DEVICE AND METHOD FOR DEFINING A HAPTIC EFFECT
Systems, methods, and associated software are described herein for enabling a regular user of an end user device, such as a cellular telephone, to customize parameters associated with haptic effects applied to the user by the end user device. In one implementation, among several, a method described herein includes enabling a user of an end user device to access software adapted to design or modify haptic effects of the end user device. The method further includes enabling the user to open a haptic track file and enter or modify parameters associated with the haptic effects of the opened haptic track file.
This application is a continuation of U.S. application Ser. No. 12/060,324, filed Apr. 1, 2008 which claims the benefit of U.S. Provisional Application No. 60/940,227, filed May 25, 2007. The entire disclosure of each of the applications is hereby incorporated by reference.
FIELDThe present disclosure generally relates to devices having haptic feedback capabilities for providing haptic effects to a user. More particularly, the present disclosure relates to enabling a user to customize the haptic effects on an end user device.
BACKGROUND INFORMATIONElectronic device manufacturers strive to produce a rich interface for users. Conventional electronic devices typically use auditory and visual cues to provide feedback to a user. For example, cell phones are commonly equipped with auditory and visual output devices for indicating an incoming telephone call. The auditory cues, for instance, may include a series of tones, synthesized music, or digitally-recorded music. However, in some instances, auditory and visual cues may not be useful to a cell phone user. For example, in a movie theater, a user will typically have the phone's audible ringer silenced and will have the phone in a place where visual cues cannot be seen. In this case, kinesthetic and/or tactile feedback can provide a more desirable and more effective interface.
Some electronic devices are equipped to provide kinesthetic feedback (such as active and resistive force feedback) and/or tactile feedback (such as vibration, vibrotactile feedback, texture, heat, etc.) to a user. Generally, these types of feedback are collectively known as “haptic feedback”. Haptic feedback can provide cues that enhance and simplify the user interface. Specifically, haptic effects may be useful to alert the user to specific events or to provide realistic feedback to create greater sensory immersion within a simulated or virtual environment. However, further improvements in the field of haptics can still be made to enhance the user interface of end user devices.
SUMMARYThe present disclosure describes systems and methods for allowing a user of an end user device to modify parameters associated with haptic effects that can be played on the end user device. Among several possible embodiments, a method disclosed herein comprises enabling a user of an end user device to access software adapted to design or modify haptic effects of the end user device. The method further includes enabling the user to open a haptic track file and enter or modify parameters associated with the haptic effects of the opened haptic track file.
Other features, advantages, and implementations of the present disclosure, not expressly disclosed herein, will be apparent to one of ordinary skill in the art upon examination of the following detailed description and accompanying drawings. It is intended that such implied features, advantages, and implementations of the present disclosure be included herein.
The components in the following figures are not necessarily drawn to scale. Instead, emphasis is placed upon clearly illustrating the general principles of the present disclosure. Reference characters designating corresponding components are repeated as necessary throughout the figures for the sake of consistency and clarity.
Some electronic devices are equipped with a haptic actuating device to provide haptic feedback to a user. This haptic feedback can be used to supplement auditory and visual feedback to enhance how information is provided to the user. For years, users of electronic devices have been given the option to modify various characteristics of auditory and visual outputs. For example, cell phone users can easily change ring tones if desired. However, a user typically does not have the option on the device itself to modify characteristics of haptic feedback. Normally, a professional haptics designer uses a computer system to create haptic effects or haptic tracks having parameters which are permanently set in the device during the manufacturing stage. The end user normally does not have the means to create or modify the haptic effect files directly on the device after the device is purchased.
However, in the present disclosure, systems and methods are described that allow a user to create and/or modify the parameters associated with haptic feedback on the target device itself through on-device means. In this respect, the power to create customized haptic effects is placed in the hands of a regular end user who may not be as skilled as a professional haptics designer. The end user can then create or modify the haptic effects to the user's liking using tools similar to those available to a professional haptic designer, but perhaps on a simplified scale. Software and systems can be embedded in the end user devices, according to the teachings herein, to lead a user through the process of entering and/or modify parameters and characteristics of haptic tracks.
