Series of playing card games based on the prediction of a player hand exceeding a numerical value of 21
The Backhand Series is a collection of card counting games derived from the classic game of blackjack, but wholly novel and uniquely based on the concept of allowing a player to predict if/when the next card in the deck when added to their initial player hand comprising of two cards dealt to the player face up from a standard deck of playing cards with the jokers removed, will cause their initial hand value to exceed a total hand value of 21. The Series is comprised of three individual card games with the following names: “Backhand, the card game;” “Buffalo Bayou Backhand” and “Missouri City Backhand.”
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 62/535,593 filed on Jul. 21, 2017, U.S. Provisional Patent Application Ser. No. 62/544,837 filed on Aug. 13, 2017 and U.S. Provisional Patent Application Ser. No. 62/544,849 filed on Aug. 13, 2017 and the disclosure of which is in part incorporated herein by reference.
BACKGROUND OF THE INVENTIONThe genesis of this invention was my desire to improve my skills at playing the classic game of blackjack, which has now led me to this moment. We all know very well classic blackjack as well as its almost innumerable variations, and at the outset, my only desire was to learn all of classic blackjack's rules, strategies, etc. But this was not to be. And what has resulted from my attempt to perfect a strategy for the classic game of blackjack is a series of three playing card games wholly unique in objective, rules set, and game mechanics. Collectively, the three playing card games that make up this invention will be referred to in this document as “The Backhand Series,” but each of these games are meant to be played separately and will be referred to individually in this document as: “Backhand, the card game,” “Buffalo Bayou Backhand,” and “Missouri City Backhand.” And although there are a few fundamental similarities between classic blackjack and this invention, they are as far apart in experience and game play as the sun is from the moon.
The story of how I stumbled upon the first game in The Backhand Series begins after I brought home four decks of playing cards from a cruise my wife and I took the first week in October 2016. And as previously stated, I was really trying to spend as much time as I could, improving my black jack skills and thought it was a good idea to fill my spare time at work playing hands at my desk during my down time. After a few days I grew tired of constantly dealing out cards to my imaginary opponent and decided to just deal to myself. This was really intended to help me focus on just guessing if my next card would bust me or not and so I wanted to give it a name. I needed something to call out every time I thought the next card in the deck would bust my hand. After several hands, I coined the term ‘Backhand.’ This term as used in this invention is when the player predicts that the next card in the deck will cause their hand to exceed a numerical value of 21, and therefore requests a ‘backhand’ card from the deck. In its purest form, backhand only requires one player and one standard deck of playing cards with the jokers removed. The player deals two cards face up and must choose to take a hit or not. If the player chooses to take a hit and draws a card to busts his hand, the player loses just as in the game of black jack. But in the game of Backhand, if the player thinks the next card in the deck will cause them to bust, the player can request a backhand card (i.e. “call backhand”). If they're correct and the next card dealt does cause the player's hand to bust, the player wins the hand. But if the player calls backhand and the next card doesn't bust the player's hand the player will lose. I played this game for several hours and started to play with a few of my coworkers. It was at that point, when I realized this game had so much more potential. I quickly began to create a set of rules that has now developed into the first game in The Backhand Series: ‘Backhand, the card game.’
The name ‘Buffalo Bayou backhand’ comes from the famous bayou which runs through my hometown of Houston Tex. This game is what I call the ‘younger brother’ of the original game of backhand and is very unique. Buffalo Bayou Backhand developed into its own unique game as a result of resolving many issues in the first version of backhand. The two games can now stand alone on their own as brothers, as it were. A player can play backhand, the card game for hours, then Buffalo Bayou backhand and the two experiences would be as night and day. This is because backhand, the card game plays much quicker and the player's only opponent is the deck. There is also no dealer hand involved. Therefore, the game play relies heavily on the player's ability to navigate through the hand with a series of decisions based only on the player's initial hand value and a ‘gut feeling.’ The player's choices based on these factors, as well as the unknown order of the remaining cards in the deck will have the ultimate impact on the hand. Buffalo Bayou Backhand introduces a ‘dealer hand’ that is comprised of three cards, facing up. They are dealt in front of the player from right to left before the initial player hand is dealt. Also, with the addition of the “dealer hand,” along with the “dealer total” and “player total,” both the hit and backhand cards now create a possibility where both the player total and dealer totals are equal. Therefore, a critical rule modification was made to allow for a unique situation that develops in the game of Buffalo Bayou backhand with regard to push hands. Another interesting point is that the positioning of the cards in Buffalo Bayou backhand is very important because the player's hand and dealer hand are dealt in a specific spatial orientation. If this ‘spacing’ is not adhered to, game play can be negatively impacted.
Note: Unlike in the classic game of blackjack, the term ‘Push’ as it is applied in The Backhand Series, simply means that the player can choose to push their initial player hand away in exchange for a new hand from the deck. This option is given to the player based on the player's initial hand value. Any and all rules and modifications will be explained in detail throughout the body of this document as required.
Missouri City backhand is by far one of the most exciting card games I have ever played. This is not because I invented it, but because I cannot stop playing it. This game is the third (and final) in The Backhand Series and completes what has become an obsession of sorts for myself and a select few. The concepts of this game combine and build upon its predecessors by introducing the final component in what has developed into a unique, fast-paced, competitive strategy-focused card game which now pits two players against each other, with the dealer fulfilling the role more of a facilitator than a participant. It starts out very similarly to Buffalo Bayou backhand where the dealer hand is dealt from right to left first, but in this game, there are two players instead of one. Therefore, the individual initial player hands are to be dealt next. In Buffalo Bayou backhand, the player's initial player hand was dealt to the left-bottom corner of the dealer hand just on the row below the dealer's show cards. This is still the case. But now in Missouri City Backhand, the second player's initial player hand is positioned at the top-left corner of the dealer hand, opposite of the first player's initial player hand. Just as in Buffalo Bayou backhand, the spatial orientation of all the cards on the playing surface is critical, and any deviation could negatively impact the game.
This game came to me as a lightning bolt and I really can't remember all of the circumstances around where I was when it hit, and it also took a long time to develop the rules because it needed another player so that I could test, develop, modify and perfect the rules of play. During this process, several more eureka moments invaded my body, forcing me to refine different concepts until a finished product was ready. As of when I write this, the Backhand series is composed of three games: “Backhand, the card game,” “Buffalo Bayou backhand” and “Missouri City backhand.”
Another unique feature of Missouri City Backhand is its focus on strategy. In Backhand, there is no dealer and no second player, so the player's only opponents are the deck and themselves. The hands played in backhand go as fast as the player can make their decision. A backhand player only has to get a five card hand, a successful backhand play or a successful push hand to win. Buffalo Bayou backhand introduces the dealer as the first real opponent to the player, so the player now has to have an advantage over the dealer total to win, unless they have a five card hand. In Missouri City backhand, now the player has to strategize the best method to win against the second player's winning hand. Strategy plays a big part as you will see throughout this document.
