Nondeterministic Turing Machine Computer Architecture for Efficient Processing Using Spatial Relationships
A nondeterministic Turing machine (NTM) performs computations, such as factorization and arithmetic, using a spatial binary enumeration system, a three-dimensional relation system, a simulated-human logic system, and a bijective-set memory system. The NTM may be constructed by a deterministic Turing machine (DTM) using the four systems listed above.
This application is related to U.S. Pat. No. 9,342,788 B2, which is hereby incorporated by reference herein.
BACKGROUNDThe term “Turing machine” refers to a theoretical computing device that performs computations in a manner first postulated by Alan Turing. Most modern electrical computers are instantiations of Turing machines. In general, a Turing machine may be understood as a device that has the ability to read symbols stored on, and to write symbols onto, an endless tape. The tape may be initialized to contain one or more symbols. Furthermore, the Turing machine has a “state” which may change over time. Often such states are described using simple labels, such as numbers (e.g., states 1, 2, and 3) or letters (e.g., states A, B, and C), but the particular labels that are used to identify states is not important.
As described in more detail in U.S. Pat. No. 9,342,788, which is hereby incorporated by reference herein, a Turing machine may be deterministic or non-deterministic. In a deterministic Turing machine, the set of rules that is associated with the Turing machine unambiguously specify the action(s) to be performed for each state-input combination. In contrast, the rules associated with a non-deterministic Turing machine (NTM) may specify two or more alternate actions to be performed for a state-input combination.
As the description above implies, in a deterministic Turing machine, the combination of the current state and current input uniquely (i.e., unambiguously) specify the symbol (if any) to be written at the current position, the direction (if any) to move the head, and the new state of the Turing machine (which may be the same as the current state). As the description above further implies, in a nondeterministic Turing machine, the combination of the current state and current input do not necessarily uniquely specify the symbol (if any) to be written at the current position, the direction (if any) to move the head, and the new state of the Turing machine (which may be the same as the current state). A nondeterministic Turing machine is nondeterministic, therefore, because the combination of the current state and the current input do not necessarily determine the symbol to be written by the Turing machine at the current position, the Turing machine's next state, and the Turing machine's next position.
U.S. Pat. No. 9,342,788 discloses a nondeterministic Turing machine. In particular, U.S. Pat. No. 9,342,788 discloses techniques for constructing a non-deterministic Turing machine from a deterministic Turing machine. Such a nondeterministic Turing machine presents opportunities for solving a variety of problems.
SUMMARYA nondeterministic Turing machine (NTM) performs computations, such as factorization and arithmetic, using a spatial binary enumeration system, a three-dimensional relation system, a simulated-human logic system, and a bijective-set memory system. The NTM may be constructed by a deterministic Turing machine (DTM) using the four systems listed above.
Other features and advantages of various aspects and embodiments of the present invention will become apparent from the following description and from the claims.
In general, nondeterministic Turing machines (NTMs) implemented according to embodiments of the present invention include four subsystems: (1) a spatial binary enumeration system; (2) a 3-dimensional relation system; (3) a simulated human logic system; and (4) a bijective-set memory system.
For example, referring to
Examples of the bijective set memory 102, and of techniques for storing data in the bijective set memory, are described in more detail in U.S. Pat. No. 6,611,841, entitled, “Knowledge Acquisition and Retrieval Apparatus and Method,” issued on Aug. 26, 2003; U.S. Prov. Pat. App. No. 61/798,848, entitled, “Sequence Alignment,” filed on Mar. 15, 2013; and PCT App. No. PCT/US2014/027455, entitled, “Spatial Arithmetic Method of Sequence Alignment,” filed on Mar. 14, 2014, all of which are hereby incorporated by reference herein.
A very brief summary of the bijective set memory 102 will be provided here. Further details are available in the above-referenced documents. In general, the bijective set memory 102 is based on an understanding of, and operates in a manner that is analogous to, the operation of the human brain. In particular, the bijective set memory 102 may contain two memories: a perceptual memory 110 and a conceptual memory 112. The perceptual memory 110 stores data representing perceptions, such as perceptions of objects. The conceptual memory 112 stores data representing conceptions (also referred to herein as concepts and classes). The conceptions represented by data stored in the conceptual memory 112 may be considered to be sets, while the perceptions represented by data stored in the perceptual memory 110 may be considered to be elements of the sets represented by the data stored in the conceptual memory 112.
The NTM 100 includes an induction module 114 (also referred to herein as a learning module or a concept formation module), which learns natural relationships between perceptions represented by data stored in the perceptual memory 110 and concepts represented by data stored in the conceptual memory 112, using a process of induction. For each relationship that the learning module 114 learns between a perception in the perceptual memory 110 and a corresponding concept in the conceptual memory 112, the learning module 114 generates and stores a two-way mapping between the data representing the perception in the perceptual memory 110 and the data representing the corresponding concept in the conceptual memory 112. The process performed by the learning module 114 of generating and storing such mappings for an increasingly large number of perceptions and corresponding concepts models the learning process performed by the human brain. The resulting set of mappings is an example of a “knowledgebase” as that term is used herein, and as that term is used in U.S. Pat. No. 6,611,841.
Once the learning module 114 has developed a knowledgebase containing two-way mappings between the perceptions represented by data stored in the perceptual memory 110 and the concepts represented by data stored in the conceptual memory 112, knowledge stored in the knowledgebase may be retrieved in any of a variety of ways. For example, the NTM 100 includes a deduction module 116 which may retrieve knowledge from the knowledgebase using deduction. In particular, if data representing a perception in the perceptual memory 110 is provided as input to the deduction module 116, then the deduction module 116 may follow the mapping(s) (i.e., relationships) from the perception in the perceptual memory 110 to the corresponding concept(s) in the conceptual memory 112, and thereby retrieve the concept(s) that correspond to the perception.
As another example, the NTM includes a reduction module 118 which may retrieve knowledge from the knowledgebase using reduction. In particular, if data representing a class (also referred to herein as a concept, conception, or set) in the conceptual memory 112 is provided as input to the reduction module 118, then the reduction module 118 may follow the mapping(s) from the concept in the conceptual memory 112 to the corresponding perception(s) in the perceptual memory 110, and thereby retrieve the perception(s) that correspond to the concept.
As mentioned above, NTMs implemented according to embodiments of the present invention include a spatial binary enumeration system, which refers to an enumeration system which enumerates numbers based on a set consisting of two fundamental (primitive) elements, which may be conceived of as representing +1 and −1.
Therefore, although the conventional binary number system also is based on two fundamental (primitive) elements, namely 0 and 1, the spatial binary enumeration system disclosed herein has a variety of advantages over the conventional binary number system that is based on 0 and 1. In particular, the spatial binary enumeration system disclosed herein is based on primitive elements having values that are equal in magnitude and opposite (i.e., complementary) in direction to each other, such as −1 and +1. In contrast, the primitive values of 0 and 1 in the conventional binary number system are not equal and opposite to each other. The spatial binary enumeration system's use of primitive values that are equal in value but opposite in direction to each other enables computations to be performed more efficiently than using the conventional binary number system.
As will be described in more detail below, the use of +1 and −1 as primitive values enables numbers represented as combinations of +1 and −1 to be represented as three-dimensional points in a three-dimensional space more easily and directly than numbers represented as combinations of +1 and 0. This further facilitates use of such numbers to perform arithmetic (such as multiplication, division, addition, or subtraction), factorization, and other arithmetic and logical operations more easily than conventional binary numbers composed of primitive values of 0 and 1.
Because the use of +1 and −1 to represent numbers is new, there is no existing terminology to refer to a number which has permissible values consisting of the set {+1, −1}. The existing term “bit” refers to a number which has a range of permissible values consisting of the set {+1, 0}. For ease of explanation, and because embodiments of the present invention may use either a representation based on {+1, 0} or {+1, −1}, the term “bit” will be used herein to refer both to numbers that have a range of permissible values consisting of the set {+1, 0} and to numbers that have a range of permissible values consisting of the set {+1, −1}. Similarly, the term “binary number” will be used herein to refer to any number consisting of bits, whether such bits have a range of {+1, 0} or {+1, −1}. For example, both the number 10011010 and the number +1−1−1+1+1−1+1−1 will be referred to herein as “binary numbers,” even though the number +1−1−+1−1−1+1+1−1+1−1 does not contain “bits” in the conventional sense. The term “spatial binary number” will be used to refer specifically to numbers containing bits having a range of {+1, −1} when it is desired to refer to such numbers specifically.
