Texture Patents (Class 345/582)
  • Patent number: 9021347
    Abstract: An information processing method comprises the steps of: inputting an input information of a multi-dimensional array; calculating an accumulated information value corresponding to a position of each element of the input information; and holding the accumulated information value in a buffer having a size of predetermined bits, wherein in the holding step, when an accumulated information value calculated in the calculating step overflows with respect to the size, a part not more than the predetermined bits of the calculated accumulated information value is held as the accumulated information value.
    Type: Grant
    Filed: May 27, 2008
    Date of Patent: April 28, 2015
    Assignee: Canon Kabushiki Kaisha
    Inventors: Yoshinori Ito, Kan Torii, Takahisa Yamamoto, Masami Kato
  • Patent number: 9013499
    Abstract: A method for a computer system including receiving a file comprising textures including a first and a second texture map, which can be regular or irregular texture maps, and metadata, wherein the metadata includes identifiers associated with texture maps and includes adjacency data, associating the first texture map with a first face of an object in response to an identifier associated with the first texture map, associating the second texture map with a second face of the object in response to an identifier associated with the second texture map, determining an edge of the first texture map is adjacent to an edge of the second texture map in response to the adjacency data, and performing a rendering operation with respect to the first and second faces of the object to determine rendering data in response to the first and second texture maps.
    Type: Grant
    Filed: September 18, 2012
    Date of Patent: April 21, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Brent D. Burley, Christian Eisenacher
  • Patent number: 9013500
    Abstract: A method comprises supplying textures and location information to a graphics processing unit. The textures represent elevation data of obstructions in an environment. The location information indicates locations of an object in the environment and a reference point. The method further comprises using a plurality of shader units of the graphics processing unit in parallel to process the texture to determine intervisibility between the object and the reference point.
    Type: Grant
    Filed: October 22, 2012
    Date of Patent: April 21, 2015
    Assignee: The Boeing Company
    Inventors: Marc D. Moody, Robert A. Fisher
  • Patent number: 9013498
    Abstract: A system and method for tracking and reporting texture map levels of detail that are computed during graphics processing allows for efficient management of texture map storage. Minimum and/or maximum pre-clamped texture map levels of detail values are tracked by a graphics processor and an array stored in memory is updated to report the minimum and/or maximum values for use by an application program. The minimum and/or maximum values may be used to determine the active set of texture map levels of detail that is loaded into graphics memory.
    Type: Grant
    Filed: December 19, 2008
    Date of Patent: April 21, 2015
    Assignee: NVIDIA Corporation
    Inventors: John S. Montrym, Andrew J. Tao, Henry P. Moreton, Emmett M. Kilgariff, Cass W. Everitt, Alexander L. Minkin, Eric Anderson, Yan Yan Tang, Jerome F. Duluk, Jr.
  • Publication number: 20150103087
    Abstract: A system, method, and computer program product are provided for discarding pixel samples. The method includes the steps of completing shading operations for a pixel set including one or more pixels to generate per-sample shaded attributes according to a shader program executed by a processing pipeline. Discard information for the pixel set is evaluated and one or more per-sample shaded attributes for at least one pixel in the pixel set are discarded based on the evaluated discard information.
    Type: Application
    Filed: October 11, 2013
    Publication date: April 16, 2015
    Applicant: NVIDIA Corporation
    Inventors: Christian Jean Rouet, Manan Maheshkumar Patel, Shirish Gadre, Daniel Paul Wilde
  • Patent number: 9007390
    Abstract: A graphical drawing includes maintaining recently drawn strokes in a wet state after the strokes are drawn, causing strokes in a wet state to transition to a dry state based on passage of time, proximity of other recently drawn strokes, and/or explicit user input directing that at least some wet strokes be transitioned to the dry state, and grouping strokes in the dry state for future user manipulation based at least in part on how the strokes transitioned from the wet state to the dry state. Wet ink strokes may transition from the wet state to the dry state in response to not adding any new wet ink strokes for a predetermined amount of time. The predetermined amount of time may be twelve hundred milliseconds.
    Type: Grant
    Filed: February 25, 2013
    Date of Patent: April 14, 2015
    Assignee: Evernote Corporation
    Inventors: Keith Lang, Johnathan Hebert
  • Patent number: 9008724
    Abstract: Disclosed are technologies are useful in enabling a smart phone to respond to a user's environment, e.g., so it can serve as an intuitive hearing and seeing device. Some of the detailed arrangements involve using radio base station SDR equipment (e.g., at a cell tower) to perform image recognition operations for phones; forecasting service needs from remote processors delegating a remote execution task to a service provider chosen in a competitive process; using nearby processors, e.g., in an automobile, another phone, or set-top box, for remote execution tasks; phones with separable camera and/or illumination components; phone camera illumination using different colors of light; using search tree methods with image frames captured at different focuses; using a phone's microprojector to aid in object identification; correcting lens aberrations by texture mapping captured imagery onto a corrective polygon surface using a phone GPU; etc. A great variety of other features are also detailed.
