THREE DIMENSIONAL OBSTACLE COURSE AND NAVIGATION GAME KIT
A three dimensional obstacle course and navigation game kit is disclosed. The game kit includes a hoop member, a hanging rod with a hanging base member that can secure the hoop member, a hook member with a portion that can secure the hoop member and a stand with a standing base member that can secure the hoop member. The standing base member has a cavity that secures a suction cup that can secure the standing base member to a relatively flat surface. The hoop member is sized to allow an object such as a toy drone to pass therethrough. The hanging rod can secure to a top portion of a door.
This application is a Continuation-In-Part application of U.S. application Ser. No. 13/743,089 (Attorney Docket No. 18531.12), filed Jan. 16, 2013, titled “PAPER AIRPLANE GAME” which claims the benefit of U.S. Provisional Patent Application No. 61/591,174 (Attorney Docket No. 18531.8), filed Jan. 26, 2012, titled “PAPER AIRPLANE GAME,” each of which is incorporated herein in its entirety by reference.
BACKGROUNDThis application relates generally to systems and methods for providing a recreational activity. More specifically, this application relates to systems and methods for a three dimensional obstacle course and navigation game kit that provide a recreational game involving the throwing and/or maneuvering objects through a series of obstacles such as hoops or gates. These objects can include paper airplanes, toy aircraft, drones, balls, darts, and other similar objects or projectiles. This application further relates to a kit having a set of articles that can be used to play this recreational game. This application still further relates to one or more obstacles, hoops, targets, and/or boundaries useful in this recreational game, which can be located on various objects in a playing environment.
Toy aircraft can range from relatively simple machines that are made out of paper, paperboard, card stock or other similar materials to sophisticated remote controlled flying machines such as remote controlled toy drones. Some of the simplest toy aircraft, paper airplanes, can be made, for example, by folding one or more sheets of paper to create flying machines having one or two wings with a fold of paper below the wing(s) that can be held as the user throws the paper airplane. Numerous styles of paper airplanes are known that can be made by folding one or more sheets of paper using a predetermined pattern. More sophisticated toy aircraft can include toy gliders, toy airplanes, toy helicopters, and other types of toy flying machines. Some of these more sophisticated toy aircraft can be remoted controlled and can include one or more gas, electric, and/or mechanically powered propellers and/or rotors for lift, propulsion and/or guidance.
BRIEF SUMMARYIn some embodiments, the present disclosure relates to a three dimensional obstacle course and navigation game kit comprising a hoop member, a hanging rod comprising a hanging base member configured to selectively and detachably secure the hoop member, a hook member comprising a portion configured to selectively and detachably secure the hoop member, and a stand comprising a standing base member configured to selectively and detachably secure the hoop member. The standing base member can comprise a cavity configured to selectively and detachably secure a suction cup. The hoop member can be sized to allow a projectile object to pass therethrough. The hoop member can comprise one or more of a triangular shape, an elliptical shape, and a rectangular shape. The hanging rod can be configured to selectively and detachably secure to a top portion of a door. The suction cup can be configured to secure the standing base member to a relatively flat surface. The projectile object can comprise a remote-controlled toy aircraft. The game kit can comprise a toy drone.
In some embodiments, a three dimensional obstacle course and navigation game kit can comprising a plurality of hoops of various sizes, a plurality of base members, one or more hanging rods, one or more table bases, and one or more suction cups. Each base member can comprise a channel disposed on a top surface with the channel configured to selectively and detachably receive an edge portion of a hoop such that the base member can selectively and detachably couple hoops of various sizes. Each base member can also be configured to selectively and detachably couple at a bottom surface with each of the hanging rods, the table bases, and the suction cups. Each base member can comprise a first band attachment disposed on a first side surface and a second band attachment disposed on an opposite second side surface with the first band attachment configured to selectively and detachably couple a first loop of a circular band and the second band attachment configured to selectively and detachably couple a second loop of the circular band and with a remaining portion of the circular band traversing an opening of the hoop to secure the hoop to the base member. The hoop member can comprise one or more of a triangular shape, an elliptical shape, and a rectangular shape. The game kit can further comprise a plurality of scorecards. Each circular band can comprise an elastomeric band configured to provide flexibility and configured to reduce the likelihood that the hoop detaches from the base member. Each base member can comprise a generally triangular cross-section. The band attachments can comprise one or more of knobs and hooks. Each table base is configured to maintain the hoop in a substantially vertical position. The hoop member can be sized to allow a toy aircraft to pass therethrough.
