Three-dimensional alignment board game and method of playing same
A three-dimensional alignment board game includes four aligned, spaced vertical levels of playing boards. Each level includes a grid forming a “5×5” planar matrix defining twenty-five placement areas for a total of one-hundred placement areas. At least two sets of playing pieces are distinguishable from each other and assigned to players of the game. Each piece can be placed and rest upon any of the one-hundred placement areas. A scorekeeping system keeps score by tracking points of the players. The game is completed when a player is first to accumulate a predetermined total number of points. The players take turns between/among themselves. Each player scores a first predetermined number of points by placing four pieces on four open vertically aligned placement areas of four levels, four pieces on four open diagonally aligned placement areas of four levels, or four pieces on four open horizontally aligned placement areas of any level.
This application is based upon and claims benefit of the filing date of U.S. patent application Ser. No. 15/330,871 filed on Nov. 9, 2016 and entitled “Three-Dimensional Alignment Board Game.”
BACKGROUND OF INVENTION1. Field of Invention
The invention relates, generally, to board games and, more particularly, to a three-dimensional alignment board game and method of playing it.
2. Description of Related Technology
Three-dimensional alignment board games other than for playing of checkers and chess are known. However, such games are either overly simplistic or challenging. For example, with regard to those that are overly simplistic, some such games define a “3×3×3” arrangement of placement areas. And, with regard to those that are overly challenging, some such games define as great as a “9×9” arrangement of placement areas for each playing-board level while others include an arrangement of as many as eight playing-board levels. Unfortunately, these arrangements can severely limit the range of types of players to whom these games are optimally suited while taking away the optimal competitiveness, forward thinking, skill, strategy, and, thus, fun of playing these games for other types of players. Also, such games require all scorekeeping thereof to take place outside of the respective game boards and, thereby, are not totally self-contained.
Thus, there is still a need in the related technology for a non-simplistic and optimally challenging three-dimensional alignment board game. More specifically, there is a need for such a game that defines a “5×5×4” arrangement of placement areas. There is a need for such a game that also is optimally suited for a wide range of types of players. There is a need for such a game that also is optimally competitive, forward thinking, skillful, strategic, and, thus, fun to play. There is a need for such a game also all scorekeeping of which takes place on the game board such that the game is totally self-contained.
SUMMARY OF INVENTIONThe invention satisfies these needs in a three-dimensional alignment board game and method of playing it. The game and method include a step of providing four vertical levels of playing boards that are substantially aligned with each other and adjacent ones of which are spaced from each other. Each playing board includes a grid forming a “5×5” substantially planar matrix defining twenty-five placement areas of each of the playing-board levels for a total of one-hundred placement areas of the game. The game and method include also a step of providing at least two sets of playing pieces. The sets are distinguishable from each other and assigned to respective players of the game. Each playing piece is configured to be placed by the player and rest upon any of the one-hundred placement areas. The game and method include also a step of providing a scorekeeping system for keeping score of the game by tracking points of the respective players such that the game is completed when a player is first to accumulate a predetermined total number of points. The players take turns between or among themselves. The game and method include also a step of providing that each player scores a first predetermined number of points by placing four of the playing pieces on four respective open vertically aligned placement areas of the four corresponding playing-board levels, four of the playing pieces on four respective open diagonally aligned placement areas of the four corresponding playing-board levels, or four of the playing pieces on four respective open horizontally aligned placement areas of any of the playing-board levels.
The three-dimensional alignment board game and method of the invention are non-simplistic and optimally challenging.
The game and method also define a “5×5×4” arrangement of placement areas.
The game and method also are optimally suited for a wide range of types of players.
The game and method also are optimally competitive, forward thinking, skillful, strategic, and, thus, fun to play.
All scorekeeping of the game and method takes place on the game board such that the game and method also are totally self-contained.
Those having ordinary skill in the related technology should readily appreciate objects, features, and advantages of the three-dimensional alignment board game and method of the invention as they become more understood while the subsequent detailed description of exemplary embodiments of the game and method is read taken in conjunction with an accompanying drawing thereof.
Referring now to the figures, throughout which like numerals are used to designate like structure, a three-dimensional alignment board game and method of playing it according to the invention, in various non-limiting exemplary embodiments thereof, are respectively generally indicated at 10, 110. Those having ordinary skill in the related technology should readily appreciate that, although these embodiments of the game and method 10, 110 are implemented with the structure described in detail below and shown in the drawing, any other suitable game and method having rules different than the ones described below can be implemented with such structure.
