Card Game for Standard Playing Cards

A wagering game utilizing standard playing cards and comprising the object of reaching the numerical value of nine, ten, or eleven, herein referred to as qualifying, and wherein the player coming closest to eleven wins the hand. The game further provides for automatic payouts for the occurrence of a flush, a straight, and three of a kind. Additionally, if the dealer does not qualify all players who have qualified win their bet and if both the dealer and the player qualify, whoever is closer to eleven wins the game. Furthermore, the house is given the option of choosing to play the game against the player with playing cards, a Pop-o-matic® die, or a seven panel spin dial.

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Description
CROSS REFERENCE TO RELATED APPLICATIONS

This application is a continuation-in-part application of, and claims the benefit to, currently pending application Ser. No. 12/804,884 filed Aug. 2, 2010.

FIELD OF THE INVENTION

The present invention relates generally to a game conducted with standard playing cards and more specifically to a wagering game in which participants attempt to reach a count of nine, ten, or eleven, with the cards allotted by a designated dealer. Said game may allow individual participants to win additional automatic payoffs.

BACKGROUND OF INVENTION

Various wagering games involving standard playing cards have been developed in past centuries, such as blackjack (or twenty one), baccarat, gin rummy, seven and a half, etc., in which the object is to reach a given maximum count, depending upon the values assigned to the cards according to the game rules. In theory, a wagering card game is a game in which the participants play for money. In a wagering card game, there is usually a dealer who plays for the house, i.e., usually a casino, and players, usually of a desired number, whose object is to exceed the dealer's hand in order to win money.

The above described genre of wagering games wherein the participant, or player attempts to most closely approach a predetermined value or count with his/her cards, normally rely strictly upon the numerical value of the cards to determine the winning and losing hands. Further, in the above referenced wagering games, exceeding the maximum allowable predetermined count results in a “bust,” in which the player is automatically eliminated from that hand with no further chance to win

SUMMARY OF THE INVENTION

The instant invention, as illustrated herein, is clearly not anticipated, rendered obvious or even present in any of the prior art mechanisms, either alone or in any combination thereof. Illustrated herein is a novel wagering game with the object of beating the dealer through reaching the numerical value of nine, ten or eleven with nine being the least valuable of the three and eleven being the highest of value.

The instant game system discloses an embodiment which may be played using one deck of standard playing cards or multiple decks of standard playing cards, with numbered cards two through nine being valued at face value, aces being valued at zero or one, and tens and court cards being removed from the deck. Additionally, the present card game system reveals an improved card game in which the object is to reach a total point count of nine, ten, or eleven using the above card values.

The instant game system may additionally comprise a competition played with standard playing cards and may comprise a step of placing wagers or bets on the outcome of the hands, wherein the player attempts to reach a predetermined count or value with the cards of each hand, depending upon the numerical values assigned to those cards according to the rules of the game. The game may include rules designed to prevent players or the dealer from going “bust” by exceeding the predetermined total, and moreover should include additional means for players to win other than only considering the relative numerical values of the card hands. The game may also provide payoffs for the occurrence of three of a kind (in which each of the three cards is of the same rank) within a single player's hand, in order to allow the novice player a means of easily determining a winning hand in addition to the numerical value.

Additionally, the present game system may also introduce a game that gives the house an option of playing against the player, who will be playing with cards, a Pop-o-matic® die or a spin dial, in order to reach a numerical value of nine, ten or eleven, with nine being the least valuable of the three and eleven being the most valuable of the three.

Furthermore, the instant game system may also illustrate an improved card game which provides payoffs for three of a kind, flushes, and straights hands having a point count of nine, ten, or eleven. In order for a bonus to be paid to the player(s) the player must place a bet on the bonus circle on the game board and the bonus winning hand must be dealt to the player or reached through switching one of the cards between hands as allowed.

Moreover the game system reveals an improved game wherein if the player is unable to reach the numerical value of nine, ten or eleven, than the bets are considered to be a loss. Similarly, if both the player and the dealer reach a numerical value of nine, ten or eleven, whoever's hand has the higher numerical value will be the winner and if the player's hand and the dealer's hand possess equal numerical value, than the bet is pushed.

