Patents Assigned to Harmonix Music Systems, Inc.
  • Publication number: 20100304863
    Abstract: Described are methods, systems, and apparatuses, including computer program products, for biasing a musical performance input of a player of a rhythm-action game to a part in the game. In one aspect this is accomplished by providing, by a game platform, a history of a degree of matching between a prior music performance input data and a prior music data associated with a first part in a musical composition. Then, on a display, a plurality of target music data, each associated with a respective part in the musical composition, is displayed, with one of the plurality being associated with the first part. Music performance input data is received by the game platform via an input device, such as a microphone, and, based on the history, the received music performance input is assigned to the target music data of the plurality that is associated with the first part.
    Type: Application
    Filed: May 29, 2009
    Publication date: December 2, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Douglas Robert Applewhite, Christopher Joseph Foster, Joshua Forrest Stoddard, Sylvain Dubrofsky
  • Patent number: 7758427
    Abstract: A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receiving second music performance data from a remote player representing a musical performance by the remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Grant
    Filed: January 16, 2007
    Date of Patent: July 20, 2010
    Assignee: Harmonix Music Systems, Inc.
    Inventor: Eran Egozy
  • Publication number: 20100087240
    Abstract: A method for facilitating real-time interaction between a first and second player of a music-based video game via a network having unpredictable delivery latency, the first player located remotely from the second player, includes displaying to a first player target musical data associated with a musical composition, receiving music performance input from the first player via a controller resembling a first musical instrument, displaying to a second player, the second player located remotely from the first player, target musical data associated with the musical composition, and receiving music performance input from the second player.
    Type: Application
    Filed: September 30, 2009
    Publication date: April 8, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Eran Egozy, Alex Rigopulos
  • Publication number: 20100041477
    Abstract: Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.
    Type: Application
    Filed: October 20, 2009
    Publication date: February 18, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Robert Kay, Greg LoPiccolo, Dan Schmidt, Alexander Rigopulos
  • Publication number: 20100029386
    Abstract: Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game.
    Type: Application
    Filed: September 14, 2009
    Publication date: February 4, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Geoff Pitsch, Daniel Charles Teasdale, Daniel Asher Brakeley, Daniel Schmidt
  • Publication number: 20100009750
    Abstract: Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.
    Type: Application
    Filed: July 8, 2009
    Publication date: January 14, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Eran B. Egozy, Daniel Teasdale, Brian Thomas Stephens, Daniel Schmidt, John R. Eskew, Rafael Baptista, Kasson Crooker
  • Patent number: 7625284
    Abstract: Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.
    Type: Grant
    Filed: June 16, 2008
    Date of Patent: December 1, 2009
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Robert Kay, Greg LoPiccolo, Daniel Schmidt, Alexander Rigopulos
  • Publication number: 20090165632
    Abstract: Systems and methods for a creating a music-based video game are described as is a portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions. Creating video game content using musical content supplied from a source other than the game includes analyzing musical content to identify at least one musical event extant in the musical event; determining a salient musical property associated with the at least one identified event; and creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.
    Type: Application
    Filed: March 3, 2009
    Publication date: July 2, 2009
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Alex Rigopulos, Eran Egozy
  • Publication number: 20090082078
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Application
    Filed: October 31, 2008
    Publication date: March 26, 2009
    Applicant: Harmonix Music Systems, Inc.
    Inventors: DANIEL A. SCHMIDT, Gregory B. LoPiccolo, Eran Egozy
  • Patent number: 7459624
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: March 7, 2007
    Date of Patent: December 2, 2008
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Daniel A. Schmidt, Gregory B. LoPiccolo, Eran Egozy
  • Publication number: 20080113797
    Abstract: A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receiving second music performance data from a remote player representing a musical performance by the remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Application
    Filed: January 16, 2007
    Publication date: May 15, 2008
    Applicant: HARMONIX MUSIC SYSTEMS, INC.
    Inventor: Eran Egozy
  • Publication number: 20080113698
    Abstract: A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receiving second music performance data from a remote player representing a musical performance by the remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Application
    Filed: November 15, 2006
    Publication date: May 15, 2008
    Applicant: Harmonix Music Systems, Inc.