Referring now to
Referring now to
Hereinafter, it is assumed that whenever the game 10 is referred to, the game 10 includes the method 110 of playing the game 10.
Those having ordinary skill in the related technology should readily appreciate that each player can be of any suitable age. Also, as described further below, although the figures show a two-player game 10, three or four players can play the game 10 together as well.
More specifically and as shown in
As shown in
Those having ordinary skill in the related technology should appreciate that the playing-board levels 12, 14, 16, 18 do not have to be totally uniform with respect to each other. For example, as long as the four matrices 20 are aligned with each other, then the remaining portions of the respective playing-board levels 12, 14, 16, 18 can be non-uniform with respect to each other. Also, each playing-board level 12, 14, 16, 18 can be any suitable shape, size, and structure. For example, the playing-board level 12, 14, 16, 18 can be circular, rectangular, triangular, etc. and define any suitable dimensions of the playing-board level 12, 14, 16, 18. And, each corner of the playing-board level 12, 14, 16, 18 can be arcuate.
As shown in
Those having ordinary skill in the related technology should readily appreciate that each matrix 20 can have any suitable size and structural relationship with the remainder of the game 10, in general, and respective playing-board level 12, 14, 16, 18, in particular.
As shown in
Each exterior and interior side of the frame 30 defines a height or thickness of the frame 30 that is substantially less than each of the length and width of the frame 30, but greater than the thickness of the matrix 20 enclosed by the frame 30. In an aspect of the embodiment, the lower face of the frame 30 is planar, and the upper face of the frame 30 tapers from the exterior sides of the frame 30 to the interior sides of the frame 30. In this case, the exterior sides of the frame 30 define a thickness greater than that of the interior sides of the frame 30. In another aspect, the upper and lower faces of the frame 30 are planar such that the exterior sides of the frame 30 define a thickness equal to that of the interior sides of the frame 30. In an aspect, the width of each side of the frame 30 is slightly greater than that of a row of the matrix 20.
Those having ordinary skill in the related technology should readily appreciate that each frame 30 can have any suitable shape, size, and structure and structural relationship with the remainder of the game 10, in general, and grid 19 and matrix 20 enclosed by the frame 30, in particular. By way of example only and not by way of limitation, the frame 30 can enclose the respective matrix 20 only partially. Also, the frames 30 do not have to be totally uniform with respect to each other. And, each frame 30 can be circular, rectangular, triangular, etc. and define any suitable dimensions of the frame 30. Furthermore, each exterior and interior corner of the frame 30 can be arcuate. In addition, the matrix 20 can be secured to the frame 30 in any suitable manner. Moreover, the upper face of the frame 30 can tapers from the interior sides of the frame 30 to the exterior sides of the frame 30. Plus, the frame 30 can define any suitable width of the frame 30. The frames 30 can be hollow or solid as well.
As shown in
Those having ordinary skill in the related technology should readily appreciate that each prism 21 and, in turn, placement area 22 can have any suitable shape, size, and structure and structural relationship with the remainder of the game 10, in general, and corresponding grid 19, matrix 20, and frame 30, in particular. For example, the interior area of the placement area 22 can define any suitably shaped cavity or protrusion configured to receive and hold a playing piece 24a, 24b on the placement area 22. Also, the placement areas 22 can be any suitable color. As an example and as shown in the figures, the color of the placement areas 22 can contrast with the color of the grid 19.
In
Those having ordinary skill in the related technology should readily appreciate that the playing pieces 24a, 24b of each set can have any suitable shape, size, structure, weight, color, and tint. For instance, to allow the playing pieces 24a, 24b to move more smoothly on the matrices 20, each playing piece 24a, 24b can include a piece of fabric—say, felt (not shown)—adhesively applied to the facial surface area of the playing piece 24a, 24b that is in contacting relationship with the matrices 20. Such application can also enhance frictional engagement between the playing piece 24a, 24b and a placement area 22 when the playing piece 24a, 24b comes to rest there. In this regard, any suitable type of fabric, in particular, or substance, in general, can be used, and the substance can be applied to the facial surface area of the playing piece 24a, 24b in any suitable manner. Also, each set of playing pieces 24a, 24b can include any suitable number of playing pieces 24a, 24b.