Finally, the instant game system reveals an improved game wherein the dealer plays against the player(s) with a seven panel spin dial. This dial may include seven panels with six panels representing a numerical value of either nine, ten or eleven, and one panel representing zero. Four of the panels may equal nine, one panel will equal ten and one panel will equal eleven.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates a plain view of a table layout that can be used in playing the card game in a casino setting;

FIG. 2 illustrates plain view of a table layout with match bonus circle that can be used in playing the card game in a casino setting;

FIG. 3 illustrates a block diagram or flow chart showing the steps involved in the play of the present card game when the house elects to have the dealer play with standard playing cards;

FIG. 4 illustrates a block diagram or flow chart showing the steps involved in the play of the present card game when the house elects to have the dealer play with a Pop-o-matic® die;

FIG. 5 illustrates a block diagram or flow chart showing the steps involved in the play of the present card game when the house elects to have the dealer play with a seven panel spin dial; and,

FIG. 6 a block diagram or flow chart showing the steps involved in the play of the present card game when the house elects to have the dealer play with standard playing cards and the player being required to play two hands at once.

DETAILED DESCRIPTION OF THE DISCLOSED EMBODIMENTS

The detailed description set forth below in connection with the appended drawings is intended as a description of presently preferred embodiments of the invention and does not represent the only forms in which the present invention may be constructed and/or utilized. The description sets forth the functions and the sequence of steps for constructing and operating the invention in connection with the illustrated embodiments.

The card game is played using one or more standard deck of playing cards, also referred to herein simply as cards, with each deck comprising thirty-six cards of four suits. Each suit contains nine cards, from ace through nine. The ace equals zero or one and the two through nine of each suit are counted at face value of two through nine for purposes of determining the score, numerical value of each hand, while the ten, jack, queen and king of each suit are removed from the deck. The final numerical value is the sum total of all the cards in one's hand. For example, a three card hand of a seven, two and three would equal 12. The house is also given the option of competing against the player(s) with either a Pop-o-matic® die or a seven panel spin dial, if the house elects one of these options the player will still be playing with a standard deck of playing cards comprising thirty-six cards of four suits.

FIG. 1 illustrates one embodiment of a table layout that can be used in playing the card game in a casino setting. A dealer playing for the house, usually a casino, shuffles the deck of cards manually or uses a shuffling machine to do so. A player purchases chips from the dealer and the chips are provided to the player from the chip rack 1, the official rules to the card game can be found in the rule key 2 on either side of the table, players place their bet(s) 7 in the respective betting boxes 6 in front of his seat. The player thus has an option of placing an additional bet in the bonus circle 3, bonus payouts 5 are listed below the bonus circle 3. For the remainder of the application bonuses of three, five and ten times are used, but this is merely an example as the house may determine the final bonus payouts to be used for the game.

FIG. 2 illustrates one embodiment of a table layout that can be used in playing the card game in a casino setting when the house elects to use a match bonus. The player thus has an option of placing an additional bet in the match bonus circle, bonus payouts are listed below the bonus circle. For the remainder of the application match bonuses of three times are used, but this is merely an example as the house may determine the final bonus payouts to be used for the game.

FIG. 3 illustrates a flow chart showing the method of play of the present game with the house electing to use a standard deck of playing cards comprising thirty-six cards of four suits to play against the player(s). A starting position 7 is shown in the middle portion of FIG. 3, describing the dealing of the cards as above in the description of the table layout in FIG. 1. The dealer initially deals 7 three cards face up to each player and three cards face up to the dealer. As indicated further above, the object of the game is to achieve a total numerical value of nine, ten or eleven, with eleven being the superior hand, with the three cards of the hand. After the cards are dealt the player determines the numerical count of each of his hands by adding the value of the three cards together to determine if the player has reached nine, ten or eleven 8, also referred to as qualifying.

If the player has not qualified he has the option of buying another hand 9 for the same amount as the original bet, the player than has the option of swapping one card between the two hands that he is playing, after the cards have been swapped a numerical value of the players' hands is determined 10, if the player has qualified either after the initial deal or after swapping he cards he will stand 11, further if the player has not qualified following the swapping of two of his cards the player will stand 12.

