METHOD AND APPARATUS FOR EGO-CENTRIC 3D HUMAN COMPUTER INTERFACE
In the method, a processor generates a three dimensional interface with at least one virtual object, defines a stimulus of the interface, and defines a response to the stimulus. The stimulus is an approach to the virtual object with a finger or other end-effector to within a threshold of the virtual object. When the stimulus is sensed, the response is executed. Stimuli may include touch, click, double click, peg, scale, and swipe gestures. The apparatus includes a processor that generates a three dimensional interface with at least one virtual object, and defines a stimulus for the virtual object and a response to the stimulus. A display outputs the interface and object. A camera or other sensor detects the stimulus, e.g. a gesture with a finger or other end-effector, whereupon the processor executes the response. The apparatus may be part of a head mounted display.
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This application claims the benefit of U.S. Provisional Application Ser. No. 61/619,242 filed on Apr. 2, 2012, the contents of which are incorporated by reference for all intents and purposes. This application also incorporates by reference U.S. patent application Ser. No. 13/797,715 filed on Mar. 12, 2013, U.S. Provisional Application Ser. No. 61/721,948 filed on Nov. 2, 2012, the contents of which are incorporated by reference for all intents and purposes.
FIELDThis disclosure relates to three dimensional interfaces. More particularly, this disclosure relates to approaches for user interaction with three dimensional interfaces, and the behavior of three dimensional interfaces responsive to user actions.
DESCRIPTION OF RELATED ARTGenerally speaking, a user interface is the space or environment wherein a user interacts with some system. The term is frequently applied to the use of computers and other information systems.
To date, many user interfaces have been designed to support interaction in two dimensions. This approach can be functional for a user interface in a two dimensional environment, such as a flat display screen. However, two dimensional interfaces can be problematic for systems that operate in more than two dimensions, e.g. three dimensional interfaces.
There is a need for a simple, efficient method and apparatus for interacting with a three dimensional interface.
SUMMARYThe present disclosure contemplates a variety of systems, apparatus, methods, and paradigms for interacting with a three dimensional interface.
In one embodiment of the present disclosure, a method is provided that includes, in a processor, generating a three dimensional interface and at least one virtual object in the interface, defining a stimulus of the interface, and defining a response to the stimulus. The method includes sensing the stimulus, and executing the response. The stimulus includes approaching the virtual object with an end-effector to within a threshold.
The response may include the processor registering a touch input.
The threshold may include a distance between the end-effector and the virtual object, and/or may include contact between the end-effector and the virtual object.
The method may include defining an interaction zone associated with the virtual object, wherein the threshold includes contact with the interaction zone.
The end effector may include a stylus, a hand, and/or a finger.
Each virtual object may define a response therefor, and/or each virtual object may have a unique response defined therefor.
The stimulus may include withdrawing the end-effector from beyond the threshold within a first time interval. The response may include the processor registering a single click input.
The stimulus may include repeating the approach to the virtual object with the end-effector to within the threshold within a second time interval, and repeating the withdrawal from the end-effector from the object beyond the threshold within another such first time interval. The response may include the processor registering a double click input.
The stimulus may include maintaining the end-effector within the threshold of the virtual object for at least a third time interval. The response may include the processor registering a peg input. The response may include engaging a location of the virtual object with the end-effector. The response may terminate if the end-effector is withdrawn from the virtual object beyond the threshold.
The stimulus may include approaching the virtual object with first and second end-effectors to within the threshold, the end-effectors being separated by a range. The response may include the processor registering a peg input. The response may include engaging a location of the virtual object with at least one of the end-effectors. The first and second end-effectors may be first and second fingers on a hand.
The first and second end-effectors may approach the virtual object within the threshold within a peg time interval. The first and second end-effectors may approach the virtual object to within the threshold substantially simultaneously. The response may terminate if the separation of the first and second end-effectors is outside the range.
The stimulus may include approaching the virtual object with a third end-effector to within the threshold, maintaining the third end-effector within the threshold of the virtual object for at least the third time interval, and altering a distance between the first and third end-effectors. The response may include registering a scale input. The scale input may include a change in magnitude of at least one dimension of the virtual object.
The stimulus may include approaching the virtual object with third and fourth end-effectors to within the threshold, the end-effectors being separated by a range, defining a first composite point from the first and second end-effectors, defining a second composite point from the third and fourth end-effectors, and altering a distance between the first and second composite points. The response may include the processor registering a scale input.
The stimulus may include translating the end-effector, while maintaining the end-effector within the threshold. The response may include the processor registering a swipe input.
The stimulus may include translating the end-effector up, and the response may include the processor registering an up-swipe.
The stimulus may include translating the end-effector down, and the response may include the processor registering a down-swipe. The stimulus may include translating the end-effector left, and the response may include the processor registering a left-swipe. The stimulus may include translating the end-effector right, and the response may include the processor registering a right-swipe. The stimulus may include translating the end-effector in toward the user, and the response may include the processor registering an in-swipe. The stimulus may include translating the end-effector out away from the user, and the response may include the processor registering an out-swipe. The stimulus may include translating the end-effector in a clockwise motion, and the response may include the processor registering a clockwise-swipe. The stimulus may include translating the end-effector in a counterclockwise motion, and the response may include the processor registering a counterclockwise-swipe.
In another embodiment of the present disclosure, an apparatus is provided that includes a processor, at least one display in communication with the processor, and at least one sensor in communication with the processor. The processor is adapted to generate a three dimensional interface and at least one virtual object therein, to define a stimulus of the interface, and to define a response to the stimulus. The processor is also adapted to execute the response. The display is adapted to output the interface. The sensor is adapted to sense the stimulus. The stimulus includes approaching the virtual object with an end-effector to within a threshold.
The response may include the processor registering a touch input.
The stimulus may include withdrawing the end-effector from the object beyond the threshold within a first time interval. The response may include the processor registering a single-click input.
The stimulus may include approaching the virtual object with the end-effector to within the threshold within a second time interval, and withdrawing the end-effector from the object beyond the threshold within the first time interval. The response may include the processor registering a double-click input.
The stimulus may include maintaining the end-effector within the threshold of the virtual object for at least a third time interval. The response may include the processor registering a peg input. The response may include engaging a location of the virtual object with the end-effector.
