METHOD AND APPARATUS FOR COMBINING SYMBOLS IN GAMING DEVICES
Embodiments of the present invention set forth systems, apparatuses and methods for combining symbols in gaming devices. Accordingly, a gaming device can be configured to display a plurality of game elements each including a game symbol on a game display in response to a game initiation signal. When one or more predefined game conditions are satisfied, the method further includes combining two or more of the game symbols in a single game element. In some instances, one or more of the symbols that left their respective game elements are replaced with additional game symbols. The resulting game grid may then be evaluated to determine prizes associated with winning symbol combinations, including using one or both of the symbols combined in the single game element in the winning symbol combinations.
This application is a continuation of U.S. application Ser. No. 14/193,297, filed Feb. 28, 2014, which claims the benefit of Provisional Patent Application No. 61/771,731 filed on Mar. 1, 2013, to which priority is claimed pursuant to 35 U.S.C. §119(e) and which is incorporated herein by reference in its entirety.
FIELD OF THE INVENTIONThis disclosure relates generally to wagering games, and more particularly to wagering games played on gaming apparatuses where the wagering games include methods for combining symbols during game play.
BACKGROUNDCasino games such as poker, slots, and craps have long been enjoyed as a means of entertainment. Almost any game of chance that can be played using traditional apparatus (e.g., cards, dice) can be simulated on a computer. The popularity of casino gambling with wagering continues to increase, as does recreational gambling such as non-wagering computer game gambling. It is also likely that most new games will be implemented, at least in part, using computerized apparatus.
One reason that casino games are widely implemented on computerized apparatus is that computerized games are highly adaptable, easily configurable and re-configurable, and require minimal supervision to operate. For example, the graphics and sounds included in such games can be easily modified to reflect popular subjects, such as movies and television shows.
Computer gaming devices can also be easily adapted to provide entirely new games of chance that might be difficult to implement using mechanical or discrete electronic circuits. Because of the ubiquity of computerized gaming machines, players have come to expect the availability of an ever wider selection of new games when visiting casinos and other gaming venues. Playing new games adds to the excitement of “gaming” As is well known in the art and as used herein, the term “gaming” and “gaming devices” generally involves some form of wagering, and that players make wagers of value, whether actual currency or something else of value, e.g., token or credit. Wagering-type games usually provide rewards based on random chance as opposed to skill. In some jurisdictions, the absence of skill when determining awards during game play is a requirement.
The present disclosure describes methods, systems, and apparatus that provide for new and interesting gaming experiences, and that provide other advantages over the prior art.
SUMMARYTo overcome limitations in the prior art described above, and to overcome other limitations that will become apparent upon reading and understanding the present specification, the present invention is directed to an apparatus, system, computer readable storage media, and/or method that involve or otherwise facilitate combining symbols (also referred to as indicia or markings) during game play. In one embodiment, a method of operating a gaming device includes displaying a plurality of game elements each including a game symbol on a game display in response to a game initiation signal. When one or more predefined game conditions are satisfied, the method further includes combining two or more of the game symbols, and in some embodiments replacing one or more of the symbols that vacated their respective game elements to make the combinations with additional game symbols.
In the following description of various exemplary embodiments, reference is made to the accompanying drawings which form a part hereof, and in which is shown by way of illustration representative embodiments in which the features described herein may be practiced. It is to be understood that other embodiments may be utilized, as structural and operational changes may be made without departing from the scope of the disclosure.
In the description that follows, the term “reels,” “cards,” “decks,” and similar mechanically descriptive language may be used to describe various apparatus presentation features, as well as various actions occurring to those object (e.g., “spin,” “draw,” “hold,” “bet”). Although the present disclosure may be applicable to both to manual, mechanical, and computerized embodiments, and any combination therebetween, the use of mechanically descriptive terms is not meant to be only applicable to mechanical embodiments. Those skilled in the art will understand that, for purposes of providing gaming experiences to players, mechanical elements such as cards, reels, and the like may be simulated on a display in order to provide a familiar and satisfying experience that emulates the behavior of mechanical objects, as well as emulating actions that occur in the non-computerized games (e.g., spinning, holding, drawing, betting). Further, the computerized version may provide the look of mechanical equivalents but may be generally randomized in a different way. Thus, the terms “cards,” “decks,” “reels,” “hands,” etc., are intended to describe both physical objects and emulation or simulations of those objects and their behaviors using electronic apparatus.