With the ability to modify haptic tracks, a user can customize haptic effects to be associated with specific “events.” For example, with respect to cell phones, a user may wish to associate certain customized haptic effects with receiving a call from a particular caller or group of callers. Also, a user may wish to customize certain haptic effects to play during the output of specific auditory and/or visual cues. Other events associated with an end user device may include, for example, the pressing of a key on a keypad, a time-sensitive message or alarm, receiving a phone call, receiving an e-mail, etc.
Furthermore, the customized haptic effects created by a user can be stored on the device for use by the user. Once saved, customized haptic effects can also be shared with others by transmitting the haptics files to another device. In this respect, other users can play the haptic effects on these other devices as desired. Customized haptic effects can also be transmitted to another device to initiate immediate playback of a haptic track on the receiving device. In this example, customized sensations can be applied to intended recipients when they receive (or make) calls from (or to) the author of the customized haptic effects. This would be the haptic equivalent of the audio feature known as “ringback tones” and “ringtones,” whereby a telephone caller and receiver, respectively, hear a specific song or message instead of the standard ringing.
Although many examples described in the present disclosure relate to cell phones, it should be understood that the teachings of the present disclosure may also include other applications in which haptic effects can be applied to a user of an end user device. Other advantages will become apparent to one of ordinary skill in the art from an understanding of the present disclosure.
In some embodiments, end user device 10 can be a haptic-enabled device that provides haptic feedback to the user during specific events. Regarding the aspect of providing haptic feedback, the user may be able to sense the haptic effects from the device when it is held in the user's hand, stored in a pocket of the user's clothing, stored in a purse, handbag, pouch, or other portable accessory, attached or clipped to the user's clothing, worn as an item of clothing, or held in any other suitable manner adjacent to or near the user. In this regard, end user device 10 can be in direct or indirect contact with at least a portion of the user's body in order that the user can experience the sensation of haptic effects provided by the device.
In addition to the regular circuitry and functionality of end user device 10, additional elements reside in or are associated with end user device 10, as described herein, to enable the user to create and/or modify haptic effects. The customized haptic effects can be played on end user device 10 itself, provided that end user device 10 is capable of providing haptic feedback, or can be played on a corresponding compatible device that is haptic-enabled.
End user device 10, according to the embodiment of
In one embodiment, some elements shown in
Input/output devices 12 consist of one or more input mechanisms, which may include any suitable combination of keyboards, keypads, cursor control devices, computer mice, voice activation mechanisms, touch screen with respective stylus or other drafting instrument, touch pads, buttons, sliders, microphones, digital cameras, etc. Input/output devices 12 also consist of one or more output mechanisms, which may include any suitable combination of computer monitors, display screens (such as touch screens), virtual reality display devices, speakers or other audio output devices, printers, etc. Some input/output devices 12 may be capable of functioning to both receive inputs and provide outputs.
Processor 14 may be a general-purpose or specific-purpose processor or microcontroller. Generally, processor 14 controls the functions of end user device 10 and can execute software stored in memory 16. Memory 16 may include internally fixed storage and/or removable storage media for storing information, data, and/or instructions. Memory 16 may include any suitable combination of volatile memory, such as random access memory (RAM), dynamic RAM (DRAM), etc., and/or non-volatile memory, such as read only memory (ROM), electrically erasable programmable ROM (EEPROM), flash memory, etc. Memory 16 can also store a software program for enabling an end user to create and/or modify haptic effects, the software program of which can be executed by processor 14.
