King Card Game

A game having a plurality of triangles cards, in a triangle box with a plurality of accessories with different methods of playing a card game with the challenge to get to the best position in the Kingdom or in world countries dispute. Once the positions are determined, all players have the chance improve their positions next round.

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Description
RELATED APPLICATIONS

The present application claims the benefit of INPI—BRASIL Industrial Design Patent Applications No. BR 30 2012 0043565 filed Aug. 24, 2012; No. BR 30 2012 003716 6 filed Jul. 24, 2012; Utility Model No. BR 20 2012 018313 2 filed Jul. 24, 2013; U.S. Trade Mark No. 85823931, Registered Jan. 15, 2013; all of the contents of which are incorporated herein by reference.

FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

[Not Applicable]

MICROFICHE/COPYRIGHT REFERENCE

[Not Applicable]

BACKGROUND OF THE INVENTION

Card games are known to provide fun and entertainment to families and friends of all ages. They also provide interaction and socialization. It is important to recognize the opportunity to win, to lose and to grow in different situations where the logical thoughts, strategy and luck can change the results. Accordingly, it is desirable to provide a game that provides enjoyment and healthy personal interaction.

BRIEF SUMMARY OF THE INVENTION

In one embodiment, the invention consists of a card game having a plurality of game cards, and a plurality of objects to represent the positions that the players can get. The game can be played with many different themes.

BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGS

The invention, in accordance with preferred and exemplary embodiments, together with further objects and advantages thereof, is more particularly described in the following detailed description taken in conjunction with the accompanying drawings. FIGS. 1-13 illustrate a game embodying non-limiting embodiments of the present invention.

FIG. 1 is several views of the game cards, of a preferred package for the game cards, and the King crown and Jester hat of the present invention.

FIG. 2. is a view of a set of cards of the present invention arranged in different ways.

FIG. 3 shows various designs of the playing cards of the present invention and an embodiment of a cut-out template for a package for the cards as shown.

FIGS. 4-7 are flowcharts showing the process of playing several variations of games using the invention.

FIG. 8 shows the Jester hat and Duke and Duchess cards of the present invention.

FIG. 9 shows various player role cards of the present invention.

FIG. 10 shows a package box template for the cards as shown in previous figures, as produced in Portuguese.

FIG. 11 shows a set of cards of the present invention with flag designs representing various countries.

FIGS. 12A-12C show different variations of designs of the cards of the present invention having conventional suits—hearts, diamonds, spades and clubs.

FIGS. 13A and 13B show a template for a decorative box for the cards as described and shown herein.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS OF THE INVENTION

In one non-limiting exemplary embodiment this game can be used with any type of theme with or without numbers which can be seen in FIGS. 1-13.

FIG. 1 refers to a game 10 having a series or collection of cards or game cards 11, and an apparatus for use with the game cards in shown. In one non-limiting embodiment of the game 10, it is a Kingdom theme and the winner of the game receives a crown 14. The game continues until the last one finish his cards and he receives the jester hat 15.

Referring now to FIGS. 1 and 3, the number of game cards in the deck 11 may vary depending upon the particular rules of the game. In one non-limiting embodiment, the game cards 11 will have at least one surface and identifiers 16, 17. The identifiers 16 and 17 are affixed to one side of the card through printing, painting, molding, through the use of an adhesive backed appliqué or any other suitable method for permanently applying the identifiers to the game cards 11 while an opposite side of the card has a no-description decorative indicia 18 applied thereto such that all of the cards look the same on one side. In one non-limiting exemplary embodiment, the first identifier is a color (e.g., red, blue, yellow, green, or any color) and the second identifier is a number, character, symbol, etc. Of course, any type of recognizable indicia or shape may be used as the first identifier and the common identifier.

Referring to FIG. 1, the generally triangle box 12 for cards 11 is shown with a decorative crown related to the theme of the game, and contains the logo 18, and color dots draw 13. The crown 14 is the prize to the winner of the game and the jester hat 15 is to the last player. Other accessories can be used in a non-limited exemplary according with the game and player positions.

The basic play of the disclosed King Card Game component comprises the following general steps, where FIGS. 4-5 use the same logical flow of the game of FIG. 6-7 and the cards do not have numbers and value, they have different logos related to the theme of the game.

Objective

The objective of the game is to get rid of all cards. The first player to do this will be the King in the next round. After the King has been established, the game continues until each player has a position from 1st place, The King, until last place, The Jester. In the middle of these positions there are prince, duke and commons, or girl players can use feminine terminology.

