INFORMATION PROCESSING SYSTEM, GAME PROGRAM, AND INFORMATION PROCESSING METHOD
In order to provide an unprecedented puzzle game, the present invention is an information processing system for executing a first puzzle game and a second puzzle game, the information processing system comprising: a first puzzle presentation unit that presents the first puzzle game on a game screen; a piece conversion unit that generates piece information concerning a piece that can be used in the second puzzle game, in accordance with the part information concerning a part generated by a player as a result of the first puzzle game; and a second puzzle presentation unit that presents the piece information together with the second puzzle game.
The present invention relates to an information processing system, a game program, and an information processing method.
BACKGROUND ARTWith the popularization of electronic devices such as smartphones and tablet terminals, games for the electronic devices have been actively developed in addition to games for home-use game machines. In particular, various puzzle games exist as games for electronic devices.
Patent Literature 1 discloses a game program in which a plurality of parts are moved to complete a predetermined image.
PRIOR ART Patent LiteraturePatent Literature 1: Japanese Unexamined Patent Publication No. 2019-63608
SUMMARY OF THE INVENTION Technical ProblemBy simply completing a fixed target image as in the above technique, the trial and error of a player are hardly induced, and the game becomes monotonous.
Therefore, it is an object of the present invention to provide a puzzle game that requires inventive ideas of the player.
Technical SolutionAccording to the present invention, an information processing system, a game program, and an information processing method are provided, in which the information processing system for executing a first puzzle game and a second puzzle game comprises: a first puzzle presentation unit that presents the first puzzle game on a game screen; a piece conversion unit 215 that generates piece information concerning pieces that can be used in the second puzzle game, based on part information concerning a part generated by the player as a result of the first puzzle game; and a second puzzle presentation unit 216 that presents the piece information together with the second puzzle game.
Advantageous EffectsAccording to the present invention, a puzzle game that requires inventive ideas of a player can be provided.
The contents of the embodiment of the present invention will be listed and described. The present invention has the following configuration.
[Item 1]
An information processing system for executing a first puzzle game and a second puzzle game, the information processing system comprising:
a first puzzle presentation unit that presents the first puzzle game on a game screen;
a piece conversion unit that generates piece information concerning pieces that can be used in the second puzzle game, based on part information concerning a part generated by the player as a result of the first puzzle game; and
a second puzzle presentation unit that presents the piece information together with the second puzzle game.
[Item 2]
The information processing system as set forth in Item 1, wherein the piece conversion unit generates the piece information based on the shape of the parts.
[Item 3]
The information processing system as set forth in Item 1 or 2, wherein the first puzzle game generates a part of an arbitrary shape by moving a plurality of objects by a player operation.
[Item 4]
The information processing system as set forth in any of Items 1 to 3, wherein the second puzzle game is a puzzle game that can be cleared by combining a plurality of pieces and filling a frame having a predetermined shape.
[Item 5]
A game program for executing a first puzzle game and a second puzzle game by allowing a computer, comprising:
a first puzzle presentation processing that presents the first puzzle game on a game screen;
a piece conversion processing that generates piece information concerning a piece that can be used in the second puzzle game, based on part information concerning a part generated by the player as a result of the first puzzle game, and
a second puzzle presentation processing that presents the piece information together with the second puzzle game.
[Item 6]
An information processing method for executing a first puzzle game and a second puzzle game, the information processing method by computer, comprising:
a first puzzle presentation step of presenting the first puzzle game on a game screen;
a piece conversion step that generates piece information concerning pieces that can be used in the second puzzle game, based on part information concerning a part generated by the player as a result of the first puzzle game; and
a second puzzle presentation step of presenting the piece information together with the second puzzle game.
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
The present invention provides a first puzzle game, and a second puzzle game related to the first puzzle game, and uses a part obtained by playing the first puzzle game as a piece in the second puzzle game.
Further, the first puzzle game illustrated in
The part P composed of the objects A obtained in the first puzzle game becomes each puzzle piece in the second puzzle game. The part P obtained in the first puzzle game is converted into a puzzle piece that can be used in the second puzzle game. The processing converting into the second puzzle piece is performed based on a predetermined rule.
The foregoing is an example of the first and second puzzle games according to the present invention. The first and second puzzle games in the present invention are not limited to the examples described herein, but since the part acquired in the first puzzle game becomes a piece of the second puzzle game, the player strategically plays the first puzzle game while remembering features such as the shape, color, and such of the pieces needed to clear the second puzzle game.
