GAME WITH CLUES
A method for playing a game that includes selecting an answer word by a first player. The first player displays a clue word and a non-clue word. One or more other players who view the displayed clue word and non-clue word guess at least one word. A round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed. The inclusion of the non-clue words increases the complexity of guessing the answer word. For example, the non-clue words can be selected by the first player to create clues for a word that is different from but common to the answer word.
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This application claims priority to Application No. 61/094,278, filed on Sep. 4, 2008.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a method of playing a game that includes clue words and non-clue words.
2. Prior Art
There have been marketed different types of games where one player provides a clue and other players must guess an answer on the clue. These games include providing clues that will lead to the correct answer. It would be desirable to provide a game that increases the complexity of a clue answering game, and that provides a unique format in which clues play a part in game-winning, namely clue-giving in a reverse manner as players must give predetermined clues in hopes that opponents will not guess an answer.
BRIEF SUMMARY OF THE INVENTIONA method for playing a game that includes selecting an answer word by a first player. The first player displays both a clue word and a non-clue word to opponents. One or more other players who view the displayed clue word and non-clue word guess at least one word. A round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.
Disclosed is a method for playing a game that includes selecting an answer word by a first player. The first player then displays both a clue word and a non-clue word. The non-clue word can be displayed either before or after the clue word. One or more other players who view the displayed clue word and non-clue word guess at least one word. A round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed. The inclusion of the non-clue words increases the complexity of guessing the answer word. For example, the non-clue words can be selected by the first player to create clues for a word that is different from, but common to, the answer word.
Referring to the drawings by reference numbers,
The game set 10 may also have a plurality of clue panels 18, a marker 20 and a wipe-off cloth 22. The panels 18, marker 20 and wipe-off cloth 22 allow a player to display a clue word 16 provided by a card 12 and a non-clue word 24 that either that player creates, or which could also be printed on the card as a hint word.
A game can be played wherein a first player selects a card 12 from a stack of cards. The selected card 12 includes an answer word 14 and a plurality of clue words 16. The first player then writes one of the clue words 16 and a non-clue word onto a panel 18 and inserts the panel 18 into the stand 26. By way of example, the answer word may be “pinball” and the first player may use the given clue “bumper” and then add a non-clue word such as “buggy”. The other players must then attempt to guess the answer word. To assist the first player's writing of non-clue word, the cards 12 could include pre-printed suggested non-clue words (not shown) beside each clue word on the card. The inclusion of the non-clue word increases the complexity of the game because the other players do not know which word is the clue. The game rules may allow the first player to add “&”, “a”, “of” or “the” between the clue word and non-clue word.
The first player may continue to write clue words and non-clue words onto panels 18 and insert the panels 18 into the stand 26 for display. The first player could offer the clues to the other players in any order, and does not need to follow the clue order 16 on the card.
Clue and non-clue words can be displayed until the last panel is inserted into the stand. By way of example, a round may include the display of 5 panels. It is advantageous for the first player to write the clue and non-clue words on the panels as quick as possible to reduce the amount of time that the other players have to guess the answer. When the last panel is displayed, the timer 28 is activated and the other players have a certain time interval to guess the answer. A round ends when a player guesses the answer word, or none of the other players provide the answer before the expiration of the timer 28. The first player can be awarded at least one point for each panel that is displayed that does not result in a guessed answer.
While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art. For example, although panels are described, the game set may include an electronic device that allows players to enter clue and non-clue words that are then displayed by the device.
Claims
1. A method for playing a game, comprising:
- selecting an answer word by a first player;
- displaying a clue word and a non-clue word by the first player;
- guessing at least one word by one or more other players who view the displayed clue word and non-clue word; and,
- ending a round after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.
2. The method of claim 1, wherein the first player wins the round if the other players do not guess the answer word after the display of one or more clue words and non-clue words.
3. The method of claim 1, wherein the guessing of words is performed in a time interval set by a timer after the display of a last set of clue and non-clue words.
4. The method of claim 1, wherein the answer word and a plurality of clues words are provided by a card and the first player adds at least one non-clue word for the displaying of the clue words and non-clue words.
5. The method of claim 2, wherein the first player is given one or more points for each display of a clue word and a non-clue word that does not result in the guessing of the answer word.
6. The method of claim 1, wherein the first player loses the round if another player guesses the answer word.
7. The method of claim 1, wherein the clue word and non-clue word are displayed by writing the clue and non-clue words onto a panel.
8. The method of claim 1, wherein the clue word and non-clue word are displayed by an electronic display.
9. A method for playing a game, comprising:
- selecting a card that has an answer word and a plurality of clue words by a first player;
- writing a clue word provided by the card and a non-clue word onto a panel;
- guessing at least one word by one or more other players who view the displayed clue word and non-clue word; and,
- ending a round after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.
10. The method of claim 9, wherein the first player wins the round if the other players do not guess the answer word after the display of one or more clue words and non-clue words.
11. The method of claim 9, wherein the guessing of words is performed in a time interval set by a timer after the display of a last set of clue and non-clue words.
12. The method of claim 10, wherein the first player is given one or more points for each display of a clue word and a non-clue word that does not result in the guessing of the answer word.
13. The method of claim 9, wherein the first player loses the round if another player guesses the answer word.
14. The method of claim 2, wherein a second player is given one or more points for guessing a correct answer word after a first player has displayed at least one clue word and a non-clue word to said second player.
15. The method of claim 1, wherein the card is displayed on a card stand that provides visual cues to the first player regarding which clues have been utilized.
16. The card stand of claim 15 wherein said visual cues are pivotably attached tabs that can be manipulated by player one.
Type: Application
Filed: Sep 2, 2009
Publication Date: Mar 4, 2010
Applicant:
Inventors: Ian Osborne (Gardena, CA), Victory Ludwig (Torrance, CA)
Application Number: 12/552,967
International Classification: A63F 9/00 (20060101);