Patents Assigned to Sony Interactive Entertainment America LLC
  • Patent number: 11908057
    Abstract: Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
    Type: Grant
    Filed: November 3, 2021
    Date of Patent: February 20, 2024
    Assignees: Soul Machines Limited, Sony Interactive Entertainment America LLC
    Inventors: Mark Andrew Sagar, Tim Szu-Hsien Wu, Frank Filipe Bonniwell, Homoud B. Alkouh, Colin Joseph Hodges
  • Patent number: 11745102
    Abstract: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
    Type: Grant
    Filed: June 1, 2020
    Date of Patent: September 5, 2023
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Nathan Gary
  • Patent number: 11565183
    Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.
    Type: Grant
    Filed: November 30, 2020
    Date of Patent: January 31, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
  • Patent number: 11176725
    Abstract: Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
    Type: Grant
    Filed: July 9, 2020
    Date of Patent: November 16, 2021
    Assignees: Sony Interactive Entertainment America LLC, Soul Machines Limited
    Inventors: Mark Andrew Sagar, Tim Szu-Hsien Wu, Frank Filipe Bonniwell, Homoud B. Alkouh, Colin Joseph Hodges
  • Patent number: 10994209
    Abstract: Shadow banning a participant within a social VR system includes: receiving and forwarding an identity of the participant, who may be shadow banned; recognizing and tracking inappropriate behaviors including inappropriate language and comments, inappropriate gestures, and inappropriate movements; receiving and processing the recognized and tracked inappropriate behaviors of the participant; generating a safety rating based on the processed inappropriate behaviors; comparing the safety rating to a threshold value; and outputting a signal to label the participant as a griefer and shadow ban the griefer when the safety rating is greater than the threshold value.
    Type: Grant
    Filed: November 27, 2017
    Date of Patent: May 4, 2021
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Ken Miyaki
  • Patent number: 10949054
    Abstract: A virtual reality network provides access to a number of virtual reality representations, each virtual reality representation representing a location in a virtual universe and defined by VR data stored on the network. The VR data can be in a simplified data format and include data from an intelligent personal assistant and knowledge navigator (IPAKN). The IPAKN receives queries about a VR representation of a location and generate a new VR data set based on information downloaded from web sources about the location. A database server that provides access to the VR data is updated with the new VR data set.
    Type: Grant
    Filed: August 14, 2014
    Date of Patent: March 16, 2021
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: John Cronin
  • Patent number: 10835819
    Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.
    Type: Grant
    Filed: January 30, 2018
    Date of Patent: November 17, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry
  • Patent number: 10783690
    Abstract: Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
    Type: Grant
    Filed: March 6, 2018
    Date of Patent: September 22, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Mark Andrew Sagar, Tim Szu-Hsien Wu, Frank Filipe Bonniwell, Homoud B. Alkouh, Colin Joseph Hodges
  • Patent number: 10762717
    Abstract: A method and system that dynamically partitions a 3-D model into multiple regions. The method determines the vertices to be included in each region according to values assigned to an appropriate color channel for each vertex. After partitioning the 3-D model into different regions, the method allows a user to assign different weights to each region to specify a contribution by a driving shape for deforming that region. Dynamic partitioning may be used on multiple color channels to partition the three dimensional model into more than two regions.
    Type: Grant
    Filed: September 29, 2016
    Date of Patent: September 1, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA, LLC
    Inventor: Homoud B. Alkouh
  • Patent number: 10709988
    Abstract: Methods and systems for predicting instant play includes pre-loading one or more instances of select ones of games on one or more game consoles on a cloud game server. The loading of instances is based on usage history of the games. Users are assigned to select ones of the instances of the games loaded on the one or more game consoles, in response to user interaction detected at the select ones of the games exceeding a pre-defined threshold value. User interactions are monitored at the instances of the select ones of games assigned to the users. Based on the monitored interactions, the number of instances of the games loaded on the one or more game consoles are dynamically adjusted. The dynamic adjustment includes scaling up or scaling down the number of instances of the games loaded on the one or more game consoles.