I named Missouri City Backhand after the neighborhood I spent most of my teenage and young adult years, south of Houston, Tex. and is my way of honoring this wonderful place which helped mold me into the inventor that is authoring this document today.
BRIEF SUMMARY OF THE INVENTIONThis invention is a series of three playing card games referred to in this document as “The Backhand Series” and is similar in part to the classic game of blackjack, but wholly unique in objective, rules set, and game mechanics to the classic game.
The fundamental game concept is based on the player's ability to predict if/when the next card in the deck will cause their hand to exceed a total hand value of 21. Using this concept as the foundation, in concert with additional rules, The Backhand Series is set apart from the classic game of blackjack and any known variations.
The Backhand Series is comprised of three playing card counting games, referred to individually as: “Backhand the card game,” “Buffalo Bayou Backhand” and “Missouri City Backhand.” But to fully explain the uniqueness of this invention, it is also important to highlight where the games are similar to blackjack. All of the games in this invention are played with a standard deck of 52 playing cards with the jokers removed. Although, in Backhand the card game, multiple players may be dealt to in the same game. In this case, it is recommended to use more than one deck if dealing to more than three players at once. There are also no custom cards or additional game pieces required to play any of the games in this invention. Another similarity is that the terms “hitting” and “busting” are used the same way in all the games in this invention as they are in the classic game of blackjack and suits do not have any impact on the games in any way. Also, face cards are valued at 10 and a player may not be dealt more than five cards in a hand.
**Note: The suits will generally be ignored and not referred to in this section as they do not have any impact on the game, unless used to differentiate between cards in a hand.
One of the first differences someone would notice immediately is that all the cards in this invention are dealt face up, therefore there is no dealer hole card in any of the three games. But where this invention really begins to separate itself from the classic game of blackjack is first that the player (in most cases) will have the option to request a backhand card. If a backhand card is requested, the player is dealt the next card in the deck which is added to the player's hand. If the new total hand value is greater than 21, the player wins the hand. If it is not, the player will lose the hand. Also, this invention includes something called the “Ace Rule.” The Ace Rule states that if a player's initial player hand contains an ace, that ace must be discarded and replaced with the next card in the deck. If the player's initial player hand contains two aces, both of them must be discarded and replaced. The player must keep the next cards given to them, no matter the suit or value. Additionally, the term “push” is used differently. In classic blackjack, the term “push” refers to when the hand value of the player's hand and the dealer's hand are equal. In The Backhand Series, the term “push” is used as both a noun and a verb. As a noun, “Push” is used in the phrase “push hand” which refers to a player's initial player hand of two cards that have a combined numerical value of between 17 and 20. As a verb, the term “push” is when the player is given the option to push their hand away in exchange for a new hand. This option is only available to the player when their initial hand value is between 17 and 20. Also, the phrase “playing the push” is when the player chooses to accept a hit card instead of pushing the hand.
Another critical difference is how the ace is valued. In classic blackjack, the ace is valued at 1 or 11 for both the dealer and the player. But in this invention, the ace is valued depending on what it is being used to calculate. In Backhand, the card game, the ace is valued at only 1 and is either an “initial player ace” or a “player ace.” The initial player ace is an ace that is one of the first two cards dealt to the player referred to as the initial player hand (prior to the Ace Rule being satisfied). If this occurs, the Ace Rule requires that this ace be discarded and replaced with the next card in the deck. If that card is also an ace, then said ace is referred to as a player ace. Both types of aces in Backhand the card game are valued at 1. But in Buffalo Bayou Backhand, there is also a “dealer ace.” This is an ace that is any other ace dealt to the player after the first two cards are dealt and the Ace Rule is satisfied. These aces are valued at only 1 for the player, but 1 or 11 to the advantage of the dealer.
Additional differences between the games in this invention and classic blackjack is that all the cards in this invention are dealt face up on the playing surface. Also in the first two games, there is the “No Loitering” rule, which states that the player does not have the option to “stay” or “hold” or “stand pat.” The player is required to completely resolve the hand. But in Missouri City Backhand, this rule does not apply, so either player can stand pat as long as they have player total advantage over the dealer total, after requesting a hit card. Also unlike in classic blackjack, there is no splitting, doubling or insurance options for the player.
The following sections (I-XXV) provide a guide to interpreting the present application
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- I. Backhand or backhand card—The term “Backhand” as it is referred to throughout this document, will be used as a both a noun and a verb. When used as a verb, the term “backhand” refers to the act of requesting a backhand card (i.e. “calling backhand”). When a player calls backhand, the dealer will draw the next card from the deck to be placed next to the player's hand on the playing surface. The numerical value of said card is then added to the player's current hand creating a new total hand value. If the new total hand value exceeds 21, the player wins the hand. If the new total hand value does not exceed 21, the player loses. Players should not call backhand with a total hand value less than 12. When used as a noun, the term “backhand” is referring to either a backhand card (as requested by the player) or the backhand card game itself (e.g. “Backhand is my favorite card game”).
- II. Hit or Hit card—The act of calling for a hit card or ‘Hit’ is when the player requests to be dealt the next card in the deck so as to be added to their current hand. The dealer then deals the next card to the player and a new hand value is determined. As in blackjack, if the new hand value exceeds 21, the player loses the hand. If the new hand value does not exceed 21, the player is presented with the option to take a hit or call backhand. As long as the ace rule is satisfied, the player's hand contains less than five cards, and the player's hand value is less than 21, the player will always be presented the options to take a hit card or call backhand, until after the fifth card is dealt; with the following exceptions: a player shall never be dealt more than five cards in a hand; the first option on low hands is to take a hit card only. Remember that push hands are also an exception to this rule because the player only has to take a hit once, and on push hands, backhand is not an option.
- III. The “Ace Rule”—If a player's first two cards contain an ace of any type, said ace (or aces) are discarded and replaced by the next card/s in the deck immediately after the initial player hand is dealt. Once the ace (or aces) are replaced, a hand type is determined and options are presented to the player based on the new hand type. If an initial player ace is replaced with another ace, the new ace shall not be discarded because it is not an initial player ace. This is called the ‘Ace Rule’ and is a critical component to the mechanics of the game. It is important to remember that when an ace is dealt to the player in their initial player hand (which occurs quite often), the initial hand value can be as low as 2 (in the case of two aces) and surely shifts the odds heavily into the favor of the player. By removing this option with the Ace Rule, initial player aces are discarded and replaced with the next card/s in the deck, resulting in a higher initial hand value, better odds for the house and more challenging play for the player. Furthermore, the Ace Rule creates the possibility of an exciting result if an initial player ace is replaced with another ace! In this case, the player gets to keep the replacement ace, more options and a better chance at a five card hand. An easy way to remember the Ace Rule is the phrase: “initial player ace . . . discard and replace.”
- IV. Initial player hand—The first two cards dealt to the player by the dealer.
