Military War Game
The present invention is a board game with a board divided into four sectors with numbered squares within to determine the distance a playing piece can move or attack. The squares are organized on the board in rows and columns. There are two sets of playing pieces, one for each player or team of players. The two sets of playing pieces have different types of playing pieces for different strategical moves. At least a tank piece, a special forces piece, a soldier piece, an aircraft piece, a decoy piece, a wall piece, and a valley piece are in the set. Status cards designate a regular status value to the set of playing pieces for a player or team and designate a sector status value to each of the four sectors on the board. A player wins when the opposing player has no more playing pieces.
The present invention relates generally to a military war game that combines the elements of skill and chance. More specifically the present invention is a military game that is based on strategies to defeat the opposing player.
BACKGROUND OF THE INVENTIONThe present invention is a military game that is based on strategies that are determined by status and certain attack patterns. Physical board games have been popular throughout the years and allow people to relax and have fun with friends and family. Many of these board games promote critical thinking for the people playing. The present invention involves the use of status relating to overall status of pieces on the board, and the status of pieces as they enter the various sectors on the board. Although in the game starts playing pieces on the board of team general status after players select a status card there is a more important status called sector status. There are four sectors on the board and each sector has a certain status for the pieces within that sector.
All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention.
The preferred embodiment of the present invention comprises a horizontal playing surface 1 divided into a plurality of sectors 11, each sector is subdivided into a plurality of squares 111. The horizontal playing surface 1 is a thin rectangular surface that provides structural support for the other components and indicates various information to a player. The four plurality of sectors 11 are rectangular shapes that create one large rectangle on the horizontal playing surface 1 as shown in
Furthermore, the plurality of plurality of playing pieces 2 is assigned a monetary value. The soldier piece 23 and special forces piece 22 are valued at $15,000. The tank piece 21 are valued at $50,000. The aircraft piece 24 are valued at $100,000. The player is able to purchase each of the plurality of plurality of playing pieces 2 for a set monetary value. Based on the amount of money the player has they can utilize it to purchase as many new plurality of playing pieces 2 during their turn as they like. The player is able to exchange an opponent's captured playing piece for a set monetary value. If the player captures an opponent's playing piece, they can then exchange the opponent's playing piece for money. The amount of money received for exchanging opponent plurality of playing pieces 2 is as follows: $30,000 for the soldier piece 23 and the special forces piece 22, $80,000 for the tank piece 21, and $200,000 for the aircraft piece 24.
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Further, a total status is a numerical value assigned to each of the plurality of plurality of playing pieces 2. The total status is essentially the strength of the player piece and indicates what opposing plurality of playing pieces 2 can be killed, captured, injured, or not damaged. In reference to
Furthermore, the markers 28 attach to a playing piece that is attacked by an opposing playing piece with a total status that is only one value higher as shown in
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Further, the aircraft piece 24 moves along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface 1 as seen in
Furthermore, each player has three aircraft pieces 24. The aircraft piece 24 attacks the opposing player 31 aircraft piece 24 within the plurality of squares 111 within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card. As shown in
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Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.
Claims
1. A military war game device combining elements of skill and chance comprising:
- a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;
- each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;
- the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;
- at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;
- the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;
- a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;
- a status dial representing the regular status value of the set of plurality of playing pieces for a player;
- a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;
- a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury; and
- at least one playing dice containing a plurality of sides, each with a different numerical value.
2. The military war game device as claimed in claim 1 comprising:
- the plurality of playing pieces being assigned a monetary value;
- the player being able to purchase each of the plurality of playing pieces for a set monetary value; and
- the player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value.
3. The military war game device as claimed in claim 1 comprising:
- the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players; and
- the at least one playing dice being rolled once during the turn of one of the players.
4. The military war game device as claimed in claim 1 comprising:
- the plurality of numbered rows being sequentially ordered one through nine; and
- the plurality of numbered columns being sequentially ordered one through twelve.
5. The military war game device as claimed in claim 4 comprising:
- at least four decoys per player; and
- each of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column.
6. The military war game device as claimed in claim 1 comprising:
- a total status being a numerical value assigned to each of the plurality of playing pieces; and
- the total status being the sum of the regular status and the sector status.
7. The military war game device as claimed in claim 1 comprising:
- the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher;
- the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher; and
- the plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher.
