Interactive Toy
An activity device that is used in sports or recreational activities that incorporates an electronic component that interacts with the user and or other users is disclosed. The activity device contains an electronic housing does not hinder the activity in any manner. The electronic housing has components that collect activity data in the form of a picture, a sound bite, activity statistics, personal information about the user or participants, or previous scoring information or rules of the activity, and processes that activity data. The activity device further sends this processed activity data to a receiving device. Viewers of the activity data can interactively communicate back to the original activity device.
This application claims the benefit of the filing date of U.S. Provisional Patent Application Ser. No. 61/342,145, filed on Apr. 10, 2010, the disclosure of which is incorporated herein by reference.
FIELD OF THE INVENTIONThe present invention relates to activity devices that are used in various sporting or recreational activities. In one embodiment, the present invention relates to an aerodynamic flying disc device, such as that known as the Frisbee®, for use in throwing games. It also relates to electronic components that exist in the activity device to aid in the enjoyment or the organization of the game.
BACKGROUND OF THE INVENTIONThe present invention relates to recreational and sporting goods equipment or devices used in various indoor and outdoor activities, and more particularly, a throwing disc, a flying vehicle, flying toys, sporting balls, action figures, dolls, stuffed animals, or the like. It is also in the technical field of electronic components, portable media playback equipment, components for processing and communicating various activity data, and in particular to portable devices that communicates with various other devises wirelessly and has the ability for processing data, such as reproducing and playing audio music and signals, as well as organizing the data and further communicating the data with a vast interactive audience.
Activities and electronics have recently been synchronized to enhance the entertainment value of a recreational activity. For example, flying discs that were once a past time toy, are now being used in organized, competitive events, such as Ultimate Frisbee® or Disc Golf® matches. In these activities, the flying discs are thrown by a user and rotate to affect an aerodynamically optimized flight. Some of these flying discs are called Aerobies® or FRISBEES®. Other flying toys also encompass various types of balls, such as baseballs, footballs, basketballs, or sponge-like balls, such as Nerf balls, rubber, textured balls, plush, fabric or nylon pouches, foam, polyfil, or bead filled bags. Some of these activity devices can also be puck shaped, such as a hockey puck. Other activity devices may include figurines, dolls, tradable coins, or various children's stuffed animals.
Prior art flying disc toys have been enhanced with lights mounted thereon to add interest and entertainment. Typical of such flying disc lighted toys are those disclosed in U.S. Pat. No. 3,786,246 to Johnson et al. titled “Illuminating Flying Saucer,” which issued in Jan. 15, 1974. But recent technology allows for more sophisticated electronic capabilities with flying discs and other activity devices. For example, there is a need to post various statistics about an activity, provide tracking capabilities for the activity device, share photos, share recordings, share videos, provide personal information about participants, and discuss various rules about the activities on the Internet. There exists dedicated websites to Ultimate Frisbee® or a social network sites that have high capabilities to organize events for activities or share activity data, such as Facebook® or Twitter®. With the Internet, a host of new audiences can now share in the fun, listening to the sounds of the activity, watching videos or photos of the activity, documenting content from the activity, or even participating in the activity from their home computers. These activity devices are in a sense connected to the Internet and these activity devices can enjoy the benefits of an immediate interactive experience with a vast new audience.
In U.S. Pub. No. 2006/0183,576 A1 by Lindsey et al. titled “Throwable Object Featuring Message Record And Impact-Activated Playback,” there is disclosed a modern activity device with electronic components to record and playback messages after being thrown or hit into the ground. Such an activity device is capable of inputting activity data, such as a recording, and has the ability to play it on an output device, such as speakers. Although incorporating these types of electronic components into activity devices are known in the art, there is a need to go further with organizing the activity data and communicating the activity data with a bigger audience. And there is a further need for the audience to communicate back to the activity device, which allows for an enhanced interactive experience.
Various other types of toys currently perform various electronic tasks. The obvious choice is a mechanized robot, or a stuffed animal or model toy with various electronic components. U.S. Pat. No. 7,139,642 titled “Robot system and robot apparatus control method,” which issued Nov. 21, 2006, the disclosure of which is hereby incorporated, discloses wireless robots that are freely capable of sending wireless transmissions to communicate with each other. In stuffed animals, the electronic components are placed so as not to be conspicuous, which may allow for the stuff animal to simulate an “old fashion” as if not to have any electronic capabilities. And these electronic tasks performed by these modern toys may involve recording sound bites, playing music, taking photos, taking video, listening to commands and moving parts of the body in association with the commands.
But in this field, there is a need to better utilize the miniaturized electronic components, synchronize and incorporate the ideas of electronic tasks with the activities that are involved, and share that information with others. The task can be as simple as collecting activity data, such as a sound recording, and sending it to another user that is not nearby. Or the task can be the collection of activity data that is statistical, which can be wirelessly and immediately shared with the world. There is a need over the prior art to make the activity more interactive by involving the larger audience in the activity. There is a need to incorporate other types of electronic features into the activity device, such as gyroscopes, GPS receivers to locate the device globally, internal sensors, accelerometers, tracking software to trace the location of the activity device, various sensors to recognize a pattern of use such that it recognizes the activity that is being played, microprocessoring power to process and organize and take in activity statistics, computer components (RAM, ROM, software), and various other components depending on the nature of the activity device. By allowing the activity device process and share the activity data, there is an immediate interactive experience with a worldwide audience.
