Apparatus and Systems for Adding Effects to Video Game Play
Apparatus and systems for adding effects to video game play where players swing or move a controller as part of the video game to simulate a bat, racquet, club or an implement striking an object displayed as part of the video game. The sound effect produced comes from a sliding member contacting a strike surface as part of the physical surroundings of the bat, racquet, club or implement attached to the apparatus or system to enhance the gaming experience.
1. Field of the Invention
The invention relates to apparatus and systems for adding realistic effects to playing video games, and more particularly, apparatus and systems for adding realistic sound to video games where players swing a controller to simulate striking an object displayed as part of the game.
2. Description of the Related Art
Video games have become increasingly realistic in order to attract new players and keep the games interesting for veteran game players. Some interactive video games allow the player to swing a controller held in the player's hand to simulate movement of a club or racquet and to simulate striking an object as part of the gaming experience.
The conventional video games do not duplicate realistic sound effects as part of the game playing experience. For example, the crack of a baseball bat or the hitting of a tennis ball cannot be prerecorded for later playback without losing some element of realism.
A need exists for apparatus and systems that produce realistic sound effects for video game players that are properly synchronized. A need exists for apparatus and systems that produce realistic effects and the effect is spatially correct such that the sound emanates from the club, racquet or other device being swung by the player. A need also exists wherein the sound effect substantially coincides with the presumed point of contact between the club, racquet or other device and the object displayed in the video game. Further, a need exists for apparatus and systems where the sound is repeatedly and dependably reproduced during play.
SUMMARY OF THE INVENTIONApparatus and systems for producing realistic effects for video games where players swing a controller as part of the video game to simulate swinging a bat, racquet, club or any implement to simulate a strike of an object displayed as part of the video game. The embodiments of the invention include sound that comes from the participant's physical surroundings from a ball or sliding member contacting a surface as part of the game playing experience to enhance the gaming experience and making the video game more realistic.
Embodiments of the invention are for use with video games that include use of a replica club or implement by the video game player. The term replica club or implement includes objects formed to visually appear the same as a real club or implement that would be used for the actual activity. The replica sports club includes, but is not limited to, a replica tennis racquet, racquetball racquet, baseball bat, gold club, ping pong paddle and a squash racquet, all of which are within the scope of the present invention.
Embodiments of the invention include implements used with playing video games of all types and themes, and are not limited to replica clubs and the like commonly used for sports activities. In embodiments of the invention, the inventive apparatus and system can by constructed so the sound effect occurs at substantially the position where the implement is to strike the object displayed as part of the video game.
Further advantages and embodiments of the invention will be apparent to persons skilled in the art from the drawings and description set forth herein.
Reference is made to the figures in which elements of the illustrated embodiments of the invention are given numerical designations so as to enable one skilled in the art to make and use the invention. It is understood that the following description is exemplary of embodiments of the invention and it is apparent to skilled persons that modifications are possible without departing from the inventive concepts herein described.
One embodiment of the inventive apparatus 10 is shown in
As shown in
The adapter 16 is attached to the connector assemblage 14 and the controller 18 is secured to the adapter 16 as shown in
The swing of the apparatus 10 from the initial position shown in
In embodiments of the invention, the implement 46 is a replica tennis racquet 12 and the object is an image of a tennis ball. In other embodiments, the implement is a replica baseball bat 22 and the object is an image of a baseball. In further embodiments, the implement 46 is a replica golf club 20 and the object is an image of a golf ball. The invention includes all other implements and objects that can be used in video games produced where the player grips a hand held controller as part of the video game experience.
While the invention has been described with regards to particular embodiments, it is recognized that additional variations of the invention may be devised and utilized without departing from the inventive concepts described herein.
Claims
1. An apparatus for video gaming comprising:
- a housing having a strike surface and a magnet, the strike surface and the magnet separated by a channel;
- a sliding member located within the channel, the sliding member being moveable within the channel between the magnet and the strike surface, the sliding member comprised of a material magnetically attracted to the magnet;
- the housing adapted to be secured to an implement adjacent the strike surface, the implement being adapted to be swung by an individual when secured to the housing; and
- the housing adapted to be secured to a controller such that when the housing is secured to the controller and the controller is swung from a first position to a second position, the sliding member moves in the channel from the magnet to contact the strike surface to produce sound of the sliding member contacting the strike surface at substantially the second position.
2. The apparatus of claim 1 where the sliding member is substantially spherical.
3. The apparatus of claim 1 where the sliding member is of a ferromagnetic material.
4. The apparatus of claim 1 where the sliding member moves between the magnet and the strike surface by centrifugal force.
5. The apparatus of claim 1 where the second position substantially coincides with the simulated striking of an object displayed on a screen as part of a video game.
6. The apparatus of claim 1 where the implement is a replica tennis racquet.
7. The apparatus of claim 1 where the implement is a replica baseball bat.
8. The apparatus of claim 1 where the implement is a replica golf club.
9. The apparatus of claim 5 where the object displayed on the screen is an image of a tennis ball.
10. The apparatus of claim 5 where the object displayed on the screen is an image of a baseball.
11. The apparatus of claim 5 where a golf ball is the object displayed on the screen represents a golf ball.
12. A system for sound effects for video game play, comprising:
- an enclosure having a strike surface and a magnet;
- a sliding member being moveable between the magnet and the strike surface within the enclosure, the sliding member comprised of a material magnetically attracted to the magnet;
- the enclosure adapted to be secured to an implement adjacent the striking surface; and
- the enclosure adapted to be secured to a hand held video game controller such that the enclosure and controller combination can be moved in a swinging motion from a first position to a second position such that the sliding member moves from the magnet to contact the strike surface to produce sound of the sliding member contacting the strike surface at approximately the second position.
13. The system of claim 12 where the sliding member is substantially spherical.
14. The system of claim 12 where the sliding member includes ferromagnetic material.
15. The system of claim 12 where the sliding member moves between the magnet and the strike surface by centrifugal force.
16. The system of claim 12 where the second position approximately coincides with the simulated striking of an object as part of a video game.
17. The system of claim 16 where the implement is a replica sports racquet.
18. The system of claim 17 where the object is an image of a ball.
Type: Application
Filed: Oct 7, 2009
Publication Date: Apr 7, 2011
Inventor: Kenny Mar (Rosemead, CA)
Application Number: 12/574,883
International Classification: A63F 9/24 (20060101);