Apparatus and method for creating and using documents in a distributed computing network
An authoring application for allowing users to create, control and distribute electronic content including a canvas interface for constructing a project of the electronic content from a plurality of resource files, the canvas interface having: a canvas area for constructing screen elements of the selected resource files to create screens; a path area for illustrating a relationship among the screens of the project; and a properties area for adjusting characteristics of the selected screen elements, a reader interface for allowing the users to view the project, the reader interface being accessible from the canvas interface and a resource interface for managing groups, membership in groups, and user accounts, said groups and user accounts having varying levels of control over the project.
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This application is a continuation of U.S. patent application Ser. No. 11/120,928, filed May 3, 2005, which claims the benefit of U.S. Provisional Patent Application No. 60/567,491, filed May 3, 2004, which are incorporated herein by reference.
BACKGROUND OF THE INVENTION1. Field of the Invention
The subject disclosure relates to systems and methods for creating, maintaining and distributing electronic documents in a distributed computing network.
2. Background of the Related Art
Historically, authoring and modifying websites has been an expensive and labor intensive task that required significant technical knowledge. With that knowledge, it was not difficult to modify a screen element in a website, for example to edit or replace text or switch one image with another. However, any architectural changes to a web screen, such as changing the design of its table or frames, or adding new multimedia components such as video or audio, required significant effort. As a result, most websites remained essentially unchanged for months or even years after creation.
The nature of web authoring helped define the world wide web as historically encyclopedic in nature, a massive compendium of virtual information that, placed online, was far more static than dynamic. While an email connotes a very transient and short-lived piece of information, a website suggests information that is much more monolithic and unchanging.
Many web authoring applications and tools have been developed to make web authoring easier and more accessible to the technically unsophisticated. Some web hosts advertise that anyone can create a website in minutes, using their online tools. This web authoring simplicity is achieved through the use of prefigured templates that are the electronic equivalent of painting by numbers and limit the web author's options.
The challenge is to break the dichotomy that web authors must either: master a demanding technological learning curve and work in HTML code or through complex and time-consuming applications that generate such code; or create basic and constricted websites that have already been partially designed and constructed for them.
SUMMARY OF THE INVENTIONThere is a need for non-technical web users to move beyond the limitations of online templates, to construct original complex, multimedia web screens, and to hyperlink those screens in whatever pattern the users choose without technical knowledge. Beyond simply giving greater creative power to non-technical web authors, this need relates to shifting use of the web and the emergence of different user expectations for that experience. Rather than going online to find information, web users are increasingly seeking to join virtual communities of common interest and to function as contributors, not simply consumers of prepackaged information. Weblogs and discussion boards allow participants who are not technologically savvy to contribute and to evoke responses from select digital communities. Collaborative websites, called wild websites, allow a collection of authors to add, modify, and delete content that is in a constant state of flux and evolution. There are websites whose sole purpose is to show the relationships and interconnections between account holders, or to foster such interconnections.
The web is moving toward a democratization of who has voice and a presence online. The nature of web authorship is changing. Web authorship is not simply focused on the creation of comparatively static websites, but increasingly on creating and sharing sophisticated, multimedia information within a virtual community. That information may take the form and structure of a website, in that it contains disparate screen elements arranged in hyperlinked web screens. However, it is not intended to stand indefinitely alone but rather to be transient, shared, revised, responded to, and discarded as part of a multimedia conversation within a digital community.
Consequently there is a need to make it possible for non-technical web authors to collect and manage resource files for constructing web screens without having to use file transfer protocol or image manipulation applications, and to construct and hyperlink completely original multimedia web screens without technical knowledge. There is a need to make it possible to publish such documents immediately with individual web addresses and just as easily and readily remove them from online view. Consequently, web authors need to be able to generate an unlimited number of individual web addresses to publish whatever documents they choose, possibly using different web addresses as different entry points for different audiences. In addition to putting documents online with individual web address, there is a need to transfer documents within a defined digital community of account holders that are not accessible to the general public through a web addresses but internally transferred within the community. The creating and sharing of documents back and forth among virtual community members may suffice for some definitions of digital community, but others will require the more immediate responses and communication afforded by discussion threads. Rather than having a discussion thread be an isolated, separate entity from the web documents that are created and shared to spawn the discussion, non-technical web authors should be able to insert a discussion into any web screen as easily as dragging in an image, so that a discussion thread exists along with the multimedia prompt or prompts that are meant to evoke the discussion.
There is also a need for non-technical web authors to be able to create and manage, not simply to join, online communities and to be able to share both resources and hyperlinked web screens with community members, as well as to present any hyperlinked web screens online with independent web addresses, or URLs, for a more expansive audience of potential community members. It is an object of the subject technology to make the creation and management of such communities accessible to non-technical users. Such fostering of digital communities, developing user accounts and diverse communal groupings, may include a hierarchy of users and differentiated sets of permissions for different community members.
There is a need to respond to the changes taking place in the nature of web authorship, as the web becomes increasingly a collection of digital communities of sharers, problem solvers, teachers and learners, planners, advocates, and activists—all contributors as opposed to passive visitors. Such digital communities may evolve as the counterpart to existing communities of common interest: teachers, professors, and their classes, business planning teams, artists' cooperatives, political action groups, and the like. The communities may also evolve entirely online and have no real-world counterpart. Critical to their existence is the fluid and facile creation and sharing of digital information.
