HORSE RACING GAME
Disclosed is a horse racing board game comprising a collapsible game board having a race track and photo-finish photos superimposed thereon. The race track comprises a plurality of lanes, each of the plurality of lanes divided into a plurality of move spaces. The horse racing board game further comprises a plurality of colored game pieces, a plurality of colored player markers, a plurality of atypical dice having multiple sizes with each side having a different color, and a typical six-sided die. A method for playing the horse racing board game is also provided.
This application claims priority to U.S. Provisional Patent Application to Michael Smolka entitled “HORSE RACING GAME”, Ser. No. 61/497,445, filed Jun. 15, 2011, the disclosure of which is hereby incorporated entirely herein by reference.
BACKGROUND OF THE INVENTION1. Technical Field
The present application relates generally to games for amusement and entertainment. More particularly, the present application relates to a horse racing board game and method of play for the same.
2. State of the Art
Board games are a popular source of recreation and entertainment for young and old alike, and have been so for many years. The popularity of board games may result from allowing friends and family members to spend time together while playing the game, or from the fun that the games themselves provide to the players and observers, or from a combination of these and other factors. Often, the board games allow players to “pretend” that they are attending and/or participating in certain events, such as, for example, sporting events. Sporting events that have been the subject of board games have included, for example, baseball games, football games, soccer games, basketball games, automotive races, and horse races. These board games can allow participants to simulate the environment of the various sporting events, pretend that they are a participant, and feel like they are a real part of the competition. Accordingly, such board games offer a fun, competitive activity in which friends, family members, and other participants can engage.
As noted above, one example of such a sporting event that has been the subject of board games is horse racing. Various games simulating a horse race have been proposed wherein a game board is provided having a race track printed thereon with the track lanes divided into increments. Game pieces simulating horses are also provided which are movable on the game board incrementally depending upon the roll of numbered dice, such as, for example, typical 6-sided dice. Each player has a respective game piece and, in turn, rolls a die or dice to determine how many increments his or her game piece can be advanced around the track. The player whose game piece crosses the finish line first wins the game. At times, two players' game pieces will land at the finish line but not cross the line; therefore, the next roll of the die or dice by one of the two players next in turn will determine the winner.
While these horse race games have been satisfactory for their intended purpose, such games may become monotonous after some time. More specifically, conventional board horse race games are predictable in terms of their design, the components used for play (such as, for example, a typical six-sided die), and method of play. Furthermore, conventional board horse race games lack liveliness and offer a very limited range of possible outcomes available in each player's turn. Finally, many typical horse race board games are deterministic, leaving little to no discretion in the hands of the players regarding how game pieces in the board game are advanced around the board.
Accordingly, there is a need for a horse racing board game that may prevent the horse racing board game from becoming monotonous after some time and may be able to add excitement and variety to the horse racing board game in both its design elements and method of play.
SUMMARY OF THE INVENTIONIn view of the foregoing disadvantages inherent in the prior art, the general purpose of the present invention is to provide a horse race board game, and method for playing same, to include all the advantages of the prior art, and to overcome the drawbacks inherent therein by eliminating the monotonous, deterministic and predictable nature of horse racing board games by means and methods for adding further excitement, uncertainty, anticipation and variety to the horse race board game.
The horse race game of the present invention comprises a collapsible game board having a simulated race track superimposed thereon with the track lanes divided into increments and including photos superimposed on the game board to assist in resolving a “photo-finish.” The horse race game further comprises a plurality of game pieces simulating horses provided to the players, atypical dice having multiple sizes with each side having a different color, and a typical six-sided die. A method for playing the horse race game of the present invention is also provided.