In some embodiments, a three dimensional obstacle course and navigation game kit comprises a plurality of hoops of various sizes and a plurality of base members. Each base member can comprise a pair of rising walls that form a channel with the channel configured to selectively receive a portion of the hoop and detachably couple the hoop with a snap fit or a press fit. The rising walls can comprise one or more protrusions that protrude into the channel with the protrusions configured to mate with portions of the hoop. The hoops can comprise one or more channels, holes, and indents configured to mate with the protrusions. The rising walls can be configured to flex outward during insertion of the hoop and to bias inward to selectively and detachably couple the hoop. The rising walls can further comprise bracing supports configured to inwardly bias the rising walls towards the channel. The base member can further comprise a stand with a cut-away portion with the cut-away portion disposed at a bottom portion of the channel and with the cut-away portion configured to selectively receive a portion of the hoop when the hoop is detachably coupled with the base member.
In order that the manner in which the above recited and other features and advantages of the present disclosure are obtained, a more particular description of the disclosure will be rendered by reference to specific embodiments thereof, which are illustrated in the appended drawings. Understanding that the drawings depict only typical embodiments of the present disclosure and are not, therefore, to be considered as limiting the scope of the disclosure, the present disclosure will be described and explained with additional specificity and detail through the use of the accompanying drawings in which:
A description of embodiments of the present disclosure will now be given with reference to the Figures. It is expected that the present disclosure may be embodied in other specific forms without departing from its spirit or essential characteristics. The described embodiments are to be considered in all respects only as illustrative and not restrictive. The scope of the disclosure is, therefore, indicated by the appended claims rather than by the foregoing description. All changes that come within the meaning and range of equivalency of the claims are to be embraced within their scope.
The description may use perspective-based descriptions such as up/down, back/front, left/right and top/bottom. Such descriptions are merely used to facilitate the discussion and are not intended to restrict the application or embodiments of the present disclosure.
For the purposes of the present disclosure, the phrase “A/B” means A or B. For the purposes of the present disclosure, the phrase “A and/or B” means “(A), (B), or (A and B).” For the purposes of the present disclosure, the phrase “at least one of A, B, and C” means “(A), (B), (C), (A and B), (A and C), (B and C), or (A, B and C).”
Various operations may be described as multiple discrete operations in turn, in a manner that may be helpful in understanding embodiments of the present disclosure; however, the order of description should not be construed to imply that these operations are order dependent.
The description may use the phrases “in an embodiment,” or “in various embodiments,” which may each refer to one or more of the same or different embodiments. Furthermore, the terms “comprising,” “including,” “having,” and the like, as used with respect to embodiments of the present disclosure, are synonymous with the definition afforded the term “comprising.”
The terms “coupled” and “connected,” along with their derivatives, may be used. It should be understood that these terms are not intended as synonyms for each other. Rather, in particular embodiments, “connected” may be used to indicate that two or more elements are in direct physical contact with each other. “Coupled” may mean that two or more elements are in direct physical or electrical contact. However, “coupled” may also mean that two or more elements are not in direct contact with each other, but yet still cooperate or interact with each other.