It is an object of the subject technology to allow transformation of design and content across generations of users through manipulating copies or clones. In different guises, the authoring application both writes and reads projects. The initial authors of projects can share their projects with other account holders and specify if the projects are shared with a read-only permission, which means the projects can only be opened and viewed in the reader mode and not modified, or the projects can be shared with permission to modify, which means that the projects can be opened in the application's authoring and editing component. With permission to modify, users with whom the projects are shared may modify the projects in any way, but not, however, save over the original, rather users save their own versions. This first revision, renaming, and saving of projects is essentially one generation of change. The user who creates this second version of a project can likewise share the second version further with or without the permission to modify his version with another user, a second generation of modifications, and so forth through an indefinite succession of generations of change.
It is an object of the subject technology to allow transformation of design and content across generations of users. In different guises, the authoring application both writes and reads projects. The initial authors of projectscan publish their projects in a form as static and unalterable as most HTML screens, however, they may have the option of establishing a degree of dynamism for subsequent viewers. In a preferred embodiment, authors of projects can pass on to users anywhere from 0% to 100% on a sliding scale of the capability to change project design and content.
It is an object of the subject technology to allow the original authors of projects to lock or leave unlocked individual screen elements (or groups of elements) in any given screen that they create, or to lock or leave unlocked entire screens or collections of screens.
It is another object of the subject technology to allow project authors to copy and modify the original project to some pre-established degree without changing the original, either for local use or for broader distribution. The option exists as well for the next generation of users to lock additional elements that were left unlocked for them or that they have added to the project and subsequently to pass on these redefined privileges and limitations to a following generation of users. The establishing and passing on of such privileges and the controlled evolution of projects could move through any number of generations of users.
In this initial description of the transformation of projects across generations of users, the project in each subsequent generation carries a previously established set of permissions with some elements locked and some modifiable; however, the spawned project exists independently as a complete copy of content and design from the previous generation. If the previous version of the project, from which the next generation was copied, is modified or deleted, the copy continues to exist independently. The dependence across generations does not exist beyond the inherited set of permissions.
In a different embodiment of the transformation of projects across generations of users, subsequent projects might not be separate and independent copies but rather modified references back to the original parent project. Users could make changes and additions to the original project and save those changes as their own version without changing the original parent files. However, they would not produce a separate, independent copy of the original. One consequence of this use of references is that changing a locked element in the parent project could cascades that change down through the succession of offspring projects. Each generation would have the power to trigger such a cascading change for elements that it locked. The generations of users who evolved a project could be empowered to view a list of all of the references associated with the project and track its evolution. In one example of the transformation across generations of users, a publishing company creates a digital 7th grade math curriculum, which it sells to the central office of a school district. The company locks a limited amount of information about the origin and authors of the curriculum. The central office administrators add additional examples and content based on the needs of their particular teachers and students. They move material out of the curriculum that they do not cover in the 7th grade and place it in the digital curricula of other grades. As the first generation of change, the central office administrators lock certain elements deemed pedagogically crucial. They add materials based on their in-service initiatives. The electronic curriculum is then passed on to teachers. Teachers have a degree of flexibility in terms of changing examples, adding links to personal materials and resources. The teachers then might lock most additional elements and pass the curriculum on to students, the third generation of users, granting students the ability to answer questions in the material, link to their own notes or other relevant materials that they have found, and/or possibly to use a reader-based highlighting tool to mark up and annotate their readings in their copies or references of the digital text. All these non-technical users need to be working in the same accessible authoring application. Given that capability, it is possible for any preceding generation of users to review changes taking place further along the progression of transformations. The option may exist to cascade changes in locked elements and screens down through the generations of users.
In another embodiment of the transformation of projects across generations of users, all allowable changes are limited to the parent project itself. Part of that project is locked and unalterable. As users change the alterable section, the change is directly to the original document. No record is kept of the generations of changes. This embodiment is similar to but more powerful than a wiki website, where multiple authors constantly change content within the constraints of templates. What would be modified is not simply text entries but intricate, multimedia hyperlinked screens. Such an environment for the evolution of information would spark complex debate about what should be locked and unalterable and what remains in the hands of subsequent generations of users.
It is possible to combine features from each of these different embodiments of the transformation of projects across generations of users in additional embodiments. They are all designed to promote the rich exchange and evolution of information in digital communities.
It is an object of the subject technology to foster community. In its simplest version, community grows from empowering a broader segment of people to have an authoring presence without technical knowledge or the impediment of a steep software learning curve.
It is an object of the subject technology to provide an authoring application that has the ability to group, or link, any of the elements in a given screen, or throughout a project, so that the group can be moved, have some property such as color changed, copied, pasted or otherwise modified as a single entity is preferred. It is likewise an object of the subject technology to provide an authoring application that has the ability to group, or link, any of the screens, or attachments within a project, so that the group can be moved, copied and pasted, or otherwise modified as a single entity is preferred. It is still another object of the subject technology to provide an authoring application that is small enough to reside on clients with storage constraints such as cell phones.
One aspect of the subject technology is directed to an authoring application for allowing users to create, control and distribute electronic content including a canvas interface for constructing the electronic content from a plurality of documents, the canvas interface having: a canvas area for viewing a selected document; a path area for creating, modifying, and illustrating the hyperlinks among screens and attachments within a document; and a properties area for adjusting characteristics of the selected document, a reader interface for allowing the users to view the electronic content, the reader interface being accessible from the canvas interface and a resource interface for sharing documents internally within a digital community without publishing them with a web address and for creating and managing groups and membership in the groups, said groups and members having varying permissions and levels of control over the electronic content.
One aspect of the subject technology is directed to a method for creating and using documents for distribution in an academic network, the method including the steps of constructing a plurality of projects in a canvas interface, the projects having a plurality of electronic pages each composed of multimedia elements selected from a resource interface, setting aesthetic properties for the plurality of web screens in a properties area linking any desired electronic page within a project to another electronic page or resource file by using a path area. In an Internet application, web screens do not have to be linked to at least one other screen, i.e., a project could be a single screen. Further, all projects are not assigned monikers.
So that those having ordinary skill in the art to which the disclosed system appertains will more readily understand how to make and use the same, reference may be had to the following drawings.
The present invention overcomes many of the prior art problems associated with creating, sharing and distributing electronic content over distributed computing networks. The advantages, and other features of the system disclosed herein, will become more readily apparent to those having ordinary skill in the art from the following detailed description of certain preferred embodiments taken in conjunction with the drawings which set forth representative embodiments of the present invention and wherein like reference numerals identify similar structural elements.
Referring now to the
The environment 100 includes one or more servers 102 which communicate with a distributed computing network 104 via communication channels, whether wired or wireless, as is well known to those of ordinary skill in the pertinent art. In a preferred embodiment, the distributed computing network 104 is the Internet. In another preferred embodiment, the distributed computing network 104 is a local area network within the entity. For simplicity, only one server 102 is shown. A plurality of clients 106 is also connected to the distributed computing network 104 to allow a multitude of users to utilize the subject methodology.
The server 102 hosts multiple sites and houses multiple databases necessary for the proper operation of the methods and systems in accordance with the subject technology. The server 102 is any of a number of servers known to those skilled in the art that are intended to be operably connected to a network so as to operably link to the plurality of clients 106 via the distributed computing network 104. For example, the server 102 typically includes a central processing unit or cpu including one or more microprocessors such as those manufactured by Intel or AMD and memory operatively connected to the cpu. The memory can be any combination of random access memory (RAM), a storage medium such as a magnetic hard disk drive(s) and the like.
The memory of the server 102 may be used for storing an operating system, databases, software applications for execution on the cpu, and the like. In a preferred embodiment, the memory includes a bandwidth friendly and browser independent animation technology such as FLASH® available from Macromedia Inc. of San Francisco, Calif. Further, the memory includes an uploader applet for facilitating use of various files that may or may not be the same file type. The memory of the server 102 also typically controls booting and storing the operating system, as well as other applications or systems that are to be executed on the server 102 such as paging and swapping between the hard disk and the RAM. Software, code or software applications generally refer to computer instructions which, when executed on the cpu, cause interactions with operating parameters, sequence data/parameters, database entries, network connection parameters/data, variables, constants, software libraries, and/or any other elements needed for the proper execution of the instructions, within an execution environment in the memory of the server 102. Those of ordinary skill will recognize that the software applications and various processes discussed herein are merely exemplary of the functionality performed by the disclosed technology and thus such processes and/or their equivalents may be implemented in commercial embodiments in various combinations and quantities without materially affecting the operation of the disclosed technology.
The server 102 also includes other mechanisms and structures for performing I/O operations such as disk drives (not shown) and a modem for communicating with the distributed computing network 104. It is envisioned that the server 102 can utilize multiple servers in cooperation to facilitate greater performance and stability of the subject invention by distributing memory and processing as is well known. U.S. Pat. No. 5,953,012 to Venghte et al. describes a method and system for connecting to, browsing and accessing computer network resources and is herein incorporated by reference in its entirety. Similarly, U.S. Pat. No. 5,708,780 to Levergood et al. describes an Internet server which controls and monitors access to network servers and is also herein incorporated by reference in its entirety.
Referring still to
The environment 100 also includes a plurality of input/output devices or clients 106 such as desktop computers with printers, laptop computers, personal digital assistants, cellular telephones and the like. The clients 106 communicate with the distributed computing network 104 to allow users to access information on the server 102. For simplicity, only three clients 106 are shown. In the exemplary illustration shown, server 102 may be located almost anywhere. Similarly, clients 106 are also capable of being interconnected over great distances and/or directly to server 102 as would be known to those of ordinary skill in the art.
The clients 106 have displays as would be appreciated by those of ordinary skill in the pertinent art. The display may be any of a number of devices known to those skilled in the art for displaying images responsive to signals. Such devices include but are not limited to cathode ray tubes (CRT), liquid crystal displays (LCDS), plasma screens and the like. Although a simplified diagram is illustrated in
The clients 106 are also preferably equipped with an input device(s) as is known to those skilled in the art which can be used to provide input signals for control of applications programs and other programs such as the operating system being executed on the clients 106. In illustrative embodiments, the input device preferably comprises a switch, a slide, a mouse, a track ball, a glide point or a joystick, a microphone or other such device (e.g., a keyboard having an integrally mounted glide point or mouse) by which a user such as a consumer can input control signals and other commands. Although the use of a keyboard and mouse as an input device for the server 102 and clients 106 is not described further herein, it is within the scope of the present invention for the input device to comprise any of a number of input means known to those skilled in the art, wherein the control signals or commands for implementing and interacting with the environment 100 and the applications program embodying such methodology can be implemented in the form of commands from an input device.