Referring to
Furthermore, each positive spatial binary number may be read in a manner similar to a conventional binary number, but in which each +1 is equivalent to a binary 1 and in which each −1 is equivalent to a binary 0. For example, as shown in
Furthermore, each negative spatial binary number may be read in a manner similar to a conventional binary number, but in which each −1 is equivalent to a binary 1, in which each +1 is equivalent to a binary 0, and in which the sign of the overall number is reversed. For example, as shown in
As mentioned above, the spatial binary enumeration system disclosed herein may be used to perform computations with high efficiency. In particular, the spatial binary enumeration system enables computations to be performed by the nondeterministic Turing machine 100 (e.g., by the cognitive logic unit 104) in logarithmic time, rather than exponential time. Examples of such computations are provided, for example, in U.S. patent application Ser. No. 13/188,122, filed on Jul. 21, 2011, entitled, “Knowledge Reasoning Method of Boolean Satisfiability (SAT)”, and in U.S. patent application Ser. No. 14/191,384, filed on Feb. 26, 2014, entitled, “Spatial Arithmetic Method of Integer Factorization,” both of which are hereby incorporated by reference herein.
As a particular example, addition and subtraction may be performed as follows. For example, in one embodiment of the present invention, addition of two primitive operands, labeled herein as (−1) and (+1) may be performed by the nondeterministic Turing machine 100 (e.g., by the cognitive logic unit 104) according to the following rules:
-
- (−1)+(−1)=(−1)
- (−1)+(+1)=(+1)
- (+1)+(−1)=(+1)
- (+1)+(+1)=(−1), carry (+1)
According to this scheme, any two numbers of any length (i.e., consisting of an ordered sequence of any number of primitive operands in any combination) may be added by the nondeterministic Turing machine 100 (e.g., by the cognitive logic unit 104) according to the rules listed above. Similarly, subtraction of the two primitive operands may be performed by the nondeterministic Turing machine 100 (e.g., by the cognitive logic unit 104) according to the following rules:
-
- (−1)−(−1)=(−1)
- (−1)−(+1)=(+1), borrow (+1)
- (+1)−(−1)=(+1)
- (−1)−(+1)=(−1)
According to this scheme, any two numbers of any length (i.e., consisting of an ordered sequence of any number of primitive operands in any combination) may be subtracted by the nondeterministic Turing machine 100 (e.g., by the cognitive logic unit 104) according to the rules listed above.
Alternatively, for example, the following rules may be used to perform addition:
-
- (−1)+(−1)=(+1), carry (−1)
- (−1)+(+1)=(−1)
- (+1)+(−1)=(−1)
- (+1)+(+1)=(+1)
In this case, the following rules may be used to perform subtraction:
-
- (+1)−(+1)=(+1)
- (+1)−(−1)=(−1), borrow (−1)
- (−1)−(+1)=(−1)
- (−1)−(−1)=(+1)
Whether the first set of addition/subtraction rules or the second set of addition/subtraction rules above are used by the nondeterministic Turing machine 100 (e.g., by the cognitive logic unit 104) to perform addition and subtraction, the spatial binary enumeration system of embodiments of the present invention provides a mechanism for performing both addition and subtraction using simple rules that enable both addition and subtraction to be performed using the same algorithm, without the need for a special algorithm for performing subtraction. This is merely one example of an advantage of embodiments of the present invention over conventional computing techniques.
As mentioned above, NTMs implemented according to embodiments of the present invention include a 3-dimensional relation system. Such a system is described in detail in U.S. patent application Ser. No. 14/191,384, filed on Feb. 26, 2014, entitled, “Spatial Binary Method of Integer Factorization,” which is hereby incorporated by reference herein. Therefore, only a brief summary of the 3-dimensional relation system will be described herein.
For example, the NTM 100 may map the x, y, and z dimensions in a three-dimensional space to the powers of 2 (i.e., 0, 1, 2, 4, 8, 16, etc.) in a repeating pattern. More specifically, the NTM 100 may select an order for the x, y, and z dimensions. Such orders include the following: (1) x, y, z; (2) y, z, x; (3) z, x, y; (4) x, z, y; (5) z, y, x; and (6) y, x, z. Any of these orders may be chosen. Once such an order is chosen, the order may be repeated and the repeating sequence of dimensions may be mapped to the powers of 2.
Assume, for example, that the order x, y, z is selected. When the three dimensions in this order are repeated, they may form the following repeating pattern: x, y, z, x, y, z, x, y, z, and so on, infinitely.
Now consider any particular binary number A. The NTM 100 may produce or otherwise identify and store (e.g., in the memory 102) a three-dimensional representation of the binary number A by mapping the bits in the binary number A to the x, y, and z dimensions using a mapping such as the one described above, and then by producing a corresponding ordered set of three-dimensional relations. As an example, consider the spatial binary number +1−1−1+1+1−1+1−1, which may be mapped to the x, y, and z dimensions as follows: +1y−1x−1z+1y+1x−1z+1y−1x.
Note that, in this example, the bits of the binary number A have been mapped to the x, y, and z dimensions in the previously-selected order (e.g., x, y, z), starting with the rightmost bit of the binary number A, and proceeding to the left one bit at a time. For example, assume that the dimensions x, y, and z have been assigned the order x, y, z (in a repeating pattern). Therefore:
-
- the first (rightmost) bit in the binary number A has been mapped to the first dimension in the selected order of dimensions (namely, the x dimension in this example);
- the second bit in the binary number A has been mapped to the second dimension in the selected order of dimensions (namely, the y dimension in this example);
- the third bit in the binary number A has been mapped to the third dimension in the selected order of dimensions (namely, the z dimension in this example);
- the fourth bit in the binary number A has been mapped to the first dimension in the selected order of dimensions (namely, the x dimension in this example), based on the repeating pattern of the dimensions;
- and so on.
The NTM 100 may use such a representation of a mapping between binary number A and the x, y, and z dimensions to create a three-dimensional representation of the binary number A in a three-dimensional space, and to store the representation of the binary number A in the knowledgebase 102. When creating such a three-dimensional representation of a binary number, for each bit in the number, the NTM 100 creates a representation of a corresponding point in three-dimensional space, and stores the representation of the corresponding point in the knowledgebase 102. When the NTM 100 creates a representation of a point in three-dimensional space corresponding to a particular bit, both the dimension to which that bit is mapped and the bit position of that bit are used to create the representation of the point. Therefore, to aid in the understanding of how the mapping of a binary number to dimensions is used to create a three-dimensional representation of the number, we will further refine the textual representation of the mapping by including a subscript after each dimension to represent the bit position that corresponds to the dimension. For example, we may insert such subscripts into the mapping +1y−1x−1z+1y+1x−1z+1y−1x to create a revised mapping of +1y8−1x7−1z6+1y5+1x4−1z3+1y2−1x1, in which each subscript represents the bit position of the corresponding bit.
In this representation, each bit in a binary number is represented by four symbols: (1) either a + or a −, representing the sign of the bit (positive or negative), which corresponds to the direction of the relation of the bit to the previous bit in three-dimensional space; (2) the number 1; (3) a symbol representing the dimension (x, y, or z) to which the bit is mapped in three-dimensional space; and (4) a subscript representing the position of the bit in the binary number. For example, the rightmost bit in the binary number above is represented by the four symbols −1x1, indicating that the sign of the bit is negative, that the bit is mapped to the x dimension, and that the bit is at position one in the binary number.
As mentioned above, the three dimensions may be mapped to bit positions in any sequence (e.g., xyz, yzx, zxy). Once such a sequence is picked, such a sequence determines an order of the layers in the 3-dimensional model described above. Since any sequence of dimensions may be chosen, any particular number may be represented in any of three equivalent ways as points in three-dimensional space.
