ELEVATED MOVEMENT FOR TTRPG BOARD GAME PIECES SYSTEM AND METHOD
An elevated movement for TTRPG board game pieces system and method for placing game pieces at varying elevations above a game board. Elevation units provide a rod base and vertical rod. Platform units provide a platform and platform clamp. Platform units are mounted to either a vertical rod or another attached rod by the platform clamp, and can be moved along the length of the rod and rotationally around the axis of the rod. A platform can be rotated around the stud or post attachment to the platform clamp. A game piece or figurine is supported by the platform unit at an elevation above a position on the game board, and the elevation and position can be easily changed as the game progresses. The game piece can be temporarily secured to the platform, making use of recesses and protrusions provided in the platform for the purpose.
This invention provides an elevated movement for TTRPG board game pieces system and method for placing game pieces at varying elevations above a game board.
Tabletop role-playing games (TTRPG) and similar board games typically use a game board showing a map of the imagined physical landscape or field of play. Avatars in the form of game pieces, figures, or figurines are used to represent the players and other characters or entities. Often the game board is laid out on a grid for convenience in describing or directing movement using grid coordinates. The players might be in different locations and might maintain separate individual game boards which are manually coordinated by implementing the verbal descriptions of movements. The game board is usually flat or substantially flat. Many of the imagined fields of play contain high mountains, tall towers, and other elevated places. The ability to fly is a popular attribute for players' characters. Although a grid coordinate system can be extended to include an elevation or Z coordinate above the ground plane's X and Y coordinates, and such three-dimensional coordinates can be verbally communicated easily, there is great difficulty in representing the elevation or Z coordinate on a substantially flat game board. The reason that game pieces are arranged and moved about on a game board is to aid the players' comprehension and literally their visualization of the physical or spatial layout of the state of play. But the limitations of the substantially flat game boards do not adequately provide for visualization and full comprehension of elevation information.
When considering information about elevation of a game piece representing a player taking an action, an aspect of the elevation data which is particularly hard to visualize and to represent on a game board is the angle of orientation, descending or ascending, left-facing or right-facing, of the game piece. Although such coordinate information can be transmitted with some added complexity, the added information is even that much more difficult to represent on a game board using present methods.
What is needed is an elevated movement for TTRPG board game pieces system and method for placing game pieces at varying elevations above a game board.
U.S. Pat. No. 3,167,313 for a “Game Board with Altitude Standards and Simulated Aircraft Mounted Thereon with Means for Varying Altitude and Attitude,” issued on Jan. 26, 1965 to inventors Kent J. Davenport et al., provides for a board game for simulating aerial combat, where a board, which is marked with squares, simulates terrain and aircraft models coupled by slidable clips to upstanding shafts, which are marked with lines to simulate altitude, on the board in such squares can simulate the aerial combat between the aircraft models under game rules.
US Publication No. 2012/0007309 for an “Apparatus and Method for Strategy Games,” published on Jan. 12, 2012 by inventor John F. Stanoch, discloses a flight stand apparatus for use in playing an airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.
U.S. Pat. No. 2,093,427 for a “Game Apparatus,” issued on Sep. 21, 1937 to inventors Harry Eckstein et al., provides for a game for simulating naval combat involving submarine warfare tactics. The game comprises of two fields of operation, consisting of an upper board representing a surface of a sea and a plurality of perforations, which allow for placement of a ship game piece, and the upper board is arranged above a lower board representing a floor of the sea and is lined off into squares, which allow for positioning a submarine game piece vertically adjustable on an upright rod marked with lines to simulate depth. The game also includes screens for concealing moves made by a player on one board from another player on another board. The placement and positioning of the game pieces can simulate the naval combat under game rules.
