ROLE-PLAY TOY INCORPORATING WIRELESS INTERACTIVITY
A system for incorporating wireless functionality into role-play toys, dress-up toys, costumes, etc. In accordance with at least one embodiment of the present invention, a first apparatus may determine if a response has been triggered. If it is determined that a response has been triggered, the first apparatus may further determine if a wireless signal from a second apparatus has been received. If the first apparatus determines that a wireless signal has been received from the second apparatus, the first apparatus may activate a first response output. Otherwise, if the first apparatus further determines that no signal has been received, the first apparatus may activate a second response output.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 61/556,583 filed Nov. 7, 2011, the entire disclosures of which are hereby incorporated by reference in this application in their entirety.
BACKGROUND1. Field of Invention
Embodiments of the present invention pertain to role-play toys, and in particular, to the incorporation of wireless interactivity into role-play toys, dress-up toys, costumes, etc.
2. Background
Toys are fun because they allow children to use their imagination. For example, children may imagine that they are princesses, pirates, astronauts, firemen, policemen, sports stars, etc. without any playthings. However, the sense of realism may be enhanced when actual implements are introduced. A child may pretend to be a knight and gallop around the room. In this regard a broom may become a noble steed, a stick a shining sword, a pot a glistening helmet and a beloved stuffed animal a formidable dragon to be slain. The introduction of these objects may help children to better envision that the imagined events are actually occurring and that they are actually part of story. In this regard, at least one segment of toys has evolved to support the beneficial practice of fostering children's ability to play through the use of their imagination.
Role-play and dress-up toys are designed so that children to use their imagination to create various adventures. Usually enjoyed by two to eight year olds, the toys allow children to dress up as the characters they want to portray, and thus, to act out various adventures. Role-play and dress-up toys usually include various apparel and accessories that children may wear. For example, a princess toy may include components such as, but not limited to, a dress, a cape, a crown, a scepter, various accessories such as costume jewelry, etc. A knight's costume might comprise a warn garment representing a suit of armor, a helmet, a cape, various accessories such as a sword, a shield, gloves, a coat of arms, etc. These toys allow children to actually become the character they are imagining, and so these toys continue to be popular amongst children and their parents, who strive to have their children use their imaginations in lieu of purely electronic entertainment. In this manner, any advent that allows the child to feel even more in the role they are attempting to portray may be considered a significant improvement in the area of such toys.
SUMMARYExample embodiments of the present invention may be directed to a method, apparatus, computer program product and system for incorporating wireless functionality into role-play toys, dress-up toys, costumes, etc. In accordance with at least one embodiment of the present invention, a first apparatus may determine if a response has been triggered. If it is determined that a response has been triggered, the first apparatus may further determine if a wireless signal from a second apparatus has been received. If the first apparatus determines that a wireless signal has been received from the second apparatus, the first apparatus may activate a first response output. Otherwise, if the first apparatus further determines that no signal has been received, the first apparatus may activate a second response output.
In at least one example implementation, at least one of the first apparatus and/or the second apparatus may be part of a role-play toy, a dress-up toy or a costume. For example, the first apparatus may be part of a role-play toy that is not worn by a user during role-play and the second apparatus may be part of the role-play toy that is worn by a user during role-play. In such a configuration the first apparatus may be a role-play toy resembling a stuffed animal, a vanity, a storage chest, etc., while the second apparatus may be a role-play toy resembling a broach, a necklace, an amulet, a crown, a wand, a key, a belt buckle, etc. In an alternative configuration, the first and second apparatuses may each be part of role-play toys that are worn by users during role-play. For example, the first apparatus and the second apparatus may be role-play toys resembling broaches, necklaces, amulets, crowns, wands, keys, belt buckles, etc.
In accordance with at least one embodiment of the present invention, the wireless signal may be an infrared (IR) wireless signal. In some instances the first apparatus may be able to identify the second apparatus based on, for example, information contained in the received wireless signal. When the second apparatus is able to be identified by the first apparatus, the first response output may specifically correspond to the identification of the second apparatus. Regardless of whether the second apparatus is able to be identified, the first and second response outputs may comprise at least one of a visual, audio or motion output.