Haptic actuating device 18 may include any suitable combination of electrical or electro-mechanical components for providing haptic effects to a user. In some embodiments, haptic actuating device 18 is configured as an eccentric rotating mass (ERM) actuator. Modifying the amplitude values applied to an ERM actuator results in a change of the speed of a motor associated with the ERM actuator. In other embodiments, haptic actuating device 18 can be configured as a linear resonant actuator (LRA), whereby modifying the amplitude values applied to the LRA results in a change of vibration or pulse frequency. In still other embodiments, haptic actuating device 18 can be configured within a pressure sensing surface, such as a touch screen device, which is capable of sensing pressure applied by the user and also providing haptic feedback to the user. The pressure that is sensed by the pressure sensing surface can be translated into data related to amplitude parameters of a haptic effect as it is being modified. Regarding embodiments where haptic actuating device 18 is an accelerometer, the accelerometer can also be utilized as an input device for detecting gestures, shaking motions or tapping motions from a user to record a certain vibration entry. The vibration entry can be used as content for authoring haptic effects.
ROM 28 may be configured to store a library of preset haptic tracks that can be used as a general starting point for creating new tracks. In this case, the preset tracks can be protected from being overwritten in order to be available whenever the user wishes to create a new file. ROM 28 can also store haptic track files created or modified by the user and can also store mixed track files, which include multiple haptic tracks combined together. The user is given the capability to assign new filenames to newly created or modified haptic track files and mixed track files. ROM 28 can further store files that include association information for associating certain track files with specific events related to end user device 10.
As shown in
Certain parameters or characteristics of a haptic output or haptic track can be created, entered, changed, modified, etc. For example, the modifiable parameters may include a frequency of vibration and amplitude of vibration. Also, the frequency and amplitude can be set to change over time. In addition, the user is able to combine or mix different haptic tracks together if desired to provide a fuller haptic experience. In this way, a user is capable of programming or customizing a haptic track or track mix to one's liking.
While programming a haptic track or track mix, a user can enter a command to initiate a test playback of the haptic track or track mix in order that the user can experience upon demand how the creation may actually feel. This can be experienced, for example, using haptic actuating device 18 (
Programmable haptic design software 30 may be accessed by the user using any number of possible access techniques. In one example, the user may access programmable haptic design software 30 via GUI 24. In this case, programmable haptic design software 30 may be opened from a menu option such as “Options”, “Tools”, or “Tactile Sensations” from GUI 24. Other non-limiting techniques for accessing programmable haptic software 30 include a voice responsive system, a text interface, a Braille-type surface having either fixed or changeable components.
When initially accessed, programmable haptic design software 30 may present, via GUI 24, options to either “Create a New Track” or “Edit an Existing Track”. The term “track” used in the present disclosure can refer to parameters associated with haptic effects that can be played on a haptic-enabled device. For instance, the parameters may include frequency and amplitude characteristics of a haptic output over a certain length of time.
According to one embodiment, when “Create a New Track” is selected, programmable haptic design software 30 may provide the user with two options to either “Start with Track from Library” or “Start from Scratch”. As mentioned above, ROM 28 can store the library of tracks that can be used as a starting point for certain types of haptic effects. When “Start with Track from Library” is selected, a list of track files stored in the library are displayed for the user's selection. The track files in the library may be given filenames that represent understandable characteristics of the files. For the purpose of illustration, the files may be given names such as “Regular”, “Normal Alarm”, “Gentle”, “Rising Intensity”, “Long and Steady”, “Quick Pulse”, “Wake Up!”, “Loud and Obnoxious”, among others.
When a new file or existing file is opened, the user has the opportunity to modify certain characteristics of the haptic track as desired. For example, the user may be able to set the amplitude or frequency of vibration of the haptic track. It may be desirable for the user to vary the amplitude over time. The amplitude can be changed gradually or in steps during a portion of or during the entirety of the haptic track.
Another aspect of the haptic track that can be modified by the user is the attack level, which corresponds to the initial amplitude of the signal. Attack time is another modifiable parameter that corresponds to the time that it takes for the signal to change from the attack level to a center magnitude, which is another parameter that can be set. The center magnitude corresponds to the amplitude of the haptic signal during what may be the majority of the time of the haptic track. Another parameter is fade level, which corresponds to an amplitude at the end of the track. The time that it takes for the signal to change from the center magnitude to the fade level is referred to as fade time, which can also be modified. The user also can enter a certain duration, which is another modifiable parameter. In some embodiments, the signal remains at the center magnitude for a time equal to the duration minus the attack time and fade time. In other embodiments, the duration may be associated with the time that the signal remains at the center magnitude.