    Type: Grant
    Filed: April 11, 2012
    Date of Patent: April 14, 2015
    Assignee: Digimarc Corporation
    Inventor: John D. Lord
  • Patent number: 9007374
    Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, that enable selection and individual feature highlighting in detailed three-dimensional ground infrastructure models such as, for example, three-dimensional terrain surface models that are composed from a large number of distinct ground assets such as individual roads, land parcels, and water areas.
    Type: Grant
    Filed: July 20, 2012
    Date of Patent: April 14, 2015
    Assignee: Autodesk, Inc.
    Inventor: Henrik Buchholz
  • Patent number: 9007389
    Abstract: Embodiments of the present invention are directed towards increasing texture filtering performance for texel components represented by more than 8 bits. As the number of bits per component increases, the number of texels that are processed each clock cycle decreases since more bits need to be processed to produce each filtered result. A filtered result may be accumulated over two or more iterations, with each iteration producing a portion of the filtered result. When only a portion of the components for each texel are used, the unused texel components are not processed. Elimination of unnecessary texel processing for unused texel components may improve texture filtering performance.
    Type: Grant
    Filed: June 21, 2007
    Date of Patent: April 14, 2015
    Assignee: NVIDIA Corporation
    Inventor: Paul S. Heckbert
  • Patent number: 9007369
    Abstract: A method for photogrammetric texture mapping using casual images is provided. The method may include the following steps: estimating, for each vertex of at least a portion of a three dimensional (3D) mesh representing a model, projection parameters associated with a virtual camera that is unique for each vertex; mapping pixels from a two dimensional (2D) image to the vertices, such that each mapping of a pixel is based on the estimated respective virtual camera parameters; and texturing the portion of the mesh with corresponding mapped pixels wherein vertices on the textured portion are selected such that they are visible from a specified viewpoint associated with the 3D mesh.
    Type: Grant
    Filed: September 10, 2013
    Date of Patent: April 14, 2015
    Assignee: Technion Research and Development Foundation Ltd.
    Inventors: Yochay Tzur, Ayellet Tal
  • Patent number: 9007388
    Abstract: Surfaces without a global surface coordinate system are divided into surface regions having local surface coordinate systems to enable the caching of surface attribute values. A surface attribute value for a surface region may include contributions from two or more adjacent surfaces. Sample points may be arranged at the corners, rather than centers, of surface regions and include prefiltered values based on two or more surfaces. A renderer may sample the surface attribute function using these prefiltered values without accessing any adjacent surfaces, even if the renderer's filter crosses a surface boundary. A multiresolution cache stores surface attribute values at different resolution levels for surface regions of one or more surfaces, which may be discontiguous. Two or more resolution levels may have the same number of sample points but have values based on filters with different areas and spatial frequency limits. Resolution levels may be selected based on geodesic distance on a surface.
    Type: Grant
    Filed: July 25, 2011
    Date of Patent: April 14, 2015
    Assignee: Pixar
    Inventors: Robert L. Cook, Peter-Pike Sloan, Manuel Kraemer, Pitchaya Sitthi-Amorn
  • Patent number: 9001139
    Abstract: An image processing device includes an image generation mechanism configured to generate computer graphics images based on computer graphics description data, an image mapping mechanism configured to designate an object or a part of the object of computer graphics drawn by the image generation mechanism as a texture map target, and to texture map texture map images to a surface of the texture map target, and a superimposition mechanism configured to superimpose superimposition images at a position corresponding to the texture map target of the computer graphics images where the texture map has been performed in the image mapping mechanism, based on position information for the texture map target of the computer graphic image.
    Type: Grant
    Filed: July 7, 2010
    Date of Patent: April 7, 2015
    Assignee: Sony Corporation
    Inventors: Sensaburo Nakamura, Norimasa Ozaki, Takeo Ugai, Toshimasa Kakihara
  • Publication number: 20150091931
    Abstract: A procedural texture relates texel coordinates to color values through an arbitrary function, herein called a texel shader. The procedural texture is defined by a dimension, size, texel format and the texel shader. Texel coordinates are an input to the texel shader, which generates a color value for those texel coordinates. A renderer can be implemented either in hardware, such as part of a graphics processor, or in software as a computer program executed by a processor. The renderer samples from the procedural texture in response to texel coordinates, and evaluates the texel shader on demand. Filtering also can be applied automatically to results. The results of the texel shader invocations are stored in a texture cache to take advantage of spatial and temporal locality. Results are shared among threads, processes and the like through the texture cache.