- V. Initial hand value—The total numerical value of the first two cards dealt to the player.
- VI. Total hand value—This is the sum total numerical value of all the cards dealt to the player including the initial player hand, the backhand card and any hit cards.
- VII. Initial player ace—Aces that are contained in the initial player hand (the first two cards dealt to the player) prior to the Ace Rule being satisfied
- VIII. Player hand—Cards dealt from the deck to the player during the game.
- IX. Player hand value—Total numerical value of the cards dealt from the deck to the player during the game.
- X. Push—When a player's initial hand value is between 17 and 20, the player has the option to exchange their hand for a new hand from the deck or “Play the Push” by accepting a hit card from the deck. If a player decides to ‘Push’ the hand, the dealer shall remove the player's initial hand from the playing surface; then deal to the player, two new cards drawn from the deck. A new initial hand value and hand type is determined and play will continue. After pushing the hand, if the new hand contains an ace, the Ace Rule must be satisfied. If the resulting hand is another push hand, the player can again elect to push that hand or again “Play the push” by accepting a hit card from the deck.
- XI. Bust or ‘to bust’—When a player's total hand value exceeds twenty-one after requesting a hit card.
- XII. Low hand—An initial player hand with an initial hand value between 2 and 11.
- XIII. Play hand—An initial player hand with an initial hand value between 12 and 16.
- XIV. Push hand—An initial player hand with an initial hand value between 17 and 20.
- XV. ‘Stay’ or ‘stand pat’—As defined in the classic game of blackjack. This option is only available in Missouri City Backhand.
- XVI. Five card hand—This occurs after a player has successfully hit to five cards without busting and is a winning hand. A five card hand shall not include a backhand card. A player shall not be dealt more than five cards (including hit cards and the backhand card) under any circumstances.
- XVII. Dealer hand—The three show cards dealt in the beginning of a hand of Buffalo Bayou Backhand and Missouri City Backhand.
- XVIII. Dealer total—The dealer total is the added numerical values of the last card dealt to the player and the dealer show card directly above it in a game of Buffalo Bayou Backhand and Missouri City Backhand.
- XIX. Dealer total advantage—When the dealer total is larger than the player total
- XX. Dealer ace—This is an ace that is any other ace dealt to the player after the first two cards are dealt and the Ace Rule is satisfied.
- XXI. Player total—The “Player Total” is the combined numerical values of all the cards dealt to the player up to, but not including the last card dealt to the player.)
- XXII. Player total advantage—When the player total is larger than the dealer total)
- XXIII. Player ace—Aces that are a part of the initial player hand after the Ace Rule is satisfied. Player aces are always valued at 1.
- XXIV. Total hand value—This is the sum total numerical value of all the cards dealt to the player including the initial player hand, the backhand card and any hit cards.
- XXV. Seat—During a game of Missouri City Backhand, the term “seat” shall refer to one of the players. Since there are two players, then there are only two “seats” and each seat shall be referred to as the “red seat” and “green seat.” Of course, using colors to distinguish between seats can be modified according to house rules, but for the purposes of this document, “red” and “green” will be used to differentiate between the two players periodically.
In
The reader may be wondering what similarities this invention shares with the traditional game of blackjack? The invention was created by removing all aspects of the traditional game of blackjack and starting with three concepts: the player guessing if/when the next card will bust their hand; removing the player's option to ‘stand’ or ‘stand pat;’ and ending the game with a loss when the player guesses wrong for ‘hitting’ or calling ‘backhand.’ What you're left with is a game whose object is to determine when the hand will bust 21. It started as just an exercise to improve my game strategy for the traditional blackjack game, and has developed into a completely new game that is just as fun to play; and more to the point much better. Another difference between blackjack and this invention is that in this game, the player has the option to ‘push’ their hand away if their initial hand value is between 17 and 20. There is no such allowance in the traditional game of blackjack.
In
Play hands (hands with an initial hand value between 12 and 16) give the player two options: take a hit card or call backhand. One would assume this would be an advantage to the player, but as game testing has shown, in many cases this is not always true.
Another Play hand is shown in
***Note: The act of calling backhand is when the player is predicting that the next card drawn from the deck (when added to the value of their hand) will cause the hand value to exceed 21. The player is then dealt the next card in the deck and the numerical value of said card is added to their current hand value. If the new hand value exceeds 21, the player wins the handy. But if the new hand value does not exceed 21, the player loses the hand.
Low hands are tricky. A conventional approach would lead to an assumption that most low hands would result in a five card hand, but that would be an incorrect assumption. In many cases, a low hand presents the player with a whole new set of challenging considerations. The player quickly realizes that this game has many faces (no pun intended). Let's look at
Our next player fairs a little better with their Push hand.
This game tends to bring together many familiar concepts from the traditional game of blackjack which the player will use when confronting the many situations they're placed in during a game of backhand. A player takes these familiar concepts and have to apply them in new and different ways. Backhand provides the player with more options and more control while removing the dealer as their opponent. In this invention, the deck is the only opponent to beat, and a formidable one.
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Backhand the card game is the first in a series of three playing card counting games derived from the classic game of blackjack, but is wholly unique in game objective, inventive concept, rules set, mechanics and therefore player experience than the classic game of blackjack. In the beginning of the game, the player is dealt two cards face up. There is no dealer hand and therefore no “hole card.” Unlike blackjack, the object of the game is not based on how close a player can get to 21 without busting or even beating the dealer (as there is no dealer to beat). The fundamental game concept is based on the player's ability to predict if/when the next card in the deck will cause their hand to exceed a total hand value of 21 and therefore creates the opportunity for a completely new game objective and player experience. The option to request a backhand card is made available to the player under certain circumstances that will be clearly defined throughout the body of this document.
The game objective is as follows:
The player is dealt two cards face up and must successfully resolve their hand in one of three ways:
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- A successful backhand request (where the backhand card results in a total hand value greater than 21), player wins the hand;
- or successfully “Play the Push” (where the player's initial hand value is between 17 and 20, and the hit card results in a total hand value of 21 or less), player wins the hand;
- or successfully hit to a 5-card hand (where the player consecutively hits to five cards and a total hand value of 21 or less), player wins the hand.
- The hand can also have unsuccessful outcomes as listed below:
- An unsuccessful backhand request (where the backhand card results in a total hand value of 21 or less) then the player loses the hand;
- or an unsuccessful “Play the Push” attempt (where the initial player hand value is between 17 and 20, and the hit card results in a total hand value greater than 21) then the player loses the hand;
- or any hit card causing the player's total hand value to exceed 21, then the player loses the hand.
Let's Review some similarities “Backhand, the card game” has to the game of Blackjack:
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- As in classic blackjack, Backhand the card game is played with a single deck of standard playing cards with the jokers removed, although multiple decks can be used when dealing to more than three players at a time.
- No custom cards or additional game pieces are required to play.
