Method of and system for managing client resources and assets for activities on computing devices
A method of and system for enabling a distributed entertainment system over a computing device is described herein. When implementing a distributed entertainment system wherein the entertainment system is directly correlated to live events or televised programs, there are a number of issues that must be addressed such as differing timing and channels of television programs and separate state laws. Furthermore, there are a plethora of varying computing device models possibly requiring model-specific software. An “Activity Client” is provided to handle such concerns. Furthermore, since time is of the essence for activities based on live or televised events, it is necessary to ensure a computing device is able to receive the necessary updates for the program before the event begins. By providing only the needed components instead of entire data packages, the present invention is able to much more efficiently prepare users' computing devices in time.
Latest Winview, Inc. Patents:
- Game of skill played by remote participants utilizing wireless devices in connection with a common game event
- Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
- Synchronized gaming and programming
- Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
- Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
This patent application is a continuation of co-pending U.S. patent application Ser. No. 11/472,241, filed on Jun. 20, 2006, entitled METHOD OF AND SYSTEM FOR MANAGING CLIENT RESOURCES AND ASSETS FOR ACTIVITIES ON COMPUTING DEVICES which claims priority under 35 U.S.C. §119(e) of the co-owned U.S. Provisional Patent Application No. 60/692,356, filed Jun. 20, 2005, and entitled SYSTEMS AND METHODOLOGIES ENABLING A CELL PHONE BASED SUBSCRIPTION SERVICE OFFERING A VARIETY OF SCHEDULED GAMES IN CONNECTION WITH LIVE TELEVISION PROGRAMMING” which are also both hereby incorporated by reference in their entirety.
This application is related to U.S. patent application Ser. No. 11/298,901, filed on Dec. 9, 2005 and entitled “A GAME OF SKILL PLAYED BY REMOTE PARTICIPANTS UTILIZING WIRELESS DEVICES IN CONNECTION WITH A COMMON GAME EVENT” and U.S. patent application Ser. No. 11/166,596, filed on Jun. 24, 2005 and entitled “METHODS AND APPARATUS FOR DISTRIBUTED GAMING OVER A MOBILE DEVICE” which claims priority under 35 U.S.C. §119(e) of the U.S. Provisional Patent Application Ser. No. 60/588,273, filed Jul. 14, 2004 and entitled “A METHODOLOGY FOR PROVIDING ALL CONTESTANTS IN GAMES OF SKILL PLAYABLE ON CELL PHONES WITH THEIR CURRENT STANDING WHILE RECEIVING GAME CONTROL INFORMATION ONE-WAY VIA A ‘BROADCAST’ TRANSMISSION,” which are all incorporated by reference in their entirety.
FIELD OF THE INVENTIONThe present invention relates to the field of distributed entertainment. More specifically, the present invention relates to the field of distributed entertainment utilizing a computing device where the entertainment corresponds to an event.
BACKGROUND OF THE INVENTIONIn the United States alone there are over 170 million registered cell phones. With the expiration of the U.S. Pat. No. 4,592,546 to Fascenda et al., companies are able to now use the cell phone and other mobile communication devices utilizing a multicast network to control television viewers in games of skill based upon predicting, for example, what the quarterback may call on the next play. In addition, games of skill with a common start time can be conducted simultaneously among cell phone owners, based on classic card, dice, trivia, and other games. In order to avoid the anti-gaming laws in the various states, elements of chance must be virtually non-existent in such games and the winners therefore determined by the relative skill, experience and practice of the player in each discrete game. In certain jurisdictions and under certain circumstances, simultaneous games of chance can be conducted using the same technology as games of skill.
Although the ability to play games and enjoy other activities corresponding to current events on cell phones exists, there are a number of issues regarding coordinating the games across a nationwide network. Cellular networks and other networks are only able to handle a limited amount of traffic, so when millions of participants utilize the network at the same time for a regularly scheduled event, there are concerns of the network being overloaded and bogged down to a point where users do not receive necessary data in a timely manner.
Furthermore, cell phones and other computing devices have their own limitations as well. Although cell phone memory is increasing as is typical with technology, cell phones still have a limited amount of memory. Moreover, many users still have somewhat older cell phones that have less memory than current models. In addition to the memory limitations, there are multiple cell phone service providers and a plethora of cell phone models using slightly different protocols. Cell phone users are also sensitive to the time it takes to download the necessary data to play games or enjoy activities.
Servers of the entertainment provider also have limited resources yet must be able to ensure the potentially millions of simultaneous users have the necessary and proper software resident on their cell phones in order to participate in scheduled interactive programs. Again, servers are continuously growing more powerful, quicker and more stable; however there is still potential to overload a server with excessive traffic.
Additionally, other aspects of a nationwide service generate potential issues such as multiple time zones, differing timing and channels of television programs and separate state laws.
SUMMARY OF THE INVENTIONA method of and system for enabling a distributed entertainment system over a computing device is described herein. When implementing a distributed entertainment system wherein the entertainment system is directly correlated to live events or televised programs, there are a number of issues that must be addressed such as differing timing and channels of television programs and separate state laws. Furthermore, there are a plethora of varying computing device models possibly requiring model-specific software. An “Activity Client” is provided to handle such concerns. Furthermore, since time is of the essence for activities based on live or televised events, it is necessary to ensure a computing device is able to receive the necessary updates for the program before the event begins. By providing only the needed components instead of entire data packages, the present invention is able to much more efficiently prepare users' computing devices in time.