<Player terminal 1>
The control unit 21 of this embodiment includes at least a first puzzle presentation unit 211, an input acceptance unit 212, an object operation unit 213, a part specifying unit 214, a piece conversion unit 215, a second puzzle presentation unit 216, and a display control unit 217. Further, the storage unit 22 includes at least a game information storage unit 221 and a part information storage unit 222. Each functional unit of the control unit 21 can be realized by executing a program stored in the memory or the game information storage unit 221 by the CPU.
The game information storage unit 221 stores at least a game program related to the first puzzle game and the second puzzle game. The game program may be, for example, downloaded from a server device. Each can have multiple stages. Further, in addition to the program body, character images and the like necessary for the progress of the game are appropriately included.
The first puzzle game is a puzzle game that generates a part having a predetermined feature as a result of play. The specific game structure is not particularly limited. The part generated in one play may be one, or it may be two or more. The feature of the part is specified by a predetermined shape, size, color, pattern, number or letter, picture, etc. In particular, it is preferable that the shape, size, color, pattern, number, letter, and/or picture of the obtained part can be changed in accordance with the operation of the player. The first puzzle game may be, for example, a puzzle game which is intended to generate an object having a desired shape by combining a plurality of objects, as illustrated in
The second puzzle game is a puzzle game which can be played by combining the parts specified by a predetermined shape, size, color, pattern, number, letter, picture, etc. The specific game structure is not particularly limited. For example, as illustrated in
The first puzzle presentation unit 211 displays the first puzzle game on the player terminal is screen in response to the player's request. The first puzzle presentation unit 211 reads and outputs the first puzzle game information of a predetermined stage from the game information storage unit 221.
The input acceptance unit 212 of the player terminal 1 accepts an operation related to the game from the player. The input acceptance unit 212 accepts, for example, a touch operation using the input unit 23 by the player. In the embodiment of the present invention, the input unit 23 may be a touch panel capable of detecting multi-touch. The input unit 23 includes a device capable of detecting a position designated by a touch operation, and outputs coordinate information corresponding to the designated position to the input acceptance unit 212. Then, the input acceptance unit 212 outputs the accepted operation content to the object operation unit 213.
The object operation unit 213 changes the state of the object in response to an operation from the player. For example, in response to an operation of moving an object, the object is moved by a predetermined distance, and in response to an operation of rotating an object, the object is rotated by a predetermined angle. Also, when the object has restrictions on state changes such as movement and rotation, the object is not changed if the player's operation is contrary to restriction. For example, the example shown in
The part specifying unit 214 specifies the characteristics of the part generated as a result of the first puzzle game. The characteristics of the part are specified by a predetermined shape, size, color, pattern, number, letter, picture, etc. In the example of
The piece conversion unit 215 converts the characteristics to the parameters of the pieces in the second puzzle game based on the characteristics of the parts specified by the part specifying unit 214. As shown in
The part information storage unit 222 may appropriately include information on the features of the part specified by the part specifying unit 214, and/or information on the features of the piece after conversion by the piece conversion unit 215, or information such as the game stage, the date and time on which the part was generated.
The second puzzle presentation unit 216 displays the second puzzle game on the player terminal in response to the player operation. The second puzzle presentation unit 216 reads and outputs information of the second puzzle game from the game information storage unit 221. The second puzzle game can be sequentially proceeded in accordance with progress of the first puzzle game, and can be stored in the game information storage unit 221 in the middle of play. That is, after playing the first puzzle game one or more times, the second puzzle game can be proceeded, and the first puzzle game can be played again in order to collect pieces. The second puzzle presentation unit 216 reads and displays a second puzzle game in the latest play state of the player. For example,
The second puzzle presentation unit 216 further presents the piece information stored in the part information storage unit 222.
