GAME AND A METHOD FOR PLAYING A GAME
A game and method for playing a game comprising a playing surface (200) with a plurality of position marking indicators (202) simulating a sporting field, a position marker (206) placed thereupon. The game having a plurality of spinners (100), each having a results indicator (102) and an indicating surface (104). Wherein a first player selects one of a plurality of spinners (100) and spins the selected spinner (100) creating a first result. The position marker (206) is then moved according to the fast result thereby simulating the playing of a sport. In another embodiment, a second player selects and spins a second spinner (100), creating a second result which may counteract or otherwise modify the first result. The position marker (206) is then moved according to the combined result of both spins. In yet another embodiment, the width of the segments (116, 118) on the indicating surface (104) are varied in width, thereby altering the probability of a particular result occurring.
This application claims benefit of the filing date of U.S. Provisional Patent Application Ser. No. 61/482,383, filed on 4 May, 2011, which is herein incorporated by reference.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates generally to a game and a method for playing a game of chance and entertainment. More specifically, the invention relates to a game and method for playing a game that uses a plurality of spinners to simulate the playing of a sport.
2. Brief Discussion of the Related Art
Games of chance by definition contain a device which produces a random outcome. Several of these games utilize a device or article called a spinner, a device which has a rotating element creating a random result from a preselected set of possible outcomes. Oftentimes these spinners contain an indicator and a results field, wherein the indicator indicates the final result of the rotating element upon a results field containing a preselected set of possible outcomes.
Prior art spinners traditionally contain a field of results wherein the results field is partitioned into a set of zones, each having equal width and consequently an equal probability that any one particular zone will be selected. Due to the uniform distribution of the results, prior art sporting games using these spinners must either elect to temper their selection of potential outcomes or suffer from unstable game play due to the equal probability of selecting a dramatic outcome rather than a more mundane result.
Moreover, prior art games containing a single spinner are largely games of random chance where the outcome of the game is entirely dictated by the randomness of a spinner. In these games, the skill of a player is not a factor, and the level of player involvement is quite low. This detracts from the replay value of the game as the player is not be able to improve the game's outcome based on a strategy or knowledge of the game being simulated. Therefore a new game is needed that modifies a traditional game of chance, allowing for a player's knowledge of the game to give them a better chance at winning.
SUMMARY OFIn the present invention a game and method are provided which bypass the limitations found in the prior art by replacing a prior art spinner with a plurality of inventive spinners which are capable of providing a set of outcomes from which a player may select. This allows the user's knowledge of the game to improve their chances of winning the game, thereby converting a game chance into a game of skill and chance.
Among the many different possibilities contemplated, each game variation presented herein may advantageously contain a plurality of spinners, each having a results indicator and an indicating surface containing a plurality of results. The game further having a playing surface further containing position indicators and a position marker used to mark a player's position on the playing surface.
The game and method may further include a spinner with an indicating surface having a first result field differing from that of a second result field creating a differing probability of encountering the first result field relative to the second result field. Additionally the invention may include a spinner's indicating surface with a repeated result field and a non-repeated result field, thereby increasing the probability of the repeated result field occurring relative to the non-repeated result field. Also, the invention may include a spinner's indicating surface with a concentric ring of results adjacent to another set of results allowing the player to select from one of a set of possible outcomes on an individual spinner. Further, the invention may include an offensive spinner, and a defensive spinner wherein the result of the offensive spinner is modified by the result of the defensive spinner, creating a final outcome. These spinners may be combined with a playing surface with position marking indicators wherein the player may move a position marker on the surface thereby simulating the playing of a sport.
A first aspect of the present invention presents a game and method of playing a game simulating a game of golf utilizing a plurality of spinners, each containing a results indicator and an indicating surface containing a plurality of results. The game having a playing surface with position marking indicators simulating the progress of a ball on a simulated golf course, the course containing at least one hazard, a plurality of simulated holes, a plurality of greens. The invention further including a driver spinner, a wood spinner, an irons spinner, a putt spinner, and a hazard spinner. The game being played by a player taking a plurality of turns wherein the player selects and spins at least one spinner, reading the result of the spin by observing where the results indicator stops relative to the spinner's indicating surface. The player then placing and moving a position marker along the position marking indicators according to the result of the spinner, thereby simulating the playing of a game of golf.
A second aspect of the present invention presents a game and method of playing a game simulating a game of racing utilizing a plurality of spinners, each containing a results indicator and an indicating surface containing a plurality of results. The game includes a pit stop spinner, a high/low spinner, and racing spinner indicating forward car movement, along with a crash, damage, and drafting options. The game further having a playing surface with position marking indicators marking the progress of a car around a simulated race track course having a pit lane. The game being played by taking a plurality of turns wherein a player selects and spins at least one spinner, reading the result of the spin by observing where the results indicator stops relative to the spinner's indicating surface. The player then placing and moving a position marker on the position marking indicators according to the result of the spinners, thereby simulating the racing of a car.