In one aspect, a method of implementing an entertainment service on computing devices comprises downloading an activity client to a computing device, loading a set of event information to the activity client, selecting an event to participate in from a list of possible events, downloading a set of activity-specific information from a server to the computing device and executing an application corresponding to the event on the computing device. The activity client is a program for managing activity information and data. The method further comprises selecting and registering with a television-related service. The method further comprises identifying a user status. Identifying the user status includes identifying a geographic location of the computing device. The activity client is specifically designed for the computing device. Executing the application is in real-time, synchronized with the event. The set of event information includes a schedule of available events. The schedule of available events includes a name of a television event, identification of an activity to be played with the television event, a television network and local channel offering the television event, a duration of the television event and information relating to nature of a prize related to the television event. The method further comprises displaying the set of event information. The set of event information is continually broadcast from the server and received at the computing device. The set of activity-specific information includes activity-specific instructions and information related to nature of the activity and event. An activity interpreter resident in the activity client is used to execute the application. The activity interpreter combines the activity, event and device instructions to execute the activity in real-time. The application is selected from the group consisting of a game, a survey and a poll. The computing device is a wireless device. The computing device is selected from the group consisting of a set-top box, a personal computer, a gaming console, a laptop computer, a cell phone, a PDA and a combination device. The method further comprises receiving a list of assets from the server, comparing the list of assets with a first set of assets on the computing device and receiving only a second set of assets within the list of assets that are not already resident on the computing device. The method further comprises improving efficiency by prioritizing the second set of assets. The second set of assets are grouped into a set of necessary assets and a set of preferred assets.
In another aspect, a method of receiving data on a client device to participate in a specific interactive event comprises receiving a list of assets from a server, comparing the list of assets with the assets on the client device and receiving only the assets within the list of assets that are not already resident on the client device. The method further comprises selecting an activity corresponding to an event from a menu of events. The activity is a game. The method further comprises requesting the list of assets from the server that are required to participate in the specific interactive event. The list of assets are sent from the server. The method further comprises requesting the assets not already on the client device. The method further comprises improving efficiency by prioritizing the assets. The assets are grouped into a set of necessary assets and a set of preferred assets. The client device is a wireless device. The client device is selected from the group consisting of a set-top box, a personal computer, a gaming console, a laptop computer, a cell phone, a PDA and a combination device.
In another aspect, a method of receiving data on a client device to participate in a specific interactive event comprises sending a request to a server from a client device to retrieve assets needed for an activity and concurrently sending a list of the assets currently resident on the client, comparing the list of resident assets sent by the client with a previously generated list of assets on the server and downloading a packet customized for the client containing only the assets missing on the client. The method further comprises improving efficiency by prioritizing the assets. The assets are grouped into a set of necessary assets and a set of preferred assets. The client device is a wireless device. The client device is selected from the group consisting of a set-top box, a personal computer, a gaming console, a laptop computer, a cell phone, a PDA and a combination device.
In yet another aspect, a system for receiving data to participate in a specific interactive event comprises a server and a client device coupled to the server for receiving a set of activity-specific data from the server wherein the client device comprises a memory for storing an activity client. The activity client is a program for managing activity information and data. The activity client further comprises an activity interpreter. A list of assets are utilized to determine which assets are downloaded to the activity client. A set of necessary assets are downloaded to the client device. The client device is a wireless device. The client device is selected from the group consisting of a set-top box, a personal computer, a gaming console, a laptop computer, a cell phone, a PDA and a combination device.
In another aspect, a client device comprises a communication interface, an activity client for receiving activity information through the communication interface and a display for displaying the activity information received by the activity client. The activity client is a program for managing activity information and data. The activity client further comprises an activity interpreter. The activity client receives a set of assets related to an application. The application is selected from the group consisting of a game, a survey and a poll. A list of assets are utilized to determine which assets are downloaded to the activity client. Only a set of necessary assets are downloaded to the activity client. The client device is selected from the group consisting of a set-top box, a personal computer, a gaming console, a laptop computer, a cell phone, a PDA and a combination device. The activity information comprises a schedule of upcoming events, is device-specific, is geographic-specific and is activity-specific. A user navigates and selects an event from the schedule of upcoming events.
In another aspect, a server device is configured to communicate with client devices in a plurality of locations wherein the server device provides location-specific activity information to the client devices, wherein the client devices each store an activity client. The server device comprises a communications interface for communicating with the client devices, an asset module for determining which assets each client device needs and a distributing module for sending the assets needed to each client device. The activity client is a program for managing activity information and data. The activity information comprises a schedule of upcoming events. The schedule of upcoming events is activity-specific. The schedule of upcoming events is device-specific. A user navigates and selects an event from the schedule of upcoming events. The server device stores a list of assets required for the client devices to run an application. The server device sends the list of assets to the client devices. The server device sends only requested assets for each client device of the client devices. The server device compares the list of assets with a list of client assets after each client device of the client devices sends the list of client assets to the server device. The server device sends only assets in the list of assets that are not in the list of client assets for each client device of the client devices.
A system for and method of implementing a nationwide entertainment service on computing devices and handling the issues described above are described herein. In some embodiments, the entertainment service is subscription-based. The computing devices include, but are not limited to, set-top boxes, personal computers, gaming consoles, laptop computers, cell phones, PDAs and combination devices such as cell phone/mp3 players.
There are over 200 separate television programming areas across the country. The programming offerings available depend on each individual's physical location. There are hundreds of different printed versions of the “TV Guide,” and the same television programs will be viewed at different times and on different television channels depending on what Designated Market Area (DMA) a consumer is located in. Thus, the schedule of events for one person might be entirely different from another person located just a few miles away. Monthly and trial subscribers must be informed in advance which television programs will have games or other activities offered by the service concurrent with their telecast. For example, Jeopardy might start at 4 PM ET on Channel 7 in San Francisco, but in Chicago it starts at 6 PM ET on Channel 5, and 7 PM ET on Channel 13 in New York.
Furthermore, the schedules are continuously changing. The activity schedule changes often and must be updated by adding new activities as well as dropping activities which are based on TV programs that have finished airing or are too far into the program to allow entry.