- “Hitting” and “busting” are used the same way in backhand as they are in the traditional game of blackjack.
- Use a standard deck of playing cards with the jokers removed, resulting in 52 cards.
- As in the classic game of blackjack, suits do not matter in Backhand, the card game.
- Numbered cards 2 to 9 are valued according to their pip value, tens and face cards count as 10 points.
Now let's review some differences between blackjack and “Backhand, the card game;”
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- All the cards are dealt face up There is no “hole card” in this invention.
- There is no “loitering,” which means that there is no option for the player to “stay” or “hold” or “stand pat.” The player must play the hand all the way through until it is completely resolved.
- Also unlike in blackjack, there is no splitting, doubling or insurance options.
- In Backhand the card game, there is no dealer hand for the player to compete against. The player must compete against the deck.
- All aces in Backhand the card game, are valued at 1, therefore there is no “soft 17.”
- “Push” Is defined as when a player decides to push their hand away in exchange for a new hand. This option is available when the player's initial hand value is between 17 and 20.
- The “Ace Rule” If a player's initial player hand contains and ace, that ace must be discarded and replaced with the next card in the deck. If the player's initial player hand contains two aces, both of them must be discarded and replaced. The player must keep the next cards in the deck no matter the value or suit.
Additional Rules—Requesting a Backhand Card or “Calling Backhand”:
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- When a player requests a backhand card, they are predicting that the next card in the deck is going to cause their total hand value to exceed 21. Once the player requests a backhand card, the player is dealt the next card in the deck. If said card causes their hand to bust, the player wins the hand. If it doesn't, the player loses the hand.
- The backhand option is not available prior to the Ace Rule being satisfied.
- After the Ace Rule is satisfied, if a hit card causes the player's total hand value to equal 21, but the player's hand contains fewer than 5 cards, the player must still choose to either request a hit card or a backhand card in order to completely resolve the hand.
- After the Ace Rule is satisfied, the backhand option immediately becomes available to the player as long as their initial hand value is less than 17 (although calling backhand should be avoided when the player's total hand value is less than 12). The backhand option shall remain available to the player throughout the remainder of the hand. The backhand option is not available on hands with an initial hand value greater than 16.
- A backhand card can only be requested by the player and can only be requested once per hand.
- The player shall never be dealt more than five cards in a hand (including hit cards and the backhand card) under any circumstances.
Additional Rules—Pushing:
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- To “push” a hand simply means that the player can choose to push their initial player hand away in exchange for a new hand from the deck. After the first hand is replaced, a new initial hand value and hand type is determined and play will continue. The option to push is only available to the player when their initial hand value is between 17 and 20. Furthermore, a player cannot request to push with an initial hand value of less than 17 or greater than 20. Nor can a player request to push their hand after being dealt their third card.
- After a player pushes their hand, if the new hand contains an ace, the Ace Rule must be satisfied. After the Ace Rule is satisfied and the resulting hand is another push hand, the player can again elect to push that hand or “Play the Push” by requesting a hit card.
- As long as the player's initial hand value is between 17 and 20, the options to push the hand or “play the push” will always remain available to the player, no matter how many push hands are dealt to them consecutively.
- “Playing the Push”—When a player's initial hand value is between 17 and 20, the player's hand type is called a Push Hand. The player has the option to push the hand away in exchange for a new hand or accept one hit card. If the player chooses to take the hit card, this is called “playing the push.” The player is only required to take one hit card. If that hit card doesn't bust the player's hand, the player wins the push hand. If the hit card does bust the player's hand, they have lost the push hand. After “playing the push” a player cannot then request to push their hand, nor is the backhand option available.
Additional Rules—Hitting:
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- Hitting in Backhand is the same as it is in the traditional game of blackjack.
- After the Ace Rule is satisfied, the player can request up to three hit cards in a hand. A hit card cannot be requested after a backhand card has been dealt.
- The 5-card hand—If a player consecutively hits to a 5-card hand without exceeding a total hand value of 21, the player wins the hand. A 5-card hand cannot include a backhand card.
Method and Sequence of Play:
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- Deal two cards to the player face up. This is called the “initial player hand;”
- Satisfy the “Ace Rule”—Remove any aces from the initial player hand and replace them with the next card(s) in the deck. Next card(s) must be kept (regardless of number/suit). This will be your new initial player hand. If there is no initial player ace, the player can skip this step.
- Calculate initial hand value and determine hand type: low hand (initial hand value between 2 and 11); play hand (initial hand value between 12 and 16); push hand (initial hand value between 17 and 20).
Player Hand Options—Player Chooses Options Based on Hand Type.
Hand Type and Hand Options:
Low hand—Take a hit card or request a backhand card (backhand option is available, although discouraged);
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- Play hand—Take a hit card or request a backhand card;
- Push hand—Take a hit card or push hand away in exchange for a new hand.
Player completely resolves the hand using the rules and options as described above.
SUMMARY OF DRAWINGS Buffalo Bayou BackhandIn
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So in this hand, our player has a successful backhand, but the player total 1w is lower than the resulting dealer total 1x, therefore, our player has lost the hand.
DETAILED DESCRIPTION Buffalo Bayou BackhandBuffalo Bayou Backhand is the second in a series of three playing card counting games derived from the classic game of blackjack, but wholly unique in objective, rules set and mechanics to the classic game. In this game, the dealer hand is introduced as three show cards dealt face up on the playing surface prior to the initial player hand (dealt from right to left). The initial player hand is also dealt face up, on the row above the dealer hand, to the top left corner of the dealer's first show card towards the player. When playing alone, the initial player hand is dealt face up, on the row below the dealer hand, to the bottom left corner of the dealer's first show card. You will quickly notice that throughout this entire series (in all of the games), the dealer is either not present or serves as a “silent participant.” This is to say that all of the decisions in this invention are made by the player only and the dealer simply distributes the cards at the player's request. This is completely counter to the classic game of blackjack and any known variant.
Game Objective—As in Backhand the card game, the objective is still for the player to successfully resolve their hand, but to do so with “player total” advantage over the “dealer total.”
In both Buffalo Bayou Backhand and Missouri City Backhand the “Dealer Total” is the added numerical values of the last card dealt to the player and the dealer show card directly above it. The “Player Total” is the combined numerical values of all the cards dealt to the player up to, but not including the last card dealt to the player. The “Dealer Total Advantage” is when the dealer total is greater than the player total. “Player Total Advantage is when the player total is greater than the dealer total. The player's “total hand value” is the sum total numerical value of all the cards dealt to the player including the initial player hand, the backhand card and any hit cards.
After the dealer hand and initial player hand is dealt, successful hand resolutions are as follows:
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- Player's successful backhand request (where the backhand card results in a total hand value greater than 21)+player total advantage over the dealer total (player wins the hand).
- Successful 5-card hand (where the player consecutively hits to five cards with a total hand value of 21 or less), player wins the hand.
