Stack and avoid game
This invention, stack and avoid game, presents a method of playing a tag game with stackable figures, a projectile and three or more players. The method of playing this tag game requires at least three players; the suggested number being two teams composed of two members each. One team tries to tag all members of the other team before all the stackable figures are stacked up. The opposing team tries to stack up the stackable figures before all team members are tagged out. If at least one member of the tagged team finishes stacking up the stackable figures while avoiding being tagged, s/he will be able to bring back tagged team members back in the game. If the tagger's team has achieved tagging everyone before all stackable figures are stacked-up, the teams will change roles. Using three players will exclude the capacity of players bringing back tagged team members.
Not Applicable
FEDERALLY SPONSORED RESEARCHNot Applicable
SEQUENCE LISTING OR PROGRAMNot Applicable
BACKGROUND OF THE INVENTION1. Field of Invention
This invention generally relates to games involving throwing a projectile, particularly to target games involving throwing a ball and tagging opposing team members.
2. Prior Art
Target game, very old in introduction, has been changing and evolving over time due to creative minds. The target game, U.S. Pat. No. 4,017,076, makes use of a plastic ball that is partially covered with velcro strip to be tossed from one player to the other to be caught by the fabric target glove or dish shaped mitt. While the throw and catch game, U.S. Pat. No. 4,718,677, contains a projectile covered with a velcro material, the projectile is caught by the knees or elbows receivers. The mentioned inventions objective is for one player to throw a projectile covered with bonding material for another player to receive the projectile by a glove or knee and elbow receivers partially covered with bonding material.
Of particular interests to our invention are body ball tag game and projectile and target game apparatus. Body ball tag game, U.S. Pat No. 4,986,548, involves a projectile with velcro pad to be thrown at a person wearing a front and back uniform with velcro hook target. Projectile and target game apparatus, U.S. Pat No. 5,082,291, involves at least one projectile and one cap. All of the inventions mentioned above are developed with the intention for all ages. These games develop some sort of coordination between eye and hand, arms, legs and/or upper body. The reason the two inventions, U.S. Pat. No. 4,986,548 and U.S. Pat. No. 5,082,291, particularly grasp our attention is because the games can be played with opposing teams, where one throws a projectile with the intention of tagging the opponent who tries to avoid being hit. Even if the above mentioned inventions grasp our attention, there is no mention of a tag game with stackable figure. In addition there is no mention of ways of bringing back tagged team mates, while playing these games. Our invention, stack and avoid game, is a game that involves stacking up stackable figures while trying to avoiding being tagged by a projectile. When four or more people are playing stack and avoid game, if at least one team member accomplishes stacking up all the plugs while avoiding being tagged, all the team members that were tagged out can get back in the game. As you read further, it will become obvious that this invention differs' from target games known to the art.
3. Objects and Advantages
The stack and avoid game is designed to be played with stackable figures and a projectile; though there is no restrain on the number of stackable figures used, the suggested number for the stackable figures is at least six. The stack and avoid game can be played by three people; with one person in the middle as the tagged and the other two people as the taggers. But it is suggested that there be two sets of teams with each team comprised of at least two members; doing that will make the game more exciting by enabling the incorporation of the capacity to bring back tagged out team mates. The tagged team's members will try to stack up all the stackable figures before the opposing team members' tag everyone out If at least one team member of the tagged team accomplishes stacking up all the stackable figures while avoiding being tagged, all his/her team mates that were tagged out will get back in the game. The opposing team members will throw the projectile with the intention of trying to tag all members of the tagged team before they finish stacking up the stackable figures. When the tagger's team has tagged everyone out before all the stackable figures are stacked up, they will change rolls with the tagged team. The primary objective of the game is to stack up all the stackable figures before all team members are tagged out by the opposing team.
Accordingly, objects and advantages of our invention incorporate the intention:
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- (a) to have stackable figures that can be used by all ages.
- (b) to have projectile apparatus that can be used by all ages.
- (c) to allow eye, upper body and/or lower body coordination.
- (d) to provide a stack and avoid game in which the tagged team's members try to stack up all the stackable figures while avoiding the projectile thrown by the other team members.
- (e) to provide a stack and avoid game in which the tagger team's members will try to tag out all the tagged team members, before they finish stacking up the stackable figures.
- (f) to create a game that has a way of bringing back tagged out team mates.
- (g) to create a game that could be played in a limited & unlimited space; unlimited being a much bigger or wider space than the imaginary rectangular space that would be set while playing in a limited space.
Further, it is an objective of the present invention to provide a challenging game that requires constant collaboration of team members. These and other objects of the invention will become obvious upon reading the following specifications.
SUMMARYA stack and avoid game played with a projectile and stackable figures; where one team's members try to tag all members of the other team, before they finish stacking up the stackable figures.
In the drawing, closely related figures have the same number but different alphabet.
