Method and Device for Using Telecommunication Networks to Control Media and Entertainment Devices
A system and method for controlling media devices over telecommunication networks is disclosed. In particular embodiments, the system and method utilize cellular telecommunication networks. The present system and method allows a user to control and, in some instances, unify a multitude of devices over the telecommunication network. Through telecommunication networks, such as cellular networks, media and entertainment can be shared between multiple devices.
The current application claims priority to the U.S. patent application Ser. No. 12/869,430, filed on Aug. 26, 2010, which claims the benefit of priority to U.S. Provisional Patent application Ser. No. 61/237,007 filed on Aug. 26, 2009.
FIELD OF THE INVENTIONThe present invention relates generally to a system for unifying and sharing media data between different entertainment devices by controlling the entertainment devices over a telecommunications network. More specifically, the system can link all of the different entertainment devices for sharing of media for convenience and expansion of entertainment experiences using cellular telecommunications.
BACKGROUND OF THE INVENTIONCurrently, many different types of entertainment is offered to families including games, DVR, DVD movies, Blue Ray movies, internet streaming, or radio broadcasting. However, with so many different types of entertainment different devices are required. To enjoy these multiple forms of entertainment can require a lot of time and work for setup. Every time user may want to enjoy different forms of entertainment, he/she is required to activate multiple devices. Additionally, many consumers purchase DVDs and CDs only to damage or lose the discs shortly after. This results in a considerable amount of unnecessary waste. The present invention is a unification system that allows users to control all forms of entertainment systems with a single system. The unification system also allows users to share media across differing devices. The users will also allow users to rent, purchase, compile and access a variety of media from the comfort of their home. The system is eco-friendly through eliminating the need to purchase CDs and DVDs.
There are also many commercials that are aired on children networks that are inappropriate. Because these commercials are broadcasted by the television stations, parents are helpless in editing this content and are unable to control what their children are viewing. Many video games also contain graphics that are not suitable to children. Parents need a new way to take control of their children's entertainment. The present invention allows user to edit scenes, graphics, and language on all movies, television shows, commercials, music, games and the like.
All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention.
The present invention is a method of unifying all entertainment devices through wired or wireless means. The process and devices involved with unification also allows the devices to share media and other data between each other. The entertainment devices include game consoles, televisions, AM/FM radios, computers, DVR systems, CD players, DVD players, blu-ray players, stereo systems, or any other forms of electronic entertainment. The present invention makes use of a system that comprises of a plurality of devices including an entertainment main console 4, a remote base 3, a universal media remote 2, a remote multimedia player 1, and streaming dock 6. These components of the present invention are part of a system to be integrated to the separate and different forms of entertainment within a household integrating the internet.
The present methods and devices utilize telecommunications networks to control entertainment devices. In particular embodiments, the telecommunications networks comprise cellular networks. The cellular networks utilize frequency-division multiple access, time-division multiple access, code-division multiple access, global system for mobile, long-term evolution, WiMax, and 5G. Telecommunication networks typically utilize base stations that produce a wireless signal that is received by a mobile device.
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The entertainment main console 4 comprises of a console storage drive 54 and a console memory card port 53 to allow for storage of media. The ability to store media data allows the entertainment main console 4 to act as a digital video recording system as well. While watching television, the user can have the entertainment main console 4 record and store media data into either the console storage drive 54 or any console memory card in the console memory card port 53. The console memory card port 53 provides users another way to transfer data between the plurality of devices. The user can remove the console memory card to store data from other sources. The entertainment main console 4 can additionally obtain media data from discs including compact discs, DVDs, or Blue-Ray discs. The entertainment main console 4 comprises of a console disc drive 48 to read and transfer media data from the discs that are inserted onto the console storage drive 54.
The entertainment main console 4 also comprises of a console game port 49 that allows users to connect any handheld games for uploading to the console storage drive 54. By doing so, the games can be played off of the entertainment main console 4 or shared to the plurality of devices that are connected to the wireless network 99 provided by the console router 41. However, the entertainment main console 4 is able to purchase games through the internet network by accessing gaming websites such as Pandora, Gamestop, or any other online game vendors as well as all other forms of media available through the internet. Users will be able to play the uploaded and purchased games directly on the entertainment main console 4.