Immediate entry into activities is also required, since time is of the essence in getting all of the required information processed and downloaded to the client. Moreover, since many contests or competitions are of short duration, a competitor might be put at a disadvantage if opportunities to earn points which determine the winners of prizes are missed at the start of the contest, therefore users must be permitted entry possibly seconds before the beginning of a contest, specifically a TV program-based contest. For other activities, such as surveys, time is not necessarily of the essence, but it is still beneficial to users, if they do not have long wait times before participating in an activity. As is described further below, an improved method is described to ensure users have the necessary components of the activity application residing in the memory of the cell phones or computing devices in time to play an activity from its beginning.
The legality of awarding prizes is based on 50 separate state laws. For example, Nevada and Utah have very different gaming laws. When games of skill are offered, each state's laws will define what constitutes a legal game of skill. The same game playable for prizes by a user at one location is not necessarily legal for a user across a state line which might be across the street. It is incumbent upon the entertainment service operator to abide by the laws in each of the jurisdictions where it has users.
Different software is occasionally needed for different makes and models of computing devices such as cell phones. A nationwide entertainment service has a universe of potential users who will utilize a wide variety of makes and models of cell phones. Many of these devices will have different capabilities and requirements regarding display, memory, user interface, and other technical requirements to operate the software necessary to provide such an entertainment service. Therefore, slightly different software is likely required for each separate make and model of a user's device.
A typical subscriber is able to play dozens of different TV-related activities in a week, including football, baseball, Wheel of Fortune™, The Apprentice™ and others. Most makes and models of cell phones have significant limitations on the amount of useable memory for storing downloadable application software. Therefore, a subscriber's cell phone should not be expected to hold in the temporary or permanent memory all of the software capable of running dozens of separate and discreet activity applications which might be offered by such an entertainment service. Minimizing and managing the amount of memory required to fully enjoy the entertainment service is essential.
The present invention utilizes a software application, referred to as an “Activity Client.” The “Activity Client” is retained in a user's computing device's memory. A variety of methodologies are implemented for downloading the “Activity Client” into memory of the cell phone or other computing device utilized. In an embodiment, the “Activity Client” is preloaded prior to purchase by a manufacturer or carrier. In an alternative embodiment, in order to initiate the service, a subscriber once registered, selects the company's “Activity Client” from a menu on the cell phone or other computing device from a list of activities, games and other entertainment services offered by a wireless service provider such as Verizon™ Wireless or Sprint™. In some embodiments, if the activity is to be participated other than on a trial basis, registration and billing arrangements with the service will be accomplished either on the company's internet site, or by inputting registration information utilizing the cell phone or other computing device.
Upon selecting the company's service from this menu, a data connection is made to either the cellular service provider or the company's server, and the “Activity Client” is downloaded to the user's cell phone or other computing device. An example protocol implemented is TCP. In the cell phone embodiment, the process of downloading the “Activity Client” is similar to the current methods whereby discrete cell phone activities are selected, downloaded, and previewed or purchased.
In some embodiments, the downloaded “Activity Client” resides in the cell phone's compact flash memory. When the user subsequently launches the “Activity Client” on his/her cell phone or other computing device, a data connection is made to a server. After the user is authenticated and their entitlement level has been determined, the authorized and geographic-specific schedule of events is sent down to his/her phone. Using this approach, the schedule is continuously updated while the “Activity Client” is active.
The “Activity Client” in its default mode, utilizes the LCD on the cell phone to display the entertainment beginning with the next scheduled activities yet to start, generally on the half hour. Since the registration process provides the service provider with the make and model of each user's phone, all “Activity Client” downloads are specific for that phone and service. Thus, for example, if a user downloads the “Activity Client” to his Samsung phone on a Verizon Wireless network, subsequent downloads to that phone will function properly as they are specifically designed for that phone.
To address the issue of numerous programming areas across the country, in one embodiment, the legally mandated ability of the cellular networks to accurately identify the physical location of every cell phone is utilized. Alternatively, and when using computing devices other than a cell phone, other information is utilized to locate the user, such as area code, zip code, or the billing address provided by the user. Based on the information acquired or provided, the server selects the specific schedule of activities, along with start times and TV channel designation for the location for this particular user. The scheduling information is downloaded into a template residing in the “Activity Client.” For example, a user located in the Indianapolis, Ind. television DMA might receive a schedule which includes 9:00 pm Monday Night Football, ABC, Channel 13.
In an alternative embodiment, another methodology is utilized wherein specific scheduling information is continually broadcast to all of the users' phones, either utilizing SMS messages to “wake” the phone or, by utilizing a 3G “always on” multicast to update the schedule continually without user intervention, as long as the user's telephone is powered on.
The server, when determining the location of the cell phone, also accesses information concerning each specific activity offered as to whether or not it has been determined that the activity meets the applicable state law requirements of the game of skill for each particular participant. The user is then informed as to whether or not a prize will be offered to the competitors in this activity from their location.
In addition to containing software for enabling the continual receipt and updating of schedules and activity playing information specific to each user's geographic location, the “Activity Client” has the ability to receive and hold downloaded activity-specific data instructions from the server. Thus, when a specific activity is selected for play by the user, for example, Monday Night Football™, Wheel of Fortune™, or Major League Baseball™, the server downloads the activity-specific instructions into a memory space provided for this purpose in the “Activity Client.” These activity-specific data instructions are based on the specific genre such as football, specific event such as San Francisco 49ers vs Dallas Cowboys and the specific computing device such as a wireless mobile device such as Sanyo™ 4300. Thereafter, the specific activity instructions temporarily reside inside the “Activity Client” until the next activity playing session, where it is replaced by different activity-specific data instructions selected by the user.
In an alternative embodiment, the system described herein is used to schedule and control duplicate activities of skill or chance with a common scheduled start time, played simultaneously, which are self contained, for example, not related to a television program. Examples of such include a trivia game, or classic card, dice, word games or games based on television clips.