The clients 106 typically include a central processing unit including one or more micro-processors such as those manufactured by Intel or AMD, random access memory (RAM), mechanisms and structures for performing I/O operations (not shown), a storage medium such as a magnetic hard disk drive(s), a device for reading from and/or writing to removable computer readable media and an operating system for execution on the central processing unit. According to one embodiment, the memory of the clients 106 is for purposes of booting and storing the operating system, other applications or systems that are to be executed on the computer, paging and swapping between the hard disk and the RAM and the like. In one embodiment, the application programs reside on the memory for performing the functions in accordance with the subject disclosure. In another embodiment, the memory simply has a browser for accessing an application hosted within the distributed computing network 104. The clients 106 can also utilize a removable computer readable medium such as a CD or DVD type of media that is inserted therein for reading and/or writing to the removable computer readable media. As would be appreciated by one or ordinary skill in the pertinent art, a schematic diagram of a client 106 would indeed be functionally equivalent to a schematic diagram of a server 102.
It is also envisioned that a clients 106 provide administrative access to the environment 100 whereas clients 106 are associated with the entity and users although it will be recognized by those of ordinary skill in the art that the hardware of the clients 106 would often be interchangeable. A plurality of users can share the same client 106, although probably not conveniently at the same time, and cookie technology can be utilized to facilitate access to the environment 100 and, thereby, systems and methods conducted in accordance with the subject disclosure.
Typically, a user utilizes the subject technology via a personal computer client 106 but a cell phone, personal digital assistant and like devices now known and later developed are equally as usable. At such client 106, the user is presented with a plurality of screens or views. Each screen may have one or more tools for allowing the user to accomplish various tasks as described below. The following description uses the term view and interface interchangeably as would be appreciated by those of ordinary skill in the pertinent art.
Canvas ViewReferring to
Users construct web screens by dragging resource files 152 represented as icons in list form in the resources 114 into the canvas 110 and reconfiguring and transforming the resource files 152. For example, the user can drag an image by its icon from the resources area 114 into the canvas 110. The image then appears in the canvas 110. Dragging an image into the canvas 110 both opens the image in the canvas 110 and selects the image, so that the image is the active element in the canvas 110. As such, the image can be dragged to any location and positioned within the canvas 110. When an image is so selected, resizing handles 144 in the form of white squares appear at each of the respective corners. The image can be resized by dragging any one of the four resizing handles 144. The canvas 110 represents a smaller version of the whole browser screen, so what the user constructs in the canvas 110 will be expanded later in the reader view to fill the screen.
Referring to
The tint tool 164 gives an image a particular cast of color. The user may, for example, use the tint tool 164 to create a sepia tone effect for an image. The user accesses the color chooser through the color chooser icon 165 and selects a color to tint the selected image. In effect, the user is putting a form of colored scrim in front of the image and then modifying the transparency of that color plane. After selecting the desired color, the user affects this modification by entering a number from 1-100 in the number input box of the tint tool 164. As an alternative means of establishing the degree of the tinting, the user can click on the small triangle on the right-hand side of the tint tool 164 and thereby open a slider. Dragging the slider up or down increases or decreases the degree of tinting as well.
The visibility tool 168 allows the user to modify the opacity of the image and thereby to allow what is behind the image to show through to a desired degree. In the same manner as for the tint tool 164 and the border tool 166, the visibility tool 168 offer the user both a number input box and a slider to establish the degree of transparency/opacity.
Referring to
Referring again to
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The user begins a new project with a new screen open and ready for construction in the canvas 110 (
Referring to both
In a preferred embodiment, the process of creating a link involves connecting any screen element to serve as the button that triggers the link to the selected node, such as one of the nodes 160, that represents the destination screen in the path 112. To be able to make such a link, the path 112 must contain at least two nodes. One represents the current screen that is open in the canvas 110, and the other represents the destination for the link. To create such a link, the user selects the desired screen element in the canvas 110. Then from the linking tool icon 163, the user begins dragging in the direction of the path 112 and the destination node. Immediately upon beginning the dragging motion from over the linking tool icon 163, an arrow appears on the canvas view 108, such that the arrow's tail is anchored in the screen element that is the selected link, and the head of the arrow originates at the linking tool icon 163 and moves with the dragging motion toward the path 112. The user drags the head of the arrow down into the path 112 and over the node of the destination screen. Visually the user sees an arrow from the selected screen element in the canvas 110 to the selected node in the path 112. The node that has been contacted will change color to indicate that a connection has been made, at which time the user drops the head of the arrow. The bold linking arrow that has shown the direct connection between the selected screen element in the canvas 110 and the destination node disappears, and a small arrow automatically is drawn from the node in the path 112 representing the screen that is currently open in the canvas 110 to the node in the path 112 representing the destination screen of the link.
In addition to dragging resources, supported by such applications as FLASH®, in the canvas 110 and making them part of a project screen, the user can drag any resource file type directly into the path 112 and link to the resource using the linking tool 163. In reader view, when a visitor clicks on a linked button to activate the link, the file will open in a new browser window, or if that is not possible because of the file type, the file will download to the user to be opened in the appropriate application on the user's computer. The ability to drag any file type into the path 112 and link thereto enables users to share file types not normally associated with web construction, such as word processing, spreadsheet, and database files. It is an advantage to the user to be able to share these file types directly and not to have to convert them into web screen/Flash-compatible resources. Resources with these file types are referred to within the application as foreign files.
