SYSTEM AND METHOD FOR CHATTING IN A VIRTUAL FORUM
A system and method for debating in a virtual forum, such as an on-line chat room. A user may select one competitor to support. The competitor selected may be one of the competitors in a specific competitive event, such as a game, or one of the competitors in an association of competitors, such as a sports league. A plurality of virtual chat rooms may be created for debate over a competitive event. The populations of users in each of the plurality of virtual chat rooms may be based on the selection of competitors by the users.
Latest Patents:
- EXTREME TEMPERATURE DIRECT AIR CAPTURE SOLVENT
- METAL ORGANIC RESINS WITH PROTONATED AND AMINE-FUNCTIONALIZED ORGANIC MOLECULAR LINKERS
- POLYMETHYLSILOXANE POLYHYDRATE HAVING SUPRAMOLECULAR PROPERTIES OF A MOLECULAR CAPSULE, METHOD FOR ITS PRODUCTION, AND SORBENT CONTAINING THEREOF
- BIOLOGICAL SENSING APPARATUS
- HIGH-PRESSURE JET IMPACT CHAMBER STRUCTURE AND MULTI-PARALLEL TYPE PULVERIZING COMPONENT
1. Field Of The Invention
The present invention relates generally to a system and method for chatting in a virtual forum and, more specifically, to a system and method for debating in an on-line chat-room.
2. Description Of The Related Art
This section is intended to introduce the reader to aspects of art that may be related to aspects of the present invention, which are described and/or claimed below. This discussion is believed to be helpful in providing the reader with background information to facilitate a better understanding of the various aspects of the present invention. Accordingly, it should be understood that these statements are to be read in this light, and not as admissions of prior art.
Sports play a significant cultural, as well as commercial, role in society. The passion of sports fans to discuss, as well as watch, sporting events, teams, and players, has given rise to numerous venues for such discussion. For example, it is not uncommon for a city to have one or more radio stations with a sports-talk format. In addition, the Internet has numerous sports blogs, fan pages, message boards, and chat rooms that enable fans to discuss and argue over their favorite sports, players, teams, or events.
Politics and entertainment raise similar passions. Numerous political talk-format radio stations may be found in most large cities. In addition, sports and entertainment websites, blogs, and chat rooms are also common.
However, each of these forums has their own problems that keep fans from maximizing their enjoyment. The present invention is designed to overcome the deficiencies of these other forums.
SUMMARY OF THE INVENTIONA system and method for debating in a virtual forum, such as an on-line chat room. A user may select one competitor to support. The competitor selected may be one of the competitors in a specific competitive event, such as a game, or one of the competitors in an association of competitors, such as a sports league. A plurality of virtual chat rooms may be created for debate over a competitive event. The populations of users in each of the plurality of virtual chat rooms may be based on the selection of competitors by the users.
Advantages of the invention may become apparent upon reading the following detailed description and upon reference to the drawings in which:
One or more specific embodiments of the present invention will be described below. In an effort to provide a concise description of these embodiments, not all features of an actual implementation are described in the specification. It should be appreciated that in the development of any such actual implementation, as in any engineering or design project, numerous implementation-specific decisions must be made to achieve the developers' specific goals, such as compliance with system-related and business-related constraints, which may vary from one implementation to another. Moreover, it should be appreciated that such a development effort might be complex and time consuming, but would nevertheless be a routine undertaking of design, fabrication, and manufacture for those of ordinary skill in the art and having the benefit of this disclosure.
Referring generally to
The Smartphone 20 also comprises an application programming interface (API) for running third-party applications. In this embodiment, the Smartphone 20 comprises a chatting application stored in memory within the Smartphone 20 in accordance with the present invention. Operation of the chatting application is initiated by activation of an icon 24 on the display 22 of the Smartphone. 20.
Referring generally to
Referring generally to
Referring generally to
Referring generally to
Referring generally to
Referring generally to
Referring generally to
Referring generally to
A user is not limited to providing text to the chat room. In the illustrated embodiment, a virtual button allows a user to use the Smartphone to upload audio to the chat room. In addition, another virtual button 92 enables a user to upload video to the chat room.
As will be discussed in more detail below, a plurality of chat rooms are created for each sporting event in this embodiment. The population of each of the plurality of chat rooms is allocated based on the user's selected allegiance for the sporting event so that relatively equal numbers of fans of each team are represented in each chat room. However, if a user's primary allegiance team is involved in the sporting event, the population of the chat room may be allocated based on the user's primary allegiance so that “provocateurs” of one team may not over-populate a chat room by claiming false allegiance to an opposing team for the selected sporting event. Alternatively, the population of each chat room may be allocated based on the a combination of both users profile allegiances and their selected allegiances for the sporting event.
Referring generally to
Referring generally to
In the examples above, the chatting application was presented as an application on a Smartphone. However, the chatting application may be stored and used by any computing device with communications capability, such as desktop computers, notebook computers, and tablet computers.
