Ad-agency game
A game and game board which is symbolic to real life scenarios incurred within the advertising business. Each player is an ad-agency president. Each player/president attains throughout the game numerous cards each of which represent a staff member, an executive or a client/account. The cards each have a numerical value associated therewith. Each player/president tries to obtain new client/accounts and retain existing client/accounts, just like in real life. The first player/president to obtain client/accounts equal to a pre-determined monetary value wins the game.
The game of the present invention relates to games in general but more particularly pertains to a game and game board which is symbolic to real life scenarios incurred within the advertising business. Each player is an ad-agency president. Each player/president attains throughout the game numerous cards each of which represent a staff member, an executive or a client/account. The cards each have a numerical value associated therewith. Each player/president tries to obtain new client/accounts and retain existing client/accounts, just like in real life. The first player/president to obtain client/accounts equal to a pre-determined monetary value wins the game.
BACKGROUND OF THE INVENTIONThe present game was developed as a result of the creator actually being in the advertising business for most of their life. Over the years the creator became exceptionally knowledgeable about the many variable aspects and unusual circumstances associated with winning, retaining and losing individual ad-agency business accounts. As a result the creator was inspired to create a new, novel and fun game which can be played by all ages. The game utilizes strategic skills of which may be useful for individuals who are interested (or currently employed) in an exciting advertising career. Nowhere in the prior art known to the applicant is there a game and game board which can actually simulate and may teach real to life advantageous skills for improving one's career.
SUMMARY OF THE INVENTIONThe game utilizes a novel and unique game board, multiple unique decks of cards, various types of dice, busy-boxes and various game pieces, such as individual player icons and individual markers of which are associated with each of the individual player icons. The game can be played by two to six players. One embodiment for the game and game board is intended for use by adults as it may utilize adult activities and/or adult “real to life” situations. However, another embodiment for the game and game board can be played by younger individuals having knowledge of numbers and basic mathematics.
Novel features of the game include various cards each describing individual job seekers/staffers, individual executives and various cards defining the client/accounts. The card associated with each individual job seeker/staffers and executive includes information pertaining to their unique personality, their strengths and weaknesses, and also provides a numerical value reflective of their performance. The card associated with each client/account includes information pertaining to their account and also provides a numerical value reflective to the value of the account. Another stack of cards is included, each of which are entitled “nonsense” and each provide a description of an unusual non-anticipated circumstance which is incurred by the player when picking the card. Also, each stack of cards is color-coded for various purposes. Other novel and unique features of the game and game board will become apparent when taken into consideration with the following description of the drawings.
Referring now in detail to the drawings wherein like characters refer to like elements throughout the various views. With reference to
The various playing sites including a start playing site (14) which includes indicia thereon of engineering choice such as “NEW YEAR”, “START”, “BEGINNING”, etc. The various playing sites including staff playing sites and/or executive playing sites (16) each of which have indicia thereon pertaining to the name of an executive member, their status such as Vice-President, etc., their department of specialty and each include a numerical value associated therewith. Furthermore, the executive playing sites (16) are also color coded as later defined herein. The various playing sites further including pitch playing sites (18), challenge playing sites (20), fire playing sites (22), hire playing sites (24), nonsense playing sites (26), an airport playing site (28), a subway playing site (30), a bar playing site (32), an alley playing section (58) and a golf course playing site (33). Each of the individual playing sites will be described and defined later herein.
The game board (12) further including indicia (34) thereon identifying different cities of engineering choice, such as Pittsburgh, San Francisco, Minneapolis, Detroit, Dallas, Cincinnati, etc. The game board (12) further having indicia thereon (36) identifying a passage point as later defined herein.
The ad-agency game further having written game play instructions (38) with rules, see
As depicted in
The game pieces including individual player icons (54) (only one shown in
Referring now to
It is to be further noted the job seekers “job title and “department of expertise” are color coded. Within the real world of advertising agencies there are numerous departments. The ad-agency game of the present invention can include any amount of departments of engineering choice. Therefore the following departments are only exemplary thus the ad-agency game is not limited thereto. In this example there are three departments. The first department is the “Creative Department” wherein there are writers and art directors who create ads along with production experts in various fields from television to digital media such as banner ads, etc. For exemplary purposes the “Creative Department” is color coded “RED”. The “Media Department” includes job seekers whom decide which medium (television, radio, digital, etc.) is the most effective to motivate customers and prospects. For exemplary purposes the “Media Department” is color coded “GREEN”. The “Account Service Department” includes job seekers who interact with the client to help establish marketing strategy such as who are the best prospects, best location to focus on, how much they may consume and/or buy, etc. For exemplary purposes the “Account Service Department” is color coded “BLUE”.
Referring now to
Referring now to
Referring now to
Referring now to the rules of play wherein the ad-agency game play instructions include first dealing an equal amount of cards from the first deck of cards (44) to each individual player. Secondly, positioning face down one card from said third deck of cards (48) onto indicia identifying different cities. Thirdly, each individual player selects one of the multiple receptacles (52). Fourthly, each individual player positions one of the individual icons (54) onto the New Year playing site (14). Fifthly, each individual player rolls the pair of dice having numerical values (42) on each side thereof. Sixthly, the individual player who rolls the highest number on the pair of dice having numerical values on each side thereof (42) will play first. Seventhly, the first player then rolls at least one die from the pair of dice having numerical values (42) on each side thereof. Eighthly, the first player advances by positioning their chosen one of the individual icons forward an equal amount of the playing sites equal to the numerical values displayed on a top side of the pair of dice (42). Ninthly, the first player initiates a consequential action associated with the one of the various playing sites of which they landed on. Thereafter, each individual player takes a turn and initiates the consequential action associated with one of the various playing sites they land on.