    Type: Application
    Filed: October 2, 2013
    Publication date: April 2, 2015
    Inventors: Blake Pelton, Amar Patel, Chas Boyd
  • Patent number: 8994722
    Abstract: An image for a virtual view of a scene is generated based on a set of texture images and a corresponding set of depth images acquired of the scene. A set of candidate depths associated with each pixel of a selected image is determined. For each candidate depth, a cost that estimates a synthesis quality of the virtual image is determined. The candidate depth with a least cost is selected to produce an optimal depth for the pixel. Then, the virtual image is synthesized based on the optimal depth of each pixel and the texture images. The method also applies first and second depth enhancement before, and during view synthesis to correct errors or suppress noise due to the estimation or acquisition of the dense depth images and sparse depth features.
    Type: Grant
    Filed: February 27, 2012
    Date of Patent: March 31, 2015
    Assignee: Mitsubishi Electric Research Laboratories, Inc.
    Inventors: Dong Tian, Yongzhe Wang, Anthony Vetro
  • Patent number: 8994742
    Abstract: Systems and methods are provided for resolving seams in computer graphics when a two-dimensional image is applied to a three-dimensional structure. The method can include providing a two-dimensional image in a UV space, identifying at least one sub-image on the two-dimensional image, defining a seam connectivity for the two-dimensional image in the UV space, and remapping the location of an object on the two-dimensional image when the location of the object is within at least one seam boundary of the seam map.
    Type: Grant
    Filed: October 18, 2012
    Date of Patent: March 31, 2015
    Assignee: 3D Systems, Inc.
    Inventor: Mark Edward Danks
  • Patent number: 8988445
    Abstract: Systems and methods for capturing and recreating the feel of a surface are disclosed. A method for capturing a feel of a surface comprises contacting the surface with a handheld tool, recording data measured by the tool, and generating a texture model of the surface based on the recorded data. A method for recreating a feel of a surface comprises contacting a virtual surface with a handheld tool, determining an estimated contact force based on the data measured by the tool, generating a vibration waveform from a texture model based on the data measured by the tool; and actuating at least one actuator of the tool according to the vibration waveform. A system for capturing and recreating a feel of a surface comprises a handheld tool, a storage device, and a processor.
    Type: Grant
    Filed: July 29, 2011
    Date of Patent: March 24, 2015
    Assignee: The Trustees of the University of Pennsylvania
    Inventors: Katherine J. Kuchenbecker, Joseph Romano, William McMahan, Nils Landin
  • Patent number: 8988461
    Abstract: Rendering 3D paintings can be done by compositing strokes embedded in space. Users input strokes and other image elements using an input device that specifies a 2D view of the element, and the system provides the 3D position of the element based on rules and processes, some of which allow for user input of high level parameters, thereby allowing for intuitive and quick entry of 3D elements, and a 3D scalar field. The artist can treat the full 3D space as a canvas. Strokes painted in a 2D viewport window are embedded in 3D space in a way that gives creative freedom to the artist while maintaining an acceptable level of controllability. The canvas need not be tied to any particular object already in a scene, but the canvas can be dependent on, or a function of, another object. An implicit canvas can be defined by the 3D scalar field.
    Type: Grant
    Filed: January 18, 2012
    Date of Patent: March 24, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Johannes Schmid, Martin Sebastian Senn, Markus Gross, Robert Sumner
  • Patent number: 8988446
    Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.
    Type: Grant
    Filed: February 17, 2012
    Date of Patent: March 24, 2015
    Assignee: Zynga Inc.
    Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
  • Patent number: 8988434
    Abstract: A system and method for rendering text data in web applications is provided that eliminates redundant processing. Constant resources are pre-computed and work is offloaded from the central processing unit to the graphics processing unit. This is generally accomplished by pre-computing before any rendering. A generic index vertex buffer object is created, and for each font, a glyph texture object and glyph position texture object are created. A frame including text is then rendered in which a glyph string texture object is created. For each character, a glyph index-to-texture and glyph offset to-texture is appended. A glyph texture, glyph position texture and glyph string texture are then bound, and the generic index vertex buffer object using a custom vertex shader is rendered.