In various embodiments of the invention, the gaming displays are described in conjunction with the use of data in the form of “symbols.” In the context of this disclosure, a “symbol” may generally refer at least to a collection of one or more arbitrary indicia or signs that have some conventional significance. In particular, a symbol can represent a value that can at least be used to determine whether to award a payout. A symbol may include numbers, letters, shapes, pictures, textures, colors, sounds, etc., and any combination therebetween. A win can be determined by comparing a symbol with one or more additional symbols. Generally, such comparisons can be performed via software by mapping numbers (or other data structures such as character strings) to the symbols and performing the comparisons on the numbers/data structures. Other conventions associated with known games (e.g., the numerical value/ordering of face cards and aces in card games) may also be programmatically analyzed to determine winning combinations.
Generally, systems, apparatuses and methods are described for enhancing winning result opportunities in gaming activities. The systems, apparatuses and methods described herein may be implemented as a single game, or part of a multi-part game. For example, the game features described herein may be implemented in primary gaming activities, bonus games, side bet games or other secondary games associated with a primary gaming activity. The game features may be implemented in stand-alone games, multi-player games, etc. Further, the disclosure may be applied to any games of chance, and descriptions provided in the context of any representative embodiment (e.g. video poker) are provided for purposes of facilitating an understanding of the features described herein. However, the principles described herein are equally applicable to any game of chance where an outcome(s) is determined for use in the player's gaming activity. The game features described herein may be employed in stand-alone games, a primary/base games, bonus games, side bet games, etc.
Embodiments of the present concept include providing gaming devices (also referred to as gaming apparatuses or gaming machines), gaming systems, and methods of operating these devices or systems to provide game play that utilizes operations of combining game symbols (i.e., the markings or indicia on game elements) in response to predefined conditions. In one embodiment, a method of operating a gaming device includes displaying a plurality of game elements each including a game symbol on a game display in response to a game initiation signal. When one or more predefined game conditions are satisfied, the method further includes combining two or more of the game symbols, and in some embodiments replacing one or more of the symbols that left their respective game elements to make the combinations with additional game symbols. In some embodiments, the game symbols are combined by moving all the symbols indicated by the predefined condition to a single game element; thereby creating a multi-indicia game element for use in evaluating awards or other game play functions. In other embodiments, one or more symbols that are indicated by the satisfied predefined condition are moved from their respective game elements to elements in a secondary game play area for use in evaluating awards or other game play functions. In yet other embodiments, symbols indicated by the satisfied predefined condition are grouped together, evaluated for awards, and removed from the game display to allow the additional game symbols to fill the empty game element locations. In other embodiments, the game symbols may not be combined visually, but are combined mathematically. For example, in a mechanical spinning reel game, symbols appearing on the game reels may be combined mathematically, with one or more reels respinning for a new outcome, even though the physical symbols do not visually combine. In some example embodiments, a secondary screen may show the symbols combining, or an overlying transmissive portion of the display may be used to show the symbols combining even though the underlying symbols are not visually combined. In yet other embodiments, symbols may be arranged or categorized into layers where rules apply about combining elements assigned to certain symbol layers. For example, a slot symbol may be associated with a particular background where only symbols having similar back grounds are combined. In another example, playing cards may have sub-symbols or special card markings that at least partially dictate when card symbols are combined. The layer rules may also coincide with other combination rules. For example, certain symbols may only combine within a similar layer while other symbols may combine with either similar layer symbols or symbols in at least one other layer.
Numerous variations are possible using these and other embodiments of the inventive concept. Some of these embodiments and variations are discussed below with reference to the drawings. However, many other embodiments and variations exist that are covered by the principles and scope of this concept. For example, although some of the embodiments discussed below involve video poker or reel-based slot machine examples of this concept, other embodiments include application of symbol combination techniques in other types of poker games, slot games, keno games, bingo games, blackjack games, baccarat games, or other games of chance. Some of these other types of embodiments will be discussed below as variations to the examples illustrated. However, many other types of games can implement similar techniques and fall within the scope of this inventive concept.