SUMMARY OF THE INVENTIONThe present invention combines conventional activity devices, such as recreational toys, with modern electronic components that allow the activity device to collect various data about the activity, process the activity data, and then communicate it in some form to others making the activity interactive. The present invention is an activity device, such as a throwing flying disc, that contains unhindered electronic components that allows for the collection of recordings and/or other types of activity data, processing the activity data, and communicate the activity data to a receiving device, and ultimately to other viewers allowing them to be interactive. The present invention seeks to improve upon the prior art activity and/or recreational devices, and in particular to make the activity device more interactive with the user using electronics and organizational websites, such as social network websites.
In order to make the activity device interactive, the present invention incorporates three features. First, the activity device must contain electronic components that do not hinder the activity in any manner. For example, in a flying disc, the electronic components must exist in a manner to not hinder the aerodynamic features of the flying disc, especially for competitive Ultimate Frisbee® or Disc Golf® games. Second, the electronic component in the activity device must collect some form of activity data and process the activity data. Third, the electronic component that collects the activity must be able to communicate that processed activity data to another user or another device, using standard methods of communication, such as standard wireless communications or through a speaker.
For purposes of this present invention, the term “process” or “processing” when used in conjunction with a processor is defined as an act of taking the analog or digital data that was inputted and organizing the data, computing statistics with the data (e.g., ave., sum), enhancing the digital recording, or arranging the activity data that will further assist in the display, organization, or entertainment of the activity data. The activity data can be photos of the activity, videos of the activity, sound recordings of the activity, the particular name of the activity game, the score of an activity, the location of an activity, the time an activity started and/or stopped, the rules of the activity, the participants of the activity, personal information about the participants of the activity, the exact location of the activity device, the point systems involved in an activity, and/or the stats of the activity. The activity can be comprised of an Ultimate Frisbee® game, Disc Golf® game, a basketball game, a baseball game, a hockey game, a sporting game or match, a fishing contest, chess match, a kite flying contest, a flying vehicle contest, a golf tournament, a roll-playing game, a race, a marathon, a triathlon, a bike race, an organized activity involving themed characters or figures, or any activity that involves an activity device.
For example, let's say that the activity device is a flying disc. The activity device is a typical disc that is axially symmetrical with an upper surface plate of minimum thickness adjoined to (i.e. contiguous with) a rim of carefully designed depth. In modern flying discs, the mass of the disc is removed to the rim to maximize the angular momentum given to the disc at launch and subsequently reduce the rate at which the disc rolls (and pitches) in flight. The rim and plate together define a cavity beneath the plate that, due to the high pressure difference caused by the trailing edge rim, stabilizes the pitching moment and inhibits the gyroscopic roll rate to within acceptable bounds for free-flight.
Flying discs are generally made without thought of incorporating any type of electronics. With technological advancements made in miniaturizing electronic components, such as memory components, recording components, voice modulators, music players, speakers, microprocessors, monitors, and such, the flying disc can use these advancements to create new and innovative features that exceed the current limit of imaginative toys. In this example, the flying disc incorporates electronic components without affecting the aerodynamic features of the flying disc. According to one aspect of the present invention, there is provided a circular flying disc having an electronic housing that contains an input device, which inputs activity data. The input device can be triggered by simple motion sensors or touch sensors. The flying disc contains an electronic component that contains a number of different functions, such as a recorder and a speaker that can record an audio response when the activity device is triggered, i.e., an input of an activity data, and can process the audio recording and play back the audio response at a remote receiving device when the activity device is triggered again. The activity device has the ability to send the processed activity data to a receiving device, which can be external speakers, or it can be to a receiving device that is not connected to the activity device. The need to process the activity data at the device is so to organize the data and efficiently communicate the data so that when the activity data is communicated, it can provide an immediate interactive experience. The device also contains some form of storage memory to be able to record a number of different responses. The device also contains a camera to take pictures or video and alternatively a small screen to play back the pictures or video. The device also contains some form of remote or wireless transmission capability so that the recordings can be transferred to a separate receiving device that can play the recording or process the recording. The device may contain different external sensors, such as a motion sensor, barometer, thermometer, infra-red receiver, or RF receiver as discussed above and below, which may all be triggered by the appropriate and respective sensor stimulation.
The flying disc may also have other types of activity data processing components, for instance the names of all the participants in the Ultimate Frisbee® game, the stats of each of the participants, the score of the current game, the location of the game, the rankings of the teams or players, the time the game was initiated, and the like.
Alternatively, the activity device does not have to be a flying disc nor does the activity have to be an Ultimate Frisbee® game. The activity device is a device that is launched, caught, thrown, propelled, or moved as part of a sport, recreation, or play that is comprised of a flying toy, or flying vehicle, a launched toy, football, baseball, basketball, flying ring, soccer ball, sponge balls, sports ball, sponge darts, darts, flying toy airplanes, flying toy helicopters, dolls, action figures, figurines, teddy bears, chess pieces, golf clubs or golf apparel, tennis racquets or tennis apparel, tradable coins, and collectibles. The activity can be comprised of an Ultimate Frisbee® game, or Disc Golf® game, or a basketball game, or a baseball game, or a hockey game, or a chess match, or a kite flying contest, or a flying vehicle contest, or a golf tournament, or a game of roll-playing game, or a race, or a marathon, or a triathlon, or a bike race, or an organized activity involving themed characters or figures. The activity is not limited to these activities alone.