Once the final numerical value for the player has been determined the dealer will determine the numerical value of his three card hand 13, if the dealer has not qualified he may subtract one card from his hand to form a two card hand 14, at this point the dealer will stand 15 and a final numerical value for the dealer's hand will be reached.

At this point the player's and dealer's hands are compared to determine if the player has won, lost or pushed his bet, if the dealer and player have both qualified 16, a determination is made on who has the superior hand 17, with eleven being the best and nine being the worst. Thus, for example, if the player has ten and the dealer has nine, the player has won his bet and is paid 19 one to one. If the dealer has a superior qualified hand 17, for instance dealer has eleven and player has ten, the player loses his bet 20, if the numerical value for both the dealer's and player's qualified hand is equal, for instance player has ten and dealer has ten, the bet is a push and no chips are either won or lost. If the dealer does not qualify all players who have qualified win their bet 19.

The next step is determining whether the player placed a bet in the bonus circle prior to the cards being dealt 21, if so than determining whether any of the players' hands are formed entirely of three cards in numerical succession to form a straight hand 22, determining whether any of the players' hands are formed of three cards of the same suit to form a flush 23, determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind 24, and determining whether any of the players' hands are formed of three cards in sequential numerical value from the same suits to form three of a straight flush 25. If the player has placed a bet in the bonus circle prior to the hand being dealt and a straight is formed by the players three cards a payoff of three times the amount wagered in the bonus circle 26 is paid to the player, further a payoff of five times the amount wagered in the bonus circle 27 for three card flush hands, and a payoff of ten times the amount wagered in the bonus circle 28 for three of a kind hands, and further a payoff of thirty times the amount wagered in the bonus circle 29 for a three card straight flush hand.

FIG. 4 illustrates a flow chart showing the method of play of the present game with the house electing to use a Pop-o-matic® die to play against the player(s). The dealer will use a Pop-o-matic® die, three sides of the die will equal the numerical value of nine, one side will equal ten and the last side will equal eleven and one side will represent a “not qualify”. As indicated further above, the object of the game is to achieve a total numerical value of nine, ten or eleven, with eleven being the superior hand. A starting position 30 is shown in the middle portion of FIG. 4, describing the dealing of the cards as above in the description of the table layout FIG. 1. The dealer initially deals 30 three cards face up to each player and the dealer pops the Pop-o-matic® die 31 to reveal his numerical value. As indicated further above, the object of the game is to achieve a total numerical value of nine, ten or eleven, with eleven being the superior hand, with the three cards of the hand. After the cards are dealt the player determines the numerical value of each of his hands by adding the value of the three cards together to determine if the player has qualified 31, if the player has not qualified the player has the option of buying another hand 32 for the same amount as the original bet, the player than has the option of swapping one card between the two hands, after the cards have been swapped a numerical value of the players' hands is determined 33, if the player has qualified either after the initial deal or after swapping his cards he will stand 34, further if the player has not qualified following the swapping of two his cards the player will lose 35. Once the final numerical value for the player has been determined the dealer will determine the numerical value of his die 37.

At this point the player's and dealer's hands are compared to determine if the player has won, lost or pushed his bet, if the player has not qualified the player will lose his bet 38, if the dealer and player have both qualified, a determination is made on who has the superior hand 37 with eleven being the best and nine being the worst, for instance if the player has ten and the dealer has nine the player has won his bet and is paid 40 one to one on his bet. If the dealer has a superior qualified roll, for instance dealer has eleven and player has ten, the player loses his bet 38, if the numerical value for both the dealer's and player's qualified hand is equal, for instance player has ten and dealer has ten, the bet is a push 39 and no chips are either won or lost. If dealer rolls a non-qualifier all qualifying hands are paid 40 one to one.