Players and Cards

The game can have between 2-10 players. There are up to, and preferably, 88 cards in the deck. The suits are not necessarily relevant and the cards include; 2,3,4,5,6,7,8,9,10, K and Joker. For play with 2-3 players, deal 15 cards each, the others don't play. Shuffle the cards and deal clockwise. For 4 or more players deal all the cards out. Organize the cards by putting common numbers together beginning with 2's then 3's and so on.

Deal

The game starts by dealing clockwise. Flip one or more cards up to each player. Some players may have one more than other players. The dealer can deal the cards one, two, or three cards at a time to the players.

Play

Once the cards are dealt and put in order in the player's hands, the player to the left of the dealer begins play. He/she can play any number of cards from a single card to a set of 2,3,4 or more cards that they have. (For example three sixes or four twos). Each player must play the same number of cards but they have to play a higher card that beats the previous player or if they can't they must pass. For example, player 1 plays 333, the next player must play 444 or higher or pass.
A single card is beaten by any higher single card. A set of cards can only be beaten by a higher set containing the same number of cards. For example, if two sevens were played, you can beat that with two eights, but not with 3 sevens.
It is not necessary to beat the previous player just because you can. If you have five sevens and the previous player played three sixes, you may want to keep the five sevens for a later play. This is a game of strategy! If you pass on a play, you only miss that play. The next round you play your turn as usual.
The king card is the highest card in the deck. The king card beats all cards, but you must play an equal number of King cards as the previous player has played. For example 3 Kings beats 3 tens.
If one player plays a hand and everyone passes, those cards are collected put to the side, face down and that person begins plays again. At the end of each round of play, the highest card or set of cards is collected and put aside face down and the person with the highest hand begins play for the next round.

Play continues around the table until one player is out of cards. That person is the King! Play continues on until all the players are out of cards. FIG. 4 and FIG. 5 describe a game flowchart having a first different method to play using a character, symbol, flag or any type of recognizable indicia. FIG. 6 and FIG. 7 are describing using number cards. FIGS. 4, 5, 6 and 7 are not representing all cards that can be used during the game, it is just a simulation about how to play.

FIG. 4, FIG. 5, FIG. 6 and FIG. 7 are using the numbers 39, 40, 41 and 42 representing the players. The game allows 2 to 10 players. For 2-3 players, shuffle all deck and deal 15 cards each. The dealer can deal one, two or more cards at the same time. The others cards are not used. For 4 or more players, shuffle and deal all of the cards. Some players may have one more than other players; this is ok.

FIG. 4 and FIG. 5 simulate a game using countries as a theme. Numbers 22 to 31 shown in FIG. 3 don't have value and the game uses just the different logos. The FIGS. 39, 40, 41 and 42 describe the players.

Numbers 22 to 31 in FIG. 3 represent the country cards. The card 32 is the highest card of this game. The number 36 is the foldable trophy to the first place: the champion or winner. The second, third and fourth winners receive medals with their positions 37. In the middle of the medal there is a circle to fix the country flag 38.

FIG. 4 and FIG. 5 show two flowcharts demonstrating how to play the game using cards with logos without numbers. The game, first round starts in FIG. 4.

