Patents Assigned to Harmonix Music Systems, Inc.
  • Publication number: 20110257771
    Abstract: The invention provides scoring a performance of a guitar part in a rhythm-action game. It operates in the context of a video game platform in communication with a display and a controller and involves receiving an input performance from the controller including at least one input chord note, each input chord note including an input string value corresponding to a struck string and an input fret value associated with the input string value. Then, a reference performance is provided, which includes at least two reference chord notes to be input at a target time, each reference chord note including a reference string value and a reference fret value associated with the reference string value. Then, a degree of matching is determined between the input performance and the reference performance, and a score is assigned to the input performance based on the degree of matching.
    Type: Application
    Filed: March 16, 2011
    Publication date: October 20, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Bryn Bennett, Jason D. Booth, Sylvain Dubrofsky
  • Publication number: 20110256929
    Abstract: The invention provides a realistic drum experience in a video game. It operates in the context of a video game platform in communication with a display and a drum controller having at least one cymbal and at least one drum pad. It involves determining if a cue to be displayed on the display in a particular sub-lane should be a cue indicating a cymbal input or a cue indicating a pad input. Then, the cue is displayed in the particular sub-lane, indicating the cymbal input or pad input (dependent on the previous determination). Then, input is received from the player via the drum controller; and the input is given a first score if the input was a cymbal input associated with the particular sub-lane and the input is given a second score if the input was an input other than a cymbal input associated with the particular sub-lane.
    Type: Application
    Filed: March 16, 2011
    Publication date: October 20, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Sylvain Dubrofsky, Douglas R. Applewhite, Michael Monsalvatge, Daniel A. Schmidt, Daniel C. Teasdale
  • Patent number: 8026435
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for selectively displaying song lyrics in a rhythm-action game. In one aspect this is accomplished by determining a number of vocal cues to be displayed on a display in communication with a game platform, where the vocal cues are each associated with a lyric. Provided a number of areas available to display a set of lyrics, either before run-time or determined at run-time, the game platform determines, based on a lyric priority associated with each lyric, which of the lyrics associated with each vocal cue to display when the number of vocal cues exceeds the number of areas available.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: September 27, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Joshua Forrest Stoddard, Christopher Joseph Foster, Eran B. Egozy
  • Patent number: 8017854
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for dynamically determining a musical part performed by a player of a rhythm-action game. In one aspect of a rhythm-action game, microphones are not tied to a particular part and therefore any player can play any of a number of parts, e.g., melody or harmony, lead or rhythm, guitar or bass, without switching instruments. This is accomplished by displaying, on a display, a plurality of target music data associated with a musical composition, receiving a music performance input data via the input device, determining which of the plurality of target music data has a degree of matching with the music performance input data, and assigning the music performance input data to the determined target music data.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: September 13, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Christopher Joseph Foster, Douglas Robert Applewhite
  • Patent number: 8003872
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: December 12, 2006
    Date of Patent: August 23, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Gregory B. Lopiccolo, Robert Kay, Eric J. Brosius, Daniel K. Sussman, Eran B. Egozy
  • Publication number: 20110185309
    Abstract: The invention includes methods, systems, computer program products and means for providing an intuitive user interface for interacting with a game console that obviates the need for, or use of, a typical game controller. In one embodiment, the user interface comprises an analog-like mechanism for manipulating a menu and icon system. The menu system allows the user to highlight a menu option or icon using movement along one axis and to activate the menu option or icon via movement on a different axis. In one embodiment, highlighting is associated with a vertical motion and activation is associated with a horizontal motion. The vertical motion can be tied to the vertical movement of a particular appendage, e.g., the up and down movement of the user's right arm, and the horizontal motion can be tied to the horizontal movement of that or another appendage, e.g., movement of the right arm or hand across the body from right to left.