The stimulus may include approaching the virtual object with first and second end-effectors to within the threshold, the first and second end-effectors being separated by a range. The response may include the processor registering a peg input. The response may include engaging a location of the virtual object with at least one of the end-effectors.
The stimulus may include approaching the virtual object with a third end-effector to within the threshold, maintaining the third end-effector within the threshold of the virtual object for at least a third time interval, and altering a distance between the first and third end-effectors. The response may include the processor registering a scale input. The scale input may include a change in a magnitude of at least one dimension of the virtual object.
The stimulus may include approaching the virtual object with third and fourth end-effectors to within the threshold, the third and fourth end-effectors being separated by the range, defining a first composite point from the first and second end-effectors, defining a second composite point from the third and fourth end-effectors, and altering the distance between the first and second composite points. The response may include the processor registering a scale input. The scale input may include a change in a magnitude of at least one dimension of the virtual object.
The stimulus may include translating the end-effector, while maintaining the end-effector within the threshold. The may include the processor registering a swipe input.
The display may be a stereo display.
The end-effector may be a stylus.
The processor, display, and sensor may be disposed on a wearable device. The processor, display, and sensor may be disposed on a head mounted display.
In another embodiment of the present disclosure, a head mounted display is provided that includes a body adapted to be worn on a head of a user. A processor is engaged with the body, the processor being adapted to generate a stereo three dimensional interface and at least one virtual object therein, to define a stimulus of the virtual object in the interface, to define a response to the stimulus, and to execute the response. The apparatus includes first and second displays in communication with the processor, the displays being adapted to output the stereo three dimensional interface and the virtual object, the displays being engaged with the body such that that the displays are disposed proximate and substantially aligned with the user's eyes when the user wears the body. The apparatus also includes first and second image sensors in communication with the processor, the sensors being adapted to generate stereo three dimensional images, the sensors being engaged with the body such that the field of view of the sensors includes a region in front of the user when the body is worn by the user, the sensors being adapted to detect the stimulus. The stimulus includes approaching the virtual object with an end-effector to within a threshold.
In another embodiment of the present disclosure, an apparatus is provided that includes means for generating a three dimensional interface, means for generating at least one virtual object in the interface, means for defining a stimulus of the interface, means for defining a response to the stimulus, means for sensing the stimulus, and means for registering the response. The stimulus includes approaching the virtual object with an end-effector to within a threshold.
Like reference numbers generally indicate corresponding elements in the figures.
Referring to
For simplicity,
The present disclosure also is not particularly constrained with respect to the type of virtual objects 102 that may be incorporated into the interface. For simplicity, the virtual objects 102 illustrated in
In particular, it is noted that a virtual object 102 within the three dimensional interface may be three dimensional. However, this is not required; while the virtual object 102 in
With regard to the threshold 104 defined with respect to the virtual object 102, typically, though not necessarily, the threshold is invisible to the user. However, the threshold 104 is depicted visually (e.g. as a wireframe) in
It is noted that virtual objects 102 and thresholds 104 may be, and typically are, entirely non-physical. That is, virtual objects 102 and thresholds 104 are not required to have physical substance in and of themselves. Virtual objects 102 and/or thresholds 104 may be output so as to appear in free space, that is, so as not to overlap with or contact physical objects and/or structures in the physical world (though such contact and/or overlapping is not excluded). Likewise, virtual objects 102 and/or associated thresholds 104 are not required to be physically supported by objects, surfaces, and/or forces in the physical world, nor do virtual objects 102 or thresholds 104 necessarily correspond to physical objects and/or surfaces in the physical world. Although a three dimensional interface in accordance with the present disclosure may or may not be output in such a way as to appear to occupy a volume that also contains physical objects, structures, etc., virtual objects 102 and/or thresholds 104 therein are not required to be associated with physical objects.
In addition,
As used herein the term end-effector refers to an entity used for manipulation; often though not exclusively the manipulation is based on the position, orientation, and/or configuration of an end or point of that entity. As illustrated in
Turning to
First, a three dimensional interface is generated 222 in a processor. At least one virtual object is also generated 224 within the three dimensional interface.
A stimulus is defined 230 for the virtual object. As will be described in more detail below, the stimulus may be defined in terms of a threshold, e.g. such that the stimulus is applied when some event takes place within the threshold distance of the virtual object. Thus, in some sense the stimulus may be defined as being applied indirectly to the virtual object via the threshold (the threshold being defined with respect to the virtual object), rather than directly to the virtual object. Alternately, the stimulus may be defined 230 as a stimulus applied directly to the virtual object.
A response to the stimulus is also defined 276, such that when the stimulus is present the response is executed. With stimulus and response defined 230 and 276, a determination is made 278 as to whether or not the stimulus is present. That is, is the stimulus as defined 230 being applied to the virtual object? For example, if the stimulus is defined in terms of an approach to within a threshold of the virtual object, has some agency approached to within the threshold?
If the stimulus is determined 278 to be present, the response is executed 280. The response having been executed 280, the method repeats the determination 278. If the stimulus is determined 278 not to be present, the method repeats the determination 278.
Typically, though not necessarily, the stimulus may be defined as an approach of some agency to a virtual object, possibly including contact with the virtual object. In such instance, the stimulus may also be defined as an approach by some agency to within a threshold of the virtual object.
It is noted that as described with respect to the example embodiments presented herein, the stimulus may be defined so as to include a gesture and/or a posture using one or more fingers of a user's hand, and/or other end-effectors. Thus, the stimulus may itself be considered, for at least some embodiments, to be a gesture, and/or a gesture input. For example, with regard to touch, click, double click, peg, scale, and/or swipe inputs (described later herein with respect to individual example embodiments) as registered by the controlling system, the postures and/or gestures defined as stimuli for generating responses including touch, click, double click, peg, scale, and/or swipe inputs may be considered to themselves be touch gestures, click gestures, double click gestures, peg gestures, scale gestures, and swipe gestures. However, these are examples only, and other gestures and related inputs and stimuli may be equally suitable.