As used herein, the term “toy aircraft” refers to any toy flying machine. Non-limiting examples of toy aircraft include toy gliders, toy airplanes, toy helicopters, toy drones, and any other type of toy aircraft. Toy aircraft can be unpowered and can be flown by being thrown by a user (or a player) or by being launched by a catapult or similar launcher. Toy aircraft can be self-propelled and/or powered and can include gas powered, electric powered, mechanically powered (e.g., a rubber band powered, or spring powered), and/or pneumatically powered (e.g., powered by compressed gas) toy aircraft. Toy aircraft can be configured to be remotely controlled and/or flown by wireless signals such as radio signals, Bluetooth signals, WiFi signals, infrared (IR) signals, near field communication (NFC) signals, and other wireless signals. Toy aircraft can also be configured to be programmed to follow a predetermined flight path.
As used herein the term “paper airplane” refers to any toy aircraft comprising folded paper, paperboard, cardstock or another suitable material. Non-limiting examples include toy aircraft such as paper airplanes, paper planes, paper gliders, and paper darts.
As used herein, the term “projectile object” refers to any object or body that can be thrown forward that is suitable for use with the described recreational game. Non-limiting examples include paper airplanes as defined above, non-powered toy aircraft, powered toy aircraft, self-propelled toy aircraft, remote-controlled toy aircraft (e.g., remote-controlled toy helicopters, remote-controlled toy airplanes, and remote-controlled toy drones), wadded paper, toy balls, sports balls, darts, foam darts, NERF® foam darts, flying discs, FRISBEE® flying discs, arrows, bean bags, ping pong balls, baseballs, racquet balls, golf balls, footballs, rubber balls, and toy balls sold under the trademark WIFFLE™.
As used herein, the term “hoop” refers to any structure configured to allow a toy aircraft, paper airplane and/or projectile object to pass therethrough. A hoop can include an elliptical ring with an opening configured to allow a toy aircraft, paper airplane and/or projectile object to pass therethrough. A hoop can comprise a structure of any suitable shape. Likewise, a hoop can comprise an opening of any suitable shape. For example, a hoop can be elliptical, circular, triangular, square, or rectangular in shape with an opening that can be elliptical, circular, triangular, square, or rectangular in shape. A hoop can comprise more than one opening.
As used herein, the term “obstacle” refers to any structure configured to allow a toy aircraft, paper airplane, and/or projectile object to pass through, around, over and/or under as part of the three dimensional obstacle game. Non-limiting examples include hoops as described above, gates, flags, wickets, goals, pylons, goal posts, cones, reflectors, markers, boundaries, and posts.
This application relates generally to systems and methods for providing a recreational activity. More specifically, this application relates to systems and methods for providing a recreational game involving the throwing of projectile objects through a series of hoops and/or obstacles as part of a three dimensional obstacle game. In general, the paper airplane game (herein simply “game”) can be played by placing a series of hoops and/or obstacles within a playing environment and then throwing the projectile objects through the hoops in order. Each participant may count the number of throws that it takes him/her to successfully throw a projectile object through each successive hoop. After each participant passes his/her projectile object through the first hoop, the number of throws taken to successfully pass the projectile through this first hoop can be recorded. The participant can then proceed to throw his or her projectile object through the second hoop, repeating this process until each participant has thrown his or her projectile object through each hoop. If a single throw does not successfully pass through the target hoop, the participant may make the subsequent throw from the location of where the projectile object landed. The participant who successfully throws his/her paper airplane through each of the successive hoops in the lowest number of throws can be designated as the winner of the game or of the round.
Reference will first be made to
In some embodiments, the kit includes other types of suitable projectile objects such as those described above. For example, the kit can be supplied with one or more toy drones that are configured to be flown and/or maneuvered through the hoops. The toy drones and/or hoops can be configured to be sized such that the toy drones can be flown and/or maneuvered through the hoops. In some cases, the kit can include darts that are configured to be thrown and/or launched through the hoops. In other cases, the kit can include balls that are configured to be thrown and/or launched through the hoops.