Additionally, managing different types of software assets or components required by different models of computing devices such as cell phones offered by a variety of cellular carriers or web service providers is described herein. To successfully participate in an activity of skill, based on a television show or live event, a user's cell phone needs specific software to manage, for example, the images displayed on the LCD display, the sound effects utilized by the activity, the activity scripts, the advertising copy and images which are displayed interstitially during the activity, and event-specific data generated in real-time and synchronized with the unfolding of a television show or live event. Complexity is further compounded by the fact that the assets change in minor or major part from activity to activity. For example, from football to baseball to Jeopardy™, there are changes to these assets. Some cellular phones are able to retain some or all of the assets in the phone's memory if the activity to be played was the last activity partaken by a user. Other phones retain some or part of the assets which are common to different genres of activities. Yet other phones retain none of the assets. For example, a first time user or frequent user whose assets were replaced by an upload for a different genre of activity would likely have none of the assets.
Regardless of what type of device is used and on whichever service, the present invention ensures that the application in each user's device receives all of the specific assets necessary for that particular genre of activity for a specific scheduled event while minimizing capacity and latency issues by assuring that only the necessary assets which are not resident on the device for the event are delivered on a timely basis to each cell phone. By using an implementation that only sends necessary missing data, less information needs to be transferred therefore there is less traffic congestion, and users are able to receive the necessary components on time.
Although a cell phone is used in the example above, the present invention is not limited to cell phones. As described above and below, the present invention is applicable to a variety of computing devices in addition to cellular telephones.
By minimizing the amount of temporary memory utilized for each application in the client, the time necessary to load the software to play an event is decreased, and the memory of each client is used more efficiently. Thus, the server is able to minimize this overhead by only sending the assets which the client specifically needs for a specific application at a specific time. In one embodiment, the client is provided flexibility in terms of managing the assets it needs for the activities. In another embodiment, the processing that needs to be performed by the client is minimized.
The present invention is applicable to any communicating computing devices such as set-top boxes, personal computers, gaming consoles, laptop computers, cell phones, PDAs and combination devices such as cell phone/mp3 players. The computing devices must have access to a network, but are able to be wired or wireless. The computing devices also are able to be mobile or stationary. Furthermore, the network is able to include a cellular network, a web-based network or any other information sharing network.
The activities that are able to be participated in utilizing the present invention include, but are not limited to, games, polls, surveys, and other interactive activities.
In one specific embodiment, a user utilizes a wireless device, such as a cell phone to subscribe to an interactive gaming service. The user then registers with the service and downloads an “Activity Client” into the cell phone where the “Activity Client” is specifically configured for that type of cell phone. Then, the cell phone connects through the cellular network and Internet to a game server. The game server identifies the user's status including the specific geographical location. A current schedule of all available events, by name of TV event, identification of the game to be played with the TV event, TV network and channel offered, duration of event, and the nature of the prize is then downloaded to the “Activity Client.” After a user views the schedule and other information, the user is able to select the event they want to play along with. Then, the “Activity Client” connects to the game server and game-specific data is downloaded. In instances where some of the game-specific data is already downloaded in the cell phone's memory, only those assets that are not already there are downloaded. Preferably, necessary assets are downloaded first and then preferred assets are downloaded. This ensures that a user will be able to play along with the game on time. Then, the “Activity Client” utilizes the game interpreter resident to start the game. The game interpreter also combines the game, event and device instructions to execute the game in real-time while synchronized with the television programming.
The present invention is also intended to apply to any kind of application software which utilizes a variety of assets, where some of the assets are maintained on a remote server such as playing video games, listening to music and web browsing.
To utilize the present invention, a user has a computing device, such as a cell phone, or other appropriate computing device with which he is able to subscribe to an interactive entertainment service. The user then registers with the service and downloads an “Activity Client” into the computing device where the “Activity Client” is specifically configured for that type of device. Then the computing device connects through to a server. The server identifies the user's status including the specific geographical location. A current schedule of all available events, by name of TV event, identification of the activity to be played with the TV event, TV network and channel offered, duration of event, and the nature of the prize is then downloaded to the “Activity Client.” After a user views the schedule and other information, the user is able to select the event they want to play along with. Then, the “Activity Client” connects to the server and activity-specific data is downloaded. In instances where some of the activity-specific data is already downloaded in the computing device's memory, only those assets that are not already there are downloaded. Preferably, necessary assets are downloaded first and then preferred assets are downloaded. This ensures that a user will be able to play along with the activity on time. Then, the “Activity Client” utilizes the activity interpreter resident to start the activity. The activity interpreter also combines the activity, event and device instructions to execute the activity in real-time while synchronized with the television programming.
In operation, a user is able to use his cell phone or other computing device to enjoy interactive entertainment. For example, the user scrolls through the menus and selects the interactive entertainment desired to be played. Thereafter, downloads occur, and instructions and options are displayed on the display so that a user is able to read about and determine which interactive entertainment he wants to play. After selecting the activity, again further downloads occur to ensure the proper components are installed on the user's computing device. For example, if it is a Sunday afternoon at 12:50 PM PT, and a user in San Francisco, Calif. sees that the San Francisco 49ers are playing the Oakland Raiders at 1:00 PM PT, he is able to select that activity to play. The user also watches the activity on television. In other embodiments, the activity is watched on other devices such as a computer, the cell phone or computing device itself, or live. At 1:00 PM PT, when the activity starts, the user is able to interactively play along with what he is viewing by predicting aspects of the activity.
Although a cell phone has been used throughout the present specification as the main exemplary computing device, it should be understood that any computing device is able to be used within the described method and system.
The present invention has been described in terms of specific embodiments incorporating details to facilitate the understanding of principles of construction and operation of the invention. Such reference herein to specific embodiments and details thereof is not intended to limit the scope of the claims appended hereto. It will be readily apparent to one skilled in the art that other various modifications may be made in the embodiment chosen for illustration without departing from the spirit and scope of the invention as defined by the claims.