The activity device can communicate the activity data using wireless communication to various other types of receiving devices, such as other activity devices, computer, wireless routers, smart phone, laptop, table PC's, e-readers, mobile phones, separate printers, separate fax machines, tablets, or netbooks. In these cases, each separate receiving device can process the activity data. The process of the activity can include the posting of the activity data, whether it is a recording, video, stats of the participants, personal information regarding the participants, the time and location of the activity, and other information discussed above and below. The posting of the information and activity data includes posting the information in social network sites, public database, and dedicated WebPages. It is not limited to those types of publishing. And in these and other cases, there may exist for other users or viewers of the activity data to communicate other information, like a comment or an exact ruling on a rule and a controversial play with the rule, about the activity in progress back to the original user. The information that is sent back to the activity device may be processed to explain a rule or a general public opinion or rating system or updated similar scores.
Referring now to the invention in more detail,
An embodiment of the present invention is disclosed in
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The encasing for the activity device 21 can be made of various hard or flexible plastics, fiber, fiberglass, fabric, wood, metals, polymers. The material can be made of stiff materials, such as metals, or more resilient materials, such as polypropylene. Each embodiment can also be made by a molding process with polymers, with similar but different molds being used in producing each embodiment or it can be made of inflatable ball material using vinyl, or something similar. The foam embodiment toy is made in a mold in which the chemically activated foam is injected with the foam growing after it is poured into the mold.
The activity device 21 collects activity data, wherein the activity data is comprised of photos of the activity, videos of the activity, sound recordings of the activity, the type of activity, the score of an activity, the location of an activity, the time an activity started and/or stopped, the rules of the activity, the participants of the activity, personal information about the participants of the activity, the point systems involved in an activity, tracking location of the activity device, personal information about the date of an exchange or trade, the rotational turns and speed of the activity device, and/or the stats of an activity. The activity data is then processed at the activity device 21. The activity data is processed at the activity device in order to expedite the communication to others. Because the activity requires immediate feedback from the audience, the processing of the activity data at the activity device reduces the inefficiency if it was done at the receiving device. The activity can be comprised of an Ultimate Frisbee® game, or Disc Golf® game, or a basketball game, or a baseball game, or a hockey game, or a chess match, or a kite flying contest, or a flying vehicle contest, or a golf tournament, or a game of roll-playing game, or a race, or a marathon, or a triathlon, or a bike race, or an organized activity or hobby involving themed characters or figures or an exchange of collectibles, such as coins. In the particular case, there exists a trigger activation 4 on the activity device 21, such as a touch sensitive activation of an application, or as discussed in the examples above. The electronic component housing 9 contains the necessary electronic components to collect the activity data and/or process the activity data. Those components are discussed in detail below. The type of electronic components may be speakers, recording devices, microprocessor, memory, accelerometer, motion sensor, standard GPS receiver, antenna, and components can be used for proper location activity data. Standard atomic clocks can be used to determine accurate time. These electronic components are not limited to these components. Standard electronic components to collect and process activity data, such as calculators, or small computers are considered within the types of components in the activity device 21.
Recent developments in micro-electromechanical systems (MEMS) technology have opened new avenues for the use of high precision lightweight accelerometers and gyroscopes for new and challenging sports applications. MEMS integrate both electrical and mechanical components on a single chip through extensive research into integrated circuit processing technologies. As MEMS accelerometers originated from monitoring vehicle safety and electronic stabilization, they only provided very low accuracy measurements. However, as micromechanical devices are inherently smaller, lighter, and usually more precise than their macroscopic counterparts, more and more reliable sensors are becoming available. Accelerometers measure linear acceleration and gyroscopes measure angular acceleration (pitch, yaw and roll).
Depending on the activity, flying discs have a critically optimum shape and characteristics. Beginner flying discs may have a weight about 80 grams. They maintain a certain size to weight ratio for the purpose of allowing young users and beginners to throw accurately. For competitive flying disc activities, the accuracy and the distance requires different characteristics. For example, in the game of Ultimate Frisbee®, the weight of the flying disc is 175 grams and the size is scaled up to balance the area to weight ratio. The module housing and electronic components of the flying disc has a weight of 35 grams, the weight of the flying disc has to be reduced by 35 grams to maintain the ideal weight of 175 grams. For a game of Disc Golf®, the desired weight of the flying disc is that is required to throw a long distance with the ability to also throw accurately for shorter distance requires a weight of approximately 150 to 180 grams and a proportional change in the size/weight ratio. The electronic components must also fit within the dimensions of the disc so as not to interfere with its aerodynamic features, which is critical in accurately tossed discs. The electronic housing must have a radial symmetrical shape and be centrally aligned at the middle of the disc so as not to interfere with the flight and balance of the disc. Such electronic components can be cylindrical, round, star shaped, or the like. In cases where the electronic components are square, such components must have proper weight balance with the device such as not to disrupt the balance, consistency, and accuracy of its rotational base. The weight of the materials taken of the original shape flying disc to add the electronic components are carefully weighed and compared so that the discrepancy is no more than 10%. For example, if 10 grams of plastic materials from the radial center that was removed from a flying disc, the electronic components were not only designed to not affect the aerodynamics, but he weight of the electronic components were with 9 to 11 grams, which is a 10% error margin.