The response may be defined 276 in many ways. For example, the response may be defined 276 such that executing the response 280 constitutes sending an instruction to and/or executing an instruction within the system controlling or associated with the three dimensional interface. For example, the response may be defined 276 such that executing the response 280 causes the system to register a “touch” input; that is, the system acknowledges that the virtual object in question has been touched by an end-effector. Such an event may, for example, constitute input from a user to the system, and thus to the three dimensional interface.
It is noted that executing the response 280 may or may not have any immediate and visible effect so far as the user is concerned. To continue the example above, there may or may not be any obvious visible effect of registering a touch input (though registering the touch input may nevertheless affect the system, the three dimensional interface, the virtual object, etc. in a fashion that is significant but not immediately visible). However, certain responses may produce visible or otherwise obvious effects. For example, registering a touch input to a virtual object may prompt the system to highlight that virtual object, to change the color, shape, orientation, etc. of the virtual object, or to make other noticeable changes.
Typically, though not necessarily, a response may be defined 276 that is specific to a stimulus. That is, a particular stimulus may be associated with a particular response. An object may likewise have multiple stimuli defined, each with a response specific to one stimulus.
A threshold also may be defined in various ways. Referring again to
Indeed, the threshold 104 could even be defined with zero distance from the surface of the virtual object 102, i.e. aligned with the visible surface of the virtual object 102; the threshold 104 could also be defined with a negative distance, so as to be inside the surface of the virtual object 102. In such instances, a stimulus might not be considered to be applied to the virtual object 102 until the stimulating agency (e.g. an end-effector, though other arrangements may be suitable) touches or even penetrates within the surface of the virtual object 102.
The threshold 104 may also be defined in terms other than of distance. For example, a threshold 104 might be defined as an angular distance as measured from some point, e.g. a position of a user. Thus, approaching the virtual object 102 to within that angular distance would constitute approaching the virtual object 102 to within the threshold 104.
In addition, the timing and/or manner of defining the threshold 104 for a virtual object 102 may vary. The threshold 104 may be defined for a virtual object 102 under all conditions, for all potential stimuli. However, a threshold 104 may also be specific to a particular stimulus. Thus, for a given stimulus the threshold 104 may be identical for all virtual objects 102 in the three dimensional interface; and/or, for a given virtual object 102 the threshold 104 may be different for different stimuli.
Other arrangements for the threshold 104 may be equally suitable.
In
In
Given an arrangement, for example, wherein the stimulus for the virtual object 302B is defined as an end-effector 306B approaching the virtual object 302B to within the threshold 304B, in the arrangement of
For the arrangement shown in
The controlling system may then take one or more actions further to registering the touch input. That is, the touch input may “do something” within the system, which may in turn have an effect within the three dimensional interface. However, possible actions that may follow from a touch input may vary considerably. For example, touching a virtual object—that is, applying a suitable stimulus such that the response is a touch input—could be cause for the controlling system to select, indicate, identify, etc. that virtual object, e.g. for further manipulation or interaction. However, such actions are examples only.
Moving to
It is to be understood that in both of the instances shown in
Referring now to
As shown in
In addition, defining the stimulus 430 may include requiring an end-effector to approach within the threshold 444 of the virtual object. That is, the stimulus itself would be defined 430 (at least partially) as an end-effector approaching a virtual object to within the threshold 444. It is noted that the arrangement shown in
It is emphasized that the method for defining a stimulus 430 as shown in
Turning to
In
In
In
Given an arrangement, for example, wherein the stimulus for the virtual object 502C is defined as an end-effector 506C approaching the virtual object 502C to within the threshold 504C and then withdrawing from the virtual object 502C beyond the threshold 504C, in the arrangement of
However, it is noted that for some embodiments the stimulus may include other criteria beyond those visually depicted in
For the arrangement shown in
As described previously, the controlling system may then take one or more actions further to registering the stimulus. That is, the click input may “do something” within the system, which may in turn have an effect within the three dimensional interface. However, possible actions that may follow from a touch input may vary considerably. For example, clicking a virtual object—that is, applying a suitable stimulus such that the response is a click input—could be cause for the controlling system to wake, activate, highlight, etc. the virtual object (or some feature or function associated with the virtual object). However, such actions are examples only.
Referring now to
As shown in
Defining the stimulus 630 may include defining a first interval of time 634. For some stimuli, for example, it may be required or at least useful for stimuli to be defined 630 at least in part in terms of the timing of an action or action. For example, it might be required that after one step takes place, a later step must take place within a certain period of time.
In addition, defining the stimulus 630 may include requiring an end-effector to approach within the threshold 644 of the virtual object. That is, the stimulus itself would be defined 630 (at least partially) as an end-effector approaching a virtual object to within the threshold 644.
Likewise, defining the stimulus 630 may include requiring the end-effector to withdraw beyond the threshold 648. As noted above, additional requirements such as timing may be imposed, e.g. the end-effector may be required to withdraw beyond the threshold 648 of a virtual object within a first time interval (the first time interval having been defined in step 634).
It is noted that the arrangement shown in FIG. 6—approach of an end-effector to within a threshold of a virtual object 644, and withdrawal of the end-effector from the virtual object beyond the threshold within a first interval 648—corresponds approximately with a “click” or “single click” input as described with regard to
It is emphasized that the method for defining a stimulus 630 as shown in
Turning to
In
In
In
In
In
Given an arrangement, for example, wherein the stimulus for the virtual object 702E is defined as an end-effector 706E approaching the virtual object 702E to within the threshold 704E and then withdrawing from the virtual object 702E beyond the threshold 704E, followed by the end-effector 706E again approaching the virtual object 702E to within the threshold 704E and then again withdrawing from the virtual object 702E beyond the threshold 704E, in the arrangement of
However, it is noted that for some embodiments the stimulus may include other criteria beyond those visually depicted in
For the arrangement shown in
As described previously, the controlling system may then take one or more actions further to registering the stimulus. That is, the double click input may “do something” within the system, which may in turn have an effect within the three dimensional interface. However, possible actions that may follow from a touch input may vary considerably. For example, double clicking a virtual object—that is, applying a suitable stimulus such that the response is a double click input—could be cause for the controlling system to open, run, execute, etc. the virtual object (or some feature or function associated with the virtual object). However, such actions are examples only.
