BATTLE GAME RELAY SYSTEM USING FLYING ROBOTS

A battle game relay system using flying robots is disclosed. A flying battle relay system of wireless controlled flying robots comprises a wireless controlled flying robot 110 that run according to flying battle rules within a preset flying battle space 200; a wireless manipulator 120 that controls the move of the wireless controlled flying robot 110; a game relay server 130 that provides at least one actual battle item used for flying battle through the wireless manipulator 120, and provides a flying battle process of the at least one wireless controlled flying robot by transforming it into a virtual three-dimensional game interface 300; and a display 140 that visualizes the three-dimensional game interface 300 into a three-dimensional image. A battle game relay system using flying robots, by realizing flying battles of wireless controlled flying robots in an offline situation as a three-dimensional virtual interface, provides flying battle processes of wireless controlled flying robots that moves with high speed not only to people watching the situation offline but also to an online in real time. Furthermore, a new way of game relay is provided that mixes both offline online game relay methods, thus suggesting a new game relay paradigm.

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Description
TECHNICAL FIELD

The present disclosure relates to a game relay system, and more particularly, to a battle game relay system using flying robots.

BACKGROUND ART

Generally, robots that are able to control offline through a wire/wireless manipulator such as aircrafts, automobiles and ships are introduced to the market. Here, as a game that many can share through products known to the market, a racing game is popular.

For example, there are cars or ships that are able to control with a radio control.

However, for aircrafts a racing game is not common. For an instance, multirotor-type flying robots do not have a game system or a game method that can be shared with a plurality of people.

The applicant of the present invention has filed a patent application No. 2013-0128064 to the Korean Intellectual Property Office, Flying Battle Game System Using Multirotor-type Flying Robots, And Flying Battle Game Method Using Thereof, an invention regarding a system of flying battle game and a method using the same that is different from the existing game methods using multirotor-type flying robots.

The aforementioned flying battle game system using multirotor-type flying robots and a flying battle game method using thereof is an invention of a battle flying battle game system and a method using multirotor-type flying robots where multirotor-type flying robots that are controllable with radio controls receive various attack items and defense items on a PC or mobile device through wire/wireless communications and then run actual flying battle games using them.

DISCLOSURE OF INVENTION Technical Problem

Thus, the present invention provides a flying battle game system using the multirotor-type flying robots as stated above, and provides a game relay system that relays flying battle game methods.

First, if the multirotor-type flying robots, or unmanned aerial vehicles (UAV), are relayed with a general sports relay method, it is very difficult to relay flying battle games unless a camera either follows in real time the UAV that moves fast or films at least one UAV's moving at a long distance.

When a video image is provided to people outside of a battle stadium with these relay methods, eye fatigue increases that spectators are not able to watch the game long time, and the UAVs moving with high speed are not distinguishable.

Thus, it is necessary to provide a battle game relay system using flying robots that overcomes the issues mentioned above.

Solution to Problem

In accordance with some embodiments, there is provided a flying battle relay system of wireless controlled flying robots, comprising a wireless controlled flying robot that run according to flying battle rules within a preset flying battle space 200, a wireless manipulator that controls the move of the wireless controlled flying robot, a game relay server that provides at least one actual battle item used for flying battle through the wireless manipulator and provides a flying battle process of the at least one wireless controlled flying robot by transforming it into a virtual game interface, and a display that visualizes the virtual game interface into a three-dimensional image.

BRIEF DESCRIPTION OF DRAWINGS

FIG. 1 is a drawing that shows a battle game method using flying robots and its relay system according to some embodiments.

FIG. 2 is a drawing that shows an embodiment of flying battle space in FIG. 1.

FIG. 3 is a side perspective view of FIG. 2.

FIG. 4 is a drawing that shows another example of a flying battle space in FIG. 1.

FIG. 5 is a schematic block diagram that illustrates a composition of wireless controlled flying robots in FIG. 1.

FIG. 6 is a drawing that shows a wireless manipulator in FIG. 1.

FIG. 7 is another drawing that shows a wireless manipulator in FIG. 1.

FIG. 8 is a schematic block diagram of a game relay server in FIG. 1.

FIG. 9 is a drawing that illustrates a virtual game interface that a game relay server provides.

FIG. 10 is a drawing that illustrates a video of three-dimensional flying battles on a display in FIG. 1.

FIG. 11 is a drawing that illustrates an embodiment of actual battle items provided by a game relay server.

MODE FOR THE INVENTION

A battle game relay system using flying robots will be described more fully hereinafter with reference to the accompanying drawings, in which some embodiments are shown. Advantages and features of some embodiments accomplishing the same are hereafter detailed with reference to the accompanying drawings. If detailed descriptions for related function of prior arts or composition of the system and method are redundant for a clear explanation of the point of the present invention, detailed descriptions will be left out.