In 3-dimensional space, each dimension has a positive direction and a negative direction. These directions may be represented as follows:
-
- +1x (x dimension, positive direction);
- −1x (x dimension, negative direction);
- +1y (y dimension, positive direction);
- −1y (y dimension, negative direction);
- +1z (z dimension, positive direction); and
- −1y (z dimension, positive direction).
These may be combined together into 8 types of triplets, also referred to herein as “relation types”:
-
- −1z−1y−1x;
- −1z−1y+1x;
- −1z+1y−1x;
- −1z+1y+1x;
- +1z−1y−1x;
- +1z−1y+1x;
- +1z+1y−1x; and
- +1z+1y+1x.
Graphical representations of these eight basic triplets are shown in
Note that each colored cube in the triplets shown in
-
- the colored cube located at coordinates x=−1, y=−1, z=−1 represents the bit −1z1;
- the colored cube located at coordinates x=−1, y=−2, z=−1 represents the bit −1y2; and
- the colored cube located at coordinates x=−3, y=−2, z=−1 represents the bit −1x3.
Note also that each colored cube is connected to the next colored cube in the sequence by an edge consisting of zero or more non-colored cubes. For example, consider the successive bits −1y2 and −1x3 in the example illustrated in the upper left of
In summary, and as described in more detail in the above-referenced patent applications entitled, “Spatial Arithmetic Method of Integer Factorization” and “Spatial Arithmetic Method of Sequence Alignment,” according to the 3-dimensional relation aspect of embodiments of the present invention:
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- Every number may be represented by a layered set of 3-dimensional relations.
- Each layer indicates a corresponding bit position.
- Each number is read from the outside layer to the inside layer.
- All numbers of combinations of −1 and +1.
- All numbers are ordered within three dimensions.
- Each number has three equivalent representations. A graphical representation of the three equivalent representations of a particular number is shown in
FIG. 3C . - Positive (+) and negative (−) are opposite directions.
In the 3-dimensional relation system of embodiments of the present invention, all numbers can be represented by combinations of triplets. Furthermore, the 3-dimensional enumeration of embodiments of the present invention reduces the complexity of computation. Yet furthermore, the 3-dimensional enumeration of embodiments of the present invention enables the proof that P=NP.
The enumeration of the decimal numbers −9 through −1 and 1 through 9 in
For example,
Now consider the decimal number 1, which is equal to the binary +1. To construct a three-dimensional representation of this number, assume that the order of the dimensions is x, y, z. The NTM 100 constructs a three-dimensional representation of the binary number +1, and stores the resulting three-dimensional representation in the knowledgebase 102, by reading each bit in the number and creating a point in three-dimensional space corresponding to that bit, to create a set of three-dimensional points corresponding to the number, and storing representations of those three-dimensional points in the knowledgebase 102. Because the binary number +1 only contains 1 bit, the corresponding representation of the binary number +1 in three-dimensional space consists of exactly one representation of one point in three-dimensional space, namely a single point corresponding to the bit +1.
More specifically, the NTM 100 reads the number to be represented in three-dimensional space one bit at a time, starting with the lowest bit on the right and moving toward the highest bit on the left in sequence to the next highest bit until the highest bit in the number is reached. The NTM 100 creates and stores in the knowledgebase 102, for each such bit, a representation of a corresponding point in three dimensional space.
Recall that the three dimensions are assigned a particular order. Assume for purposes of example that the dimensions are assigned an order of x, y, z. Therefore, in this example, NTM 100 associates the first (lowest) bit in a number with the x dimension, the NTM 100 associates the second (next-lowest) bit in the number with the y dimension, the NTM 100 associates the third (next-lowest) bit in any number with the z dimension, the NTM 100 associates the fourth (next-lowest) bit in any number with the x dimension, and so on. In other words, the NTM 100 assigns bits in the number to the x, y, and z dimensions in a repeating pattern (in whatever order has been assigned to the x, y, and z dimensions), starting with the lowest bit of the number and continuing bit-by-bit until the highest bit of the number is reached.
The NTM 100 associates each dimension with a corresponding number, starting with 1, and increasing incrementally, in a repeating pattern of dimensions. For example, if the dimensions are assigned the order x, y, z, then the number 1 may be associated with the x dimension 1, the number 2 may be associated with the dimension y, the number 3 may be associated with the dimension z, the number 4 may be assigned to the dimension x, and so on. As this example illustrates, each dimension may be associated with more than one number, depending on the corresponding bit position. Each bit position may be designated with a subscript after the corresponding dimension, such as x1, y2, z3, x4, y5, z6, etc. The assignment of bits in a binary number may be designated by writing each bit followed by its associated dimension. For example, the binary number +1−1+1+1+1−1 may be written as +1x1−1y2+1z3+1x4+1y5−1z6.
Techniques that may be used to represent binary numbers in three-dimensional space according to embodiments of the present invention will now be described. First consider the decimal number 1, which is equal to the binary number +1. The lowest bit of this number is assigned to the first dimension in the assigned order of dimensions. In this case, the lowest bit is equal to +1, and the first dimension is the x dimension. Therefore the value of +1 is assigned to the x dimension. As described above, this may be written as +1x1.
The NTM 100 may create a representation of a point in three-dimensional space representing +1x1 may to represent the first bit of the binary number +1. The NTM 100 may create a representation of a point in three-dimensional space representing +1x1 (which may alternatively be written as x1) may be created by starting at the origin point and moving along the axis indicated by +1x1 (namely, the x axis), in the direction indicated by +1x1 (namely, in the positive direction), to the coordinate on the x axis indicated by the subscript of +1x1 (namely, to the coordinate x=0). This results in the creation of a representation of a point at x1=1, y1=1, z1=1. This single point represents the binary number 1. Note that coordinates of x=0, y=0, and z=0 are only used to represent the number 0, namely by the origin at (0, 0, 0). No other number is represented by a point having any coordinate equal to zero.
Now consider the decimal number 2, which is equal to the conventional binary number 10 and to the spatial binary number +1−1. These two bits, starting with the lowest bit and moving bit-by-bit to the highest bit, may be assigned to the x and y dimensions, respectively. For example, the spatial binary number +1−1 may be assigned to the x and y dimensions to produce a mapping of the spatial binary number +1−1 to the representation +1y2−1x1.
Based on this assignment of bits to dimensions, and as shown in
-
- the lowest bit in +1y2−1x1 (i.e., the rightmost bit, having a value of −1x1), is represented by a point at x=−1, y=1, z=1;
- the next-lowest bit in +1y2−1x1 (i.e., the leftmost bit, having a value of +1y2), is represented by a point at x=−1, y=2, z=1, as the result of moving from the previous point (x=−1, y=1, z=1) in the positive direction on the y axis to the coordinate y=2.
The resulting three-dimensional representation of decimal 2 is, as shown in
Now consider the decimal number 3, which is equal to the conventional binary number 11 and to the spatial binary number +1+1. These two bits, starting with the lowest bit and moving bit-by-bit to the highest bit, may be assigned to the x, y, and z dimensions. As a result, the spatial binary number +1+1 may be assigned to the x, y, and z dimensions to produce +1y2+1x1.
Based on this assignment of bits to dimensions, and as shown in
-
- the lowest bit in +1y2+1x1 (i.e., the rightmost bit, having a value of +1x1), is represented by a point at x=1, y=1, z=1;
- the next-lowest bit in +1y2+1x1 (i.e., the leftmost bit, having a value of +1y2), is represented by a point at x=1, y=2, z=1, as the result of moving from the previous point (x=1, y=1, z=1) in the positive direction on the y axis to the coordinate y=2.
The resulting three-dimensional representation of decimal 3 is, as shown in FIG. G, a set of exactly two points at coordinates (x=+1, y=1, z=1) and (x=1, y=2, z=1).
Those having ordinary skill in the art will appreciate how to represent enumerate and represent additional numbers, both positive and negative, in the three-dimensional space illustrates in
As described above and as further described in U.S. Pat. No. 6,611,841, data representing perceptions, concepts, and relationships between the perceptions and concepts may be stored in the knowledgebase 102. Each such perception and concept may be represented by data in the knowledgebase 102 in the form of a spatial binary number having the form described herein. For example, a particular perception (object) may be represented in the knowledgebase 102 by data representing a three-dimensional representation of a spatial binary number of the kind described above. Similarly, a particular concept (class) may be represented in the knowledgebase 102 by data representing a three-dimensional representation of a spatial binary number of the kind described above. Relationships between spatial binary numbers in the knowledgebase 102 may represent relationships between the perceptions and/or concepts represented by those spatial binary numbers.