It is critical for electronic component housing 9 not to hinder the activity device during the activity. In the embodiments disclosed throughout this application, electronic components are designed not to be conspicuous nor affect the flight or movement or weight of the activity device in a way to affect the enjoyment of the activity. In many instances, such as in the model flying planes, placement of weight is often a key element in its ability to move properly through the air. In these instances, the electronic components have been placed in locations to assist in the proper distribution of weight to aid the movement of the activity device.
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The present invention incorporates herein the disclosure of U.S. Pub. No. US 2008/0284650 A1 to MacIntosh et al. titled “Sports sensor” with the publication date of Nov. 20, 2008. MacIntosh et al. discloses an electronic sensor for use in sporting events that collects activity data, such as information from accelerometers, gyroscopes, and GPS and communicates them by transmission. Unike MacIntosh, the electronic housing 9 in the present invention is located within the activity device so as not to interfere with the activity. Second, the activity data is processed by the activity device and then transmitted to a receiving device. Third, there is the ability for a larger audience to view and share the activity data, and there is also the ability for the audience to communicate back to the activity device. This includes statistics about the activity device itself. As taught in MacIntosh et al, there are known ways in the industry to calculate the movements and rotations of the activity device by the sensors. Feedback from the audience can include comments about a particular throw or advice on how to perform it better.
The electronic component housing 9 can be located in a central position on the disc such that the module can occupy a small hole in the center of the disc as shown in
The activity device 21 may include other types of components or electronic components that can collect data that is related to an activity. A flying disc may have the components to detect when it is being rotated and automatically sense a game is being played. By generating a pattern for when the device is being used and the frequency of the tosses, similarly disclosed by MacIntosh et al., the activity device can calculate whether a game has started. If the frequency of the rotations or timing of them match a pattern that may suggest a game is being played, as opposed to casual throws. This is all done by software application that communicates with the electronic housing 9 or is part of the central processing system with memory, ROM, RAM, and processor that is housed in electronic housing 9. As disclosed in MacIntosh et al., the device may contain a standard gyroscope and sensors, standard GPS receivers for location of the device, standard accelerometers to calculate the acceleration of the activity device, and the other components that may measure time, altitude, velocity, or rotational axis or speed of the activity device. The proper software may recognize certain patterns in the way a certain activity device is being carried, thrown, or played. For example, the electronic housing 9 have components in a flying disc to contain an application that allows for the determination with the frequency at which the flying disc is being thrown that a Disc Golf® game has initiated. The accelerometer, inertial sensors for measuring angular acceleration, velocity readers, and the gyroscope can also calculate location of the activity device and the stats, such as the distance the last activity device flew, with the proper application. The frequency at which the device is thrown and at what speed can be calculated and if such patterns exist that distinguishes a resting mode of the activity device versus an active mode, the application may initiate a statistical activity data processor wherein it would store and process the speed, the type of turns made by the activity device, recognition of other users via wireless communication with another receiving device or other activity device(s). This recognition can come in the form of recognizing other activity balls in the area via wireless communication. The activity device may be a golf club that may be activated with the activation of other users or players that are nearby. The recognition of the activity and the proper initiation of the application to process the activity data, whether it's statistical information or pictures or sound bites, is part of this invention.
Various methods are well known in the art to synchronize and exchange wireless data. The present invention hereby incorporates by reference U.S. Pat. Nos. 7,783,258 to Bevin et al, and 6,757,547 to Hagen et al., which discloses ways in which data can synchronize and exchange between two devices. The activity data is preferably compressed. Compression standards are well known in the art, such as MPEG, and may be suitable for use in the present invention. Digitizing and compression/decompression circuitry is described in U.S. Pat. Nos. 5,355,450, 5,045,940 and published Patent Cooperation Treaty (PCT) applications WO93/12481 and WO93/12613, which are hereby incorporated.
Various circuit boards are well known in the art for combining these components together. For example, U.S. Pub. No. 2006/0183,576 A1 by Lindsey et al. titled “Throwable Object Featuring Message Record And Impact-Activated Playback,” filed on Aug. 17, 2006, the disclosure of which is incorporated herein by reference, discloses in
Various wireless communication components are well known in the art and need not be described in further detail. They include radio signal transmitters, or Bluetooth technology capabilities, infrared wave signal transmitters, or any other type of wave communication, whether analog or digital that can communicate with other receiving devices and components. These types of wireless communications may include, for example Near Field Communication (“NFC”) and initiating and uploading of host or “hotspoting,” or wherein a user relies on a communication device, e.g., a cell phone or other mobile device capable of communication. Triangulation of the appropriate output device can be by combining global GPS technology, wireless technology, NFC, ambient radio frequency noise, or other technologies that mathematically determine the physical location via the algorithm in the network application. The wireless communication is well known in the art. For example, the toy can have access via a personal hot spot wireless communication. Wireless gateways may serve as a “hotspot” (or wireless access point) for one or more other wireless users. The gateway may provide a backhaul connection to the Internet (e.g., world wide web, e-mail, ftp, etc.) for various wireless components through a service provider network. The hotspot may be able to route different media formats such as data, voice and/or video and would be able to support unicast, broadcast and/or multicast traffic. The wireless gateway may provide different networks for the users. For example, a first user may be engaged in a sporting activity and connect to a first network provided by the wireless gateway. Meanwhile, other users also engaged in the sporting activity may connect a second network, communicate various data with the first user and then communicate with other users provided by the wireless gateway. For example, flying disc may have a wireless 802.11a/b/g/n capability to discuss the score and various activity of an Ultimate Frisbee® game. Other players, either on the wireless toy itself or by their cell phones, tablets, personal computers, hand-held or laptop devices, smart phones, netbook computers, media player devices, or the like, can communicate that data with an Internet website, or a database or database server, like MySQL. Various camera and microprocessor components are well known in the art and need not be described in further detail.
