TOY VEHICLE PLAYSET KIT AND COLLISION GAME
A toy vehicle play set includes a mechanical accelerator for toy vehicles and a game board defining point value zones within a field of play. A collision game may be played with the parts of the kit and with the players contributing their own toy vehicles, in which a first player positions “defensive” vehicles and a second player dynamically introduces a series of “offensive” vehicles into the field of play. Scoring is determined by the at rest positions of the “offensive” vehicles in defined point value zones.
This non-provisional utility application claims the benefit of and priority to U.S. provisional application 63/036,404 “Toy Vehicle Playset Kit and Collision Game,” filed 8 Jun. 2020. The entire contents of U.S. provisional application 63/036,404 “Toy Vehicle Playset Kit and Collision Game” filed 8 Jun. 2020 are incorporated into this document by reference.
COPYRIGHT STATEMENTA portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
FIELDThe invention relates to a method of play for a vehicle collision game, using a mechanical accelerator such as a foldable ramp track for toy cars used in the collision game played within a playing field defined by a game board.
BACKGROUNDToy vehicle play sets have enjoyed great popularity through the years and have provided a variety of toy vehicles both powered and unpowered together with cooperating accessories. In some toy vehicle play sets, an unpowered vehicle is launched or directed within a confining track. In others, collision or crash simulation is provided by means of impact responsive designed to come apart upon collision. Impact responsive and powered vehicles are outside the scope of the invention.
When using an inclined ramp to introduce a toy vehicle into a field of play, two problems occur: first, if a ramp is insufficiently rigid, a heavy vehicle may create a moving belly within the ramp which displaces its entry point into the field of play from an initially desired position. Second, when a series of games is played among several locations, the problem arises of how to assure that consistent angle of incline is set up form one location to the next, so that the play experience is uniform among these various locations.
BRIEF DESCRIPTIONA primary objective of the invention is to provide a portable ramp for toy vehicles.
Another objective of the invention is that the ramp be substantially rigid so as to avoid a situation in which a heavy vehicle traveling down the ramp might create a moving belly or sagging area of the ramp, which would displace its entry point into a field of play from an initially desired position. A corollary objective of the invention is to provide means to assure that the ramp may be set up to substantially the same incline from one play session to the next.
Yet another objective of the invention is that the ramp and playset accessories are made easily portable, and a corollary objective of the invention is to provide a foldable or collapsible segmented ramp which is amenable to convenient storage and transport.
Another objective of the invention is to provide a game board defining a field of play for toy vehicles to enter and pass through, collide with and displace other vehicles already in the field of play, or come to rest within the field of play.
Another objective of the invention is to define and provide a game play method using the ramp and game board which comprises turn-based play in which players position some vehicles within the field of play and introduce other vehicles into the field from the ramp to traverse the field and possibly collide.
Yet another objective of the invention is to provide a game which may be played without the use of batteries or electric power.
A further understanding of the nature and advantages of particular embodiments may be realized by reference to the remaining portions of the specification and the drawings, in which like reference numerals are used to refer to similar components. When reference is made to a reference numeral without specification to an existing sub-label, it is intended to refer to all such multiple similar components.
While various aspects and features of certain embodiments have been summarized above, the following detailed description illustrates a few exemplary embodiments in further detail to enable one skilled in the art to practice such embodiments. The described examples are provided for illustrative purposes and are not intended to limit the scope of the invention.
In the following description, for the purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of the described embodiments. It will be apparent to one skilled in the art, however, that other embodiments of the present invention may be practiced without some of these specific details. Several embodiments are described herein, and while various features are ascribed to different embodiments, it should be appreciated that the features described with respect to one embodiment may be incorporated with other embodiments as well. By the same token, however, no single feature or features of any described embodiment should be considered essential to every embodiment of the invention, as other embodiments of the invention may omit such features.
In this application the use of the singular includes the plural unless specifically stated otherwise, and use of the terms “and” and “or” is equivalent to “and/or,” also referred to as “non-exclusive or” unless otherwise indicated. Moreover, the use of the term “including,” as well as other forms, such as “includes” and “included,” should be considered non-exclusive. Also, terms such as “element” or “component” encompass both elements and components comprising one unit and elements and components that comprise more than one unit, unless specifically stated otherwise.
The invention relates to a toy vehicle play set which includes a mechanical accelerator for the toy vehicles such as a collapsible, portable ramp, and a game board defining point value zones within a field of play. A collision game may be played with the parts of the kit and with the players contributing their own toy vehicles, in which a first player positions “defensive” vehicles and a second player dynamically introduces a series of “offensive” vehicles into the field of play. Scoring is determined by the at rest positions of the “offensive” vehicles in the point value zones.