    Type: Grant
    Filed: April 12, 2012
    Date of Patent: March 24, 2015
    Assignee: Google Inc.
    Inventor: Ian Roth
  • Publication number: 20150077427
    Abstract: Systems and methods for reducing bit rates by replacing original texture in a video sequence with synthesized texture. Reducing the bit rate of the video sequence begins by identifying and removing selected texture from frames in a video sequence. The removed texture is analyzed to generate texture parameters. New texture is synthesized using the texture parameters in combination with a set of constraints. Then, the newly synthesized texture is mapped back into the frames of the video sequence from which the original texture was removed. The resulting frames are then encoded. The bit rate of the video sequence with the synthesized texture is less than the bit rate of the video sequence with the original texture. Also, the ability of a decoder to decode the new video sequence is not compromised because no assumptions are made about the texture synthesis capabilities of the decoder.
    Type: Application
    Filed: November 24, 2014
    Publication date: March 19, 2015
    Inventors: Adriana DUMITRAS, Barin Geoffry HASKELL
  • Patent number: 8982143
    Abstract: There are both flat and sloped ground surfaces on which the game characters traverse. In areas where a sloped surface changes angle (i.e. where a sloped surface connects to a flat surface), a transitional method has been created to make the adjoining textures on the top surface area of the ground blend together seamlessly. A unique texture is used for this purpose. This texture uses the same material as the flat “ground trim” texture seen on the top of every surface. The texture has a diagonally drawn alpha mask that blends from completely transparent to completely opaque from the bottom right corner of the texture to the top left corner. When this texture is drawn at the ends of each sloped surface where they change angle, the combination of the color channels and the alpha mask line up with adjoining textures to blend them together and create a seamless visual transition.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Rory Johnston, Brian McNeely, Kunitake Aoki
  • Patent number: 8982134
    Abstract: A method and device are provided for performing tile based rendering. The method and device analyze past and current commands to determine when tiles are renderable independently of other tiles. In such cases, all rendering passes are performed successively without rendering other tiles in between.
    Type: Grant
    Filed: March 12, 2012
    Date of Patent: March 17, 2015
    Assignee: Advanced Micro Devices, Inc.
    Inventor: William W. Licea-Kane
  • Patent number: 8982120
    Abstract: Aspects of the disclosure relate to rendering three-dimensional (3D) models to increase visual palatability. One or more computing devices may render an image of a 3D model. This rendering may actually occur in one or more stages. At an interim stage, the one or more computing devices determine an error value for a rendering of a partially-loaded version of the image. The error value is compared to a threshold. Based on the comparison, the one or more computing device generates an at least partially blurred rendering based at least in part on the rendering of the partially-loaded version of the image. The one or more computing devices provide the at least partially blurred rendering and subsequently provide for display a completely loaded version of the image.
    Type: Grant
    Filed: December 18, 2013
    Date of Patent: March 17, 2015
    Assignee: Google Inc.
    Inventors: Janne Matias Kontkanen, Evan Hardesty Parker, Jonah Jones
  • Publication number: 20150062142
    Abstract: In an example, rendering graphics data includes determining, with a graphics processing unit (GPU), a texture offset for a current segment of a plurality of ordered segments of a dashed line, where the texture offset for the current segment of the plurality of ordered segments is based on an accumulation of lengths of segments that precede the current segment in the order, and pixel shading the current segment including applying the texture offset to determine a location of the current segment.
    Type: Application
    Filed: July 1, 2014
    Publication date: March 5, 2015
    Inventors: Vineet Goel, Usame Ceylan
  • Patent number: 8970615
    Abstract: A computer system is described for automatically generating a three-dimensional model of a structure, including hardware and one or more non-transitory computer readable medium accessible by the hardware and storing instructions that when executed by the hardware cause it to locate multiple oblique images containing a real façade texture of a structure having a geographical position from one or more database of oblique images; select a base oblique image from the multiple oblique images by analyzing, with selection logic, image raster content of the real façade texture depicted in the multiple oblique images, the selection logic using a factorial analysis of the image raster content, wherein the factorial analysis is a weighted determination based on at least two factors; and, relate the real façade texture of the base oblique image to the three dimensional model to provide a real-life representation of physical characteristics of the structure within the three-dimensional model.
    Type: Grant
    Filed: January 10, 2014
    Date of Patent: March 3, 2015
    Assignee: Pictometry International Corp.