Referring now to
As shown in
Defining the stimulus 830 may include defining intervals of time. For some stimuli, for example, it may be required or at least useful for stimuli to be defined 830 at least in part in terms of the timing of an action or actions. For example, it might be required that after one step takes place, a later step must take place within a certain period of time. For the arrangement shown in
In addition, defining the stimulus 830 may include motions of and/or other actions with an end-effector, e.g. relative to a virtual object and/or a threshold thereof.
For the example of
It is noted that for the example in
Similarly, the second time interval refers to a period of time from the end-effector withdrawing from the virtual object beyond the threshold 848, to the end-effector again approaching the virtual object to within the threshold or 850. It is necessary to perform step 850 within the second time interval after having performed step 848, but it is not necessary to perform (for example) step 852 within the second time interval after having performed step 848.
It is noted that the arrangement shown in FIG. 8—approach of an end-effector to within a threshold of a virtual object 844, withdrawal of the virtual object beyond the threshold within a first interval 848, re-approach of the end-effector to within the threshold of the virtual object within a second interval 850, and re-withdrawal of the end-effector beyond the threshold within another first interval 852—corresponds approximately with a “double click” input as described with regard to
It is emphasized that the method for defining a stimulus 830 as shown in
Referring now to
In
In
Given an arrangement, for example, wherein the stimulus for the virtual object 902B is defined as an end-effector 906B approaching the virtual object 902B to within the threshold 1004B, in the arrangement of
However, for some embodiments the stimulus may include other criteria beyond those visually depicted in
For the arrangement shown in
As described previously, the controlling system may then take one or more actions further to registering the stimulus. That is, the peg input may “do something” within the system, which may in turn have an effect within the three dimensional interface. However, possible actions that may follow from a touch input may vary considerably. For example, pegging a virtual object—that is, applying a suitable stimulus such that the response is a peg input—could be cause for the controlling system to engage and/or attach the virtual object to the end-effectors applying the peg stimulus, to engage and/or attach some part of and/or location on the virtual object to the end-effector applying the peg stimulus, etc. However, such actions are examples only.
Referring now to
As shown in
Defining the stimulus 1030 may include defining intervals of time. For some stimuli, for example, it may be required or at least useful for stimuli to be defined 1030 at least in part in terms of the timing of an action or actions. For example, it might be required that one step be sustained for a certain time. For the arrangement shown in
In addition, defining the stimulus 1030 may include motions of and/or other actions with an end-effector, e.g. relative to a virtual object and/or a threshold thereof.
For the example of
It is noted that the arrangement shown in FIG. 10—approach of an end-effector to within a threshold of a virtual object 1044, and maintaining the end-effector within the threshold of the virtual object for at least the third interval 1059—corresponds approximately with a “peg” input as described with regard to
It is emphasized that the method for defining a stimulus 1030 as shown in
In
In
In
Given an arrangement, for example, wherein the stimulus for the virtual object 1102A through 1102C is defined as first and third end-effectors 1106A and 1110A through 1106C and 1110C approaching the virtual object 1102B to within the threshold 1104B, and the distance between the first end-effector 1106A through 1106C and the third end-effector 1110A through 1110C being altered, in the arrangement of
However, for some embodiments the stimulus may include other criteria beyond those visually depicted in
For the arrangement shown in
As described previously, the controlling system may then take one or more actions further to registering the stimulus. That is, the scale input may “do something” within the system, which may in turn have an effect within the three dimensional interface. However, possible actions that may follow from a touch input may vary considerably. For example, scaling a virtual object—that is, applying a suitable stimulus such that the response is a scale input—could be cause for the controlling system to increase or decrease one or more dimensions of the virtual object, etc. Such an example is illustrated in
Referring now to
As shown in
Defining the stimulus 1230 may include defining intervals of time. For some stimuli, for example, it may be required or at least useful for stimuli to be defined 1230 at least in part in terms of the timing of an action or actions. For example, it might be required that one step be sustained for a certain time. For the arrangement shown in
In addition, defining the stimulus 1230 may include motions of and/or other actions with an end-effector, e.g. relative to a virtual object and/or a threshold thereof.
For the example of
Further, defining the stimulus 1230 includes requiring an altering of the distance between the first and third end-effectors 1262.
It is noted that the arrangement shown in FIG. 12—approach of first and third end-effectors to within a threshold of a virtual object 1244 and 1245, maintaining the first and third end-effectors within the threshold of the virtual object for at least the duration of the third interval 1259 and 1261, and altering the spacing between the first and third end-effectors 1262—corresponds approximately with a “scale” input as described with regard to
It is emphasized that the method for defining a stimulus 1230 as shown in
In
In
In
Given an arrangement, for example, wherein the stimulus for the virtual object 1302A through 1302C is defined as an end-effector 1306A through 1306C approaching the virtual object 1302A through 1302C to within the threshold 1304A through 1304C, the end-effector 1306A through 1306C then being translated while remaining within the threshold 1304A through 1304C of the virtual object 1302A through 1302C, in the arrangement of
For the arrangement shown in
As described previously, the controlling system may then take one or more actions further to registering the stimulus. That is, the swipe input may “do something” within the system, which may in turn have an effect within the three dimensional interface. However, possible actions that may follow from a touch input may vary considerably. For example, swiping a virtual object—that is, applying a suitable stimulus such that the response is a swipe input—could be cause for the controlling system to move, rotate, refresh, reshape, etc., or otherwise alter the virtual object (or some feature or function associated with the virtual object).
Moreover, different directions of translation by the end-effector 1306A through 1306C may correspond with different changes. For example, an upward translation, a downward translation, a leftward translation, and a rightward translation might because for the controlling system to execute an up-swipe, a down-swipe, a left-swipe, or a right-swipe, respectively. Similarly, in-swipes and out-swipes might be executed responsive to translation by the end-effector 1306A through 1306C inward (e.g. toward a user) or outward (e.g. away from a user); clockwise-swipes and counterclockwise-swipes might be executed responsive to translation by the end-effector 1306A through 1306C in clockwise and counterclockwise motions. However, such actions are examples only, and other arrangements may be equally suitable.
Referring now to
As shown in
In addition, defining the stimulus 1430 may include requiring an end-effector to approach within the threshold 1444 of the virtual object. That is, the stimulus itself would be defined 1430 (at least partially) as an end-effector approaching a virtual object to within the threshold 1444.