In some embodiments, the means of control for the entertainment main console 4 include a console sound control 50, a console touch screen display 45, a console microphone 47, and the console speaker 46. The console sound control 50 allows the user to control the sound output from the entertainment main console 4. This includes the adjustment of volume, equalization filtering, bass, treble, surround sound, and other sound properties. The user can also activate and interact with the entertainment main console 4 by means of the console speaker 46 and the console microphone 47. However, the main method of interaction will be the user's interaction with the entertainment main console 4 through the console touch screen display 45. The console touch screen display 45 will allow the user to manage media data in the entertainment console. The user is also able to customize the console touch screen display 45 to show different displays. These displays may be streamed from the user's personal computer, cell phone, or just simply the television. Being able to display the screens of different devices on the console touch screen display 45, the entertainment main console 4 being connected to a television can also display the screens of the different devices directly on television. Through the entertainment main console 4, switching between games, television shows, DVD players, personal photos, or any other media is more convenient. The console touch screen display 45 is also customizable to have different screen savers when inactive along with interchangeable user interface similar to a cellular device. The entertainment main console 4 can also be controlled remotely by means of the universal media remote 2. The entertainment main console 4 will have an infrared receiver to receive direct commands from the universal media remote 2.
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The player touch screen display 15, the remote touch screen display 23, and the console touch screen display 45 are all 3 sided touch screen displays that can simulate entertainment titles in a miniature version. Additionally, for all of the touch screen displays for the remote multimedia player 1, the universal media remote 2, and the entertainment main console 4 all comprises of a magnifying and zooming feature for ease of viewing.
When the user turns on any of the plurality of devices to access the wireless network 99, they will be brought to the introduction subpage. The user can customize the introduction subpage with an intro song to play at the time of loading. The subpages will have scroll bars for navigation purposes. The subpage will have sets of icons representing the different types of entertainment. The icon sets allow users to access the different functions of the system including viewing of personal photos, set screen savers, view sports highlights, music playlists, DVR functions, internet applications, online purchasing stores and other forms of entertainment. The media accessed through the subpage can all be streamed directly from the main entertainment page 98 by internet connection.
Though not mandatory, all streaming dock 6 can be personalized with individual channels, shows, and commercials. If chosen, open cable allows users to enjoy all the cable entertainment in which the user has compiled, programmed, and rated appropriate for the entire home and vehicles. Without signing on to any specified page any additional entertainment such as movies, music, applications, stores, and games are available through the entertainment playlist by accessing the icon located on the lower right hand corner of the subpage.
The sign-on page allows the user to sign on to any entertainment playlist personalized to each person of the user's family, depending on room/vehicle. After signing on, the sub page will allow the user to enjoy open cable entertainment, browse personal pictures, games, and preview commercials from participating partner companies such as Sony, Microsoft, Apple, and Panasonic through a condensed version.
Each individual of the user's family can create a personalized entertainment page to store all of their personalized music, movies, cable entertainment, games, and playlists according to specified adaptor ratings. The personalized entertainment page provides users with DVR functions and allows users to create personalized playlists for all chosen forms of entertainment. During this, the master devices such as the streaming dock 6 or the entertainment main console 4 are able to highlight or identify parts of songs, movies, or games to see if there are any additional similar entertainments that the user may be interested in. This feature is also able to give the user feedback on sequels to certain movies, related soundtracks, and purchasing options for the recommended media. The entertainment main console 4 is able to monitor and keep track of all media purchased, viewed, and stored throughout the entire family.
The present invention can be bought by users in different types of packages for different purposes. A multiplex DVR game console package will come with an entertainment main console 4 with full DVR and game console capabilities. The package will also come with a remote multimedia player 1 with an Audio video receiver, a universal media remote 2, two in-home streaming docks 6 and optional remotes for access to entertainment pages. The two in-home streaming docks 6 allow users to access different channels on different televisions. In this package, the universal media remote 2 is charged by connection to the entertainment main console 4. The console for this package is made to look like and oversized remote multimedia player 1 with a large LCD touch screen. Additional streaming docks 6 are sold separately.
Another combination package available for a user is a multiplex Blue Ray DVR/HD DVR package. This package comes equipped with a universal media remote 2 without a remote base 3 as an entertainment main console 4 will serve as a base for charging. Additionally, the package will include two streaming docks 6 with access to entertainment pages.
Another combination package available for a user is a universal media remote 2 package with a universal media remote 2, a remote base 3, and two streaming docks 6 with options to access entertainment pages on two individual televisions throughout a user's home. The remote base 3 is directly attached to an existing DVR unit and will act as the main console of the system package. The streaming docks 6 are also used to access other media held in master devices such as the remote base 3. However, the streaming dock 6 is only able to access media in master devices if the universal media remote 2 is present.
