DIGITAL ADMINSTRATION OF GAMING UNITS
Methods, systems, processes and others are provided for digital administration of gaming units including, for example, receiving a real-time request for gaming units; determining that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment; determining that the real-time request for gaming units does not exceed the gaming unit limit of the account pre-approved by the gaming establishment; identifying a gamer distribution module associated with the particular gaming location for the current gaming activity associated with the request; and providing an authorization to distribute to the gamer associated with the request one or more requested gaming units.
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This application is a continuation of U.S. patent application Ser. No. 16/581,850 which was filed on Sep. 25, 2019 entitled DIGITAL ADMINISTRATION OF GAMING UNITS and which is a continuation of U.S. patent application Ser. No. 15,860,237, filed on Jan. 2, 2018, entitled SECURE ELECTRONIC MONEY RESERVE, ACCOUNTING, AND FUNDS TRANSFER SYSTEM FACILITATING FUNDS AND INFORMATION TRANSFER BETWEEN A SERVICE PROVIDER, AT LEAST ONE SERVICE ESTABLISHMENT, AND AT LEAST ONE CUSTOMER, which issued as U.S. Pat. No. 10,664,938 on May 26, 2020; which is a continuation-in-part of U.S. patent application Ser. No. 15/639,706 filed Jun. 30, 2017, now abandoned, which claimed priority to U.S. Provisional Application No. 62/393,313 filed on Sep. 12, 2016, now abandoned and U.S. Provisional Application No. 62/357,086 filed Jun. 30, 2016 all of which are incorporated herein by reference in its entirety.
BACKGROUNDGaming provides over $100 billion to the United States economy every year and vastly more worldwide. Despite having such a large economic impact, many of the systems implemented by gaming establishments are relatively rudimentary. This is shocking. For example, in most gaming establishments, such as in casinos, a gamer is required to purchase chips either with cash or a line of credit provided by the casino itself. Those chips so purchased are often only useful and redeemable at that casino and are relatively cumbersome to acquire. Purchasing chips often requires a gamer to have cash on hand to continue gaming or go to an automated teller machine (‘ATM’) to obtain more cash to continue gaming. In pausing their gaming to obtain cash, gamers may simply lose interest and not return to their previous gaming activity—or may lose opportunity as the quality of their gaming may be coming to the foreground. As such, conventional systems are inefficient and needlessly burdensome on gamers.
Rudimentary administration of gaming has had unintended results. For example, gaming institutions are often used for money laundering. More particularly, a casino patron may put large amounts of money in play, but gambles very little before cashing out in an effort to launder money that has been illegally obtained. For example, a bank robber steals $50,000 from a large bank. Most banks mark cash with exploding dye or sequential numbering of the large bills. To avoid being apprehended, the bank robber needs to exchange the stolen money for money that cannot be traced back to the robbery. In this situation, a bank robber may put $1,000 in $20 bills into a slot machine and spin twice before cashing out. Whether the slot machine pays the bank robber in coins or a slot ticket is irrelevant because the traceable money is in the machine and the bank robber will effectively receive “clean” or “laundered” money.
A digital solution is more secure and better serves the needs of the public. According to IbisWorld Research, “The fastest growing service industry operators have provided over the five years to 2017 has been mobile wallet payment software. Companies like Starbucks build mobile apps leveraging software from industry operators to process in-app payments. This allows operators to reduce the time it takes for customers to pay for their orders and improve operational efficiencies. Additionally, mobile wallets generate a unique token linked to each consumer's individual purchases. This provides consumers with the confidence that their purchases are being processed as safely as possible. Due to the ease and safety mobile wallet payments provide, the number of industry transactions from the segment increased from 300.0 million in 2012 to 500.0 million in 2015 according to research by the Federal Reserve. IBISWorld estimates that this segment will account for 15.7% of all transactions processed by industry operators in 2017.”
Many aspects of the present disclosure can be better understood with reference to the accompanying drawings. The components in the drawings are not necessarily to scale, with emphasis instead being placed upon clearly illustrating the principles of the disclosure. Moreover, in the drawings, like reference numerals designate corresponding parts throughout the several views. Other technical advantages may become readily apparent to one of ordinary skill in the art after review of the following figures and description.