The dealer 42 deals all cards face down. Each player chooses a country to represent. 39 chooses Brazil, 40 chooses United States, 41 Italy and 42 France. However, there are 10 different cards representing the countries in the game and only 4 players will play for this example.
The player 39 starts the first hand 43, clockwise from the dealer, playing two Germany cards. All players must play two country cards to follow the quantity of the first player but they can not be the same cards that have been played. Therefore, they can't play Germany cards anymore. Player 40 plays two Australia cards, then player 41 must play two country cards different than Germany and Australia. He pass his turn and player 42 plays two Japan cards, different than all country cards that are on the table. All players follow the quantity of cards that the first player starts with. All players can pass using strategy or because they don't have cards to play to follow the previous cards that were led.
At the end of the round, the cards are collected and put to the side, face down. Player 42 starts the second hand on line 44 because he was the last one to play the last hand. Player 42 plays 3 France cards, then player 39, plays three Italy cards. The next player 40 passes his turn and the last player 41 closes the hand playing three Spain cards. On line 45, player 41 who closed the last hand starts playing one Brazil card. Player 42, the next player clockwise plays one China card. The next player 39 plays one Argentina card and the last player 40 does not have any single different card from the countries on the table and chooses pass his turn. Suppose the player 40 have had one Argentina card and one Brazil card, he couldn't play because these cards were played for others players and they can't be repeat on the table.
The game continues on line 46 with player 39 playing first because he closed the last hand and he plays four China cards. Player 40 plays four Argentina cards, then player 41 pass his turn and player 42 plays four Brazil cards.
Player 42 starts the next hand on line 47 and plays his last card that is a Lucky Card 32, as seen in FIG. 3. He finishes all his cards and becomes the Champion. At the beginning of the game, the player chooses one country to represent. Their flags will be on the medals depending on their final positions. He receives the trophy 36, as seen in FIG. 3, and takes his country flag 38 from France and puts on the number 33 at the trophy 36.
The lucky card FIG. 3 number 32 is the highest card of the game and closes all hands but it must be played with same numbers of cards than the first player started the hand with. For example, in line 47, player 42 plays The Lucky card 32 and closes the hand. Suppose in hand 46 player 40 would like to play the Luck Card 32 in this hand, he should play four Lucky Cards 32, the same number of cards that player 39 started that hand with.
The game continues until all players finish all their cards. After player 42 on line 47 any other player can plays this hand because he played the highest card. The next hand on line 48, player 39 starts, by playing one Brazil card. The next is player 40 who plays one China card. He is the second one to finish all his cards and gets the 2nd place medal 37, he takes the USA flag 38 and puts it in the center of his medal. The game continues.
Then, player 41 plays one Argentine card and also finishes all his cards and gets the medal 37 with 3rd place, he takes the Italy flag and puts on his medal. The last one is player 39, in hand 49. He gets the medal with last place and also puts his medal 37 in last place.
The first round determines the positions of the players for the next round. Line 50 is showing the position from the players with their countries: the champion is player 42 from France, the second is player 40 from USA, the third is player 41 from Italy and the last one is player 39 from Brazil. The next round will be determined by the position of the players and will not run clockwise anymore.
In the next round, the higher card of the game will be the champion country card, in other words, the France card. The players should pay attention because the France card can beat the Lucky Card.
Note: it's important to remember (1) the players should choose one country before they start the game, (2) they can't repeat the countries that already been played on the table, (3) the players must follow the same number of cards that the first player in each hand, and (4) at the first hand, the lucky card is the highest card of the game and closes the hand but must be played in same number of cards that the first player. The game doesn't finish when all players finish their cards. All players need to take their positions.
The second round FIG. 5 the Champion has some benefits and the last place player has some obligations. Follow the explanation about how the game continues in the second round.

FIG. 5 refers to the second round of the game, and all others follow the same logic. The Champion in the first hand, shown as 42 in FIG. 5 receives the power to choose who will shuffle and deal all the cards, he can choose any player or he can give himself. The last one has the obligation to clean the table after finish each hand.

After the cards are dealt for the second round, the Champion 42 and the Last One 39 exchange one card, line 51. The Last place player must give a France card to player 42. The France card is the highest card at this round. The champion 42 must give one card back to the last place player 39. The exchange does not happen if the last one does not have a France card.
The second round starts in line 52, with the first hand. Now, all players must respect the order based on title: the champion 42 plays first with three Argentine cards, player 40, which was second place plays three Chinese cards, player 41, the third place plays three Japan cards and the last one, 39 plays three France cards. Remember that the France card is the highest card during this round.
The player that closes the last hand will always start the next hand, in this case, the last one did and next line 53 he plays first with one Brazil card. The order now changes for the title order: the second to play is the champion 42 that plays one Germany card, the third is the 40 that plays France card, and the player, 41, can't play line 53 because the France card was played and it's the highest card at this hand. Player 40 closes this hand, line 53.
In the next hand on line 54 player 40 starts playing by playing two Spain cards, the second player who is the champion passes his turn. Player 41 plays two United States cards and player 39 plays two Japan cards. Remember that the players can't repeat the countries cards have already been played on the table.
The hand 55 starts on line 55 with player 39 that closed the last hand. He plays four Spain cards, the champion 42 passes his turn again. Player 40 passes too. Player 41 closes the hand on line 55 playing four Argentina cards and he starts the hand on line 56 finishing all his cards playing two Brazil cards. Player 41 is the champion of this round and gets the champion trophy 36. He takes out the France's flag from the trophy and puts the Italy flag at 33, as seen in FIG. 3, place at the trophy 36. His country card Italy, chosen in the begging of the game, will be the highest card next round.
The game continues on line 56. Player 42 pass his turn, then player 40 finishes all his cards in second place playing two Germany cards. He continues with the second place medal with the USA flag, the same place he was first round. The game continues on line 56 and the player 39 passes his turn.
When any player finishes his cards and no other player plays, the turn starts with the last place, like on line 57, where the last player starts next hand. On line 57 player 39 plays one Germany card and finishes all his cards. He gets the third place medal 37, and change the flag 38 for Brazil's Flag. The last player in the next round is player 42, France, that was the champion in the last round and now he gets the last place.
The game motivates and helps the players from all ages manage the victory and the defeat. It stimulates the intelligence, strategy and logical thinking.
The next round of the game will run according the positions 77 FIG. 5. The game is dynamic and the champion and other positions can change every round. In the beginning of the game, after the first round, the champion chooses the dealer and exchanges cards with the last one like line 59 from FIG. 5is demonstrating. The champion card will be always the highest card of the game.
The number of the cards in FIG. 4, FIG. 5, FIG. 6 and FIG. 7 to each player is not absolute. These cards present in these flowcharts are just simulating how to play the game.

