Code Letter System and Method
A system and method using codes or symbols for solving word, numbers or trivia puzzles or game in which a correct answer or portion of an answer to one part of the puzzle provides the player with the correct answer or portion of the correct answer for the remaining unanswered portions of the puzzle.
This application claims the benefit of U.S. Provisional Application Ser. No. 60/727,426, filed Oct. 17, 2005.
FIELD OF THE INVENTIONThe present invention relates to a word, number or trivia game, puzzle, system or method, and in particular a system or method in which by answering a portion or portions of a game, puzzle, or system, the player learns other answers or portions of other answers throughout the puzzle based on common codes or symbols located throughout the puzzle.
BACKGROUND OF THE INVENTIONGames, puzzles, systems and methods have existed for many years in which a player is provided a grid or layout, in many cases including blank boxes or spaces. These puzzles are often found in newspapers, computer and traditional games, books, and on the Internet. Along with the grid or layout, the game provides numerous clues or questions to assist the player in filling in the blank boxes or spaces in the grid. As the player determines the correct answer to each clues or question, the correct answer to other clues may become more evident. Such games are known for example as crossword puzzles, Jumbles, or Sudoku puzzles.
As an example, a crossword puzzle may contain a two-dimensional layout in a newspaper with a number of empty boxes, many having a number associated with that box. The crossword puzzle also contains a number of questions or clues. The question or clue will have a number corresponding to the number on one of the boxes in the grid. Depending on whether the clue is from the “across” or “down” list of clues, the answer to the clue can be entered into the empty boxes.
In this example, a down answer may intersect an across answer, such that when the down answer is correctly entered, one of the letters for the across answer will be known. The player may then have an easier time determining the answer to the across clue. The player continues to determine the answers to the clues until all of the boxes in the puzzle have been correctly entered.
Although these types of puzzles or games inherently become easier as the clues are correctly determined and the grid is completed, there exists a need for a puzzle of this type in which additional boxes throughout the puzzle may be filled in with the correct number or letter based on correctly answering the clue.
SUMMARY OF THE INVENTIONThe present invention allows for codes or symbols to be placed in various boxes or spaces throughout a puzzle layout or grid. These codes represent an answer, such as a letter, number or word. Once the player knows the correct letter or number answer for one particular code or symbol, all of the letter or number answers for the rest of the similar codes or symbols throughout the grid will be known and can be entered into the grid.
For a crossword puzzle, some of the boxes in the crossword puzzle may contain a symbol, for example a small circle, in the lower right corner of the box (of course, any symbol or representation can be used in any part of the box or space). Once the player provides a correct answer that includes a letter for the box that contains the symbol, in this case a small circle, the player will know the letter that belongs in each box that contains that small circle. After answering a number of questions and obtaining the answer for some or all of the codes or symbols, the player can then place the correct letter in each box that corresponds to the similar code or symbol. The same process could be used for trivia games, number games and Sudoku puzzles.
Further, these various types of games or even a number of the same games, can be combined using the same codes or symbols for the different games in a crossover fashion. For example, if in a correct answer to a crossword puzzle, the small circle code represents the letter “L,” that same code may be used in an answer to a Jumble-type puzzle (or to another crossword puzzle). There is no limit to how many of these different types of games (or number of same games) can be combined with the same codes or symbols.
Also, some of the puzzles may be linked or overlapped, and use the same codes or symbols throughout the linked puzzles. The codes or symbols can be anything that differentiates the codes from each other, for example, shapes, letters, numbers, or colors.
The present invention relates to codes or symbols placed in various boxes or spaces throughout a puzzle layout or grid which represent letters or numbers as part of an answer to a question or problem. Once the correct answer is known, the player will know the letter or number that corresponds to that code or symbol. Then, all of the blank boxes or spaces that correspond to that code or symbol can be filled in with the same letter or number, making the puzzle easier to solve.
In other words, the present invention relates to using codes or symbols in a system by which certain letters, numbers or answers can be filled into the empty boxes or spaces on the grid or layout of a puzzle or game. The code or symbol will correspond to or represent an indication such as a letter or number as part of the answer. That letter or number placed in the box or space having that code or symbol can then be filled in throughout the puzzle or game at all of the boxes with similar codes or symbols to facilitate the completion of the puzzle or game by the player.