The input acceptance unit 212 of the player terminal 1 accepts the player's operation in the second puzzle game. The player performs an input operation such as an operation of selecting an arbitrary piece from the piece on hand column and an operation of selecting a place to fit the piece in the second puzzle game. Further, the other operations such as rotating the piece may be possible as appropriate. The input acceptance unit 212 outputs the accepted operation to the object operation unit 213. The object operation unit 213 changes the state of the piece in accordance with the input information. In the example of
Next, it is confirmed whether a predetermined part is completed in the first puzzle game (S305). Whether the predetermined part is completed may be automatically determined when the object meets a predetermined condition, and it may be determined based on the fact that the player has input that the part has been completed. For example, in the example shown in
As described above, according to the puzzle game of the present invention, since the second puzzle game is played using the part generated in the first puzzle game, the first puzzle game can be played while considering various features such as the shape, color, and/or size of the piece required to clear the second puzzle game. Therefore, since a correct answer in the puzzle game is not one, the monotony is reduced, and the player can enjoy the puzzle game for a long time.
The combination of the first puzzle game and the second puzzle game is not particularly limited and may be different puzzle games or puzzle games of the same type. Further, in the case of puzzle games of the same type, the scale of the first puzzle game and the second puzzle game can also be changed (for example, the second puzzle game has a larger scale than the first puzzle game).
(Other Implementation 1)
A time limit may be set in the first puzzle game and the second puzzle game. In that case, the control unit 21 further includes a time limit unit as a functional unit. The time limit unit outputs time information including information about the time limit on the game screen. The time limit unit presents the time limit to the player to count down the time limit in accordance with the time elapsed since the player started the puzzle, and the game can be over when the time limit becomes zero.
(Other Implementation 2)
A limit on the number of operations may be set in the first puzzle game and the second puzzle game. In that case, the control unit 21 further includes an operation number limit unit as a functional unit. The operation number limit unit outputs information about the operation number limit on the game screen. The operation number limit unit presents the operation number limit on the player so that the operation number limit is reduced each time the player moves the object, and the game is over when the operation number limit becomes zero.
(Other Implementation 3)
It may be possible to exchange a piece that can be used in the second puzzle game between the player and another player. The other party of the exchange may be another player who is playing the same game, for example, another player who has a predetermined relationship (registered as a friend, etc.) with the player.
First, the case where a player is the one who receives a piece from another player will be described.
Further, for the case where the player is the one who wants a piece to other players, the player can select and register a piece that may be given to other players from the piece on hand. Then, when another player requests the granting of a particular piece, the player terminal may to display a screen for selecting whether to grant or reject the request. The piece given to other players may be deleted from the piece on hand or may be retained.
In this way, by enabling the exchange of pieces with other players, the breadth of the game can be expanded. In addition, a predetermined restriction may be set on receiving pieces from. other players. For example, it is possible to set the number of receivable pieces in a predetermined period, and the unreceivable period from the time when receiving once until the next time when it can be received. Further, it may be possible to require a predetermined item to receive the piece.
(Other Implementation 4)
In the above embodiment, it has been described that the part generated in the first puzzle game is used as a piece in the second puzzle game, but the part generated by executing the second puzzle game may also be used as an object in the continuation of the first puzzle game. And, both puzzles may be cleared by executing multiple exchanges of the generated pieces between the first puzzle game and the second puzzle game. In addition, the part generated in the second puzzle game may be further used as a piece in the third puzzle game. By doing so, the game can be more complex and less boring.
(Other Implementation 5)
In the above embodiment. the configuration (standalone configuration) in which the player terminal executes the processing required to provide the first and second puzzle games to the player has been described, but a configuration (cloud configuration) in which the server executes the above processing and the executed processing result is returned to the player terminal may be adopted.
In that case, the server includes a communication unit that communicates with the player terminal, transmits information on the first and second puzzle games in response to the player's request, and receives input information involved in the player's operation. The control unit of the server also executes the game by changing the object of the puzzle game in accordance with the received input information and transmitting the result to the player terminal. Further, the part information generated in the first puzzle game and/or the piece information obtained by converting the part information into a piece in the second puzzle game can be stored in the storage unit in association with the identification information of the player.
As described above, similar effects can be achieved by having the server handle the processing of the game in the present invention. Further, the processing in the game of the present invention can be appropriately distributed between the player terminal and the server. During the processing, the player terminal and the server may execute the processing, or alternatively, for example, may be arbitrarily determined in accordance with the calculation processing capacity of the player terminal and the server, the communication speed between the player terminal and the server, and the like.
The above-described embodiments are merely examples for facilitating the understanding of the present invention and should not be construed as limiting the present invention. It goes without saying that modification and improvement can be made to the present invention without deputing from the spirit thereof, and that an equivalent thereof is included in the present invention.