After such a link is created between a screen element and a node, the link can be deleted in three ways. It can be deleted by selecting the arrow in the path 112 that joins the two involved nodes and then using the delete key on the user's computer to delete the arrow. The arrow disappears, and the link is erased. The link can also be deleted by deleting the screen element in the canvas 110 that is the triggering half of the link. Deleting the screen element from the canvas 110 deletes the link as well as the arrow depicting the link in the path 112. The link can also be deleted by deleting the node representing the destination screen in the path 112, which likewise deletes the link and the arrow in the path 112. The user can change the destination of a link and have the chosen screen element in the canvas 110 open a different screen or download a different resource file by dragging the arrowhead of any link from one node to another node in the path 112. The arrowhead will affix itself to the new node and thereby change the link.
Referring still to
Another tool that initiates links is the email tool 161. The user selects a screen element in the canvas 110, for example the image of a button or a block of text, and then clicks on the icon of the email tool 161. That action opens a text input box, into which the user can write or paste an email address. The text input box can then either be cancelled or the email address can be submitted to create the link. Initiating such a link through the email tool 161 triggers the automatic drawing of a new node in the path 112 that represents the email address and the drawing of an arrow in the path 112 from the node representing the screen open in the canvas 110 to the new node representing the external web screen.
The new project button 124 in properties 116 initiates a new project. If a screen in another project is currently under construction, the user gets a prompt to save changes before closing. Then the canvas 110 opens with a new blank screen ready to have resources dragged into it and modified, and the path 112 contains the single new node that represents the new screen open in the canvas 110. Properties 116 contains a save project button 126 that allows users to save changes in the project currently under construction for later retrieval.
Referring back to
The “add a placeholder” button 136 of the canvas 110 drops a placeholder 140 into the canvas 110. The placeholder 140 is a white, partially transparent rectangle that serves as a multipurpose screen element. Placeholders can be moved and resized in the canvas 110 in the same manner as images. When a placeholder is selected, the selection brings up the same tools in properties 116 as an image and can in the same manner as an image have borders added and modified in thickness and color and have tint, transparency, rotational orientation, and z-depth modified.
In the canvas 110, a placeholder can function in the following ways:
(a) as a colored shape, e.g., as a design element in the screen;
(b) in the design process, the placeholder can be used to mark the position of an image. An image icon from resources 114 can be dragged over a placeholder and released, which will open the image in the space that the placeholder occupied and replace the placeholder; and
(c) clicking inside placeholder 140 makes the text icon 142 visible, clicking on the text icon 142 replaces the text icon with a cursor in the upper left hand corner of the placeholder, enabling the user to type text directly into the placeholder, paste text in after copying it from an external source. Also dragging the icon of the text resource 150 into the placeholder 140 will paste its text into the placeholder. If the text requires more space than the placeholder provides, a scrollbar is added to placeholder.
When the placeholder 140 contains text, the user can select either placeholder 140 itself by clicking on its border or select part of or all of the text contained therein by dragging the cursor across the text. Selecting placeholder 140 brings up the tools in properties 116 for placeholders, which are the same as for images. Among other modifications, the user can drop the visibility number of placeholder 140 to zero using the visibility tool 168, which makes placeholder 140 disappear and the text appear alone above whatever was behind placeholder 140. In this manner, a user can place text over an image or other background graphic. Rolling the cursor over the text in placeholder 140 when the placeholder 140 is invisible will bring up a red border delineating the outline and position of placeholder 140 and signal that the user is engaging placeholder 140. Clicking on the red border selects placeholder 140 and opens appropriate tools in properties 116, making it possible for the user to make the placeholder visible again and to modify placeholder 140 otherwise. While selected in this manner, placeholder 140, although only visible through the outline of an outer border, can be moved by dragging and/or resized using the resizing handles 144. Moving placeholder 140 moves the text that is there within as well, and resizing the placeholder resizes the area filled by the text and reconfigures the text to conform to that area. If changing the size of placeholder 140 makes the area too small to accommodate the text, a scrollbar will appear on the right edge of placeholder 140, making it possible to scroll through the text.
Referring now to
The display text window 180 shows the user the first three or four words of the text selected to be modified. The bold tool 184 makes normal text bold or reverses the modification and makes bold text normal. The italic tool 185 makes normal text italic or reverses the modification and make italic text normal. The font size tool 186 increases or decreases font size. The user writes a font size directly into the tool's number entry box to change its sizes, or the user clicks on the black triangle on the right side of the font size tool 186, thereby opening a slider, and increasing or decreasing the font size by sliding the slider up or down. The user aligns a block of selected text using the left justify tool 181, the center justify tool 182, or the right justify tool 183. The color chooser icon 187 opens the color chooser and allows the user to modify the color of selected text. Placeholders 124 have one additional function that is related to text. It is possible to select a placeholder 124 in the canvas and click on the discussion button in properties and thereby make the placeholder into a discussion thread, which continues to be a moveable and resizable screen element within the screen under construction. Conventional discussion threads appear in their own separate windows and not as a flexible screen element available to non-technical web authors. One advantage of being able to add discussion threads to web screens under construction is that it is possible to place a discussion thread next to the multimedia prompt that is designed to foster or inform the discussion. In one embodiment of the program, such a discussion thread could be left open for any web visitor who comes to it through its particular web address to post in it. In another embodiment, the web author could access the names of account holders from an alternative view of resources and link their names to the discussion thread, thereby defining the permission to post in the thread. The canvas view 108 allows the web author to create hyperlinked multimedia web screens which contain discussion threads within them as modifiable screen elements and, using the publish tool, immediately give one or more of those screens its own web address, allowing viewers access to the projects online and the ability to post in the discussions. In essence, the canvas view 108 alone empowers web authors to create one form of virtual community of sharers. In this instance the sharing is through putting documents online with open discussions, or discussions limited to selections from a list of account holders. Additional community-building capabilities exist through the canvas view 108 through the sharing of resource files and projects.