Many toy vehicles made to the 1:1/87 scale often called “HO scale” may fit within the track sidewalls and may be used with the inventive ramp and the inventive collision toy vehicle game. Another common toy vehicle scale for which the game playset components may be designed, sized, and produced is 1:64 scale, which is roughly the size of many popular metal die cast cars and vehicles, including the Matchbox® and Hotwheels® brands currently owned by the Mattel corporation, and their many imitators and competitors.
The foldable ramp described herein offers advantages over existing modular track playsets for toy vehicles of the size range described, because most of the other track systems are so flexible that unless propped up at many support points along a ramp, the track will often sag as a toy vehicle descends, creating a moving belly in the track that reduces the speed of the vehicle, which also reduces the entertainment value of the playset. Rigid ramps allow toys to accelerate more and faster toys in play are preferred by players.
A saggy ramp supported along a series of rigid points along its length may also cause descending toy vehicles to bounce deleteriously as they traverse the rigid points. Overcoming the moving sagging belly of a ramp which is too flexible turns what might otherwise be a rapid and convenient set-up for vehicle collision play into a scale model civil engineering project entailing controlling material deflection between ramp supports and establishing a constant grade of descent along the length of the ramp. These technical challenges may overwhelm players, increase set-up time to the detriment of available play time, and consume and diminish players' enthusiasm for the game.
Lastly, if a certain brand of modular flexible track is desired for use as a ramp, the inventive ramp may be used as an rigid underlayment providing continuous support for a flexible track lain along its entire length, thus eliminating unwanted sagging and bouncing of descending vehicles. For of game play using track as a ramp, the track is preferably semi-rigid or rigid.
A ramp used as a mechanical accelerator for toy vehicles has an outlet which is the base or end of the ramp where the toy vehicle may emerge into the playing area. Other toy vehicle accelerators may include at least a staging area for a vehicle to be positioned and an outlet for the toy vehicle to emerge into the playing area.
An embodiment of a game board for play in accordance with the invention may be described as having a first edge, a first line P1 marked on the board parallel to the first line and spaced a first distance apart from the first edge, and a second line P2 marked on the board spaced a second distance apart from the first edge with the second distance greater than the first distance, and with indicia for locating an outlet of a mechanical accelerator at an entrance location along the first edge.
The preferable materials for the game board offer some rolling or sliding resistance so that cars introduced into the competition area defined by the perimeter of the game board will typically come to rest within the competition area. Examples of preferred play materials include but are not limited to gaming table felts used for billiard or pool tables or casino gaming tables, short-pile carpeting, or rough but fine-grained particle board.
“Felt” as in this specification encompasses the materials defined by the typical use of the word “felt” but also any other material exhibiting equivalent or comparable material properties of surface roughness, flexibility, tensile strength, texture, and durometer.
For this specification a course of play in which players alternate in selecting cars from the pool of cars, then place defensive cars on the field, then roll offensive cars down the ramp to collide with, displace, and roll past the defensive cars, and then award points based on where the cars come to rest, may be called a “collision match.” The players alternate offensive and defensive roles in collision matches and alternate as to who goes first in selecting cars from the pool. A succession of collision matches may continue and points accumulated until a point goal is reached. While selecting cars for offense or defense, players may be entertained by comparing mass, shapes, and contour of the vehicles available for selection and by trying to imagine and predict which sorts of shapes would be successful at climbing over blocking cars, resistance to tumbling, or effective for withstanding impacts without displacement.
Besides a size-qualifying tunnel described previously,
Other variations within the scope of the invention include a friction element affixed to the underside of the beveled portion of the last segment of the ramp, which may be a grip-enhancing material such as certain TPR and EPDM rubber materials, or a hook-type fastener fabric such as Velcro® which engages with the fabric material of the playing board, such as if the board material were made of felt or cancellous fiber material.
Besides connecting segments of ramp together using hinges or strips of flexible fabric,
Although the ramp is a simple car-accelerating device, other car-accelerating devices may be secured and included within the playset to be positioned to introduce cars from a point within the locator box. Car-accelerating devices for playing this collision game include but are not limited to a compressed air catapult, cocked-spring catapult, a car slingshot, and a motorized car accelerator.
In other embodiments of a vehicle playset, toy vehicles may be furnished as items within the with the playset kit, and these may be decorated with logos, advertising indicia, personages, and popular media images available for licensing from the various rights holders, including sports team logos and images of famous players and auto manufacturers graphics. Popular fictional indicia may also be applied to the toy vehicles.