Referring to the example gaming apparatus 100 shown in
The user interface 104 allows the user to control and engage in play of the gaming machine 100. The particular user interface mechanisms included with user interface 104 may be dependent on the type of gaming device. For example, the user interface 104 may include one or more buttons, switches, joysticks, levers, pull-down handles, trackballs, voice-activated input, or any other user input system or mechanism that allows the user to play the particular gaming activity.
The user interface 104 may allow the user or player to enter coins, bills, or otherwise obtain credits through vouchers, tokens, credit cards, tickets, etc. Various mechanisms for entering such vouchers, tokens, credit cards, coins, tickets, etc. are known in the art. For example, coin/symbol input mechanisms, card readers, credit card readers, smart card readers, punch card readers, radio frequency identifier (RFID) readers, and other mechanisms may be used to enter wagers. It is through the user interface 104 that the player can initiate and engage in gaming activities. While the illustrated embodiment depicts various buttons for the user interface 104, it should be recognized that a wide variety of user interface options are available for use in connection with the present invention, including pressing buttons, touching a segment of a touch-screen, entering text, entering voice commands, or other known data entry methodology.
The display device 102 may include one or more of an electronic display, a mechanical display, and a fixed display information, such as paytable information associated with a glass/plastic panel on the gaming machine 100. The symbols or other indicia associated with the play of the game may be presented on an electronic display device or on mechanical devices associated with a mechanical display. Generally, the display 102 devotes the largest portion of viewable area to the primary gaming portion 106. The gaming portion 106 is generally where the visual feedback for any selected game is provided to the user. The gaming portion 106 may render graphical objects such as cards, slot reels, dice, animated characters, and any other gaming visual known in the art. The gaming portion 106 also typically informs players of the outcome of any particular event, including whether the event resulted in a win or loss.
In the embodiment shown in
The gaming portion 106 may include other features known in the art that facilitate gaming, such as status and control portion 109. As is generally known in the art, this portion 109 provides information about current bets, current wins, remaining credits, etc. associated with gaming activities of the grid 108. The control portion 109 may also provide touchscreen controls for facilitating game play. The grid 108 may also include touchscreen features, such as facilitating selection of individual cards for holding prior to draw of new cards and/or advancing particular cards to move up to the next hand if conditions are satisfied. The gaming portion 106 of the display 102 may include other features that are not shown, such as paytables, navigation controls, etc.
Referring to
Returning to
Referring to
A five-card draw poker embodiment is shown in
In
As shown in
The embodiments shown in
Here, as shown in
The embodiments shown in
As shown in
The embodiment shown in
Here, the predefined conditions specify that any card movement/combinations are made after the draw in the draw poker game. Thus, as shown in
The embodiment shown in
As shown in
The embodiments associated with
Referring to
These embodiments move the cards to be combined out of the displayed hand 910, evaluate them for awards and then replace then in the displayed hand. The combined cards that are moved out of the main hand 910 may be continued to be displayed or may be removed after any pays are awarded so that other cards can be combined and evaluated. After all possible cards combinations are removed and evaluated, the final poker hand may be evaluated to determine if any other awards are associated with the final hand.
Referring to
The card elements vacated by the combined Jacks is then provided with replacement cards as shown in
In the embodiments shown in
Referring to
Referring to
Returning to this illustrated embodiment, the second hand 1012 is compared against the predefined conditions and since there are three Queens that meet the condition of cards being of the same rank, they are combined and moved up to a third hand 1014, as shown in
In another similar embodiment, the combined cards may be combined into a multi-indicia card and then moved up (e.g., the Queens in
The embodiment shown in
As shown in
In other embodiments, different conditions surrounding the combination may dictate the amount required as an additional wager to receive the combination. For example, if a player receives a pair of 2s in a dealt hand, a dialog box 1170 may require an additional wager of one credit to combine the 2s. On the other hand, if four-to-a-royal-flush are initially dealt, a dialog box 1170 (or other request mechanism) may require an additional wager of 25 credits to combine the four cards and draw four new cards. This additional wager may be structured so that it is always beneficial from a mathematical standpoint to combine the cards for the additional wager.
