ALLEGIANCE GAME AND METHOD OF PLAYING THE SAME
This invention relates to a strategy based board game that optimizes the use of logic, memory and spatial skills. A Civil war game designed for at least two players who each control an army, and an Arbiter. The arbiter decides the results of challenges between opposing playing pieces. The game simulates armies at war trying to over power, misinform, outflank, outmaneuver, and destroy each other.
The present application is related to and claims priority from prior provisional application Ser. No. 62/237,681, filed Oct. 6, 2015 which application is incorporated herein by reference.
FIELD OF THE INVENTIONThe present invention generally relates to the field of strategic and tactical board games. The invention, particularly relates to board game that involves employing playing pieces that represent adversarial units having specified capabilities that are deployed with respect to a defined area of operation and upon opposing positions of enemy forces in order to gain advantages. The game optimizes the use of logic, memory and spatial skills.
BACKGROUND OF THE INVENTIONThe following includes information that may be useful in understanding the present invention(s). It is not an admission that any of the information provided herein is prior art, or material, to the presently described or claimed inventions, or that any publication or document that is specifically or implicitly referenced is prior art.
Many board games have been designed in the past that attempt to simulate certain realistic but hypothetical situations. A lot of these games employ stationary game pieces, and many others offer players no active control over the movement of game pieces after their initial deployment, the subsequent progress of the game being dictated by mere chance. Most of the games are designed to provide pure entertainment, and few proffer an opportunity for players to develop limited or even tactical and strategic skills.
In these respects, the military board game according to the present invention substantially departs from the conventional concepts and designs of the prior arts and in so doing provides an apparatus and method of playing the same that may simulate the battle of the civil war between armies of the American Union and the Confederacy.
BRIEF SUMMARY OF THE INVENTIONIn view of the foregoing, one aspect of the various disclosed embodiments in the present invention is to provide an apparatus for urine sample collection and testing, and a method of urine sample with the apparatus for urine sample collection and testing.
In one aspect, a board game is provided. The board game has a rectangular configuration with a top surface and a bottom surface, the top surface has a plurality of elongated vertical rows each comprising a plurality of adjacent squares situated there along, and a plurality of short horizontal rows each comprising a plurality of adjacent squares situated there along, wherein the vertical rows and horizontal rows are connected to define an indicia. The board game also includes a plurality of first human tokens each representative of a soldier, a plurality of second human tokens each representative of a high ranking officer, a 7card draw having a number of human tokens each representative of a special force; and a plurality of laminated round pieces representative of a Zone.
In another aspect, a method of playing a war simulation board game having a player one, a player two and an Arbiter, is provided. The method includes providing a playing board with a top surface and a bottom surface, providing two sets of playing pieces, one set for each of said players, said playing pieces comprising insignias. The method further includes providing a 7Card draw which represent special forces, that includes privates, assassins, specialist and canons, providing a plurality of laminated round pieces representative of a zone, and providing flags for the American Union and the Confederacy.
An object of the invention is to provide a strategy based board game that optimizes the use of logic, memory and spatial skills. It is another object of the present invention to provide a Civil war game designed for two players, each controlling an army and an Arbiter. It is another object of the present invention to provide a game that simulates armies at war trying to over power, misinform, outflank, outmaneuver, and destroy each other. It is another object of the present invention to provide a board game that does not provide any predetermined layout for the pieces. It is another object of the present invention to provide a board game that has no predetermined order of play. It is another object of the present invention to provide a board game that has an arbiter to decide the results of challenges between opposing playing pieces. It is another object of the present invention to provide pieces for the game having highest to lowest ranks of army. In this respect, before explaining embodiments of the invention in detail, it is to be understood that the invention is not limited in its application to the details of construction and to the arrangements of the components set forth in the following description or illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
These together with other objects of the invention, along with the various features of novelty which characterize the invention, are pointed out with particularity in the disclosure. For a better understanding of the invention, its operating advantages and the specific objects attained by its uses, reference should be had to the accompanying drawings and descriptive matter in which there are illustrated preferred embodiments of the invention.
For purposes of summarizing the invention, certain aspects, advantages, and novel features of the invention have been described herein. It is to be understood that not necessarily all such advantages may be achieved in accordance with any one particular embodiment of the invention. Thus, the invention may be embodied or carried out in a manner that achieves or optimizes one advantage or group of advantages as taught herein without necessarily achieving other advantages as may be taught or suggested herein. The features of the invention which are believed to be novel are particularly pointed out and distinctly claimed in the concluding portion of the specification. These and other features, aspects, and advantages of the present invention will become better understood with reference to the following drawings and detailed description.
To further clarify various aspects of some example embodiments of the present invention, a more particular description of the invention will be rendered by reference to specific embodiments thereof which are illustrated in the appended drawing. It is appreciated that the drawing depicts only illustrated embodiments of the invention and are therefore not to be considered limiting of its scope. The invention will be described and explained with additional specificity and detail through the use of the accompanying drawing in which:
FIG.5A illustrates a map, in accordance with aspects of the present invention;
The following detailed description of the present invention is enabling teaching of the invention and its best, currently known embodiment. Those skilled in the art can understand that many changes can be made in the embodiments described, while still obtaining beneficial results of the present invention. It will also be apparent that some of the desired benefits of the present invention can be obtained by selecting some of the features of the invention while not utilizing other features. Accordingly, those working in the relevant art will recognize that many adaptations and modification to the present invention can be made and may be desired in certain circumstances, and are part of the present invention. Thus, the following description is provided as illustrative of the principle of the present invention.