Example embodiments of the present invention are described with reference to the accompanying drawings, beginning with
The example gaming establishment (102) of
The term “gaming” as it is used in this specification means the action, practice, and administration of gambling games. As such, gaming according to embodiments of the present invention includes the actions of the users, gamblers, dealers, administrators, and other persons involved with gaming establishments and all such establishments, entities, staff, systems, and personnel may be useful in embodiments of the present invention as will occur to those of skill in the art.
The gaming server (104) of
The gaming server (104) of
The example gaming server (104) of
In the example of
The number of units requested (187) and the unit request value (148) are identified in the example of
The attributes of the real time request (142) for gaming units of
In the example of
In the example of
The example gaming unit administration application (140) of
The gaming unit administration application (140) of
As mentioned above, the example gaming unit administration application (140) is running on a mobile device (120). A mobile device as that term is used here generally means a portable computing device such as smartphone or tablet computer. However, gaming unit administration applications (140) according to embodiments of the present invention may also run on laptops, small form factor computers, or any other computing device as will occur to those of skill in the art.
The depiction of a mobile application and mobile device in the example of
Upon receipt of the request for gaming units, the example gaming server (104) of
In other embodiments of the present invention, the gaming server (104) of
One way of determining that the gaming unit administration application (140) executing on the mobile device (120) is located at a particular gaming location of the gaming establishment includes triangulation. Triangulation is the process of determining location of a point by measuring only angles to it from known points at either end of a fixed baseline. Triangulation differs from trilateration as it measures angles rather than the distance to the point.
Another way of determining that the gaming unit administration application (140) executing on the mobile device (120) is located at a particular gaming location of the gaming establishment includes trilateration. Trilateration is the process of determining absolute or relative locations of points by measurement of distances from at least three beacons. Trilateration works by using geometry of circles, spheres, or other triangles.
Another way of determining that the gaming unit administration application (140) executing on the mobile device (120) is located at a particular gaming location of the gaming establishment includes using GPS through the mobile device. The Global Positioning System (GPS), originally Naystar GPS, is a satellite-based radio navigation system owned by the United States government and operated by the United States Air Force. It is a global navigation satellite system that provides geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites. Obstacles such as mountains and buildings block the relatively weak GPS signals.
GPS does not require the user to transmit any data, and it operates independently of any telephonic or internet reception, though these technologies can enhance the usefulness of the GPS positioning information. The GPS provides critical positioning capabilities to military, civil, and commercial users around the world. The United States government created the system, maintains it, and makes it freely accessible to anyone with a GPS receiver.
The example gaming server (104) of
The player application server (130) of
A gaming unit limit may be established with the player application server (130) prior to the gamer even entering the gaming establishment. Such a limit may be based on any number criteria established with the bank or commercial institution who communicates through one the more bank servers (126) to the player application server (130) for the gamer. Criteria for that determination may include total balance the gamer has with bank, line of credit or other credit criteria with the bank, ability to draw credit with the bank including the use of credit cards and other bank credit programs administered by the bank, and many others as will occur to those of skill in the art.
In alternative embodiments of the present invention, a gaming unit limit may be established by the gaming establishment itself. In such embodiments, individual gaming establishments may establish a limit based upon a number of criteria such as amount requested, time of day, identification of the user, policies of the gaming establishment, reporting of transaction requirements of the region and gaming establishment, and many others as will occur to those of skill in the art.
The example gaming server (124) of
In the example of
The example gaming server (124) of
Gaming establishments are often environments for positive human interaction. It is not uncommon for one gamer to loan or give money to another for convenience, fun, kindness, or some other reason. In the example of
The example embodiment of
The example of
The player application server (130) of
In the example of
For further explanation,
In the example of
In the example of
In the example of
Once at a gaming establishment and desiring gaming units, the example of
In the example of
For further explanation,
The method of
The method of
The method of
The player application server (130) of
In the example of
In the example of
In some embodiments, the bank may establish additional restraints to the use funds entrusted through the gaming unit administration application (140) such as a total maximum spending limit, a daily limit, geographic restrictions of use, a minimum spending limit and many other limits as will occur to those of skill in the art. Such additional restraints may be sent to the player application server (130) and administered at the sever in real-time or such additional restraints may be administered in real-time by the gaming unit administration application (140).