A plurality of game pieces simulating horses are provided to the players and are movable around the track incrementally depending upon a roll of various atypical dice by each player, in turn. The dice used to move the horses around the track are multi-sided, with each side having a different color. Game pieces simulating horses are moved a number of increments around the track based on the color showing on each die, the relative size of each die, and based on decisions within the discretion of the player associated with each game piece. To determine the winner of the game in the event of a photo-finish, a simulated photo-finish camera and simulated photo-finish photos are provided superimposed on the game board representing the range of possible photo-finish outcomes. The simulated photo-finish photos consists of a plurality of horse necks and heads, with each photo showing a different horses “winning”, “placing” and “showing.” The final photo-finish winner is determined by selecting a specific simulated photo-finish photo corresponding to the result of the role of a typical six-sided die.
The foregoing and other features and advantages of the present invention will be apparent from the following more detailed description of the particular embodiments of the invention, as illustrated in the accompanying drawings.
As discussed above, embodiments of the present invention relate to a horse racing board game and method for playing the same.
Referring to the drawings and, more particularly to
In the present embodiment, planar game board 100 comprises various items visible on its top surface. These items comprise a racetrack 110, an infield area 150, and outer area 160, and a photo-finish camera 170, and a photo-finish chart 140. In the present embodiment, racetrack 110, infield area 150, outer area 160, photo-finish camera 170 and photo-finish chart 140 are illustrations painted, printed or screened onto the surface of planar game board 100. In the present embodiment, racetrack 110 comprises multiple lanes 1-8, each of which is divided into multiple increments 109. In the present embodiment, racetrack 110 further comprises a starting gate 120 and a finish line 130. Starting gate 120 comprises multiple starting gate positions 121-128, each of which corresponds to an adjacent increment 109 for lanes 1-8, respectively. It should be appreciated that although the present embodiment includes 8 lanes 1-8 and corresponding starting gate positions 121-128, alternate embodiments of the invention could include more or few lanes and corresponding starting gate positions. In the present embodiment, infield area 150 comprises illustrations of trees, a scoreboard, and other scenery typical of the infield of a horse race track. Outer area 160 comprises illustrations of trees and other scenery typical of the outer area of a horse race track.
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The initial location of each player piece 190 is determined by simultaneously rolling one large colored die 181 and one small colored die 182. On the initial roll of the dice, the player piece 190 having the color corresponding to the color matching that showing on the large colored die 181 is placed in starting gate position 121 of starting gate 120. The player piece 190 having the color corresponding to the color matching that showing on the small colored die 182 is placed in starting gate position 122 of starting gate 120. The dice 181 and 182 are rolled again to determine which player pieces 190 will occupy starting gate positions 123 and 124, and so on until all players have placed a player piece 190 in a starting gate position.
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The order in which players move their individual player piece 190 is determining the order of the player pieces 190 from trailing to leading, and proceeding by moving trailing player pieces 190 first, ending with the leading player piece 190. Determination of the order of player pieces 190, including identification of which player pieces 190 are trailing and which is leading, differs based on whether the player pieces 190 are located on a straight stretch 102 or a turn 106. On a straight stretch 102, the trailing player piece 190 is that trailing piece 190 that is farthest from the end of the straight stretch 102 on which that player piece 190 is located. If multiple player pieces 190 are located equidistant from the end of the straight stretch 102, the trailing player piece 190 is the one closest to the outer area 160. On a turn 106, the trailing player piece 190 is determined based on the distance of the player pieces 190 in the turn 106 from the start of the turn 106, beginning with the increment 109 in which the player piece 190 is located, and counting increments 109 in the current lane of the player piece 190 only.
Players are not required to move the total number of increments 109 to which they are entitled based on the roll of the dice 181 and 182. When moving player pieces 190 based on the results shown on game dice 181 and 182, players are not permitted to move player pieces 190 backwards. On a straight stretch 102, a backwards move is a single-space move that places a player piece 190 farther from the end of the straight stretch 102. On a turn 102, a backwards move is a single-space move that places a player piece 190 on an increment 109 that results in there being a greater number of increments 109 to the end of the turn 102 than the number of increments 109 to the end of the turn prior to the single-space move. If a player is unable to move his player piece 190 onto an unoccupied increment 109 other than by moving backwards, that player forfeits for that turn any remaining increments 109 to which it would otherwise have been entitled for that particular size of dice 181 or 182.