8. The military war game device as claimed in claim 7 comprising:
- the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece;
- the at least one valley piece reducing the status value by at least 2;
- the at least one wall piece having a status value of at least 3; and
- the at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall.
9. The military war game device as claimed in claim 1 comprising:
- the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface;
- the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card;
- the aircraft piece killing each tank piece and each soldier piece with a total status of less than four; and
- the designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player.
10. The military war game device as claimed in claim 9 comprising:
- each player having three aircraft pieces;
- the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card; and
- the aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece.
11. The military war game device as claimed in claim 1 comprising:
- a military triumph card allowing the player to move multiple pieces during their turn;
- the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows;
- the military triumph card being selected and stored by the player;
- the military triumph card being played by the player during their turn; and
- the military triumph card lasting only the duration of the player's turn.
12. The military war game device as claimed in claim 7 comprising:
- the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn;
- the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; and
- a tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn.
13. A military war game device combining elements of skill and chance comprising:
- a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;
- each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;
- the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;
- at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;
- the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;
- a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;
- a status dial representing the regular status value of the set of plurality of playing pieces for a player;
- a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;
- a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury;
- at least one playing dice containing a plurality of sides, each with a different numerical value;
- the plurality of playing pieces being assigned a monetary value;
- the player being able to purchase each of the plurality of playing pieces for a set monetary value;
- the player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value;
- the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players; and
- the at least one playing dice being rolled once during the turn of one of the players.
14. The military war game device as claimed in claim 1 comprising:
- the plurality of numbered rows being sequentially ordered one through nine; and
- the plurality of numbered columns being sequentially ordered one through twelve.
15. The military war game device as claimed in claim 14 comprising:
- at least four decoys per player;
- each of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column;
- a total status being a numerical value assigned to each of the plurality of playing pieces; and
- the total status being the sum of the regular status and the sector status.
16. The military war game device as claimed in claim 1 comprising:
- the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher;
- the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher;
- the plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher;
- the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece;
- the at least one valley piece reducing the status value by at least 2;
- the at least one wall piece having a status value of at least 3; and
- the at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall.
17. The military war game device as claimed in claim 1 comprising:
- the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface;
- the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card;
- the aircraft piece killing each tank piece and each soldier piece with a total status of less than four;
- the designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player;
- each player having three aircraft pieces;
- the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card;
- the aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece;
- a military triumph card allowing the player to move multiple pieces during their turn;
- the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows;
- the military triumph card being selected and stored by the player;
- the military triumph card being played by the player during their turn;
- the military triumph card lasting only the duration of the player's turn;
- the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn;
- the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; and
- a tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn.
18. A military war game device combining elements of skill and chance comprising:
- a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;
- each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;
- the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;
- at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;
- the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;
- a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;
- a status dial representing the regular status value of the set of plurality of playing pieces for a player;
- a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;
- a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury;
- at least one playing dice containing a plurality of sides, each with a different numerical value;
- the plurality of playing pieces being assigned a monetary value;
- the player being able to purchase each of the plurality of playing pieces for a set monetary value;
- the player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value;
- the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players;
- the at least one playing dice being rolled once during the turn of one of the players;
- the plurality of numbered rows being sequentially ordered one through nine;
- the plurality of numbered columns being sequentially ordered one through twelve;
- at least four decoys per player;
- each of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column;
- a total status being a numerical value assigned to each of the plurality of playing pieces;
- the total status being the sum of the regular status and the sector status;
- the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher;
- the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher;
- the plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher;
- the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn;
- the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; and
- a tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn.
19. The military war game device as claimed in claim 1 comprising:
- the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece;
- the at least one valley piece reducing the status value by at least 2;
- the at least one wall piece having a status value of at least 3; and
- the at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall.
20. The military war game device as claimed in claim 1 comprising:
- the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface;
- the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card;
- the aircraft piece killing each tank piece and each soldier piece with a total status of less than four;
- the designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player;
- each player having three aircraft pieces;
- the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card;
- the aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece;
- a military triumph card allowing the player to move multiple pieces during their turn;
- the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows;
- the military triumph card being selected and stored by the player;
- the military triumph card being played by the player during their turn; and
- the military triumph card lasting only the duration of the player's turn.
Type: Application
Filed: Oct 26, 2022
Publication Date: May 2, 2024
Inventor: Emile Steven Hoffman (Brandywine, MD)
Application Number: 18/049,927