- Successful “Play the Push” attempt (where the hit card results in a player total hand value of 21 or less)+player total advantage over the dealer total, player wins the hand.
The hand can also have unsuccessful outcomes as listed below:
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- Unsuccessful backhand request (where the backhand card results in a player total hand value of 21 or less), player loses the hand.
- Player's successful backhand request (where the backhand card results in a total hand value greater than 21)+dealer total advantage over the player total (dealer wins the hand).
- Unsuccessful hit (where the hit card causes the player's hand to exceed 21), player loses the hand.
- Successful “Play the Push” attempt (where the hit card results in a player total hand value of 21 or less)+dealer total advantage over the player total, dealer wins the hand.
- Unsuccessful “Play the Push” attempt (where the hit card results in a player total hand value greater than 21), player loses the hand.
- Any scenario where the player achieved a successful backhand or push hand and both the player total and dealer total are equal. These scenarios would result in a stalemate (no winner).
Let's Review the similarities “Buffalo Bayou Backhand” has to classic blackjack:
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- As in classic blackjack, Buffalo Bayou Backhand is played with a single deck of standard playing cards with the jokers removed.
- No custom cards or additional game pieces are required to play.
- “Hitting” and “busting” are used the same way in backhand as they are in the traditional game of blackjack.
- As in the classic game of blackjack, suits do not matter in Buffalo Bayou Backhand.
- Face cards are valued at 10 and numbered cards valued according to their pip value.
Now let's review some differences between blackjack and Buffalo Bayou Backhand:
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- All the cards in Buffalo Bayou Backhand are dealt face up. There is no “hole card” in this invention.
- When playing with multiple players, Buffalo Bayou Backhand is intended to be played in a 1:1:1 ratio (i.e. 1 deck: 1 player hand: 1 dealer hand). When dealing with multiple players, this ratio is to be adhered to in order to avoid running out of cards during the game.
- There is no “loitering” in this game, which means that there is no option for the player to “stay,” “hold” or “stand pat.” The player must completely resolve their hand. Although, there is a possibility where the dealer total and player totals are equal, which would result in a stalemate (no winner). A stalemate in blackjack is called a “push,” but this term has a different meaning in The Backhand Series.
- Also unlike in blackjack, there is no splitting, doubling or insurance options.
- The dealer hand is dealt face up and contains three show cards dealt from right to left prior to the initial player hand being dealt.
- The term “push”—is defined as when the player decides to push their initial player hand away in exchange for a new hand. This option is available to the player when their initial hand value is between 17 and 20.
- Aces contained in the initial player hand are valued at 1.
- Aces contained in the dealer hand (the three dealer show cards dealt prior to the initial player hand) are valued at 1 or 11 to the advantage of the dealer. Said aces are called “Dealer Aces.”
- Aces dealt to the player after the Ace Rule has been satisfied and are not a part of the initial player hand are valued at 1 when calculating the player's total hand value. Said aces are also “Dealer Aces.” When calculating the dealer total, said aces are valued at 1 or 11, to the advantage of the dealer.
Rules:
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- All existing rules for Backhand, the card game will be observed in Buffalo Bayou Backhand, except where rule modifications are expressly noted in the body of this document.
- The dealer is dealt three show cards face up, from right to left first. These show cards make up the dealer hand and are never replaced, moved, picked up or substituted under any circumstances during the hand. The dealer hand is dealt in the beginning of the hand and remain in place until the hand is over. When playing alone, the player hand is then dealt on the row below the dealer hand, from right to left, face up and positioned adjacent to the bottom left hand corner of the first dealer hand show card (starting from the left, as shown in Diagram 1). Prior to the player receiving their third card, the Ace Rule must be satisfied, the initial hand value is calculated, then the hand type and hand options are determined.
- Player Total—This is the added numerical values of all the cards dealt to the player, except for the last card dealt to the player. Discarded initial player aces are not counted. The backhand card is never included in the player total.
- Dealer Total—The dealer total is the added numerical values of the last card dealt to the player, and the dealer show card directly above it. The dealer total is compared to the player total throughout the hand to determine who has the advantage in the hand.
- In Buffalo Bayou Backhand, aces are valued according to what they are being used to calculate. Initial player aces are aces that are contained in the initial player hand (the first two cards dealt to the player) prior to the Ace Rule being satisfied. These are valued at 1. Player aces are aces that are a part of the initial player hand after the Ace Rule is satisfied. These are also valued at 1. Dealer aces are aces that are a part of the dealer hand (one of the three dealer show cards dealt in the beginning of the game) or dealt to the player after the Ace Rule is satisfied, and not a part of the initial player hand.
- Dealer aces (including backhand cards and hit cards) are valued at 1 when calculating the player total hand value, and at 1 or 11 (to the dealer's advantage) when calculating the dealer total.
- Once the backhand card is dealt, if the player's backhand request is successful, then the player total and dealer totals are counted. The player wins if the player total is greater than the dealer total. The player will lose if the player total is less than the dealer total. If both the player and dealer totals are of equal value after the backhand card is played, the hand will result in a stalemate (no winner) and the hand is over. Remember that once the Ace Rule is satisfied, the option to call backhand is available throughout the hand (as long as the player's initial hand value was less than 17), the player's hand contains less than 5 cards and the player's total hand value is 21 or less. Also, backhand can only be requested by the player once.
- In Buffalo Bayou Backhand, every time a card is dealt to the player (either a hit card or a backhand card) the player total and dealer totals are compared to determine the advantage in the hand. Backhand rules still apply to hit cards, if the hit card causes the player hand to exceed 21, the player loses the hand. If it doesn't, the player is again presented the options to either take another hit card or call backhand. In the case of a five card hand, the player would win according to existing backhand rules.
- In the case of a push hand, the hand is played in the usual manner. If the player decides to “Play the Push” and has done so successfully, the hit card is used to calculate both the player total and the dealer total. The player will win if the player total is greater than the dealer total. The player loses if the player total is less than the dealer total. If the both the player total and dealer totals are equal, the game results to a stalemate. If the player decides to instead “push the hand away,” existing backhand rules apply and the player is dealt a new hand.
Method and Sequence of Play:
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- Deal three show cards face up, from right to left first. When playing alone, the player hand is then dealt on the row below the dealer hand, from right to left, face up and positioned adjacent to the bottom left hand corner of the first dealer hand show card (starting from the left, as shown in
FIG. 15 ). - Resolve the “Ace Rule”,
- Calculate the initial hand value, then DETERMINE hand type and hand options.
- Payer completely resolves the hand (using the rules and options as described above) and where the winner is determined by comparing the player total and dealer total. A player will win any hand which results in player total advantage over the dealer total.