For example, consider the perceptions “George Washington” and “Abraham Lincoln.” Each such perception may be represented in the knowledgebase 102 by a distinct spatial binary number. Similarly, consider the concepts “President” and “Politician.” Each such concept may be represented in the knowledgebase 102 by a distinct spatial binary number. The relationships between such perceptions and concepts may be represented by relationships between the corresponding spatial binary numbers. For example, the fact that “George Washington” is a member of the class “President” may be represented in the knowledgebase 102 by a relationship between the spatial binary number representing the perception “George Washington” and the spatial binary number representing the concept “President.”
The use of spatial binary numbers to represent perceptions and concepts in the knowledgebase 102 enables the knowledgebase 102 to store an index of all of the perceptions and concepts stored in the knowledgebase 102. Each spatial binary number in the knowledgebase 102 acts as an index into the knowledgebase 102. In other words, the content of each memory location in the knowledgebase 102 serves as its own address. As a result, if the NTM 100 is presented with a particular spatial binary number as the input 106 to the NTM 100, the cognitive logic unit 104 may use that spatial binary number as an index into the knowledgebase 102 to retrieve the relationships of that spatial binary number stored in the knowledgebase 102 in an amount of time that is a quadratic function of the length of the spatial binary number.
The cognitive logic unit 104 may perform a variety of functions, such as the induction, deduction, and reduction functions disclosed above in connection with the learning module 114 (which learns and stores relations), deduction module 116 (which maps element information to set information), and reduction module 118 (which maps set information to element information) in
As another example, in response to receiving the input 106, the cognitive logic unit 104 may control the deduction module 116 to perform deduction on the input 106 (and possibly on previous inputs received by the NTM 100 and/or on data already stored in the knowledgebase 102), and thereby to extract existing data from the knowledgebase 102 representing one or more classes of which an object represented by the input 106 is a member. The cognitive logic unit 104 may then produce output 108 based on the result of the deduction, such as output representing a class which contains an object represented by the input 106.
As another example, in response to receiving the input 106, the cognitive logic unit 104 may control the reduction module 118 to perform reduction on the input 106 (and possibly on previous inputs received by the NTM 100 and/or on data already stored in the knowledgebase 102), and thereby to extract existing data from the knowledgebase 102 representing one or more objects which are members of a class represented by the input 106. The cognitive logic unit 104 may then produce output 108 based on the result of the reduction, such as output representing one or more objects which are members of a class represented by the input 106.
As these examples illustrate, the cognitive logic unit 104 may trigger one or more of the learning module 114, the deduction module 116, and the reduction module 118 to perform their respective functions on the input 106, and the cognitive logic unit 104 may produce output 108 based on the results of the functions performed by such modules. The cognitive logic unit 104 may, therefore, act as an interface between a user of the NTM 100 and the modules 114, 116, and 118. The cognitive logic unit 104 may, therefore, also act as a controller of the modules 114, 116, and 118. The cognitive logic unit 104 may retrieve data (representing existing knowledge) from the knowledgebase 102 using the modules 114, 116, and 118. Furthermore, the cognitive logic unit 104 may store data (representing new knowledge) in the knowledgebase 102 using the modules 114, 116, and 118.
Logic systems implemented in the cognitive logic unit 104 according to embodiments of the present invention perform a variety of functions and provide a variety of benefits. For example, such logic systems enable knowledge to be learned automatically in the manner disclosed herein. In natural language and natural numbers there exist natural relations and natural logic. Humans can perceive these hidden relations automatically, but current computers are not equipped to process these relations. The cognitive logic unit 104 provides the ability to recognize natural relations, such as natural relations expressed in natural languages and natural numbers. As another example, the cognitive logic unit 104 enables knowledge to be processed in parallel. As yet another example, the cognitive logic unit 104 eliminates most of the traditional task of “programming,” by replacing programming with the process of learning and then of extracting learned knowledge. For example, the cognitive logic unit 104 may extract knowledge from the knowledgebase 102 without programming as follows. The NTM 100 of
-
- the cognitive logic unit 104 may apply deduction 116 to the input 106 to extract existing knowledge from the knowledgebase 102 representing one or more concepts associated in the knowledgebase 102 with the presented data; and/or
- the cognitive logic unit 104 may apply reduction module 118 to the input 106 to extract existing knowledge from the knowledgebase 102 representing one or more objects (perceptions) associated in the knowledgebase 102 with the presented data.
In either case, no special programming need to be performed on the NTM 100 to enable concepts or perceptions to be extracted from the knowledgebase 102. Instead, the operations of deduction 116 and/or reduction 118 may be applied to the input 106 to extract concepts and perceptions without writing a separate program.
The cognitive logic unit 104 may perform set operations on output generated by the deduction module 116 and/or the reduction module 118. For example, the cognitive logic unit 104 may receive one or more outputs from either or both of the deduction module 116 and the reduction module 118, and then perform one or more set operations on such output. Examples of such set operations include intersection, union, difference, and complement operations. The cognitive logic unit 104 may then produce output representing the outcome of performing such a set operation or operations. As a simple example, consider the following:
-
- the reduction module 118 is provided with an input representing the class of mammals and performs reduction on that input to produce output representing one or more animals which are mammals, based on the relations stored in the knowledgebase 102;
- the reduction module is provided with an input representing the class of animals which live in the ocean and performs reduction on that input to produce output representing one or more animals which live in the ocean, based on the relations stored in the knowledgebase 102.
The cognitive logic unit 104 may receive, as inputs, both such outputs from the reduction module 118, and perform an intersection operation on such inputs to produce an output representing the set of mammals which live in the ocean (e.g., whales). Although only this simple example is used for purposes of explanation, the cognitive logic unit 104 may perform any type of set operation on any one or more outputs of the deduction module 116 and/or the reduction module 118.
Referring to
A second advantage is that this folded-graph data structure is able to cope with the natural logic that humans use, therefore, it is able to process natural language with the same logic and make the man-machine interaction natural.
A third advantage is its “natural order of storage”. That is, all the input information is organized by its relations with triplets and sequences of the triplets. When information is retrieved, relations will be recognized in polynomial time without using an exhaustive search.
One aspect of the present invention is directed to techniques for representing three-dimensional relations. For example, according to one embodiment of the present invention a relation may be represented as a three-dimensional relation having the form of (x, y, z). Such a relation may be represented as an ordered set of three two-dimensional relations, namely: (x, y), (y, z), and (z, x). In this respect, embodiments of the present invention differ from traditional methods for representing relations, which represent relations as two-dimensional relations.
In particular, according to one embodiment of the present invention, any particular number A may be represented as a three-dimensional relation in the form of one or more ordered triplets (xA, yA, zA). Each such triplet may represent a distinct point in three-dimensional space. As a result, any particular number A may be represented by one or more points in three dimensional space. Each such triplet may alternatively be represented as an ordered set of three two-dimensional relations: (xA, yA), (yA, zA), and (zA, xA). As this implies, another number B (which differs from the number A) may be represented by one or more triplets (xB, yB, zB), each of which may alternatively be represented as an ordered set of three two-dimensional relations: (xB, yB), (yB, zB), and (zB, xB). More generally, any number may be represented in this manner as a three-dimensional relation.
One aspect of the present invention processes multi-dimensional relations as two inverse functions in a domain of three-dimensional nets.
Another aspect of the present invention is directed to techniques for representing numbers as binary numbers having corresponding three-dimensional relation values. For example, the x, y, and z dimensions may be mapped to the powers of 2 (i.e., 0, 1, 2, 4, 8, 16, etc.) in a repeating pattern. More specifically, an order for the x, y, and z dimensions may be selected. Such orders include the following: (1) x, y, z; (2) y, z, x; (3) z, x, y; (4) x, z, y; (5) z, y, x; and (6) y, x, z. Any of these orders may be chosen. Once such an order is chosen, the order may be repeated and the repeating sequence of dimensions may be mapped to the powers of 2. An example of such a mapping is shown below in Table 1 for the first eight powers of two. It should be appreciated, however, that such a mapping may be extended to include any number of the powers of two.