    Type: Application
    Filed: October 27, 2010
    Publication date: July 28, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Ryan Challinor, Dare Matheson, Kasson D. Crooker, Marc A. Flury, Matthew C. Boch, Eran B. Egozy, Dean N. Tate, Seth Goldstein
  • Patent number: 7982114
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying an input at multiple octaves in a rhythm-action game. In one aspect this is accomplished by receiving by a game platform via a microphone, a music performance input data and displaying, on a display in communication with the game platform, a first pitch marker reflective of the music performance input data. Then substantially simultaneously with the display of the first pitch marker, displaying a second pitch marker at an offset, typically vertical, from the first pitch marker, the offset indicative of an octave difference between the first pitch marker and the second pitch marker.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: July 19, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Douglas Robert Applewhite, Joshua Forrest Stoddard
  • Patent number: 7935880
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for dynamically displaying a pitch range in a rhythm-action game. In one aspect this is accomplished by a game platform dividing a musical composition into a plurality of portions each comprising one or more notes. Then the game platform determines a pitch range between a highest note and a lowest note for each portion. Then the game platform determines a display density for each portion based on the pitch range of each portion, or alternatively, a display density for the entire song based on the greatest pitch range of all portions. Then, the game platform displays each portion within a viewable area. The viewable area has a density alterable based on the portion to be displayed or a position that is alterable based on the portion to be displayed, or has both an alterable position and alterable pitch density.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: May 3, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Joshua Forrest Stoddard, Eran B. Egozy
  • Patent number: 7923620
    Abstract: Described are methods, systems, and apparatuses, including computer program products, that provide a practice mode for multiple musical parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a first and second target musical data associated with a musical composition. The game platform receives a selection by the user of the first target musical data to be performed and produces an audio output associated with the first and second target musical data. The game platform also produces a synthesized tone associated with the first target musical data. In some versions, the target music data that is not selected is dimmed and made less visible.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: April 12, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventor: Christopher Joseph Foster
  • Publication number: 20100300266
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for dynamically displaying a pitch range in a rhythm-action game. In one aspect this is accomplished by a game platform dividing a musical composition into a plurality of portions each comprising one or more notes. Then the game platform determines a pitch range between a highest note and a lowest note for each portion. Then the game platform determines a display density for each portion based on the pitch range of each portion, or alternatively, a display density for the entire song based on the greatest pitch range of all portions. Then, the game platform displays each portion within a viewable area. The viewable area has a density alterable based on the portion to be displayed or a position that is alterable based on the portion to be displayed, or has both an alterable position and alterable pitch density.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Joshua Forrest Stoddard, Eran B. Egozy
  • Publication number: 20100300269
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance after a period of ambiguity in a rhythm-action game. This is accomplished by displaying a first target music data and a second target music data where the first target music data's tolerance threshold overlaps with a second target music data's tolerance threshold. When a music performance input data is received, the game platform determines if the music performance input data is within both tolerance thresholds. Then scores are determined, based on a degree of matching between the music performance input data and the first target music data and between the music performance input data and the second target music data. The game platform then assigns the music performance input data to whichever target music data has the higher score when the difference between the first and second scores is greater than a predetermined value.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventor: Douglas Robert Applewhite
  • Publication number: 20100304812
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying song lyrics and vocal cues in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a vocal cue. The vocal cue moves on the display in synchronization with a timing component of a musical composition towards a target marker. Lyrics are also displayed, but instead of moving with the movement of the vocal cue the lyrics are displayed in a fixed position. The lyrics maintain their position until the vocal cue has moved to a particular position with respect to the target marker.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems , Inc.