The above summarized configurations or operations of various embodiments of the present invention have been provided merely for the sake of explanation, and therefore, are not intended to be limiting. Moreover, inventive elements associated herein with a particular example embodiment of the present invention can be used interchangeably with other example embodiments depending, for example, on the manner in which an embodiment is implemented.
The disclosure will be further understood from the following description of various exemplary embodiments, taken in conjunction with appended drawings, in which:
While the present invention has been described herein in terms of a multitude of example embodiments, various changes or alterations can be made therein without departing from the spirit and scope of the present invention, as set forth in the appended claims.
I. Example System with which Embodiments of the Present Invention may be Implemented
An example of a system that is usable for implementing various embodiments of the present invention is disclosed in
Processor 104 may be electronically coupled to other functional components in apparatus 100 via a wired or wireless bus. For example, processor 104 may access memory 106 in order to obtain stored information (e.g., program code, data, etc.) for use during processing. Memory 104 may generally include removable or permanently imbedded memories (e.g., non-transitory computer readable storage media) that operate in a static or dynamic mode. Further, memory 104 may include read-only memories (ROM), random access memories (RAM), and rewritable memories such as Flash, EPROM, etc. Examples of removable storage media based on magnetic, electronic and/or optical technologies are shown at 108, and may function to input or output data from apparatus 100. The code stored in memory 106 may include any interpreted or compiled computer language including computer-executable instructions. Code and/or data may be used to create software modules such as operating systems, communication utilities, user interfaces, program modules having specialized functions, etc.
One or more interfaces may also be coupled to the aforementioned subsystems in apparatus 100. These interfaces may allow for intra-apparatus communication (e.g., a software or protocol interface), inter-apparatus communication (e.g., a wired or wireless communication interface) and even apparatus-to-user communication (e.g., a user interface). These interfaces allow subsystems within apparatus 100, other apparatuses and users to interact with apparatus 100. Some interfaces may communicate machine-readable data, such as electronic, magnetic or optical signals embodied on a computer readable medium, or may translate the actions of users into activity that may be understood by apparatus 100 (e.g., typing on a keyboard, speaking into a sound sensor, touching an icon on a touch screen device, etc.). Some interfaces may further allow processor 104 and/or memory 106 to interact with other subsystems. Other subsystems may comprise one or more components supporting specialized functionality in apparatus 100.
As previously set forth, the interfaces in apparatus 100 may include support the transmission and reception of machine-readable information. For example, wireless interfaces 110 may allow for the wireless transmission and reception of information over long distances (e.g., via cellular voice and data networks), over shorter distances (e.g., via Bluetooth, WLAN UWB networks) or between apparatuses that are in close-proximity (e.g., including electronic, magnetic, electromagnetic and optical information scanners interpret machine-readable data). Examples of close-proximity wireless communication may include IR, Radio Frequency (RF) implemented as Radio Frequency Identification (RFID) or Near Field Communication (NFC), etc. Apparatus 100 may also comprise wired interfaces 112 such as Ethernet. The interfaces disclosed above have been presented only for the sake of explanation, and thus, are not intended to limit the various embodiments of the present invention to utilization of a particular interface.
In addition to the communication of machine-readable information, apparatus 100 may also comprise resources for communicating information that is discernible by a person (e.g., apparatus user). User interfaces 114 may provide resources for outputting information to users or receiving information from users. For example, resources for outputting information to users may comprise one or more speakers, electromechanical noise making devices (e.g., horns, bells, etc.), display screens, lighted indicators (e.g., bulb or LED indicators), electromechanical motion or vibration devices, etc. Example resources that may allow for users to input information may comprise buttons, motion sensors, position sensors, keyboards, sound sensors (e.g., for detecting noises or receiving voice commands), touch sensors (e.g., heat or contact sensors), etc. While a variety of user interfaces are disclosed above, the disclosed user interfaces are offered only as examples, and are not meant to limit the various embodiments of the present invention.