In the example of Table 1, the order x, y, z is chosen. As can be seen from Table 1, the pattern x, y, z is repeated from right to left repeatedly. In this repeating pattern, read from right to left in Table 1, x is followed by y, which is followed by z, which is followed by x, and so on.
Now consider any particular binary number A. Embodiments of the present invention may produce or otherwise identify a three-dimensional relation representing binary number A by mapping the bits in binary number A to dimensions using a mapping such as the one shown in Table 1, above, and then by producing a corresponding ordered set of three-dimensional relations. As an example, consider the binary number 10011010, which is overlaid on the mapping of Table 1 in Table 2, below.
The mapping between bits in the binary number A and the dimensions x, y, and z can be seen from Table 1. In particular, each bit in binary number A maps to the dimension that is directly above that bit in Table 2. As this example demonstrates, embodiments of the present invention may identify mappings between each bit in a binary number and one of three dimensions using a mapping such as the one shown above in Table 1. Such a mapping may be represented more concisely in the following format: 1y0x0z1y1x0z1y0x.
As will be described in more detail below, such a representation of a mapping between binary number A and the x, y, and z dimensions may be used to create a three-dimensional representation of the binary number A in a three-dimensional space. When creating such a three-dimensional representation of a binary number, for each bit in the number, a corresponding point in three-dimensional space is created. When creating a point in three-dimensional space corresponding to a particular bit, both the dimension to which that bit is mapped and the bit position of that bit are used to create the point. Therefore, to aid in the understanding of how the mapping of a binary number to dimensions is used to create a three-dimensional representation of the number, we will further refine the textual representation of the mapping by including a subscript after each dimension to represent the bit position that corresponds to the dimension. For example, we may insert such subscripts into the mapping 1y0x0z1y1x0z1y0x to create a revised mapping of 1y80x70z61y51x40z31y20x1, in which each subscript represents the bit position of the corresponding bit.
Alternatively, embodiments of the present invention may represent numbers using a representation in which the primitive values of +1 (also written herein simply as 1) and −1 are used instead of the conventional binary values of 1 and 0. For example, the binary number A may first be mapped to an alternative representation in which each binary value of 1 remains unchanged and in which each binary value of 0 is replaced with the value of −1. For example, the binary value 10011010 may be represented alternatively as the value +1−1−1+1+1−1+1−1. This alternative representation, which is based on the primitive values of +1 and −1, is advantageous over the conventional use of the primitive values of +1 and 0, because the +1 and −1 are both equal in magnitude to each other (because they both have an absolute value or magnitude of 1) but opposite in direction to each other (because +1 has a positive direction and −1 has an opposite, negative direction). In contrast, the conventional binary values of +1 and 0 are neither equal in magnitude to each other nor opposite in direction to each other. (In fact, the value of 0 does not have a magnitude or direction.)
As will be described in more detail below, the use of +1 and −1 as primitive values enables numbers represented as combinations of +1 and −1 to be represented as three-dimensional points in a three-dimensional space more easily and directly than numbers represented as combinations of +1 and 0. This further facilitates use of such numbers to perform arithmetic (such as multiplication, division, addition, or subtraction), factorization, and other operations more easily than conventional binary numbers composed of primitive values of 0 and 1.
Because the use of +1 and −1 to represent numbers is new, there is no existing terminology to refer to a number which has permissible values consisting of the set {+1, −1}. The existing term “bit” refers to a number which has a range of permissible values consisting of the set {+1, 0}. For ease of explanation, and because embodiments of the present invention may use either a representation based on {+1, 0} or {+1, −1}, the term “bit” will be used herein to refer both to numbers that have a range of permissible values consisting of the set {+1, 0} and to numbers that have a range of permissible values consisting of the set {+1, −1}. (I think bit or “a digit” is enough for us to use at this point, unless you need a new term.) Similarly, the term “binary number” will be used herein to refer to any number consisting of bits, whether such bits have a range of {+1, 0} or {+1, −1}. For example, both the number 10011010 and the number +1−1−1+1+1−1+1−1 will be referred to herein as “binary numbers,” even though the number +1−1−+1−1−1+1+1−1+1−1 does not contain “bits” in the conventional sense.
Although the number A in this particular example contains exactly eight bits, this is merely an example and does not constitute a limitation of the present invention. More generally, embodiments of the present invention may be applied to binary numbers containing any number of bits. Furthermore, embodiments of the present invention may be applied to any number that is not a binary number by first converting the number to a binary number (in which the bits have either the range {+1, 0} or {+1, −1}) and then applying the techniques disclosed herein to the binary number.
A binary number that has been mapped to three dimensions in the manner disclosed herein may be represented as a sequence of relations in a three-dimensional space. For example, referring to
Factorization is the decomposition of a number into a product of two or more other numbers, referred to as “factors.” Factorizing large integers is well-known to be a difficult problem. The discovery of new methods for increasing the efficiency of factorization, therefore, would have a significant impact on the field of mathematics generally.
According to embodiments of the present invention, the three-dimensional space 500 may have a layered coordinate system, and each number may be represented as a collection of points in the three-dimensional space 500. Each number may include one or more layers within the coordinate system of the three-dimensional space 500. For any particular number, each layer corresponds to a particular bit position within the number, and each number is read from the outside layer to the inside layer. Each number is represented as a combination of bits (which, as stated above, may have a value of +1 or −1). The bits of each number are ordered within the three dimensions of the three-dimensional space 500. The values of +1 and −1 represent opposite directions in the three-dimensional space 500.
Embodiments of the present invention may be used to represent numbers according to layers such as those shown in
Now consider the binary number 1. To construct a three-dimensional representation of this number, assume that the order of the dimensions is x, y, z. The three-dimensional representation of the binary number 1 is constructed by reading each bit in the number and creating a point in three-dimensional space corresponding to that bit, to create a set of three-dimensional points corresponding to the number. Because the binary number 1 only contains 1 bit, the corresponding representation of the binary number 1 in three-dimensional space consists of exactly one point in three-dimensional space, namely a single point corresponding to the bit 1.
More specifically, the number to be represented in three-dimensional space is read one bit at a time, starting with the lowest bit on the right and moving toward the highest bit on the left in sequence to the next highest bit until the highest bit in the number is reached. A corresponding point in three dimensional space is created for each such bit.
Recall that the three dimensions are assigned a particular order. Assume for purposes of example that the dimensions are assigned an order of x, y, z. Therefore, the first (lowest) bit in a number is associated with the x dimension, the second (next-lowest) bit in the number is associated with the y dimension, the third (next-lowest) bit in any number is associated with the z dimension, the fourth (next-lowest) bit in any number is associated with the x dimension, and so on. In other words, the bits in the number are assigned to the x, y, and z dimensions in a repeating pattern (in whatever order has been assigned to the x, y, and z dimensions), starting with the lowest bit of the number and continuing bit-by-bit until the highest bit of the number is reached.
Each dimension is associated with a corresponding number, starting with 1, and increasing incrementally, in a repeating pattern of dimensions. For example, if the dimensions are assigned the order x, y, z, then the number 1 may be associated with the x dimension 1, the number 2 may be associated with the dimension y, the number 3 may be associated with the dimension z, the number 4 may be assigned to the dimension x, and so on. As this example illustrates, each dimension may be associated with more than one number, depending on the corresponding bit position. Each bit position may be designated with a subscript after the corresponding dimension, such as x1, y2, z3, x4, y5, z6, etc. The assignment of bits in a binary number may be designated by writing each bit followed by its associated dimension. For example, the binary number +1−1+1+1+1−1 may be written as +1x1−1y2+1z3+1x4+1y5−1z6.
Techniques that may be used to represent binary numbers in three-dimensional space according to embodiments of the present invention will now be described. First consider the decimal number 1, which is equal to the binary number 1. The lowest bit of this number is assigned to the first dimension in the assigned order of dimensions. In this case, the lowest bit is equal to 1, and the first dimension is the x dimension. Therefore the value of 1 is assigned to the x dimension. As described above, this may be written as +1x1.