A third aspect of the present invention presents a game and method of playing a game simulating a game of baseball utilizing a plurality of spinners, each containing a results indicator and an indicating surface containing a plurality of results. The game includes a high risk batter spinner, a low risk batter spinner, a pitching spinner, and a bunting spinner. The game further includes a playing surface with a position marking indicators for simulating the progress of a batter around the bases of a simulated baseball diamond. The game being played by taking a plurality of turns wherein a player selects and spins at least one spinner, reading the result of the spin by observing where the results indicator stops relative to the spinner's indicating surface. The player then placing and moving the position marker on the position marking indicators according to the result of the spinner, thereby simulating the playing of a game of baseball.
A fourth aspect of the present invention presents a game and method of playing a game simulation a game of hockey utilizing a plurality of spinners, each comprising a results indicator and an indicating surface containing a plurality of results. The game including an offensive zone pass spinner, a neutral zone pass spinner, a defense spinner, and a shot spinner with concentric rings adjusting the chance of a success of a shot on goal according to the location of a position marker when shot is taken. The game further including a playing surface with position marking indicators simulating the progress of a hockey player around a simulated hockey rink. The game being played by taking a plurality of turns wherein a player selects and spins at least one spinner, reading the result of the spin by observing where the results indicator stops relative to the spinner's indicating surface. The player placing and moving a position marker on the position marking indicators according to the result of a spinner, thereby simulating the playing of a game of hockey.
A fifth aspect of the present invention presents a game and method of playing a game simulating a game of football utilizing a plurality of spinners, each containing a results indicator and an indicating surface containing a plurality of results. The game includes an offensive pass spinner with a concentric ring of movement results, a defensive pass spinner, an offensive rush spinner with a concentric ring of movement results, and a defensive rush spinner. The game further including a playing surface with position marking indicators for simulating the progress of a football player on a simulated football field. The game being played by taking a plurality of turns wherein a first player selects and spins at least one spinner, reading the result of the spin by observing where the results indicator stops relative to the first spinner's indicating surface, this result is offset by a second player selecting and spinning a second defensive spinner. The first player then moves the position marker on said position marking indicators according to the combined result of the offensive spinner and a defensive spinner, thereby simulating the playing of a game of football.
A sixth aspect of the present invention presents a game and method of playing a game simulating a game of soccer utilizing a plurality of spinners, each containing a results indicator and an indicating surface containing a plurality of results. The game includes a dribble spinner, a defense spinner, and a shot spinner with contiguous result wedges forming a circle, wherein the result wedges vary in width to change the success of a shot on goal according to the location of the position marker when shot is taken. The game further includes a playing surface with position indicators marking the progress of a soccer player around a simulated soccer pitch. The game being played by taking a plurality of turns wherein a player selects and spins at least one spinner, reading the result of the spin by observing where the results indicator stops relative to the spinner's indicating surface. The player then moving the position marker on the plurality of position marking indicators according a result of the spin, thereby simulating the playing of a game of soccer.
A seventh aspect of the present invention presents a game and method of playing a game simulating a game of basketball utilizing a plurality of spinners, each comprising a results indicator and an indicating surface further having position marking indicators simulating the progress of a basketball player on a simulated basketball court. The game having a dribble spinner, a shot spinner with a concentric ring adjusting the chance of a success of a shot on goal according to the location of position marker when a shot is taken, and a defense spinner. The game being played by taking a plurality of turns wherein a player selects and spins at least one spinner, reading the result of the spin by observing where the results indicator stops relative to the spinner's indicating surface. The player then moving a position marker indicator on of position indicators according to the result of a spinner, thereby simulating the playing of a game of basketball.
Various objects, features, aspects, and advantages of the present invention will become more apparent from the following detailed description of preferred embodiments of the invention, along with the accompanying drawings in which like numerals represent like components.
The instant invention is a game and method for playing a game which includes a plurality of inventive spinners which are capable of providing the player a varied set of outcomes to choose from. Allowing the user to use skill and knowledge of the game to select one or more of the potential outcomes and spin the corresponding spinners creating a result. The game and method further contain a novel playing surface with a plurality of position markers which simulates a sport. In combination, the novel playing surface and the novel spinners allows the player to select from a set of outcomes, spin the spinner creating a random outcome from the selected set of results, and move a marker on the playing surface thereby simulating a sport.