Apparatus 102 is a second example of an apparatus that may be employed alone, or in conjunction with apparatus 100, in implementing at least one embodiment of the present invention. Apparatus 102 may be similar to apparatus 100 in that it incorporates at least some of the previously described subsystems, but may be a simpler device having only limited abilities. For example, apparatus 102 may comprise at least wireless interface 116, user interfaces 120, and some interface circuitry or logic 118 for executing functionality. As will be described with respect to the example implementations set forth in
While not expressly disclosed in
In accordance with at least one embodiment of the present invention, a system of wireless interaction may be implemented that may help to represent an situation for role-play or dress-up. An example implementation is disclosed in
While the particular form or location of apparatuses 102A and 100A may vary depending on the role play, in
Upon receiving the signal emitted from apparatus 102A, apparatus 100A may activate output in object 202 as shown at 208. For example, apparatus 100 may cause object 202 to become illuminated (e.g., the eyes of the dragon may “flicker”), to make noise (e.g., a speaker in the dragon may simulate growing or human speech), to move (e.g., electromechanical devices in the dragon may make the dragon walk, flaps its wings, open its mouth, possibly accompanied by the growl or speech audible activity), etc. In accordance with at least one embodiment of the present invention, it may also be possible for apparatus 100A to transmit wireless signals that are receivable by apparatus 102A (e.g., in instances where apparatus 102A has the ability to receive wireless signals). In such instances apparatus 102A may respond with further simulation activity such as changing the illumination color, audible outputs such as music or speech, vibration, etc. It may also be possible for apparatus 100A to discern between different signal sources and to act differently depending on the source, which will be discussed further with respect to
In accordance with at least one embodiment of the present invention, it may also be possible for role-play or dress-up toys to interact based on proximity sensing conducted via wireless signaling. An example implementation of such as system is disclosed in
While the particular form or location of apparatuses 100B may vary depending on the particular role-play, a backstory may exist as a part of a king, queen, prince or princess role-play toy that when the crowns are united that a certain magical result occurs (e.g., singing is heard, the jewels in the crowns glow, etc.) Users 300 and 302 may each wear apparatus 100B as part of their role-play toy, and when they come within IR range of each other at least one output may be activated in one or both of the apparatuses. For example, a “jewel” in each crown may glow (e.g., via activation of an LED or lamp output), the crown may sing (e.g., via activation of an audio output that plays a sound file), the crown may have moving parts or vibrate (e.g., via activation of an electromechanical output device), etc. It may also be possible for apparatuses 100B to discern between different signal sources and to act differently depending on the source, which will be discussed further with respect to
Another example implementation, in accordance with at least one embodiment of the present invention, is disclosed in
While the particular form or location of apparatuses 102C and 100C may vary depending on the particular role-play, example backstories for role-play or dress-up toys that operate as disclosed in
The example disclosed initially in
While the particular form or location of apparatuses 102D and 100D may vary depending on the particular role-play, an example backstory for the disclosed role play may describe that one amulet (e.g., apparatus 102D worn by user 500) may control the dragon 504 (e.g., that is controlled by apparatus 100D) while another amulet (e.g., apparatus 102D worn by user 502) may enrage the dragon. In accordance with the backstory, when apparatus 100D receives wireless signals where apparatus 102D worn by user 500 is identified as the source, apparatus 100D may activate a set of outputs 506 in object 504. These output may include visual, audible and/or motion outputs that make the dragon appear happy. On the other hand, when apparatus 100D receives wireless signal that are identified to be coming from apparatus 102D worn by user 502, a second set of outputs 508 may be activated in object 504. Now the dragon may appear enraged through the use of different visual audible and/or motion outputs.