U.S. Pat. No. 4,534,567 for a “Board Game with Chance Device Playing Piece,” issued on Aug. 13, 1985 to assignee Marvin Glass & Associates, provides for a board game in which a horizontal playing surface is defined by an array of hexagonal spaces, each space abutting the adjacent space, and a number of vertical walls disposed along lines formed by adjacent hexagonal spaces. Player start spaces are provided and a target is located on a site remote from the start spaces. Available paths of movement from space to space are limited by the walls but the player token has a marker movable parallel to the planar surface and transverse to the playing surface to pass over a wall. Both the player and the target may attack each other when they are on an aligned file of spaces, however, the target is further required to be facing the player token in order to attack. The playing spaces include defense zones armed by the presence of a defense playing piece in the form of a missile silo or cannon and activated by a chance drum borne by the target along with a number chance drum. The player's token is in the form of a plane or rocket and play is commenced with certain fuel allocations that may be increased by landing the token on fuel tanks on the playing surface.
U.S. Pat. No. 4,055,346 for a “Table War Game Apparatus,” issued on Oct. 25, 1977 to inventor Marcos Garcia-Kuenzli, provides for a game device for simulation of air warfare between nations in which strategic-tactical maneuvers and stratagems occurring in actual air combat are used to obtain victory over an opponent. The game device includes a game board in the form of a map having irregularly shaped, discrete areas delineated thereon by perimeter lines and certain of the areas are distinguishable by color with such areas including those areas normally found on maps, such as cities, mountain areas, and the like. Positionable on these areas of the game board and movable thereon are a plurality of simulated jet aircraft and supporting platforms therefor with the platforms being provided in groups of distinguishable colors indicating flight altitude of the jet aircraft supported by that particular platform. In determining the results of various plays, a measuring device, designated a missile vector, is employed to indicate the results of the maneuvers during each player's turn in accordance with predetermined rules of play.
U.S. Pat. No. 11,192,219 for a “Hand Held Magnetic Holder,” issued on Dec. 7, 2021 to inventor James Prinzivalli, provides for magnetic holder for painting and displaying toy vehicles. An upright T-shaped member fits in a receiving cup affixed to a horizontal plate. The top of the T-shaped member has at least one outwardly facing magnet that latches a corresponding magnet in a toy vehicle.
SUMMARY OF THE INVENTIONThis invention provides an elevated movement for TTRPG board game pieces system and method for placing game pieces at varying elevations above a game board.
Elevation units provide a rod base and vertical rod. Platform units provide a platform and platform clamp. Platform units are mounted to either a vertical rod or another attached rod by the platform clamp, and can be moved along the length of the rod and rotationally around the axis of the rod. A platform can be rotated around the stud or post attachment to the platform clamp. A game piece or figurine is supported by the platform unit at an elevation above a position on the game board, and the elevation and position can be easily changed as the game progresses. The game piece can be temporarily secured to the platform, making use of recesses and protrusions provided in the platform for the purpose.
Reference will now be made to the drawings, wherein like parts are designated by like numerals, and wherein:
Referring to
Referring to
Referring to
The rod base 21 and the integrated rod 22 or rod 24 can be made from a variety of materials. In general, materials which can be used with a 3D printer, such as plastics, metals, plastics with metal powders, or plastics with wood or wood-like characteristics will be suitable. A plastic material such as high-density polyethylene (HDPE) is suitable, especially for integrated rods 22 and rod bases 21 which can be molded or 3D-printed together. Polyurethane is also appropriate. Carved wood and cast resins are traditionally used for nice game sets, and are suitable here. The separate rods 24 can also be made of glass or of acrylic or similar hard plastic. The rods 24 and rod bases 21 can be made of opaque, translucent, or clear materials. Use of clear materials might be appropriate where minimal obscuring of the underlying game board is desired. The rod base 21, integrated rod 22, or rod 24 can also be made of a metal, which might be desired for aesthetic reasons or to provide extra stabilizing weight to the rod base 21 or extra strength to the rod 24.
Referring to
Referring to
Referring to
Referring to
Referring to
The platforms 32 can be made of substantially the same materials as the rods 24 or rod bases 21. The platform clamps 31 can be made of the materials having sufficient flexibility to avoid shattering and allow the clamping function. HDPE is a particularly suitable material.