Claims
1. A method of implementing an entertainment service on computing devices comprising:
- downloading an activity client to a computing device;
- selecting and registering with an entertainment service;
- loading a set of event information related to a location of the computing device to the activity client, wherein the location determines the set of event information to be loaded, further wherein the location determines a geographic-specific schedule of events, wherein the set of event information includes a schedule of available events, further wherein the schedule of available events includes a name of a television event, identification of an activity to be played with the television event, a television network and local channel offering the television event, a duration of the television event and information relating to nature of a prize related to the television event;
- selecting an event from the activity client to participate in by a user from a list of possible events;
- downloading a set of activity-specific information related to an activity from a server to the computing device; and
- executing an interactive application corresponding to the event on the computing device.
2. The method as claimed in claim 1 wherein the activity client is a program for managing activity information and data.
3. The method as claimed in claim 1 further comprising identifying a user status.
4. The method as claimed in claim 3 wherein identifying the user status includes identifying a geographic location of the computing device.
5. The method as claimed in claim 1 wherein the activity client is specifically designed for the computing device.
6. The method as claimed in claim 1 wherein executing the application is in real-time, synchronized with the event.
7. The method as claimed in claim 1 further comprising displaying the set of event information.
8. The method as claimed in claim 1 wherein the set of event information is continually broadcast from the server and received at the computing device.
9. The method as claimed in claim 1 wherein the set of activity-specific information includes activity-specific instructions and information related to nature of the activity and event.
10. The method as claimed in claim 1 wherein an activity interpreter resident in the activity client is used to execute the application.
11. The method as claimed in claim 10 wherein the activity interpreter combines the activity, event and device instructions to execute the activity in real-time.
12. The method as claimed in claim 1 wherein the application is selected from the group consisting of a game, a survey and a poll.
13. The method as claimed in claim 1 wherein the computing device is a wireless device.
14. The method as claimed in claim 1 wherein the computing device is selected from the group consisting of a set-top box, a personal computer, a gaming console, a laptop computer, a cell phone, a PDA and a combination device.
15. The method as claimed in claim 1 further comprising:
- a. receiving a list of assets from the server;
- b. comparing the list of assets with a first set of assets on the computing device;
- c. receiving only a second set of assets within the list of assets that are not already resident on the computing device.
16. The method as claimed in claim 15 further comprising improving efficiency by prioritizing the second set of assets.
17. The method as claimed in claim 16 wherein the second set of assets are grouped into a set of necessary assets and a set of preferred assets.
18. The method of claim 1 wherein the application comprises an interactive activity.
19. The method of claim 1 wherein the entertainment service comprises a game service.
20. The method of claim 1 wherein the entertainment service comprises a television-related service.
21. A method of implementing an entertainment service at a server comprising:
- receiving information registering with the entertainment service from one or more computing devices;
- downloading an activity client from the server to the one or more computing devices;
- determining a location of each of the one or more computing devices;
- for each of the one or more computing devices, loading a set of event information related to the location of the computing device to the activity client, wherein the location determines the set of event information to be loaded, further wherein the location determines a geographic-specific schedule of events, wherein the set of event information includes a schedule of available events, further wherein the schedule of available events includes a name of a television event, identification of an activity to be played with the television event, a television network and local channel offering the television event, a duration of the television event and information relating to nature of a prize related to the television event;
- downloading a set of activity-specific information related to an activity from the server to one or more of the computing devices.
22. The method of claim 21 wherein the entertainment service comprises a game service.
23. The method of claim 21 wherein the entertainment service comprises a television-related service.
24. The method of claim 21 further comprising executing an application corresponding to a selected event on the computing device.
25. The method of claim 24 wherein the application is an interactive activity.
26. The method of claim 24 wherein the application is selected from the group consisting of a game, a survey and a poll.
27. The method of claim 24 wherein the application is synchronized with television programming.
28. The of claim 21 wherein downloading the set of activity-specific information comprises:
- receiving a list of assets from the server;
- comparing the list of assets with a first set of assets on the computing device; and
- receiving only a second set of assets within the list of assets that are not already resident on the computing device.
29. A method of implementing an entertainment service on computing devices comprising:
- downloading an activity client to a computing device;
- selecting and registering with an entertainment service;
- loading a set of event information related to a location of the computing device to the activity client, wherein the location determines the set of event information to be loaded, wherein the set of event information includes a schedule of available events, further wherein the schedule of available events includes a name of a television event, identification of an activity to be played with the television event, a television network and local channel offering the television event, a duration of the television event and information relating to nature of a prize related to the television event;
- selecting an event from the activity client to participate in by a user from a list of possible events;
- downloading a set of event-specific information related to an activity from a server to the computing device including: receiving a list of assets from the server; comparing the list of assets with a first set of assets on the computing device; receiving only a second set of assets within the list of assets that are not already resident on the computing device; and
- executing an interactive application corresponding to the event on the computing device.
30. The method of claim 29 wherein the entertainment service comprises a game service.
31. The method of claim 29 wherein the entertainment service comprises a television-related service.
32. The method of claim 29 wherein the application is selected from the group consisting of a game, a survey and a poll.
33. The method of claim 29 wherein the application is synchronized with television programming.
34. A method of implementing an entertainment service on computing devices comprising:
- selecting and registering with an entertainment service;
- downloading an activity client to a computing device;
- loading a set of game information related to a location of the computing device to the activity client, wherein the location determines the set of game information to be loaded, wherein the set of event information includes a schedule of available events, further wherein the schedule of available events includes a name of a television event, identification of an activity to be played with the television event, a television network and local channel offering the television event, a duration of the television event and information relating to nature of a prize related to the television event;
- selecting a game from the activity client to participate in by a user from a presented list of possible games constructed from the set of game information;
- downloading a set of activity-specific information related to an activity from a server to the computing device; and
- executing an interactive application corresponding to the game on the computing device.