Referring to FIG. 6, a flowchart is presented describing a card game with a methodology of how to play the first round of the game using the kingdom as a theme. In one non-limiting exemplary embodiment can be used any types of theme with or without numbers like can be explaining in FIG. 6.

The players, for the purposes of this flowchart are 39, 40, 41 and 42. Player 42 is the dealer and deals all the cards face down to the other players. Player 39 begins play in the position clockwise (or left) of the dealer, 58 line. Player 39 begins play with 2-2.
All players must play 2 equal cards higher than 2 or pass there turn. Player 40 follows with 5-5, player 41 follows with 8-8 and player 42 follows with 10-10. All players follow the quantity of cards played by the first player.
The first player can play any number of similar cards that he has in his hand and the other players must play the same quantity of cards but with a higher number to continue in that hand.
After the hand has been won by player 42, those cards are collected and put to the side, face down. Player 42 starts the second hand, line 59, because he played the highest cards in the previous hand. On line 59, he begins the second hand with 7-7-7. Player 39 follows next because he is clockwise or left of player 42 and passes his turn. All players can pass using strategy or just because they don't have cards to follow the play. The next player 40 plays 8-8-8 and the last player 41 closes the hand playing three kings. Any time Kings are played, since they are the highest card, they close the hand and that player begins the next hand.
The King 20 from FIG. 1 is the highest card of the game and closes all hands but it must be played with same numbers of cards than the first player started the hand with.
In this example, in line 59, the player 41 can't play one or two kings, it must be three Kings and he starts the next hand. In line 60, the player 41 plays 6, the player 42, the player in front in a clockwise position, plays 8, the player 39 plays one King and closes the hand and will start the next hand. The player 40 does not play in this hand.
In line 61, the player 39 plays 2-2-2-2, the player 40 plays 4-4-4-4, the player 41 passes his turn and the player 42 closes the hand playing 6-6-6-6 and starts the next hand finishing all his cards playing one king. He gets the crown to be The King next hand.
The game continues until all players have finished their cards. The next player in a clockwise position is player 39 who plays 2, the next is player 40 that plays 7 and finishes all his cards. He gets the second place, the Prince position. The game continues with player 41 who plays 10 and also finishes all his cards. He is the third and receives the Duke title.
The last one to finish his cards was player 39 and he is the Jester and receives the Jester hat. Each player should take a note of their points: The King/Queen receives 3 points for 1st place. The Prince/Princess 2 points for 2nd place, The Duke/Duchesse receives 1 point for 3rd place and the others receive zero points. The player that gets more points wins the game and you can choose to win with 10 or 20 points.
Follow the 65 line to check the positions to the next round. The game no longer follows the clockwise direction but follows the direction of winner to loser. The King goes first then the Prince/Princess then the Duke and finally the Jester who goes last. The Jester is the last considering the titles positions like is showing the FIG. 6.

FIG. 7 refers to the second round of the game, and others. The game runs with the same logic after the first round where the order of positions has been established.