The following description includes several embodiments defining ways that the parameters of a haptic track can be modified. When the user accesses programmable haptic design software 30 via GUI 24 and opens a file to be edited, the user can continue to interact with programmable haptic design software 30 by input and output mechanisms of GUI 24.
In a first example, specific values related to parameters of the haptic track can be entered via GUI 24. Regarding parameters such as attack level, attack time, magnitude, duration, fade level, and fade time, the user can enter values in units of Hertz, seconds, milliseconds, decibels, etc. GUI 24 may present an acceptable range of values for each of the parameters. Also, programmable haptic design software 30 can monitor the entries to check for errors, which may be a result of setting values outside the acceptable range, conflicting values among two or more parameters, etc.
Another example of how to modify haptic tracks is by presenting via GUI 24 a range of values that can be selected by the user. Alternatively, in place of values, descriptive terms can be used that might be more easily understood by a non-skilled user. For example, some descriptive terms may include the categories of “Starting Intensity” (attack level), “Intermediate Intensity” (amplitude or magnitude), and “Ending Intensity” (fade level). Other descriptive terms may include “Duration” (duration), “Start Time” (attack time), and “Ending Time” (fade time). Under the categories of Starting Intensity and Ending Intensity, descriptive terms such as “Strong”, “Medium”, and “Weak” may be presented to the user for selecting the desired attack level. Under the category of Intermediate Intensity, descriptive terms such as “High”, “Medium”, and “Low” may be presented to the user for selecting the desired magnitude. Under the Duration category, “Long”, “Medium”, and “Short” may be presented to the user. Under the Start Time and Ending Time categories, “Rise/Fade Quickly”, “Medium Rise/Fade”, and “Rise/Fade Slowly” may be presented for selection of the desired rise or fade times. As suggested above, additional entry can be made to allow the user to alter the amplitude or pulse frequency during the haptic track. It should be understood that other descriptive terms can be used to describe in layman's terms the characteristics of a haptic track. Also, it should be understood that the categories can be divided in more than three values or levels of selection.
In another example of how parameters can be entered, GUI 24 can display a graph showing some of the characteristics of the amplitude of a haptic output over time. GUI 24 may further enable the user to alter the graph as the user desires. For example, lines of the graph can be stretched, shortened, moved, slid, altered, etc., using various input device tools. In this embodiment, the user may use manipulative input devices, such as a touch screen device and stylus.
Other visual presentations may be provided to the user to allow the user to modify parameters. For example, the amplitude of a haptic track can be represented by musical notes along a musical scale. Thus, musical notes higher on the scale can represent higher amplitude or higher pulse frequency haptic output. Other embodiments for representing amplitude using musical notation include musical directions with respect to loudness. For example, ff (fortissimo) might be used for very loud or very high amplitude, f (forte) might be used for loud or high amplitude, mf (mezzo forte) for moderately loud or moderately high amplitude, m (mezzo) for moderate, mp (mezzo piano) for moderately soft or moderately low amplitude, p (piano) for soft or low amplitude, and pp (pianissimo) for very soft or very low amplitude. Duration parameters in this respect can also be represented by musical notation. For instance, musical notes may be shown as eighth notes, quarter notes, half notes, etc., to represent the duration of a haptic output.
After creation or modification of a haptic track file or mixed track file, the user can store the file using a new filename or can overwrite the original file, provided that the original file is not protected from overwriting. Particularly, as mentioned above, the files in the library can be set so that they cannot be overwritten. ROM 28 is configured to store any reasonable number of haptic track files and mixed track files according to the particular design.
Various logical instructions or commands may be included in programmable haptic design software 30. Programmable haptic design software 30 of the present disclosure can be implemented in hardware, software, firmware, or a combination thereof. When implemented in software or firmware, the software can be stored in memory 16 and executed by processor 14. When implemented in hardware, programmable haptic design software 30 can be implemented, for example, using discrete logic circuitry, an application specific integrated circuit (ASIC), a programmable gate array (PGA), a field programmable gate array (FPGA), etc., or any combination thereof.