    Inventors: Joseph G. Freund, Ran Gal
  • Patent number: 8970590
    Abstract: A method for generating a finite element mesh that includes receiving, by a computer system, data regarding a model of a simulated object, categorizing one or more geometric features of the model and dividing the one or more geometric features of the model into surface shapes based on the data regarding the model. The method includes generating a mesh for each surface shape; and interconnecting the generated mesh to form a mesh for the model.
    Type: Grant
    Filed: November 27, 2012
    Date of Patent: March 3, 2015
    Assignee: MSC.Software Corporation
    Inventors: Doug Brennan, Kunaseelan Kanthasamy, Paresh Patel, Gongdao Chen
  • Publication number: 20150054845
    Abstract: A system, method, and computer program product are provided for using a bit-count texture format. A rasterized coverage bit mask is received by a texture processing unit from a bit-count format texture map, the rasterized coverage bit mask is converted to a scalar value, and the scalar value is processed while the rasterized coverage bit mask is retained in the bit-count format texture map. The coverage bit mask may be converted by computing a count of samples that are covered by at least one graphics primitive according to the rasterized coverage bit mask.
    Type: Application
    Filed: August 23, 2013
    Publication date: February 26, 2015
    Applicant: NVIDIA Corporation
    Inventors: Evgeny Evgenievich Makarov, Alexey Yuryevich Panteleev, Sergey Aleksandrovich Bolotov, Yury Uralsky
  • Publication number: 20150054844
    Abstract: Methods and systems are disclosed for generating polygon meshes. One example of a method for generating a polygon mesh includes scanning a plurality of lines of an image to determine one or more pixel run lengths of interest, building a collection of rectangles based on the one or more pixel run lengths from the plurality of lines, and simplifying the collection of rectangles by combining rectangles with similar widths and/or heights.
    Type: Application
    Filed: August 23, 2013
    Publication date: February 26, 2015
    Applicant: Disney Enterprises, Inc.
    Inventors: Gary Frattarola, Andi T. Smithers
  • Publication number: 20150054843
    Abstract: A color-correct alpha blending texture filter and a method of texture filtering. One embodiment of the color-correct alpha blending texture filter includes: (1) an alpha blender configured to receive a post-multiplied pixel color and convert to a pre-multiplied pixel color, and (2) a filter configured to apply texture filtering to the plurality of pixels based on pre-multiplied pixel colors.
    Type: Application
    Filed: August 20, 2013
    Publication date: February 26, 2015
    Applicant: Nvidia Corporation
    Inventors: John McDonald, Cass Everitt
  • Patent number: 8963942
    Abstract: A digital signal processor 1 is provided for performing digital image processing operations such as forward texture mapping. A first logic unit 21 receives input sample coordinates xr and xl, and determines a first color weight value “w” and a second color weight value “wN”. A second logic unit 23 weights an input sample color with the color weight value wN, with the resultant weighted sample color being added to accumulated weighted sample colors from one or more previous iterations, thereby producing a new accumulated weighted sample color, ie the rgbaPartOut signal 13. A third logic unit 25 is configured to weight the input sample color with the first color weight value w, with the resultant weighted sample color being added to the accumulated weighted sample colors rgbaPartIn to produce the output color signal rgbaOut 11.
    Type: Grant
    Filed: December 1, 2005
    Date of Patent: February 24, 2015
    Assignee: Intel Corporation
    Inventor: Kornelis Meinds
  • Patent number: 8963943
    Abstract: Disclosed herein is a 3D urban modeling apparatus and method. The 3D urban modeling apparatus includes a calibration unit for calibrating data about a translation and a rotation of at least one capturing device at a time that input aerial images and terrestrial images were captured. A building model generation unit generates at least one 3D building model based on the aerial images and the terrestrial images to which results of the calibration have been applied. A terrain model generation unit generates a 3D terrain model by converting an input digital elevation model into a 3D mesh. A texture extraction unit extracts textures related to the building model and the terrain model from the aerial images and the terrestrial images. A model matching unit generates a 3D urban model by matching the building model with the terrain model, which are based on the textures, with each other.
    Type: Grant
    Filed: December 17, 2010
    Date of Patent: February 24, 2015
    Assignee: Electronics and Telecommunications Research Institute
    Inventors: Chang-Woo Chu, Ho-Won Kim, Bon-Ki Koo
  • Patent number: 8963958
    Abstract: Techniques for wrapping a two-dimensional texture conformally onto a surface of a three dimensional virtual object within an arbitrarily-shaped, user-defined region. The techniques provide minimum distortion and allow interactive manipulation of the mapped texture. The techniques feature an energy minimization scheme in which distances between points on the surface of the three-dimensional virtual object serve as set lengths for springs connecting points of a planar mesh. The planar mesh is adjusted to minimize spring energy, and then used to define a patch upon which a two-dimensional texture is superimposed. Points on the surface of the virtual object are then mapped to corresponding points of the texture. A haptic/graphical user interface element that allows a user to interactively and intuitively adjust texture mapped within the arbitrary, user-defined region.