VI. Example Implementation—Discerning Signal Reception and/or Source
In accordance with at least one embodiment of the present invention, it may be possible to control output behavior based on signal reception and/or signal source. An example is disclosed
Apparatus 100E may be configured to cause object 604 to react with at least two response outputs. For example, a response output may be triggered at 606. The triggering at 606 may comprise any form of interaction with object 604. For example, in the instance object 604 is a plush dragon toy, users 600 or 603 may move the toy, squeeze (e.g., hug) the toy, talk to the toy, come into proximity and/or hold an object close to the toy, or any other action that may be recognized by a sensor in object 604 (e.g., a sensor for detecting motion, sound, proximity, etc.). Moreover, apparatus 100E may be able to sense when apparatuses 102E are in close proximity through the reception of signals emitted by apparatuses 102E. In this way one output response may occur when trigger 606 is detected but no wireless signals have been received, as shown at 608, while a different output response may occur when trigger 606 is detected in conjunction with wireless signals being received from apparatuses 102E as shown at 610 and 612. It may also be possible for apparatus 100E to discern signals received from apparatus 102E being worn by user 600 as opposed to apparatus 102E being worn by user 602, which may result in output set #2 (as shown at 610) being different from output set #3 (as shown at 612).
While the particular form or location of apparatuses 102E and 100E may vary depending on the particular role-play, an example backstory for the disclosed role play may describe that certain dragons will only talk to people when wearing certain magic amulets, and further, that certain dragons may react differently depending on the person's particular magic amulet. In this regard, a user without either of the magic amulets (e.g., apparatuses 102E) may address the dragon (e.g., object 604) by approaching the dragon, picking up the dragon, talking to the dragon, etc. In response the dragon may simply growl or roar (e.g., output set #1 as set forth at 608), possibly in combination with motions or lights that are activated in the dragon to simulate wildness. On the contrary, when user 600 wearing a certain magic amulet addresses the dragon, the dragon may actually speak words to user 600 (e.g., output set #2 as set forth at 610), possibly in combination with different motions or lights being activated in the dragon to simulate happiness. In a third example mode of operation, user 602 wearing a different magic amulet may also address the dragon, but in this instance the dragon may speak differently to user 602 (e.g., output set #3 as set forth at 612), possibly in combination with motions or lights being activated in the dragon to simulate another emotion such as anger. As a result, the dragon plush toy 604 may simulate not recognizing users without magic amulets, recognizing user 600 as a friend, owner, etc., and recognizing user 602 as a possible stranger, enemy seeking a challenge, etc.
A flowchart of an example process in accordance with at least one embodiment of the present invention is disclosed in
If in step 706 the apparatus determines that a wireless signal has been received, the process may then proceed to optional step 710. In accordance with at least one embodiment of the present invention, it may be possible for the first apparatus to determine the identity of the source of the received signal (e.g., the second apparatus), and to then customize an output based on the identification. This optional process may start in step 710 wherein a determination may be made as to whether the second apparatus can be identified (e.g., based on information in the received signal). If in step 710 it is determined that the second apparatus cannot be identified, then the process may return to step 708 wherein the second response output may be activated (e.g., in at least one example implementation, if the second apparatus cannot be identified then the first apparatus may act as if no signal was received). If the second apparatus is identified in step 710, the process may move to optional step 712 wherein the first output may be configured to specifically correspond to the identification of the second apparatus. For example, certain visual, audible or motion outputs may be selected in order to correspond to the second apparatus. The process may then proceed to step 714 wherein the first output may be activated. The process may then again be complete in step 714 and may reinitiate in step 700 as described above. In the instance where steps 710 and 712 are omitted from
Further to the above, the various example embodiments of the present invention are not strictly limited to the above implementations, and thus, other configurations are possible.
For example, an embodiment of the present invention may include a method comprising determining if a response has been triggered at a first apparatus, if it is determined that a response has been triggered, further determining if a wireless signal from a second apparatus has been received at the first apparatus, if it is further determined that a wireless signal has been received, causing the first apparatus to activate a first response output, and if it is further determined that a wireless signal has not been received, causing the first apparatus to activate a second response output.