Memory interface 32 is configured to retrieve a copy of a file, either a haptic track file or a mixed track file, from ROM 28 (
While files are opened in the temporary storage unit 34, the user may use haptic track editing module 36 to edit the opened files. In addition, the user may use track mixing module 38 to mix a combination of opened haptic tracks together. Haptic track editing module 36 allows the user to perform different types of editing of the haptic track by changing various parameters of the haptic track. The haptic tracks can be modified in any suitable manner, such as the ways described above. For example, haptic track editing module 36 enables user to modify such features as the rise time, attack level, attack time, magnitude, duration, fade time, and other characteristics related to the waveform parameters with respect to time during which the haptic track is played. In addition, haptic track editing module 36 enables the user to enter one or more frequencies for the haptic track or even continually changing frequencies to be played along the length of the haptic track.
Temporary storage unit 34 is capable of storing more than one haptic track. Additionally, temporary storage unit 34 can even store multiple copies of the same haptic track, for example, if the user wishes to mix the same haptic track into a mixed track, such as where a second occurrence of the haptic track is offset in time from a first occurrence, in order to provide a fuller haptic output. Track mixing module 38 allows the user to combine haptic tracks to play simultaneously, to overlap in time for a portion of the time, to play end-to-end, or even to start a subsequent track after a short pause at the end of a first track. When programmed to overlap in time, two or more haptic tracks can be programmed to be simultaneous or partially overlapping in time in any desirable manner. Track mixing module 38 also allows the user to adjust the amplitude of one haptic track with respect to another to more strongly emphasize one track over another.
Track/event association module 40 allows the user to form a relationship or association between a specific event and a track file. One example of an event is receiving a cell phone call from a certain caller. When a call is received from the caller, the file having the association information added by track/event association module 40 is retrieved from memory and played along with respective audio and visual cues. Track/event association module 40 allows the user to form associations of any number of events with any number of track files. In some cases, one or more events may not be associated with a track file, while in other cases, each event may be associated with a respective track file. Other associations can be established, such as for relating haptic tracks and mixed tracks with other media or with specific auditory and/or visual output.
Test playback module 42 may reside in programmable haptic design software 30 as illustrated in
In other embodiments, such as where haptic actuating device 18 resides on a remote device, programmable haptic design software 30 may additionally include a transmitting module for sending an instruction to a transmitter or transceiver of end user device 10 to transmit a selected haptic track or mixed track to the remote device. Thus, a remote user can experience or test the track being modified.
Programmable haptic design software 30 may operate in conjunction with other measuring and testing devices associated with end user device 10. For example, a temperature measuring device may be used to detect if the temperature of end user device 10 drops below a certain level. If so, one or more haptic tracks being edited by programmable haptic design software 30 may be programmed to compensate for a situation that may result in a decreased ability on the part of the user to sense haptic feedback. Cold temperatures may result in cold hands that cannot sense vibrations as easily. Also, along with cold weather, a user may be more likely to wear extra clothing, gloves, mittens, etc., which can muffle the haptic feedback from end user device 10. Compensation in these situations may include a greater amplitude of the haptic signal, longer duration, and/or higher frequency vibrations.
Programmable haptic design software 30, described with respect to
Screen 52, showing a single haptic track, includes four points that are numbered 1-4. Point 1 represents the attack level, shown in this example having a magnitude of 10,000, which corresponds to the attack level setting in the envelope adjusting mechanism 58. The center magnitude or intermediate magnitude is set at 4500 in this example. Screen 52 shows the center magnitude maintaining a steady magnitude from point 2 to point 3. The attack time is set at 20 ms, which is shown in screen 52 as t1 representing the time from point 1 to point 2. In this example, fade level is set at 0 (point 4) and the fade time is set at 30 ms (from point 3 to point 4, or t3). If desired, the names used to describe the characteristics or aspects of the haptic track can be changed to any suitable names. For example, “magnitude” may be called amplitude, intensity, volume, etc., and “duration” can alternatively be named periodicity, length, etc.