Having downloaded the gaming unit administration application (104) and linked the application to a bank account, the gamer of
In the example of
In the example of
In some embodiments of the present invention, requests for gaming units may be made directly to the gaming server (104). In other embodiments, requests for gaming units may be made to a local gaming distribution module (132) such as a module administered by a dealer, associated with a particular game such as craps, slot machines, and other games as will occur to those of skill in the art. In the example of
Upon determining that the request (226) is valid, in the example of
Upon receipt of the approval and confirmation (418), in the example of
For further explanation,
The gaming unit administration application (140) of
The gaming unit administration application (140) of
The gaming unit administration application (140) of
For further explanation,
The gaming unit request of (142) of
The gaming unit request of (142) of
Modifications, additions, or omissions may be made to the various embodiments described herein without departing from the scope of the disclosure. For example, the components of the systems and apparatuses may be integrated or separated. Moreover, the operations of the various embodiments disclosed herein may be performed by more, fewer, or other components and the methods described may include more, fewer, or other steps. Additionally, steps may be performed in any suitable order.
It should be emphasized that the above-described embodiments of the present disclosure are merely possible examples of implementations set forth for a clear understanding of the principles of the disclosure. Many variations and modifications may be made to the above-described embodiment(s) without departing substantially from the spirit and principles of the disclosure. All such modifications and variations are intended to be included herein within the scope of this disclosure and protected by the following claims.
Claims
1. A method for digital administration of gaming units, the method comprising:
- receiving, by a gaming server associated with a gaming establishment from a gaming unit administration application executing on a mobile device of a gamer occupying a particular gaming location of the gaming establishment, a real-time request for gaming units; wherein receiving a real-time request for gaming units includes: receiving a request including one or more packets through a wireless protocol and wherein the request includes a data structure including a unit request field, a gamer ID field, an establishment ID field, and a field indicating the number of gaming units requested; and storing in memory the a data structure including a unit request field, a gamer ID field, an establishment ID field, and a field indicating the number of gaming units requested including writing to one or more hardware processor registers of the gaming server the data structure including a unit request field, a gamer ID field, an establishment ID field, and a field indicating the number of gaming units requested;
- wherein a gaming unit is a transactional unit recognized by the gaming establishment;
- wherein the gaming server associated with the gaming establishment is coupled for data communications with the gaming unit administration application through a network secured by the gaming establishment; and
- wherein the request for gaming units includes a gaming ID identifying a trusted account pre-approved by the gaming establishment for gaming units having a gaming unit limit; and
- determining, by the gaming server, that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment; wherein determining that the gaming unit administration application is located at the particular gaming location includes wirelessly requesting and receiving, by the gaming server from a mobile gaming unit administration application executing on a mobile device, GPS location information and comparing, by the gaming server the received GPS location information with known GPS locations of the gaming establishment;
- determining, by the gaming server, that the real-time request for gaming units does not exceed the gaming unit limit of the account pre-approved by the gaming establishment including comparing the real-time request's gamer ID field and the field indicating the number of gaming units requested with previously issued gaming units and a maximum unit threshold associated with the gaming ID field in the real-time request including:
- reading from the processor registers one or more hardware processor registers of the gaming server the data structure including a unit request field, a gamer ID field, an establishment ID field, and a field indicating the number of gaming units requested;
- reading from memory stored on the gaming server a gamer ID and maximum unit threshold associated with the gaming ID; and
- comparing the maximum unit threshold associated with the gaming ID with the information of the real-time request;
- identifying, by the gaming server, a gamer distribution module associated with the particular gaming location for the current gaming activity associated with the request; and
- providing, to the gamer distribution module for the current gaming activity, an authorization to distribute to the gamer associated with the request one or more requested gaming units if the real-time request's gamer ID field and the field indicating the number of gaming units requested with previously issued gaming units and a maximum unit threshold associated with the gaming ID field in the real-time request;
2. The method of for digital administration of gaming units of claim I wherein he gaming unit is a transactional unit implemented as a casino chip.
