Gaming machine management controller for progressive game
A gaming machine management controller including at least a gaming machine, which receives a bet for a game, performs a plurality of games in a first session and a second session, and performs a payout, a bonus pool device, which accumulates a bonus pool amount from each of a plurality of games performed during the first session, and a bonus controller, which recognizes a bet amount and a payout amount of a player from each of the plurality of games, and determines a bonus pool amount to be accumulated into the bonus pool device, wherein the bonus controller controls the bonus pool device to stop accumulating the bonus pool amount in the case that a predetermined condition associated with the bonus pool device is satisfied, and starts paying out a predetermined bonus award amount every time when the player wins the game performed in the second session.
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The present invention relates to a gaming machine management controller for controlling gaming machines for use in casinos, pachisuro slot machine parlors, etc.
BACKGROUND OF THE INVENTIONSlot machines are popular gaming machines in casinos. There are many types of slot machines and some of the slot machines have a display for displaying a plurality of cells or columns in which symbols (or indicia) are shown randomly in each game. When the symbols shown in the cells or columns form one or more winning combinations, a corresponding award is paid to the player. Also, recent slot machines typically have a primary game and a secondary game. The secondary game may include any type of game, either similar to or completely different from the primary game. The secondary game is initiated upon the occurrence of a selected event or outcome of the primary game. For example, the secondary game may be embodied as a progressive game. If a predetermined condition is met in a primary game, a progressive award is paid out to a player in the progressive game. The progressive award is gradually updated to increase by accumulating a player's bet of the primary game.
There are many examples of the progressive game of the gaming machine. One of them is disclosed in U.S. Pat. No. 6,203,010. This invention is related to the gaming machine of paying out the award continuously in the secondary game if a player hits a progressive winning in the primary game. Concretely, a player who wins the progressive winning receives a payout equal to the base value of the progressive award and subsequently continues to earn a percentage of wagers until the next win.
The other example of them is disclosed in Japanese Patent Application Publication No. 2004-105473. The gaming machine of the prior art recognizes the amount of the progressive award, which has been paid out to the player, and compares the recognized amount with those of the past progressive awards. After that, the gaming machine places the recognized progressive awards in the order of the past progressive awards and represents them on a display with that order.
The other example is disclosed in Japanese Patent Application Publication No. 2007-275245. This gaming machine is related to a poker game. The gaming machine represents several cards on a display and urges a player to select a card for discarding. At this point, the gaming machine anticipates which card is the best for discarding to get a higher hand for the player. Then, if the player chooses a different card from the cards, which the gaming machine has anticipated, the gaming machine recognizes a difference between the card, which the player has received, and the card, which the gaming machine has anticipated. Then, the gaming machine figures out a balance between the hand, which the player has received, and a higher hand, which the gaming machine has anticipated. Eventually, the gaming machine accumulates the balance in a progressive award.
The other example is disclosed in Japanese Patent Application Publication No. 1998-118247 and U.S. Patent Publication No. 2002/0180152. In those prior art, a different kind of progressive awards are set in the progressive game. Only one of the progressive awards is shown on a display as a visible award for a player. The other progressive awards are hidden against the player. The amounts of the other progressive awards increases while those are hidden. Then, if the visible progressive award is hit, the hit progressive award is paid out and the other progressive awards are shown on the display.
However, as the players get used to the gaming machines having the above progressive game, the excitement provided by the gaming machines tends to be insufficient to fully satisfy the players. Thus, new features are necessary to satisfy demands of the players for greater excitement. However, designing a totally new game for the secondary game would require a considerable time and cost. Under such circumstances, there is a need for a novel gaming machine having a progressive game that can provide a higher level of excitement to the player with minimum modifications to the existing gaming machines. The gaming machine of the present invention is directed to satisfying these needs.
SUMMARY OF INVENTIONOne aspect of the present invention is a gaming machine management controller including,
at least a gaming machine, which receives a bet for a game, performs a plurality of games in a first session and a second session, and performs a payout;
a bonus pool device, which accumulates a bonus pool amount from each of a plurality of games performed during the first session; and
a bonus controller, which recognizes a bet amount and a payout amount from each of the plurality of games for a player, and determines a bonus pool amount to be accumulated into the bonus pool device,
wherein the bonus controller controls the bonus pool device to stop accumulating the bonus pool amount in the case that a predetermined condition associated with the bonus pool device is satisfied, and starts the second session which pays out a predetermined award amount from the bonus pool device every time when the player wins the game performed in the second session.