Likewise, defining the stimulus 1430 may include requiring the end-effector to move while within the threshold. Specifically, the stimulus as shown in
It is noted that the arrangement shown in FIG. 14—approach of an end-effector to within a threshold of a virtual object 1444, and translation of the end-effector 1464 within the threshold of the virtual object—corresponds approximately with a “swipe” input as described with regard to
It is emphasized that the method for defining a stimulus 1430 as shown in
As shown thus far, gestures for interacting with a three dimensional interface in accordance with the present disclosure have been “single point” gestures, i.e. gestures utilizing a simple, minimal structure such as a single finger. For certain embodiments, such an arrangement may be advantageous, for example to simplify issues related to manipulating the end-effector(s), to simplify imaging and/or processing for recognition and tracking, etc. In addition, as has already been noted, the use of fingers generally is an example only, and other end-effectors, including but not limited to a stylus, may be equally suitable.
Moreover, the use of single and/or individual end-effectors is also an example only, and other arrangements may be equally suitable. Examples of arrangements for utilizing pairs of end-effectors, specifically pairs of adjacent fingers, are described below. However, the present disclosure is not limited to only pairs of end-effectors, or to pairs of adjacent fingers, and other arrangements may be equally suitable.
As has been noted previously a hand or finger may be utilized as an end-effector for applying a stimulus to a virtual object, thus manipulating a three dimensional interface. With regard to
In
Turning to
As shown in
With regard to
The separation distance 1507C and 1507D may be considered in defining stimuli. For example, the separation distance 1507C and 1507D might be limited to a particular range, with the separation distance 1507C in
Moreover, if while applying a stimulus a stimulus the user spreads the tips of his or her first finger 1506C and 1506D and his or her second finger 1508C and 1508D so that the separation distance 1507D exceeds that shown in
However, such an arrangement is an example only. Other arrangements for considering spacing between two end-effectors with regard to applying stimuli, including not considering spacing at all, may be equally suitable.
It is noted that for arrangements wherein the separation distance 1507A through 1507D is considered with regard to applying a stimulus, and wherein the stimulus constitutes and/or causes a peg input to the controlling system, the separation distance 1507A through 1507D between the end-effector 1506A through 1506D and the second end-effector 1508A through 1508D may be referred to for convenience as a “peg distance”.
Referring now to
In
In
Given an arrangement, for example, wherein the stimulus for the virtual object 1602B is defined as two spread end-effectors 1606B and 1608B approaching the virtual object 1602B to within the threshold 1604B, in the arrangement of
However, for some embodiments the stimulus may include other criteria beyond those visually depicted in
In addition, as noted with regard particularly to
Referring again to
As described previously, the controlling system may then take one or more actions further to registering the stimulus. That is, the peg input may “do something” within the system, which may in turn have an effect within the three dimensional interface. However, possible actions that may follow from a touch input may vary considerably. For example, pegging a virtual object—that is, applying a suitable stimulus such that the response is a peg input—could be cause for the controlling system to engage and/or attach the virtual object to the end-effectors applying the peg stimulus, to engage and/or attach some part of and/or location on the virtual object to the end-effectors applying the peg stimulus or to the composite point or some other point or feature defined with respect to the end-effectors, etc. However, such actions are examples only.
Referring now to
As shown in
Defining the stimulus 1730 may include defining other parameters. For some stimuli, for example for stimuli applied with multiple end-effectors, it may be required or at least useful for stimuli to be defined 1730 at least in part in terms of the relative position and/or separation of those end-effectors. For example, it might be required that first and second end-effectors be separated by a distance, or by a range of distances, in order for the end-effectors to be considered to apply a stimulus. For the arrangement shown in
For the example of
In addition, defining the stimulus 1730 may include motions of and/or other actions with one or more end-effectors, e.g. relative to a virtual object and/or a threshold thereof.
For the example of
It is noted that the arrangement shown in FIG. 17—separation of first and second end-effectors by a peg range 1740, and approach of the first and second end-effectors to within a threshold of a virtual object 1758—corresponds approximately with a “peg” input as described with regard to
Turning to
As shown in
Defining the stimulus 1830 may include defining other parameters. For the arrangement shown in
Defining the stimulus 1830 may include defining intervals of time. For some stimuli, for example for stimuli considering two or more end-effectors, it may be required or at least useful for stimuli to be defined 1830 at least in part in terms of the timing of an action or actions. For example, it might be required that after one step takes place, a later step must take place within a certain period of time. For the arrangement shown in
For the example of
In addition, defining the stimulus 1830 includes the requiring one of the first and second end-effectors to approach within the threshold of the virtual object 1844, while the first and second end-effectors remain separated by the peg range as specified in step 1840. Defining the stimulus also includes requiring the other of the first and second end-effectors to approach within the threshold of the virtual object 1845, within the peg interval as defined in step 1838.
It is noted that the arrangement shown in FIG. 18—separation of first and second end-effectors by a peg range 1840, approach of one end-effector to within a threshold of a virtual object 1844, and approach of the other end-effector to within a threshold of a virtual object 1845 within a peg interval—corresponds approximately with a “peg” input as described with regard to
It is also pointed out that, as noted, the methods of
It will be observed that, among other differences, the two-finger “peg” input as described with regard to
Use of a third interval is an example only. Likewise, as already noted, use of multiple finger (and/or multiple other end-effector) gestures is also an example only. The use of time intervals and multiple end-effectors are presented herein as examples of arrangements by which one input (e.g. posture/gesture) may be distinguished from another input. For example, a peg input may be distinguished from a touch input through the use of a third interval as described with respect to
In
In
In addition, the composite points 1909B and 1913B—representing first and second end effectors 1906B and 1908B and third and fourth end effectors 1910B and 1912B, respectively—have approached the virtual object 1902B to within the threshold 1904B. The face of the threshold 1904B that the composite points 1909B and 1913B have reached is highlighted with diagonal hatching to indicate for purposes of clarity that the composite points 1909B and 1913B have approached the virtual object 1902B to within the threshold 1904B. However, as noted elsewhere, in practice the threshold 1904B may not be visible (though a visible threshold 1904B is not excluded).