Referring again to
The paste button 132 enables the user to paste the copied nodes into the path 112, duplicating them in their original project, or the user can close the current project, open another project, and paste the selected nodes into the path 112. Copying, pasting, and linking nodes from different projects into a single project is the equivalent of copying parts of or all of multiple websites and combining the selections into a single website. It is also possible to copy and paste a single node. The show all button 158 best fits the set of nodes inside the path 112. The publish tool 128 allows the user to make any selected note accessible online with a unique web address. Clicking on the icon for the publish tool 128 opens a text input box, in which the user writes or pastes a segment of a web address. When the user closes the text input box, the selected screen that the node represents is accessible online. Reached through its new web address, the screen appears in full-screen reader view with all links active. It is possible to give any screen or any number of screens in a project a web address. The same project can have different online entry points.
Referring to
As presented in the canvas view 108, resources 114 contain the resources selection bar 148. Each of the letters in the resources selection bar 148, M, S, F, and G, stands for a different set of resources, each visible in a different configuration of resources 114. The individual letters in resources selection bar 148 stand for My resources, Shared with me, my Folders, and Groups and Users. In the canvas view 108, the user can access any one of the four sets of resource information using the resources selection bar 148, but only one set at a time. Moving from the canvas view 108 to the resources view 200 opens all four sets of resources in four panels side-by-side. At the bottom of the canvas view 108 there are three buttons: the canvas view button 122, the resources view button 120, and the calendar view button 118. As depicted in
Referring to
My resources 114 is the user's master list of the projects that he created, and the resource files that he uploaded or pasted to save. The contents of my resources 114 is filterable by type. The show me window 214 drops down a list of the following filters: all; projects; images; movies; sounds; pasted text; websites; TR extras; and foreign files. Selecting any one of the filter option in the show me window 214 list filters the list by that type.
Referring still to
In the my folders 228, the user can create his own filing system and personalized storage architecture. Clicking on the insert folder button 222 drops an empty folder into the my folders 228. The user can name folders, nest folders in folders, and set up a storage system for the individual ordering of resources and projects. My folders 228 is initially empty. The user adds folders and drags any projects and resources from my resources 114 into my folders 228. Dragging the project icons and resource icons from my resources 114 into my folders 228 creates a reference, an alias, so that the project and resource files appear in both lists without the files being duplicated. While creating a project in the canvas view 108, the user can access resources from my folders 228. Rather than seeking out resources spread out by type in my resources 114, the user has the option of storing all the diverse resources needed for a single project, regardless of type, in a single folder or hierarchy of folders in the my folders window 228.
Referencing
Resource files and projects which have been shared with the user by other group members appear in the “shared with me” window 226. In the canvas view 108 (
Referencing
“User” has been used as a generic term for anyone using the application. The application, however, has different tiers of users based on different roles and sets of permissions. When individuals become account holders, the individuals are designated as either site administrators, managers, or basic users. Site administrators can create and modify accounts, access and modify all information in the database, and establish privileges for managers and basic users. Managers are users who can approve the creation of new accounts for basic users and create and manage groups of basic users. In an educational implementation of the application, managers could be teachers and students could be basic users. Basic users have access to the four different views, the canvas, resources, calendar, and reader views and whatever other privileges the site administrators have approved for them.
When a manager logs on to the application and opens his resource view, he sees the new group button 208 in properties 116, and he can utilize the new group button 208 to create new groups. Basic users do not see the button 208 when they log on, because they do not have the permission to create groups. When a user logs on to the online environment of the application, the configuration of the application that he sees is determined by the type of user he is and by any other individual modifications that have been made to his permissions.
To create a new group, the manager clicks on the new group button 208. A new icon for a group appears in groups and users 230. The new icon has the name “new group,” which the manager can change. There are thee ways to add members to the new group. First, the manager can drag and drop the icons of members from his other groups onto the new group icon 232. The icons and names of the new members will appear under the new group's icon, as well as in the original groups from which they were drawn. This method for forming groups allows for the rapid creating, deleting, and recreating of a succession of diverse groups in complex planning processes. The method is ideal for addressing a staircase of sequential group problem solving tasks that require the recombining of different types of expertise.
In a second method of adding new members, the manager can send prospective members to a membership application screen (
Referring to
In another method for adding new members, the manager can bypass the membership application screen 260, go directly to the members list, and fill in the information for each applicant himself. As new members are added to the group, their names and member icons 234 are added to the information in groups and users 147. At any time, the manager can open the members list 270 for any group that he has created by selecting the group icon 232 in groups and users 230 and clicking on the members list button 208 in properties 116. The manager can then edit the information of members, as well as add and/or delete members. As new members are added to a group, their names appear in groups and users 230 next to member icons 234. Selecting the group icon 232 in groups and users 230 opens a group profile, which is project that the manager who created the group chose to put on line. The profile may explain the goals of the group, it's rules and regulations, prerequisites for application, or other salient information that the manager wishes to share with members. In like manner, double clicking on a member icon 234 opens an optional member's profile, which may contain a photograph and introductory information about the group member. The profiles allow new members to learn more about the groups they have joined and their fellow group members.
Referring to
Referring to
In addition to the single resources pane 114 and properties 116, the calendar view 400 contains the calendar 402 and the calendar viewer 404 as other major components. The calendar view 400 supports the distribution and return of resources and projects through calendar entries and is a tool for chronological planning and group management.