Referring to FIG. 3C., an example initial roll of the three large colored dice 181 and five small colored dice 182 is depicted in which the large colored dice 181 are showing the colors yellow, blue and red, and in which the small colored dice 182 are showing the colors brown, yellow, green and black (2 are showing black). As a result, the player pieces 190 have been moved from their initial positions at the starting gate 120, as depicted in
Movement proceeds to the next trailing player piece 190, which, referring to
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In step 516, the player associated with the player game piece located in the starting gate closest to the middle of the racetrack rolls 3 large colored dice and 5 small colored dice. In step 518, each player moves his player pieces counterclockwise around the track up to five spaces in a counterclockwise direction while remaining in the same lane for each large colored die showing that player's color, beginning with the player whose player game piece is trailing and ending with the player whose player game piece is leading. In step 520, each player moves his player pieces counterclockwise around the track up to three spaces in a counterclockwise direction while remaining in the same lane for each small colored die showing that player's color, beginning with the player whose player game piece is trailing and ending with the player whose player game piece is leading. In step 522, any remaining player whose player game piece has not moved due to the results showing on the large and small colored dice is permitted to move that player's player game piece up to one space counterclockwise around the track.
In step 524, the large and small colored dice are passed to the next player to the right of the person who previously rolled the colored dice. In step 526, the player with the dice rolls 3 large colored dice and 5 small colored dice. In step 528, each player moves his player pieces counterclockwise around the track up to five spaces in all but a backward direction for each large colored die showing that player's color, beginning with the player whose player game piece is trailing and ending with the player whose player game piece is leading. In step 530, each player moves his player pieces counterclockwise around the track up to three spaces in all but a backward direction for each small colored die showing that player's color, beginning with the player whose player game piece is trailing and ending with the player whose player game piece is leading. In step 532, the players determine if any player game piece has completed a circuit of the racetrack and entered the final stretch. If not, players return to step 524. If so, players move on to step 534, in which immediately upon any player game piece entering the final stretch after having circled the racetrack, any other player game piece that remains in the location of the final stretch without having circled the racetrack is removed from the racetrack. In step 536, players determine if any player game piece has crossed the finish line. If no player game piece has crossed the finish line during that turn, the players return to step 524. If at least one player game piece has crossed the finish line during that turn, the players proceed to step 538.
In step 538, the players determine if multiple player game pieces have crossed the finish line in that turn. If multiple player game pieces have crossed the finish line that turn, the players proceed to step 544 for a photo-finish. If not, players proceed to step 540. In step 540, the players determine the finish order for the current player game piece (first-place (win), second-place (place), third-place (show)) that has crossed the finish line based on whether any other player game pieces have already crossed the finish line during the game. In step 542, the players determine if a third-place (show) finisher has been identified. If so, the game is over. If not, the players return to step 524. If the players reach step 544, a photo finish process is initiated. In step 544, the players determine if four or more player game pieces are involved in the photo-finish. If so, the players advance to step 556. If not, the players advance to step 545. In step 545, a player rolls a typical 6-sided die. In step 546, the players identify the photo-finish photo that corresponds with the result that it showing on the 6-sided die. In step 548, if three player game pieces were involved in the photo finish (crossed the finish line on the same turn), the players identify, using the images in the selected photo-finish photo, first-place (win), second-place (place) and third-place (show) finishers, at which point the game is over.
If the players reach step 550, the players determine if two player game pieces were involved in the photo-finish and a first-place (win) finisher has previously been identified. If so, the players identify, using the images in the selected photo, second-place (place) and third-place (show) finishers, at which point the game is over.