The battle game relay system using flying robots is embodied in different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the battle game relay system using flying robots to those skilled in the art. The same reference numbers indicate the same component throughout the specification.

Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. It is noted that the use of any and all examples, or exemplary terms provided herein is intended merely to better illuminate the battle game relay system using flying robots and is not a limitation on the scope of the battle game relay system using flying robots unless otherwise specified. Further, unless defined otherwise, all terms defined in generally used dictionaries may not be overly interpreted.

The use of the terms “a” and “an” and “the” and similar referents in the context of describing the battle game relay system using flying robots (especially in the context of the following claims) are to be construed to cover both the singular and the plural, unless otherwise indicated herein or clearly contradicted by context. The terms “comprising,” “having,” “including,” and “containing” are to be construed as open-ended terms (i.e., meaning “including, but not limited to,”) unless otherwise noted.

Furthermore, the use of the terms “connected” and “access” and similar referents in the context of describing the battle game relay system using flying robots are to be construed to cover both direct connection and indirect connection, unless a component is said to be “directly connected” or have a “direct access.” Other terms such as “between,” “adjacently between,” “next” and “immediately next” are also to be construed the same way.

A detailed description of the battle game relay system using flying robots is hereafter presented with reference to the accompanying drawings.

FIG. 1 is a drawing that shows a battle game method using flying robots and its relay system according to some embodiments.

FIG. 2 is a drawing that shows an embodiment of flying battle space in FIG. 1.

FIG. 3 is a side perspective view of FIG. 2.

FIG. 4 is a drawing that shows another example of a flying battle space in FIG. 1.

FIG. 5 is a schematic block diagram that illustrates a composition of wireless controlled flying robots in FIG. 1.

FIG. 6 is a drawing that shows a wireless manipulator in FIG. 1.

FIG. 7 is another drawing that shows a wireless manipulator in FIG. 1.

FIG. 8 is a schematic block diagram of a game relay server in FIG. 1.

FIG. 9 is a drawing that illustrates a virtual game interface that a game relay server provides.

FIG. 10 is a drawing that illustrates a video of three-dimensional flying battles on a display in FIG. 1.

As shown in FIG. 1 and FIG. 10, a battle game relay system using flying robots 100 contains a wireless controlled flying robot 110, a wireless manipulator 120, a game relay server 130 and a display 140.

The wireless controlled flying robot 110 is made to run within a preset flying battle space 200 in correspondence with flying battle rules.

More particularly, the wireless controlled flying robot 110 contains a body 111, an infrared (IR) transmitting/receiving unit 112 that transmits and receives IR signals at the body 111, an illumination unit 113 that flickers in different patterns according to flying motions, an impact detection sensor 114 that detects outer impact, a location tracking unit 115 and a control unit 116 that is equipped within the body 111, receives control signals from the wireless manipulator 120, and control motions of the IR transmitting/receiving unit 112 and the illumination unit 113.

Also, the wireless controlled flying robot 110 is equipped with a subminiature charge-coupled device (CCD) camera (not shown) to send out first-person images of a flying battle of the wireless controlled flying robot 110 to the game relay server 130.

Detailed descriptions for the wireless controlled flying robot 110 are illustrated in the Korean Patent Application No. 2013-0128064, so its detailed descriptions are not presented here.

Meanwhile, the flying battle space 200 is a space where at least on wireless controlled flying robot performs a flying battle and is made with a mesh or transparent panel in the form of a tetrahedron, hexahedron, a cylinder, a globe or any other geo-metrical form.

Furthermore, as shown in FIG. 3, the flying battle space 200 is a space where at least one geometrically shaped barrier is installed, and is a space where flying battles are performed, while the wireless controlled flying robots are passing these barriers.

Next, as shown in FIG. 6 and FIG. 7, the wireless manipulator 120 wirelessly controls the move of the wireless controlled flying robot.

More specifically, the wireless manipulator 120 is either a radio control or a smart device, wherein the radio control is an electronic device equipped with a joystick or a joypad but is not limited to them, and the smart device is either a smartphone or a tablet PC but is not limited to them.

Meanwhile, the smart device is equipped with communication modules such as a wireless communication device with a location tracking unit. For instance, the location tracking unit may include DGPS chip in order to track a location by a Bluetooth module and an infrared communication module and a GPS. The smart device is a type of terminals with a microprocessor so as to perform operations.

Also, the wireless manipulator 200 contains a display, and the display displays actual battle items provided by a game relay server to a controller.

FIG. 8 illustrates that the game relay server 130 provides at least one actual battle item to the wireless manipulator and transforms a flying battle process of the at least one wireless controlled flying robot into game interface signals.