Referring to
Note that this example method is just one embodiment of how a game operation can be implemented. As discussed and shown above, many variations exist which may require additional, less, or different processes to complete.
The embodiments discussed above are primarily related to video poker games. However, this concept can be applied to a variety of games of chance played on gaming devices. For example, in a slot machine embodiment, symbols meeting predefined conditions may be combined to form multi-indicia symbols, such as symbols having subsections to display and use each of the combined symbols. The vacant symbol locations may be filled with other symbols, the reels associated with those vacant symbols may rotate or nudge to complete the game screen, or the reels associated with the vacant symbols may be re-spun. Some these possible embodiments are discussed below in association with
As may now be readily understood, one or more devices may be programmed to play various embodiments of the invention. The present invention may be implemented as a casino gaming machine or other special purpose gaming kiosk as described hereinabove, or may be implemented via computing systems operating under the direction of local gaming software, and/or remotely-provided software such as provided by an application service provider (ASP). The casino gaming machines utilize computing systems to control and manage the gaming activity. An example of a representative computing system capable of carrying out operations in accordance with the invention is illustrated in
Hardware, firmware, software or a combination thereof may be used to perform the various gaming functions, display presentations and operations described herein. The functional modules used in connection with the invention may reside in a gaming machine as described, or may alternatively reside on a stand-alone or networked computer. The computing structure 1300 of
The example computing arrangement 1300 suitable for performing the gaming functions in accordance with the present invention typically includes a central processor (CPU) 1302 coupled to random access memory (RAM) 1304 and some variation of read-only memory (ROM) 1306. The ROM 1306 may also represent other types of storage media to store programs, such as programmable ROM (PROM), erasable PROM (EPROM), etc. The processor 1302 may communicate with other internal and external components through input/output (I/O) circuitry 1308 and bussing 1310, to provide control signals, communication signals, and the like.
The computing arrangement 1300 may also include one or more data storage devices, including hard and floppy disk drives 1312, CD-ROM drives 1314, card reader 1315, and other hardware capable of reading and/or storing information such as DVD, etc. In one embodiment, software for carrying out the operations in accordance with the present invention may be stored and distributed on a CD-ROM 1316, diskette 1318, access card 1319, or other form of computer readable media capable of portably storing information. These storage media may be inserted into, and read by, devices such as the CD-ROM drive 1314, the disk drive 1312, card reader 1315, etc. The software may also be transmitted to the computing arrangement 1300 via data signals, such as being downloaded electronically via a network, such as the Internet. Further, as previously described, the software for carrying out the functions associated with the present invention may alternatively be stored in internal memory/storage of the computing device 1300, such as in the ROM 1306.
The computing arrangement 1300 is coupled to the display 1311, which represents a display on which the gaming activities in accordance with the invention are presented. The display 1311 represents the “presentation” of the video information in accordance with the invention, and may be any type of known display or presentation screen, such as liquid crystal displays, plasma displays, cathode ray tubes (CRT), digital light processing (DLP) displays, liquid crystal on silicon (LCOS) displays, etc.
Where the computing device 1300 represents a stand-alone or networked computer, the display 1311 may represent a standard computer terminal or display capable of displaying multiple windows, frames, etc. Where the computing device is embedded within an electronic gaming machine, the display 1311 corresponds to the display screen of the gaming machine/kiosk. A user input interface 1322 such as a mouse, keyboard/keypad, microphone, touch pad, trackball, joystick, touch screen, voice-recognition system, etc. may be provided. The display 1311 may also act as a user input device, e.g., where the display 1311 is a touchscreen device.