- Deal three show cards face up, from right to left first. When playing alone, the player hand is then dealt on the row below the dealer hand, from right to left, face up and positioned adjacent to the bottom left hand corner of the first dealer hand show card (starting from the left, as shown in
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Missouri City Backhand is the third in a series of three playing card counting games derived from the classic game of blackjack, but wholly unique in objective, rules set and mechanics to the classic game. Missouri City Backhand has been a defining moment for me personally, has challenged me intellectually while at the same time continuing to reveal herself to me even now as I finally put the finishing touches on this document. Earlier I described her as the “crown jewel” of The Backhand Series, but to many I'm sure she will be beyond the reach of your casual card player due to the complexity of her rules. But for those who wish to take on the challenge of learning this beautiful game, you will not be disappointed.
In Missouri City Backhand, we now introduce the second player to the game as the opponent to the first player. Both players will use the same dealer hand and deck to play each of their hands. Also, the first dealer show card will still be used to align both initial player hands at the top and bottom left hand corners of the dealer's first show card. Additional rules have been added to determine the sequence of play in the case of initial player aces and push hands.
In the first two games of The Backhand Series, the “No Loitering” rule removed from the player the option to stand pat, effectively forcing them to completely resolve their hand. This stand pat option is now reintroduced in Missouri City Backhand and can be taken advantage of by either player as long as they have player total advantage over the dealer total after requesting a hit card. By removing the “No Loitering” rule, you add an additional strategy tool for both players and another level of complexity to the game.
Additionally, there are a few new terms that are used when discussing Missouri City Backhand due to the fact that there are now two players. First, the term “seat” will be addressed. When used in this invention, the term “seat” shall refer to one of the players. Since there are two players, then there are two seats, referred to as the “red seat” and “green seat.” Of course, using colors to distinguish between seats can be modified at the discretion of the house, but for the purposes of this document, “red” and “green” will be used to differentiate between the two players periodically.
Game Objective—As in Buffalo Bayou Backhand, the player must still successfully resolve their hand with “player total” advantage over the “dealer total.” Once this is achieved, the players will now compare the method in which they arrived at their individual outcomes to determine who wins the game by using the lowest player total or total hand value.
In both Buffalo Bayou Backhand and Missouri City Backhand the “Dealer Total” is still the combined numerical values of the last card dealt to the player and the dealer show card directly above it. The “Player Total” is the combined numerical values of all the cards dealt to the player up to, but not including the last card dealt to the player. The “Dealer Total Advantage” is when the dealer total is greater than the player total. “Player Total Advantage is when the player total is greater than the dealer total. The player's “total hand value” is the combined numerical values of all the cards dealt to the player including the initial player hand, the backhand card and any hit cards.
After the dealer hand and initial player hand is dealt, successful hand resolutions are as follows:
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- Player's successful backhand request (where the backhand card results in a total hand value greater than 21)+player total advantage over the dealer total (player wins their hand).
- Successful 5-card hand (where the player consecutively hits to five cards with a total hand value of 21 or less), player wins their hand.
- Successful “Play the Push” attempt (where the hit card results in a player total hand value of 21 or less)+player total advantage over the dealer total, player wins their hand.
- Player “stands pat”+player total advantage over the dealer total, player wins their hand.
The hand can also have unsuccessful outcomes as listed below:
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- Unsuccessful backhand request (where the backhand card results in a player total hand value of 21 or less), player loses the hand.
- Player's successful backhand request (where the backhand card results in a total hand value greater than 21)+dealer total advantage over the player total (dealer wins the hand).
- Unsuccessful hit (where the hit card causes the player's hand to exceed 21), player loses the hand.
- Successful “Play the Push” attempt (where the hit card results in a player total hand value of 21 or less)+dealer total advantage over the player total, dealer wins the hand.
- Unsuccessful “Play the Push” attempt (where the hit card results in a player total hand value greater than 21), player loses the hand.
- Any scenario where the player achieved a successful backhand or push hand and both the player total and dealer total are equal. These scenarios would result in a stalemate (no winner).
What happens next is what is so very special about Missouri City Backhand. You see, once each seat has resolved their hands, you will have two individual results for each player; but how do you determine a game winner? Each of these individual hand outcomes can occur for either of our two players during a game of Missouri City Backhand and are therefore used to determine which player wins the game.
Now let's briefly review some similarities “Missouri City Backhand” has to classic blackjack:
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- As in classic blackjack, Missouri City Backhand is played with a single deck of standard playing cards with the jokers removed.
- No custom cards or additional game pieces are required to play.
- “Hitting” and “busting” are used the same way in backhand as they are in the traditional game of blackjack.
As in the classic game of blackjack, suits do not matter in Missouri City Backhand.
Face cards are valued at 10 and numbered cards valued according to their pip value.
Now let's review some differences between blackjack and “Missouri City Backhand”:
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- All the cards in this invention are dealt face up, so there is no “hole card” in this invention.
- When playing with multiple players, Missouri City Backhand is intended to be played in a 1:2:1 ratio (i.e. 1 deck: 2 player hands: 1 dealer hand).
- Also unlike in blackjack, there is no splitting, doubling or insurance options.
- The dealer hand is dealt face up and contains three show cards dealt from right to left prior to the initial player hands being dealt.
- The term “push” is defined as when either seat decides to push their initial player hand away in exchange for a new hand. This option is available to the player when their initial hand value is between 17 and 20.
- Aces contained in an initial player hand are valued at 1.
- Aces contained in the dealer hand (the three dealer show cards dealt prior to the initial player hands) are valued at 1 or 11 to the advantage of the dealer. Said aces are called “Dealer Aces.”
- Aces dealt to the player after the Ace Rule has been satisfied and are not a part of the initial player hands are valued at 1 when calculating the player's total hand value. Said aces are also “Dealer Aces.” When calculating the dealer total, said aces are valued at 1 or 11, to the advantage of the dealer.
Rules—Determining Game Winner (with Neither Player Standing Pat):
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- If both players have unsuccessful hands, the game results in a stalemate (no winner).
- If one player has a successful hand+player total advantage over the dealer total (and the other has an unsuccessful hand or a stalemate) the player with the successful hand will win the game.
- If both players win their respective hands+player total advantage over the dealer total (and the method in which they won are not the same), then the player with the lowest total hand value will win the game. If both player total hand values are equal, then the game will result in a stalemate.
- If both players have successful backhand plays+player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate.
- If both players have successful push hands+player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate.
- If both players have successful five card hands, the player with the lowest total hand value wins the game. If both player total hand values are equal, then the game will result in a stalemate.
- If one player has a successful five card hand and the other player has a successful hand (of any other type)+player total advantage over the dealer total, the player with the successful five card hand shall win the game.
Rules—Determining Game Winner (while Standing Pat):
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- If one player stands pat+player total advantage over the dealer total (and the other player has an unsuccessful hand or a stalemate); then the player ‘standing pat’ will win the game.
- If one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful backhand+player total over the dealer total); then the player standing pat will compare their total hand value to the other player's player total. The player with the lower value wins the game.
- If one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful push play+player total over the dealer total); then the player standing pat will compare their total hand value to the other player's player total. The player with the lower value wins the game.