In
Given an arrangement, for example, wherein the stimulus for the virtual object 1902C is defined as first and second spread end-effectors 1906B and 1908B and third and fourth spread end-effectors 1910B and 1912B approaching the virtual object 1902C to within the threshold 1904C, and the distance between the first and second spread end-effectors 1906B and 1908B and the third and fourth spread end-effectors 1910B and 1912B being altered, in the arrangement of
For some embodiments the stimulus may include other criteria beyond those visually depicted in
In addition, as noted with regard particularly to
As already described, for purposes of the example shown in
Referring again to
As described previously, the controlling system may then take one or more actions further to registering the stimulus. That is, the scale input may “do something” within the system, which may in turn have an effect within the three dimensional interface. However, possible actions that may follow from a touch input may vary considerably. For example, scaling a virtual object—that is, applying a suitable stimulus such that the response is a scale input—could be cause for the controlling system to increase or decrease one or more dimensions of the virtual object, etc. Such an example is illustrated in
Referring now to
As shown in
Defining the stimulus 2030 may include defining other parameters. For some stimuli, for example for stimuli applied with multiple end-effectors, it may be required or at least useful for stimuli to be defined 2030 at least in part in terms of the relative position and/or separation of those end-effectors. For example, it might be required that end-effectors be separated by a distance, or by a range of distances, in order for the end-effectors to be considered to apply a stimulus. For the arrangement shown in
In addition, as described with regard particularly to
For the example of
Defining the stimulus 2030 also included defining a first composite point 2042 relative to the first and second end effectors. The first composite point may be generated using the geometry of the first and second end-effectors. For example, the first composite point may be defined substantially as a geometric midpoint of the first and second end-effectors. However, such an arrangement is an example only; other arrangements for defining a composite point, including but not limited to defining a composite point for first and second end-effectors as a position of either the first or the second end-effector, may be equally suitable. Likewise, arrangements that do not define a first composite point may also be equally suitable.
Similarly, defining the stimulus 2030 includes requiring separation of third and fourth end-effectors by the peg range 2054, and defining a second composite point 2056 relative to the third and fourth end-effectors.
In addition, defining the stimulus 2030 may include motions of and/or other actions with one or more end-effectors, e.g. relative to a virtual object and/or a threshold thereof.
For the example of
Further, defining the stimulus 2030 includes requiring an altering of the distance between the first and second composite points 2062.
It is noted that the arrangement shown in FIG. 20—separation of first and second end-effectors by a peg range 2040, separation of third and fourth end-effectors by the peg range 2054, approach of the first and second end-effectors to within a threshold of a virtual object 2058, approach of the third and fourth end-effectors to within the threshold of the virtual object 2060, and altering the spacing between the first and second end-effectors and the third and fourth end-effectors (as represented by the first and second composite points) 2062—corresponds approximately with a “scale” input as described with regard to
It is emphasized that the method for defining a stimulus 2030 as shown in
The processor 2192 is adapted to generate a three dimensional interface, to generate at least one virtual object in the three dimensional interface. The processor 2192 is also adapted to define a stimulus of the interface, including but not limited to a stimulus to a virtual object in the interface in the form of an approach to the virtual object with an end-effector within a threshold. The processor 2192 is further adapted to define a response to the stimulus, and to execute the response to the stimulus. The display 2198 is adapted to output the three dimensional interface, including the virtual object(s) therein, generated by the processor 2192. The sensor 2194 is adapted to detect the stimulus.
A range of general-purpose, special-purpose, and embedded systems may be suitable for use as the processor 2192. Moreover, it may be equally suitable for the processor 2192 to consist of two or more physical or logical processor components.
A range of devices may be suitable for use as the display 2198, including but not limited to light emitting diodes (LED), organic light emitting diodes (OLED), plasma screen panels (PDP), liquid crystal displays (LCD), etc. Likewise, the use of projected or transmitted displays, where the viewed surface is essentially a passive screen for an image projected or otherwise transmitted after being generated elsewhere, may also be suitable. Other arrangements including but not limited to systems that display images directly onto a user's eyes also may be equally suitable. Either digital or analog display technologies may be suitable.
A range of devices also may be suitable for use as the sensor 2194. As illustrated in
The sensor 2194 is not particularly limited with regard to either what precise event(s) the sensor 2194 may sense in detecting the stimulus, or how the sensor 2194 may sense the stimulus. For certain embodiments, it may be useful for the sensor 2194 to sense the three dimensional position and/or three dimensional motion of the end-effector. For example, a sensor 2194 adapted to sense the three dimensional position/motion of such an end-effector could provide position data that would indicate whether the end-effector has approached the virtual object to within a geometrically defined threshold.
The manner by which the processor 2192 is in communication with the sensor 2194, and the display 2198, and (if present; see below) a response executor is not particularly limited. As illustrated in
Likewise, the manner for initiating and/or controlling definition of the stimulus and the response, determination of whether the stimulus is present, and execution of the response is not particularly limited. For certain embodiments, it may be useful for a general operating system instantiated on the processor 2192 to initiate and/or control such functions. This may be advantageous, in that it enables the definition of stimuli, responses, thresholds, etc. for virtual objects without requiring each such virtual object to include capabilities for individually defining stimuli, responses, thresholds, etc.
For example, programs not written to support the use of stimuli and responses, or not written to respond to specific stimuli with specific responses, may still have thresholds defined with respect to those virtual objects; likewise, such virtual objects may still behave and/or be interacted with similarly to virtual objects that were created or modified so as to directly support such behavior and interaction. This may simplify coding, and may help provide backwards compatibility.
However, the use of an operating system in such a way is an example only. It may be equally suitable to initiate and/or control definitions of stimuli, responses, thresholds, etc. through virtual objects themselves, and/or through programs or other constructs associated with the virtual objects, and/or through other approaches.
The response may vary considerably. The response may, for example, include the processor 2192 registering an event and/or input, including but not limited to a user input. Events registered as all or part of a response may include a touch input, a click or single click input, a double click input, a peg input, a scale input, a swipe input, etc. Other events and/or inputs may also be equally suitable.
The stimulus also may vary considerably. As noted, the stimulus may include approaching the virtual object with the end-effector to within the threshold. This stimulus may be associated with a touch input. For example, the stimulus may include approaching the virtual object with the end-effector to within the threshold, and withdrawing the end-effector from the virtual object beyond the threshold within a first time interval. This stimulus may be associated with a click or single click input.