Referring generally to
The following is an example of how the system may operate for a given sporting event involving two participants, Team A and Team B. In this example, as users log in, the number of fans of Team A reaches the threshold amount, twenty fans, for example. Once the threshold for Team A in the first chat room is reached, new fans of Team A are directed to a second chat room as they log in. As new fans of Team B log in, the fans of Team B are distributed between the first chat room and the second chat room (and additional chat rooms if created) to try to equalize the percentage of fans of Team A and Team B in each chat room. Initially, fans of Team B may be added to the second chat room, then as the ratio of fans of Team A to Team B in the second chat rooms equals the same percentage of fans of Team A to Team B in the first chat room, fans of Team B are directed to either the first chat room or second chat room to maintain an equal percentage of fans of Team A to Team B in each chat room. Once the threshold of fans of Team A or Team B in the second chat room is reached, a third chat room is created, and so on. In addition, if a fan of Team A in the first chat room logs off, a new user logging on may be directed to the first chat room to maintain an equal percentage of fans of Team A and Team B in each chat room.
In addition to debating sports topics, the system may be configured with political chat rooms to enable debate on political topics. For example, a person may declare allegiance to a political party, politician, or a side in any given political debate. Their allegiance would be visually indicated as described above for sporting teams and individuals. Similarly, the system may be configured for any other topic in which one may debate.
Claims
1. A method of debating, comprising:
- selecting a competitor to support from a selection provided by a virtual forum; and
- communicating in the virtual forum, wherein a visual representation of the competitor selected by a user to support is displayed proximate to the user's communications to the virtual forum.
2. The method as recited in claim 1, wherein the virtual forum displays a selection of competitors in a specific competitive event and selecting a competitor to support from a selection provided by a virtual forum comprises selecting one of the competitors in the specific competitive event to support from the selection provided by the virtual forum.
3. The method as recited in claim 1, wherein selecting a competitor to support from a selection provided by a virtual forum comprises selecting a primary competitor within an association of competitors to support and a secondary competitor in a specific competitive event to support, wherein a visual representation of the primary competitor and the secondary competitor are displayed in the virtual forum proximate to the user's communications to the virtual forum.
4. The method as recited in claim 1, wherein the user's communications to the virtual forum comprises text.
5. The method as recited in claim 1, wherein the user's communications to the virtual forum comprises audio.
6. The method as recited in claim 1, wherein the user's communications to the virtual forum comprises video.
7. The method as recited in claim 1, comprising:
- enabling a user to create a private virtual chat room and invite other users to chat in the private virtual chat room.
8. The method as recited in claim 1, comprising:
- hosting the virtual forum on an Internet server and enabling a user to join the virtual forum using an electronic communication device operable to communicate via the Internet.
9. The method as recited in claim 8, wherein the electronic communication device is a Smartphone.
10. A method of chatting in a virtual forum, comprising:
- presenting a selection of competitors to a virtual forum participant connected to the virtual forum;
- requiring each virtual forum participant to select one competitor from the selection of competitors to support;
- creating a first virtual chat room to enable a virtual forum participant to communicate with another virtual forum participant;
- creating a second virtual chat room to enable new virtual forum participants to communicate with other new virtual forum participants when a threshold number of virtual forum participants in the first chat room is reached; and
- directing a new virtual forum participant to one of the first or second virtual chat room based on their selection of competitor to support.
11. The method as recited in claim 10, wherein directing a new virtual forum participant to one of the first or second virtual chat room based on their selection of competitor to support comprises directing a new virtual forum participant to a virtual chat room to equalize ratios of supporters of one competitor to another competitor in each chat room.
12. The method as recited in claim 10, wherein the threshold number of users in the first virtual chat room is a threshold number of virtual forum participants in the first virtual chat room who have selected one competitor to support.
13. The method as recited in claim 10, wherein the threshold number of virtual forum participants in the first virtual chat room is a total number of virtual forum participants in the first virtual chat room.
14. The method as recited in claim 10, wherein a visual representation of the competitor selected by a virtual forum participant user to support is displayed in the virtual forum proximate to each virtual forum participant's communications to the first or second virtual chat room.
15. The method as recited in claim 10, wherein the virtual forum enables a virtual forum participant to communicate text to other virtual forum participants.
16. The method as recited in claim 10, wherein the virtual forum enables a virtual forum participant to communicate audio to other virtual forum participants.
17. The method as recited in claim 10, wherein the virtual forum enables a virtual forum participant to communicate video to other virtual forum participants.
18. A system for chatting, comprising:
- a virtual forum; and
- a software program storable within a memory of an electronic device, wherein the software program enables the electronic device to communicate with the virtual forum;
- wherein a user is required to select a competitor from a selection of competitors presented by the system and a visual representation of the competitor selected by the user is displayed on the electronic device proximate to the user's communications to the virtual forum.
19. The system as recited in claim 18, wherein the electronic device is a Smartphone.
20. The system as recited in claim 18, wherein the selection of competitors is a selection of competitors in a specific competitive event.
21. The system as recited in claim 18, wherein the selection of competitors is a selection of competitors in an association of competitors.
Type: Application
Filed: Jul 23, 2012
Publication Date: Jan 23, 2014
Applicant: (Houston, TX)
Inventors: Christopher Lee Graham (Houston, TX), Jeff Weston Jenkins (Cypress, TX)
Application Number: 13/555,330