Concerning this invention, a spinner is defined to be a device for randomly determining a potential outcome from a pre-selected field of choices through the use of a rotating device of chance. Spinners include, but are not limited the following descriptions:
A first embodiment of a spinner comprises a rotationally balanced indicator, rotationally mounted to a fixed surface containing a preselected field of results printed thereupon. The indicator operates through the impartation of a rotational velocity, typically by being struck by the finger of a user. The indicator then rotates due to the user's input, spinning in a circular path around the fixed surface. The indicator then slows, typically via friction, until the indicator comes to a complete stop. The tip of the indicator, which is typically arrow shaped, is then used to locate the nearest applicable result on the preselected field of results. This creates a random selection from the preselected set of results.
Since the rotationally balanced indicator typically moves in a circular path, the results field is typically broken up into radial ‘pie shaped’ wedges. These ‘pie shaped’ wedges, called sectors, are often of uniform size creating a uniform probability of any particular result occurring. These sectors however, may be resized altering the distribution of random results causing the probability of a particular result to differ from the other results. Further, additional ‘concentric rings’ of results may be placed onto the results surface allowing the player to select from one or more preselected sets of results during a spin.
A second variant of a spinner comprises a balanced wheel rotationally mounted in a supporting base. The wheel is able to rotate in the base and further contains a preselected field of results mounted to the wheel. Individual segments of the field of results on the wheel are typically delineated either by markings separating the fields, or by pins located on the outer circumference of the wheel. The base itself typically contains either a fixed indicating line or a flexible selector which passes from the base between the set of indicating pins on the wheel. This allows the fixed indicating line or the flexible selector to indicate a particular result when the wheel is spun. In order to ‘spin’ this style spinner, the user causes a rotational velocity to be imparted upon the wheel. The wheel then slows, typically via friction, eventually coming to a complete stop. The results of the ‘spin’ are then indicated by observing the result indicated on the preselected set of the results fields indicated by the flexible selector or the indicating line.
A third variant of a spinner comprises a digital representation of the above mentioned spinner variants comprising: a digital representation of a rotationally balanced indicator displayed on a digital representation of a preselected field of results. The indicator operating through the impartation of a user input, such as a button or more preferably through the calculation of a rotational velocity imparted via a touch screen. The indicator rotating in response to the user's input, spinning in a circular path around the field of results. The indicator stopping on a final result. The tip of the indicator, which is typically arrow shaped, is then used to locate the nearest applicable result on the preselected field of results. The results based on a random selection from the preselected set of results.
An exemplary spinner of the rotationally balanced variant is shown in
In the embodiment shown in
The indicator 102 as shown in
An exemplary playing surface 200 is shown in
In the particular embodiment shown in
The first exemplary embodiment of the inventive game and method simulates the playing of a game of golf through the use of a plurality of spinners and a playing surface 204 representing a golf course. This embodiment includes the following spinners:
1) a Driver spinner 210 comprising a sector based mapping 212 of preselected results 214 representing a Driver club as shown in
2) a combined 3W/HYB spinner shown generally at 216 in
3) a first combined Irons spinner shown generally at 218 in
4) a second combined Irons spinner shown generally at 228 in
5) a chip shot spinner shown generally at 236 in
6) a pun spinner shown generally at 250 in
7) a hazard spinner shown generally at 264 in
The playing surface 266 of this embodiment is shown in
The golf embodiment disclosed herein is played by spinning the putt spinner 250 (
The goal of a game of Spinner Sports Golf is to have a player record the lowest 210, 216, 218, 228, 236, 250 (
Players begin by placing a position marker 206 on the position marking indicator representing the tee (270,
For all shots after the shot from the tee 270, a player must: 1) Select a spinner and corresponding set of preselected results 216, 218, 228, 236, 250 (
While playing on the fairway 208, special shots are sometimes needed to progress the ball. A wedge/chip spinner as shown in
A ball is considered to be on the green 268 (
Once the ball is on the green 268 (
Special Conditions and Penalties:
Out of Bounds (O.B.).: A player's ball (position marker 206) is deemed to have landed “out of bounds” 282 if the result of their shot would take them off the grid of position marking indicators 202. The position marker 206 is not moved, and the player adds one stroke to their score. They may then spin again.
WATER: A shot lands in a water hazard 290 when the final result of a spin lands within a water hazard boundary 308. When this occurs, the player places their position marker 206 at a position marking indicator 202 located nearest to the point of entry of the water hazard boundary 308 and adds a one stroke (point) penalty.
A ball lands in a bunker 292 when the final result of a spin lands within a bunker boundary 310. The player must declare a positional marker 206 for which they are aiming and spin a club spinner 216, 218, 228, 236 as usual; however they must also spin the Hazard spinner 264 (
Turns progress until all player's balls enter the hole 294 or the three putt limit is reached. The player with the position marker 206 furthest from the hole 294 is deemed to be away and it is that player's turn to spin. Turns continue until the hole is completed, wherein the play moved to the next hole, and the steps are repeated.