Magnitude adjusting mechanism 54 includes a slider that allows the user to adjust the center magnitude of the haptic track as desired. Magnitude adjusting mechanism 54 also includes a window in which a user can enter a value representing the magnitude. In this embodiment, the magnitude value is set at 4500, which can be seen on the slider and in the window. These and other suitable means can be used to adjust magnitude.
Duration adjusting mechanism 56 includes a slider that allows the user to adjust the duration of the haptic track as desired. GUI 50 shows the duration slider being represented on a logarithmic scale, but in other embodiments may include a linear scale. Duration adjusting mechanism 56 also includes a window in which a user can enter a duration value in milliseconds. In this embodiment, the duration can be adjusted to any time period between 1 ms and 10 seconds. However, in other embodiments, duration adjusting mechanism 56 may be configured to allow selection of any desirable value. The duration is set at 120 ms in this example, which can be seen on slider and in window.
Envelope adjusting mechanism 58 includes windows allowing the user to enter values for attack time, attack level, fade time, and fade level. In this example, the attack time is set at 20 ms, attack level is set at 10,000, fade time is set at 30 ms, and fade level is set at 0. With attack time (t1) set at 20 ms, fade time (t3) set at 30 ms, and duration set at 120 ms, the time t2 that the signal remains at the center magnitude of 4500 is equal to the total duration time minus the attack time and fade time. Specifically, t2=duration−t1−t3, and, in this case, t2 would be 70 ms.
In
It should be understood that the particular graph of the haptic track shown on screen 52 merely represents one example of possible haptic outputs and is not intended to limit the disclosure in any way. In some embodiments, the attack time and attack level may be omitted, such that the user enters parameters with respect to magnitude, duration, fade time, and fade level. Still other embodiments may omit attack time and fade time, which can greatly simplify user interaction. Yet in other implementations, further characteristics or parameters may be included in haptic track 44 to allow tracks having even greater complexity. For instance, instead of one constant amplitude level for magnitude, the haptic track may include two or more levels. Furthermore, the haptic track may include additional attack level, attack time, fade level, and fade time characteristics between the illustrated attack and fade levels.
In block 72, the method enables the user to open a new file, an existing haptic track file, or an existing mixed track file. In these examples, a new file can represent a haptic track from a library having default values that can be used as guidelines or starting points for creating a new track file. Otherwise, the new file can be created with no particular guidelines if desired.
In block 74, the user is enabled to enter or modify parameters of the opened file. Entering or modifying parameters can be accomplished using any suitable interface between the user and the end user device. Entering values may correlate to actions for new haptic files, while modifying correlates to pre-existing haptic files or values of preset files. Values can be entered directly, selections of values can be made from a range of values, lines of a graph of a haptic track can be altered to change the shape of the track, etc.
In one embodiment, a new haptic file can be generated/authored or a haptic file can be modified using a number of different authoring tools. A graphical user interface can be used to generate content. Further, voice activated commands can incorporate descriptive words or beat-boxing. On-board accelerometers can generate content through gestures, shaking or tapping the device. Further, text based content can be used to author haptic files/effects.
In one embodiment, the design tool for creating haptic effects (e.g., haptic design software 30) is a rich, full fidelity haptic studio, allowing the creation of effects by creating/modifying characteristics such as magnitude, periodicity, attack time, attack level, fade time, fade level, wave shape, and negative braking. The tool can modify an existing haptic data file or create a new one or link multiple haptic files.
In one embodiment, haptics can be authored and tailored for use with emoticons and text messages. Such haptics can be personalized and private, such as a specific vibratory feel of a heart beat, a “warm & fuzzy” feel, a “screech”, etc. In one embodiment, the authored haptics can be short haptic signatures, such as with a set of recognizable beats. These can be universally recognizable or culturally recognizable patterns or rhythms of sound converted to vibration. In addition, short patterns can be developed for a private application or personal use.
