DISC THROWING TARGET STRATEGY GAME
A disc throwing game with multiple scoring components includes four flexible poles with point values associated with each different longitudinal segment of the poles. Each set of two poles is placed into or supported vertically on the ground at opposite ends of a playing field, and an inverted cup is placed on top of each pole. The teams stand at opposite ends of the field, behind their set of poles. The offensive team throws a disc, attempting to strike the defensive team's pole(s), knocking the cup(s) from the poles. The offensive team scores points by striking the defending team's pole(s) or cup(s), but only if the defending team does not catch the disc or the falling cup(s) before they strike the ground. The defending team thus attempts to catch a deflected disc or falling cup(s) to prevent the offensive team from scoring.
This application is based on a prior copending provisional application Ser. No. 61/303,495, filed on Feb. 11, 2010, the benefit of the filing date of which is hereby claimed under 35 U.S.C. §119(e).
BACKGROUNDPlastic aerodynamic projectiles, which are intended to be thrown by a person, such as the FRISBEE™ flying disc manufactured and sold by Wham-O, Inc., are favorite toys for people of all ages. Since these devices are lightweight, portable, and low in cost, they are frequently taken to the beach, picnics or other occasions where two or more people spread apart from each other, throw the projectile, and try to catch it. Using a flying projectile is thus an alternative to playing catch with a ball. Since the flight path of an aerodynamic flying projectile is more variable and harder to control than a baseball or other spherical object, there is clearly an increased element of skill in accurately throwing the aerodynamic projectile to another person or at a predefined object or location. Accordingly, it is not surprising that a number of games have been created that test a user's ability to accurately throw an aerodynamic projectile such as a flying disk accurately toward a target—whether another person, a spatial location, or an object.
One such game is described in U.S. Patent Application Publication No. 2008/0224409 (Marshall et al.). In this application, two poles are positioned vertically at each end of a playing area. The poles at each end of the field are spaced apart by a gap a little bit wider than the diameter of a flying disc that is used during the game. An object is positioned on top of each pole. The player on one team throws the flying disc toward the poles at the opposite end of the play area, trying to knock the object off the top of the pole by striking the pole. A point is awarded if the flying disc strikes a pole and knocks the object to the ground. The players at the end of the field toward which the disc is thrown try to catch an object knocked from a pole before the object strikes the ground, which prevents a point from being awarded to the team of the player who threw the flying disc. Two points are earned by a player who is able to throw the flying disc between the poles. The team that first reaches 15 points wins the game; however, to win, a team must have at least two more points than the other team. So the game can continue if both teams accumulate 15 points but do not lead by two points, until one of the teams draws ahead by two points.
While the game described above provides more interest and requires more skill to win than simply throwing the flying disc to another person, it still is rather simplistic and does not provide sufficient tests of the throwing and catching skills of the members of each team, as might be desirable. For example, it would be desirable to provide more than two point scoring options to such a game. It would also be desirable to provide an object that is knocked from the top of the pole along a randomized and very variable path, since an object that simply rests atop a pole will have a somewhat limited angular range for the path of the object when the pole is struck.
It would also be desirable to enable a defending team to prevent points from being awarded by catching the flying disc before it strikes the ground, rather than just preventing points from being awarded if the object is caught before it strikes the ground. It would further be desirable to award a differing number of points based on a section of the pole that is struck. The greater diversity in scoring should make a game that uses a flying projectile and poles much more interesting.
SUMMARYThe description and claims that follow define an exemplary method for enabling two teams to compete while playing a game with a thrown projectile. The method includes the steps of positioning a plurality of flexible poles at opposite ends of a playing field. Each flexible pole has a plurality of longitudinal segments with different visual markings. At least two flexible poles are spaced apart from each other at one end of the playing field, and at least two other flexible poles are spaced apart from each other at the opposite end of the playing field. One of the teams defends the flexible poles positioned at one end of the playing field, and the other team defends the flexible poles positioned at the opposite end of the field. An inverted cup is placed on a top of each of the plurality of flexible poles. Players on the two teams take turns throwing a projectile from one end of the playing field toward the flexible poles at the opposite end of the playing field in an attempt to knock the inverted cup on one or more of the flexible poles off the flexible pole, so that the inverted cup falls to the ground. The projectile is thrown to strike at least one of the flexible poles on which an inverted cup is disposed or the inverted cup. Points are awarded to a player of the team that strikes a flexible pole or inverted cup with the thrown projectile. The number of points that are awarded depends at least in part upon a specific longitudinal segment of the flexible pole that was struck with the projectile, each different longitudinal segment of a flexible pole having a different point value associated with it; whether an inverted cup was knocked off the flexible pole by the projectile that was thrown and struck the ground without being caught by a player on the team defending the flexible poles at which the projectile was thrown; and whether the projectile was caught by a player on the team defending the flexible poles at which the projectile was thrown after striking a flexible pole or an inverted cup—before the projectile strikes the ground. A winner of the game is determined at least in part based on the number of points accumulated by each team.