- If one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful 5-card hand); then the player with the 5-card hand wins the game.
- If both players stand pat+player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate.
Rules—Standing Pat
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- The option to stand pat is available only after the player has requested a hit card and has achieved player total advantage over the dealer total.
- A player cannot stand pat with an initial hand value of between 17 and 20.
- A player cannot stand pat once they request a backhand card, nor can a player request a backhand card after standing pat.
- If a player decides not to stand pat, they cannot stand pat on a previous card after making a different play.
- A player can stand pat only once in a hand.
- A player must choose to stand pat prior to their opponent losing their hand. If one player has lost their hand and their opponent has not yet chosen to stand pat, said opponent must resolve their hand another way without standing pat.
- Once a player stands pat, their hand is effectively resolved and they must wait until the other player has resolved their hand.
***Note: Player hands which result in a stalemate (between the player and the dealer), said hand shall be considered “unsuccessful,” and therefore treated in the manner set forth in the above rules.
Claims
1. A new method of resolving an initial player hand consisting of two playing cards dealt face up to a player from a standard deck of playing cards with the jokers removed, positioned face up on the playing surface in front of the player; where said player (believes that the next card in the deck would in fact cause their hand to exceed a numerical value of 21) is allowed to request a “backhand card” which shall be defined as: (a) the next card dealt to the player from the deck; (b) and who's numerical value is added to the player's current total hand value, resulting in a new total hand value and therefore two possible outcomes where the new total hand value is less than 21 or greater than 21, the former resulting in a loss for the player, the latter a win for the player.
2. This new method has resulted in a series of three playing card counting games derived from the classic game of blackjack, but are wholly unique in game objective, inventive concept, rules set, mechanics and therefore player experience and shall be referred to collectively as “The Backhand Series,” are meant to be played separately and will be referred to individually in this document as: “Backhand, the card game,” “Buffalo Bayou Backhand,” and “Missouri City Backhand” where all of the cards dealt to the players shall be dealt facing up and based on the concept of a player being allowed to predict if/when the next card in the deck will cause their hand to exceed a total numerical value of 21.
3. The method of claim one where the player was dealt two cards face up from a standard deck of playing cards, the “Ace Rule” shall dictate the treatment of initial player aces (which are aces that are one of the first two cards dealt to the player prior to the Ace Rule being satisfied): (a) that if a player's initial player hand contains an initial player ace, that ace must be discarded and replaced with the next card in the deck; (b) that if the player's initial player hand contains two initial player aces, both of them must be discarded and replaced with the next cards from the deck; (c) that once the ace or aces are replaced, the player must keep the next cards dealt to them no matter the value or suit; (d) and that the Ace Rule is deemed already satisfied if the initial player hand does not contain an ace.
4. The method of claim one, where the player was dealt two cards face up from a standard deck of playing cards, the ace is valued at only 1 and is either an “initial player ace” or a “player ace” (where an initial player ace is an ace that is one of the first two cards dealt to the player prior to the Ace Rule being satisfied and a player ace is an ace that is one of the first two cards dealt to the player after the Ace Rule has been satisfied); but in both “Buffalo Bayou Backhand,” as well as “Missouri City Backhand” there are also “dealer aces” which are; (a) any other aces dealt to the player after the first two cards are dealt; (b) dealt to the player after the Ace Rule is satisfied, are valued at only 1 for the player, but at 1 or 11 to the advantage of the dealer.
5. The method of claim one, after the initial player hand is dealt and the Ace Rule is satisfied, the initial hand value shall then be determined (by adding together the numerical values of the two cards in the initial player hand) and used to determine a “hand type” defined as either: a “low hand” (with an initial hand value between 2 and 11), a “play hand” (with an initial hand value between 12 and 16) or a “push hand” (with an initial hand value between 17 and 20), the player is then presented with one or more of three different hand options based on the hand type, where: (a) if the hand type is a low hand, the hand options are to take a hit card or call backhand (although requesting a backhand card in this scenario is discouraged); or (b) if the initial player hand is a play hand, the hand options are to take a hit card or request a backhand card; or (c) if the initial player hand is a push hand, the hand options are to take a hit card or push the hand away in return for a new hand.
6. The method of claim five where the initial hand value and hand type are determined and hand options are presented to the player, the following shall apply: (a) if said player at any point in the game requests a backhand card, the backhand option shall not be available prior to the Ace Rule being satisfied (b) that after the Ace Rule is satisfied, if a hit card causes the player's total hand value to equal 21, but the player's hand contains fewer than 5 cards, the player must still choose to either request a hit card or a backhand card in order to completely resolve the hand; (b) that after the Ace Rule is satisfied, the backhand option immediately becomes available to the player as long as their initial hand value is less than 17 (although calling backhand should be avoided when the player's total hand value is less than 12); (c) that the backhand option shall remain available to the player throughout the remainder of the hand; (d) that the backhand option is not available on hands with an initial hand value greater than 16; (e) that a backhand card can only be requested by the player and can only be requested once per hand; (f) and that the player shall never be dealt more than five cards in a hand (including hit cards and the backhand card) under any circumstances.
7. The method of claim five where a hand type is determined and hand options are presented to the player, with regard to push hands: (a) that the option to push is only available to the player when their initial hand value is between 17 and 20; (b) that player cannot request to push with an initial hand value of less than 17 or greater than 20; (c) that after a player pushes their hand away in exchange for a new hand, a new initial hand value and hand type must be determined, and that if the new hand contains an ace, the Ace Rule must be satisfied; (d) that after the Ace Rule is satisfied and the resulting hand is another push hand, the player can again elect to push that hand or “Play the Push” by requesting a hit card; (e) that as long as the player's initial hand value is between 17 and 20, the options to push the hand or “play the push” will always remain available to the player, no matter how many push hands are dealt to them consecutively; (f) that “Playing the Push” occurs if the player chooses to take the hit card on a push hand (instead of pushing the hand away) then the player is only required to take one hit card and that if that hit card doesn't bust the player's hand, the player wins the push hand but if the hit card does bust the player's hand, they have lost the push hand; (g) and that after “playing the push” a player cannot then request to push their hand, nor is the backhand option available; (h) nor can a player request to push their hand after being dealt their third card.
8. In the method of claim five where a hand type and hand options are presented to the player, if said player at any point in the game requests a hit card (which is treated in the same manner as it is in the traditional game of blackjack) and after the Ace Rule is satisfied, the following shall apply: (a) that the player can request up to three hit cards in a hand; (b) that if a hit card causes the player's total hand value to exceed 21, the player loses with a “busted hand”; (c) that a hit card cannot be requested after a backhand card has been dealt; (d) that if a player consecutively hits to a 5-card hand without exceeding a total hand value of 21, the player wins the hand; (d) and that a 5-card hand cannot include a backhand card.