Chance-based gaming systems such as slot machines, in which the present invention is applicable, are governed by random numbers and processors, as facilitated by a random number generator (RNG). The fixed and dynamic symbols generated as part of a gaming activity may be produced using one or more RNGs. RNGs as known in the art may be implemented using hardware, software operable in connection with the processor 1302, or some combination of hardware and software. The present invention is operable using any known RNG, and may be integrally programmed as part of the processor 1302 operation, or alternatively may be a separate RNG controller 1340.
The computing arrangement 1300 may be connected to other computing devices or gaming machines, such as via a network. The computing arrangement 1300 may be connected to a network server 1328 in an intranet or local network configuration. The computer may further be part of a larger network configuration as in a global area network (GAN) such as the Internet. In such a case, the computer may have access to one or more web servers via the Internet. In other arrangements, the computing arrangement 1300 may be configured as an Internet server and software for carrying out the operations in accordance with the present invention may interact with the player via one or more networks.
Other components directed to gaming machine implementations include manners of gaming participant payment, and gaming machine payout. For example, a gaming machine including the computing arrangement 1300 may also include a hopper controller 1342 to determine the amount of payout to be provided to the participant. The hopper controller may be integrally implemented with the processor 1302, or alternatively as a separate hopper controller 1342. A hopper 1344 may also be provided in gaming machine embodiments, where the hopper serves as the mechanism holding the coins/tokens of the machine. The wager input module 1346 represents any mechanism for accepting coins, tokens, coupons, bills, electronic fund transfer (EFT), tickets, credit cards, smart cards, membership cards, etc., for which a participant inputs a wager amount. It will be appreciated that the primary gaming software 1332 may be able to control payouts via the hopper 1344 and controller 1342 for independently determined payout events.
Among other functions, the computing arrangement 1300 provides an interactive experience to players via input interface 1322 and output devices, such as the display 1311, speaker 1330, etc. These experiences are generally controlled by gaming software 1332 that controls a primary gaming activity of the computing arrangement 1300. The gaming software 1332 may be temporarily loaded into RAM 1304, and may be stored locally using any combination of ROM 1306, drives 1312, media player 1314, or other computer-readable storage media known in the art. The primary gaming software 1332 may also be accessed remotely, such as via the server 1328 or the Internet.
The primary gaming software 1332 in the computing arrangement 1300 is shown here as an application software module. According to embodiments of the present invention, this software 1332 provides a slot game or similar game of chance as described hereinabove. For example, the software 1332 may present, by way of the display 1311, representations of symbols to map or otherwise display as part of a slot based game having reels. However, in other embodiments, the principles of this concept may be applied to poker games or other types of games of chance. One or more aligned positions of these game elements may be evaluated to determine awards based on a paytable. The software 1332 may include instructions to provide other functionality as known in the art and described herein, such as shown and described above regarding
Referring to
Referring to the embodiment shown in
In
As shown in
In
In this embodiment, the reels that have vacated symbol positions from the symbol movement and combinations have the symbols above the vacated symbol positions cascade down. Thus, as shown in
After the symbols have cascaded down, the resulting main game display 1610 is evaluated for pays as shown in
Returning now to the present embodiment,
Each reel that has a vacant symbol location is now re-spun while the reels without a symbol position vacancy are held. As shown in
In
In
After the reels have stop spinning from an initial game triggering spin in
Returning now to the present embodiment,
Here, another Scatter Banana symbol has appeared on Reel 4. As shown in
As no other similar symbols appear from the cascaded symbols (such as for example, another shaded-seven symbol cascading down into view in the main game play area 1910 on Reel 1), the game ends and the main game play area 1910 is evaluated for awards. In this particular embodiment, only three, four, and five symbol combinations are associated with awards. Further, each multi-indicia symbol is evaluated such that is subsection is independently considered a separate symbol. Thus, as shown by the two dashed boxes, there are two three symbol pays (for the cherries and shaded-sevens), which results in the award of 40 credits. Note that in embodiments where multiple paylines pass through at least one symbol position on Reel 1, each of the multiple paylines may be evaluated separately. Hence, if the embodiment in
The foregoing description of the exemplary embodiments has been presented for the purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed. Many modifications and variations are possible in light of the above teaching. For example, the present invention is equally applicable in electronic or mechanical gaming machines, and is also applicable to live table versions of gaming activities that are capable of being played in a table version (e.g., machines involving poker or card games that could be played via table games).