    Type: Grant
    Filed: March 2, 2016
    Date of Patent: July 14, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Paul Robert Schultz, Roelof Roderick Colenbrander, Ryan Hamilton Breed
  • Patent number: 10709980
    Abstract: A method is provided, including the following method operations: rendering, by a client device, game title icons in a gaming platform interface to a display device, the game title icons identifying video games that are accessible through the gaming platform interface using the client device; receiving, by the client device, user selection data indicating selection of a game title icon and identifying a corresponding video game for exploration of related Internet content; generating a search query based on the identified video game, transmitting the search query over the network to a search engine, and receiving results of the search query over the network from the search engine, the results identifying Internet content items related to the video game; generating preview images of at least some of the Internet content items; rendering the preview images in association with the identified video game via the gaming platform interface.
    Type: Grant
    Filed: April 8, 2016
    Date of Patent: July 14, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Posin, Anthony Nwokafor, Ari Schwartz, Dan Manez, Daniel Jordan, David Rivera, Joshua Kennedy, Kyle Neil Averack, Nathanael Ferrero
  • Patent number: 10695665
    Abstract: A method is provided, including: recording gameplay metadata generated from execution of a first session of a video game, the execution of the first session being driven by interactive gameplay of the video game by a first user using a first head-mounted display (HMD), wherein the execution of the first session renders a first view of a virtual environment from a first location determined by the interactive gameplay, and based on tracked movement of the first HMD; transmitting the gameplay metadata to a client device; tracking movement of a second HMD; executing, by the client device, a second session of the video game using the gameplay metadata to recreate gameplay events, wherein the execution of the second session renders a second view of the virtual environment from a second location that is determined based on the first location, and based on the tracked movement of the second HMD.
    Type: Grant
    Filed: March 16, 2018
    Date of Patent: June 30, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Ken Miyaki
  • Patent number: 10695673
    Abstract: The system is directed towards an interactive events platform. The interactive events platform may discover current in-game events associated with different video games currently available (or active). The platform may further notify a user of the discovered in-game events associated with different video games and facilitate the user joining a particular in-game event. The interactive events platform may also discover and notify the user of future in-game events associated with different video games. In some embodiments, the discovery and notification of any in-game events are based on games currently being played (or registered) with the user.
    Type: Grant
    Filed: February 20, 2018
    Date of Patent: June 30, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Jon Webb
  • Patent number: 10695670
    Abstract: A system and method for entering text within a video game application are described.
    Type: Grant
    Filed: September 11, 2018
    Date of Patent: June 30, 2020
    Assignee: Sony Interactive Entertainment America, LLC
    Inventor: Stephen G. Perlman
  • Patent number: 10687333
    Abstract: A communication device communicates with an originating device during an originating session and receives originating data from the originating device over a wireless communication link and then communicates with a receiving device during a receiving session and sends the originating data to the receiving device over a wireless communication link, such that the originating session and the receiving session occur at different times, and at least one of the sessions is an ad hoc communication session.
    Type: Grant
    Filed: April 9, 2018
    Date of Patent: June 16, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Adam Harris, William McCarroll
  • Patent number: 10668377
    Abstract: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
    Type: Grant
    Filed: September 13, 2017
    Date of Patent: June 2, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Nathan Gary
  • Patent number: 10671239
    Abstract: A method for editing. The method includes receiving a sequence of interactive VR scenes of digital content, each interactive VR scene showing a 3D gaming environment. The method includes placing the sequence of interactive VR scenes within a 3D editing space. The method includes sending a view of the 3D editing space including at least one of the sequence of interactive VR scenes to an HMD for viewing by the user. The method includes receiving at least one input editing command from a device of the user. The method includes modifying the sequence of interactive VR scenes in response to the input editing command, wherein the at least one editing command is provided through an input enabled while wearing the HMD and viewing the 3D editing space via the HMD so as to provide real-time views showing modifications made to the sequence of interactive VR scenes.
    Type: Grant
    Filed: December 18, 2017
    Date of Patent: June 2, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stuart Platt, Mohammed Aafaq Khan
  • Patent number: RE48700
    Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
    Type: Grant
    Filed: August 28, 2017
    Date of Patent: August 24, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
  • Patent number: RE48802
    Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
    Type: Grant
    Filed: August 28, 2017
    Date of Patent: November 2, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
  • Patent number: RE48803
    Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment. may be identified by a server key obtained from the game server.
    Type: Grant
    Filed: August 28, 2017
    Date of Patent: November 2, 2021
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll