TRAP DOOR AMUSEMENT GAME
An amusement game is disclosed that includes a skilled based feature that allows players to try to time the activation of a pressure sensitive switch at the same time a light is illuminated at a target position, and if the player accurately times the activation of the switch, a central proceeding unit sends a signal to a stepper motor to energized and completely open a door that is mounted in a horizontal plane by pivoting downwardly. The door is designed to supports a prize that will be distributed to a player. If the timing is not precise, a signal is sent to a central proceeding unit to incrementally open the door. As the door continues to be opened, any prize that is supported by the door will eventually distributed as the door is allowed to be directed to the prize to a receiving area. Sensors provided on the door detect the absence of a prize on the door and send a signal to a central processing unit to activate a claw mechanism that transfers prizes from a retaining area to a position on said door.
This application claims the benefit of the filing date of U.S. Application No. 61/401,941. The present invention is directed to an amusement game where the object of the game is to win a prize by accurately timing the activation of a switch to correspond with the position of a light at a target location that is sequentially illuminated around a dial. The game includes a light dial for game play, a bulk storage area for prizes, a prize chute, a trap door connected to the prize chute on which a prize that is play resides, and a claw mechanism for delivering prizes from the bulk storage area to the surface of the trap door. After a prize has been distributed, the claw mechanism is activated to engage a prize from the bulk storage area and deliver the prize to the trap door. To win the prize that has been placed on the trap door, a player tries to time the activation of a switch when the light is at or near the target position. The activation of the switch when the light is illuminated at the exact target position will cause stepper motors to be activated that will open opposite door flaps completely, wherein the flaps are oriented in a vertical orientation. In the event that the switch is activated when the light is illuminated at a position near the target position, the opposite door flaps are incrementally opened from an existing position to a further opened position. As the flaps are incrementally opened they will eventually reach a position that allows the prize to fall through the doors to an area accessible to the player.
BRIEF DESCRIPTION OF THE DRAWINGSNow referring to
Now referring to
Now referring to
Referring now to
As seen in
After the spring is released, the claw assembly is retracted to a first position wherein the flanges 781 and 782 of vertical support plate 752 and 753 contact the claw travel assembly support ring 452. Next the claw travel assembly, including the claw is driven by stepper motor 421 to a location above the prize chute. The location of the chute with respect to the claw travel assembly is tracked by the number of steps that the stepper motor has incremented from its home position. In contemplated embodiments, additional detectors may be provided adjacent to the track to detect the presences of the claw travel assembly. When the claw assembly is above the prize chute, the pulley motor is again activated to further reel in the line. As the flanges 781 and 782 engage support ring 452, the springs on the guide rods are compressed and the arms of the claw pivot thereby releasing any item caught between the arms of the claw causing the item to fall into the chute and on to the trap doors. This procedure essentially cocks the spring loaded arms. Accordingly, as the springs are compressed, the trigger is locked and maintains the claw arms in an open and loaded position. If the controller does not receive a signal from the optical sensors that reflects the presence of a prize on the trap doors, the motor is again energized for a calculated number of steps which causes the claw assembly to travel to a second position above the bulk storage area, and the claw is again lowered and the arms spring closed upon contact. This process is repeated until a prize is detected so that the claw assembly may be positioned at numerous predetermined locations above the bulk storage area until the controller receives a signal that reflects that a prize has been released onto the trap door. If after a predetermined number of attempts no signal reflecting a prize has been received in the prize chutes, the processor will interpret the condition of the machine as empty and the processor will deactivate the power. If a prize is detected on the trap doors, the claw assembly will return to the home position and the play may begin by the activation of a credit switch. The home position includes an optical sensor wherein the controller receives a signal to reset a counter that tracks the incremental activation of the stepper motor.
As best seen in
When contact plate 745 comes into contact with an object, such as a prize or the bottom surface of the bulk surface area, the contact plate rod 760 lifts lock bearing 722 from ledge 789. When lock bearing 789 is lifted a predetermined distances, the trigger is activated, allowing bearing 712 to pass by fixed bearing 720 and lock bearing 722 and compression spring is allowed to release and expand causing the support plate 742 and vertical plates 752 and 753 to separate. As the plates separate, control linkage 765, which is attacked to the vertical plates 752 and 753, pulls the point of attachment 767 on the linkage. As seen in
As discussed above, after the arms are triggered; the pulley motor reverses and lifts the claw assembly up and away from the bulk storage platform to a first position. The drive motor is then activated and the claw travel assembly is driven to a position above the prize chute. As discussed above, the claw that is disclosed herein uses a spring to drive the claw arms closed. A pulley motor 421 moves the claw assembly up and down by either releasing or taking up line 477. When the claw is driven upwardly to a first position wherein the flanges contact support ring 452, the stepper motor is presented with a load that is detected by the processor. The position of the claw assembly can alternatively be determined by the counting of the incremental steps of the stepper motor by the controller. The claw can then be lowered into the prize area. When the contact plate located at the bottom of the claw contacts a prize, the trigger is unlocked, allowing the springs to force the claw arms closed, capturing a prize. When the claw is raised up again beyond first position, the claw is again opened, releasing any prize that may have been engaged by the arms over prize chute 107 and resetting to a loaded position. The claw disclosed is particularly effective at engaging plush items that are used as prizes positioned in the prize bulk storage area. The claw assembly is moved over bulk storage area and chute by traveling on a track located at the top of the machine.