Additional variations of the game may include a wind spinner (not shown) which simulates the effects of wind on a given turn by modifying the final results of the club spinners 216, 218, 228, 236, 250 (
The game of golf described herein may be played with match play or stroke play, with the lowest score at the end of the game determining the winner.
Second Exemplary Implementation of Game and Method—A Game of RacingThe second exemplary embodiment of the inventive game and method simulates a stock car race through the use of a plurality of spinners and a playing surface representing a race track. This embodiment includes the following spinners:
1) a racing spinner shown generally at 320 in
2) a pit stop spinner shown generally at 336 in
3) a high/low spinner shown generally at 340 in
The playing surface 344 of this embodiment is shown in
The racing embodiment disclosed herein is played by spinning a race spinner 320 (
In order to begin the race players determine who gets the pole position (first choice of placement of their position marker 354 adjacent a start/finish line 352). The higher result spun has the pole position (chooses their location first). The next highest result places their position marker 354 second, and so on. If any player spins an equal amount, they re-spin the race spinner 320 to determine who places their position marker 354 next.
The players then spin the racing spinner 320 (
If a player spins the racing spinner 320 (
At the start of the race, all players begin with a full tank of gas. This means that every player's individual fuel tank indicator (350,
In order to replenish the fuel tank indicator 350 and receive new tires, a player must enter pit row 348. A player may enter pit row 348 anytime after the completion of the second lap, however if the player does not pit on the third lap, he must make at least two more laps before pitting. In order to enter pit row 348, a player must spin the racing spinner 320 (
On the players next turn they may elect to take fuel, tires, or both. The player must declare their intentions to the other players. If the player is seeking fuel only, the player spins the pit stop spinner (336,
If the player elects to take on new tires, the player must wait two turns before leaving pit row 348. On their next turn, the driver spins the race spinner 320 (
If the player wishes to take on fuel and tires, the player must wait three turns before leaving pit row 348. The driver then spins the pit stop arrow 336 (
During a player's turn, they may elect to spin the High/Low spinner 340 (
Passing is accomplished by moving a first player's position marker 354 into an adjacent lane 352, 358, 360, and 362 relative to a second player's position marker thereby allowing the first player to move past the second. Cars occupying the same lane may not pass through one another, and should a player's spin exceed the available spaces between the player's position marker 354 and the other car, the moving player assumes the position marking indicator 346 occupied by the non-moving car, and the non-moving car's position marker is ‘bumped’ (moved) forward three spaces. Bumping may not occur when a player is exiting pit row 348 as a player exiting pit row must select a free pit row exit marker (376, 378, 380, or 382) to exit pit row.
The first player to cross the start/finish line 352 after completing 20 laps is the winner.
Third Exemplary Implementation of Game and Method—A Game of BaseballThe third exemplary embodiment of the inventive game and method simulates a game of baseball through the use of a plurality of spinners and a playing surface 400 representing a baseball diamond. This embodiment includes the following spinners:
1) a high risk batter spinner shown generally at 402 in
2) a low risk batter spinner a shown generally at 406 in
3) a pitcher spinner shown generally at 410 in
4) a bunting spinner shown generally at 414 in
The playing surface 400 of this embodiment is shown in
The goal of the game is to achieve the highest number of runs scored after nine innings of play by selecting through skill and knowledge, the appropriate batting spinner (
To determine who is the Home Team, and who is the Away Team, each player each spin the pitch spinner 410 (
To start the game, the player representing the home team pitches by spinning the pitcher spinner 410 (
If a strike (S, 430) is spun then the batting player selects and spins a batting spinner (
If foul (450) is spun, a strike is issued for the batter if he has fewer than two strikes. If the batter already has two strikes against him when he hits a foul ball, the pitcher spins again and no strike or ball is recorded.
If a miss (432,
A spin of ‘hit batter’ (452,
A spin of ‘wild pitch’ (454,
Each runner(s) on base moves one base (420 to 422; 422 to 424; 424 to 426) as directed by the board on a single (460 on
The team with the highest score at the conclusion of nine innings is the winner. Additional innings are played to resolve any ties.