3. The method of for digital administration of gaming units of claim I wherein identifying a trusted account pre-approved by the gaming establishment for gaming units having a gaming unit limit identifying a trusted account pre-approved by the gaming establishment for gaming units having a gaming unit limit includes accepting a near-field communication transaction at through the gaming distribution module.
4. The method for digital administration of gaming units of claim I wherein the particular gaming location of the gaming establishment is associated with an established position with respect to the game played.
5. The method for digital administration of gaming units of claim I wherein determining, by the gaming server associated with the gaming establishment, that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment further comprises triangulating the mobile device from fixed positions within the gaming establishment.
6. The method for digital administration of gaming units of claim I wherein determining, by the gaming server associated with the gaming establishment, that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment further comprises trilaterating the mobile device from fixed positions within the gaming establishment.
7. The method for digital administration of gaming units of claim I wherein determining, by the gaming server associated with the gaming establishment, that the
- gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment further comprises receiving GPS coordinates of the mobile device and comparing the received GPS coordinates to fixed positions within the gaming establishment.
8. The method for digital administration of gaming units of claim I wherein the request for gaming units includes a temporary purchase price established in real-time at the discretion of the gaming establishment and wherein the method further comprises computing in real-time a number of gaming units associated with the purchase price at the current time of the request for gaming units.
9. The method for digital administration of gaming units of claim I further comprising transferring, by the gaming unit administration application executing on the mobile device of a gamer one or more gaming units to another player.
10. A system for digital administration of gaming units, the system comprising:
- a gaming server associated with a gaming establishment coupled for data communications with a gaming unit administration application executing on a mobile device of a gamer occupying a particular gaming location of the gaming establishment;
- wherein the gaming server associated with the gaming establishment is coupled for data communications with the gaming unit administration application through a network secured by the gaming establishment; and
- wherein the gaming server is configured to receive a real-time request for gaming units; wherein the request for gaming units includes a gaming ID identifying a trusted account pre-approved by the gaming establishment for gaming units having a gaming unit limit; and
- wherein the gaming server IS configured to determine that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment;
- wherein the gaming server is configured to determine that the real-time request for gaming units does not exceed the gaming unit limit of the account pre-approved by the gaming establishment;
- wherein the gaming server is configured to identify a particular gamer distribution module associated with the particular gaming location for the current gaming activity associated with the request; and
- wherein the gaming server is configured to provide to the gamer distribution module for the current gaming activity, an authorization to distribute to the gamer associated with the request one or more requested gaming units.
11. The system for digital administration of gaming units of claim 10 wherein the particular gaming location of the gaming establishment is associated with an established position with respect to the game played.
12. The system for digital administration of gaming units of claim 10 wherein the gaming server associated with the gaming establishment is configured to determine that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment is configured to triangulate the mobile device from fixed positions within the gaming establishment.
13. The system for digital administration of gaming units of claim 10 wherein the gaming server associated with the gaming establishment is configured to determine that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment is configured to trilaterate the mobile device from fixed positions within the gaming establishment.
14. The system for digital administration of gaming units of claim 10 wherein the gaming server associated with the gaming establishment is configured to determine that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment is configured to receive GPS coordinates of the mobile device and comparing the received GPS coordinates to fixed positions within the gaming establishment.
15. The system for digital administration of gaming units of claim 10 wherein the request for gaming units includes a purchase price and wherein the gaming server is further configured to compute in real-time a number of gaming units associated with the purchase price at the current time of the request for gaming units.
16. The system for digital administration of gaming units of claim 10 wherein the gaming unit administration application executing on a mobile device of a gamer is further configured to transfer one or more gaming units to another player.
Type: Application
Filed: Mar 22, 2023
Publication Date: Jul 13, 2023
Applicant: CHIP-UP, LLC (PITTSBURGH, PA)
Inventors: MARCELLINO MANILLA (WEXFORD, PA), JOHN VICTOR HEUTSCHE (SHARPSVILLE, PA)
Application Number: 18/188,272