The boxes 26 that contain a small square symbol 22 in
These codes 14 apply only to the grid 12 of the puzzle 10 shown in
Once a player fills in a portion of a puzzle or game 10, such as a single answer 30, and they feel confident that their answer 30 is correct, then they can fill in certain letters 28 throughout the rest of the puzzle or game 10 that contain the same code or symbol 14.
In
There is no limit to the number of codes or symbols 14 used in a puzzle or game 10. In most cases, the more symbols 14 used, the easier the puzzle 10 will be to solve. Anything can be used to represent a code or symbol 14; for example, different shapes, colored boxes, numbers (to represent letters), letters (to represent numbers); anything that allows the player to differentiate one symbol 14 from the next.
The code or symbol 14 can also be used to link boxes 26 in puzzles and word games other than grid-type crossword puzzles 10. In
In
The codes or symbols 14 can also be used to link multiple games or puzzles 60. In
Once a correct answer 66 to one of the trivia puzzle 62 questions 68 is known, and therefore any letters corresponding to the particular codes or symbols 14 in that answer 66 are known, those letters can be entered into the remaining corresponding boxes 26 in both the crossword-type puzzle 62 and the trivia-type puzzle 64. In
There is no limit to the number or types of games or puzzles 62, 64 that can be connected using the same codes or symbols 14. In
Although the embodiments disclosed so far relate to historically print versions of these puzzles or games, each of these systems can be incorporated into computer games, cell phone games, video slot machines, scratch-off tickets, and the like. For example, if a player attempts to solve a puzzle in an electronic or computer game (not shown), the result, whether correct or incorrect, may be used to populate the remaining boxes in the puzzle that correspond to the similar code or symbol. In an alternative embodiment, the player may not know which boxes correspond to which codes or symbols, such that when an answer is provided on the computer screen, or cell phone display, other boxes are automatically populated with the same letter or number.
Although codes and symbols 14, such as shapes, icons, colors, etc., have been used in the present invention, there is an unlimited number of ways in which answer boxes can be “coded.” In
In yet another embodiment, disclosed in the puzzle 10 shown in
Further, the game or system using the codes or symbols 14 can be incorporated or placed over existing puzzles 110, such as crossword-type or trivia-type puzzles, generating a new game-play experience.
The code or symbol system of the present invention also works with number games such as Sudoku puzzles.
In the Sudoku example set forth in
Thus, while the invention has been described herein with relation to certain embodiments and applications, those with skill in this art will recognize changes, modifications, alterations and the like which still come within the spirit of the inventive concept, and such are intended to be included within the scope of the invention as expressed in the following claims.
Claims
1. A puzzle comprising a grid, said grid containing a plurality of boxes, wherein each box must be filled in with a correct indication to complete the puzzle, wherein in order to fill in a portion of the puzzle a player must answer a question, said puzzle containing a first group of at least two boxes in the plurality of boxes that each contain a first symbol, said first symbol represents a first indication, such that upon determining the value of the first indication for one box of the first group of at least two boxes, the player can enter the same first indication into each of the remaining boxes from the first group of at least two boxes that contain said first symbol.
2. The puzzle of claim 1, further comprising a second group of at least two boxes containing a second symbol different than the first symbol from the first group of at least two boxes, and within the plurality of boxes, said second symbol represents a second indication different from said first indication, such that upon determining the value of the second indication for one box of the second group of at least two boxes, the player can enter the same second indication into each of the remaining boxes from the second group of at least two boxes that contain said second symbol.
3. The puzzle of claim 1, wherein the plurality of boxes are set forth in an array having at least one column.
4. The puzzle of claim 1, wherein the plurality of boxes are set forth in an array having at least one row.
5. The puzzle of claim 1, wherein the puzzle is completed by entering words into at least one of the plurality of boxes.
6. The puzzle of claim 1, wherein the puzzle is completed by entering numbers into at least one of the plurality of boxes.
7. The puzzle of claim 1, wherein the indication is a letter.
8. The puzzle of claim 1, wherein the indication is a number.
9. The puzzle of claim 1, wherein the first symbol is a shape.
10. The puzzle of claim 1, wherein the first symbol is at least one dot.
11. The puzzle of claim 1, wherein the first symbol is distinguishable by a color.
Type: Application
Filed: Dec 17, 2010
Publication Date: Jul 21, 2011
Inventor: David L. Hoyt (Venice, CA)
Application Number: 12/972,109
International Classification: A63F 3/00 (20060101);