According to an embodiment of the present invention described above, since the bonus pool amount is accumulated for each of the plurality of games played on the gaming machine, in order to complete the bonus award accumulation in a short time, it is necessary for the player to play as many games as possible in a short time. Also, the bonus pool device is shared among the players and payout of the bonus award from the bonus pool device is performed every time when the player wins the game in the second session upon satisfying a predetermined condition associated with the bonus pool. Therefore, in order to obtain the bonus award as much as possible from the bonus pool device before the other players obtain the bonus award from the bonus pool device, the players rush into playing games, which is good for the game operator.
Further, it is possible to attract players with a new bonus system. Namely, since the new bonus system pays out the bonus award from the bonus pool device in a plurality of times and does not limit the payout of the bonus award in one time, the period of time to pay out the bonus award will be longer than that of a traditional bonus system for the progressive game. If all the bonus pool amount in the bonus pool device is paid out in one time, the players may leave the gaming machines after the bonus award is paid out because the next bonus award payout is unexpected. Accordingly, this new bonus system results in preventing players from leaving the gaming machines in a short time.
The bonus pool amount to be accumulated into the bonus pool device from each of a plurality of games performed during the first session is set at a predetermined percentage of the balance amount obtained by subtracting the payout amount from the bet amount for each game during the first session.
By providing the gaming machine management controller having a newly designed game, it is possible to attract players with a new bonus system for the progressive game. Namely, since a predetermined percentage of the balance amount obtained by subtracting the amount of payout from the amount of bet is accumulated as the bonus award, and the accumulated bonus award is paid out to the players as a reward for winning the game, the players attempt to earn the accumulated bonus award as much as possible, which gives a new excitement to game players.
Another aspect of the present invention is a gaming machine management controller including,
at least a gaming machine, which receives a bet for a game, performs a plurality of games in a first session and a second session, and performs a payout;
a first bonus pool device, which accumulates a bonus pool amount from each of the plurality of games performed during the first session;
a second bonus pool device, which accumulates a bonus pool amount from each of the plurality of games performed during the first session of the second bonus pool device; and
a bonus controller, which recognizes a bet amount and a payout amount for each of the plurality of games in the first session and the second session for a player, and determines a bonus pool amount to be accumulated into the first bonus pool device and the second bonus pool device,
wherein the bonus controller starts a first session of the second bonus pool device for accumulating a bonus pool amount after finishing the first session of the first bonus pool device.
By providing the gaming machine having a newly designed game, it is possible to attract players with a new bonus system for the progressive game. Namely, while the bonus award is paid out from the first bonus pool during the second session of a game session 1 or first game cycle, another bonus pool can be accumulated into the second bonus pool device from a plurality of games being performed in the second session of the game session 1. Accordingly, the second session or bonus session of a game session 2 or a second game cycle starts just after the bonus session of the game session 1 ends. Thus players can enjoy a bonus sessions without interruption. Further, the second session or bonus session of the game session 2 may starts even though the second session of the game session 1 is in progress. In other words, two bonus sessions are operated simultaneously, which gives new excitement to game players.
The gaming machine management controller further includes,
controller, the player tracking device being for recognizing a player and transmitting information of the player to the bonus controller, wherein the bonus controller a) recognizes a bet amount and a payout amount regarding the player via the player tracking device, b) recognizes a total amount that the player has bet via the player tracking device and c) pays out the bonus award according to the information retrieved by the player tracking device.
The player tracking device retrieves the information regarding the player from a storage medium.
By utilizing the player tracking device, a corresponding bonus award can be paid out to the player by referring to the information retrieved by the player tracking device.
Other and further objects, features, and advantages of the invention will appear more fully from the following description with reference to the appended drawings, in which:
The “primary game” used in this specification means a game initiated on a gaming machine at first after the gaming machine receives a bet from a player and also means a game most frequently executed in an entire game executed by the gaming machine. In general, the “primary game” may be any game such as a slot game, a poker game or a roulette game.