If the activity data is communicated with a database, a database management system (DBMS) provides storage, access, security, backup and other facilities for the activity data. Examples of some commonly used DBMS are MySQL, PostgreSQL, Microsoft Access, SQL Server, FileMaker, Oracle, Sybase, dBASE, Clipper, FoxPro etc. Almost every database software comes with an Open Database Connectivity (ODBC) driver that allows the database to integrate with other databases, so the integration between the database for the activity is considered to be within the known art.
The wireless capabilities may also include an adjustable range. The device can have a variable wireless transmitter range that can be increased or decreased by the user. Such capabilities for software to vary the range are well understood and known in the computer programming art. In such manner, there may exist an opportunity for less interference from other activities.
Further, the electronic housing 9 may be detachable and able to communicate with other devices. The electronic housing 9 may communicate with other devices, such as computers via various electronic connection capabilities, such as USB connection, or USB 2 connection, or Firewire connection, or any other type of connection that allows for the transfer of information from the storage component 8 to the other device. The activity data that is communicated with the other devices can be saved or processed further, for example posted on a social network website or sent to database server.
Further, once the connection with the internet is made, the communication of the electronic receiving device 16 with various social network sites or dedicated WebPages would be one of many ways wherein a user can communicate the activity data. For example, a social network provider such as, for example, LinkedIn, Facebook, MySpace, etc., which may be owned, operated, and/or managed by social network providers that may correspond information from activities and publish or communicate or process the activity data that is collected at the site of the activity. The activity data can also be sent to a database or database server, like MySQL. Many database systems, public and non-public, are well known in the art.
In
In one embodiment, a friendly or competitive game is initiated whereby an activity device 1, such as a flying disc, containing an electronic component, such as a recording device. The recording device is used to record messages or send messages to other participants. The first user can record a message or record a statement stating a score or statistic into the flying disc by activating a recording feature. The input of the electronic component of the activity data is the recording device, and the activity data in this particular case is a sound recording of the activity. The recording feature stores the recording. When another user receives the flying disc, by use of the interactive touch capabilities, such as a trigger area that is activated when the recipient catches the flying device, it may initiate the transfer of the recording to external speakers 77 to play the recording. External speakers 77 have means to receive the wireless communication, which is well known in the art (See Bigelow et al. U.S. Pat. No. 4,534,557). This feature can also exist in any type of interactive toy listed above, such as football, airplane, baseball, hockey puck, stuffed animal, themed animal, racquet sports, etc.
In another embodiment, the interactive feature may be video recording and playing capabilities and quick statistical computing capabilities. This may interact with other flying devices, such that two or three or more flying devices that all include the interactive feature. For example, in a flying disc, one flying disc may have a radio transmitter that communicates with the other flying disc or discs such that other users can listen to the transmission (analog or digital) or share and process the activity data. Or in another example, the activity data can be a video recording from one activity device 21, which can be shared with the video with other interactive devices. Or in another example, statistical information about the game can be computed, processed, and sent and shared in an organized manner to all the participants, i.e., baseball stats, score of game, time left in game, or location of game, or defensive or offensive organization of the setup, point system in a pretend game, or all stats associated with the movement of the activity device in a particular fashion. In these cases, applicable software is used to process the activity data.
In another embodiment, the interactive feature of the interactive device interacts with an external electronic component such that the user can make a recording into the interactive device and upon the interactive unit being active upon a receiver, the device communicates with the external electronic component that can play the recording on its external speakers. The electronic component can store the recording as well, which can be used later.
In another embodiment, the interactive feature with an electronic component may include a motion sensor that triggers through the acceleration, or centripetal movement of the flying disc. By having basic spring triggered mechanism, the centripetal force can interact two wires and make an electrical connection that allows for the activation of the feature. This trigger can activate an audio response, visual response, or trigger a wireless command to another device or third party device.
In another embodiment, the interactive feature with an external electronic component may include a camera feature or video feature or some form of electronic game feature. One user can interact with the device to take a picture or video or initiate an electronic game, such as a classic electronic Simon-Says® game, and upon receiving the device by a recipient, the recipient can play the picture, video, or interact with the Simon Says® game, or an electronic turn based game, or something similar that can communicate with an external interactive audience. For example, one user can initiate an activity on a Frisbee®, which can input activity data, such as the velocity of each throw. This information can be processed by the microprocessor and tagged to be the velocity of each throw. The processed activity data can then be sent to a receiving device. The velocity of the Frisbee® can be posted on the Internet, and the audience from the Internet can then communicate comments back to the original activity device.