More particularly, the game relay server 130 contains a communication unit 131, a signal transforming unit 132, a location tracing unit 133, a virtual space 134 and a three-dimensional graphic process unit 135.

The communication unit 131 receives status signals, such as location signals and driving signals, provided by the wireless manipulator 120 of the wireless controlled flying robot, and transmits the actual battle items to the wireless manipulator 120.

The signal transforming unit 132 transforms location signals of the wireless controlled flying robot received in real time into game interface signals.

The location tracing unit 133 traces the three-dimensional coordinate of the wireless controlled flying robot.

The virtual space generating unit 134 transforms the flying battle space into a three-dimensional virtual lattice space.

The three-dimensional graphic process unit 135 realizes a virtual game interface from the traced signals in the virtual space.

And yet, the game relay server 130 further contains an item supplying server 136 that provides the actual battle items to the wireless manipulator 120.

The game relay server 130 contains a situational information processing unit 137 that records situational information of the wireless controlled flying robot 110 during a flying battle in real time, and realizes the situational information on the virtual game interface. The situational information processing unit 137 provides the name of the wireless controlled flying robot 110, physical strength information of the wireless controlled flying robot 110, and actual battle items the wireless controlled flying robot 110 has and situational information of the flying battle.

Also, the game relay server 130 provides status signals, such as location signals, attack signals, defense signals and information relating to actual battle items the wireless controlled flying robot 110 uses on a virtual game interface within the display 140 as a three-dimensional graphic.

The display 140 visualizes a virtual game interface into a three-dimensional image.

Thus, a battle game relay system using flying robots, by realizing flying battles of wireless controlled flying robots in an offline situation as a three-dimensional virtual interface, provides flying battle processes of wireless controlled flying robots that moves with high speed not only to people watching the situation offline but also to an online in real time.

Furthermore, a new way of game relay is provided that mixes both offline online game relay methods, thus suggesting a new game relay paradigm.

In concluding the detailed description, those skilled in the art will appreciate that many variations and modifications can be made to the preferred embodiments without substantially departing from the principles of the some embodiments described above. Therefore, the described some embodiments are used in a generic and descriptive sense only and not for purposes of limitation.

Claims

1. A flying battle relay system of wireless controlled flying robots, comprising:

a wireless controlled flying robot 110 that run according to flying battle rules within a preset flying battle space 200;
a wireless manipulator 120 that controls the move of the wireless controlled flying robot 110;
a game relay server 130 that provides at least one actual battle item used for flying battle through the wireless manipulator 120, and
provides a flying battle process of the at least one wireless controlled flying robot by transforming it into a virtual game interface 300; and
a display 140 that visualizes the virtual game interface 300.

2. The system of claim 1, wherein the wireless controlled flying robot 110 comprises:

a body 111;
an Infrared (IR) transmitting/receiving unit 112 that transmits and receives IR signals at the body 111;
an illumination unit 113 that flickers in different patterns according to flying motions;
an impact detection sensor 114 that detects outer impact;
a location tracking unit 115;
a control unit 116 that is equipped within the body 111, receives control signals from the wireless manipulator 120, and controls motions of the IR transmitting/receiving unit 112 and the illumination unit 113.

3. The system of claim 1,

wherein the wireless controlled flying robot 110 is equipped with a subminiature charge-coupled device (CCD) camera and the camera sends out first-person images of a flying battle to the game relay server 130.

4. The system of claim 1, wherein the wireless manipulator 120 is either a radio control or a smart device, and the radio control is an electronic device equipped with a joystick or a joypad and the smart device is either a smartphone or a tablet PC.

5. The system of claim 1, wherein the game relay server 130 comprises:

a communication unit 131 that receives status signals from the wireless controlled flying robot 110;
a signal transforming unit 132 that transforms status signals of the wireless controlled flying robot 110 received in real time into game interface signals;
a virtual space generating unit 134 that transforms the flying battle space 200 into a three-dimensional virtual lattice space;
a graphic process unit 135 that realizes the virtual game interface 300 by applying the game interface signals into the virtual space;
a situational information processing unit 137 that records situational information of the wireless controlled flying robot 110 during a flying battle in real time, and realizes the situational information on the virtual game interface 300.

6. The method of claim 1,

wherein the game interface 300 provides the name of the wireless controlled flying robot 110, information about fitness of the wireless controlled flying robot 110, and actual battle items the wireless controlled flying robot 110 has and situational information of a flying battle.
Patent History
Publication number: 20160121232
Type: Application
Filed: Jun 24, 2014
Publication Date: May 5, 2016
Inventors: Sangki JI (Gyeonggi-do), Sehwa HONG (Gyeonggi-do)
Application Number: 14/895,560
Classifications
International Classification: A63H 30/04 (20060101); A63H 27/00 (20060101);