    Type: Grant
    Filed: November 20, 2012
    Date of Patent: February 24, 2015
    Assignee: 3D Systems, Inc.
    Inventors: Torsten Berger, Elaine Chen, Walter C. Shannon, III, Bob Tipton
  • Patent number: 8965074
    Abstract: An image processing apparatus includes a memory unit which stores data of a first projection image and data of a second projection image, which are associated with the same object and are captured in different imaging directions, a display unit which displays the data of the first projection image and the data of the second projection image, a designation operation unit which is configured to designate a plurality of points on the displayed first and second projection images, and an operation supporting unit which generates operation supporting information for supporting an operation of designating, by the designation operation unit, the plurality of points on the second image, which anatomically correspond to the plurality of points designated on the first projection image.
    Type: Grant
    Filed: August 5, 2009
    Date of Patent: February 24, 2015
    Assignees: Kabushiki Kaisha Toshiba, Toshiba Medical Systems Corporation
    Inventor: Takuya Sakaguchi
  • Publication number: 20150049107
    Abstract: A method of operating a graphics processing unit is provided. The method includes generating a first display list including a position information index, an attribute information index, and a texture patch descriptor index for each of a plurality of new primitives; generating a second display list by sorting the first display list according to texture patch descriptor indexes; and rendering the plurality of new primitives based on the second display list.
    Type: Application
    Filed: August 11, 2014
    Publication date: February 19, 2015
    Inventor: Yong Ha Park
  • Publication number: 20150049085
    Abstract: Methods, systems, and computer-readable media for editing a mesh representing a surface are provided. The method includes receiving a representation of an object. The representation includes the mesh and a plurality of discrete elements comprising one or more boundary elements. The mesh is associated with the one or more boundary elements. The method also includes changing an edited element of the plurality of discrete elements from a boundary element to a non-boundary element or from a non-boundary element to a boundary element. The method also includes locally recalculating a portion the mesh based on the changing.
    Type: Application
    Filed: August 14, 2014
    Publication date: February 19, 2015
    Inventors: Bjarte Dysvik, Luke Cartwright
  • Patent number: 8957907
    Abstract: A surface definition module of a hair/fur pipeline may be used to generate a shape defining a surface and an associated volume. A control hair module may be used to fill the volume with control hairs and an interpolation module may be used to interpolate final hair strands from the control hairs.
    Type: Grant
    Filed: May 11, 2007
    Date of Patent: February 17, 2015
    Assignees: Sony Corporation, Sony Pictures Entertainment Inc.
    Inventors: Armin Walter Bruderlin, Francois Chardavoine, Clint Chun, Gustav Melich
  • Patent number: 8952984
    Abstract: Rendering 3D paintings can be done by compositing strokes embedded in space. Users input strokes and other image elements using an input device that specifies a 2D view of the element, and the system provides the 3D position of the element based on rules and processes, some of which allow for user input of high level parameters, thereby allowing for intuitive and quick entry of 3D elements, and a 3D scalar field. The artist can treat the full 3D space as a canvas. Strokes painted in a 2D viewport window are embedded in 3D space in a way that gives creative freedom to the artist while maintaining an acceptable level of controllability. The canvas need not be tied to any particular object already in a scene, but the canvas can be dependent on, or a function of, another object. An implicit canvas can be defined by the 3D scalar field.
    Type: Grant
    Filed: January 18, 2012
    Date of Patent: February 10, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Johannes Schmid, Martin Sebastian Senn, Markus Gross, Robert Sumner
  • Patent number: 8952959
    Abstract: A three-dimensional relief can be produced from one or more two-dimensional digital (2D) images. A height field is computed from the one or more 2D images and illumination direction information. The height field comprises a multiplicity of geometric surface elements arrayed in a 2D field corresponding to the pixels of the one or more 2D images. Each geometric surface element corresponds to a pixel of each of the digital images and has at least one height parameter representing a displacement from a surface floor. Once the height field is computed, optimizations or adjustments can optionally be made to the height field. The height field can be used to fabricate relief elements in a material, such that each relief element corresponds in shape, position in the height field, and height above the surface floor, to one of the geometric surface elements in the height field.