In another embodiment, the interactive feature of the device can physically alter the device. For example, a flying disc is influenced by gravity and air. When a user hurls a flying disc, air, lift and angular momentum act on the flying disc giving it a ballet-type performance. Lift is generated by the flying disc's shaped surfaces as it passes through the air. This is influenced particularly by the shape of the flying disc. If the flying disk is altered in any way, the lift and angular momentum can change the flight of the disc, changing the course of its path or rendering it so it can no longer fly. A user can interact with the flying disc, inputting into a keypad or similar input device, a particular flight trajectory or pattern of flight for the flying disc. Upon throwing the disc, the disc must perform in the manner that the user inputs, otherwise, it can open up flaps, using a battery powered motor, to alter the flight of the disc. For example, a flying disc may have a gyroscope, such that the user can enter for right-side up forehand, or right-side up backhand, or upside down forehand, or upside down backhand, inside-out, or outside-in, or thumb throws, or spins. The user then passes the flying disc to another user. The other user upon receiving the flying disc interacts with the device and must now perform the function that was inputted by the first user. The second user may know of the input via recording or some form of display that shows the second user what function he/she needs to perform. If the second user fails to perform the function, the gyroscope that interacts with the microprocessor detects an error, which then opens up flaps on the flying disc, which makes the flying disc fall to the ground losing the aerodynamic nature of the device. In these cases, the flight altering capabilities that are well known in the art act as the receiving device while the input of the activity data is whether the device is being thrown properly. If the flying disc collects activity data regarding the speed and velocity of the throw to a receiving device, such as a computer connected to the Internet, viewers on a website dedicated to the game or social network site can then communicate a response back to the activity device. The communication may be an instruction to alter the flight of the activity device. Because of the immediacy of the communication wireless means, viewers on the Internet can affect the flight of the activity device so as to direct it to certain people or make the activity device inoperable.
Alternatively, this interactive feature that physically alters the device may exist in baseballs, flying airplanes, footballs, soccer balls, or any other type of recreational toy or ball, which will alter the toy or ball in a way to change the projected path of the toy or ball if the desired interaction is not performed. The recreational toy is not limited to flying objects, and it may include moving recreational objects such as bowling balls, bocce balls, curling balls, hockey pucks, golf balls, and the like. The interactive feature is not limited to inputting user requests, and may include an interactive turn-based game, like electronic Simon Says®, such that if the interactive user improperly plays a turn, the device will physically change making the device change in its normal movement paths.
Communication systems are known to support wireless and landline wire communications between wireless and/or wire lined communication devices. Such communication systems range from national and/or international cellular telephone systems to the Internet to point-to-point in-home wireless networks. Each type of communication system is constructed, and hence operates, in accordance with one or more communication standards. For instance, wireless communication systems may operate in accordance with one or more standards including, but not limited to, IEEE 802.11, Bluetooth, advanced mobile phone services (AMPS), digital AMPS, global system for mobile communications (GSM), code division multiple access (CDMA), local multi-point distribution systems (LMDS), multi-channel-multi-point distribution systems (MMDS), radio frequency identification (RFID), Enhanced Data rates for GSM Evolution (EDGE), General Packet Radio Service (GPRS), and/or variations thereof.
Briefly described according to the preferred embodiment of the present invention, a flying disc toy, generally noted as activity device 21 as described in
The activity device 21 has a touch activated trigger 3 that is made of plastic, or capacitance based, inductive based, conductive-based, or motion-based trigger. The touch activated trigger 3 is connected to a microprocessor 15 that is attached, or mounted to the activity device 21 located at the underbelly or bottom at the center of the activity device 1. The microprocessor 15 is comprised of an integrated circuit capable of storing, and executing commands and data. As shown in
Through the software based application, this information can be communicated to a receiving device 16. The receiving device 16 has the ability to receive activity data regarding the number of users, the type of users, the type of game, the location of the game, starting and ending time of the game, information about the game location, information about the users or the game, locations of other games and other users, advertisements, local promotions, civic or municipal information, geo-tag “bookmarks”, pictures, movies, or audio content that is currently being played to a social networking, wherein other interested parties can view the device and it current use. The activity data can be processed at receiving device 16. If the activity data are just recordings made during the activity, the receiving device is a speaker or some form of output device. Instead of a speaker or output device, the activity data (whether photos, recordings, stats, points, location, etc.) can be sent elsewhere. For example, if the receiving device 16 is another computer that receives wireless activity data from the activity device, it can send it to the Internet or public/private databases. The Internet can be friends, via email or text, or it can publish on public social network sites or dedicated private webpages.
In operation, the present invention preferably utilizes the convention of a flying toy, or flying disc, or Frisbee® with modern electronic component technology to obtain activity data about the activity, process the activity data, and communicate that activity data with other users by sending it to a receiving device, wherein the receiving device is either hardware output components, like speakers, or a Internet connected computer that wireless receives activity data from the activity device. The activity device can gather activity data from any number of sensors, recorders, or cameras, or other input devices. It can also act as a simple wireless trigger for a secondary device or devices, requiring only a password exchange (or Bluetooth ‘handshake’) to initiate a pre-programmed play pattern within the receiving device. In this particular embodiment, one user uses the activity device to make a recording regarding the statistics of a particular organized activity. The electronic components in the activity device record the message and alternatively record other activity data.
The foregoing descriptions of specific embodiments of the present invention have been presented for purposes of illustration and description. They are not intended to be exhaustive or to limit the invention to the precise forms disclosed, and many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the invention and its practical application, to thereby enable others skilled in the art to best utilize the invention and various embodiments with various modifications as are suited to the particular use contemplated. It is intended that the scope of the invention be defined by the Claims appended hereto and their equivalents.
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Let's say there is an example of a football game wherein the electronic housing is located precisely in the laces of the activity device football as in
The electronic components may also exist or coexist in the helmets or padding of football apparel. The tracking of the location of the football, the speed of the football, the location of each player in every move, the spin of the football, the closeness of the football to each player, the time sequence of the plays, and all of these activities can be communicated by various ways as discussed in the many examples of
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As discussed above, the inventive concepts are as follows:
An activity device used in an activity comprising a body suitable for the activity, the body having an electronic housing having a first electronic component having a circuitry and input components capable of collecting data about the activity and capability for processing the activity data, and a second electronic component capable of sending the activity data to a receiving device. The processing of data includes organizing the data into lists or organizing the data into tables or arrays. The processing of data also may include compressing of the data using standard compression methods so that when the data is communicated, the data is efficient and the interactive experience is immediate. The first electronic component is capable of storing, processing, and outputting the activity data. The output can be external display or speakers or any type of disconnected, external output device. Further, the receiving device is capable of receiving the activity data and further processing the activity data. Further, the activity device can be a Frisbee® or a flying disc. Further, the activity device can be a flying toy, or flying vehicle, or football, baseball, basketball, flying ring, sport ball, Olympic weights, projectiles, guns, soccer ball, sponge balls, sponge darts, darts, flying toy airplanes, flying toy helicopters, dolls, action figures, figurines, teddy bears, chess pieces, golf clubs or golf apparel, collectible and tradable cards or coins, tennis racquets or tennis apparel, and the such. The activity device is not limited to these examples only.
The activity device collects activity data, wherein the activity data is comprised of photos of the activity, videos of the activity, sound recordings of the activity, the type of activity, the score of an activity, the location of an activity, the time an activity started and/or stopped, the rules of the activity, the participants of the activity, personal information about the participants of the activity, the point systems involved in an activity, and/or the stats of an activity. The activity can be comprised of an Ultimate Frisbee® game, or golf Frisbee® game, Disc Frisbee®, or a basketball game, or a baseball game, or a hockey game, or a chess match, or a kite flying contest, or a flying vehicle contest, or a golf tournament, or a game of roll-playing game, or a race, or a marathon, or a triathlon, or a bike race, an activity involving trading of cards or coins, or an organized activity involving themed characters or figures.
The activity device collects activity data by using an application. The application can be software that resides in the circuitry of the first electronic component.
There is disclosed a trigger that plays pre-recorded messages from an activation that is triggered by touch or a catch of the activity device, the “touch” by the user that activates the play of the recording in an external device. The trigger can be a sensor for motion or light. The trigger can be manual, such as a button that a user decides to manually press.
In one embodiment, the activity device is a circular flying disc, and this activity device has the first electronic component and second electronic component that are comprised of a weight and shape and are located in the middle and the activity device such that the total weight of said activity device weighs between 150 and 180 grams. The activity device also include sound producing speakers wherein the sound producing speakers are located centrally as not to distort the flight of the flying disc or create interferences with the sound.
In another embodiment, the activity device is an oblong spherical shape, or a football shape. In this embodiment, the activity device is an air-filled sphere with a circumference of 68-70 cm (27-28 in), a weight 410-450 g (14-16 oz), inflated to a pressure of 0.6 to 1.1 atmospheres (59-108 kPa, 8.6-15.7 psi) at sea level, and covered in leather or other suitable material, such as plastic, leather/plastic hybrid, synthetic material, sponge material, but not limited to these materials. In this embodiment, the electronic component or components are placed in the laces or at the center inside of the activity device and displaced with the equal amount of weight being taken off the activity device in a way as not to interfere with the normal flight or movement of the activity device during the course of the activity.
In another embodiment, the activity device is a toy, such as a toy animal or toy coin. In this embodiment, for example, it if the toy animal was a duck, the electronic component or components would be hidden in the beak of the duck, or perhaps the eye of the duck, so as not to interfere with the enjoyment of the duck.
In another embodiment, the activity device is a toy airplane. In this embodiment, the electronic component or components, would be located at the nose of the plane such as to equally disperse the weight of the components to both side of the activity device and also perhaps aid in the flight of the device if the device needs added weight.
In another embodiment, the activity device is a toy doll or stuffed animal. In this embodiment, the activity device can be a theme park animal. It can be action figures. It can be accessories, or coins. In this embodiment, the activity device will have the electronic component, such as the microprocessor, wireless communicator, RAM, ROM, application software, and such all located in an area such as the nose of the stuffed animal. It can also be in the paw of the animal. The activity device can be triggered by way sensor, motion sensor, touch sensor, and the like as discussed below.
In another embodiment, the activity device is a paddle and ball. In this embodiment, the electronic components are in both the ball and the paddle and they are located in a place as to not interfere with the flight of the ball or the motion of the paddle. In each of these cases, an equal amount of weight is displaced from the device as the weight of the electronic components.
In other embodiments, whether the activity device is roller skates, hockey puck, skateboard, motorcycle, racing bike, swimming goggles, or the like, the electronic components discussed below must weigh within 1 to 10 percent of the displaced weight taken out from the activity device so as not to interfere with the normal movement of the activity device.
The first electronic component of the activity device has a microprocessor and the ability to contain an application. The application is software that can process activity data related to the activity. The application can be recording application to record sound bites of an activity, a recording application to record pictures or videos of an activity, stat processing application to store and process stats of an activity, organization application to process the names of participants in an activity or personal information about the participants or spectators involved in the activity, an application to keep the score of an activity, a point system application that involves point systems for participants, an application for the names of devices in the activity or the type of activity and/or the rules of an activity. The type of application is not limited to these only types.