- 20 ball
- 22 plug
- 24 one of the taggers on
FIG. 1 - 26 the other tagger on
FIG. 1 - 28 one of the tagged team member on
FIG. 1 - 30 the other tagged team member on
FIG. 1 - 32 Boundary mark
- 34 one of the taggers on
FIG. 2 - 36 the other tagger on
FIG. 2 - 38 one of the tagged team member on
FIG. 2 - 40 the other tagged team member on
FIG. 2 - 42 the base of the plug
- 44 top part of the plug
- 46 the downward curving part of the plug
- 48 length of the boundary mark maker
- 50 width of the boundary mark maker
To play the game the preferred gears needed are shown on
The foam ball 20 is made up of a foam material and its diameter is approximately two point five inches (2.5″.) The factors required are for the ball 20 to be thrown to a reasonable distance and soft enough to avoid injuries. There are other materials and shapes that might be used to make the projectile 20 besides the suggested foam ball. The plug 22 is made from plastic. As shown on
The main concept of the game is for the tagged team members to stack up all the plugs 22 before all their team mates get tagged out; doing that will give their tagged out team members another chance at getting back in the game. When the opposing team members tag all the tagged team members before they finish stacking up the plugs, the teams will change roles. There are two possible ways of playing this game.
One way of playing the game is in a limited space with a foam ball 20 and plugs 22. As seen on
Another way of playing the game is in an unlimited space with a foam ball 20 and plugs 22; unlimited space being a much bigger or wider space than the imaginary rectangular space that would be set while playing the limited space version of the game. As seen on
To make the game a bit more challenging while trying to determine which team gets to be tagged first it is recommended that the plugs 22 be stacked up at the designated location. Once the plugs 22 are stacked up, the team chosen to go first by the players will get four chances to break the stacked up plugs 22 from about eight feet. The team members can attempt to break the stacked up plugs by tossing or rolling the ball 20. If the team who get's the first four chances fails to break the stacked up plugs 22, the other team will also get four chances to break the plugs 22.. The teams will switch turns until one team breaks the stacked up plugs 22. The team who breaks the stacked up plugs 22 gets to decide if they want to be the tagged or the tagger. This way of starting off the game is suggested in both limited and unlimited ways of playing the game. At the same time, there are other methods that are feasible to substitute the way of picking roles for the teams at the beginning of the game.
The distances and descriptions above are means of illustration not means of limitations. Although the materials and designs mentioned above are recommended, other modifications to materials and designs of the stackable figures, projectile, and boundary maker are feasible without departing from the spirit and scope of the invention.
Claims
1. A stack and avoid game for creating ways of bringing back tagged out team mates or earning another tag chance comprising: a projectile that can be thrown back and forth for tagging and coordinating; at least two stackable figures that can be stacked up; and at least two sets of teams where one team is the tagger and the other team is the tagged.
2. The tag game defined in claim 1, in which the two teams in total add up to at least three players, with two players as the taggers who will be using the projectile, and the other player as the tagged who will try to stack up all the stackable figures before being tagged.
3. The tag game defined in claim 2, wherein the taggers coordinate by throwing the projectile back and forth to tag all the tagged team members before all the stackable figures are stacked up by the tagged team.
4. The game defined in claim 1, in which the stackable figures are easily stackable, without one getting stuck strongly into another.
5. The tag game defined in claim 2, wherein the tagged team tries to stack up all the stackable figures to bring back tagged out team mates or to get another chance of being tagged.
6. The tag game defined in claim 5, in which if all the stackable figures are not stacked up when all the tagged teams are tagged, the teams will change rolls; the tagged become the taggers and the taggers become the tagged; if there is only one person being tagged the tagger who is set to be tagged next will be the tagged and the tagged person will become a tagger.
7. The tag game defined in claim 1, in which the game can be played in a limited and unlimited space; unlimited being a much bigger or wider space than the imaginary or marked limited space that would be set while playing the limited space version of the game.
8. The tag game defined in claim 7, wherein imaginary or marked boundary is used to set a designated area when playing the limited version of the game requires the tagged team members to be inside the space between the tagger's team members.
9. The tag game defined in claim 7, in which imaginary or marked boundary can be used to set a designated area when playing the limited version of the game in a limited space requires the tagger's team members to be limited outside the imaginary or marked space when throwing the projectile to tag the tagged team's members.
10. The tag game defined in claim 7, in which the unlimited version of the game allows the tagged to wonder off without being limited to stay inside the space between the taggers, and the taggers to move without limitations as long as they are not holding the projectile.
11. The tag game defined in claim 10, wherein a tagger holding the projectile is not allowed to move from his/her spot until that person throws the projectile attempting to pass to a team member or tag a tagged team member.
12. The tag game defined in claim 1, in which when all the stackable figures are stacked up the tagged out team mates are brought back in the game; if there is only one person being tagged and all the stackable figures are stacked up the person gets another chance at being tagged again.
Type: Application
Filed: Mar 19, 2009
Publication Date: Sep 23, 2010
Inventors: Tewabtch Belete (San Francisco, CA), Marechet Belete (San Francisco, CA)
Application Number: 12/383,029