In block 76, the user is enabled to store the modified file. In some embodiments, the user can play back a created or modified haptic track or mixture of tracks to test how the tracks might actually feel. Furthermore, the user may be able to transmit the file of one or more haptic tracks or mixed tracks to another user on a different device. In this respect, the users can share haptic effect files.
In one embodiment, an association tool such as module 40 of
For example, in one embodiment, an end user of a mobile phone uses a graphical user interface to design a haptic melody. The user saves this design file in a format that will be recognized by a haptic playback service/program. The user then associates an incoming call event with the newly authored set of effects.
In another embodiment, an end user of a gaming console creates a haptic effect through an authoring tool, making use of accelerometers on her controller to detect gestures, shaking, etc. The user then saves the pattern in a format that will be recognized by a haptic playback service/program. The user then associates this effect with being on the receiving end of a special punch in a boxing game. The user connects with a special punch while playing this boxing game over the game console's online community. The user on the receiving end of the special punch experiences the haptic effect authored by the original user.
In another example, the end user of a handheld device uses a spoken word authoring tool to define a vibration pattern, such as, for example by vocalizing “strong quick, strong quick, weak long”. The user then transmits this haptic melody to a colleague. The user's colleague receives the haptic melody message.
In another example, the end user works with a haptic enabled touch screen point of sale system in an ice cream parlor. She finds that when she starts her shift she is haptically sensitive but as the shift progresses and her hands become colder she is not able to sense tactile feedback as easily. The end user creates a series of effects for the point of sale touch screen in varying strength. The end user then creates a series of themes named early, middle and late, with effects comprised of increasing strength from early to middle and middle to late in her shift. As the user's day progresses, her haptic profile changes to compensate for her decreased ability to sense a tactile sensation.
It should be understood that the steps, processes, or operations described herein may represent any module or code sequence that can be implemented in software or firmware. In this regard, these modules and code sequences can include commands or instructions for executing specific logical steps, processes, or operations within physical components. It should further be understood that one or more of the steps, processes, and/or operations described herein may be executed substantially simultaneously or in a different order than explicitly described, as would be understood by one of ordinary skill in the art.
The embodiments described herein merely represent examples of implementations and are not intended to necessarily limit the present disclosure to any specific embodiments. Instead, various modifications can be made to these embodiments as would be understood by one of ordinary skill in the art. Any such modifications are intended to be included within the spirit and scope of the present disclosure and protected by the following claim.
Claims
1. (canceled)
2. An electronic device comprising:
- a resonant haptic actuating device;
- a touch screen configured to sense pressing inputs at a surface of the touch screen;
- a memory storing software that enables the pressing inputs to define a haptic effect as a set of beats; and
- a processor configured, when executing the software stored in memory, to detect the pressing inputs at the surface of the touch screen for defining the set of beats of the haptic effect, to determine an amount of pressure that is received from the pressing inputs at the surface of the touch screen, to translate the pressing inputs into vibratory characteristics of the haptic effect, wherein the vibratory characteristics include a duration and a magnitude of the haptic effect, wherein the magnitude of the haptic effect is based on the amount of pressure that is received from the pressing inputs at the surface of the touch screen,
- to cause the resonant haptic actuating device to play the set of beats of the haptic effect when an event associated with the haptic effect occurs, and
- wherein the haptic effect is a vibrotactile haptic effect on the electronic device.
3. The electronic handheld device of claim 2, wherein the vibrotactile haptic effect is generated on the electronic device while a virtual reality environment is being simulated by the electronic handheld device.
4. The electronic device of claim 2, further comprising an accelerometer configured to detect tapping motions at the electronic device.
5. The electronic device of claim 2, wherein the processor is further configured to display the duration and the magnitude of the haptic effect via the touch screen.
6. The electronic device of claim 2, wherein the vibratory characteristics of the haptic effect further comprise a frequency of the haptic effect.