The “secondary game” used in this specification means a game secondly executed in an entire game executed in the gaming machine when a predetermined condition is satisfied. Whether the predetermined condition is satisfied or not may depend on a result of the primary game or may not depend on the result of the primary game. The gaming machine used in game business in recent years is likely to be configured to be able to execute the primary game and the secondary game. The secondary game is generally executed in order to provide a bonus to the player and therefore, it may be called “a bonus game”. Thus, an award of the secondary game is generally higher than that of the primary game in average. Also, a probability of winning in the secondary game is generally higher than that in the primary game in average. The secondary game may be configured by the same kind of game as the primary game. For example, slot games may be executed both as the primary game and as the secondary game. Alternatively, the secondary game may be configured by a different kind of game from the primary game. Typically, the secondary game is the above-mentioned progressive game.
The displays 2 are adapted to display information required by the player to play a game. For example, such information may include symbols used in the slot game, selected wager per pay line, activated pay lines, etc. The information may also include an indication to prompt a player to make certain choices in a progressive game if the gaming machine 1 is adapted to provide a progressive game. The “progressive game” is a game having a progressive award, which is gradually updated according to a player's bet. In general, the progressive game has some kinds of progressive awards, and one of the progressive awards is selected to pay out to a player if the player wins the game. In such a case, the displays 2 may also display the amount of each kind of progressive awards that the player has a chance to obtain. Moreover, information that corresponds to a status of the progressive game, a credit that the player has input into the gaming machine 1, and play history of the player may be displayed on the displays 2. It should be noted that in general, the information provided by the displays 2 can change depending on the game that the gaming machine 1 provides. For example, if the gaming machine 1 is adapted to provide a card game, the information may include images of cards, and if the gaming machine 1 is adapted to provide a roulette game, the information may include an image of the roulette.
As mentioned above, the BET switches 4 are switches for inputting a wager in each game. As is well known, if one credit (or unit of bet) is 5 cents, for example, the player can select 5 cents/line by pushing 1BET switch, and 10 cents/line by pressing 2BET switch, and so on. The selection switches 5 are switches that can be used for determining how many pay lines should be active in each slot game, as mentioned above. However, the switches 5 may also be used to select a card or cards, which the player wants to discard, in the case where the gaming machine 1 provides a card game (in the poker game, for example, 10LINE switch may be used to indicate the left-end card to be discarded, 20LINE switch may be used to indicate the card on the right of the left-end card, and so on.). The number of BET switches 4 and selection switches 5 may not be limited to five, but may be any suitable number. The gaming machine 1 may additionally have a switch for casting a bet as an extra bet.
The MAXBET switch 6 is a switch for inputting the maximum bet that a player can spend at a time in a single game. The PAYOUT switch 7 is a switch to be operated by the player when the player wants to quit the game and collect the amount of money, which has been credited onto the gaming machine 1. The coin slot 8 is a hole for receiving coins as credit for playing the games. The bill acceptor 9 is a hole used to accept a bill or a cash card as credit for playing the games, or to pay out the amount of money, which has been credited in the gaming machine 1, to the player. The coin payout mouth 10 is a tray to pay out the amount of money, which has been credited in the gaming machine 1, to the player.
The gaming machine 1 related to the present invention is not limited to the above, but it may have other various functions, and/or some of the above-mentioned functions may be omitted. For example, the gaming machine 1 may have a lighting apparatus for providing illumination in a color or a plurality of colors when the player proceeds into the bonus game or secondary game. The gaming machine 1 may also have an apparatus for outputting music or any other sound and/or an apparatus for vibrating the whole gaming machine when the player proceeds into the secondary game, for example. The gaming machine 1 may have three or more displays or only a single display. The gaming machine 1 may have a REPEAT switch for choosing the bet per line and number of activated pay lines that the player selected in the last game again.
Reels, roulette, etc., which are used in the game, may not necessarily be those displayed on the display. A stepper (mechanical reels), mechanical roulette, etc. may be mounted in the gaming machine 1 instead of or in addition to images of the reels, roulette, etc. There may be a display etc., which is used by a plurality of gaming machines in common.
In addition, since the bonus controller 41 controls the bonus pool 45 to accumulate a part of the balance amount of each gaming machine as a bonus award, a new concept of the progressive game can be provided to meet player's needs as described below.