Now referring to
While the claw that is disclosed herein is a spring loaded device, the trap door feature of the device can be used in combination with other prior art claw engagement devices that are typically used in crane machines. While the spring loaded arms have certain advantages as discussed herein, it is contemplated that prior art crane claws that have a control such as a solenoid may also be advantageous used with the trap door controlled prize chute. However, claws that are controlled by a solenoid may be more expensive to make, are more complicated to control and require drive energy such as electricity, delivered to the solenoid. An alternative prior art claw that may be used in connection with the invention uses an air powered piston to close arms of the claw which is disclosed in U.S. Pat. No. 7,344,789 and which is incorporated by reference herein. In yet a further contemplated embodiments, the engagement of the prize or other items within the game cabinet in may use a vacuum engagement. In yet further contemplated embodiment the prizes may be introduced to the trap door by a chute located above the door.
The various features of novelty which characterize the invention are pointed out with particularity in the claims annexed hereto and forming a part of this disclosure. While a specific embodiment of the invention is shown and described in detail herein to illustrate the application of the principles of the invention, it will be understood that the invention may be embodied otherwise without departing from such principles. For example, while an embodiment of the present invention discloses a device wherein the player attempts to time the activation of a switch to correspond with a chasing light at a target position, other of exercises of skill, including timing games, shooting games, trivia games, games that involve successfully hitting a target, may also be employed with a trap door prize distribution feature of the invention. Upon the successful exercise of any game, the trap doors as described may be opened, either completely or incrementally. Likewise, the claw mechanism may be advantageously used in connection with other amusement devices or other distribution machines such as vending machines.
In yet further contemplated embodiments, the opening of the trap door, or the degree that a trap door may be opened, is determined at random. For example, in place of the chasing lights, a plurality of rotating wheels such as those provided on a conventional slot machine may be used to control the opening of the trap door. If a jackpot is won, the trap doors will completely open; if the player achieves a partial win, such as the matching of a plurality of identical icons but not all the icons, the door may be opened incrementally based upon the upon the respective value of the partial win. For example, if two out of three icons match, the doors may be incrementally opened.
The player's ability to inspect the prize at the doors incrementally are opened is an exciting feature of the game that attracts players to continue to play until the prize is distributed. A player that initiates play will not want to leave the doors in a partially opened state because the game machine it may appear to be close to distributing the winning the prize. There is therefore an incentive for a player to continue to play when the doors are in a partially opened position because it will provides an advantage to the next player who may be unrelated to the previous player of the name.
While there has been shown and described what is considered to be preferred embodiments of the invention, it will, of course, be understood that various modifications and changes in form or detail could readily be made without departing from the spirit of the invention. It is therefore intended that the invention be not limited to the exact forms described and illustrated, but should be constructed to cover all modifications that may fall within the scope of the appended claims.
Claims
1. An amusement game comprising a prize retaining area for receiving and storing a plurality of prizes, a prize moving element, for moving prizes from said prize retaining area to a prize chute, said prize chute further comprising a door mounted to open and close access to said chute, said door further having an engine for incrementally opening the door.
2. The amusement game recited in claim 1 wherein said door is incrementally opened by said engine upon the successful execution of a skilled-based task.
3. The amusement game recited in claim 1 wherein said skilled based task comprises the activation of a switch when a light is illuminated at a target position.
4. The amusement game recited in claim 1 wherein said prize moving element comprises a mechanical claw.
5. The amusement game recited in claim 1 wherein said mechanical claw further comprises opposite spring biased opposite arms and a trigger element, wherein when said trigger element is released, said springs cause said arms to close together.
6. The amuse device as recited in claim 1 further comprising a central processing unit and a least one door position sensor, wherein said sensors provide a signal to a central processing unit relating to the presence of a prize on said door.
7. The device as recited in claim 2 further comprising a credit sensor and a game activate switch, said credit sensor in communication with a central processing unit wherein said central processing unit will activate said game switch in response to the detection of a credit to allow for the play of said skilled based game.
8. The device recited in claim 7 wherein said skill based game comprises a plurality of lights that are sequentially illuminated and a switch that may be activated by a player, wherein the object of the dame is to activate the switch when a light is illuminated at a target position.
9. The device as recited in claim 1 further comprising a cabinet including a transparent window that encloses said prize area and the top portion of said prize chute.
10. An amusement device comprising at least one door that is oriented in a horizontal plane when in a closed position, said door functions to separate a passage to a prize chute and when in a closed position to support a prize, said door mounted to allow to allow for pivotal motion having a first side attached to a frame and an opposite second, said door further mounted to provide for the incremental opening, wherein the second side may pivot from said closed position in incrementally distances downwardly, and wherein when said door is allowed to pivot past a threshold point, any object on said may be released from said door and allowed to fall into a prize chute and prize access area.
Type: Application
Filed: Aug 23, 2011
Publication Date: Jun 13, 2013
Inventors: Ronald Halliburton (Delray, FL), Steven Corso (Jupiter, FL), Camilo Cruz (Boynton Beach, FL)
Application Number: 13/261,599
International Classification: A63F 9/24 (20060101);