A step-wise explanation of a preferred mode of play for a toy vehicle collision game within the scope of the invention proceeds as follows:
- a. providing a plurality of at least six toy vehicles,
- b. providing a mechanical accelerator for toy vehicles,
- c. providing a game board comprising a first edge, a first line marked on the game board parallel to the first line and spaced a first distance apart from the first edge, a second line marked on the game board spaced a second distance apart from the first edge wherein the second distance is greater than the first distance, and indicia for locating an outlet of the mechanical accelerator at an entrance location along the first edge, and
- d. designating first and second teams of at least one player per team, with the first team acting initially as a “defensive” team and the second team acting initially as an “offensive” team,
- e. the “defensive” team selecting one toy vehicle from among the plurality of toy vehicles and adding it to a first “defensive” vehicle set,
- f. the “offensive” team selecting one toy vehicle from among the plurality of toy vehicles and adding it to a second “offensive” vehicle set,
- g. repeating steps [e] and [f] until no more than four toy vehicles are allocated to the first vehicle set and no more than four toy vehicles are allocated to the second vehicle set,
- h. then the “defensive” team positioning toy vehicles from said “defensive” vehicle set onto the game board,
- i. the “offensive” team locating the outlet of the mechanical accelerator at the entrance location of the game board,
- j. the “offensive” team introducing one “offensive” toy vehicle from the among the “offensive” vehicle set into the mechanical accelerator,
- k. allowing the “offensive” toy vehicle to come to rest to a stop location,
- l. awarding one point to the “offensive” team for a condition wherein the stop location of the “offensive” toy vehicle resides between the first line of the game board and the second line of the game board, but awarding two points to the “offensive” team for a condition wherein the stop location of the “offensive” toy vehicle resides at a third distance from the first edge greater than the second distance,
- m. retrieving the “offensive” toy vehicle without displacing any from among the “defensive” vehicle set, and allocating the “offensive” toy vehicle to a “discard” vehicle set, and
- n. repeating steps [j] through [m] and accumulating points awarded until all toy vehicles from the “offensive” vehicle are allocated to the “discard” vehicle set.
Continuing with the game, now it is time for the players to switch roles. The toy vehicle collision game proceeds with further steps after step [n] of:
- n1. designating the first team as the “offensive” team and designating the second team as sad “defensive” team,
- n2. allocating toy vehicles of the “defensive” vehicle set to the “offensive” vehicle set and reallocating the “discard” vehicle set to the “defensive” vehicle set, and
- n3. repeating steps h through n.
An end to the game may be defined by players agreeing to a winning point threshold which ends play once one team or player accumulated that number of points. The steps to add the threshold and to end play are as follows: A step [d1] is added after [d] comprising setting of a threshold of accumulated points which defines a game finish, and another step [n4] after is added after step [n3] comprising repeating the steps [h]-[n3] until at least one from among the first team and the second team accumulates points at least equaling the threshold.
In the event of a tie score, play may continue into a tie-breaking round by adding a step after [n4] comprising repeating steps [h]-[n4] until points accumulated by the first team are unequal to points accumulated by the second team. With this unequal condition, a winner may be determined.
While certain features and aspects have been described with respect to exemplary embodiments, one skilled in the art will recognize that numerous modifications are possible. Also, while certain functionality is ascribed to certain system components, unless the context dictates otherwise, this functionality may be distributed among various other system components in accordance with the several embodiments.
Moreover, while the procedures of the methods and processes described herein are described in a particular order for ease of description, unless the context dictates otherwise, various procedures may be reordered, added, and/or omitted in accordance with various embodiments. Furthermore, the procedures described with respect to one method or process may be incorporated within other described methods or processes; likewise, system components described according to a particular structural configuration and/or with respect to one system may be organized in alternative structural configurations and/or incorporated within other described systems.
The present disclosure is not to be limited in terms of the particular embodiments described in this application, which are intended as illustrations of various aspects. Many modifications and variations can be made without departing from its spirit and scope. Functionally equivalent methods and apparatuses within the scope of the disclosure, in addition to those enumerated herein, are possible from the foregoing descriptions. Such modifications and variations are intended to fall within the scope of the appended claims. The present disclosure is to be limited only by the terms of the appended claims, along with the full scope of equivalents to which such claims are entitled.