Fourth Exemplary Implementation of Game and Method—A Game of HockeyThe fourth exemplary embodiment of the inventive game and method simulates a game of hockey through the use of a plurality of spinners and a playing surface 500 representing a hockey rink. This embodiment includes the following spinners:
1) an offensive zone pass spinner shown generally at 502 in
2) a neutral zone pass spinner shown generally at 506 in
3) a shot (shoot) spinner shown generally at 510 in
4) a defense spinner shown generally at 520 in
The playing surface 500 of this embodiment is shown in
The goal of the game is to achieve the highest number of goals scored during a fixed period of time for play as determined by the players. Alternately, the first player to reach a fixed number of goals is the winner. The hockey embodiment disclosed herein is played by having a first player select and spin a pass spinner 502 (
To start the game, both players spin the defense spinner 520 (
The player on offense then spins the Neutral Zone Pass spinner 506 (
After each time the player on offense spins a spinner, the player on defense spins the defense spinner 520 (
The object of the player on offense is to move the puck as close as possible to the goal (532) for a shot, as the odds of a successful shot increase as the position marker 556 nears the goal 532. Once inside the offensive zone (542, 544), the player may choose to pass the puck closer to the goal by spinning the offensive zone pass spinner 502 (
To take a shot on goal, the player on offense spins the shoot spinner 510 (
Should a shot miss, the position marker 556 is placed on the marker behind the goal 554 and the defense spins the defense arrow 520 (
If the defense spins take away (524,
Should a shot be taken and a goal is scored, then the opposing player begins with possession at center ice (530) and begins the offensive process again by spinning the neutral zone spinner 506 (
The fifth exemplary embodiment of the inventive game and method simulates a game of football through the use of a plurality of spinners and a playing surface 600 representing a football field. This embodiment includes the following spinners:
1) an offensive pass spinner shown generally at 602 in
2) an offensive rush spinner shown generally at 608 in
3) an defensive pass spinner shown generally at 614 in
4) an defensive rush spinner shown generally at 618 in
The playing surface 600 of this embodiment is shown in
The goal of the game is to achieve the highest number of points scored during a fixed period of time for play as determined by the players. Alternately, the first player to reach a fixed number of points is the winner. The football embodiment disclosed herein is played by having a first player select and spin an offensive spinner 602 (
To start the game, both players spin the offensive pass spinner 602 (
A position marker 632 is used to represent the ball, and a first down marker 630 is placed along the sideline (628,
If the offense spins the offensive pass spinner (602,
If the results of the defensive pass spinner (
When the player on offense spins the offensive rush spinner (608,
If the player on offense spins any indication of “incomplete” (for example, 642,
If the player on offense spins a “QB sack,” (644 in
If the player on offense spins the offensive pass spinner and the results indicate “Bomb play Touchdown!” (650,
If the either player spins an Interception (ex 654;
The movement of the position marker 632 along the position marking indicators 622 located on the playing surface 600 of the game board is determined by the player's spins and the phrases on the spinners' result fields. If 10 yards are not gained after three spins (downs) by the player on offense, the player must either: attempt a field goal; go for a first down; or punt.
Attempting a field goal: the player on offense spins either offensive spinner (602,
For field goals of 50 or more yards, the number on outer ring of the offensive spinners (604,
Attempting a punt: the player on offense may decide to punt on the 4th down. To do so, they may spin either offensive spinner (602,
Failing to achieve a first down: if a player fails to achieve a first down after their 4th spin, the defensive player becomes the offensive player and play resumes with the position marker 632 placed at the last line of scrimmage (location at start of last play.)
Extra points after a touchdown: In order to score a single extra point after a touchdown, the player on offense chooses and spins either offensive spinner (602,
Additional variations of the game may include offensive pass spinner 602 (
Similarly, it is anticipated that additional offensive and defensive spinners such as ‘Specialized Plays’ may be used with this invention. These special plays, and their corresponding defenses represent less common game plays such as the: Halfback pass, Fake Field Goal, Fake Punt, End Around, Reverses, Halfback snap, double pass, etc.
Points are awarded the same as a regular game of football. Six (6) points for a touchdown, three (3) points for a field goal, two (2) for a two point conversion and one (1) for an extra point. Opponents keep track of each other's ball movement and downs. The goal of the game is to achieve the highest number of points scored during a fixed period of time for play as determined by the players.
Sixth Exemplary Implementation of Game and Method—A Game of SoccerThe sixth exemplary embodiment of the inventive game and method simulates a game of soccer through the use of a plurality of spinners and a playing surface 700 representing a soccer field. This embodiment includes the following spinners:
1) a dribble spinner shown generally at 702 in
2) a defensive spinner shown generally at 708 in
3) a shot (shoot) spinner shown generally at 716 in
The playing surface 700 of this embodiment is shown in
The goal of the game is to achieve the highest number of points scored during a fixed period of time for play as determined by the players. Alternately, the first player to reach a fixed number of points is the winner. By selecting through skill and knowledge, the appropriate time to spin the shot spinner (716
The soccer embodiment disclosed herein is played by having the players spin the “dribble” spinner (702,
Play begins by the player on offense spinning the dribble spinner (702,
After each spin the player on defense spins the defense spinner (708,
Upon five or more successful passes without a spin of “Turn Over” (714,
The colors are as follows: MF (724) is black (744); 40 (726) is purple (746); 35 (730) is blue (748); 30 (729) is green (750); 25 (730) is yellow (752); 18 (732) is orange (754); BOX (734) is magenta (756); and S (736), GK (738), and CK (740) are all white (758).