A point representing +1x1 may then be created in three-dimensional space to represent the first bit of the binary number 1. A point representing +1x1 (which may alternatively be written as x1) may be created by starting at the origin point and moving along the axis indicated by +1x1 (namely, the x axis), in the direction indicated by +1x1 (namely, in the positive direction), to the coordinate on the x axis indicated by the subscript of +1x1 (namely, to the coordinate x=0). This results in the creation of a point at x1=1, y1y1=1, z1=1. This single point represents the binary number 1. Note that coordinates of x=0, y=0, and z=0 are only used to represent the number 0, namely by the origin at (0, 0, 0). No other number is represented by a point having any coordinate equal to zero.
Now consider the decimal number 2, which is equal to the conventional binary number 10 and to the binary number +1−1 according to certain embodiments of the present invention. These two bits, starting with the lowest bit and moving bit-by-bit to the highest bit, may be assigned to the x and y dimensions, respectively. For example, the binary number +1−1 may be assigned to the x and y dimensions to produce a mapping of the binary number +1−1 to the representation +1y2−1x1.
Based on this assignment of bits to dimensions, and as shown in
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- the lowest bit in +1y2−1x1 (i.e., the rightmost bit, having a value of −10, is represented by a point at x=−1, y=1, z=1;
- the next-lowest bit in +1y2−1x1 (i.e., the leftmost bit, having a value of +1y2), is represented by a point at x=−1, y=2, z=1, as the result of moving from the previous point (x=−1, y=1, z=1) in the positive direction on the y axis to the coordinate y=2.
The resulting three-dimensional representation of decimal 2 is, as shown in
Now consider the decimal number 3, which is equal to the conventional binary number 11 and to the binary number +1+1 according to certain embodiments of the present invention. These two bits, starting with the lowest bit and moving bit-by-bit to the highest bit, may be assigned to the x, y, and z dimensions. As a result, the binary number +1+1 may be assigned to the x, y, and z dimensions to produce +1y2+1x1.
Based on this assignment of bits to dimensions, and as shown in
-
- the lowest bit in +1y2+1x1 (i.e., the rightmost bit, having a value of +1x1), is represented by a point at x=1, y=1, z=1;
- the next-lowest bit in +1y2+1x1 (i.e., the leftmost bit, having a value of +1y2), is represented by a point at x=1, y=2, z=1, as the result of moving from the previous point (x=1, y=1, z=1) in the positive direction on the y axis to the coordinate y=2.
The resulting three-dimensional representation of decimal 3 is, as shown in
Further examples of three-dimensional representations of the decimal numbers 4, 5, 6, and 7 are shown in
The particular examples of numbers and their representations shown herein are merely examples and do not constitute limitations of the present invention. Those having ordinary skill in the art will understand how to use the techniques disclosed herein to represent other numbers using three-dimensional relations and in three-dimensional space. Similarly, the particular examples of multiplications shown herein are merely examples and do not constitute limitations of the present invention. Those having ordinary skill in the art will understand how to use the techniques disclosed herein to perform multiplication of other numbers and to represent the results of such multiplications using three-dimensional relations and in three-dimensional space.
Once a particular order for the x, y, and z dimensions has been chosen to represent numbers (e.g., xyz or xzy), any particular number may be represented in any of three equivalent ways as points in three-dimensional space. For example, if the sequence xyz is chosen, then a number may be represented by mapping its bits to xyz coordinates in any of the following three sequences: xyz, yzx, or zxy. This is illustrated by the examples in
The three-dimensional representation 102 of the number 15 in
An alternative representation of the number 15 is shown in
A third representation of the number 15 is shown in
Once one or more numbers have been mapped to three dimensions and/or represented in three-dimensional space, mathematical operations (e.g., arithmetic operations, such as multiplication, division, addition, and subtraction) may be performed on one or more of such numbers to produce numbers which themselves may be mapped to three dimensions and/or represented in three-dimensional space. As merely one example,
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- the bit +1x1 is represented by a point at x=1, y=1, z=1;
- the bit −1y2 is represented by a point at x=1, y=−2, z=1;
- the bit −1z3 is represented by a point at x=1, y=−2, z=−3;
- the bit −1x4 is represented by a point at x=−4, y=−2, z=−3;
- the bit +1y5 is represented by a point at x=−4, y=5, z=−3; and
- the bit +1z6 is represented by a point at x=−4, y=5, z=6.
The decimal number 49 may be factored into the two factors (multiplicands) decimal 7 and decimal 7. This is illustrated in
Note that when a number in one presentation is factored into two multiplicands, the two multiplicands are presented in the remaining two presentations. For example, if a number represented in the x presentation is factored into two multiplicands, then the two multiplicands are represented in the y and z presentations. As another example, if a number represented in the y presentation is factored into two multiplicands, then the two multiplicands are represented in the z and x presentations. As yet another example, if a number represented in the z presentation is factored into two multiplicands, then the two multiplicands are represented in the x and y presentations.
Another aspect of the present invention is directed to a method that processes the bits in a binary number that are equal to 0 (or −1) as complements of the binary value of 1. This aspect of the present invention is explained by the fact that, for each position in a binary number, if that position is not occupied by the value of 1 then it is occupied by the value of 0 (or −1), and if that position is not occupied by the value of 0 (or −1) then it is occupied by the value of 1.
A further aspect of the present invention is directed to a method that represents a number by two properties: (1) the sequence order of a space relation, such as the sequence order (x, y), (y, z), (z, x), or the sequence order (z, y), (y, x), (x, z); and (2) the digit relation between 0 (or −1) and 1.
Yet another aspect of the present invention is directed to a factorization method that uses the space relation and the digit relation of a product of two multiplicands to reproduce the two multiplicands. This process of factorization is the inverse process of multiplication.
In particular, this factorization method is a recursive method that replaces the highest space relation and the highest digit relation first, and lower space relations and digit relations later, step by step until finishing the process of factorization. More specifically, the recursive method begins with the highest space relation and the highest digit relation, then proceeds to the next-highest space relation and digit relation, and then to the next-highest space relation and digit relation, and so on, until all of the space relations and digit relations have been replaced to produce the factorization (i.e., multiplicands) of the product.
Embodiments of the present invention may use a reversible method to perform both multiplication and factorization (which is the inverse of multiplication) in quadratic computation time.
A “whole 1 number,” denoted by 1n, is a binary number containing exactly and solely n 1's. For example, 13=111. Similarly, a “whole 0 number,” denoted by 0n, is a binary number containing exactly and solely n 0's. For example, 04=0000. As described above, however, embodiments of the present invention may represent binary numbers using +1s and −1s. Therefore, a “whole −1 number,” denoted by −1n, is a binary number containing exactly and solely n −1's. For example, −14=−1−1−1−1.
Referring to
Similarly, in
We now refer to the “difference” D of the numbers a and b. The difference D is the union of the whole −1 numbers which separates number a (i.e., the whole −1 numbers in columns 2, 3, and 5) and the whole −1 numbers which separate number b (i.e., the whole −1 numbers in rows 1, 2, and 5).
As shown in
As shown in
If the product P is known, and B is the number of bits in P, then the complement C of P may be found using the following equation: C=1n2−P, where n=B/2 if B is even and where n=(B+1)/2 if B is odd. For example, if the product P=1110011011011 (as in the example of
As shown in
Embodiments of the present invention may factor a number (product) P number as follows. To factor P, a complement C (as that term is used above) of P must first be found. Embodiments of the present invention may find the complement C by, for example, using the equation C=1n2−P.