At the top of the calendar 402 is the month back arrow 406. Each time the month back arrow 406 is clicked, the calendar 402 changes to show the previous month. The month forward arrow 412 does the opposite, showing the next month in the calendar 402 for each time selected. The month drop down window 408 allows the user to open a list of all twelve months and jump to any month in the year, which the calendar 402 will then present. The year drop down window 410 allows the user to open a list of years and to shift the calendar 402 to another year. The user can click on the number of any date in the calendar 402 and have entries and attachments for that day appear in the calendar viewer 404. The calendar 402 and the calendar viewer 404 allow the user to get calendar entries and attachments from every group to which the user belongs. When the calendar view 400 first opens, the calendar 402 has the current day, month, and year selected by default. As a result, the calendar viewer 404 shows the entries and attachments from all of the user's groups for that day. The group filter window 414 drops down to present the user with a list of the groups in which he is a member and allows the user to select a group and filter the information in the calendar viewer 404 to include calendar entries and attachments from only that group. Calendar viewer 404 shows a hypothetical example from a school with the group being a class. Log 426 represents the teacher's (i.e., manager's) initial text entry for the given day. Beneath the log 426 there is assignment 428, which contains a second text entry 424, as well as the attachment 432, which is a video file that was attached to the assignment. As is the case for any resource or project shared with a group through the calendar viewer 404, the student (i.e., basic user) can double click on the attachment in the calendar viewer 404 and open the attachment. The website resource in the example will open the website in another browser window.
The student also has the option of dragging the attachment 432 by its icon, or any other resource or project so attached, into my resources 114 or my folders 228. The assignment 428 contains a text entry 424. This capability is shown in
Assignment 428 is an example of a moniker. Log 426 is another example of a moniker. Monikers can be text entries, attachments, or a combination of both. A moniker is a name given to a particular type of information shared through the calendar viewer 404. The purpose of monikers is to make information shared in the calendar view 400 filterable by type. The moniker filter window 416 drops down a list of monikers, and the user can select one or all of the monikers for filtering the contents of the calendar. When the user selects one moniker, only that type of information will be shown in the calendar viewer 404. Using the school example again, a student could use the filters for the calendar viewer 404 to see all of the assignments or all of the handouts for the month of April.
When a manager creates a group, he acquires the permission to make calendar entries for that group. If the manager opens the calendar viewer 404 for a particular day and for a particular group that he created, he can make a calendar entry for that date and group. The manager can immediately begin writing a log entry in a text entry box that appears in the calendar viewer 404. The attach a moniker button 422 in properties 116 lets the manager who created the group add monikers to the calendar viewer 404 beneath the log, assignment 427 for example. Attach a moniker button 422 in properties 116 drops down a window of moniker names, from which the manager can choose. After adding a moniker, the manager who crated the group can drag any resource or project from my resources 114 or my folders 228 and attach the file to the moniker. This capability is shown in
In one embodiment, there are six different user types, or permission sets. Three are related to user accounts (e.g., system administrator, manager, and basic user) and three related to group membership (e.g., creator, moderator, and member). Only managers can create groups. When a manager creates a group, as its creator, he receives the permission for making calendar entries for that group. As the creator of a group, the manager assumes specific permissions, such as making calendar entries, and controlling access to the members list. The second group related designation is moderator. The creator of a group and give someone else the permission to make calendar entries, i.e., a moderator. A group member can modify the calendar. Finally there are group members, who in fact could come from any of the user account groups. A system administrator could be just a member of a group. An account holders permission set grants different permissions in different settings in the virtual community.
Reader ViewReferring to
Referring to
Referring to
After uploading, the user can click on the refresh button 218 (
Referring to
The process of accessing data from within the application window 615 is handled by three basic entities: the custom-built in-out object 610, which is a component of our SWF 615; the file server's base operating system's data handling script layer 620; and the data storage layer 630. In one implementation, the data handling script 620 is PHP on Unix/Linux, and the data storage is MySQL. A function of the in-out object 610 is to be a centralized object in the main application SWF 615 where all data coming into and out of the main application SWF 615 can be handled.
The in-out object 610 is an object of which various requests can be made of other entities in the main application SWF 615, and is ready to handle such requests 705. In a preferred embodiment, the FLASH® environment has built in methods for sending and receiving 730 data from external scripts. When a user wants to add a resource file to his project or collection of resources in the application 615, the uploader 650 is launched. This is done by hitting an element or icon (not shown) on the canvas interface 101 as represented by the arrow 640. Once the uploader 650 is opened, users can drag local files 660 from the client computer 106 into the uploader 650 to initiate the upload, represented by the arrow 665. The uploader then does any optional conversions and/or checks (as in remote storage limitations), then sends the files and information to the data handling scripts 620 (a process represented by arrow 670). The data handling scripts 620 process the files and information. As a result, the files are stored as remote files 680 on the file server 102, a process represented by the arrow 675, and pertinent information is also stored about the uploaded files in the data storage layer 630, as described by arrow 635. In a preferred embodiment, the main application SWF 615 and the uploader 650 are separate entities.
Referring to
At step 730, upon completion of the external script, the data is received. At step 735, the data is parsed and decrypted. The process 700 then sends the parsed and decrypted data to the appropriate data handler according to the command initially issued at step 740. Upon completion of the received data handling, the process 700 proceed to step 745 and the in-out object 610 (
login
get details of a set of resources
get details of the contents of a project
get details of the contents of a project element
save a set of objects
delete a set of objects
get details of memberships/users of a group.
