjacent the back.
12. The hockey simulation of claim 10, wherein the basket has an outward appearance resembling a hockey net
13. The hockey simulation of claim 10, wherein the basket has a door providing access to an interior of the basket
14. The hockey simulation of claim 10, wherein the basket has a plurality of openings that correspond to the corners or the goal.
15. The hockey simulation of claim 10, wherein the basket has a guide shoot in an interior of the basket at the opening to direct pucks toward the bottom back of the basket.
16. The hockey simulation of claim 10, wherein the basket is positionable behind a generally rectangular frame defining the goal.
17. A hockey simulation comprising:
- a playing surface;
- a first mannequin resembling a hockey player of a team of a participant in the simulation, the teammate hockey player being mounted on the playing surface and arranged in a position to receive a hockey puck directed from a participant in the simulation;
- at least one other mannequin resembling a hockey player of an opponent team of a participant in the simulation, the at least one other mannequin being mounted on the playing surface and arranged in a position to block a hockey puck directed to the teammate hockey player from a participant in the simulation;
- indicia sufficient to instruct a participant in the simulation to direct a hockey puck from the playing surface toward the teammate hockey player;
- a display displaying a score indicative of the number of hockey pucks successfully directed toward the teammate hockey player past the opponent player; and
- an participant input device operatively connected to a database, the participant input device configured to display prompts to receive information about a participant in the simulation and store the participant information in the database, the participant information including data relating to the participant's score in the simulation.
18. The hockey simulation of claim 17, further comprising a sensor arranged on the teammate hockey player sensing a puck successfully directed to the teammate hockey player past the opponent hockey player.
19. The hockey simulation of claim 18, wherein the sensor is arranged on a hockey stick of the teammate hockey player.
20. The hockey simulation of claim 17, further comprising a plurality of spatially separately sensors arranged on teammate hockey player each sensing a puck successfully directed to the teammate hockey player past the opponent hockey player.
21. The hockey simulation of claim 20, wherein one of the plurality of sensors positioned on the teammate hockey player to sense an elevated pass over a hockey stick of the opponent player.
22. The hockey simulation of claim 20, wherein one of the plurality of sensors positioned on the teammate hockey player to sense an elevated pass over the opponent player positioned in a blocking position.
23. The hockey simulation of claim 20, wherein one of the plurality of sensors positioned on the teammate hockey player to sense a playing surface level pass through the opponent player positioned in a blocking position.
24. The hockey simulation of claim 20, wherein one of the sensors has a first point level associated with the sensor and another of the sensors has a second point level associated with the sensor, the first point level being different than the second point level.
25. The hockey simulation of claim 20, wherein at least one of the mannequins has an audio device operatively connected to at least one of the sensors, the audio device providing audio in response the participant's interaction with the simulation.
26. The hockey simulation of claim 17, wherein the display displays a ranking associated with the participant compared to other participants in the simulation.
27. A method comprising:
- providing a hockey simulation comprising at least one mannequin resembling a hockey player arranged in a fixed pattern on a playing surface adjacent a target, the target being adapted to receive a hockey puck directed by a participant in the simulation positioned on the playing surface in the simulation, the at least one mannequin having an indicia area for displaying promotional material, and the hockey simulation further comprising a participant input device operatively connected to a database, the participant input device configured to display prompts to receive information relating to a participant in the simulation and store the participant information in the database, the participant information being representative of the participant's effectiveness in interacting with the simulation, the input device having a promotional display area;
- associating a sponsor with the hockey simulation; and
- displaying promotional material associated with the sponsor of the simulation in at least one of the indicia area of the hockey player mannequin and the promotional display area of the participant input device.
28. The method of claim 27, wherein the simulation comprises a hockey goal, the at least one mannequin resembles a hockey goalie arranged in a position defending goal; and the method further comprises:
- providing at least one other mannequin resembling a hockey player arranged in a position adjacent the goal;
- providing indicia sufficient to instruct a participant in the simulation to direct a hockey puck toward the mannequin hockey player to cause the puck to deflect off the hockey player into the goal past the goalie mannequin.
