GAME AND METHOD OF PLAYING THE GAME
A game that is played with a weighted object, a plurality of challenge playing cards, and a score board. Each playing card of the plurality of playing cards includes a plurality of challenges the include a requirement for the player to balance the weighted object. The score board records a player's progress upon successfully completing a challenge. A method of playing the game is also provided.
This application claims the benefit of U.S. Provisional Application No. 63/330,465, which was filed on Apr. 13, 2022 and is incorporated herein by reference as if fully set forth.
FIELD OF INVENTIONThe invention relates generally to a game. More particularly, the invention relates to a game involving a player performing certain balancing challenges for recreational use as well as physical and occupational therapy.
BACKGROUNDAlthough there are a number of known games that may involve different aspects of physical activity, there remains a need for a game that tests and improves hand-eye coordination and dexterity while useful for physical and occupational therapy.
SUMMARYThe Applicant's game elements include a weighted object that is to be balanced by a player, a plurality of player selectable playing cards, and a game board for score keeping of a player's progress. The weighted object is to be balanced by a player while performing a challenge set forth on a selected playing card that includes a plurality of challenges. Each challenge among the plurality of challenges includes a requirement for the player to balance the weighted object. The game board includes a plurality of spaces for recording a player's progress upon successfully completing the specified challenge within a specified time period.
A method of playing the game is also provided. The method of playing a game comprises determining a challenge to perform from a plurality of challenges on a challenge card, attempting to perform the determined challenged for a specified period of time while balancing the weighted object, and advancing on a board if the determined challenged is performed successfully and timely. Each challenge among the plurality of challenges requires the player to balance the weighted object.
The following detailed description will be better understood when read in conjunction with the appended drawings, wherein:
With reference now to
The number of challenges 210, 220, 230, 240 on the challenge card 200 corresponds to the number of designated areas 110, 120, 130, 140 on the spinner 100. For example, the challenge card 200 shown in
The weighted object 300 may have a weight that is uniformly distributed along the weighted object 300. Alternatively, the weighted object 300 may have a weight that is not uniformly distributed along the object 300. For example, the weighted object 300 may heavier toward one end than the other end. The weighted object 300 illustrated in
The weighted object 300 may have a portion 310 that becomes illuminated or may emit a flash of light or lights different colors. For example, the flame shaped portion 310 of the weighted object 300 in
The weighted object 300 may include a battery source and a button or switch 330 to activate and deactivate the light source in the illuminating portion 310, the speaker 340, and/or the vibrator. The weighted object 300 may emit a sound or vibrate when the weighted object 300 is dropped. The illuminating portion 310, the speaker 340, and/or the vibrator may be used as a timer. For example, the illumination portion 310 may change from orange to red to blue to indicate ten, twenty, and thirty seconds respectively after the button or switch 330 is activated. Some forma of a timer is used while the player attempts to perform a challenge 210, 220, 230, 240 from the challenge card 200. The challenge 210, 220, 230, 240 must be performed within a specified period of time in order for the player to successfully complete the challenge 210, 220, 230, 240. Alternatively, the player may earn a certain number of points depending on the amount of time they are able to successfully perform the challenge. The timer may also be used to indicate different times during the specified period of time. For example, if the specified period of time is 30 seconds, the timer may also indicate when the timer reaches 10 and 20 seconds.
With reference to
In step 610, a player determines a challenge to perform from a plurality of challenges on a challenge card. Each challenge of the plurality of challenges includes balancing a weighted object. The challenge may include balancing the weighted object on at least one finger while also performing an additional activity. The challenge may be determined by spinning an indicator on a spinner.
In step 620, the player attempts to perform the determined challenge. The player attempts to perform the determined challenge for a specified period of time. For example, the player may have to perform the challenge for 30 seconds. The player may perform the challenge within a specified area. The specified area may be designated by a mat.
In step 630, the player advances on a board if the challenge is performed successfully. The player performs the challenge successfully if they are able to perform the challenge for the specified period of time. The challenge may be considered to be performed successfully if the player is able to perform the challenge for the specified period of time while remaining in the specified area or mat. The player may advance on the board by moving or marking spaces on the board. The first player who reaches the finish on the board wins.
Claims
1. A game comprising:
- a weighted object configured to be balanced by a player;
- a plurality of playing cards selectable by a game player, each playing card including a plurality of challenges, each challenge of the plurality of challenges includes requiring the player to balance the weighted object for a specified time period; and
- a game board including a plurality of spaces for marking a player's advance upon successfully completing the challenge with the specified time period.
2. The game of claim 1 further comprising a spinner board having an indicator that designates a player's challenge from the plurality of challenges.
3. The game of claim 1, wherein the weighted object is in a shape of a lit matchstick.
4. The game of claim 1 further comprising a mat with a designated area within which a player performs the challenge.
5. The game of claim 1, wherein the weighted object has a weight that is not evenly distributed along the weighted object.
6. The game of claim 1, wherein the weighted object includes an eccentric mass that causes vibrations.
7. The game of claim 1, wherein the weighted object includes a sound emitting speaker.
8. The game of claim 1, wherein at least a portion of the weighted object changes colors.
9. The game of claim 1, further comprising a timer.
10. The game of claim 9, wherein the timer is at least one of a clock, a vibrator in the weighted object, a light source in the weighted object, and a sound emitted from a speaker in the weighted object.
11. A method of playing a game comprising the steps of:
- determining a player's challenge from a plurality of challenges on a challenge card;
- providing a weighted object to be balanced by a player while performing the determined challenge within a specified period of time;
- completing the determined challenge within the specified time; and,
- providing a game board that indicates a player's progress in the game.
12. The method of claim 11, further comprising providing a spinner board for determining a player's challenge.
13. The method of claim 11, further comprising providing the weighted object in a lit matchstick shape.
14. The method of claim 11, further comprising providing a mat with a designated area within which a player must remain during the performance of the determined challenge.
15. The method of claim 11, further comprising providing the weighted object with an uneven weight distribution.
16. The method of claim 11, further comprising providing a vibration producing mass in the weighted object.
17. The method of claim 11, further comprising providing a sound emitting speaker in the weighted object.
18. The method of claim 11, comprising further providing a lit emitting element in the weighted object.
19. The method of claim 11, comprising further providing a timer for setting and keeping the specified period of time for performance of the determined challenge.
20. A game comprising:
- a weighted object;
- a plurality of player selectable cards that including a plurality of challenges for a player to perform while balancing the weighted object; and,
- a score board including a plurality of spaces for marking a player's progress upon successfully completing the challenge.
Type: Application
Filed: Apr 12, 2023
Publication Date: Oct 19, 2023
Applicant: Tosh Tastic, LLC (Lake Ariel, PA)
Inventor: Natasha Ann HARMUTH (Lake Ariel, PA)
Application Number: 18/299,467