If the players reach step 552, the players determine if two player game pieces were involved in the photo-finish and a first-place (win) finisher has not been previously identified. If this is the case, the players identify, using the images from the selected photo-finish photo, first-place (win) and second place (show) finishers. In step 554, the players determine if a third-place finisher has been identified. If not, the players return to step 524. If so, the game is over.
If the players reach step 556, indicating that a photo-finish has occurred involving four or more player game pieces, the players determine the final outcome by one of the three following steps, selected by the players: A. Consider the race result to be a 4, 5, or 6-way dead heat, and divide the “winnings” among the 4, 5, or 6 player game pieces involved in the photo-finish; or B. Roll a single large die sequentially until all but three of the finishing player game pieces are eliminated (a player game piece is eliminated when its color is rolled), and then roll a typical 6-sided die to resolve the photo-finish for the remaining three player game pieces; or C. Treat the result as two separate photo-finishes of two player game pieces each, two separate photo-finishes of two player game pieces and three player game pieces, or two separate photo-finishes of three player game pieces each, depending on the number of player game pieces involved in the photo-finish.
In alternative embodiments of the invention, there may be more or fewer than eight lanes, colored dice having more or fewer than eight sides, dice having colors different than those described in the preferred embodiment of the invention, game boards composed of materials other than the materials of the preferred embodiment, player game pieces having colors other than those of the preferred embodiment and made of materials and in shapes other than those of the preferred embodiment, and more or few players than those disclosed in the preferred embodiments. In one alternative embodiment of the invention, the game board has eight lanes, includes illustrations and symbols associated with racing at a dog track, and has player pieces shaped to look like dogs. In yet another alternative embodiment of the invention, player game pieces not associated with a player may be placed on the board and moved around the board according to the results of the colored dice but without changing lanes. In yet another alternative embodiment of the invention, the number of spaces moved in conjunction with various sizes of the multi-colored dice may be changed. In yet another embodiment of the invention, more than two sizes of colored dice may be used. In yet another embodiment, more or fewer of each of each size of colored dice may be employed. In still another embodiment of the invention, the position of the starting gate may be altered. In still another embodiment, extra horses (beyond the number of players) may be removed from the track and colored die rolls associated with the removed horses can be ignored. In still another embodiment of the invention additional six-sided dice may be provided, along with corresponding additional photo-finish photographs, to provide for additional variety in resolving photo-finish situations. In yet another alternative embodiment, a photo-finish wheel similar to that disclosed in U.S. Pat. No. 5,564,709 issued to Richard G. Smolka is provided and utilized to determine the winners in various photo-finish situations.
The embodiments and examples set forth herein were presented in order to best explain the present invention and its practical application and to thereby enable those of ordinary skill in the art to make and use the invention. However, those of ordinary skill in the art will recognize that the foregoing description and examples have been presented for the purposes of illustration and example only. The description as set forth is not intended to be exhaustive or to limit the invention to the precise form disclosed. Many modifications and variations are possible in light of the teachings above without departing from the spirit and scope of the forthcoming claims.
Claims
1. An animal racing board game for a plurality of players, the animal racing board game comprising:
- a game board having a simulated race track visible on the surface of the game board, the simulated race track comprising multiple track lanes divided into multiple increments;
- a plurality of player game pieces corresponding to players of the game and configured to represent an animal, each player game piece having a different color predominately visible on the surface of the player game piece, wherein each player game piece is configured to substantially fit within the confines of an increment and be moved among the multiple increments by players;
- at least one first-size multi-sided die for generating a random color when rolled, wherein at least two sides of said die have different colors, and wherein at least two of the colors of said die correspond to the colors of at least two of said player game pieces;
- at least one second-size multi-sided die of a size different from said first-size multi-sided die for generating a random color when rolled, wherein at least two sides of said second-size multi-sided die have different colors, and wherein at least two of the colors of said second-size multi-sided die correspond to the colors of at least two of said player game pieces; and,
- a typical six-sided die.