The next step is determining whether the player placed a bet in the bonus circle prior to the cards being dealt 41, if so than determining whether any of the players' hands are formed entirely of three cards in numerical succession to form a straight hand 42, determining whether any of the players' hands are formed of three cards of the same suit to form a flush 43, determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind 44 and determining whether any of the players' hands are formed of three cards in sequential numerical value from the same suits to form three of a straight flush 45. If the player has placed a bet in the bonus circle prior to the hand being dealt and a straight is formed by the players three cards, either dealt or formed by a switch, a payoff of three times the amount wagered in the bonus circle 46 is paid to the player, further a payoff of five times the amount wagered in the bonus circle 47 for three card flush hands, and a payoff of ten times the amount wagered in the bonus circle 48 for three of a kind hands and further a payoff of thirty times the amount wagered in the bonus circle 49 for a three card straight flush hand.

In another embodiment the game may be played as FIG. 5 illustrates with a flow chart showing the method of play of the present game with the house electing to use a seven panel spin dial to play against the player(s). The dealer will use a seven panel spin dial, four panels will equal the numerical value of nine, one panel will equal ten, one panel will equal eleven, and the last panel will be a non-qualify. As indicated further above, the object of the game is to achieve a total numerical value of nine, ten or eleven, with eleven being the superior hand. A starting position 50 is shown in the middle portion of FIG. 5, describing the dealing of the cards as above in the description of the table layout FIG. 1.

The dealer initially deals 50 three cards face up to each player and the dealer spins the dial 50 to reveal his numerical value. As indicated further above, the object of the game is to achieve a total numerical value of nine, ten or eleven, with eleven being the superior hand, with the three cards of the hand. After the cards are dealt the player determines the numerical value of each of his hands by adding the value of the three cards together to determine if the player has qualified 51, if the player has not qualified he has the option of buying another hand 52 for the same amount as the original bet, the player than has the option of swapping one card he has the option of swapping one card between the two hands that he is playing, after the cards have been swapped a numerical value of the players' hands is determined 51, if the player has qualified either after the initial deal or after swapping he cards he will stand 58, further if the player has not qualified following the swapping of two his cards the player loses his bet 53. Once the final numerical value for the player has been determined the dealer will determine the numerical value of his spin of the dial 54.

At this point the player's hand and dealer's spin are compared to determine if the player has won, lost or pushed his bet, if the dealer and player have both qualified 55, a determination is made on who has the superior hand 56 with eleven being the best and nine being the worst, for instance if the player has ten and the dealer has nine the player has won his bet his bet and is paid 57 one to one. If the dealer has a superior qualified spin 56, for instance dealer has eleven and player has ten, the player loses his bet 53, if the numerical value for both the dealer's and player's qualified hand is equal, for instance player has ten and dealer has ten, the bet is a push and no chips are either won or lost. If the dealer has not qualified all players that have qualified 57 win their bet.

The next step is determining whether the player placed a bet in the bonus circle prior to the cards being dealt 59, if so than determining whether any of the players' hands are formed entirely of three cards in numerical succession to form a straight hand 60, determining whether any of the players' hands are formed of three cards of the same suit to form a flush 61, determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind 62, and determining whether any of the players' hands are formed of three cards in sequential numerical value from the same suits to form three of a straight flush 63. If the player and placed a bet in the bonus circle prior to the hand being dealt and a straight is formed by the players three cards a payoff of three times the amount wagered in the bonus circle 64 is paid to the player, further a payoff of five times the amount wagered in the bonus circle 65 for three card flush hands, a payoff of ten times the amount wagered in the bonus circle 66 for three of a kind hands and further a payoff of thirty times the amount wagered in the bonus circle 67 for a three card straight flush hand.

In another embodiment the game may be played as FIG. 6 illustrates with a flow chart showing the method of play of the present game where the player must play two hands 68 and the player has the option of swapping one card between hands 70. A starting position 68 is shown in the middle portion of FIG. 6, describing the dealing of the cards as above in the description of the table layout in FIG. 1. The dealer initially deals 68 two hands of three cards face up to each player and three cards face up to the dealer. As indicated further above, the object of the game is to achieve a total numerical value of nine, ten or eleven, with eleven being the superior hand, with the three cards of the hand. After the cards are dealt the player determines the numerical count of each of his hands by adding the value of the three cards together to determine if the player has reached nine, ten or eleven 69, also referred to as qualifying.

If the player has not qualified he has the player than has the option of swapping 70 one card between the two hands that he is playing, after the cards have been swapped a numerical value of the players' hands is determined 69, if the player has qualified either after the initial deal or after swapping he cards he will stand 71, further if the player has not qualified following the swapping of two of his cards the player will lose 72.