Reference will now be made to
In preparation for the game, one or more persons can strategically place hoops located within the playing environment. The person or persons who place the hoops can be game participants 38 or neutral third parties. It will be understood that the placement of the hoops may determine the difficulty of the game. For instance, when hoops are placed very far apart, placed on moving objects, or placed behind objects or barriers, it may be more difficult for participants 38 to complete the game in a relatively small number of throws. Moreover, the size of the hoops placed in the playing environments can provide additional challenges to game participants.
Turning now to the placement of hoops in the playing environment shown in
It will be understood that the present hoops, including the standing hoops 30, door hanging hoops 32, hanging hoops 37 (shown in
During setup of the paper airplane game, hoops within the playing environment can be numbered or otherwise assigned an order that will determine the order in which the game is played. Generally, each participant 38 throws his/her paper airplane through each hoop starting with the first hoop and proceeding through each hoop to the last hoop. Accordingly, during play, each participant 38 can attempt to throw his or her paper airplane 20 through the first hoop. Once the participant 38 successfully throws his/her paper airplane 20 through the first hoop, that participant 38 can then attempt to throw his/her paper airplane 20 through the second hoop, and so on to the last hoop. Alternatively, in some instances, the game is played in a free-for-all style, in which each participant 38 is only required to throw his/her paper airplane through all of the hoop, without regard to order.
The game may begin with each game participant 38 making one or more paper airplanes 20 that he/she will use during the game. In some instances, the participant 38 is required to use only the paper airplane(s) 20 that he/she made. In other instances, the participants 38 may not allowed to make additional paper airplanes 20 thereafter. However, during play, the participant 38 may be allowed to repair or adjust his/her paper airplane(s) 20. In some embodiments, the kit 26 includes instructions on how to make one or more styles of paper airplanes 20. The instructions can include printed lines on paper that show the user where to fold the sheet of paper 22 to form the paper airplane 20. In some embodiments, instructions or airplane templates can also be downloaded from a related website, printed, and used to make the paper airplanes 20 for the game. The kit 26 can also include colored paper, colored markers, colored pencils, or other such tools for providing color to a paper airplane 20.
With continued reference to
When throwing towards the first hoop, the participants 38 may each line up behind a start line 60 and attempt to throw their respective paper airplanes 20 through the first hoop 34. As illustrated, the first hoop can be the suction hoop 34a hanging under table in the center of the playing environment. In some instances, there is also a designated starting line 60 for each subsequent hoop. In other instance, the general start place for each hoop after the first hoop is an area near the last hoop.
In some instances, the object of the game can be for a participant 38 to throw his/her paper airplane 20 through each of the hoops in order in the least number of throws. Thus, the participant 38 with the lowest score number of total throws at the end of the game will be the winner. Scoring can be recorded any number of ways, including on a scorecard 36.
In some embodiments, the game is played as described above, but with a projectile object replacing the paper airplane. For example, the game can be played as described above but with foam darts. After the hoops are strategically placed within the playing environment, each participant 38 can take turns launching a foam dart through the first hoop. Upon successfully passing his or her foam dart through the first hoop, the participant 38 can move on to successive hoops. The game can be configured so that scoring and winning can be in any suitable manner. For example, in some cases, a participant 38 can win by passing his or her foam dart through all of the hoops in the least amount of attempts. In other cases, a participant 38 can win by passing his or her foam dart through all of the hoops in the least amount of time. In yet other cases, individual hoops can be assigned different point values and the participant 38 with the most points can be the winner.
In some embodiments, the game is played as described above, but with a remote-controlled toy aircraft taking the place of the projectile object. For example, the game can be played as described above, but with each participant 38 maneuvering a toy drone through the hoops and/or obstacles. Each participant 38 can take turns maneuvering his or her toy drone through each hoop and/or obstacle. The game can be configured so that scoring and winning can be in any suitable manner. For example, in some cases, a participant 38 can win by passing his or her toy drone through all of the hoops in the least amount of time. In other cases, individual hoops are assigned different point values and a participant 38 gains points for passing his or her toy drone through the respective hoop with the participant 38 that earns the most points winning the game. In yet other cases, the scoring can be based on a combination of time that it takes to maneuver through the hoops of the playing environment and points earned by maneuvering through individual hoops. In some instances, the participant 38 can earn a bonus of points or time for flying through certain hoops and a penalty of points or time for not successfully traversing certain hoops.