DESCRIPTION OF REFERENCE NUMERALS1: player terminal
21: control unit
22: storage unit
23: input unit
24: output unit
25: communication unit
Claims
1. An information processing system for executing a first puzzle game and a second puzzle game, the information processing system comprising:
- a first puzzle presentation unit that presents the first puzzle game on a game screen;
- a piece conversion unit that generates piece information concerning a piece that can be used in the second puzzle game, in accordance with part information concerning a part generated by a player as a result of the first puzzle game; and
- a second puzzle presentation unit that presents the piece information together with the second puzzle game,
- wherein the first puzzle game and the second puzzle games are different forms of puzzle games from each other, and
- wherein the first puzzle game includes a plurality of objects movable by the player's operation and at least one of the plurality of objects is movable only in first and second directions that are orthogonal to each other.
2. The information processing system according to claim 1, wherein the piece conversion unit generates the piece information in accordance with a shape of the part.
3. The information processing system according to claim 1, wherein the first puzzle game generates a part of an arbitrary shape by moving the plurality of objects by the player's operation.
4. The information processing system according to claim 1, wherein the second puzzle game is a puzzle game that is cleared by combining a plurality of pieces and filling a frame of a predetermined shape.
5. An information processing system for executing a first puzzle game and a second puzzle game, the information processing system comprising:
- a first puzzle presentation unit that presents the first puzzle game on a game screen;
- a piece conversion unit that generates piece information concerning a piece that can be used in the second puzzle game, in accordance with part information concerning a part generated by a player as a result of the first puzzle game; and
- a second puzzle presentation unit that presents the piece information together with the second puzzle game,
- wherein the second puzzle game is a puzzle game that can be cleared by combining multiple pieces to fill a frame of a predetermined shape.
6. A non-transitory computer-readable medium having stored thereon a program that, when executed, causes a processor to perform a method for executing a first puzzle game and a second puzzle game, the method comprising:
- presenting the first puzzle game on a game screen;
- generating piece information concerning a piece that can be used in the second puzzle game, in accordance with part information concerning a part generated by a player as a result of the first puzzle game; and
- presenting the piece information together with the second puzzle game,
- wherein the first puzzle game and the second puzzle games are different forms of puzzle games from each other, and
- wherein the first puzzle game includes a plurality of objects movable by the player's operation and at least one of the plurality of objects is removable only in first and second directions that are orthogonal to each other.
7. A non-transitory computer-readable medium having stored thereon a program that, when executed, causes a processor to perform a method for executing a first puzzle game and a second puzzle game, the game method comprising:
- presenting the first puzzle game on a game screen;
- generating piece information concerning a piece that can be used in the second puzzle game, in accordance with part information concerning a part generated by a player as a result of the first puzzle game; and
- presenting the piece information together with the second puzzle game, wherein the second puzzle game is a puzzle game that can be cleared by combining multiple pieces to fill a frame of a predetermined shape.
8. An information processing method for executing a first puzzle game and a second puzzle game by computer, the information processing method comprising:
- a first puzzle presentation step of presenting the first puzzle game on a game screen;
- a piece conversion step that generates piece information concerning a piece that can be used in the second puzzle game, in accordance with part information concerning a part generated by a player as a result of the first puzzle game; and
- a second puzzle presentation step of presenting the piece information together with the second puzzle game,
- wherein the first puzzle game and the second puzzle games are different forms of puzzle games from each other, and
- wherein the first puzzle game includes a plurality of objects movable by the player's operation and at least one of the plurality of objects is removable only in first and second directions that are orthogonal to each other.
9. An information processing method for executing a first puzzle game and a second puzzle game by computer, the information processing method comprising:
- a first puzzle presentation step of presenting the first puzzle game on a game screen;
- a piece conversion step that generates piece information concerning a piece that can be used in the second puzzle game, in accordance with part information concerning a part generated by a player as a result of the first puzzle game; and
- a second puzzle presentation step of presenting the piece information together with the second puzzle game,
- wherein the second puzzle game is a puzzle game that can be cleared by combining multiple pieces to fill a frame of a predetermined shape.
Type: Application
Filed: Jul 13, 2021
Publication Date: Mar 3, 2022
Inventors: Kensei ORIMO (Shinagawa-ku), Keito SATO (Shinagawa-ku), Shunki ABE (Shinagawa-ku)
Application Number: 17/374,821