The above example method may be further described wherein at least one of the first apparatus or the second apparatus is part of a role-play toy, a dress-up toy or a costume.
The above example method may be further described wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus being part of the role-play toy that is not worn by a user during role-play and the second apparatus being part of the role play toy that is worn by a user during role-play. In this configuration the above example method may be even further described wherein the first apparatus is part of a role-play toy resembling a stuffed animal, a vanity or a storage chest, and the second apparatus is part of a role-play toy resembling a broach, a necklace, an amulet, a crown, a wand, a key or a belt buckle.
The above example method may be further described wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus and the second apparatus being parts of the role-play toy that are worn by users during role-play. In this configuration the above example method may be even further described wherein the first apparatus and second apparatus are parts of role-play toys resembling broaches, necklaces, amulets, crowns, wands, keys or belt buckles.
The above example method may be further described wherein the wireless signal is an infrared wireless signal.
The above example method may be further described as further comprising, if it is further determined that a wireless signal has been received, identifying the second apparatus and activating a first response output that specifically corresponds to the identification of the second apparatus.
The above example method may be further described wherein the first response output and the second response output comprise at least one of visual, audible or motion output.
Another example implementation in accordance with at least one embodiment the present invention may include a computer program product comprising computer executable program code recorded on a non-transitory computer readable storage medium, the computer executable program code comprising code configured to cause a first apparatus to determine if a response has been triggered, code configured to cause the first apparatus to, if it is determined that a response has been triggered, further determine if a wireless signal from a second apparatus has been received, code configured to cause the first apparatus to, if it is further determined that a wireless signal has been received, activate a first response output, and code configured to cause the first apparatus to, if it is further determined that a wireless signal has not been received, activate a second response output.
The above example computer program product may be further described wherein at least one of the first apparatus or the second apparatus is part of a role-play toy, a dress-up toy or a costume.
The above example computer program product may be further described wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus being part of the role-play toy that is not worn by a user during role-play and the second apparatus being part of the role play toy that is worn by a user during role-play. In this configuration the above example computer program product may be even further described wherein the first apparatus is part of a role-play toy resembling a stuffed animal, a vanity or a storage chest, and the second apparatus is part of a role-play toy resembling a broach, a necklace, an amulet, a crown, a wand, a key or a belt buckle.
The above example computer program product may be further described wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus and the second apparatus being parts of the role-play toy that are worn by users during role-play. In this configuration the above example computer program product may be even further described wherein the first apparatus and second apparatus are parts of role-play toys resembling broaches, necklaces, amulets, crowns, wands, keys or belt buckles.
The above example computer program product may be further described wherein the wireless signal is an infrared wireless signal.
The above example computer program product may be further described as further comprising code configured to cause the first apparatus to, if it is further determined that a wireless signal has been received, identify the second apparatus and activate a first response output that specifically corresponds to the identification of the second apparatus.
The above example computer program product may be further described wherein the first response output and the second response output comprise at least one of visual, audible or motion output.
Another example implementation in accordance with at least one embodiment the present invention may include a first apparatus comprising at least one processor and at least one memory including executable instructions, the at least one memory and the executable instructions being configured to, in cooperation with the at least one processor, cause the first apparatus to perform at least the following: determine if a response has been triggered, if it is determined that a response has been triggered, further determine if a wireless signal from a second apparatus has been received, if it is further determined that a wireless signal has been received, activate a first response output, and if it is further determined that a wireless signal has not been received, activate a second response output.
The above example first apparatus may be further described wherein at least one of the first apparatus or the second apparatus is part of a role-play toy, a dress-up toy or a costume.
The above example first apparatus may be further described wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus being part of the role-play toy that is not worn by a user during role-play and the second apparatus being part of the role play toy that is worn by a user during role-play. In this configuration the above example first apparatus may be even further described wherein the first apparatus is part of a role-play toy resembling a stuffed animal, a vanity or a storage chest, and the second apparatus is part of a role-play toy resembling a broach, a necklace, an amulet, a crown, a wand, a key or a belt buckle.