The stimulus may include approaching the virtual object with the end-effector to within the threshold, withdrawing the end-effector from the virtual object beyond the threshold within a first time interval, re-approaching the virtual object with the end-effector within the threshold within a second time interval, and withdrawing the end-effector from the virtual object beyond the threshold within another first time interval. This stimulus may be associated with a double click input.
The stimulus may include approaching the virtual object with first and second end-effectors to within the threshold, with the first and second end-effectors being separated by a peg range. This stimulus may be associated with a peg input. The response may include engaging the virtual object and/or a location thereof with the end-effectors, and/or with a composite point or other point or feature associated with the end-effectors, etc.
The stimulus may include approaching the virtual object with first and second end-effectors to within the threshold with the first and second end-effectors being separated by a peg range, and approaching the virtual object with third and fourth end-effectors to within the threshold with the third and fourth end-effectors being separated by a peg range, and altering a distance between the first and second end-effectors and the third and fourth end-effectors. This stimulus may be associated with a scale input. The response may include a change in magnitude of at least one dimension of the virtual object.
The stimulus may include approaching the virtual object with the end-effector to within the threshold, and translating the end-effector while within the threshold. This stimulus may be associated with a swipe input.
The apparatus may vary considerably from one embodiment to another, in ways including but not limited to the following.
In
In
As previously described, a wide range of response to stimuli may be suitable. Responses that exist entirely within the three dimensional interface, such as changes in the size or other appearance features of a virtual object, may be executed by a processor and outputted by a display. For example, the processor may generate the response when the stimulus is communicated to it from the sensor, with the display outputting the result of the response. However, as also noted previously, responses other than visual responses may be equally suitable for some embodiments.
In
As illustrated in
A response executor 2497 can include systems necessary to execute responses that either cannot be or that for some reason are not executed by the display. A response executor 2497 could, for example, include one or more audio speakers adapted to deliver audio responses. Such speakers might be physically incorporated with the processor 2492, display 2494, and/or sensor 2498, e.g. as headphones, earbuds, etc. for a head mounted display, and/or could be freestanding external speakers. However, this is an example only, and other response executors 2497 may be equally suitable. Other response executors 2497 may include, but are not limited to, light sources, vibration generators, systems to generate heat/cold, etc. Response executors 2497 may be incorporated physically with the processor 2492, display 2494, and/or sensor 2498, and/or may be separate and/or freestanding.
The present disclosure may be incorporated into and/or utilized with a broad range of other devices. For example,
The displays 2598A and 2598B are mounted to the body 2599, with the body 2599 being configured and the displays 2598A and 2598B being mounted such that when a user wears the apparatus 2590, the displays 2598A and 2598B are disposed proximate to and substantially aligned with the user's eyes. Likewise, the sensors 2594A and 2594B mounted to the body 2599 such that when a user wears the apparatus 2590 the field of view of the sensors 2594A and 2594B includes a region in front of the user, e.g. where the user would execute hand postures and/or gestures as input. In the arrangement of
However, such an arrangement is presented as an example only, and other embodiments may be equally suitable.
The above specification, examples, and data provide a complete description of the manufacture and use of the composition of the disclosure. Since many embodiments of the disclosure can be made without departing from the spirit and scope of the disclosure, the disclosure resides in the claims hereinafter appended.
Claims
1. A method, comprising:
- in a processor, generating a three dimensional interface;
- generating at least one virtual object in said three dimensional interface;
- defining a stimulus of said three dimensional interface, the said stimulus including approaching said at least one virtual object with a end-effector to within a threshold;
- defining a response to said stimulus;
- sensing said stimulus; and
- executing said response.
2. The method of claim 1, wherein:
- said response includes said processor registering a touch input.
3. The method of claim 1, wherein:
- said threshold includes a distance between said end-effector and said virtual object.
4. The method of claim 1, wherein:
- said threshold includes contact between said end-effector and said virtual object.
5. The method of claim 1 further comprising:
- defining an interaction zone associated with said virtual object, said threshold including contact with said interaction zone.
6. The method of claim 1, wherein:
- said end-effector includes a stylus.
7. The method of claim 1, wherein:
- said end-effector includes a hand.
8. The method of claim 1, wherein:
- said end-effector includes a finger.
9. The method of claim 1, wherein:
- said at least one virtual object defines said response therefor.
10. The method of claim 1, wherein:
- said stimulus further includes withdrawing said end-effector from said at least one virtual object beyond said threshold within a first time interval.
11. The method of claim 10, wherein:
- said response includes said processor registering a single-click input.
12. The method of claim 10, wherein said stimulus further comprises:
- repeating said approach to said at least one virtual object with said end-effector to within said threshold within a second time interval; and
- repeating said withdrawal from said end-effector from said at least one virtual object beyond said threshold within said first time interval.
13. The method of claim 12, wherein:
- said response includes said processor registering a double-click input.
14. The method of claim 1, wherein said stimulus further comprises:
- maintaining said end-effector within said threshold of said virtual object for at least a third time interval.
15. The method of claim 14, wherein:
- said response includes said processor registering a peg input.
16. The method of claim 14, wherein:
- said response includes engaging a location of said at least one virtual object with said end-effector.
17. The method of claim 14, comprising:
- if said end-effector is withdrawn from said at least one virtual object beyond said threshold, terminating said response.
18. The method of claim 14, wherein said stimulus includes:
- approaching said at least one virtual object with first and second end-effectors to within said threshold, said first and second end-effectors being separated by a range; and
- maintaining said first and second end-effectors within said threshold of said virtual object and maintaining said first and second end-effectors separated by said range for at least said third time interval.
19. The method of claim 18, wherein:
- said response includes said processor registering a peg input.
20. The method of claim 18, wherein:
- said first and second end-effectors include first and second fingers on a hand.
21. The method of claim 18, wherein said stimulus includes:
- said first and second end-effectors approaching said at least one virtual object to within said threshold within a peg time interval.
22. The method of claim 18, wherein said stimulus includes:
- said first and second end-effectors approaching said at least one virtual object to within said threshold substantially simultaneously.
23. The method of claim 18 further comprising:
- terminating said response if a separation of said first and second end-effectors is outside said range.