In general, some embodiments of the described systems and methods relate to a three dimensional obstacle game and kit for playing the same. While the described game can comprise any suitable component or characteristic, some embodiments of hoop structures are shown in
In some embodiments, the hoop member 42 is secured to the base member 40 at any suitable angle with respect to the hanging rod 48 to add variety and difficulty to the game. For example, in some cases, the hoop member 42 can be secured relative to the hanging rod 48 so that the projectile object can pass through the hoop member 42 with a relatively horizontal flight path. In other cases, the hoop member 42 can be secured relative to the hanging rod 48 so that the projectile object can pass through the hoop member 42 with a relatively vertical flight path. In yet other cases, the hoop member 42 can be secured relative to the hanging rod 48 so that the projectile object can pass through the hoop member 42 with a flight path somewhere between horizontal and vertical.
In general, the hoop member 42 can be selectively and detachably secured to the base member 40 in any suitable manner. For example, the base member 40 can be configured with a channel or slot configured to receive the hoop member 42. In some cases the hoop member 42 selectively and detachably attaches to the base member 40 with one or more magnets and electromagnets. In other cases, the hoop member 42 selectively and detachably attaches to the base member 40 with one or more bands, elastomeric bands, cords, ties, wire, string, and rope. In yet other cases, the hoop member 42 selectively and detachably attaches to the base member 40 with one or more fasteners (e.g., clasps, clips, bolts, screws, brads, connectors, cotter pins and similar fasteners).
Reference will now be made to
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In addition to the aforementioned features, the described hoop members 42 can be modified in any suitable manner that allows them to function as intended. By way of non-limiting illustration,
In addition to the aforementioned features, the described base members 40 can be modified in any suitable manner that allows them to function as intended. By way of non-limiting illustration,
With continued reference to
In some embodiments, the person can further translate the hoop member 42 along axis A to selectively and detachably disengage the first channels 82A from the protrusions 80 and selectively and detachably engage the second channels 82B within the protrusions 80 in a second position as shown in
As described above, at least in some embodiments, the three dimensional obstacle course and navigation game comprises self-propelled toy aircraft (e.g., toy drones) that are maneuvered through hoops and/or obstacles. The toy aircraft can be maneuvered through the hoops and/or obstacles in any suitable manner. For example, the toy aircraft can be maneuvered through the hoops and obstacles by remote control by a player. The remote control can operate by wireless signals such as radio signals, Bluetooth signals, WiFi signals, infrared (IR) signals, near field communication (NFC) signals, and other wireless signals. In some embodiments, the location of the toy aircraft is tracked as the toy aircraft traverses the obstacle course. The toy aircraft can be tracked with any suitable method including, but not limited to, global positioning system (GPS), radio frequency identification (RFID), and infrared (IR). Tracking the toy aircraft can aid in one or more of maneuvering the toy aircraft through a hoop and/or an obstacle, ascertaining the location of the toy aircraft relative to one or more hoops, obstacles, or other parts of the obstacle course, determining if the toy aircraft has completed a particular hoop or obstacle, determining if the toy aircraft has failed to complete a particular hoop or obstacle, determining if the toy aircraft is following a desired flight path, calculating a player's time in completing the obstacle course, and calculating a player's score.