Referring to
Referring to
Referring to
Referring to
Referring to
Many other changes and modifications can be made in the system and method of the present invention without departing from the spirit thereof. I therefore pray that my rights to the present invention be limited only by the scope of the appended claims.
Claims
1. An elevated movement for TTRPG board game pieces system for placing game pieces at varying elevations above a game board, the elevated movement for TTRPG board game pieces system comprising:
- (i) at least one elevation unit providing a rod base and a vertical rod; and
- (ii) at least one platform unit providing a platform clamp adapted to be movably mounted on said vertical rod and a platform adapted to support a game piece.
2. The elevated movement for TTRPG board game pieces system of claim 1, where said vertical rod further comprises an integrated rod.
3. The elevated movement for TTRPG board game pieces system of claim 1, further comprising a rod mount upon said rod base adapted to mount said vertical rod.
4. The elevated movement for TTRPG board game pieces system of claim 1, further comprising rod marking on said vertical rod.
5. The elevated movement for TTRPG board game pieces system of claim 1, where said rod base further comprises a rod-base magnet.
6. The elevated movement for TTRPG board game pieces system of claim 1, further comprising a base stabilizer adapted to provide additional stability for said rod base.
7. The elevated movement for TTRPG board game pieces system of claim 1, further comprising at least one additional rod mounted to said vertical rod through a rod-to-rod mount.
8. The elevated movement for TTRPG board game pieces system of claim 1, further comprising at least one additional rod having rod marking.
9. The elevated movement for TTRPG board game pieces system of claim 1, where said platform of said platform unit further comprises recesses and protrusions adapted to accommodate secure placement of game pieces.
10. An elevated movement for TTRPG board game pieces method for placing game pieces at varying elevations above a game board, the elevated movement for TTRPG board game pieces method comprising:
- (i) providing an elevated movement for TTRPG board game pieces system comprising: (a) at least one elevation unit providing a rod base and a vertical rod; and (b) at least one platform unit providing a platform clamp adapted to be movably mounted on said vertical rod and a platform adapted to support a game piece;
- (ii) providing a game board;
- (iii) providing a game piece;
- (iv) placing said elevation unit on said game board;
- (v) placing said platform unit on said vertical rod of said elevation unit;
- (vi) placing said game piece on said platform unit; and
- (vii) moving said game piece, said platform unit, and said elevation unit to different positions as needed during progress of the game.
11. A full-motion unit for an elevated movement for TTRPG board game pieces system for placing game pieces at varying elevations above a game board, the full-motion unit comprising:
- (i) a rod adapted to support game pieces;
- (ii) a full-motion base having a central column having a circumferential groove;
- (iii) a ring clamp having a protruding segment adapted to engage said circumferential groove and an open portion; and
- (iv) an adjustable rod mount adapted to mount to said ring clamp at said open portion and to mount to said rod;
- where in use said adjustable rod mount mounted to said ring clamp when loosened allows positioning of said rod, and when tightened fixes said rod in place.
12. The full-motion unit of claim 11, further comprising a base magnet.
13. A multi-full-motion unit for an elevated movement for TTRPG board game pieces system for placing game pieces at varying elevations above a game board, the full-motion unit comprising:
- (i) a rod adapted to support game pieces;
- (ii) a multi-full-motion base having a central column having multiple circumferential grooves;
- (iii) a multi-ring clamp having a protruding segment adapted to engage said circumferential grooves and an open portion; and
- (iv) a multi-adjustable rod mount adapted to mount to said multi-ring clamp at said open portion and to mount to said rod;
- where in use said multi-adjustable rod mount mounted to said multi-ring clamp when loosened allows positioning of said rod, and when tightened fixes said rod in place.
14. The multi-full-motion unit of claim 13, further comprising a base magnet.
Type: Application
Filed: Feb 1, 2023
Publication Date: Aug 1, 2024
Inventor: Brad Walton (New Orleans, LA)
Application Number: 18/104,682