Once the final numerical value for the player has been determined the dealer will determine the numerical value of his three card hand 73. At this point the player's and dealer's hands are compared to determine if the player has won, lost or pushed his bet, if the dealer and player have both qualified, a determination is made on who has the superior hand 75, with eleven being the best and nine being the worst. Thus, for example, if the player has ten and the dealer has nine, the player has won his bet and is paid 76 one to one. If the dealer has a superior qualified hand, for instance dealer has eleven and player has ten, the player loses his bet 72, if the numerical value for both the dealer's and player's qualified hand is equal, for instance player has ten and dealer has ten, the bet is a push and no chips are either won or lost. If the dealer does not qualify all players who have qualifying hands are paid 76 one to one.

The next step is determining whether the player placed a bet in the bonus circle prior to the cards being dealt 77, if so than determining whether any of the players' hands are formed entirely of three cards in numerical succession to form a straight hand 78, determining whether any of the players' hands are formed of three cards of the same suit to form a flush 79, determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind 80, and determining whether any of the players' hands are formed of three cards in sequential numerical value from the same suits to form three of a straight flush 81. If the player and placed a bet in the bonus circle prior to the hand being dealt and a straight is formed by the players three cards a payoff of three times the amount wagered in the bonus circle 82 is paid to the player, further a payoff of five times the amount wagered in the bonus circle 83 for three card flush hands, a payoff of ten times the amount wagered in the bonus circle 84 for three of a kind hands and further a payoff of thirty times the amount wagered in the bonus circle 85 for a three card straight flush hand.

Claims

1. A method of playing a card game, comprising the following steps:

(a) utilizing at least one deck of playing cards;
(b) removing a quantity of cards comprising a set of tens and court cards for all four suits, totaling thirty six cards;
(c) retaining a set of cards comprising a quantity of cards comprising a set of aces through nines, for all four suits;
(d) shuffling said set of cards prior to beginning play;
(e) assigning a point value to each of the playing cards, with the two through nine of each suit counted at face value of two through nine points, and the ace being values at either one or zero;
(f) allowing a player to place wagers on the outcome of play of the card game by said player;
(g) allowing said player the option of placing a wager on the bonus circle for an additional wager on the outcome of the play of the card game the player;
(h) dealing each of said player an initial hand of three cards, all face up, to the player and an initial dealer's single hand of three cards to the dealer, the point value of the initial dealer's hand revealed by dealing the dealer's cards face up;
(i) adding the point values of each of the initial player's hands to provide a numerical value;
(j) adding the point value of the dealers hand to provide a numerical value;
(k) allowing each of said players the choice to switch one card in one hand with another card in his second hand;
(l) adding the numerical value of the player's hand(s);
(m) allowing the dealer the option of playing either two or three of the cards dealt to the dealer to reach a desired numerical value; and,
(n) comparing the final numerical value of the dealer's hand with the numerical value of each of said player's hands, a player's completed hand having a value between nine and eleven and greater than the dealer's final numerical value resulting in a win for said player, said player's completed hand having a numerical value equal to the dealer's final numerical value resulting in a push, and a player's completed hand having a numerical value less than dealer's numerical value, if between nine and eleven, resulting in a loss for the player, if the dealer has not qualified all players that have qualified win their bet

2. The method of playing a card game according to claim 1, wherein the player is paid for winning said game.

3. The method of playing a card game according to claim 1, wherein upon a tie score, said player retains said player's bet.

4. The method of playing a card game according to claim 1, including the steps of:

(a) determining whether the player placed a bet in the bonus circle prior to the cards being dealt, if so, then;
(b) determining whether any of the players' hands are formed entirely of the same suit to form a flush hand, and;
(c) determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind; and,
(d) determining whether any of the players' hands are formed of three cards in numerical succession to form a straight.