In some embodiments, the positions of the hoops and/or obstacles can be tracked with any suitable method including, but not limited to, global positioning system (GPS), radio frequency identification (RFID), infrared (IR). Tracking the positions of the hoops and/or obstacles can aid in one or more of maneuvering the toy aircraft through the hoop and/or the obstacle, determining if the toy aircraft has completed a particular hoop or obstacle, determining if the toy aircraft has failed to complete a particular hoop or obstacle, determining if the toy aircraft is following a desired flight path, calculating a player's time in completing the obstacle course, and determining a difficulty of a particular three dimensional obstacle course. In other embodiments, tracking the positions of the hoops and/or obstacles can aid in calculating a player's score by indicating when the toy aircraft has passed through, over, under, and/or around a particular hoop or obstacle.
In some embodiments, the three dimensional obstacle course and navigation game comprises a computing network configured to perform one or more of receiving position data from the toy aircraft, receiving position data from the hoops or obstacles, sending data to the toy aircraft, sending data to the hoop or obstacles, communicating with one or more personal computing devices (e.g., smart phones), communicating with one or more servers, and communicating with the internet. The computing network can include any number and configuration of network components (e.g., switches and routers) and can represent any type of computing network (e.g., a subnet, a LAN, a WAN, or other similar networks). In other embodiments, the computing network performs one or more of calculating each player's score, displaying each player's score, monitoring each player's progress through the obstacle course, displaying each player's progress through the obstacle course, determining and/or displaying each player's ranking relative to other players, determining and/or displaying recommended flight paths, capturing and/or displaying each player's run through the obstacle course, capturing, displaying, and/or sharing video of a player's run through the obstacle course. For example, the computing network can track progress of a player's toy aircraft through the obstacle course, calculate time elapsed and/or score, display time elapsed and/or score during a player's run, and then display the player's final time and/or score along with the player's ranking relative to other players. The computing system can also allow a player to share one or more of his or her time, score, ranking, and videos with other players on the same obstacle course or with other players worldwide.
In some embodiments, the computing network comprises or utilizes special purpose or general-purpose computers including computer hardware, such as, for example, one or more processors and system memory. The computing network can also include physical and other computer-readable media for carrying or storing computer-executable instructions and/or data structures. Such computer-readable media can be any available media that can be accessed by a general purpose or special purpose computer system and include computer storage media and transmission media. Computer storage media (devices) include RAM, ROM, EEPROM, CD-ROM, solid state drives (“SSDs”) (e.g., based on RAM), Flash memory, phase-change memory (“PCM”), other types of memory, other optical disk storage, magnetic disk storage or other magnetic storage devices, or any other similarly storage medium which can be used to store desired program code means in the form of computer-executable instructions or data structures and which can be accessed by a general purpose or special purpose computer. Transmission media include signals and carrier waves. Computer-executable instructions comprise, for example, instructions and data which, when executed by a processor, cause a general purpose computer, special purpose computer, or special purpose processing device to perform a certain function or group of functions. The computer executable instructions may be, for example, binaries, intermediate format instructions such as assembly language or P-Code, or even source code.
The computing network can comprise network computing environments with many types of computer system configurations, including, personal computers, desktop computers, laptop computers, message processors, hand-held devices, multi-processor systems, microprocessor-based or programmable consumer electronics, network PCs, minicomputers, mainframe computers, mobile telephones, PDAs, tablets, pagers, routers, switches, and other similar devices. The computing network can also comprise distributed system environments where local and remote computer systems, which are linked (either by hardwired data links, wireless data links, or by a combination of hardwired and wireless data links) through a network, both perform tasks. In a distributed system environment, program modules may be located in both local and remote memory storage devices. An example of a distributed system environment is a cloud of networked servers or server resources. Accordingly, the computing network can be hosted in a cloud environment.
The present disclosure may be embodied in other specific forms without departing from its spirit or essential characteristics. The described embodiments are to be considered in all respects only as illustrative and not restrictive. The scope of the disclosure is, therefore, indicated by the appended claims, rather than by the foregoing description. All changes which come within the meaning and range of equivalency of the claims are to be embraced within their scope.