After a successful goal, the opposing player takes over the ball at the center (722,
A player landing on a Corner Kick (CK) (740,
Play continues in this manner until the pre set number of goals is scored or time elapses.
Seventh Exemplary Implementation of Game and Method—A Game of BasketballThe seventh exemplary embodiment of the inventive game and method simulates a game of basketball through the use of a plurality of spinners and a playing surface 800 representing a basketball court. This embodiment include the following spinners:
1) a dribble spinner shown generally 802 in
2) a shot (shoot) spinner shown generally at 808 in
3) a defense spinner shown generally at 818 in
The playing surface 800 of this embodiment is shown in
The goal of the game is to achieve the highest number of points scored during a fixed period of time for play as determined by the players. Alternately, the first player to reach a fixed number of points is the winner. By selecting through skill and knowledge, the appropriate time to spin the shot spinner (808
The basketball embodiment disclosed herein is played by having the players spin the dribble spinner (802,
Play starts with the position marker 836 (Ball) on the star (838, 839) of the defending player's mid court. (840,
Players move ball by spinning the dribble spinner (802,
Turnover: In order to shoot on the basket, the offensive player must complete at least three (3) successful passes before shot may taken. After the three successful passes without a “T” 834 (turnover), the player on defense may spin the defense spinner (818,
Scoring: To shoot and score, the player on offense must spin the shoot spinner (808,
Players going for two (2) points (inside the three point line 856) must spin the shoot spinner (808,
After a missed shot, the opponent spins the defense spinner (818,
After an “Offensive Rebound” (822,
Automatic Scoring: If the position marker 836 is moved from the position marking indicators 806 onto the defending star (841, 843) under the basket 852, the offensive player is automatically awarded two points without having to spin, and the opposing team then takes over at that star.
Other Exemplary Implementations of the Game and MethodWhile this invention has been described in specific detail with reference to the disclosed embodiments, it will be understood that many variations and modifications may be effected within the spirit and scope of the invention as described in the appended claims. For example, the number, location, size, shape, demarcations, and width of both the spinner and its related indicia may vary from that described herein. Additionally, the sports represented above, are merely exemplary of the usage of the game and its related method. Accordingly, it will be understood that the invention as a whole is in no way limited by these exemplary embodiments, but is to be understood from the following claims, which are to be interpreted as broadly as allowed under the law.
Claims
1. A game having a playing surface (200), a plurality of position marking indicators (202) on the playing surface (200), and a position marker (206) for placement on the position marking indicators (202) characterized by:
- a plurality of spinners (100) for use with the playing surface (200), each spinner containing a results indicator (102) and an indicating surface (104) containing a plurality of results (110).
2. The game of claim 1, further characterized by:
- at least one indicating surface (110) having a first result field (116) with a width different from a second result field (118), thereby varying the probability of said first result field (116) from occurring relative to said second result field (118) when at least one of said spinners (100) is spun.
3. The game of claim 1, further characterized by:
- at least one spinner (100) with said indicating surface (104) having a concentric ring of results (114) adjacent to a sector based set of results (112), thereby allowing a user to select from either set of results (112, 114) thereby increasing the number of possible outcomes when at least one of said plurality of spinners (100) is spun.
4. The game of claim 1, further characterized by:
- at least one spinner (100) with said indicating surface (104) having a repeated result field (430, FIG. 18) and a non-repeated result field (458, FIG. 18), thereby increasing the probability that said repeated result field (430) will occur relative to said non-repeated result field (458) when at least one of said plurality of spinners is spun.
5. The game of claim 1, further characterized by:
- an offensive spinner (602) and a defensive spinner (614) wherein a first result (604) of said offensive spinner is modified by a second result (616) of said defensive spinner, creating a final outcome, which is determined by the combined effect of said first and second results.
6. A method of playing a game, with the steps of providing a playing surface (200) containing a plurality of position marking indicators (202), providing a position marker (206), the method characterized by the steps of:
- providing a plurality of spinners (100), each containing a results indicator (102) and an indicating surface (104) containing a plurality of results (110);
- taking a plurality of turns, each comprising the following steps: selecting at least one of said plurality of spinners (100); spinning at least one of said plurality of spinners (100); reading a result from the position of said results indicator (102) on said indicating surface (104) on one of said plurality of spinners (100); and moving said position marker (206) on said plurality of position marking indicators (202) according to said result of one or more of said plurality of spinners (100), thereby simulating the playing of a sport.