With respect to the player's card, any type of storage medium, such as a magnetic medium, an optical medium or a semiconductor, is used, for example. Further, the player tracking device 47 may identify the player with a fingerprint authentication, a voice authentication or a face authentication. The various means may be used on the player tracking device 47 for tracking a player. Thus, a game designer can arbitrarily choose one of them to solve an existing problem or an expected problem. The player tracking device 47 may be mounted on the gaming machine 1.
The management system 48 receives the information including the bet amount and the payout amount from the player tracking device 47. The information is stored and handled on a computer server via network (not illustrated) of the management system 48. The bonus controller 41 receives the information from the management system 48 and controls the bonus pool 45 to gradually accumulate the bonus award based on a part of the balance amount obtained by subtracting the player's payout amount from the player's bet amount on each gaming machine every time when each game is performed. And in the case that the predetermined condition is met during the game, the bonus controller 41 transmits an indication for the gaming machine 1 to pay out the bonus award to the player, for example.
With respect to a bonus pool amount to be accumulated from each game, the bonus pool amount to be accumulated into the bonus pool 45 from each of the plurality of games being performed during the first session may be set at a predetermined amount within the balance amount obtained by subtracting the payout amount from the bet amount for each game during the first session. It is also possible that the bonus pool amount to be accumulated into the bonus pool 45 from each of the plurality of games being performed during the first session is set at a predetermined amount based on the bet amount for each of the plurality of games. It is also possible that a bonus pool amount to be accumulated into the bonus pool 45 from each of the plurality of games being performed during the first session is set at abet amount of each game when winning the game among the plurality of games.
In ordinary cases, the first session is composed of a plurality of games. In the example above, the balance amount obtained by subtracting the player's payout amount from the player's bet amount is calculated over a time period through a whole game during the first session. However, the time period over which the balance amount is calculated is not limited to the example described above. For example, the balance amount may be calculated for a time period from the start of one of the plurality of games to the end of the first session. The balance amount may also be calculated over one of the plurality of games during the first session. The balance amount may also be calculated for a time period over two or more of the plurality of games during the first session. That is, the balance amount may be calculated for over a predetermined period of time during the first session. Accordingly, a game designer of the gaming machine may arbitrarily design the predetermined period of time for calculating the balance amount. The calculation may be performed not only for a gaming machine but also for a plurality of gaming machines.
In the case that a predetermined condition is met during the first session, paying out of the bonus award from the bonus pool 45 starts during the second session. The condition for the first session to cease can be arranged so that the first session ends when a predetermined amount has been accumulated in the bonus pool 45. Further, the condition for the first session to cease can be arranged so that the first session ends when a predetermined time has elapsed from a start of the first session. Further, the condition for the first session to cease can be arranged so that the first session ends when a predetermined number of games have finished in the first session.
In
As shown by an arrow 51 in
The second session is arranged to cease when the accumulated bonus pool amount in the bonus pool 45 becomes zero or a predetermined amount (not zero). In the case that the second session ends with a predetermined amount (not zero) remaining in the bonus pool 45, a next first session of the next game cycle starts with the bonus pool 45 into which a predetermined bonus amount has already been accumulated. Therefore, the first session of the next game cycle can be completed in a shorter time comparing with the first session of the initial game cycle where the bonus pool 45 starts out with zero bonus pool amount remaining. The detail of the concept of session cycle will be described later in
Further, in
For instance, if the player A earns $30 of the bonus award from the bonus pool 45 before the player B earns any bonus award from the bonus pool 45 during the second session, $20 remains in the bonus pool 45. After the bonus award amount of $30 is paid out to the player A, the player B can receive up to $20 of the bonus award amount even though when the player B wins $40 as a bonus award in a game during the second session and was entitled to ear up to $40 of the bonus award amount before player A earned the $30. Thus, in order to earn the bonus award based on the accumulated bonus pool amount as described above, both of the players A and B are more likely to rush to bet money. As a result, a casino can earn more money. In
In this case, since a player can continue playing the bonus game performed in the second session of the game session 2 as soon as the second session of the game session 1 ends, the player is discouraged from leaving the gaming machine. In
With respect to the player B, the player B starts playing earlier than the player A and quits playing during the first session as indicated by an arrow 56. However, the player B is eligible to play the game and is entitled to earn the bonus award in the second session if the player B resumes the game. Thus, the player B earns the bonus award for the time period as indicated by an arrow 57, that is, until the second session ceases. In the case that the game is designed as described above, since the bonus amount being is limited up to twice the accumulated bonus pool amount in the bonus pool 45 accumulated during the first session is designed to be paid out to the player when a certain condition is satisfied in the second session in this embodiment, the player thinks that he or she could recover the credit lost during the game of the first session with the bonus pool amount earned in the second session. Thus, the player is more likely to spend money during the games, and then it results in serving more money to a casino facility.