The method further includes the step of associating a point value for each different longitudinal segment of a flexible pole. The point value increases from a minimum for a longitudinal segment closest to the ground, to a maximum for a longitudinal segment closest to the top of the flexible pole. Each different longitudinal segment of the flexible poles can be made a different color to visually distinguish the longitudinal segments of a flexible pole from each other, enabling the specific longitudinal segment struck by the projectile that was thrown to be more readily visually determined.
If the projectile that was thrown strikes an inverted cup, but the inverted cup remains on the flexible pole, points are awarded to the team that threw the projectile, unless, after striking the inverted cup, the projectile is caught by a player on the team defending the flexible poles at which the projectile was thrown. If an inverted cup is knocked from a flexible pole and strikes the ground, the number of points awarded is increased. For example, the points awarded for the projectile striking a specific longitudinal segment of a flexible pole can be doubled.
If more than one flexible pole is struck by the projectile, points are added together for each longitudinal segment of the different flexible poles struck by the projectile to determine the total points awarded the player throwing the projectile.
The winner of the game is the team that first accumulates a predetermined number of points and also thereafter knocks an inverted cup from the top of one other flexible poles defended by the other team (without the inverted cup being caught by the team defending). If both teams have accumulated the predetermined number of points before one of the teams also knocks an inverted cup off a flexible pole that then strikes the ground, the winner of the game is the first team to knock a plurality of inverted cups from the flexible poles without the cups being caught.
Also, points are awarded for a projectile striking a flexible pole or the inverted cup, even if the projectile first strikes the ground.
In an exemplary embodiment, the projectile comprises an aerodynamic projectile that generates lift due to its cross-sectional profile.
In at least some exemplary embodiments, each inverted cup includes a plurality of inwardly extending ribs running longitudinally along its inner surface, adjacent to a closed end of the inverted cup. The plurality of ribs have inner edges with a plurality of different shaped profiles, so that when the inverted cups are knocked from the flexible poles by the projectile that is thrown, an interaction between the ribs and the top of the flexible pole causes the inverted cup to follow a random and unpredictable path, making the inverted cup more difficult for the team defending the flexible poles to catch.
The teams can mutually agree to alter the difficulty of the game. For example, a length of the playing field as measured between the plurality of flexible poles positioned at opposite ends of the playing field, or a spacing between the flexible poles at each end of the playing field can be varied. Also, the predetermined number of points that must be accumulated by a team to win the game can be increased or decreased. Or, the requirement for knocking an inverted cup from a flexible pole after accumulating the predetermined number of points that must be accumulated can be eliminated. A further change may require that either or both of the projectile and the inverted cup be caught using only one hand.
Another aspect of this novel approach is directed to a cup with internal ribs having different internal edge profiles. The internal profiles can be straight, notched, or may have a curved section that extends further radially inward. Since the varying shape of the rib that strikes the top of the flexible pole as the inverted cup is knocked off the pole can change the path of the cup in a random and unpredictable manner, the game is made more interesting, since the defending team will have a more difficult time catching the cup before it strikes the ground.
Still another aspect is directed to exemplary apparatus for playing a game as described in the method and the apparatus includes components that are generally consistent in function with the steps of the method noted above.
FURTHER EXEMPLARY DETAILSAn exemplary embodiment of a game that employs a flying projectile can be played by one or more people on each of two opposing teams. In addition to at least one flying projectile that is thrown by players on a team, the apparatus used in this exemplary embodiment of the game includes four poles. Each pole comprises segments that can be coupled together at a connector and are joined by an elastomeric material. These poles can be collapsed to facilitate storage and transport to and from a location where the game is played. In at least one embodiment, each pole has three colored sections, such as orange, yellow, and white, although other colors or visually perceptible markings such as stripes can be used in the alternative for any of the sections. Each pole is secured vertically, for example, by forcing a pointed lower end of the pole into the ground so that the top of the pole stands about 64-inches above the ground. Four cups are inverted and placed on top of poles (one cup on each pole) when the pole is at rest. The flying projectile can be a disc with an aerodynamic cross section. Examples of suitable flying projectiles include the FRISBEE™ flying disc sold by Wham-O, Inc., although other types of aerodynamic flying projectiles, such as AEROBIE™ flying rings that are commercially available from Aerobie, Inc. can also be used. To simplify the following discussion, the term “disc” is used herein instead of the more general term “aerodynamic flying projectile,” although it will be understood that the game can be played with other types of aerodynamic flying projectiles, or even a round ball, and it is not intended that the game be limited to use only a flying disc.
Each team may include one or more players; however, experience has shown that the game can best be enjoyed with two players on each team. In the game, the two sets of poles are disposed about 30 feet apart, at opposite ends of a playing field, so that the poles comprising a set are spaced about 16-inches apart. One inverted cup is placed upon the top of each vertical pole. After setting up the poles and placing the cups on the poles, each team takes turns throwing the disc at their opponent's poles. The offensive team's objective is to strike one or both of the defensive team's poles with the disc, knocking one or both of the cups from the pole(s) to the ground. Points are only awarded when the disc, cup(s) or both hit the ground. The defensive team's objective is to catch the disc and any cup(s) knocked from the pole(s), once one or both of the poles at their end of the playing field have been struck by the disc. By catching the disc and/or cup(s), the defensive team can prevent the offensive team from scoring. However, in this exemplary embodiment, no points are awarded to the defensive team for catching the disc or cup(s). In addition, the defensive team cannot block the disc from striking the pole(s), and any contact by a defensive team member with the disc before it strikes a pole or the ground (without striking a pole) will be viewed as interference, resulting in a repeated throw by the offensive team.
The colored pole sections have different point values (in regard to where the pole is struck by a thrown disc) as follows: White (bottom section)=1 Point, Gray connector (between white/yellow sections)=1 Point, Yellow (middle section)=2 Points, Gray connector (between yellow/orange sections)=2 Points, Orange (top section including the cup)=3 Points.
The disc and cup scoring is as follows. When the offensive team strikes a section of the opposing team's pole(s) with the disc, the offensive team is awarded the point value of the colored section hit—but only if the defensive team does not catch the disc before it strikes the ground after hitting the pole. If the offensive team hits both poles with the disc in one throw, the points scored on each pole are added together—but again, only if the defensive team does not catch the disc before the disc strikes the ground after hitting the pole(s). If the disc strikes a pole and the cup on the pole is knocked off, the defensive team must try to catch both the cup and the disc before both hit the ground. The offensive team is awarded double the point value of the colored section of the pole(s) that they strike if both the cup(s) and disc hit the ground without being caught by the defensive team.
A SCORING EXAMPLEThe offensive team throws the disc, and it strikes the gray connector between the white and yellow sections of a pole. The cup remains on the pole, but the defensive team does not catch the disc before the disc hits the ground. In this case, one point is awarded to the offensive team. The offensive team throws again, and the disc strikes the orange section of a pole, knocking the cup off the pole. The defensive team catches the cup, but not the disc. In this case, three points are awarded to the offensive team.
In another turn, the offensive team strikes the white sections of both poles knocking off only one cup. The defensive team catches the cup, but not the disc, and two points are awarded to the offensive team. The offensive team again throws the disc and hits a cup, which is not knocked from the pole, and the disc hits the ground without being caught by the defensive team. In this case, three points are awarded to the offensive team.
To win, a team must first earn 25 points, and must then knock at least one of the opposing team's cups to the ground. Teams cannot earn more than 25 points, but must keep playing until a team with 25 points has knocked one of the opposing team's cups to the ground (without the cup being caught before it strikes the ground).
A sudden death scenario can arise if both teams have earned 25 points without either team knocking at least one cup to the ground for a win before the other team has also earned 25 points. In that case, both cups on the defensive team's poles must be knocked to the ground for the offensive team to win. Note that when playing the sudden death scenario, the cups do not have to be knocked off the poles simultaneously, yet once the first cup hits the ground, it is left off the pole. The second cup remains on the pole until it is knocked to the ground for the win.
This application specifically incorporates by reference the disclosures and drawings of the patent application identified above as a related application.
This Summary has been provided to introduce a few concepts in a simplified form that are further described in detail below in the Description. However, this Summary is not intended to identify key or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.