    Inventor: Eran Egozy
  • Patent number: 7320643
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controlled simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: April 3, 2007
    Date of Patent: January 22, 2008
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Eric Brosius, Eran Egozy
  • Publication number: 20070234885
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Application
    Filed: March 7, 2007
    Publication date: October 11, 2007
    Applicant: HARMONIX MUSIC SYSTEMS, INC.
    Inventors: Daniel Schmidt, Gregory LoPiccolo, Eran Egozy
  • Publication number: 20070232374
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Application
    Filed: December 12, 2006
    Publication date: October 4, 2007
    Applicant: HARMONIX MUSIC SYSTEMS, INC.
    Inventors: Gregory B. LOPICCOLO, Robert KAY, Eric J. BROSIUS, Daniel K. SUSSMAN, Eran B. EGOZY
  • Publication number: 20060058101
    Abstract: A method for creating and selling a music-based video game includes selecting music content. A video game is created that is based on the selected music content. The created video game is offered for sale in a manner typically associated with a recorded music product.
    Type: Application
    Filed: September 16, 2004
    Publication date: March 16, 2006
    Applicant: HARMONIX MUSIC SYSTEMS, INC.
    Inventor: Alexander RIGOPULOS
  • Publication number: 20050215319
    Abstract: A method for allowing a player of a video game to control a three-dimensional game character in a three-dimensional game world includes the steps of acquiring video image data of a player of a game, analyzing the acquired video image data to identify the location or movement of a portion of the player's body; and using the identified location of the portion of the player's body to control behavior of a game character.
    Type: Application
    Filed: July 26, 2004
    Publication date: September 29, 2005
    Applicant: HARMONIX MUSIC SYSTEMS, INC.
    Inventors: Alexander Rigopulos, Eran Egozy, Dan Schmidt, Eric Metois, Greg Lopiccolo
  • Patent number: 6482087
    Abstract: A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of analyzing local player's musical performance to extract emulation data that represents the musical performance; transmitting emulation data to remote players over a network; receiving emulation data from remote players over the network; and using the emulation data to emulate the remote player's musical performance by locally generating approximations of the performances.
    Type: Grant
    Filed: May 14, 2001
    Date of Patent: November 19, 2002
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Eran Egozy, Dan Schmidt, Alexander Rigopulos
  • Patent number: 6429863
    Abstract: A method for displaying musical data in three dimensions includes displaying musical data along a spatial path that does not lie within the image plane of a display. Graphical symbols corresponding to the musical data may be displayed on graphical surfaces aligned with the spatial path. The graphical surfaces form, in some embodiments, a tunnel through which the time axis associated with the musical data runs. The musical data may be manipulated to provide the viewer with the appearance of motion along the time axis associated with the musical data. In some embodiments, the viewer is represented by a virtual camera in the three-dimensional environment and the virtual camera is “moved” to provide the appearance of motion. A corresponding apparatus is also discussed.
    Type: Grant
    Filed: February 22, 2000
    Date of Patent: August 6, 2002
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Greg LoPiccolo, Jonathon Bell, Eran Egozy, Ryan Lesser, Joshua Randall, Alexander Rigopulos, Dan Schmidt
  • Patent number: 6353174
    Abstract: Described are a system and method for achieving near real-time musical collaboration by a group of users using computers connected by a network. Each computer system plays a stream of musical data to each user. The musical data stream played to each user corresponds to the musical collaboration produced by the users. The playing of the musical data streams is staggered such that each user is located at a different time in the musical collaboration than every other user. This staggering separates any two users by a temporal offset that exceeds the maximum time required to transmit musical data from one user to another user over the network. Each user is allowed to modify the portion of the musical data stream that is currently being played to that user. Such musical data modifications are transmitted to other users over the network to become incorporated into the musical data streams played to those other users.
    Type: Grant
    Filed: December 10, 1999
    Date of Patent: March 5, 2002
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Dan Schmidt, Jonathon Bell, Eran Egozy, Michael James, Greg LoPiccolo, Alexander Rigopulos