35. The method of claim 34 wherein the entertainment service comprises a game service.
36. The method of claim 34 wherein the entertainment service comprises a television-related service.
37. The method of claim 34 wherein the application is selected from the group consisting of a game, a survey and a poll.
38. The method of claim 34 wherein the application is synchronized with television programming.
4141548 | February 27, 1979 | Everton |
4270755 | June 2, 1981 | Willhide et al. |
4496148 | January 29, 1985 | Morstain et al. |
4592546 | June 3, 1986 | Fascenda et al. |
4816904 | March 28, 1989 | McKenna et al. |
5013038 | May 7, 1991 | Luvenberg |
5035422 | July 30, 1991 | Berman |
5073931 | December 17, 1991 | Audebert et al. |
5083271 | January 21, 1992 | Thatcher et al. |
5083800 | January 28, 1992 | Lockton |
5120076 | June 9, 1992 | Luxenberg et al. |
5213337 | May 25, 1993 | Sherman |
5227874 | July 13, 1993 | Von Kohom |
5263723 | November 23, 1993 | Pearson et al. |
5283734 | February 1, 1994 | Von Kohom |
5343236 | August 30, 1994 | Koppe et al. |
5343239 | August 30, 1994 | Lappington et al. |
5462275 | October 31, 1995 | Lowe et al. |
5479492 | December 26, 1995 | Hofstee et al. |
5553120 | September 3, 1996 | Katz |
5566291 | October 15, 1996 | Boulton et al. |
5585975 | December 17, 1996 | Bliss |
5586257 | December 17, 1996 | Perlman |
5589765 | December 31, 1996 | Ohmart et al. |
5643088 | July 1, 1997 | Vaughn et al. |
5663757 | September 2, 1997 | Morales |
5759101 | June 2, 1998 | Von Kohom |
5761606 | June 2, 1998 | Wolzien |
5762552 | June 9, 1998 | Vuong et al. |
5764275 | June 9, 1998 | Lappington et al. |
5813913 | September 29, 1998 | Berner et al. |
5818438 | October 6, 1998 | Howe et al. |
5838774 | November 17, 1998 | Weiser, Jr. |
5860862 | January 19, 1999 | Junkin |
5870683 | February 9, 1999 | Wells et al. |
5916024 | June 29, 1999 | Von Kohom |
5970143 | October 19, 1999 | Schneier et al. |
5971854 | October 26, 1999 | Pearson et al. |
5987440 | November 16, 1999 | O'Neil et al. |
6009458 | December 28, 1999 | Hawkins et al. |
6016337 | January 18, 2000 | Pykalisto |
6117013 | September 12, 2000 | Eiba |
6126543 | October 3, 2000 | Friedman |
6174237 | January 16, 2001 | Stephenson |
6182084 | January 30, 2001 | Cockrell et al. |
6193610 | February 27, 2001 | Junkin |
6222642 | April 24, 2001 | Farrell et al. |
6233736 | May 15, 2001 | Wolzien |
6251017 | June 26, 2001 | Leason et al. |
6293868 | September 25, 2001 | Bernard |
6312336 | November 6, 2001 | Handelman et al. |
6411969 | June 25, 2002 | Tam |
6416414 | July 9, 2002 | Stadelmann |
6425828 | July 30, 2002 | Walker et al. |
6434398 | August 13, 2002 | Inselberg |
6470180 | October 22, 2002 | Kotzin et al. |
6524189 | February 25, 2003 | Rautila |
6527641 | March 4, 2003 | Sinclair et al. |
6530082 | March 4, 2003 | Del Sesto et al. |
6536037 | March 18, 2003 | Guheen et al. |
6578068 | June 10, 2003 | Bowman-Amuah |
6594098 | July 15, 2003 | Sutardja |
6604997 | August 12, 2003 | Saidakovsky et al. |
6610953 | August 26, 2003 | Tao et al. |
6648760 | November 18, 2003 | Nicastro |
6659860 | December 9, 2003 | Yamamoto et al. |
6659872 | December 9, 2003 | Kaufman et al. |
6690661 | February 10, 2004 | Agarwal et al. |
6718350 | April 6, 2004 | Karbowski |
6752396 | June 22, 2004 | Smith |
6758754 | July 6, 2004 | Lavanchy et al. |
6758755 | July 6, 2004 | Kelly et al. |
6760595 | July 6, 2004 | Insellberg |
6763377 | July 13, 2004 | Belknap et al. |
6766524 | July 20, 2004 | Matheny et al. |
6774926 | August 10, 2004 | Ellis et al. |
6785561 | August 31, 2004 | Kim |
6801380 | October 5, 2004 | Sutardja |
6806889 | October 19, 2004 | Malaure et al. |
6807675 | October 19, 2004 | Maillard et al. |
6811482 | November 2, 2004 | Letovsky |
6817947 | November 16, 2004 | Tanskanen |
6824469 | November 30, 2004 | Allibhoy et al. |
6840861 | January 11, 2005 | Jordan et al. |
6846239 | January 25, 2005 | Washio |
6857122 | February 15, 2005 | Takeda et al. |
6863610 | March 8, 2005 | Vancraeynest |
6871226 | March 22, 2005 | Ensley et al. |
6873610 | March 29, 2005 | Noever |
6884172 | April 26, 2005 | Lloyd et al. |
6887159 | May 3, 2005 | Leen et al. |
6893347 | May 17, 2005 | Zilliacus et al. |
6942574 | September 13, 2005 | LeMay et al. |
6960088 | November 1, 2005 | Long |
7035653 | April 25, 2006 | Simon et al. |
7116310 | October 3, 2006 | Evans et al. |
7125336 | October 24, 2006 | Anttila et al. |
7169050 | January 30, 2007 | Tyler |
7192352 | March 20, 2007 | Walker et al. |