Various aspects and attendant advantages of one or more exemplary embodiments and modifications thereto will become more readily appreciated as the same becomes better understood by reference to the following detailed description, when taken in conjunction with the accompanying drawings, wherein:
Exemplary embodiments are illustrated in referenced Figures of the drawings. It is intended that the embodiments and Figures disclosed herein are to be considered illustrative rather than restrictive. No limitation on the scope of the technology and of the claims that follow is to be imputed to the examples shown in the drawings and discussed herein. Further, it should be understood that any feature of one embodiment disclosed herein can be combined with one or more features of any other embodiment that is disclosed, unless otherwise indicated.
Components of the GameAn example is shown in
In this exemplary embodiment, sections 70 and 72 are about 22-inches in length and have a diameter of 0.32-inches. Section 74 is 31-inches in length and has a diameter of 0.32-inches. Sections 70, 72, and 74 are highly flexible since they have a small diameter of about 0.32-inches. Also, the material is highly flexible fiberglass. Sections 70, 72, and 74 are colored differently for visual distinction and for different point value assignment. Section 70 is an orange color, section 72 is a yellow color, and section 74 is a white color. In
Inverted cup 10 can be placed at any rotational position on top of pole 12. When disc 16 strikes pole 12, the path that cup 10 can take when knocked from the pole can be in an undetermined direction due to the variable and randomized geometry of ribs 100 interacting with the top of pole 12. The randomized positions of the notched, protruding, and straight edges of ribs 100 that interact with the top of the pole cause the inverted cup 10 to fly off pole 12 in an unpredictable fashion when the pole is struck by disc 16, as indicated in
It should be noted that there are several options that can affect the difficulty of the game. By mutual consent of the teams playing the game, any one or more of these options can be changed to vary the difficulty level. For example, the length of the playing field, as measured between the poles positioned at opposite ends of the playing field can be either increased to increase the difficulty of the game or decreased to decrease the difficulty. Also, a spacing between the poles at each end of the playing field can be either increased or decreased. Since the likelihood of striking two posts with the disc during a single throw is reduced if the posts are spread further apart, it will be apparent that increasing the spread distance will likely reduce the opportunity for this event to occur. Further, the predetermined number of points that must be accumulated by a team to win the game can either be increased or decreased, and the requirement that a cup be knocked off a post and hit the ground without being caught can be relaxed to vary the difficulty for winning a game.
Blocks 330-344 cover the condition where one of the cups is knocked off the pole, but the other cup is not. In blocks 330 and 338, the cup and the disc are caught by the defending team, so no points are awarded. In blocks 332 and 340, 2 points are awarded if the disc is caught, but the cup hits the ground. In blocks 334 and 342, 4 points are awarded if the cup is caught, but the disc hits the ground. Finally, in blocks 336 and 344, 6 points are awarded if both the cup and the disc hit the ground.
Conditions 350 shown in
Conditions 370 shown in
In
Finally, in
Although the concepts disclosed herein have been described in connection with the preferred form of practicing them and modifications thereto, those of ordinary skill in the art will understand that many other modifications can be made thereto within the scope of the claims that follow. Accordingly, it is not intended that the scope of these concepts in any way be limited by the above description, but instead be determined entirely by reference to the claims that follow.
Claims
1. A method for enabling a plurality of teams to compete while playing a game with a thrown projectile, comprising the steps of:
- (a) positioning a plurality of flexible poles at opposite ends of a playing field, wherein each flexible pole has a plurality of longitudinal segments having different visual markings, and wherein at least two flexible poles are spaced apart from each other at one end of the playing field, and at least two other flexible poles are spaced apart from each other at the opposite end of the playing field, so that at least one of the teams defends the flexible poles positioned at one end of the playing field, and at least one other team defends the flexible poles positioned at the opposite end of the field;
- (b) placing an inverted cup on a top of each of the plurality of flexible poles;
- (c) enabling players on the teams to take turns throwing a projectile from one end of the playing field toward the flexible poles at the opposite end of the playing field in an attempt to knock the inverted cup on one or more of the flexible poles off so that it falls to the ground, striking at least one of the flexible pole on which the inverted cup is disposed and the inverted cup with the projectile that was thrown;
- (d) awarding points to a player of the team that strikes a flexible pole or inverted cup with the thrown projectile, wherein the number of points that are awarded depends at least in part upon: (i) a specific longitudinal segment of the flexible pole that was struck with the projectile, each different longitudinal segment of a flexible pole having a different point value associated with it; (ii) whether an inverted cup was knocked off the flexible pole by the projectile that was thrown, so that the inverted cup struck the ground without being caught by a player on the team defending the flexible poles at which the projectile was thrown; and (iii) whether the projectile was caught by a player on the team defending the flexible poles at which the projectile was thrown, after the projectile struck a flexible pole or an inverted cup and before striking the ground; and
- (e) determining a winner of the game at least in part based on the number of points accumulated by each team.