5. The method of playing a card game according to claim 5, further comprising the steps of:

(a) providing a payoff of five times the amount wagered in the bonus circle for three card flush hands when the player has reached nine, ten or eleven;
(b) providing a payoff of ten times the amount wagered in the bonus circle for three of a kind hands when the player has reached nine, ten or eleven;
(c) providing a payoff of three times the amount wagered in the bonus circle for straight hands when the player has reached nine, ten or eleven;
(d) providing a payoff of thirty times the amount wagered in the bonus circle for straight flush hands when the player has reached nine, ten or eleven; and,
(e) providing a payoff of three times the amount wagered in the match bonus circle for hands that equal the amount of the dealers hands when both the player and dealer have reached nine, ten or eleven.

6. A method of playing a wagering card game wherein the house elects playing with a device that is a clear plastic hemisphere containing a six sided die, placed over a flexible sheet, which the dealer rolls the die by pressing down quickly on the plastic bubble, which flexes the sheet and causes the die to tumble upon its rebound die, comprising:

(a) providing at least one deck of playing cards, with a set of tens and court cards being removed from said deck of playing cards, comprising four suits totaling thirty six cards, with each suit including ten cards ranking from ace to nine,
(b) shuffling the deck of cards shuffled before playing;
(b) assigning a point value to each of the playing cards, with the two through nine of each suit counted at face value of two through nine points, and the ace being values at either one or zero;
(c) assigning a point value to each side of the die that will be used, three of the sides will be equal to nine, one side equals ten, another side equals eleven, and one side equals a no qualify;
(d) allowing for the placement of wagers on the outcome of play of the card game by player;
(e) allowing said player the option of placing a wager on the bonus circle for an additional wager on the outcome of the play of the card game the player;
(f) dealing an initial player's hand(s) of three cards, all face up, and adding the point values of each of the initial player's hands to provide a numerical value;
(g) assigning the rule that a dealer hits the die device and the side it rests on represents dealers hand and numerical value;
(h) allowing said player is permitted to switch one card in one hand with another card in his second hand, the numerical value of the players two hands are then added; and,
(i) comparing the final numerical value of the dealer's hand with the numerical value of each of the player's hands, a player's completed hand having a value between nine and eleven and greater than the dealer's final numerical value resulting in a win for the player, a player's completed hand having a numerical value equal to the dealer's final numerical value resulting in a push, and a player's completed hand having a numerical value less than dealer's numerical value, if between nine and eleven, resulting in a loss for the player.

7. The method of playing a card game according to claim 7, wherein the player is paid for winning said game.

8. The method of playing a card game according to claim 7, wherein upon a tie score, said player retains said player's bet.

9. The method of playing a card game according to claim 7, including the steps of:

(f) providing a payoff of five times the amount wagered in the bonus circle for three card flush hands when the player has reached nine, ten or eleven;
(g) providing a payoff of ten times the amount wagered in the bonus circle for three of a kind hands when the player has reached nine, ten or eleven;
(h) providing a payoff of three times the amount wagered in the bonus circle for straight hands when the player has reached nine, ten or eleven;
(i) providing a payoff of thirty times the amount wagered in the bonus circle for straight flush hands when the player has reached nine, ten or eleven; and,
(j) providing a payoff of three times the amount wagered in the match bonus circle for hands that equal the amount of the dealers hands when both the player and dealer have reached nine, ten or eleven.

10. The method of playing a card game according to claim 11, including the steps of:

(k) providing a payoff of five times the amount wagered in the bonus circle for three card flush hands when the player has reached nine, ten or eleven;
(l) providing a payoff of ten times the amount wagered in the bonus circle for three of a kind hands when the player has reached nine, ten or eleven;
(m) providing a payoff of three times the amount wagered in the bonus circle for straight hands when the player has reached nine, ten or eleven;
(n) providing a payoff of thirty times the amount wagered in the bonus circle for straight flush hands when the player has reached nine, ten or eleven; and,
(o) providing a payoff of three times the amount wagered in the match bonus circle for hands that equal the amount of the dealers hands when both the player and dealer have reached nine, ten or eleven.

11. The method of playing a card game according to claim 7 further comprising providing the player playing two hands at once and swapping a single card between the two hands to obtain a numerical value of nine, ten, or eleven.

12. The method of playing a card game according to claim 7 further comprising providing the player the option of buying a second hand for the same amount as their original bet to obtain a numerical value of nine, ten, or eleven.