The above example first apparatus may be further described wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus and the second apparatus being parts of the role-play toy that are worn by users during role-play. In this configuration the above first apparatus may be even further described wherein the first apparatus and second apparatus are parts of role-play toys resembling broaches, necklaces, amulets, crowns, wands, keys or belt buckles.
The above example first apparatus may be further described wherein the wireless signal is an infrared wireless signal.
The above example first apparatus may be further described as the at least one memory and the executable instructions being further configured to, in cooperation with the at least one processor, cause the first apparatus to, if it is further determined that a wireless signal has been received, identify the second apparatus and activate a first response output that specifically corresponds to the identification of the second apparatus.
The above example first apparatus may be further described wherein the first response output and the second response output comprise at least one of visual, audible or motion output.
Another example implementation in accordance with at least one embodiment the present invention may include a system comprising a first apparatus and a second apparatus, the first apparatus being configured to determine if a response has been triggered, and if it is determined that a response has been triggered, further determine if a wireless signal from the second apparatus has been received, and the first apparatus being further configured to, if it is further determined that a wireless signal has been received, activate a first response output, and if it is further determined that a wireless signal has not been received, activate a second response output.
Another example implementation in accordance with at least one embodiment the present invention may include a first apparatus comprising means for determining if a response has been triggered, means for, if it is determined that a response has been triggered, further determining if a wireless signal from a second apparatus has been received, means for, if it is further determined that a wireless signal has been received, activating a first response output, and means for, if it is further determined that a wireless signal has not been received, activating a second response output.
Another example implementation in accordance with at least one embodiment the present invention may include electronic signals that cause a first apparatus to determine if a response has been triggered, if it is determined that a response has been triggered, further determine if a wireless signal from a second apparatus has been received, if it is further determined that a wireless signal has been received, activate a first response output, and if it is further determined that a wireless signal has not been received, activate a second response output.
Accordingly, it will be apparent to persons skilled in the relevant art that various changes in forma and detail can be made therein without departing from the spirit and scope of the invention. The breadth and scope of the present invention should not be limited by any of the above-described exemplary embodiments, but should be defined only in accordance with the following claims and their equivalents.
Claims
1. A method, comprising:
- determining if a response has been triggered at a first apparatus;
- if it is determined that a response has been triggered, further determining if a wireless signal from a second apparatus has been received at the first apparatus;
- if it is further determined that a wireless signal has been received, causing the first apparatus to activate a first response output; and
- if it is further determined that a wireless signal has not been received, causing the first apparatus to activate a second response output.
2. The method of claim 1, wherein at least one of the first apparatus or the second apparatus is part of a role-play toy, a dress-up toy or a costume.
3. The method of claim 1, wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus being part of the role-play toy that is not worn by a user during role-play and the second apparatus being part of the role play toy that is worn by a user during role-play.
4. The method of claim 3, wherein the first apparatus is part of a role-play toy resembling a stuffed animal, a vanity or a storage chest, and the second apparatus is part of a role-play toy resembling a broach, a necklace, an amulet, a crown, a wand, a key or a belt buckle.
5. The method of claim 1, wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus and the second apparatus being parts of the role-play toy that are worn by users during role-play.
6. The method of claim 5, wherein the first apparatus and second apparatus are parts of role-play toys resembling broaches, necklaces, amulets, crowns, wands, keys or belt buckles.
7. The method of claim 1, wherein the wireless signal is an infrared wireless signal.
8. The method of claim 1, further comprising, if it is further determined that a wireless signal has been received, identifying the second apparatus and activating a first response output that specifically corresponds to the identification of the second apparatus.
9. The method of claim 1, wherein the first response output and the second response output comprise at least one of visual, audible or motion output.
10. A computer program product comprising computer executable program code recorded on a non-transitory computer readable storage medium, the computer executable program code comprising:
- code configured to cause a first apparatus to determine if a response has been triggered;
- code configured to cause the first apparatus to, if it is determined that a response has been triggered, further determine if a wireless signal from a second apparatus has been received;
- code configured to cause the first apparatus to, if it is further determined that a wireless signal has been received, activate a first response output; and
- code configured to cause the first apparatus to, if it is further determined that a wireless signal has not been received, activate a second response output.