Some embodiments of the invention have been described above, and in addition, some specific details are shown for purposes of illustrating the inventive principles. However, numerous other arrangements may be devised in accordance with the inventive principles of this patent disclosure. Further, well known processes have not been described in detail in order not to obscure the invention. Thus, while the invention is described in conjunction with the specific embodiments illustrated in the drawings, it is not limited to these embodiments or drawings. Rather, the invention is intended to cover alternatives, modifications, and equivalents that come within the scope and spirit of the inventive principles set out in the appended claims.
Claims
1. A poker gaming device comprising:
- a body structure having a player input device;
- a video display device housed in the body structure, the video display including a game portion having a grid of multiple card positions;
- a memory device enclosed in the body structure, the memory device storing executable instructions and a plurality of virtual cards each having a rank value and a suit type; and
- a processor enclosed in the body structure, the processor arranged to execute the instructions stored in the memory to: display a first number of the plurality of virtual cards in the card positions of the grid, the displayed first number of virtual cards forming a poker hand in response to a received game initiation signal; determine whether two or more of the displayed virtual cards meet a combination criterion; combine the two or more determined cards when said cards meet the combination criterion, the cards being combined in a single card position in the grid, wherein the combination of two or more determined cards in the single card position is a multi-indicia card symbol showing each of the combined cards; replace cards combined to a different card position on the grid with replacement cards from the plurality of virtual cards, where each grid position includes either a single virtual card or a multi-indicia card; and identify a plurality of resulting hands for the poker hand when one or more of the card positions of the grid are associated with a multiple-indicia card, each of the plurality of resulting hands including a different subset of a total of the cards by splitting indicia of the multiple-indicia card into individual cards and making combinations using the other cards in the card positions of the grid to generate the plurality of resulting hands.
2. The poker gaming device of claim 1, wherein determining whether two or more of the displayed virtual cards meet a combination criterion includes determining whether two or more of the displayed virtual cards are of the same rank value.
3. The poker gaming device of claim 1, wherein determining whether two or more of the displayed virtual cards meet a combination criterion includes determining whether two or more of the displayed virtual cards are of the same suit and have a sequential rank value.
4. The poker gaming device of claim 1, wherein the poker hand is a draw poker hand, and wherein the processor is further arranged to execute the instructions stored in the memory to:
- facilitate user identification of which of the displayed virtual cards to hold; and
- replace virtual cards in the poker hand that are not held with draw cards from the plurality of virtual cards.
5. The poker gaming device of claim 4, wherein the processor executes the instructions to facilitate user identification of which of the displayed virtual cards to hold and replace virtual cards in the poker hand after the processor executes the instructions to determine whether two or more of the displayed virtual cards meet a combination criterion and combine the two or more determined cards.
6. The poker gaming device of claim 4, wherein the processor executes the instructions to facilitate user identification of which of the displayed virtual cards to hold and replace virtual cards in the poker hand before the processor executes the instructions to determine whether two or more of the displayed virtual cards meet a combination criterion and combine the two or more determined cards.
7. The poker gaming device of claim 4, wherein the processor executes the instructions to facilitate user identification of which of the displayed virtual cards to hold and replace virtual cards in the poker hand both before and after the processor executes the instructions to determine whether two or more of the displayed virtual cards meet a combination criterion and combine the two or more determined cards.
8. The poker gaming device of claim 1, wherein the processor is further arranged to execute the instructions stored in the memory to provide a payout for any of the plurality of resulting hands that comply with a payout rule.
9. The poker gaming device of claim 8, wherein the processor is further arranged to execute the instructions stored in the memory to display each enumerated resulting hand on the video display device.
10. The poker gaming device of claim 1, wherein the processor is further arranged to execute the instructions stored in the memory to provide a payout for a best poker hand associated with a largest award of the plurality of resulting hands when the best poker hand complies with a payout rule.