Each of the consequential actions associated with the various playing sites are as follows. The consequence of each of the staff playing sites and or executive playing sites (16) include indicia thereon which is associated with an executive, whereby the individual player hires the staff member or executive by picking the associated card from the second deck of cards (46), then the individual player retains the associated card, then the individual player positioning one of their individual markers onto the associated staff playing site. The consequential action associated with the pitch playing sites includes a competition between all players to win a client selected from the third deck of cards (48). The consequential action associated with the challenge playing sites includes the individual player picking another individual player for a challenge to win a client card owned by the last said individual player. The consequential action associated with the fire playing sites includes the individual player returning a card to either the first deck of cards (44) or the second deck of cards (46). The consequential action associated with the hire playing sites includes the individual player picking a card from the first deck of cards (44). The consequential action associated with the nonsense playing sites includes the individual player picking a card from the fourth deck of cards (50) having indicia thereon describing an unlucky/lucky circumstance. The consequential action associated with the airport playing site includes the individual player rolling the one die having cities identified on each side thereof corresponding to the different cities. The individual player then takes the one card which was pre-positioned onto the indicia identifying different cities of which is associated with one of the different cities displayed on the top side of the one die having cities identified on each side thereof corresponding to the different cities.
Although the invention has been herein shown and described in what is conceived to be the most practical and preferred embodiment, it is recognized that departures may be made there from within the scope and spirit of the invention, which is not to be limited to the details disclosed herein but is to be accorded the full scope of the claims so as to embrace any and all equivalent devices and apparatuses.
Claims
1. An ad-agency game comprising: a game board; said game board having various playing sites arranged in a path thereon, said various playing sites including a start playing site, staff playing sites, pitch playing sites, challenge playing sites, fire playing sites, hire playing sites, nonsense playing sites, at least one airport playing site, said game board having indicia thereon identifying different cities, said game board having indicia identifying a passage point, said ad-agency game comprising: game play instructions with rules, at least one die having cities identified on each side thereof corresponding to said different cities, a pair of dice having numerical values on each side thereof, a first deck of cards entitled job seekers each of which are given a numerical value, a second deck of cards entitled executives each of which are given a numerical value, a third deck of cards having entitled clients each of which are given a monetary value, a fourth deck of cards entitled nonsense each having indicia thereon describing an unlucky/lucky circumstance, each said deck of cards being color-coded to differentiate between each said deck of cards, multiple receptacles for supporting various game pieces, said game pieces comprising: individual player icons and individual markers of which are associated with each said individual player icons.
2. The ad-agency game of claim 1 wherein said game play instructions with rules comprising: dealing an equal amount of cards from said first deck of cards to each individual player, positioning face down one card from said third deck of cards onto said indicia identifying different cities, each said individual player selecting one of said multiple receptacles, each said individual player positioning one of said individual icons onto said start playing site, each said individual player rolls said pair of dice having numerical values on each side thereof, said individual player who rolls the highest number on said pair of dice having numerical values on each side thereof will play first, last said individual player rolls at least one die from said pair of dice having numerical values on each side thereof, last said individual player advances by positioning their chosen one of said individual icons forward an equal amount of said various playing sites equal to said numerical values displayed on a top side of said pair of dice, said last individual player initiates a consequential action associated with said one of said various playing sites, each said individual player takes a turn thereafter and initiates said consequential action associated with said one of said various playing sites.
3. The ad-agency game of claim 2 wherein said consequential action associated with one of said various playing sites comprising: said consequential action associated with said staff playing sites comprising: each said staff playing sites having indicia thereon which is associated with one of said individual staff members, said individual player hires one of said individual staff members by picking the associated card from said first deck of cards, said individual player retaining said associated card, said individual player positioning one of said individual markers onto the associated staff playing site, said consequential action associated with said pitch playing sites comprising: a competition between all players to win one of said individual clients selected from said second deck of cards, said consequential action associated with said challenge playing sites comprising: said individual player picks another said individual player for a challenge to win one of said individual clients cards owned by last said individual player, said consequential action associated with said fire playing sites comprising: said individual player must return a card to one of said deck of cards, said consequential action associated with said hire playing sites comprising: said individual player picks a card from said first deck of cards, said consequential action associated with said nonsense playing sites comprising: said individual player picks a card from said fourth deck of cards having indicia thereon describing an unlucky/lucky circumstance, said consequential action associated with said airport playing site comprising: said individual player rolls said one die having cities identified on each side thereof corresponding to said different cities, said individual player then takes the one card which was pre-positioned onto said indicia identifying different cities of which is associated with one of said different cities displayed on the top side of said one die having cities identified on each side thereof corresponding to said different cities.
Type: Application
Filed: Oct 11, 2016
Publication Date: Apr 12, 2018
Inventor: Brent Dewitt Kuhn (Reno, NV)
Application Number: 15/330,551