9. The method of claim two, where a new and novel method of resolving an initial player hand by predicting if/when the next card in the deck will cause the player's hand to exceed a total hand value of 21, facilitates the creation of three card games, the game objective of the first game called “Backhand, the card game” shall be to completely resolve the player's hand by: (a) achieving a successful backhand request (where the backhand card results in a total hand value greater than 21), player wins the hand; or (b) successfully “Play the Push” (where the player's initial hand value is between 17 and 20, and the hit card results in a total hand value of 21 or less), player wins the hand; or (c) successfully hit to a 5-card hand (where the player consecutively hits to five cards and a total hand value of 21 or less), player wins the hand.
10. The method of claim two, where a new and novel method of resolving an initial player hand by predicting if/when the next card in the deck will cause the player's hand to exceed a total hand value of 21, and facilitating the creation of three card games, the objective of the second game called “Buffalo Bayou Backhand” shall be to completely resolve the player's hand (in the same manner as Backhand, the card game) but also with player total advantage over the dealer total.
11. The method of claim two, where a new and novel method of resolving an initial player hand by predicting if/when the next card in the deck will cause the player's hand to exceed a total hand value of 21, and facilitating the creation of three card games, the objective of the third game called “Missouri City Backhand” shall be to completely resolve the player's hand with player total advantage over the dealer total, but now the players must compare the method in which they arrived at their individual outcomes to determine who wins the game by using the lowest player total or total hand value.
12. The method of claim ten where the objective of the second game in The Backhand Series called “Buffalo Bayou Backhand” is to completely resolve the player's hand with “player total” advantage over the “dealer total,” the following definitions shall apply: (a)“player total” shall be defined as the combined numerical values of all the cards dealt to the player up to, but not including the last card dealt to the player; (b) the “dealer total” is the added numerical values of the last card dealt to the player and the dealer show card directly above it; (c) the “dealer total advantage” is when the dealer total is greater than the player total; (d) the “player total advantage” is when the player total is greater than the dealer total; and (e) the player's “total hand value” is the sum total numerical value of all the cards dealt to the player including the initial player hand, the backhand card and any hit cards.
13. The method of claim ten where the objective of the second game in The Backhand Series called “Buffalo Bayou Backhand” is to completely resolve the player's hand with “player total” advantage over the “dealer total,” the following rules shall apply: (a) player's successful backhand request (where the backhand card results in a total hand value greater than 21)+player total advantage over the dealer total (player wins the hand); (b) successful 5-card hand (where the player consecutively hits to five cards with a total hand value of 21 or less), player wins the hand; (c) successful “Play the Push” attempt (where the hit card results in a player total hand value of 21 or less)+player total advantage over the dealer total, player wins the hand; (d) an unsuccessful backhand request (where the backhand card results in a player total hand value of 21 or less), player loses the hand; (e) a player's successful backhand request (where the backhand card results in a total hand value greater than 21)+dealer total advantage over the player total (dealer wins the hand); (f) an unsuccessful hit (where the hit card causes the player's hand to exceed 21), player loses the hand; (g) a successful “Play the Push” attempt (where the hit card results in a player total hand value of 21 or less)+dealer total advantage over the player total, dealer wins the hand; (h) an unsuccessful “Play the Push” attempt (where the hit card results in a player total hand value greater than 21), player loses the hand; (i) or any scenario where the player achieved a successful backhand or push hand and both the player total and dealer total are equal, these scenarios would result in a stalemate (no winner).
14. The method of claim eleven where the objective of the third game in The Backhand Series called “Missouri City Backhand” is to completely resolve the player's hand with player total advantage over the dealer total, where the method in which they arrived at their individual outcomes to determine who wins the game by using the lowest player total or total hand value; the following rules shall apply: (a) If both players have unsuccessful hands, the game results in a stalemate (no winner); (b) if one player has a successful hand+player total advantage over the dealer total (and the other has an unsuccessful hand or a stalemate) the player with the successful hand will win the game; (c) that if both players win their respective hands+player total advantage over the dealer total (and the method in which they won are not the same), then the player with the lowest total hand value will win the game, but if both player total hand values are equal, then the game will result in a stalemate; (d) that if both players have successful backhand plays+player total advantage over the dealer total, the player with the lowest player total wins the game, but if both player totals are equal, then the winner shall be decided using the lowest total hand value or if both player total hand values are equal, then the game will result in a stalemate; (e) that if both players have successful push hands+player total advantage over the dealer total, the player with the lowest player total wins the game, but if both player totals are equal, then the winner shall be decided using the lowest total hand value, but if both player total hand values are equal, then the game will result in a stalemate; (f) that if both players have successful five card hands, the player with the lowest total hand value wins the game, but if both player total hand values are equal, then the game will result in a stalemate; (g) that if one player has a successful five card hand and the other player has a successful hand (of any other type)+player total advantage over the dealer total, the player with the successful five card hand shall win the game.
15. The method of claim eleven where the objective of the third game in The Backhand Series called “Missouri City Backhand” is to completely resolve the player's hand with player total advantage over the dealer total, where the method in which they arrived at their individual outcomes are used to determine who wins the game; the following rules shall also apply: (a) If one player stands pat+player total advantage over the dealer total (and the other player has an unsuccessful hand or a stalemate) then the player ‘standing pat’ will win the game; (b) if one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful backhand+player total over the dealer total); then the player standing pat will compare their total hand value to the other player's player total, the player with the lower value wins the game; (c) if one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful push play+player total over the dealer total), then the player standing pat will compare their total hand value to the other player's player total, and the player with the lower value wins the game; (d) if one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful 5-card hand), then the player with the 5-card hand wins the game; (e) and that if both players stand pat+player total advantage over the dealer total, the player with the lowest player total wins the game but if both player totals are equal, then the winner shall be decided using the lowest total hand value, or if both player total hand values are equal, then the game will result in a stalemate.
16. The method of claim fifteen where a player stands pat in the third game of The Backhand Series “Missouri City Backhand,” the following rules shall apply: (a) the option to stand pat shall only be available to players of Missouri City Backhand; (b) the option to stand pat is available to said players only after a seat has requested a hit card and has achieved player total advantage over the dealer total; (c) said players cannot stand pat with an initial hand value of between 17 and 20; (d) said players cannot stand pat once they request a backhand card, nor can said players request a backhand card after standing pat; (e) if said players decide not to stand pat, they cannot stand pat on a previous card after making a different play; (f) said players can stand pat only once in a hand; (g) once said players stand pat, their hand is effectively resolved and they must wait until the other player has resolved their hand; (h) that said players must choose to stand pat prior to their opponent losing their hand; (i) and that if one player has lost their hand and their opponent has not yet chosen to stand pat, said opponent must now resolve their hand another way without standing pat.
Type: Application
Filed: May 18, 2018
Publication Date: Jan 24, 2019
Inventor: Louis Ginns, III (Tolleson, AZ)
Application Number: 15/984,031