Once the complement C of the product P is found, the product P and the complement C may be used to factor P. An illustration of steps that may be performed to factor P is shown in
First, an order for the three dimensions x, y, and z is selected. As mentioned above, any order may be selected. Assume for purposes of example that the order (x, y, z) is selected. The bits of the product P may be assigned to the dimensions x, y, and z in the selected order, starting with the lowest-order bit of the product P. For example, as shown in
Similarly, the bits of the complement C may be assigned to the dimensions x, y, and z in the selected order, starting with the lowest-order bit of the complement C. For example, as shown in
A diamond structure to hold the partial products is then constructed. Recall that B is the number of bits in the product P, and that n=B/2 if B is even and that n=(B+1)/2 if B is odd (i.e., if the highest-order bit having a value of 1 in the product P is at an odd bit position). Therefore, the number of bits in each of the multiplicands is equal to n. Therefore, a diamond structure may be constructed having n rows and n columns. An example of such a diamond structure is shown in
The rows and columns of the diamond structure may be assigned to dimensions. For example, the columns may be assigned to the dimensions x, y, and z from right to left in the previously-selected order, starting with the second dimension. For example, assuming that the selected order of the dimensions is (x, y, z), then the second dimension is y. As shown in
The rows may be assigned to the dimensions x, y, and z from top to bottom in the previously-selected order, starting with the third dimension. For example, assuming that the selected order of the dimensions is (x, y, z), then the third dimension is z. As shown in
As these examples illustrate, when the dimensions x, y, and z are assigned to bits in the product P, bits in the complement C, columns in the diamond structure, and rows in the diamond structure, when the third dimension (e.g., z) is reached, the repeating nature of the dimensions causing the next assigned dimension to be x. As a result, the three dimensions may be assigned to any number of values.
As described above, embodiments of the present invention may use a recursive method to factorize the product P. In particular, a recursive method may be used to fill the diamond structure with 1s and 0s until all cells in the diamond structure are filled with values, at which point the values in the top row of the diamond structure represent one of the multiplicands of the product P and the values in the right column of the diamond structure represent the other multiplicand of the product P. Therefore, filling the diamond structure with values factorizes the product P.
Referring to
Next, the values that were just copied into the diamond structure (i.e., the is at positions 202a, 202b, 202c, and 202d in
The second step of the first recursion involves using the current (e.g., leftmost) bit of the complement C to fill (i.e., replace) certain “−1” values in the diamond structure. In particular, in the second step, the current bit of the complement C is used to fill the cells of the diamond structure that are shown in
According to the “parallel rule”: (1) any row in the diamond structure that contains a −1 must contain all −1s; and (2) any diagonal column (i.e., cells having the same bit position in each row) in the diagonal structure that begins with a −1 must contain all −1s.
Therefore, since positions 202e and 202g now contain a −1 due to the value from the first digit of the complement C, by parts (1) and (2) of the parallel rule position 202f must also contain a −1, by part (1) of the parallel rule position 202i must also contain a −1, and by part (2) of the parallel rule position 202h must also contain a −1. Therefore, as shown in
Next, the values that were just copied into the diamond structure (i.e., the 0s at positions 202e, 202f, 202g, 202h, and 202i) are treated as 1s and are subtracted from the corresponding positions of complement C to produce a modified product P. In the example of
As shown in
The process described above is then performed again to fill the new positions shown in
The same process described herein may be used to factorize any binary number of any length.
Finally, dimensions are assigned to each bit of the product, from right to left, in an order that differs from the orders assigned to the first and second factors. As shown in
In
Then, as shown in
The method then treats the bits that have been placed into the diamond structure as representing a binary number by summing the bits that were placed into the diamond structure as a result of factoring the current bit in the product to produce a binary number. For example, by summing the four bits that were placed into the diamond structure of
Then the method determines whether the complement is larger (e.g., is greater than or contains more bits than) the product. If the complement contains is larger than the product, then method places a −1 from the complement into the next bit positions in the diamond structure (e.g., bit positions 6x and 6z). Whenever the method places a −1 into the diamond structure, the method also fills the entire corresponding row/column in the diamond structure with −1s. This is illustrated by the rows/columns of −1s in the 6x and 6z bit positions in the diamond structure in
The method then sums the −1s that were placed into the diamond pattern to produce a binary number, and subtracts this binary number from the complement to produce a revised complement which is used in subsequent steps of the method. An example of such a revised complement is shown in
The method then iterates in the manner described above. The results of subsequent iterations are shown in
The final result of the method, as shown in
Embodiments of the present invention have a variety of advantages. In general, embodiments of the present invention may be used to construct a nondeterministic Turing machine (NTM) from a deterministic Turing machine (DTM). NTMs are capable of solving computational problems with significantly greater efficiency than DTMs. One reason for this is that DTMs suffer from the “von Neumann bottleneck” because they store both the program and data in the same memory, which has a single bus for communication with the central processing unit (CPU). The limited throughput of the bus connecting the CPU and memory, and the fact that program memory and data memory cannot be accessed simultaneously because both are combined into a single memory, inherently limits the speed at which the CPU can execute programs. NTMs implemented according to embodiments of the present invention do not have the von Neumann architecture and therefore do not suffer from the von Neumann bottleneck. Instead, embodiments of the present invention may perform operations in parallel on elements of the bijective-set memory, thereby avoiding the von Neumann bottleneck.
Another benefit of embodiments of the present invention over computers having a von Neumann architecture is that computers having a von Neumann architecture require operations to be performed iteratively over data in memory using operations known as “loops.” Looping is inherently limited in speed because it requires performing operations sequentially, typically one operation per datum in memory. In contrast, embodiments of the present invention may operate in parallel (i.e., simultaneously) on some or all of the elements in the bijective-set memory 102. As a result, embodiments of the present invention avoid the need for iteration and therefore may be used to perform computations much more efficiently than computers having a von Neumann architecture.
Yet another benefit of embodiments of the present invention over computers having a von Neumann architecture is that memory cells in a von Neumann architecture are addressed by numbers (e.g., 1, 2, 3, etc.). In contrast, memory cells in the bijective-set memory 102 of embodiments of the present invention are addressed by their contents. The content of a memory cell in the bijective-set memory 102, in other words, is the address of that memory cell. As a result, memory cells in the bijective-set memory 102 of the present invention may be addressed directly by their contents, and thereby addressed more quickly than von Neumann architectures, which requires contents to be found by searching through memory cells. In other words, the content of each unit of data in the bijective set memory 102 serves as its own address.
Modern computers are constructed as DTMs. Embodiments of the present invention may construct NTMs from DTMs. Embodiments of the present invention, therefore, may be used to implement NTMs using existing modern computers, and therefore may be used to enable such computers to solve computational problems with significantly greater efficiency than is possible using existing techniques, but without necessarily requiring the construction of new computer hardware.
Embodiments of the present invention may be used to perform a wide variety of computations. For example, embodiments of the present invention may be used to perform sequence alignment of the type disclosed in the above-referenced U.S. Prov. Pat. App. Ser. No. 61/798,848, entitled, “Sequence Alignment.” In particular, in this embodiment:
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- The input 106 is the set of strings to be aligned with each other.
- The output 108 is the result of the alignment (e.g., intersection, difference).
- The knowledge of the relationships among the strings is learned by the learning module 114 and stored in the bijective set memory 102.
- Each time the strings are compared, the NTM 100 recognizes the intersections and differences between the strings, using 3-dimensional triplets as the basic elements of comparison.
- The reduction module 118 searches the strings for similarity and differences. In particular, the reduction module 118 uses reduction to retrieve the relations (x,y), (y,z), and (z,x) for each triplet (x,y,z).
- The deduction module 116 identifies, for each of the input strings, one or more “class strings” in the conceptual memory 112 to which the input strings correspond.
- The structure of the sequences represented by the strings is represented in the 3-dimensional spatial binary system as three-dimensional relations.
As another example, embodiments of the present invention may be applied to relational databases as follows:
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- The input 106 is, for each table in the database, the table (including the table name), the data from each field of the table, the records of the table, the domain (attribute), and the relation(s) of the table to other tables in the database. Each unit of data belongs to one or more records as elements of the tuples. Each unit of data also belongs to one or more domains as elements of the attributes. Each attribute belongs to one or more tables.
- The learning module 114 may learn the relations within the database, and store those relations in the bijective-set memory 102.
- Each time a query is performed on the database, the NTM 100 need only retrieve the intersections of the query with the data in the database. For example, consider a query for retrieving which products customers bought if they also bought computers. In response to such a query, the NTM first retrieves the names of the customers from the intersection of the customer attribute and the customer name attribute using the reduction module 118. Then, the deduction module 116 retrieves the purchase records for these customers, indicating what other products those customers bought.