2. The animal racing board game of claim 1, wherein a plurality of player game pieces corresponding to players of the game and configured to represent a horse.
3. The animal racing board game of claim 1, wherein said game board is collapsible.
4. The animal racing board game of claim 3, wherein said game board is collapsible by being rolled up.
5. The animal racing board game of claim 1, further comprising a plurality of said first-size multi-sided dice and a plurality of said second-size multi-sided dice.
6. The animal racing board game of claim 1, wherein said game board further comprises representations of animals visible on the surface of said game board, said representations of animals being configured to assist in determining a finish order of game players.
7. The animal racing board game of claim 6 further comprising data visible in the vicinity of said representations of animals, said data corresponding to numbers shown on a typical six-sided die.
8. The animal racing board game of claim 1, wherein said game board further comprises representations of an infield area, starting gates, a finish line, two straight stretches, and four turns.
9. The animal racing board game of claim 1, wherein said player game pieces are formed in the shape of an animal.
10. The animal racing board game of claim 1, further comprising player markers, each player marker corresponding to at least one player, and each player marker further having the same color as at least one player gamepiece.
11. A method for playing an animal racing board game for a plurality of players, comprising the steps of:
- providing a game board having a simulated race track visible on the surface of the game board, the simulated race track comprising multiple track lanes divided into multiple increments;
- providing a plurality of player game pieces corresponding to players of the game and configured to represent an animal, each player game piece having a different color predominately visible on the surface of the player game piece, wherein each player game piece is configured to substantially fit within the confines of an increment and be moved among the multiple increments by players;
- providing at least one first-size multi-sided die for generating a random color when rolled, wherein at least two sides of said die have different colors, and wherein at least two of the colors of said die correspond to the colors of at least two of said player game pieces;
- providing at least one second-size multi-sided die of a size different from said first-size multi-sided die for generating a random color when rolled, wherein at least two sides of said second-size multi-sided die have different colors,
- wherein at least two of the colors of said second-size multi-sided die correspond to the colors of at least two of said player game pieces;
- providing a typical six-sided die;
- following a set of instructions by the plurality of players to determine the placement of player game pieces, the movement of player game pieces, and the winner of the animal racing board game, the set of instructions comprising:
- rolling the multi-sided dice by at least one of the plurality of players for generating random colors;
- placing player game pieces on the game board at initial locations responsive to the colors generated by the multi-sided dice;
- rolling the multi-sided dice subsequent to placing the player game pieces on the game board at initial locations by at least one of the plurality of players for generating random colors;
- moving at least one player game piece at least one increment responsive to the roll of the multi-sided dice, the number of increments moved being a function of both the color generated and size of the die on which the color is shown;
- continuing the steps of rolling the multi-sided dice and moving player game pieces until at least one player game piece crosses the finish line; and
- rolling a typical six-sided die to determine the winner in the event of a photo-finish.
12. A horse racing board game for a plurality of players, the horse racing board game comprising:
- a planar, collapsible game board having a simulated race track visible on the surface of the game board, the simulated race track comprising multiple track lanes divided into multiple increments, wherein said game board is collapsible by being rolled;
- a plurality of player game pieces corresponding to players of the game and configured in the shape of a horse, each player game piece having a different color predominately visible on the surface of the player game piece, wherein each player game piece is configured to substantially fit within the confines of an increment and be moved among the multiple increments by players responsive to a roll of multi-sided colored dice;
- at least one first-size eight-sided die for generating a random color when rolled, each side having a different color, wherein each of the colors of said die corresponds to a color of a different player game piece;
- at least one second-size eight-sided die of a size different from said first-size eight-sided die for generating a random color when rolled, each side having a different color, wherein each of the colors of said second-size eight-sided die corresponds to a color of a different player game piece; and, a typical six-sided die.
Type: Application
Filed: Jun 15, 2012
Publication Date: Dec 20, 2012
Inventor: Michael Smolka (Mesa, AZ)
Application Number: 13/525,094