The King 42 receives the power to choose who will shuffle and deal the cards, he can choose any player or he can shuffle and deal himself. After the cards are dealt to start the second round, the King and the Jester exchange one card, see line 76. The King can request whatever card he wants from the Jester. If he requests a card the Jester does not have, he loses the privilege of getting any card from the Jester. The Jester must give the king the card he requests. The King must give one card back to the Jester. The King can choose whatever card he wishes to get rid of and give that to the Jester. The Jester does not get to request what he wants.
In the second round, the players must respect the order based on title, line 67, the King 42 plays first with 2-2-2, the Prince 40 is the second player and plays 5-5-5, the Duke is 41 and the third to play with 8-8-8 and the Jester 39 is the last one and plays 9-9-9.
The player that closes the last hand will always start the next hand. In this case, the Jester closed the last hand and plays first. The order now changes for the title order: the second to play is the king 42 that plays 9, the third is the Prince 40 that plays the King and the last player, 41, can not play, see line 68, because the King card was played and the player 40 takes the hand.
In the next hand on line 69, player 40 starts playing with 6-6, the second player is the King that passes his turn. Important: always remember that when the King passes his turn, the Jester replaces him and goes next like in hand 69—the King passed his turn and player 39, the Jester replaced him playing 7-7, the hand continues and player 41 plays 8-8 and closes this hand.
The hand on line 70 starts with 2-2-2-2, the King passed again and gave his place to the Jester 39 that plays 4-4-4-4, then player 40 passed his turn.
The Jester starts hand 71 playing 3-3-3 and finishes his cards. He will be the King in the round of play after all positions have been determined. The King 42 gives the crown to him the new king, player 39. Like the example in line 71.
The game continues with player 42 the King passing his turn and the player 40 plays 5-5-5 and finishes his cards. He is the prince. The player 39 passes his turn.
In hand 71, two players finished their cards and no other player played. In this case, the chance to play goes always to the last one. In this case in hand 72, player 41, the Duke plays first and after, the King 42. In hand 73 the King 42 starts with 6 and player 41 finishes his cards playing 7. He is the Duke. The King was the last one and gets the Jester place and must wear the Jester hat 15, shown in FIG. 1, previously worn by player 39.

The different styles of the game expand the limits to grow, to continuous playing with more possibilities to get the first place. The novel card game also preferably comes with braille on each card to therefor expand the socialization and the access everyone all over the world.

In one embodiment, this game returns the Shakespearean conception of the Jester or “the last one.” Generally, the last one or loser is the Jester, the silly guy that everybody laughs at (but he used to be for Shakespeare the most intelligent person from Kingdom and the only one that can have fun and get advantages with the King). This conception is used in this card game to bring advantages to the loser or last one. In one of the novel methods of playing, the loser gets a chance to be the winner or improve his position in the next round. This feature makes the game more dynamic.

The rules can vary according with the players' decision. The players can decide that card 20 in FIG. 2 or the card 32 in FIG. 3, the highest card during the first hand can replace any number like a “joker” to make a set with more cards but using just one at the time. It means that if one player has three equal cards and adds the highest, he has a block of four cards with that number and the next player should play four equal suits to bit this player.

They also can use just one card 20 or 32, as seen in FIGS. 1 and 3, to beat a set of cards. This is another variation.

Also, preferably, the cards are provided in a decorative box 35 made with stiff packaging paper, or the like, as with the template shown in FIGS. 3 and 10 or, more preferably the boxes 110, 120 shown in FIGS. 13A and 13B. When folded along fold lines 101, a generally triangular box package is created in which cards 11 as shown and described herein can be packaged, transported and sold. A plan view of the decorative box 110 is shown as item 10 in FIG. 1.

Claims

1. A game for multiple players comprising: wherein the game includes a set of rules pursuant to which a plurality of the cards is dealt to every player and the first player to discard all of his or her cards pursuant to the rules wins.

a plurality of up to 88 same-sized game cards each having a rank between 1 and 10 and a King card; a Jester card; and a Lucky card;
a plurality of objects to represent a relative place for players comprising at least one of a. a crown b. a jester hat c. a trophy; and d. medals;

2. The game of claim 1 wherein the cards are substantially triangular and further comprising a triangular box with a decorative crown to package the cards.

3. The game of claim 1 further comprising rules to play the game using numbers, and rules to play the game using logos or other non-numerical differentiators of order of cards.

4. A package for a set of cards comprising a single sheet of foldable material and having a plurality of fold lines wherein when folded along said fold lines a substantially triangular package is formed to packages said cards.

5. The package recited in claim 4 further comprising a decorative portion extending from a top of the substantially rectangular package when folded.

6. The package recited in claim 5 wherein the decorative portion substantially comprises a crown.

Patent History
Publication number: 20140042046
Type: Application
Filed: Jul 23, 2013
Publication Date: Feb 13, 2014
Inventor: Lilian Miranda Costa (Nova Lima)
Application Number: 13/949,086