The first electronic component may have an activation trigger. The activation trigger can be a sensory touch pad, synchronized time trigger, which is called a hive trigger, internal clock and trigger, the centripetal force of the activity device being thrown, accelerometer, motion sensor, the physical movement of the activity device being used in an activity, the effect of another device activating it via wireless technology, such as a smart phone, laptop, computer, satellite communication, or just manual activation. The immediacy of the activation trigger allows for the quicker responses that are needed for a quick interactive experience. The activation trigger can be mechanical, pressure-triggered, moisture-triggered, capacitive-triggered, electromagnetically-triggered, wirelessly triggered, motion sensor triggered, input keypad, induction-triggered, or a combination thereof. The activation trigger acts to initiate the application. In this particular case, this activation is considered to be the activity data. A trigger for playing a pre-recorded message might, for example, be initiated by the activation data sent to the processor when a touch trigger is activated.
The activity device has a second electronic component that has the ability to communicate the activity data to a receiving device, which can be speakers for audio related features, a monitor for video or picture related activity, or some form of electronic component that vibrates, or it can also be another computer, smart phone, laptop, table PC's, e-readers, mobile phones, separate printers, separate fax machines, netbook, or another activity device being used separately. In cases, where the receiving device is a computer, smart phone, laptop, table PC's, e-readers, mobile phones, separate printers, separate fax machines, netbook, or another activity device, the ability to communicate with the receiving device must not interfere with the activity, and such communication means can be done by wireless communication, such as NFC, Bluetooth, hotspot creation, WiFi, satellite communication, phone frequency communication, 3G or 4G or 5G frequency communication.
The receiving device contains a third electronic component that can process the information. The third electronic component can display the activity data, can show the activity data in instances of the activity data being pictures or video, play the activity data in instances where the activity data is audio, organize the activity data, compare activity data of various users, compute activity data with activity data of other participants, calculate the activity data for scoring or point system purposes, database the activity data, and communicate the activity data to other viewers. The communication of the activity data to other viewers can be done by the Internet, and the activity data can be sent out by email, by text messages, by posting the information on a dedicated Website, by posting the information to a social network site, such as Twitter or Facebook or Myspace, or by creating its own webpage for the viewers.
In instances where the receiving device is another activity device, the activity data that is communicated can be combined with the activity data of the separate activity device and processed or computed to organize the combined activity data or compare or statistically calculated for purposes of scoring or point system tracking. There can be more than one receiving device, and there can be the ability to compute all activity data in all receiving devices. The receiving device in this instance can be triggered by sensory touch pad, hive trigger, internal clock and trigger, the centripetal force of the activity device being thrown, accelerometer, motion sensor, the activity of the activity device, or manual activation.
The point system is such that it can exist for children and games or adults. It can keep track of players, rankings, skill level, the inventory of items that they may be associated with, personal information. For purposes of activity devices that use dolls and characters or coins and collectibles, there can be a tracking feature associated with the point system that allows for people to track where their activity device is located or has been traded to.
A fourth electronic component exists wherein the viewer of the activity data can communicate separate data back to the first electronic component. The separate data can be text messages, video, pictures, audio, activity stats, activity rules, activity rankings, viewer statistics, the name and personal information of the viewer such that the person involved in the activity with the activity device can view, listen, or process the separate data. The separate data can also be simple digital instructions that can be used by the activity device to perform commands. The separate data may be an instruction to take a picture or turn the flying toy or turn off the flying capabilities.
The present invention calls for a recreational device made of various hard or flexible plastics, fiber, fiberglass, fabric, wood, metals, alloys, polymers, molding, sponge, rubber, vinyl, foam, and plastic.
The present invention calls for an activity device with an electronic housing that may contain one or more of the following: recording component, a speaker component, a memory storage component, a wireless communication component, video component, and a camera component. The device also contains a microprocessor, memory, energy source, and data input and transfer means. Further, the electronic component can communicate with other activity devices. It may communicate with other recreational toys or the like. It may contain a radio transmitter or an ability to interact with a user such to alter the movement of the toy or device depending on the interaction of the user.
While the foregoing written description of the invention enables one of ordinary skill to make and use what is considered presently to be the best mode thereof, those of ordinary skill will understand and appreciate the existence of variations, combinations, and equivalents of the specific embodiment, method, and examples herein. The invention should therefore not be limited by the above described embodiment, method, and examples, but by all embodiments and methods within the scope and spirit of the invention.
Claims
1. A flying disc used in a sporting activity comprising
- a disc shaped body;
- a electronic housing having an input component capable of collecting data about said activity, a microprocessor, a second component to run a software application, said input means being connected to said microprocessor, said microprocessor having the means to run an application and process said activity data, a component to send said activity data to a separate unconnected receiving device, said receiving device having a component to process the activity data.
2. The flying disc of claim 1 wherein the said electronic housing is comprised of a weight and shape to minimize the aerodynamic impact of said flying toy and wherein said activity data is a sound recording, said input component is a recording device, and wherein there is a trigger that records activity data and plays the activity data at the receiving device.
Type: Application
Filed: Apr 11, 2011
Publication Date: Oct 13, 2011
Inventor: Daniel Francis Tashman (White Plains, NY)
Application Number: 13/084,031
International Classification: A63H 27/00 (20060101);