    Type: Grant
    Filed: April 13, 2011
    Date of Patent: February 10, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Marc Alexa, Wojciech Matusik
  • Publication number: 20150035845
    Abstract: A sprite capture and reproduction system for a gaming machine is disclosed. The system includes a sprite capture component and a sprite reproduction component. The sprite capture component enables capture of a sprite in video memory for use as another sprite. The sprite reproduction component enables reproduction of independent animated images that are combinable in a larger animation. The system does not require a discrete texture for each and every image that is loaded. In some cases, images may be compresses, further reducing video memory requirements. Additionally, the system dramatically increases likelihood that desired images are resident and available for use in video memory, thereby saving texture memory. Further, the system minimizes shadow RAM usage.
    Type: Application
    Filed: October 17, 2014
    Publication date: February 5, 2015
    Inventor: James Lawrence
  • Patent number: 8933946
    Abstract: A method and apparatus for efficiently handling texture sampling is described herein. A compiler or other software is capable of breaking a texture sampling operation for a pixel into a pre-fetch operation and a use operation. A processing element, in response to executing the pre-fetch operation, delegates computation of the texture sample of the pixel to a hardware texture sample unit. In parallel to the hardware texture sample unit performing a texture sample for the pixel and providing the result, i.e. a textured pixel (texel), to a destination address, the processing element is capable of executing other independent code. After an amount of time, the processing element executes the use operation, such as a load operation to load the texel from the destination address.
    Type: Grant
    Filed: December 31, 2007
    Date of Patent: January 13, 2015
    Assignee: Intel Corporation
    Inventor: Eric Sprangle
  • Patent number: 8922558
    Abstract: A system and method for drawing in a three-dimensional space. The drawings may include dots, line segments, arrows, polylines (open and closed), polygons, surfaces and 3D volumes. The method may include receiving user input that specifies a drawing in a displayed window and mapping the drawing into the 3D space. The mapping process may involve mapping the drawing onto a surface of an existing graphical object in the 3D space, or, mapping the drawing onto a user-specified plane in the 3D space. The drawing may represent a user's interpretation of a geological feature present on the graphical object surface. The graphical object may represent an object of significance in hydrocarbon exploration and production, e.g., an interpreted section or horizon in the earth's subsurface.
    Type: Grant
    Filed: September 25, 2009
    Date of Patent: December 30, 2014
    Assignee: Landmark Graphics Corporation
    Inventors: Alexander G. Page, William B. Simons, William C. Ross, Robert E. Howard
  • Patent number: 8922548
    Abstract: A method of generating a textured pointillist painting design comprises receiving a digital image file including a specification of a plurality of pixels representative of a digital image, the pixels each including a color definition, creating an ordered list of color definitions of the plurality of pixels in the digital image file, for each color definition in the ordered list determining a set of design parameters including: a dot size, a dot shape, a dot exclusion zone size, and a dot distribution scheme, for each color definition, determining a placement of a plurality of dots according to the pixels and color definitions in the digital image file and the set of design parameters, generating a dot list specifying the placement and design parameters of the plurality of dots representative of the digital image, and rendering on a display a facsimile image in response to the dot list.
    Type: Grant
    Filed: January 20, 2012
    Date of Patent: December 30, 2014
    Assignee: SSO Venture Partners, LLC
    Inventors: John Neal Randall, Kenneth W. Page
  • Patent number: 8922577
    Abstract: Provided is an image processing apparatus. The image processing apparatus may synthesize an input frame with texture information of another frame and provide an output frame with an enhanced texture component.
    Type: Grant
    Filed: October 19, 2010
    Date of Patent: December 30, 2014
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Kyu Young Hwang, Yang Ho Cho, Ho Young Lee, Du Sik Park
  • Patent number: 8922578
    Abstract: Methods and systems are provided for merging a plurality of video inputs resulting in a single coherent output. More specifically, in one exemplary embodiment, a device embeds alpha red green blue (ARGB) data in an RGB stream which allows for preservation of the alpha channel over the video interface link.
    Type: Grant
    Filed: January 28, 2011
    Date of Patent: December 30, 2014
    Assignee: Hillcrest Laboratories, Inc.
    Inventor: Frank A. Hunleth
  • Patent number: 8917354
    Abstract: A method for detecting motion in video fields of video data, comprises the steps of: calculating texture information for a pixel in the video fields; determining a threshold value as a function of the calculated texture information; calculating a differential value for the pixel; and detecting motion in the video fields as a function of the determined threshold value and the calculated differential value.