2. The method of claim 1, further comprising the step of associating a point value with each different longitudinal segment of a flexible pole, wherein the point value increases from a minimum for a longitudinal segment closest to the ground, to a maximum for a longitudinal segment closest to the top of the flexible pole.
3. The method of claim 1, further comprising the step of coloring each different longitudinal segment of the flexible poles a different color to visually distinguish the longitudinal segments of a flexible pole from each other, enabling the specific longitudinal segment struck by the projectile that was thrown to be more readily visually determined.
4. The method of claim 1, further comprising the step of awarding points to the team that threw the projectile, for striking an inverted cup, even if the inverted cup remains on the flexible pole, unless, after striking the inverted cup, the projectile is caught by a player on the team defending the flexible poles at which the projectile was thrown.
5. The method of claim 1, wherein if an inverted cup is knocked from a flexible pole and strikes the ground, further comprising the step of increasing the number of points awarded, for striking a longitudinal segment or the inverted cup with the projectile.
6. The method of claim 5, wherein the step of increasing the number of points awarded if an inverted cup is knocked from a flexible pole and strikes the ground comprises the step of doubling the points awarded, for striking at least one of the longitudinal sections and the inverted cup with the projectile.
7. The method of claim 1, further comprising the steps of adding points for each longitudinal segment of different flexible poles struck by the projectile that was thrown, to determine the total points awarded the player throwing the projectile.
8. The method of claim 1, wherein the step of determining the winner of the game comprises the step of identifying as the winner, the team that first accumulated a predetermined number of points and also then knocked an inverted cup from the top of one of the flexible poles, without the inverted cup being caught before striking the ground.
9. The method of claim 8, wherein if both teams have accumulated the predetermined number of points before one of the teams also knocks an inverted cup off of a flexible pole that then strikes the ground without being caught, the step of determining the winner of the game further comprises the step determining that the winner of the game is the first team to knock a plurality of inverted cups from the flexible poles that then strike the ground without being caught.
10. The method of claim 1, wherein the step of awarding points further comprises the step of awarding the points even if the projectile first strikes the ground before striking the flexible pole or the inverted cup.
11. The method of claim 1, further comprising the step of using an aerodynamic projectile that generates lift due to its cross-sectional profile.
12. The method of claim 1, further comprising the step of providing a plurality of inwardly extending ribs running longitudinally along an inner surface of the inverted cups, adjacent to a closed end of the inverted cup, the plurality of ribs having inner edges with a plurality of different shape profiles, so that when the inverted cup is knocked from the flexible pole by the projectile, the inverted cup follows a random and unpredictable path, making the inverted cup more difficult for the team defending the flexible poles to catch before the inverted cup strikes the ground.
13. The method of claim 1, further comprising the step of enabling the teams by mutual agreement to alter the difficulty of the game by varying or stipulating at least one of:
- (a) a length of the playing field as measured between the plurality of flexible posts positioned at opposite ends of the playing field;
- (b) a spacing between the flexible poles at each end of the playing field;
- (c) a predetermined number of points that must be accumulated by a team to win the game;
- (d) not requiring that an inverted cup be knocked from a flexible pole after the predetermined number of points is accumulated; and
- (e) requiring that at least one of the projectile and any falling inverted cup be caught by a defending player using only one hand.
14. A cup for use in a game in which players attempt to throw a projectile at a flexible pole on which the cup is placed in an inverted orientation, so as to knock the cup from the pole, comprising:
- (a) a hollow component that tapers inwardly from an open end having a larger outer perimeter, to a closed end having a smaller outer perimeter; and
- (b) a plurality of internal, longitudinally extending ribs disposed along an internal surface of the hollow component, adjacent to the closed end, and extending radially inward from the internal surface of hollow component, inner edges of said plurality of ribs having a plurality of different configurations, wherein the plurality of different configurations of the inner edges cause the cup to follow a random path when knocked from the flexible pole, due to an unpredictable interaction of the inner edge of one or more of the plurality of ribs with the flexible pole as the cup is knocked from the flexible pole, so that it is more difficult to catch the cup before the cup strikes the ground.