Another combination package available for a user is the remote multimedia player 1 package with an audio/video receiver. The remote multimedia player 1 acts as an external DVD/DVR media hard drive for a vehicle's existing on-board television, CD/DVD player. The package comes with one streaming dock 6 to access not only the entertainment page, but also the media stored on the remote multimedia player 1 and the any master devices such as the entertainment main console 4. To stream the media to a vehicle's existing on-board entertainment devices, the streaming dock 6 is connected to the vehicle's 12V output to retain power and connected to the audio video system to play the media. The remote multimedia player 1 will be able to access television shows and other media through the internet from a wireless data plan from cell phone companies. The remote multimedia player 1 will be able to record the streamed media to allow users to rewind or fast forward.
Another combination package available for a user is the entertainment software/hardware package. This is an upgraded package which brings the present inventions' unique media format, hard drive, DVR capability, media playlists, internet access, thousands of applications and an all in one in home media network to televisions and associated electronics for in-home and vehicle usage. For example, if associated with Microsoft, the system's features, mainly allowing a user to rent, buy, or download and access media may be a standard option on all new Ford vehicles as an internal master devices with the addition of Microsoft synchronization.
Any of the plurality devices that are bought together in any combination from the packages will automatically be synchronized with the same unique coding. Devices that are bought separately will not be able to synchronize to the other devices unless the user contacts the provider to synchronize the device with the other devices. Though separate devices are bought separately, there is a limit to the number of devices synchronized together in a system. Additionally, only a single remote is permitted for one account. If the remote multimedia player 1 is bought separately, the user will not be able to synchronize the remote multimedia player 1 with the other devices. However, the remote multimedia player 1 will still be able to access media data by streaming through the internet access through wireless data plans with wireless cellular companies. The user will be able to log onto the main entertainment page 98 through the internet connection to access all of the centralized media data. If the user still desires to synchronize the remote multimedia player 1 with the plurality devices, the user will be required to contact the provider to synchronize the remote multimedia player 1 to have the same access codes.
With the ability to stream media directly from the main entertainment page 98 with internet access, the plurality of devices does not need to be bought together and can operate independently. Even though the entertainment main console 4 is the main box, the streaming dock 6 is able to stream directly from the remote transmitter receiver 21 of the universal media remote 2.
Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.
Claims
1. A method of using a cellular telecommunication network to control a television, the method comprising:
- (a) connecting the television to a cellular telecommunication network;
- (b) accessing the cellular telecommunication network to control the television over the cellular telecommunication network;
- (c) operating an interface over the cellular telecommunication network, the interface comprising one or more screens operable by cellular software for the user to control the television over the cellular telecommunication network;
- (d) receiving data over the cellular telecommunication network; and
- (e) accessing one or more applications over the cellular telecommunication network to allow for a user to access media content over the cellular telecommunication network through the television operating on the cellular telecommunication network.
2. The method of claim 1 further comprising streaming media content over the cellular telecommunication network to the television such media content being accessed over through the one or more applications.
3. The method of claim 2, wherein the data is data streamed from the cellular network.
4. The method of claim 1 further comprising storing the cellular network data received from the cellular network on the computer-readable medium.
5. The method of claim 1 further comprising synchronizing the media content onto a main entertainment page accessible over the cellular network.
6. The method of claim 1 further comprising connecting the television to an entertainment main console.
7. The method of claim 6, wherein the entertainment main console transmits streamed data to the television.
8. The method of claim 1 further comprising accessing an online account over the cellular network.
9. The method of claim 6, wherein the entertainment main console further comprises a DVR.
10. The method of claim 1, wherein the interface comprises cellular software allowing access to a main entertainment page.
11. The method of claim 6, wherein the entertainment main console comprises a memory card port.
12. The method of claim 6, wherein the entertainment main console comprises a console storage drive for media stored over the internet through the cellular network.
13. The method of claim 1 further comprising uploading one or more games to the entertainment main console.
14. The method of claim 13, wherein the one or more games are stored in the console storage drive.
16. The method of claim 1, wherein accessing the cellular telecommunication network is performed using a universal media remote and the universal media remote comprises a storage device.
17. The method of claim 16, wherein the universal media remote comprises a scroll ball, mouse, and/or touchscreen.
18. The method of claim 1, wherein the television interfaces with a mobile cellular device over the telecommunication network.
19. The method of claim 1, wherein the interface comprises applications accessible over the cellular telecommunications network.
20. The method of claim 1, wherein the interface comprises cellular software.
Type: Application
Filed: Aug 16, 2021
Publication Date: Dec 2, 2021
Inventors: Sherman Lewis (Lees Summit, MO), Holly Lynn Lewis (Lees Summit, MO)
Application Number: 17/402,954