    Type: Grant
    Filed: September 30, 2013
    Date of Patent: December 23, 2014
    Assignee: Amlogic Co., Ltd.
    Inventors: Dongjian Wang, Xin Hu, Xuyun Chen
  • Patent number: 8917270
    Abstract: Video of a scene is generated and presented to a user. A stream of mesh models of the scene and a corresponding stream of mesh texture maps are generated from one or more streams of sensor data that represent the scene. Each of the mesh models includes a collection of faces, and each of the mesh texture maps defines texture data for one or more points on the faces. Each of the mesh models is broken down into convex sections. Each of the convex sections is surrounded with a three-dimensional hull. The texture data that is associated with each of the faces in the convex section is projected onto the three-dimensional hull, and a hull texture map for the convex section is produced.
    Type: Grant
    Filed: August 30, 2012
    Date of Patent: December 23, 2014
    Assignee: Microsoft Corporation
    Inventors: Patrick Sweeney, Don Gillett
  • Patent number: 8913061
    Abstract: This invention provides an automatic tracing algorithm for quantitative analysis of continuous structures, such as the images of tree-like or network-like structures. The algorithm includes the steps of encoding 3-D image voxels by using a source field encoding methodology followed by a defined image threshold, tracing the codelets along encoded voxels such that the characteristic element of a 3-D image such as the center line of fiber, fiber branch, loop, and end point can be determined systematically, and achieving the automatic analysis without manual intervention. In addition, quantitative measurements are exquisitely calculated by the location and distance of these characteristic elements between coded voxels. The algorithm is more suitable to automatically analyze the 2D/3D images of complex neurons, blood vessels, collagens in skin tissue, and fibril morphology in polymeric materials.
    Type: Grant
    Filed: December 23, 2010
    Date of Patent: December 16, 2014
    Assignee: Academia Sinica
    Inventors: Nan-Yow Chen, Ting-Kuo Lee
  • Patent number: 8907973
    Abstract: An image processor includes generates a content adaptive kernel from an image block with noise of a luminance component signal with a low resolution. The content adaptive kernel is convolved with the luminance component signal. A noise signal and an extracted texture which excludes noise are generated. The luminance component signal is filtered as function of the noise signal to generate an enhanced luminance component signal. Horizontal and vertical scaling is performed on the enhanced luminance component signal, the extracted texture, and the luminance component signal, with the luminance component signal adaptively scaled as a function of the extracted texture. The horizontally and vertically scaled enhanced luminance component signal, extracted texture and luminance component signal are then combined to generate an output luminance component signal with a high resolution.
    Type: Grant
    Filed: October 22, 2012
    Date of Patent: December 9, 2014
    Assignee: STMicroelectronics International N.V.
    Inventor: Chandranath Manchi
  • Patent number: 8907968
    Abstract: An image rendering device realizes stereoscopic viewing of a joint background image. A DIBR unit 17 applies pixel shifting to each background image constructing the joint background image and also conducts boundary processing relative to the pixel shifting. The joint background image is composed of one or more background images stitched together along their edges on a three-dimensional model. The pixel shifting is to shift pixels of each background image in the row direction. The amount of shift applied to each pixel is determined based on the depth value of a corresponding pixel of a depth image. The boundary processing is to extract pixels shifted out of the display region of a given background image as a result of pixel shifting and add the extracted pixels to an edge of another background image adjacent to the given background image in the row direction.
    Type: Grant
    Filed: March 2, 2012
    Date of Patent: December 9, 2014
    Assignee: Panasonic Corporation
    Inventors: Keiichi Tanaka, Tomoko Katayama, Osamu Yamaji
  • Patent number: 8907970
    Abstract: A method of generating an e-book document comprises representing some or all of a page of an electronic document as a graphic textures sequence derived from the document page. The sequence comprises successively smaller graphic textures, arranging them to form a first mip-map suitable for use by 3D graphics hardware, and outputting an e-book document comprising the first mip-map representing some or all of the document page. A method of reading an e-book document includes accessing at least a portion of the mip-map comprising the sequence of graphic textures, constructing a surface in a 3D virtual space comprising one or more polygons, applying to the polygon surface a graphic texture derived from the accessed part of the mip-map responsive to scaling of the polygon surface with respect to an e-book reader display, and displaying the textured polygon surface on the display, thereby displaying some or all of the page.
    Type: Grant
    Filed: July 30, 2009
    Date of Patent: December 9, 2014
    Assignee: Sony Computer Entertainment Europe Limited
    Inventors: Peter John Hodges, Jonathan Richard Milner-Moore, Adriana Maria Eyzaguirre