7. The electronic device of claim 2, wherein the electronic device is a mobile handset or a cellular telephone.
8. The electronic device of claim 2, wherein the processor is further configured to receive user input that specifies an attack time for indicating how quickly the haptic effect reaches the magnitude, or that specifies a fade time for indicating how quickly the haptic effect fades from the magnitude, and is configured to translate the user input to the vibratory characteristics of the haptic effect.
9. The electronic device of claim 2, wherein the processor is further configured to vary the vibratory characteristics of the haptic effect on a parameter indicative of user sensitivity.
10. The electronic device of claim 9, wherein the parameter indicative of user sensitivity is a temperature of an environment in which a user of the electronic device is located.
11. The electronic device of claim 10, wherein the processor is configured to vary the duration or a frequency of the haptic effect based on the temperature.
12. A method of defining haptic effects on a mobile device comprising a touch screen configured to display a graphical user interface (GUI) for representing at least one vibratory characteristic of the haptic effects, the method comprising:
- detecting pressing inputs at a surface of the touch screen, the pressing inputs defining a haptic effect as a set of beats;
- determining an amount of pressure received from the pressing inputs at the surface of the touch screen;
- translating the pressing inputs to vibratory characteristics of the haptic effect, wherein the vibratory characteristics include a magnitude of the haptic effect and a duration of the haptic effect, wherein the magnitude of the haptic effect is based on the amount of pressure received from the pressing inputs at the surface of the touch screen;
- displaying the duration of the haptic effect via the GUI on the touch screen;
- storing the vibratory characteristics of the haptic effect as a haptic file on the mobile device; and
- transmitting the haptic file to another device that is a virtual reality force feedback device configured to play the haptic file to generate the haptic effect, wherein the haptic effect is a vibrotactile haptic effect.
13. The method of claim 12, further comprising detecting, by an accelerometer of the mobile device, tapping motions at the mobile device.
14. The method of claim 12, further comprising displaying the magnitude of the haptic effect via the GUI on the touch screen.
15. The method of claim 12, wherein the vibratory characteristics of the defined haptic effect further comprise a frequency of the haptic effect.
16. The method of claim 12, further comprising associating the haptic effect with an event that triggers the haptic effect.
17. The method of claim 12, further comprising receiving, via the GUI, user input that specifies an attack time for indicating how quickly the haptic effect reaches the magnitude, or that specifies a fade time for indicating how quickly the haptic effect fades from the magnitude; and translating the user input to the vibratory characteristics of the haptic effect.
18. A non-transitory computer-readable medium having instructions stored thereon that, when executed by a processor, cause the processor to define a haptic effect, the instructions being configured to cause the processor to define the haptic effect by:
- detecting, at a mobile device that includes the processor, pressing inputs at a surface of a touch screen of the mobile device, wherein the pressing inputs define a set of beats;
- determining an amount of pressure received from the pressing inputs at the surface of the touch screen;
- translating the pressing inputs to the vibratory characteristics of the haptic effect, wherein the vibratory characteristics include a duration and a magnitude of the haptic effect, wherein the magnitude of the haptic effect is based on the amount of pressure that is received from the pressing inputs at the surface of the touch screen;
- storing the vibratory characteristics of the haptic effect as a haptic file on the mobile device; and
- transmitting the haptic file to another device that is a virtual reality force feedback device configured to play the haptic file to generate the haptic effect, wherein the haptic effect is a vibrotactile haptic effect.
19. The non-transitory computer-readable medium of claim 18, wherein the instructions are configured to cause the processor to detect tapping motions at the mobile device through an accelerometer of the mobile device.
20. The non-transitory computer-readable medium of claim 18, wherein the instructions further cause the processor to display the duration and the magnitude of the haptic effect via the GUI on the touch screen.
Type: Application
Filed: Jun 4, 2018
Publication Date: Oct 4, 2018
Inventors: Erin B. RAMSAY (Montreal), Robert W. HEUBEL (San Leandro, CA), Jason D. FLEMING (San Jose, CA), Stephen D. RANK (San Jose, CA)
Application Number: 15/996,826