As shown in
In an aspect of the embodiment, a single spacer 28 can extend vertically from the frame 30 of playing-board level 12 to the frame 30 of playing-board level 18. Toward that end and as shown in
Alternatively, to securely align the playing-board levels 12, 14, 16, 18 with each other, a supporting mechanism—say, a single metal bar (not shown)—can instead be matingly received by the apertures 38a or 38b (depending upon whether the bar is square or circular, respectively), and the three spacers 28 can be frictionally fitted about the bar. To provide further structural integrity to the game 10, a washer-and-nut combination (not shown) can be added to at least the end of the bar at playing-board level 18. Toward that end, the aperture 38a is formed completely through the corner 36 of the frame 30 of playing-board level 18 as well such that the washer-and-nut combination rests upon the. upper face of the corner 36 of the frame 30 of playing-board level 18.
In another aspect, the game 10 includes a pair of spacers 28, 28′ extending from respective opposite corners 36, 36′ of the lower adjacent playing-board level 12, 14, 16 to respective proximate corners 36, 36′ of the upper adjacent playing-board level 14, 16, 18. In this way, the spacers 28, 28′ provide structural integrity to the game 10 while still allowing the players easy access into the space formed between adjacent playing-board levels 12, 14, 16, 18.
Those having ordinary skill in the related technology should readily appreciate that each spacer 28 can have any suitable shape, size, and structure and structural relationship with the remainder of the game 10, in general, and the subject adjacent playing-board levels 12, 14, 16, 18 and each other, in particular. For example, the spacer 28 can be hollow or solid. Also, the spacers 28 can be positioned distal the corresponding corners 36, staggered with respect to each other such that the spacers 28 are not aligned with each other, and secured to the playing-board levels 12, 14, 16, 18 in any suitable manner.
As shown in
More specifically, the scorekeeping indicia 42 are scorekeeping holes 42. Each subset of holes 42 consists of ten aligned holes 42 formed along the upper face of the corresponding frame 30 (with the frame 30 of playing-board level 12 only having an extra non-scorekeeping hole to the far left that is described in more detail below). In this way, the game 10 has a total of forty holes 42. In particular, the holes 42 of playing-board level 12 are assigned respective numbers one through ten serially from left to right (as viewed in the figures), the holes 42 of playing-board level 14 are assigned respective numbers eleven through twenty serially from left to right, the holes 42 of playing-board level 16 are assigned respective numbers twenty-one through thirty serially from left to right, and the holes 42 of playing-board level 18 are assigned respective numbers thirty-one through forty serially from left to right.
The scorekeeping holes 42 also are disposed symmetrically with respect to the matrix 20 and approximately halfway between the matrix 20 and outer edge of the frame 30 or closer to the outer edge. The holes 42 are also uniform with respect to each other and define a circular transverse cross-section. The diameter of each hole 42 is comparable in size to the width of an etched line of the grid 19. Adjacent holes 42 are spaced equidistantly from each other, whereby the length of the space defined between adjacent holes 42 is greater than or equal to the diameter of a hole 42. The holes 42 are situated to the left of and aligned with the corresponding spacer 28. In this way, the distance between the first hole 42 and left edge of the frame 30 is greater than that between the tenth hole 42 and spacer 28. It should be appreciated, however, that spacer 28 can be situated to the left of the corresponding holes 42.
A game-starting indicium 44 (i.e., game-starting hole 44) is formed immediately and directly to the left of the string of scorekeeping holes 42 in the upper face of the frame 30 of playing-board level 12 only. The hole 44 is aligned with and uniform with respect to the holes 42 and lies within the projection of the matrix 20 onto the corresponding side of the frame 30. The distance between the hole 44 and the first hole 42 can be equal to the distance between adjacent holes 42 (as shown in the figures). Or, the hole 44 can be offset from the string of holes 42, in which case the distance between the hole 44 and the first hole 42 is greater than the distance between adjacent holes 42. Use of the holes 44 signals the start of the game 10 such that the holes 44 represent zero points scored for the corresponding players.
Each scorekeeping marker 46 is a scorekeeping pin 46 configured to be matingly received in the scorekeeping holes 42 and game-starting hole 44. The game-starting hole 44 serves as the starting position for the pin 46. Each pin 46 can be manually moved serially from the hole 44 to the hole 42 (as the pin 46 travels left to right along each playing-board level 12, 14, 16, 18 and bottom to top from playing-board level 12 to playing-board level 18) as the corresponding player progressively scores points during play of the game 10 by achieving qualified alignments of the playing pieces 24a, 24b.