Claims
1. A three dimensional obstacle course and navigation game kit comprising:
- a hoop member;
- a base member configured to selectively and detachably secure the hoop member,
- wherein the base member comprises an attachment structure configured to selectively and detachably secure the hoop member, and
- an attachment structure for selectively and detachably securing the base member to a fixed object,
- wherein the hoop member is sized to allow a projectile object to pass therethrough.
2. The game kit of claim 1, wherein the hoop member comprises one or more of a triangular shape, an elliptical shape, and a rectangular shape.
3. The game kit of claim 1, further comprising a hanging rod configured to selectively and detachably secure to a top portion of a door.
4. The game kit of claim 1, further comprising a suction cup configured to secure the standing base member to a relatively flat surface.
5. The game kit of claim 1, wherein the projectile object comprises a remote-controlled toy aircraft.
6. The game kit of claim 5, wherein the remote-controlled toy aircraft comprises at least one of a remote controlled drone, a remote control helicopter, or a remote controlled airplane.
7. A three dimensional obstacle course and navigation game kit comprising:
- a plurality of hoops of various sizes;
- a plurality of base members;
- one or more hanging rods; and
- one or more table bases.
8. The game kit of claim 7, wherein each base member comprises a channel disposed on a top surface, the channel configured to selectively and detachably receive an edge portion of a hoop such that the base member can selectively and detachably couple hoops of various sizes,
- wherein each base member is also configured to selectively and detachably couple at a bottom surface with each of the hanging rods, the table bases, and the suction cups,
- wherein each base member comprises a first band attachment disposed on a first side surface and a second band attachment disposed on an opposite second side surface, the first band attachment configured to selectively and detachably couple a first loop of a circular band and the second band attachment configured to selectively and detachably couple a second loop of the circular band, a remaining portion of the circular band traversing an opening of the hoop to secure the hoop to the base member.
9. The game kit of claim 7, wherein the hoop member comprises one or more of a triangular shape, an elliptical shape, and a rectangular shape.
10. The game kit of claim 7, further comprising a plurality of scorecards.
11. The game kit of claim 7, wherein each circular band comprises an elastomeric band configured to provide flexibility and configured to reduce the likelihood that the hoop detaches from the base member.
12. The game kit of claim 7, wherein each base member comprises a generally triangular cross-section.
13. The game kit of claim 7, wherein the band attachments comprise one or more of knobs and hooks.
14. The game kit of claim 7, wherein each table base is configured to maintain the hoop in a substantially vertical position.
15. The game kit of claim 7, wherein the hoop member is sized to allow a toy aircraft to pass therethrough.
16. A three dimensional obstacle course and navigation game kit comprising:
- a plurality of hoops of various sizes; and
- a plurality of base members,
- wherein each base member comprises a pair of rising walls that form a channel, the channel configured to selectively receive a portion of the hoop and detachably couple the hoop with a snap fit or a press fit.
17. The game kit of claim 16, wherein rising walls comprise one or more protrusions that protrude into the channel, the protrusions configured to mate with portions of the hoop.
18. The game kit of claim 16, wherein the hoops comprise one or more channels, holes, and indents configured to mate with the protrusions.
19. The game kit of claim 16, wherein the rising walls are configured to flex outward during insertion of the hoop and to bias inward to selectively and detachably couple the hoop.
20. The game kit of claim 16, wherein the rising walls further comprise bracing supports configured to inwardly bias the rising walls towards the channel.
21. The game kit of claim 16, wherein the base member further comprises a stand with a cut-away portion,
- wherein the cut-away portion is disposed at a bottom portion of the channel, and
- wherein the cut-away portion is configured to selectively receive a portion of the hoop when the hoop is detachably coupled with the base member.
Type: Application
Filed: Feb 3, 2016
Publication Date: Jun 9, 2016
Inventor: Jedd Olsen (Draper, UT)
Application Number: 15/014,823