11. The computer program product of claim 10, wherein at least one of the first apparatus or the second apparatus is part of a role-play toy, a dress-up toy or a costume.
12. The computer program product of claim 10, wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus being part of the role-play toy that is not worn by a user during role-play and the second apparatus being part of the role play toy that is worn by a user during role-play.
13. The computer program product of claim 12, wherein the first apparatus is part of a role-play toy resembling a stuffed animal, a vanity or a storage chest, and the second apparatus is part of a role-play toy resembling a broach, a necklace, an amulet, a crown, a wand, a key or a belt buckle.
14. The computer program product of claim 10, wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus and the second apparatus being parts of the role-play toy that are worn by users during role-play.
15. The computer program product of claim 14, wherein the first apparatus and second apparatus are parts of role-play toys resembling broaches, necklaces, amulets, crowns, wands, keys or belt buckles.
16. The computer program product of claim 10, wherein the wireless signal is an infrared wireless signal.
17. The computer program product of claim 10, further comprising code configured to cause the first apparatus to, if it is further determined that a wireless signal has been received, identify the second apparatus and activate a first response output that specifically corresponds to the identification of the second apparatus.
18. The computer program product of claim 10, wherein the first response output and the second response output comprise at least one of visual, audible or motion output.
19. A first apparatus, comprising:
- at least one processor; and
- at least one memory including executable instructions, the at least one memory and the executable instructions being configured to, in cooperation with the at least one processor, cause the first apparatus to perform at least the following: determine if a response has been triggered; if it is determined that a response has been triggered, further determine if a wireless signal from a second apparatus has been received; if it is further determined that a wireless signal has been received, activate a first response output; and if it is further determined that a wireless signal has not been received, activate a second response output.
20. The first apparatus of claim 19, wherein at least one of the first apparatus or the second apparatus is part of a role-play toy, a dress-up toy or a costume.
21. The first apparatus of claim 19, wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus being part of the role-play toy that is not worn by a user during role-play and the second apparatus being part of the role play toy that is worn by a user during role-play.
22. The first apparatus of claim 21, wherein the first apparatus is part of a role-play toy resembling a stuffed animal, a vanity or a storage chest, and the second apparatus is part of a role-play toy resembling a broach, a necklace, an amulet, a crown, a wand, a key or a belt buckle.
23. The first apparatus of claim 19, wherein the first apparatus and the second apparatus are parts of a role-play toy, the first apparatus and the second apparatus being parts of the role-play toy that are worn by users during role-play.
24. The first apparatus of claim 23, wherein the first apparatus and second apparatus are parts of role-play toys resembling broaches, necklaces, amulets, crowns, wands, keys or belt buckles.
25. The first apparatus of claim 19, wherein the wireless signal is an infrared wireless signal.
26. The first apparatus of claim 19, further comprising, the at least one memory and the executable instructions being configured to, in cooperation with the at least one processor, cause the first apparatus to, if it is further determined that a wireless signal has been received, identify the second apparatus and activate a first response output that specifically corresponds to the identification of the second apparatus.
27. The apparatus of claim 19, wherein the first response output and the second response output comprise at least one of visual, audible or motion output.
28. A system, comprising:
- a first apparatus; and
- a second apparatus;
- the first apparatus being configured to determine if a response has been triggered, and if it is determined that a response has been triggered, further determine if a wireless signal from the second apparatus has been received; and
- the first apparatus being further configured to, if it is further determined that a wireless signal has been received, activate a first response output, and if it is further determined that a wireless signal has not been received, activate a second response output.
Type: Application
Filed: Nov 7, 2012
Publication Date: May 9, 2013
Inventor: Daniel Setton (New York, NY)
Application Number: 13/671,294
International Classification: A63H 33/26 (20060101);