13. A method of playing a wagering card game wherein the house elects playing with a seven panel spin dial, comprising:

(a) providing at least one deck of playing cards, with a set of tens and court cards being removed from said deck of playing cards, comprising four suits totaling thirty six cards, with each suit including ten cards ranking from ace to nine,
(b) shuffling the deck of cards shuffled before playing;
(c) assigning a point value to each of the playing cards, with the two through nine of each suit counted at face value of two through nine points, and the ace being values at either one or zero;
(d) assigning a point value to each panel on the spin dial, four panels equaling nine, one panel equals ten, one panel equals eleven and one panel is a non-qualify;
(e) placing wagers on the outcome of play of the card game by player;
(f) allowing a player the option of placing a wager on a bonus circle for an additional wager on the outcome of the play of the card game the player;
(g) dealing an initial player's hand(s) of three cards, all face up, and adding the point values of each of the initial player's hands to provide a numerical value;
(h) allowing the dealer to spin the dial and assigning the panel the dial stops on represents dealers hand and numerical value; and,
(i) the player is permitted to switch one card in one hand with another card in his second hand, the numerical value of the players two hands are then added up; and,
(j) comparing the final numerical value of the dealer's hand with the numerical value of each of the player's hands, a player's completed hand having a value between nine and eleven and greater than the dealer's final numerical value resulting in a win for the player, a player's completed hand having a numerical value equal to the dealer's final numerical value resulting in a push, and a player's completed hand having a numerical value less than dealer's numerical value, if between nine and eleven, resulting in a loss for the player, if the dealer's hand does not have a numerical value of nine, ten or eleven all players who have a hand of nine, ten or eleven win their bet.

14. The method of playing a card game according to claim 12, wherein the card game is a wagering card game and a bet is placed by a player on the outcome of the card game, the player being paid for winning the game, the player keeping the bet on a tie or neither the dealer or the player reaching nine, ten or eleven, and the bet being collected by the dealer when the player loses:

15. The method of playing a card game according to claim 12, including the steps of:

(a) determining whether the player placed a bet in the bonus circle prior to the cards being dealt;
(b) determining whether any of the players' hands are formed entirely of the same suit to form a flush hand wherein the player placed a bet in the bonus circle, and;
(c) determining whether any of the players' hands are formed of three cards of equal numerical value from three different suits to form three of a kind, and;
(d) determining whether any of the players' hands are formed of three cards in numerical succession to form a straight.

16. The method of playing a card game according to claim 14, including the steps of:

(p) providing a payoff of five times the amount wagered in the bonus circle for three card flush hands when the player has reached nine, ten or eleven;
(q) providing a payoff of ten times the amount wagered in the bonus circle for three of a kind hands when the player has reached nine, ten or eleven;
(r) providing a payoff of three times the amount wagered in the bonus circle for straight hands when the player has reached nine, ten or eleven;
(s) providing a payoff of thirty times the amount wagered in the bonus circle for straight flush hands when the player has reached nine, ten or eleven; and,
(t) providing a payoff of three times the amount wagered in the match bonus circle for hands that equal the amount of the dealers hands when both the player and dealer have reached nine, ten or eleven.

17. The method of playing a card game according to claim 12 further comprising the step of: providing the player playing two hands at once and swapping a single card between the two hands to obtain a numerical value of nine, ten, or eleven.

18. The method of playing a card game according to claim 12 further comprising the step of: providing the player option of buying another hand for the same amount as their original bet to obtain a numerical value of nine, ten, or eleven.

20. The method of playing a card game according to claim 1 further comprising the step of: the player is required to play two hands at once.

21. The method of playing a card game according to claim 1 further comprising the step of: granting the player the right to buy another hand if the player has not qualified for either the same amount as the original bet or double the original bet.

Patent History
Publication number: 20120146288
Type: Application
Filed: Jun 9, 2011
Publication Date: Jun 14, 2012
Inventor: Michelle Bertrand (Nashua, NH)
Application Number: 13/156,985
Classifications
Current U.S. Class: Card Or Tile Games, Cards Or Tiles Therefor (273/292)
International Classification: A63F 1/00 (20060101);