In this game, a player cannot earn the amount of money in the second session more than twice the accumulated bonus pool amount during the game of the first session. In other words, the second session is designed to end when the accumulated bonus pool amount has reached zero or a predetermined bonus pool amount in this embodiment. In this embodiment, the bonus award amount to be paid to a player is limited to twice the bonus pool amount accumulated by the player. However, the bonus award amount to be paid to a player may be a multiple number of the bonus pool amount accumulated by the player.
The controller 30 calculates the balance amount obtained by subtracting the player's payout amount from the player's bet amount in the first session (step 4). The calculation may be performed for every game or for two or more games. After the calculation and during the games in the first session, the controller 30 accumulates the bonus award to be paid out in the second session (step 5). The bonus pool amount to be accumulated for a game may be apart of the balance amount or a predetermined percentage of the balance amount. After that, in the case that the accumulated bonus pool amount has reached the predetermined condition (step 6). The controller 30 starts the game in the second session (step 7). If the predetermined condition is not met in step 6, the controller 30 waits for an input operation from a player to start the game in the first session (step 2).
In step 7, the controller 30 may output an indication to notify an initiation of the game in the second session to the player. The indication of the game starting in the secondary game may be a sign of the initiation on a display or a lighting-up of the gaming machine. After that, the controller 30 starts paying out the bonus award for the game during the second session when the player wins the game performed during the second session (step 8). The controller 30 determines whether all the accumulated bonus pool amount is paid out every time when it is paid out (step 9). If all the accumulated bonus award has been paid out, the controller 30 ends the game in the second session (step 10). If all the accumulated bonus award has not been paid out yet, the controller 30 continues the game in the second session (step 7). The controller 30 may be arranged to end the game in the second session before paying out of all the accumulated bonus pool amount. For example, when the controller 30 pays out half of the accumulated bonus pool amount, the controller 30 may end the game in the second session to start the game in the first session again.
The controller 30 determines whether or not a whole game ends (step 11). If the controller 30 determines that the whole game ends, the whole game ends (step 12). If the controller 30 determines that the whole game has not ended yet, the controller 30 waits for an input operation from a player to start the game in the first session again (step 2).
As described above, although the present invention has been concretely described, the present invention is not limited to the above embodiments and various changes and modifications may be made without departing from the scope of the invention. For example, the game pertaining to the present invention is capable of being executed even when either a stepper reel or a video reel (or virtual reel) is used. When executing the game pertaining to the present invention using the stepper reel, the display in the gaming machine may be dual structured. That is, for example, while installing a stepper reel in the gaming machine, a transparent type display can be installed on the surface side. In this way, it is possible to make the symbols on the stepper reel selectively visible to the player by adjusting the transparent type display to a transparent or non-transparent state. It is also possible to display symbols or other visual indications on the transparent type display so as to superimpose or modify the symbols on the stepper reel. For example, a transparent type liquid crystal display, a transparent type organic EL display, etc. can be used as the transparent type display.
Claims
1. A gaming machine management controller comprising:
- at least a gaming machine, which receives a bet for a game, performs a plurality of games in a first session and a second session, and performs a payout;
- a bonus pool device, which accumulates a bonus pool amount from each of a plurality of games performed during the first session; and
- a bonus controller, which recognizes a bet amount and a payout amount of a player from each of the plurality of games, and determines a bonus pool amount to be accumulated into the bonus pool device,
- wherein the bonus controller controls the bonus pool device to stop accumulating the bonus pool amount in the case that a predetermined condition associated with the bonus pool device is satisfied, and starts the second session which pays out a predetermined bonus award amount from the bonus pool device every time when the player wins the game performed in the second session.
2. The gaming machine management controller of claim 1, further comprising:
- another bonus pool device, which accumulates a bonus pool amount from each of the plurality of games performed during the first session of said another bonus pool,
- wherein said another bonus pool device accumulates a bonus pool amount from each of a plurality of games while the bonus pool device pays out the predetermined bonus award amount from the bonus pool device in the second session of the bonus pool device.