15. The cup of claim 14, wherein the plurality of ribs include ribs with at least one of the following profiles along the inner edge:
- (a) a straight profile;
- (b) a notched profile in which a notch is formed in the inner edge to alter the straight profile; and
- (c) an outwardly extending profile in which a curved portion of the rib extends radially inwardly further than the straight profile.
16. The cup of claim 15, in which the notch in different ribs is disposed at different longitudinal positions along the inner edges of each of the different ribs.
17. The cup of claim 15, in which the curved portion in different ribs is disposed at different longitudinal positions along the inner edges of each of the different ribs.
18. The cup of claim 14, wherein the closed end of the hollow component is convex, so that a rounded surface is presented when the hollow component is inverted and placed on top of a pole.
19. Apparatus for a game played by a plurality of players on at least two teams, in which the players take turns throwing a projectile from opposite ends of a playing field, comprising:
- (a) a plurality of flexible posts that are configured to be supported in a generally vertical position, with at least two flexible posts positioned spaced apart from each other at one of the playing field and at least two flexible posts positioned spaced apart from each other at the opposite end of the playing field, wherein each of the flexible posts comprises a plurality of differently marked longitudinal segments, a different point value being associated with each of the longitudinally segments of the flexible posts; and
- (b) a plurality of cups, each cup having a hollow interior configured when inverted to be inserted over and supported on the top of one of the vertical flexible posts, wherein when struck by a projectile thrown by a player on one team at one end of the playing field, toward the flexible posts at the opposite end of the playing field, the cup may be knocked from the flexible posts, and wherein the points awarded to the player throwing the projectile depend upon: (i) the segment of the flexible post that is struck by the projectile; (ii) whether the cup is knocked from the flexible post and strikes the ground without being caught by a player on a team defending the flexible posts toward which the projectile is thrown; and (iii) whether after the projectile strikes a flexible pole or an inverted cup, the projectile was caught by a player on the team defending the flexible poles at which the projectile was thrown before the projectile strikes the ground.
20. The apparatus of claim 19, wherein the hollow interior of the cup includes a plurality of ribs extending radially inward and longitudinally along an inner surface of the cup, an inner edge of the plurality of ribs having differently shaped profiles so that as the cup is knocked from the top of a flexible pole, the cup travels along a random and unpredictable path, making the cup more difficult to catch before the cup strikes the ground.
21. The apparatus of claim 20, wherein the differently shaped profiles include at least one of:
- (a) a straight profile;
- (b) a notched profile in which a notch is formed in the inner edge to alter the straight profile; and
- (c) an outwardly extending profile in which a curved portion of the rib extends radially inwardly further than the straight profile.
22. The apparatus of claim 19, wherein the cup includes a convex closed end so that a curved surface of the cup overlies the top of the flexible pole on which the cup is inverted.
23. The apparatus of claim 19, wherein ends of the longitudinal segments of the flexible poles are removably affixed to each other using connectors and wherein the longitudinal segments include an elastomeric member that extends internally within the longitudinal segments and connectors and flexibly couples the longitudinal segments together when they are not affixed together at a connector to form the flexible pole, the elastomeric member enabling the longitudinal segments of a flexible pole to be positioned in generally parallel relationship, adjacent to each other, forming a compact configuration for transport and storage.
24. The apparatus of claim 19, wherein the plurality of different marked segments of each flexible pole are a different color so that a specific segment struck by the projectile can readily be visually identified.
25. The apparatus of claim 19, wherein a lower end of each flexible pole has a point to enable the lower end of the flexible pole to be forced into the ground to support the flexible pole in a generally vertical orientation.
26. The apparatus of claim 19, further comprising a plurality of bases, including one for each flexible pole, each base including an opening into which a lower end of a flexible pole can be inserted, the bases having sufficient weight to support the flexible poles in a generally vertical orientation.
27. The apparatus of claim 19, further comprising a plurality of bases, including one for each flexible pole, each base including an opening into which a lower end of a flexible pole can be inserted and being formed of an elastomeric material that conforms to an underlying surface to provide a suction coupling of the base to the underlying surface so as to support the flexible pole in a generally vertical orientation.
Type: Application
Filed: Jan 27, 2011
Publication Date: Aug 11, 2011
Applicant: Bendercup, LLC (Seattle, WA)
Inventors: Bradley J. Sliger (Seattle, WA), Ali A. Mastan (Mercer Island, WA)
Application Number: 13/014,837
International Classification: A63B 67/00 (20060101);