Hence, while various embodiments are described with or without certain features for ease of description and to illustrate exemplary aspects of those embodiments, the various components and/or features described herein with respect to a particular embodiment may be substituted, added, and/or subtracted from among other described embodiments, unless the context dictates otherwise. Thus, unauthorized instances of apparatuses and methods claimed herein are to be considered infringing, no matter where in the world they are advertised, sold, offered for sale, used, possessed, or performed.
Consequently and in summary, although many exemplary embodiments are described above, it will be appreciated that the invention is intended to cover all modifications and equivalents within the scope of the following claims.
Claims
1. A vehicle collision playset kit comprising:
- a mechanical accelerator for toy vehicles, and a game board comprising a first edge, a first line marked on said game board parallel to said first edge and spaced a first distance apart from said first edge, and a second line marked on said game board spaced a second distance apart from said first edge,
- wherein said second distance is greater than said first distance, and
- indicia for locating an outlet of said mechanical accelerator at an entrance location along said first edge.
2. The playset kit of claim 1, wherein
- said mechanical accelerator is a foldable ramp comprising a plurality of ramp segments which include at least first and second rigid segments joined by a hinge, and
- wherein all of said ramp segments define a first surface which is a track floor bounded by two sidewalls and a second surface opposite from said first surface.
3. The playset kit of claim 2, wherein at least one from among said plurality of ramp segments of said foldable ramp is a hollow beam.
4. The playset kit of claim 1, wherein said mechanical accelerator comprises a slingshot.
5. The playset kit of claim 1, wherein said mechanical accelerator comprises first and second counter-rotating cylinders spaced apart to form a gap there between.
6. A toy vehicle collision game play method comprising the steps of
- a. providing a plurality of at least six toy vehicles,
- b. providing a mechanical accelerator for toy vehicles,
- c. providing a game board comprising a first edge, a first line marked on said game board parallel to said first edge and spaced a first distance apart from said first edge, a second line marked on said game board spaced a second distance apart from said first edge wherein said second distance is greater than said first distance, and indicia for locating an outlet of said mechanical accelerator at an entrance location along said first edge, and
- d. designating first and second teams of at least one player per team, with said first team acting initially as a “defensive” team and said second team acting initially as an “offensive” team,
- e. said “defensive” team selecting one toy vehicle from among said plurality of toy vehicles and adding it to a first “defensive” vehicle set,
- f. said “offensive” team selecting one toy vehicle from among said plurality of toy vehicles and adding it to a second “offensive” vehicle set,
- g. repeating steps [e] and [f] until no more than four toy vehicles are allocated to said first vehicle set and no more than four toy vehicles are allocated to said second vehicle set,
- h. said “defensive” team positioning toy vehicles from said “defensive” vehicle set onto said game board,
- i. said “offensive” team locating said outlet of said mechanical accelerator at said entrance location of said game board,
- j. said “offensive” team introducing one “offensive” toy vehicle from said among said “offensive” vehicle set into said mechanical accelerator,
- k. allowing said “offensive” toy vehicle to come to rest to a stop location,
- l. awarding one point to said “offensive” team for a condition wherein said stop location of said “offensive” toy vehicle resides between said first line of said game board and said second line of said game board, and awarding two points to said “offensive” team for a condition wherein said stop location of said “offensive” toy vehicle resides at a third distance from said first edge greater than said second distance,
- m. retrieving said “offensive” toy vehicle without displacing any from among said “defensive” vehicle set, and allocating said “offensive” toy vehicle to a “discard” vehicle set, and
- n. repeating steps [j] through [m] and accumulating points awarded until all toy vehicles from said “offensive” vehicle are allocated to said “discard” vehicle set.
7. The toy vehicle collision game play method of claim 6, further comprising steps after step [n] of:
- n1. designating said first team as said “offensive” team and designating said second team as sad “defensive” team,
- n2. allocating toy vehicles of said “defensive” vehicle set to said “offensive” vehicle set and reallocating said “discard” vehicle set to said “defensive” vehicle set, and
- n3. repeating steps [h] through [n.]
8. The toy vehicle collision game play method of claim 7, further comprising a step [d1] after step [d] of
- setting a threshold of accumulated points which defines a game finish, and
- a step [n4] after step [n3] of:
- repeating the steps [h]-[n3] until at least one from among said first team and said second team accumulates points at least equaling said threshold.
9. The toy vehicle collision game play method of claim 8, further comprising a step after [n4] of:
- repeating steps [h]-[n4] until points accumulated by said first team are unequal to points accumulated by said second team.
Type: Application
Filed: Jun 4, 2021
Publication Date: Dec 9, 2021
Inventor: David Burns (Anthem, AZ)
Application Number: 17/339,161