7. The method as defined in claim 6 wherein the step of providing a plurality of spinners (100), each containing a results indicator (102) and an indicating surface (104) containing a plurality of results (110) is further characterized by the step of:
- providing a spinner (510) comprising a first results field (516) and a second results field (518) wherein said first results field (516) differs in width from said second results field (518), thereby varying the probability of said first results field occurring relative to said second results field.
8. The method as defined in claim 6 wherein the step of providing a plurality of spinners, each containing a results indicator (102) and an indicating surface (104) containing a plurality of results (110) is further characterized by the step of:
- providing a spinner (100) comprising a first set of outcomes (112) and a second set of outcomes (114) on a first indicating surface (104) wherein said first set of outcomes (112) form a circle comprised of a plurality of contiguous wedge shaped results regions (120) on said first indicating surface (104) and wherein said second set of outcomes (114) form a concentric ring (122) adjacent to said first set of outcomes (112).
9. The method as defined in claim 8 wherein the step of taking a plurality of turns, is further characterized by the step of:
- selecting one of said first set (112) or second set (114) of outcomes from said first indicating surface (104); and
- reading a result from said results indicator (102) relative to selected set of outcomes.
10. The method as defined in claim 6 wherein the step of taking a plurality of turns is further characterized by the step of:
- selecting a first spinner (602) from said plurality of spinners (100);
- selecting a second spinner (614) from said plurality of spinners (100);
- spinning said first spinner (602);
- spinning said second spinner (614);
- reading a first result (604) from said from said first spinner (602);
- reading a second result (616) from said second spinner (614);
- creating a final result depending on said first result of said first spinner (602) and said second result of said second (614) spinner; and
- moving said position marker (632) according to said final result, thereby simulating a sport.
11. The method as defined in claim 6 wherein the step of taking a plurality of turns is, further characterized by the step of:
- moving said position marker (206) on a plurality of position marking indicators (202) simulating a golf course according to a result of a club spinner (210), thereby simulating the playing of a game of golf.
12. The method as defined in claim 6 further characterized by the steps of:
- providing a plurality of position indicators (202) simulating the progress of a position marker (206) on a simulated golf course (204);
- providing at least one hazard (290, 292);
- providing a plurality of simulated holes (208);
- providing a plurality of greens (268);
- providing a plurality of spinners (100) further comprising: a driver spinner (210); a wood spinner (216); an irons spinner (218); providing a putt spinner (250); and providing a hazard spinner (264); and
- moving said position marker (206) on said plurality of position marking indicators (202) according to said result of one or more of said plurality of spinners (100), thereby simulating the playing of a game of golf.
13. The method as defined in claim 6 wherein the step of taking a plurality of turns, is further characterized by the step of:
- moving said position marker (354) on a plurality of position marking indicators (346) simulating a racing course according to a result (324) of a race spinner (320), thereby simulating the racing of a car around a track (344).
14. The method as defined in claim 6 further characterized by the steps of:
- providing a plurality of position marking indicators (346) marking the progress of a position marker (354) around a simulated race track (344);
- providing a pit row (348) on said simulated race track (344);
- providing a plurality of spinners (100) further comprising: a racing spinner (320) indicating car movement; a crash outcome (328) on said racing spinner (320); a draft option (364) on said racing spinner (320); a high/low spinner (340); and a pit stop spinner (336); and
- moving said position marker (354) on said plurality of position marking indicators (346) according to said result (324) of one or more said plurality of spinners (100), thereby simulating the racing of a car.
15. The method as defined in claim 6 wherein the step of taking a plurality of turns, is further characterized by the step of:
- moving said position marker (434) on a plurality of position marking indicators (418) simulating a baseball diamond (400) according to said result of a plurality of spinners (100), thereby simulating the playing of a game of baseball.
16. The method as defined in claim 6 further characterized by the steps of:
- providing a plurality of position marking indicators (418) marking the progress of a position marker (434) around a simulated baseball diamond (400);
- providing a plurality of spinners (100) further comprising a high risk batter spinner (402); a low risk batter spinner (406); a pitching spinner (410); and a bunting spinner (414); and
- moving said position marker (434) on said plurality of position marking indicators (418) according to said result of one or more of said plurality of spinners (100), thereby simulating the playing of a game of baseball.
17. The method as defined in claim 6 wherein the step of taking a plurality of turns, is further characterized by the step of:
- moving said position marker (556) on a plurality of position marking indicators (528) simulating a hockey rink according to a combined result of a passing spinner (502, 506) and a defense spinner (520), thereby simulating the playing of a game of hockey.