Those having ordinary skill in the related technology should readily appreciate that the game 10 can include any suitable type of scorekeeping system 26. Also, each scorekeeping indicia 42 and the game-starting indicium 44 can have any suitable shape and size and structural relationship with the remainder of the game 10, in general, and the subject frame 30 and each other, in particular. And, the scorekeeping marker 46 can have any suitable shape, size, and structure and structural relationship with the remainder of the game 10, in general, and the scorekeeping indicia 42 and game-starting indicia 44, in particular. Furthermore, the game 10, in general, and each playing-board level 12, 14, 16, 18, in particular, can have any suitable number of scorekeeping indicia 42. In addition, scorekeeping can begin on the frame 30 of playing-board level 18 and move to the left and down.
In operation of the game 10, the object is for each player to form a vertical alignment of four identical playing pieces 24a, 24b using all four playing-board levels 12, 14, 16, 18 (shown in
So, in a two-player game, for instance, play begins with the first player placing one of his/her playing pieces 24a, 24b on any placement area 22 of any playing-board level 12, 14, 16, 18. Then, the second player places one of his/her playing pieces 24a, 24b on any placement area 22 of any playing-board level 12, 14, 16, 18 that is not already occupied by a playing piece 24a, 24b. Any placed playing piece 24a, 24b will be used to try to make alignments of identical playing pieces 24a, 24b as described above (including playing pieces 24a, 24b that already form such an alignment).
Each player receives a first predetermined number of points (e.g., one point) every time such an alignment is made. In this regard, as long as one playing piece 24a, 24b is added to complete an alignment of four identical playing pieces 24a, 24b, then all playing pieces 24a, 24b on the playing-board level(s) 12, 14, 16, 18 are in play and can be used, even if they were used to complete an existing alignment. The new alignment using the new playing piece 24a, 24b counts as a new point. Immediately after the alignment is made [i.e., before the opponent takes his/her next turn (to avoid any confusion with scorekeeping)], the player manually moves his/her scorekeeping pin 46 right or up to the scorekeeping hole 44 indicating the total number of points the player has scored to that point in the game 10. If a player does not identify or claim an alignment he/she has newly made before his/her next move, then the player forfeits the point for that alignment.
The placed playing pieces 24a, 24b remain on the playing-board levels 12, 14, 16, 18 until all one-hundred placement areas 22 are occupied or one of the players scores the predetermined winning number of points. In the former case, if all one-hundred placement areas 22 are occupied (i.e., all one-hundred playing pieces 24a, 24b have been placed) and neither player has yet won, the placement areas 22 are cleared and play resumes with a second round with the second player (i.e., the player who did not start the first round of the game 10) placing one of his/her playing pieces 24a, 24b on any placement area 22 of any playing-board level 12, 14, 16, 18. The game 10 can have as many rounds as needed to finish the game. Each player receives a second predetermined number of points (e.g., three points) by obtaining two scoring alignments in a single turn and a third predetermined number of points or even automatic victory (regardless of the score of the game 10 at that moment in the game 10) by obtaining three scoring alignments in a single turn.
It should be readily appreciated by those having ordinary skill in the related technology that the game 10, in general, and each of the playing-board levels 12, 14, 16, 18, grid 19, matrices 20, playing pieces 24a, 24b, spacers 28, 28′, frames 30, and scorekeeping markers 46, in particular, can be made of any suitable material. For instance, any of the grid 19, matrices 20, playing pieces 24a, 24b, spacers 28, 28′, frames 30, and scorekeeping markers 46 can be plastic, rubber, or wooden. It should be so appreciated also that the game 10, in general, and each of the playing-board levels 12, 14, 16, 18, grid 19, matrices 20, placement areas 22, playing pieces 24a, 24b, spacers 28, 28′, frames 30, apertures 38a, 38b, scorekeeping holes 42, game-starting holes 44, and scorekeeping markers 46, in particular, can be manufactured by any suitable method.
The game 10 is non-simplistic and optimally challenging. Also, the game 10 defines a “5×5×4” arrangement of placement areas 22. Furthermore, the game 10 is optimally suited for a wide range of types of players. In addition, the game 10 is optimally competitive, forward thinking, skillful, strategic, and, thus, fun to play. Moreover, all scorekeeping of the game 10 takes place on the playing-board levels 12, 14, 16, 18 such that the game 10 is totally self-contained.
The game 10 has been described above in an illustrative manner. Those having ordinary skill in the related technology should readily appreciate that the terminology that has been used above is intended to be in the nature of words of description rather than of limitation. Many modifications and variations of the game 10 are possible in light of the above teachings. Therefore, within the scope of the claims appended hereto, the game 10 may be practiced other than as so described.