24. The method of claim 14, wherein said stimulus further includes:
- approaching said at least one virtual object with a third end-effector to within said threshold,
- maintaining said third end-effector within said threshold of said at least one virtual object for at least a third time interval, and
- altering a distance between said first and third end-effectors.
25. The method of claim 24, wherein:
- said response includes said processor registering a scale input.
26. The method of claim 25, wherein:
- said response includes a change in a magnitude of at least one dimension of said at least one virtual object.
27. The method of claim 14, wherein said stimulus further includes:
- approaching said at least one virtual object with third and fourth end-effectors to within said threshold, said third and fourth end-effectors being separated by said range,
- defining a first composite point from said first and second end-effectors,
- defining a second composite point from said third and fourth end-effectors, and
- altering a distance between said first and second composite points.
28. The method of claim 27, wherein:
- said response includes said processor registering a scale input.
29. The method of claim 1, wherein said stimulus further includes:
- translating said end-effector, while maintaining said end-effector within said threshold.
30. The method of claim 29, wherein:
- said response includes said processor registering a swipe input.
31. The method of claim 29, wherein:
- said stimulus includes at least one of translating said end-effector up, down, left, right, in, out, clockwise, and counterclockwise, and
- said response includes a corresponding one of a group of said processor registering an up-swipe, a down-swipe, a left-swipe, a right-swipe, an in-swipe, an out-swipe, a clockwise-swipe, and a counterclockwise-swipe.
32. An apparatus, comprising:
- a processor, said processor adapted to generate a three dimensional interface and at least one virtual object therein, said processor adapted to define a stimulus of said three dimensional interface, said stimulus including approaching said at least one virtual object with an end-effector to within a threshold, said processor adapted to define a response to said stimulus, and execute said response;
- at least one display, said at least one display adapted to output said three dimensional interface; and
- at least one sensor, said sensor adapted to sense said stimulus.
33. The apparatus of claim 32, wherein:
- said response includes said processor registering a touch input.
34. The apparatus of claim 32, wherein:
- said stimulus further includes withdrawing said end-effector from said object beyond said threshold within a first time interval.
35. The apparatus of claim 34, wherein:
- said response includes said processor registering a single-click input.
36. The apparatus of claim 32, wherein:
- said stimulus further includes approaching said at least one virtual object with said end-effector to within said threshold within a second time interval; and
- withdrawing said end-effector from said object beyond said threshold within said first time interval.
37. The apparatus of claim 36, wherein:
- said response includes said processor registering a double-click input.
38. The apparatus of claim 32, wherein:
- said stimulus further includes maintaining said end-effector within said threshold of said virtual object for at least a third time interval.
39. The apparatus of claim 38, wherein:
- said response includes said processor registering a peg input.
40. The apparatus of claim 38, wherein:
- said response includes engaging a location of said virtual object with said end-effector.
41. The apparatus of claim 32, wherein:
- said stimulus further includes approaching said virtual object with first and second end-effectors to within said threshold, said first and second end-effectors being separated by a range.
42. The apparatus of claim 41, wherein:
- said response includes said processor registering a peg input.
43. The apparatus of claim 32, wherein said stimulus further includes:
- approaching said at least one virtual object with a third end-effector to within said threshold,
- maintaining said third end-effector within said threshold of said at least one virtual object for at least a third time interval, and
- altering a distance between said first and third end-effectors.
44. The apparatus of claim 43, wherein:
- said response includes said processor registering a scale input.
45. The apparatus of claim 44, wherein:
- said response includes a change in a magnitude of at least one dimension of said at least one virtual object.
46. The apparatus of claim 32, wherein:
- said stimulus further includes approaching said virtual object with third and fourth end-effectors to within said threshold, said third and fourth end-effectors being separated by said range;
- defining a first composite point from said first and second end-effectors;
- defining a second composite point from said third and fourth end-effectors; and
- altering a distance between said first and second composite points.
47. The apparatus of claim 46, wherein:
- said response includes said processor registering a scale input.
48. The apparatus of claim 44, wherein:
- said stimulus further includes translating said end-effector, while maintaining said end-effector within said threshold.
49. The apparatus of claim 48, wherein:
- said response includes said processor registering a swipe input.
50. The apparatus of claim 44, wherein:
- said display includes a stereo display.
51. The apparatus of claim 44, wherein:
- said end-effector includes a stylus.
52. The apparatus of claim 44, wherein:
- said processor, said display, and said sensor are disposed on a wearable device.
53. The apparatus of claim 44, wherein:
- said processor, said display, and said sensor are disposed on a head mounted display.
54. A head mounted display, comprising:
- a body adapted to be worn on a head of a user;
- a processor engaged with said body, said processor being adapted to generate a stereo three dimensional interface and at least one virtual object therein, to define a stimulus of said at least one virtual object in said stereo three dimensional interface, to define a response to said stimulus, and to execute said response, wherein said stimulus comprises approaching said at least one virtual object with an end-effector to within a threshold;
- first and second displays in communication with said processor, said first and second displays being adapted to output said stereo three dimensional interface and said at least one virtual object, said first and second displays being engaged with said body such that said first and second displays are disposed proximate and substantially aligned with eyes of said user when said user wears said body; and
- first and second image sensors in communication with said processor, said first and second image sensors being adapted to generate stereo three dimensional images, said first and second image sensors being engaged with said body such that a field of view of said first and second image sensors includes a region in front of said user when said body is worn by said user, said sensors being adapted to detect said stimulus.
55. An apparatus, comprising:
- means for generating a three dimensional interface;
- means for generating at least one virtual object in said three dimensional interface;
- means for defining a stimulus of said three dimensional interface, wherein said stimulus includes approaching said at least one virtual object with an end-effector to within a threshold;
- means for defining a response to said stimulus;
- means for sensing said stimulus; and
- means for executing said response.
Type: Application
Filed: Apr 1, 2013
Publication Date: Oct 3, 2013
Applicant: Atheer, Inc. (Mountain View, CA)
Inventors: Allen Yang Yang (Richmond, CA), Sleiman Itani (East Palo Alto, CA)
Application Number: 13/854,255
International Classification: G06F 3/0481 (20060101); G02B 27/01 (20060101);