18. The method as defined in claim 6 further characterized by the steps of:
- providing a plurality of position marking indicators (528) marking the progress of a position marker (556) around a simulated hockey rink (500);
- providing a plurality of spinners (100) further comprising an offensive zone pass spinner (502); a neutral zone pass spinner (506); a shot spinner (510) with concentric rings (512) adjusting the chance of a success of a shot on goal according to the location of said position marker (556) when shot is taken; and
- a defense spinner (520); and
- moving said position marker (556) on said plurality of position marking indicators (528) according to said result of one or more said plurality of spinners (100), thereby simulating the playing of a game of hockey.
19. The method as defined in claim 6 wherein the step of taking a plurality of turns, is further characterized by the step of:
- moving said position marker (632) on a plurality of position marking indicators (622) simulating a football field (600) according to a result of one of a plurality of offensive spinners (602, 608) and one of a plurality of defensive spinners (614, 618), thereby simulating the playing of a game of football.
20. The method as defined in claim 6 further characterized by the steps of:
- providing a plurality of position marking indicators (622) marking the progress of a position marker (632) on a simulated football field (600);
- providing an offensive pass spinner (602) further comprising a concentric ring (604) of movement results;
- providing a defensive pass spinner (614);
- providing an offensive rush spinner (608) further comprising a concentric ring of movement results (610); and
- moving said position marker (632) on said plurality of position marking indicators (622) according to said result of one or more of said plurality of offensive spinners (602, 608) and one or more of said plurality of defensive spinners (614, 618), thereby simulating the playing of a game of football.
21. The method as defined in claim 6 wherein the step of taking a plurality of turns, is further characterized by the step of:
- moving said position marker (770) on a plurality of position marking indicators (706) simulating a soccer pitch (700) according to a result of a dribble spinner (702) and a defense spinner (708), thereby simulating the playing of a game of soccer.
22. The method as defined in claim 6 further characterized by the steps of:
- providing a plurality of position marking indicators (706) marking the progress of a position marker (720) around a simulated soccer pitch (700);
- providing a plurality of spinners (100) further comprising a dribble spinner (702); a defense spinner (708); a shot spinner (716) comprising contiguous result wedges (718) forming a circle, wherein said contiguous wedges (718) vary in width to change the success of a shot on goal according to the location of said position marker (720) when shot is taken;
- moving said position marker (720) on said plurality of position marking indicators (706) according to said result of one or more of said plurality of spinners (100), thereby simulating the playing of a game of soccer.
23. The method as defined in claim 6 wherein the step of taking a plurality of turns further characterized by the step of:
- moving said position marker (836) on a plurality of position marking indicators (806) simulating a basketball court (800) according to a result of a dribble spinner (802) and a defense spinner (818), thereby simulating the playing of a game of basketball.
24. The method as defined in claim 6 further characterized by the steps of:
- providing a plurality of position marking indicators (806) marking the progress of a position marker (836) on a simulated basketball court (800);
- providing a plurality of spinners (100) comprising a dribble spinner (802); a defense spinner, and a shot spinner (808) further comprising a concentric ring (810) adjusting the chance of a success of the shot on basket according to the location of said position marker (836) when shot is taken;
- moving said position marker (836) on said plurality of position marking indicators (806) according to said result of one or more of said plurality of spinners (100), thereby simulating the playing of a game of basketball.
25. A method of playing a game having the steps of providing a playing surface (600) containing a plurality of position marking indicators (622), providing a position marker (632) the method characterized by the steps of:
- arranging said plurality of position marking indicators (622) on said playing surface (600) in order to simulate a football field;
- providing a plurality of spinners (100), each containing a results indicator (102) and an indicating surface containing a plurality of results (104);
- providing an offensive pass spinner (602) further comprising a concentric ring of movement results (604);
- providing a defensive pass spinner (618);
- providing an offensive rush spinner (608) further comprising a concentric ring of movement results (610);
- providing a defensive rush spinner (618); and
- taking a plurality of turns, each comprising the following steps: selecting at least one of said plurality of spinners (100); spinning at least one of said plurality of spinners (100); reading a result from the position of said results indicator (102) on said indicating surface (104) on one of said plurality of spinners (100); and moving said position marker (632) on said plurality of position marking indicators (622) according to said result of one or more of said plurality of offensive spinners (602, 608) and one or more of a plurality of defensive spinners (614, 618), thereby simulating the playing of a game of football.
Type: Application
Filed: May 4, 2012
Publication Date: Jan 30, 2014
Inventor: Gerard Patrick Gausselin (Battle Creek, MI)
Application Number: 14/110,181
International Classification: A63F 3/00 (20060101); A63F 11/00 (20060101);