3. The gaming machine management controller of claim 1, wherein a bonus pool amount to be accumulated into the bonus pool device from each of the plurality of games performed during the first session is set at a predetermined percentage of a balance amount obtained by subtracting the payout amount from the bet amount for each game performed during the first session.
4. The gaming machine management controller of claim 1, wherein a bonus pool amount to be accumulated into the bonus pool device from each of the plurality of games being performed during the first session is set at a predetermined amount within the balance amount obtained by subtracting the payout amount from the bet amount for each game during the first session.
5. The gaming machine management controller of claim 1, wherein a bonus pool amount to be accumulated into the bonus pool device from each of the plurality of games performed during the first session is set at a predetermined amount based on the bet amount for each of the plurality of games.
6. The gaming machine management controller of claim 1, wherein a bonus pool amount to be accumulated into the bonus pool device from each of the plurality of games performed during the first session is set at a bet amount of a game won among the plurality of games.
7. The gaming machine management controller of claim 1, wherein the first session ceases when an accumulated bonus pool amount in the bonus pool device has reached a predetermined amount.
8. The gaming machine management controller of claim 1, wherein the first session ceases when a predetermined time has elapsed from a start of the first session.
9. The gaming machine management controller of claim 1, wherein the first session ceases when a predetermined number of games have finished in the first session.
10. The gaming machine management controller of claim 1, wherein an interval between an end of the first session and a start of the second session is set between substantially zero and a predetermined time period.
11. The gaming machine management controller of claim 1, wherein the second session ceases when an accumulated bonus pool amount in the bonus pool device has reached a prescribed amount.
12. The gaming machine management controller of claim 10, wherein the prescribed amount is zero.
13. The gaming machine management controller of claim 1, wherein the bonus controller starts accumulating the bonus pool amount into the bonus pool device from a certain accumulated amount.
14. The gaming machine management controller of claim 1, wherein a total payout amount, which can be received by a player in the second session, is determined by a total contribution amount of the player in the related first session.
15. The gaming machine management controller of claim 1, further comprising:
- a display, which communicates with the bonus controller, the display being arranged to indicate information including the accumulated bonus pool amount.
16. A gaming machine management controller comprising:
- at least a gaming machine, which receives a bet for a game, performs a plurality of games in a first session and a second session, and performs a payout;
- a first bonus pool device, which accumulates a bonus pool amount from each of a plurality of games performed during the first session;
- a second bonus pool device, which accumulates a bonus pool amount from each of a plurality of games performed during the first session of the second bonus pool device; and
- a bonus controller, which recognizes a bet amount and a payout amount for each of the plurality of games in the first session and the second session for a player, and determines a bonus pool amount to be accumulated into the first bonus pool device and the second bonus pool device,
- wherein the bonus controller starts a first session of the second bonus pool device for accumulating a bonus pool amount after finishing the first session of the first bonus pool device.
17. The gaming machine management controller of claim 16, wherein a bonus pool amount to be accumulated into the first bonus pool device from each of the plurality of games performed during the first session is set at a predetermined percentage of the balance amount obtained by subtracting the payout amount from the bet amount for each game during the first session.
18. The gaming machine management controller of claim 16, wherein a bonus pool amount to be accumulated into the second bonus pool device from each of a plurality of games performed during the second session is set at a predetermined percentage of the balance amount obtained by subtracting the payout amount from the bet amount for each game
19. The gaming machine management controller of claim 16, wherein a total payout amount of the bonus award, which can be received by a player in the second session, is limited to a multiple of a bonus pool amount accumulated by the player.
20. The gaming machine management controller of claim 16, further comprising:
- a player tracking device, which communicates with the bonus controller, the player tracking device being for identifying a player and transmitting information of the player to the bonus controller,
- wherein the bonus controller a) recognizes a bet amount and a payout amount of the player via the player tracking device, b) recognizes a total amount that the player has bet via the player tracking device and c) pays out the bonus award according to the information retrieved by the player tracking device
Type: Application
Filed: Feb 24, 2010
Publication Date: Aug 25, 2011
Applicant: Konami Gaming, Inc. (Las Vegas, NV)
Inventor: Kenichi Kamano (Las Vegas, NV)
Application Number: 12/660,386
International Classification: A63F 9/24 (20060101);