Abstract: Various embodiments of the present disclosure are directed to seaming assembly for seaming a can lid onto a can body. In one example embodiment, a seaming assembly includes a chuck; and a knockout pad that is movable relative to said chuck in an axial direction of said chuck. The knockout pad includes a fastening element, and a holding element in a spring-loaded manner relative to the fastening element such that contact with the can lid is effected and established in a spring-loaded region.
Abstract: A hand-held closure tool for closing a container. Based on the design of the inventive closure tool, a pair of wheels provides two points of contact between the closure tool and the container peripheral flange. This design feature stabilizes the closure tool as the container is moved in a circular fashion. The stability of the closure tool against the peripheral flange of the container enables the closure tool movement to be accomplished in a single, continuous motion.
Abstract: A double seam forming apparatus for applying end units to can bodies includes a can seamer (12) with a seaming cam (46). Seaming cam (46) includes a high dwell portion (56) which deforms responsive to force encounterred by tooling during forming of a can seam. A reinforcing pin (72) limits deformation of the high dwell portion to prevent damage. The high dwell portion of the cam includes a force sensor (20) which generates a signal responsive to strain of the high dwell portion due to applied force. The apparatus further includes a monitor apparatus (28). The monitor apparatus includes a controller (30) which includes a processor and a data store (32), and a host station (38). The monitor apparatus is operative to identify seam fault conditions and to store data concerning seamer conditions. The monitor apparatus also operates a can ejector (26) to divert cans identified as having defective seams.
Abstract: An interactive multi-player computer hosted game employs an unstructured telecommunications link, such as the Internet, between a game server and a plurality of game clients. A game server, associated with a game driver, performs a performance monitoring function to determine an optimal bandwidth for each connection to a game client. Each information packet generated by the game driver is prioritized and queued for transmission in order of relevance for the game client. The game server then optimizes the transmission of information packets through the telecommunication network to the game client. Processed user input is received through the telecommunication network from the game client and transmitted to the game driver.
Type:
Grant
Filed:
February 23, 2000
Date of Patent:
May 21, 2002
Assignee:
Circadence Corporation
Inventors:
Mark Vange, Alexander Effimov, Michael Kouts, Vladimir Lagutin, David McKeller, Marc Plumb, Daniel Shields, Glen Wilson