    Inventors: Joshua Forrest Stoddard, Christopher Joseph Foster, Sylvain Dubrofsky
  • Publication number: 20100300270
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying an input at multiple octaves in a rhythm-action game. In one aspect this is accomplished by receiving by a game platform via a microphone, a music performance input data and displaying, on a display in communication with the game platform, a first pitch marker reflective of the music performance input data. Then substantially simultaneously with the display of the first pitch marker, displaying a second pitch marker at an offset, typically vertical, from the first pitch marker, the offset indicative of an octave difference between the first pitch marker and the second pitch marker.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Douglas Robert Applewhite, Joshua Forrest Stoddard
  • Publication number: 20100300268
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for preventing an unintentional deploy of a bonus in a video game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a target music data of a musical composition. The game platform receives a music performance input data via the microphone, and also determines if the music performance input data has a predetermined degree of matching with a vocal cue. If so, the performance input data is prevented from executing an improvisation deploy.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Douglas Robert Applewhite, Christopher Joseph Foster, Joshua Forrest Stoddard
  • Publication number: 20100304810
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying a harmonically relevant pitch guide in a rhythm-action game. In one aspect this is accomplished by analyzing, by a game platform, target music data associated with a musical composition to determine a musical scale within the target music data. Then a bounded space, such as a lane to display vocal cues in, is displayed that includes a plurality of interval demarcations based on the scale, and a background comprising a color scheme based on preselected pitches of the scale. Then the game platform displays the target music data in a manner indicative of the harmonically relevant pitches with respect to the pitch guide.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventor: Joshua Forrest Stoddard
  • Publication number: 20100300264
    Abstract: Described are methods, systems, and apparatuses, including computer program products, that provide a practice mode for multiple musical parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in communication with a game platform, a first and second target musical data associated with a musical composition. The game platform receives a selection by the user of the first target musical data to be performed and produces an audio output associated with the first and second target musical data. The game platform also produces a synthesized tone associated with the first target musical data. In some versions, the target music data that is not selected is dimmed and made less visible.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music System, Inc.
    Inventor: Christopher Joseph Foster
  • Publication number: 20100300267
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for selectively displaying song lyrics in a rhythm-action game. In one aspect this is accomplished by determining a number of vocal cues to be displayed on a display in communication with a game platform, where the vocal cues are each associated with a lyric. Provided a number of areas available to display a set of lyrics, either before run-time or determined at run-time, the game platform determines, based on a lyric priority associated with each lyric, which of the lyrics associated with each vocal cue to display when the number of vocal cues exceeds the number of areas available.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Joshua Forrest Stoddard, Christopher Joseph Foster, Eran B. Egozy
  • Publication number: 20100300265
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for dynamically determining a musical part performed by a player of a rhythm-action game. In one aspect of a rhythm-action game, microphones are not tied to a particular part and therefore any player can play any of a number of parts, e.g., melody or harmony, lead or rhythm, guitar or bass, without switching instruments. This is accomplished by displaying, on a display, a plurality of target music data associated with a musical composition, receiving a music performance input data via the input device, determining which of the plurality of target music data has a degree of matching with the music performance input data, and assigning the music performance input data to the determined target music data.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music System, Inc.
    Inventors: Christopher Joseph Foster, Douglas Robert Applewhite
  • Publication number: 20100304865
    Abstract: A simulated guitar controller is disclosed that facilitates a player using multiple fingers to strum notes which includes a body portion, a plurality of strum bars disposed on a front face of the body portion, a neck portion extending outwardly away from the body portion, and a plurality of fret buttons disposed on the neck portion.
    Type: Application
    Filed: May 28, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Robert Picunko, Anthony Calandra, Darren Richardson
  • Publication number: 20100304811
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for scoring a musical performance involving multiple parts in a rhythm-action game. In one aspect this is accomplished by displaying, on a display in signal communication with a game platform, target musical data associated with a musical composition. The game platform receives a first music performance input data, with the first music performance input data being associated with a first part in the musical composition. The game platform also receives a second music performance input data, the second music performance input data associated with a second part in the musical composition. The game platform then calculates a first score based on the first music performance input data and a second score based on the second music performance input data. It then calculates a final or modified score based on the first score and the second score.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Daniel Schmidt, Douglas Robert Applewhite, Christopher Joseph Foster, Joshua Forrest Stoddard, Sylvain Dubrofsky