Claims
1. A method of playing a three-dimensional alignment board game comprising steps of:
- providing four vertical levels of playing boards that are substantially aligned with each other and adjacent ones of which are spaced from each other and each of which includes a grid forming a “5×5” substantially planar matrix defining twenty-five placement areas of each of said playing-board levels for a total of one-hundred placement areas of said game;
- providing at least two sets of playing pieces, said sets being distinguishable from each other and assigned to respective players of said game and each said playing piece being configured to be placed by the player and rest upon any of said one-hundred placement areas;
- providing a scorekeeping system for keeping score of said game by tracking points of the respective players such that said game is completed when a player is first to accumulate a predetermined total number of points, wherein the players take turns between or among themselves; and
- providing that each player scores a first predetermined number of points by any of placing four of said playing pieces on four respective open vertically aligned said placement areas of said four corresponding playing-board levels, four of said playing pieces on four respective open diagonally aligned said placement areas of said four corresponding playing-board levels, and four of said playing pieces on four respective open horizontally aligned said placement areas of any of said playing-board levels.
2. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein said playing-board levels are substantially uniform with respect to each other and parallel with each other and adjacent ones of which are spaced substantially equidistantly with respect to each other.
3. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein said game includes at least one spacer positioned between adjacent ones of said playing-board levels for spacing said adjacent playing-board levels from each other.
4. Said method of playing a three-dimensional alignment board game as set forth in claim 3, wherein each of said playing-board levels includes a frame entirely enclosing said respective matrix.
5. Said method of playing a three-dimensional alignment board game as set forth in claim 4, wherein said spacer extends substantially vertically from a top surface of said frame of a lower one of said adjacent playing-board levels to a bottom surface of said frame of an upper one of said adjacent playing-board levels.
6. Said method of playing a three-dimensional alignment board game as set forth in claim 5, wherein said spacer extends from a corner of said lower one of said adjacent playing-board levels to a proximate corner of said upper one of said adjacent playing-board levels.
7. Said method of playing a three-dimensional alignment board game as set forth in claim 6, wherein said spacers, in combination together, are aligned substantially vertically with respect to each other.
8. Said method of playing a three-dimensional alignment board game as set forth in claim 6, wherein said game includes a pair of spacers extending from respective opposite corners of said lower one of said adjacent playing-board levels to respective proximate corners of said upper one of said adjacent playing-board levels.
9. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein each of said playing-board levels is substantially square.
10. Said method of playing a three-dimensional alignment board game as set forth in claim 4, wherein each of said matrix and frame is substantially square.
11. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein each of said placement areas is substantially square.
12. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein said placement areas are substantially equally sized with respect to each other.
13. Said method of playing a three-dimensional alignment board game as set forth in claim 4, wherein each side of each of said placement areas is substantially parallel with a corresponding side of said frame.
14. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein a lowest one of said playing-board levels is configured to rest upon a surface used for playing said game.
15. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein said scorekeeping system includes a set for each player of a desired number of scorekeeping indicia each of which represents a total number of points scored by the corresponding player and a scorekeeping marker for each player that is used to mark a correct one of said indicium as the player progressively scores points during play of said game.
16. Said method of playing a three-dimensional alignment board game as set forth in claim 15, wherein each of said sets of scorekeeping indicia is positioned along at least one of said frames.
17. Said method of playing a three-dimensional alignment board game as set forth in claim 16, wherein said scorekeeping indicia are scorekeeping holes and each of said scorekeeping markers is a scorekeeping pin configured to be matingly received in said holes.
18. Said method of playing a three-dimensional alignment board game as set forth in claim 17, wherein a subset of scorekeeping holes of said set is defined along each of said frames and each of said scorekeeping pins is manually moved from a respective one of said holes of a first of said frames to another respective one of said holes of said first or another of said frames as the corresponding player progressively scores points during play of said game.
19. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein each player receives a second predetermined number of points by obtaining two said scoring alignments in a single turn and a third predetermined number of points by obtaining three said scoring alignments in a single turn.
20. Said method of playing a three-dimensional alignment board game as set forth in claim 1, wherein the players take only single turns between or among each other throughout playing of said game.
Type: Application
Filed: Mar 5, 2018
Publication Date: Jul 19, 2018
Inventor: Mark A. Hotchkiss (San Antonio, TX)
Application Number: 15/932,482