Referring to
In the academic example, the central office of a school district generates curriculum for teachers. The central office administrators, the project authors, lock certain elements deemed crucial. Teachers, as the first generation of users, have a degree of flexibility in terms of changing examples, adding links to personal materials, and the like. The teachers then might lock additional elements and pass the curriculum on to students, the second generation of users, granting students the ability to answer reading questions in the material, link to their own notes of other relevant materials that they have found, and/or possibly to use a reader-based highlighting tool to mark up and annotate their readings.
In one embodiment, the application is a swf. file that travels with each of its projects as a writer and/or reader. Preferably, the output is a single xml file. The xml file contains information on how the writer should appear to the viewer in its configuration as a reader. Essentially, the writer and the reader are the same application but the creator modifies how the intended viewer experiences the writer-as-reader.
It is envisioned that the application may be offered on a website sponsored by a company, primarily to lease to individual account holders. In another embodiment, the application is hosted by an institution for institutional users to install on institutional websites, which includes institution specific administrative utility in terms of installation and account management as would be known to those of ordinary skill in the pertinent art.
While web authoring for non-technical users may be a prerequisite for many if not most virtual communities, it is envisioned that digital communities can exist in which web authoring plays little of no role. Such communities may be based on the existence of large databases of existing documents, such as an archive, and that sharing among members involves the selecting and disseminating of packets of such documents, not their creation. In such a case, the resources view 200, which manages resources, creates account holders, groups, and group membership, could alone generate and manage virtual communities. Another type of virtual community in which web authoring may not play a role and which could be managed by the resources view 200 alone involves community members creating documents, such as video or audio files, which they wish to share without connecting to web screens. Again in this example, the resources view 200 would suffice to create and manage such a digital community without the need for access to the canvas view 108.
While the invention has been described with respect to preferred embodiments, those skilled in the art will readily appreciate that various changes and/or modifications can be made to the invention without departing from the spirit or scope of the invention as defined by the appended claims.
Claims
1. A client for authoring an application for allowing users to create, control and distribute electronic content, the client communicating with a distributed computing network, the client comprising:
- a memory storing an instruction set and data representing the electronic content; and
- a processor for running the instruction set, the processor in communication with the memory and the distributed computing network, the processor programmed to display a resources view on a display of the client, the resources view comprising a resources panel, a shared panel, a folders panel, and a groups and users panel; drag and drop a first resource icon representing a first resource file from the resources panel to the folders panel to create a first folders resource icon displayed in the folders panel; drag and drop a second resource icon representing a second resource file from the shared panel to the folders panel to create a second folders resource icon displayed in the folders panel; display in the groups and users panel one or more groups, and one or more individual members of each group; and drag and drop a selected folders resource icon selected from the first folders resource icon and the second folders resource icon displayed in the folders panel to the groups and users panel to share the selected resource file represented by the selected folders resource icon with a recipient in the groups and users panel.
2. A client as in claim 1, wherein the processor is further programmed to drag and drop a third resource icon representing a third resource file from the resources panel to the groups and users panel to share the third resource file with the recipient in the groups and users panel.
3. A client as in claim 1, wherein the recipient in the groups and users panel is one of the groups or one of the individual members.
4. A client as in claim 1, wherein the processor is further programmed to drag and drop a shared resource icon representing a shared resource file from the shared panel to the folders panel to create a third folders resource icon displayed in the folders panel.
5. A client as in claim 1, wherein the processor is further programmed to drag and drop a shared resource icon representing a shared resource file from the shared panel to the resources panel to create a third resource icon representing a third resource file displayed in the resources panel.
6. A client for authoring an application for allowing users to create, control and distribute electronic content, the client communicating with a distributed computing network, the client comprising:
- a memory storing an instruction set and data representing the electronic content; and
- a processor for running the instruction set, the processor in communication with the memory and the distributed computing network, the processor programmed to display a resources view on a display of the client, the resources view comprising a resources panel, a shared panel, a folders panel, and a groups and users panel; drag and drop a first project icon representing a first project from the resources panel to the folders panel to create a first folders project icon displayed in the folders panel; drag and drop a second project icon representing a second project from the shared panel to the folders panel to create a second folders project icon displayed in the folders panel; display in the groups and users panel one or more groups, and one or more individual members of each group; and drag and drop a selected project folders icon selected from the first folders project icon and the second folders project icon displayed in the folders panel to the groups and users panel to share the selected project represented by the selected folders project icon with a recipient in the groups and users panel.
7. A client as in claim 6, wherein the processor is further programmed to drag and drop a third project icon representing a third project from the resources panel to the groups and users panel to share the third project with the recipient in the groups and users panel.
8. A client as in claim 6, wherein the recipient in the groups and users panel is one of the groups or one of the individual members.
9. A client as in claim 6, wherein the processor is further programmed to drag and drop a shared project icon representing a shared project from the shared panel to the folders panel to create a third folders project icon displayed in the folders panel.
10. A client as in claim 6, wherein the processor is further programmed to drag and drop a shared project icon representing a shared project from the shared panel to the resources panel to create a third project icon representing a third project displayed in the resources panel.
Type: Application
Filed: Dec 7, 2010
Publication Date: Apr 7, 2011
Applicant:
Inventors: Ronald E. Gwiazda (West Roxbury, MA), Spencer S. Sanchez (Weymouth, MA), Jonah Goldstein (Bringhton, MA)
Application Number: 12/928,213
International Classification: G06F 3/048 (20060101);