The board has 8 by 9 columns that are divided into 72 squares. The map has 4 sections and 4 colors for civil war. There are 54 pieces in total which are to be equally distributed between the two players playing the game. Beside the two players, each controlling an army, a neutral Arbiter or referee or adjutant also forms a part of the game. The arbiter decides the results of challenges between opposing playing pieces that like playing cards, having their identities hidden from the opponent.
The game is played according to a set of rules. These rules state that all the ranking officials are able to eliminate the Flag and Canons except for the Assassins and Specialists. The General for example eliminates the Flag and the Canons and all the ranks beneath him except for the Assassins and Specialists. Different roles are assigned to the Privates, the Assassins, the Specialists and Canons. The Union assassins are Eagle eyes and Knight Hawk. The Confederate assassins are Vertigo and Zuma.
The Privates eliminate the Flag and the Canons. The Privates are only one that can eliminate the Specialists. The specialists eliminate all, except for the Private. The Specialists are the only one that can retake a canon, meaning the Arbiter has to replace the Canon with his own canon. The Assassins can eliminate all, except the specialists. The canons can destroy all, except for the Specialists. It can only jump when it attacks a target across the board without limits, but there should not be any diagonal moves. The moves on all the games pieces are all the same, one square or space forward, backward, or sideways. No diagonal moves. The canons when it attacks, can jump and only on an open target
Each player can move one piece per turn. All pieces have the same move i.e. one square forward or backward or sideways if it's empty, but no diagonal moves are allowed. The Canons do the same when moving. When canons attacks the target, it can jump across, forward, backwards or sideways, as many squares over provided nothing is blocking the target or it may eliminate that piece first, until it gets its target.
The Zone or the laminated round pieces shown in
Turning now to
FIG.9A illustrates American Union's Zone 901. 901 may be a multi-colored round chip that can be placed on any square of the board game before the game starts.
It is to be understood that the above description is intended to be illustrative, and not restrictive. For example, the above discussed embodiments may be used in combination with each other. Many other embodiments will be apparent to those of skill in the art upon reviewing the above description.
Whereas, the construction and method have been described in relation to the figures of the drawings, it should be understood that other and further modifications, apart from those shown or suggested herein, may be made within the spirit and scope of this invention.
Claims
1. A board game comprising:
- a game board having a rectangular configuration with a top surface and a bottom surface, the top surface having a plurality of elongated vertical rows each comprising a plurality of adjacent squares situated there along, and a plurality of short horizontal rows each comprising a plurality of adjacent squares situated there along, wherein the vertical rows and horizontal rows are connected to define an indicia;
- a plurality of first human tokens each representative of a soldier;
- a plurality of second human tokens each representative of a high ranking officer;
- a 7card draw having a number of human tokens each representative of a special force; and
- a plurality of laminated round pieces representative of a Zone.
2. The board game according to claim 1, wherein said rectangular configuration has 8 by 9 columns.
3. The board game according to claim 1, wherein said indicia represents map of United States of America divided into three parts.
4. A method of playing a war simulation board game having a player one, a player two and an Arbiter, comprising steps of:
- providing a playing board with a top surface and a bottom surface;
- providing two sets of playing pieces, one set for each of said players, said playing pieces comprising insignias;
- providing a 7Card draw which represent special forces, that includes privates, assassins, specialist and canons;
- providing a plurality of laminated round pieces representative of a zone;
- providing flags for the American Union and the Confederacy.
5. The method of playing a war simulation board game according to claim 4, wherein the top surface of the playing board represents a map of United States of America divided into three parts.
6. The method of playing a war simulation board game according to claim 4, wherein the arbiter decides the result of challenge between opposing playing pieces.
7. The method of playing a war simulation board game according to claim 4, wherein the arbiter hides the identities of the eliminated pieces.
8. The method of playing a war simulation board game according to claim 4, wherein each set of playing pieces comprises a total of 27 pieces.
9. The method of playing a war simulation board game according to claim 4, wherein said insignias represent army ranks from highest to lowest.
10. The method of playing a war simulation board game according to claim 4, wherein said 7Card draw comprises 6 privates, 2 assassins, 2 specialist and 4 canons.
11. The method of playing a war simulation board game according to claim 4, wherein each player moves one piece per turn.
12. The method of playing a war simulation board game according to claim 4, wherein no diagonal moves are permitted.
13. The method of playing a war simulation board game according to claim 4, wherein all high raking pieces can eliminate the Flag and the Canons except for the Assassins and the Specialists.
14. The method of playing a war simulation board game according to claim 4, wherein the privates can eliminate the Flag, the Canons and the Specialists.
15. The method of playing a war simulation board game according to claim 4, wherein the Specialists can eliminate all, except the Privates.
16. The method of playing a war simulation board game according to claim 15, wherein the specialists can retake a canon.
17. The method of playing a war simulation board game according to claim 4, wherein the assassins can eliminate all, except the Specialists.
18. The method of playing a war simulation board game according to claim 4, wherein the canons can destroy all, except the specialists.
19. The method of playing a war simulation board game according to claim 18, wherein the canons can only jump while attacking a target across the playing board without limits.
20. The method of playing a war simulation board game according to claim 4, wherein the zone could be colored yellow, red, blue or gray.
Type: Application
Filed: Oct 6, 2016
Publication Date: Apr 6, 2017
Inventor: Ian Alindogan (Canton, MI)
Application Number: 15/287,539