In summary, embodiments of the present invention may be used to construct an implementation of a non-deterministic Turing machine (NTM). More specifically, embodiments of the present invention may construct an NTM that includes an integration of a spatial binary enumeration method, a three-dimensional relation method, a bijective-set method, and a simulated human logic method. Embodiments of the present invention may construct such methods from a conventional (deterministic) Turing machine. More specifically, embodiments of the present invention provide a programmable data structure to simulate the bijective-set using a deterministic Turing machine, and provide a logic program in a deterministic Turing machine to simulate the bijective-set operations.
Embodiments of the present invention may be used to perform factorization and/or arithmetic using the nondeterministic Turing machine of
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- store data representing a product P in the knowledgebase 102 as a spatial binary number having a first plurality of spatial binary numbers;
- create and store, in the knowledgebase 102, a mapping of the first plurality of spatial binary bits to x, y, and z dimensions in a first repeating pattern in the knowledgebase;
- obtain a complement C of the product P, wherein the complement C includes a second plurality of spatial binary bits, wherein C=P; wherein B is equal to the number of bits in P; wherein n=(B/2) if B is even; wherein n=(B+1)/2 if B is odd; wherein 1n2 is a binary number of length n consisting solely of 1s;
- create and store, in the knowledgebase, a mapping of the second plurality of spatial binary numbers to the x, y, and z dimensions in a second repeating pattern;
- construct an empty diagonal form representation of partial products of a first and second factor of the product P, and store the empty diagonal form representation in the knowledgebase 102;
- recursively fill the diagonal form representation in the knowledgebase 102 with a third plurality of spatial binary numbers based on the product P and the divider D;
- identify the first and second factor of the product P based on the filled diagonal form representation; and
- store representations of the first and second factor of the product P as data in the knowledgebase 102.
Embodiments of the present invention have a variety of real-world benefits and applications. For example, embodiments of the present invention may be used to factorize numbers in quadratic time for use in the field of cryptography, e.g., to encrypt or decrypt data. As other examples, embodiments of the present invention may be used for weather forecasting, earthquake prediction, and generation of new computing devices. More generally, embodiments of the present invention may be used in any application for which factorization is useful, particular in applications in which highly efficient factorization is useful.
As mentioned above, one of the applications of embodiments of the present invention is cryptography. Such embodiments may be used to perform factorization on numbers having any number of bits. For example, embodiments of the present invention may be used to perform factorization on numbers having 128, 256, 512, 1024, 2048, 4096, 8192, or more bits. One benefit of embodiments of the present invention is that they may perform such factorization in quadratic time. It is particularly useful to use computers to implement embodiments of the present invention because it is entirely infeasible to attempt to factor large numbers without the assistance of computers. Even with the assistance of computers, factoring large numbers can be a difficult problem. Embodiments of the present invention may be used to facilitate factoring of large numbers.
Embodiments of the present invention include improved computers, which embody improvements to computer technology. For example, certain embodiments of the present invention are improved computers which implement nondeterministic Turing machines. Some embodiments of the present invention are improved computers which implement nondeterministic Turing machines which factor numbers using techniques disclosed herein. Some embodiments of the present invention are improved computers which implement nondeterministic Turing machines which perform arithmetic using techniques disclosed herein. These are examples of improved computers, which embody improvements to computer technology, because they are computers which perform processing more efficiently and/or effectively than computers in the prior art.
Computers implemented according to embodiments of the present invention do not merely use routine, conventional, and generic computer components. For example, the computer shown in
It is to be understood that although the invention has been described above in terms of particular embodiments, the foregoing embodiments are provided as illustrative only, and do not limit or define the scope of the invention. Various other embodiments, including but not limited to the following, are also within the scope of the claims. For example, elements and components described herein may be further divided into additional components or joined together to form fewer components for performing the same functions.
Any of the functions disclosed herein may be implemented using means for performing those functions. Such means include, but are not limited to, any of the components disclosed herein, such as the computer-related components described below.
The techniques described above may be implemented, for example, in hardware, one or more computer programs tangibly stored on one or more computer-readable media, firmware, or any combination thereof. The techniques described above may be implemented in one or more computer programs executing on (or executable by) a programmable computer including any combination of any number of the following: a processor, a storage medium readable and/or writable by the processor (including, for example, volatile and non-volatile memory and/or storage elements), an input device, and an output device. Program code may be applied to input entered using the input device to perform the functions described and to generate output using the output device.
Each computer program within the scope of the claims below may be implemented in any programming language, such as assembly language, machine language, a high-level procedural programming language, or an object-oriented programming language. The programming language may, for example, be a compiled or interpreted programming language.
Each such computer program may be implemented in a computer program product tangibly embodied in a machine-readable storage device for execution by a computer processor. Method steps of the invention may be performed by one or more computer processors executing a program tangibly embodied on a computer-readable medium to perform functions of the invention by operating on input and generating output. Suitable processors include, by way of example, both general and special purpose microprocessors. Generally, the processor receives (reads) instructions and data from a memory (such as a read-only memory and/or a random access memory) and writes (stores) instructions and data to the memory. Storage devices suitable for tangibly embodying computer program instructions and data include, for example, all forms of non-volatile memory, such as semiconductor memory devices, including EPROM, EEPROM, and flash memory devices; magnetic disks such as internal hard disks and removable disks; magneto-optical disks; and CD-ROMs. Any of the foregoing may be supplemented by, or incorporated in, specially-designed ASICs (application-specific integrated circuits) or FPGAs (Field-Programmable Gate Arrays). A computer can generally also receive (read) programs and data from, and write (store) programs and data to, a non-transitory computer-readable storage medium such as an internal disk (not shown) or a removable disk. These elements will also be found in a conventional desktop or workstation computer as well as other computers suitable for executing computer programs implementing the methods described herein, which may be used in conjunction with any digital print engine or marking engine, display monitor, or other raster output device capable of producing color or gray scale pixels on paper, film, display screen, or other output medium.
Any data disclosed herein may be implemented, for example, in one or more data structures tangibly stored on a non-transitory computer-readable medium. Embodiments of the invention may store such data in such data structure(s) and read such data from such data structure(s).
Claims
1. A computer implemented nondeterministic Turing machine, the nondeterministic Turing machine comprising:
- a knowledgebase containing data representing a plurality of objects, data representing a plurality of classes, and data representing relationships between the plurality of objects and the plurality of classes;
- an induction module comprising means for generating data representing a concept represented by a plurality of inputs representing the plurality of objects and for storing the data representing the concept in the knowledgebase;
- a deduction module for retrieving, from the knowledgebase, data representing a class containing an object represented by an input to the deduction module;
- a reduction module for retrieving, from the knowledgebase, data representing an object which is a member of a class represented by an input to the reduction module;
- a cognitive logic unit adapted to:
- (1) store data representing a product P in the knowledgebase as a spatial binary number having a first plurality of spatial binary bits;
- (2) create and store a mapping of the first plurality of spatial binary bits to x, y, and z dimensions in a first repeating pattern in the knowledgebase;
- (3) obtain a complement C of the product P, wherein the complement C includes a second plurality of spatial binary bits;
- wherein C=1n2−P;
- wherein B is equal to the number of bits in P;
- wherein n=(B/2) if B is even;
- wherein n=(B+1)/2 if B is odd;
- wherein 1n2 is a binary number of length n consisting solely of 1s;
- (4) create and store a mapping of the second plurality of spatial binary bits to the x, y, and z dimensions in a second repeating pattern;
- (5) construct an empty diagonal form representation of partial products of a first and second factor of the product P;
- (6) recursively fill the diagonal form representation with a third plurality of spatial binary bits based on the product P and a divider D; and
- (7) identify the first and second factor of the product P based on the filled diagonal form representation;
- wherein the data representing the plurality of objects represent the plurality of objects in the form of three-dimensional representations of a fourth plurality of spatial binary bits; and
- wherein the data representing the plurality of classes represent the plurality of classes in the form of three-dimensional representations of a fifth plurality of spatial binary bits;
- wherein the plurality of inputs and a current state of the nondeterministic Turing machine does not determine at least one of: (1) the data representing the class, and (2) the data representing the object;
- wherein each of the first, second, third, fourth, and fifth pluralities of spatial binary bits has a value selected from the set consisting of −1 and +1.
Type: Application
Filed: Aug 14, 2017
Publication Date: May 10, 2018
Inventor: Sherwin Han (Portsmouth, RI)
Application Number: 15/676,452