29. The method of claim 28, further comprising:
- displaying a score indicative of the number of goals scored by the participant by deflection off the hockey player.
30. The method of claim 27, wherein the simulation comprises a hockey goal, the at least one mannequin resembles a hockey goalie arranged in a position defending goal; and the method further comprises:
- providing indicia sufficient to instruct a participant in the simulation to direct a hockey puck toward the goal past the goalie mannequin.
31. The method of claim 30, further comprising:
- displaying a score indicative of the number of goals scored by the participant.
32. The method of claim 27, wherein the at least one mannequin resembles a hockey player of a team of a participant in the simulation, the teammate hockey player being arranged in a position to receive a hockey puck directed from a participant in the simulation; and the method further comprises:
- providing at least one other mannequin resembling a hockey player of an opponent team, the opponent team mannequin being arranged in a position to block the hockey puck directed from a participant in the simulation to the teammate hockey player; and
- providing indicia sufficient to instruct a participant in the simulation to direct a hockey puck toward the teammate hockey player.
33. The method of claim 27, further comprising:
- displaying a score indicative of the number of hockey puck successfully directed to the teammate hockey player past the opponent player.
34. The method of claim 27, wherein the indicia area of at least one of the mannequin comprises at least one of the player's socks, player's sweater, player's pants, player's stick shaft, player's stick blade, player's skates, player's gloves.
35. A hockey simulation comprising:
- a playing surface;
- at least two obstacles mounted to the playing surface in a spaced-apart relationship;
- a first mannequin resembling a hockey player mounted on the playing surface and arranged in a position adjacent at least one of the obstacles;
- indicia sufficient to instruct a participant in the simulation to direct the hockey puck successively about the obstacles;
- a display displaying a score indicative of a participant successfully successively directing a hockey puck about the obstacles; and
- an participant input device operatively connected to a database, the participant input device configured to display prompts to receive information about a participant in the simulation and store the participant information in the database, the participant information including data relating to the participant's score in the simulation.
36. The hockey simulation of claim 35, wherein each of the obstacles has an opening formed therein sized to allow a hockey puck to pass therethrough.
37. The hockey simulation of claim 36, wherein the obstacles comprises hockey sticks with the opening formed in the blade of the stick.
38. The hockey simulation of claim 35, further comprising a first sensor mounted on at least one of obstacles associated with a start of the stick handling simulation and a second sensor mounted on the other of the obstacles associated with an end of the stick handling simulation, the first and second sensors being configured to determine a time for a participant to begin and finish successively directing hockey pucks about the obstacles of the stick handling simulation.
39. The hockey simulation of claim 38, wherein the participant's score is based in part upon the time taken by the participant to begin and finish successively directing hockey pucks about the obstacles of the stick handling simulation as determined by the first and second sensors.
40. The hockey simulation of claim 38, further comprising a first light mounted on at least one of obstacles associated with a start of the stick handling simulation and a second sensor mounted on the other of the obstacles associated with an end of the stick handling simulation, the first and second lights being operatively connected to the first and second sensors, respectively, and illuminating when the participant begins and finishes stick handling simulation.
41. The hockey simulation of claim 36, further comprising a sensor arranged adjacent the opening and adapted to sense a puck passing through the opening.
42. The hockey simulation of claim 35, wherein the mannequin has an audio device providing audio in response the participant's interaction with the simulation.
43. The hockey simulation of claim 35, wherein the display displays a ranking associated with the participant compared to other participants in the simulation.
Type: Application
Filed: Jun 27, 2008
Publication Date: Dec 31, 2009
Applicant: KP VISIONARIES, LLC (Lakeville, MN)
Inventors: Bryce Salvador (Creve Coeur, MO), Brian Michael McKinney (Lakeville, MN)
Application Number: 12/163,096
International Classification: A63B 67/00 (20060101); A63B 71/00 (20060101); A63F 7/30 (20060101);