7194758 | March 20, 2007 | Waki et al. |
7240093 | July 3, 2007 | Danieli et al. |
7244181 | July 17, 2007 | Wang et al. |
7254605 | August 7, 2007 | Strum |
7288027 | October 30, 2007 | Overton |
7347781 | March 25, 2008 | Schultz |
7351149 | April 1, 2008 | Simon et al. |
7379705 | May 27, 2008 | Rados et al. |
7502610 | March 10, 2009 | Maher |
7517282 | April 14, 2009 | Pryor |
7562134 | July 14, 2009 | Fingerhut et al. |
7630986 | December 8, 2009 | Herz et al. |
7753789 | July 13, 2010 | Walker et al. |
7780528 | August 24, 2010 | Hirayama |
7907211 | March 15, 2011 | Oostveen et al. |
7976389 | July 12, 2011 | Cannon et al. |
8006314 | August 23, 2011 | Wold |
8028315 | September 27, 2011 | Barber |
8082150 | December 20, 2011 | Wold |
8086445 | December 27, 2011 | Wold et al. |
8107674 | January 31, 2012 | Davis et al. |
8109827 | February 7, 2012 | Cahill et al. |
8176518 | May 8, 2012 | Junkin et al. |
20010004609 | June 21, 2001 | Walker et al. |
20010005670 | June 28, 2001 | Lahtinen |
20010020298 | September 6, 2001 | Rector, Jr. et al. |
20010036272 | November 1, 2001 | Hirayama |
20010036853 | November 1, 2001 | Thomas |
20020010789 | January 24, 2002 | Lord |
20020029381 | March 7, 2002 | Inselberg |
20020042293 | April 11, 2002 | Ubale et al. |
20020054088 | May 9, 2002 | Tanskanen et al. |
20020055385 | May 9, 2002 | Otsu |
20020056089 | May 9, 2002 | Houston |
20020059623 | May 16, 2002 | Rodriguez et al. |
20020078176 | June 20, 2002 | Nomura et al. |
20020103696 | August 1, 2002 | Huang et al. |
20020108125 | August 8, 2002 | Joao |
20020108127 | August 8, 2002 | Lew et al. |
20020115488 | August 22, 2002 | Berry et al. |
20020124247 | September 5, 2002 | Houghton |
20020132614 | September 19, 2002 | Vanluijt et al. |
20020133827 | September 19, 2002 | Newnam et al. |
20020157002 | October 24, 2002 | Messerges et al. |
20020159576 | October 31, 2002 | Adams |
20020162031 | October 31, 2002 | Levin et al. |
20020177483 | November 28, 2002 | Cannon |
20030013528 | January 16, 2003 | Allibhoy et al. |
20030040363 | February 27, 2003 | Sandberg |
20030060247 | March 27, 2003 | Goldberg et al. |
20030069828 | April 10, 2003 | Blazey et al. |
20030070174 | April 10, 2003 | Solomon |
20030078924 | April 24, 2003 | Liecchty et al. |
20030086691 | May 8, 2003 | Yu |
20030087652 | May 8, 2003 | Simon et al. |
20030114224 | June 19, 2003 | Anttila et al. |
20030144017 | July 31, 2003 | Inselberg |
20030154242 | August 14, 2003 | Hayes et al. |
20030177167 | September 18, 2003 | Lafage et al. |
20030177504 | September 18, 2003 | Paulo et al. |
20030195023 | October 16, 2003 | Di Cesare |
20030208579 | November 6, 2003 | Brady et al. |
20030211856 | November 13, 2003 | Zilliacus |
20030212691 | November 13, 2003 | Kuntala et al. |
20030216185 | November 20, 2003 | Varley |
20030216857 | November 20, 2003 | Feldman et al. |
20040014524 | January 22, 2004 | Pearlman |
20040022366 | February 5, 2004 | Ferguson et al. |
20040060063 | March 25, 2004 | Russ et al. |
20040088729 | May 6, 2004 | Petrovic et al. |
20040093302 | May 13, 2004 | Baker et al. |
20040117831 | June 17, 2004 | Ellis et al. |
20040117839 | June 17, 2004 | Watson et al. |
20040128319 | July 1, 2004 | Davis et al. |
20040148638 | July 29, 2004 | Weisman et al. |
20040152454 | August 5, 2004 | Kauppinen |
20040158855 | August 12, 2004 | Gu et al. |
20040178923 | September 16, 2004 | Kuang |
20040198495 | October 7, 2004 | Cisneros et al. |
20040203667 | October 14, 2004 | Schroder et al. |
20040203898 | October 14, 2004 | Bodin et al. |
20040224750 | November 11, 2004 | Al-Ziyoud |
20040242321 | December 2, 2004 | Overton |
20050021942 | January 27, 2005 | Diehl et al. |
20050026699 | February 3, 2005 | Kinzer et al. |
20050043094 | February 24, 2005 | Nguyen et al. |
20050060219 | March 17, 2005 | Deitering et al. |
20050076371 | April 7, 2005 | Nakamura |
20050097599 | May 5, 2005 | Plotnick et al. |
20050101309 | May 12, 2005 | Croome |
20050113164 | May 26, 2005 | Buecheler et al. |
20050131984 | June 16, 2005 | Hofmann et al. |
20050138668 | June 23, 2005 | Gray et al. |
20050210526 | September 22, 2005 | Levy et al. |
20050235043 | October 20, 2005 | Teodosiu et al. |
20050255901 | November 17, 2005 | Kreutzer |
20050266869 | December 1, 2005 | Jung |
20050273804 | December 8, 2005 | Preisman |
20050288101 | December 29, 2005 | Lockton et al. |
20050288812 | December 29, 2005 | Cheng et al. |
20060025070 | February 2, 2006 | Kim et al. |
20060047772 | March 2, 2006 | Crutcher |
20060059161 | March 16, 2006 | Millett et al. |