11. The poker gaming device of claim 1, wherein the processor is further arranged to execute the instructions stored in the memory to repeat the execution steps of determining whether two or more of the displayed virtual cards meet a combination criterion, combining the two or more determined cards, and replacing cards combined to a different card position on the grid until no two displayed virtual cards in the grid meet the combination criterion.
12. A method comprising:
- displaying a first number of a plurality of first virtual cards in first card positions of a game grid, the displayed first number of virtual cards forming a first poker hand in response to a received game initiation signal;
- determining whether two or more of the first displayed virtual cards meet a combination criterion;
- combining the two or more determined cards from the first displayed virtual cards when said cards meet the combination criterion, the cards being combined in a single card position in the first card positions of the game grid, wherein the combination of two or more determined cards in the single card position is a multi-indicia card symbol showing each of the combined cards;
- replacing cards combined to a different card position in the first card positions of the game grid with replacement cards from the first plurality of virtual cards, where each of the first grid positions includes either a single virtual card or a multi-indicia card; and
- identify a plurality of first resulting hands for the first poker hand when one or more of the first card positions of the grid are associated with a multiple-indicia card, each of the plurality of first resulting hands including a different subset of a total of the cards in the first poker hand by splitting indicia of the multiple-indicia card into individual cards and making combinations using the other cards in the first card positions of the grid to generate the plurality of first resulting hands.
13. The method of claim 12, wherein the first hand of the poker game is a draw poker game, and wherein the method further comprises:
- facilitating user identification of which of the first plurality of cards in the first poker hand to hold;
- replacing the displayed virtual cards in the first poker hand that are not held with first draw poker cards from the first plurality of virtual cards.
14. The method of claim 13, further comprising displaying a second number of a second plurality of virtual cards in second card positions of a game grid, the displayed second number of virtual cards forming a second poker hand in response to the received game initiation signal.
15. The method of claim 14, wherein cards held in the first poker hand are automatically displayed and held in the second poker hand at second cards positions in the game grid corresponding to first card positions associated with the held cards in the first poker hand.
16. The method of claim 15, further comprising replacing the virtual cards in the second poker hand that are not automatically held with second draw poker cards from the second plurality of virtual cards.
17. A slot machine apparatus comprising:
- a display device configured to display a game grid; and
- a processor configured to: spin a plurality of game reels each having a plurality of symbols in response to initiation of a gaming event; stop the plurality of game reels, where at least one symbol of each game reel is displayed in the game grid; determining whether two or more of the displayed symbols in the game grid meet a combination criterion; combining the two or more determined symbols when said symbols meet the combination criterion, the symbols being combined in a single grid position in the grid, wherein the combination of two or more determined symbols in the single grid position is a multi-indicia symbol showing each of the combined symbols; replacing symbols combined to a different grid position on the grid with replacement symbols, where each grid position includes either a single symbol or a multi-indicia symbol; and identifying a plurality of resulting symbol combinations when one or more of the grid positions of the grid are associated with a multiple-indicia symbol, each of the plurality of resulting symbol combinations including a different subset of a total of the symbols by splitting indicia of the multiple-indicia symbol into individual symbol elements and making combinations using the other symbols in the grid positions of the grid to generate the plurality of resulting symbol combinations.
18. The slot machine apparatus of claim 17, wherein determining whether two or more of the displayed symbols in the game grid meet a combination criterion includes determining whether two or more predefined symbols having the same indicia appear on a common row in the game grid.
19. The slot machine apparatus of claim 17, wherein replacing symbols combined to a different grid position on the grid with replacement symbols includes respinning game reels that had symbols combined to a different grid position until all game grid positions associated with the respun game reels include at least one of the plurality of symbols.
20. The slot machine apparatus of claim 17, wherein replacing symbols combined to a different grid position on the grid with replacement symbols includes cascading symbols in the game reels that had symbols combined to a different grid position until all game grid positions associated with the game reels include at least one of the plurality of symbols.
Type: Application
Filed: Feb 13, 2017
Publication Date: Jun 1, 2017
Inventor: Bradley BERMAN (Minnetonka, MN)
Application Number: 15/431,742