20060063590 | March 23, 2006 | Abassi et al. |
20060089199 | April 27, 2006 | Jordan et al. |
20060135253 | June 22, 2006 | George et al. |
20060148569 | July 6, 2006 | Beck |
20060156371 | July 13, 2006 | Maetz et al. |
20060174307 | August 3, 2006 | Hwang et al. |
20060205483 | September 14, 2006 | Meyer et al. |
20060248553 | November 2, 2006 | Mikkelson et al. |
20060269120 | November 30, 2006 | Nehmadi et al. |
20070004516 | January 4, 2007 | Jordan et al. |
20070019826 | January 25, 2007 | Horbach et al. |
20070037623 | February 15, 2007 | Romik |
20070083920 | April 12, 2007 | Mizoguchi et al. |
20070106721 | May 10, 2007 | Schloter |
20070162328 | July 12, 2007 | Reich |
20070174870 | July 26, 2007 | Nagashima et al. |
20070226062 | September 27, 2007 | Hughes et al. |
20070238525 | October 11, 2007 | Suomela |
20070243936 | October 18, 2007 | Binenstock et al. |
20070244570 | October 18, 2007 | Speiser et al. |
20070244585 | October 18, 2007 | Speiser et al. |
20070244749 | October 18, 2007 | Speiser et al. |
20080076497 | March 27, 2008 | Kiskis et al. |
20080169605 | July 17, 2008 | Shuster et al. |
20080270288 | October 30, 2008 | Butterly et al. |
20080288600 | November 20, 2008 | Clark |
20090163271 | June 25, 2009 | George et al. |
20090234674 | September 17, 2009 | Wurster |
20100099421 | April 22, 2010 | Patel et al. |
20100099471 | April 22, 2010 | Feeney et al. |
20100137057 | June 3, 2010 | Fleming |
20100279764 | November 4, 2010 | Allen et al. |
20110130197 | June 2, 2011 | Bytnar et al. |
20110227287 | September 22, 2011 | Reabe |
20110269548 | November 3, 2011 | Barclay et al. |
20120264496 | October 18, 2012 | Behrman et al. |
20120282995 | November 8, 2012 | Allen et al. |
20130005453 | January 3, 2013 | Nguyen et al. |
20140100011 | April 10, 2014 | Gingher |
20140128139 | May 8, 2014 | Shuster et al. |
20140279439 | September 18, 2014 | Brown |
20150067732 | March 5, 2015 | Howe et al. |
2252021 | November 1998 | CA |
2252074 | November 1998 | CA |
2279069 | July 1999 | CA |
2287617 | October 1999 | CA |
0649102 | June 1996 | EP |
2364485 | January 2002 | GB |
11-46356 | February 1999 | JP |
11-239183 | August 1999 | JP |
2000-165840 | June 2000 | JP |
2000-217094 | August 2000 | JP |
2000-358255 | December 2000 | JP |
2001-28743 | January 2001 | JP |
2000-209563 | July 2008 | JP |
330242 | October 1998 | NZ |
01/65743 | September 2001 | WO |
02/003698 | October 2002 | WO |
2008027811 | March 2008 | WO |
2008115858 | September 2008 | WO |
- “Two Way TV Patent and Filing Map” www.twowaytv.com/version4/technologies/tech—patents.asp.
- “Ark 4.0 Standard Edition, Technical Overview” www.twowaytv.com/version4/technologies/tech—ark—professional.asp.
- “Understanding the Interactivity Between Television and Mobile Commerce”, Robert Davis and David Yung, Communications of the ACM, Jul. 2005, vol. 48, No. 7, pp. 103-105.
- “Re: Multicast Based Voting System” www.ripe.net/ripe/maillists/archives/mbone-eu-op/1997/msg00100html.
- “IST and Sportal.com: Live on the Internet Sep. 14, 2004 by Clare Spoonheim”, www.isk.co.usk/NEWS/dotcom/ist—sportal.html.
- “Modelling User Behavior in Networked Games by Tristan Henderson and Saleem Bhatti”, www.woodworm.cs.uml.edu/rprice/ep/henderson.
- “SMS Based Voting and Survey System for Meetings”, www.abbit.be/technology/SMSSURVEY.html.
- “PurpleAce Launches 3GSM Ringtone Competition”, www.wirelessdevnet.com/news/2005/jan/31/news6html.
- “On the Performance of Protocols for collecting Responses over a Multiple-Access Channel”, Mostafa H. Ammar and George N. Rouskas, IEEE Inforcom '91, pp. 1490-1499, vol. 3, IEEE, New York, NY.
- Merriam-Webster, “Game” definition, <http://www.merriam-webster.com/dictionary/agme>p. 1.
- Ducheneaut et al., “The Social Side of Gaming: A Study of Interaction Patterns in a Massively Multiplayer Online Game”, Palo Alto Research Center, Nov. 2004, vol. 6, Issue 4, pp. 360-369.
Type: Grant
Filed: Apr 24, 2014
Date of Patent: Feb 23, 2016
Patent Publication Number: 20140237025
Assignee: Winview, Inc. (Carmel, CA)
Inventors: Tim Huske (Sunnyvale, CA), Mark J. Micheli (San Francisco, CA), Mark K. Berner (Santa Clara, CA), Matt Ford (Redwood City, CA), David B. Lockton (Redwood City, CA)
Primary Examiner: Ebrahim Golabbakhsh
Application Number: 14/260,480
International Classification: H04L 29/06 (20060101); H04N 7/173 (20110101); H04N 21/2187 (20110101); H04N 21/43 (20110101); H04N 21/442 (20110101); H04N 21/443 (20110101); H04N 21/45 (20110101); H04N 21/475 (20110101); H04N 21/478 (20110101); H04N 21/81 (20110101);