Patents Assigned to Sony Interactive Entertainment America LLC
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Patent number: 10318223Abstract: A wearable computing device includes a head-mounted display (HMD) that provides a field of view in which at least a portion of the environment of the wearable computing device is viewable. The HMD is operable to display images superimposed over the field of view. When the wearable computing device determines that a target device is within its environment, the wearable computing device obtains target device information related to the target device from a programmed local tag. The target device information may include information that defines a virtual control interface for controlling the target device and an identification of a defined area of the target device on which the virtual control image is to be provided. The wearable computing device controls the HMD to display the virtual control image as an image superimposed over the defined area of the target device in the field of view.Type: GrantFiled: July 10, 2018Date of Patent: June 11, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventor: John Cronin
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Patent number: 10320946Abstract: Systems and methods for enabling a visitor to access VR representations authored by different authors of images at different quality levels at various locations in a virtual universe via a computer network are provided. A plurality of data sets may be stored in memory. Each VR data set may define a VR representation of a location and may be independently authored by a respective author different from the other authors. In addition, each VR dataset may have a speed and quality metric to assist the visitors in an optimized experience. One or more VR data servers may access and transmit the VR data sets of various quality and speeds, each of which may be associated with a VR data server having access to the VR data set. A domain server may be adapted to access and transmit domain data comprising the location within the universe of each VR representation and the network address of the VR data server associated with the VR representation.Type: GrantFiled: December 5, 2017Date of Patent: June 11, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventor: John Cronin
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Patent number: 10313740Abstract: Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal.Type: GrantFiled: July 27, 2012Date of Patent: June 4, 2019Assignee: Sony Interactive Entertainment America LLCInventor: Gary M. Zalewski
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Patent number: 10310583Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.Type: GrantFiled: July 25, 2017Date of Patent: June 4, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Paul Timm, Andres Ramos Cevallos, Ryan Halvorson
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Patent number: 10300380Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU and shared memory. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.Type: GrantFiled: November 22, 2016Date of Patent: May 28, 2019Assignee: Sony Interactive Entertainment America LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Patent number: 10293262Abstract: Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Alternatively, an action to maintain integrity of the gaming community may be executed without further confirmation whereby a purportedly illicit game device may be ejected from the network.Type: GrantFiled: December 27, 2016Date of Patent: May 21, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Adam P. Harris, Steve C. Schneider
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Patent number: 10298703Abstract: Embodiments of the present invention address delivery of content, including advertising, in an online or networked digital environment. Undesirable content or content that needs to be removed from the digital environment may be eliminated through invocation of a ‘kill switch’ that terminates further delivery of the aforementioned content. The ‘kill switch’ may also eliminate certain instantiations of that content already delivered to end-user client devices. In order to lessen the need for termination of content following delivery to the digital environment, content developers and content providers may view content scheduled for delivery in digital environment ‘mock ups’ prior to actual delivery. Content developers and content providers, too, may control certain attributes related to content scheduled for delivery to further obviate post-delivery termination or modification.Type: GrantFiled: October 25, 2016Date of Patent: May 21, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Allister Capati, Ennin Huang
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Patent number: 10286315Abstract: An apparatus for recording application state information over time while simultaneous recording application streaming interactive video output. A playback means in which the recorded application video may be played back or the application may be re-executed with the application state information.Type: GrantFiled: April 29, 2014Date of Patent: May 14, 2019Assignee: Sony Interactive Entertainment America LLCInventors: Stephen G. Perlman, Roger van der Laan
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Patent number: 10279252Abstract: Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.Type: GrantFiled: December 12, 2017Date of Patent: May 7, 2019Assignee: Sony Interactive Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Pereira
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Patent number: 10272335Abstract: Methods and systems are provided for executing video games by a gaming computer and enabling remote play. In example, a method includes receiving a command from a first player via a first client and a computing network. The method updates a game state of a video game based on the command received from the first player and receiving a first point of view of the first player via the computing network. The method communicates at least part of the game state to a first image generator executed by the gaming computer and sends via the computing network to the first client a first image based on the game state and the first point of view using the first image generator. The first image is configured for rendering by the first client. The first image is a video image of a plurality of video images presented to the first client, which is accessing the gaming computer for remote play.Type: GrantFiled: November 23, 2016Date of Patent: April 30, 2019Assignee: Sony Interactive Entertainment America LLCInventors: David Perry, Rui Filipe Andrade Pereira
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Patent number: 10275925Abstract: A blend shape method and system that modifies the U-V values associated with vertices in blend shapes constructed in a 3-D blend shape combination system. The blend shape method determines the U-V coordinates associated with each vertex in a base shape and the U-V coordinates associated with corresponding vertices in one or more driving shapes. The method calculates U-V delta values that are associated with vertices in the driving shape. The method multiplies the U-V delta values by a weight value associated with the driving shape to determine a transitional U-V delta value for each vertex. The transitional U-V delta value for each vertex is added to the U-V coordinates for the corresponding vertex in the base shape to determine the modified U-V coordinates for the resulting blend shape. Multiple driving shapes may be used with each shape contributing to the modified U-V values according to its relative weight.Type: GrantFiled: September 29, 2016Date of Patent: April 30, 2019Assignee: Sony Interactive Entertainment America, LLCInventor: Homoud B. Alkouh
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Systems and methods for tagging content of shared cloud executed mini-games and tag sharing controls
Patent number: 10258881Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.Type: GrantFiled: February 27, 2013Date of Patent: April 16, 2019Assignee: Sony Interactive Entertainment America LLCInventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson -
Patent number: 10238965Abstract: Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device.Type: GrantFiled: April 28, 2016Date of Patent: March 26, 2019Assignee: Sony Interactive Entertainment America LLCInventor: Roelof Roderick Colenbrander
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Patent number: 10238958Abstract: Tradable physical collectible objects are described. In particular, systems and methods for using the tradable physical collectible objects facilitate generation of a digital copy that can be used within a network game. A user can use the digital copy and perform various modifications to the digital copy. A value can be determined for the digital copy based on the various modifications. At a later date, the user (e.g., owner) is free to give away, sell or trade the digital copy to another party in transaction with terms based on, for example, the determined value of the digital copy.Type: GrantFiled: June 3, 2015Date of Patent: March 26, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventor: Ken Inagaki
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Patent number: 10235219Abstract: A new device executing an application on a new CPU determines whether the application is for a legacy device having a legacy CPU. When the application is for the legacy device, the new CPU executes the application with selected features of the new CPU that are not present on the legacy CPU disabled, or with a latency of instruction execution of the new CPUs altered to match or approximate a latency of the legacy CPU, or with algorithmic details of operation of one or more units of the new CPU altered to match or approximate algorithmic details of operation of corresponding units of the legacy CPU.Type: GrantFiled: July 27, 2015Date of Patent: March 19, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Mark Evan Cerny, David Simpson
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Patent number: 10235514Abstract: A CAPTCHA is presented on a display and a user of a hand-held controller such as a computer game controller is prompted to respond to the image. A correct response entails manipulation of a key on the controller and does not require input from an alpha-numeric keyboard.Type: GrantFiled: September 30, 2016Date of Patent: March 19, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Bryan Cotta, Warren Benedetto
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Patent number: 10229541Abstract: Video data is transmitted to a head mounted display for display of a virtual reality scene within the head mounted display. The virtual reality scene includes multiple objects representing display screens of computing sources or information sources. Upon detecting movement of the head mounted display, an adjustment of the virtual reality scene is generated in which a field of view of the user is moved within the virtual reality scene, and a focus direction of the user is determined. Based on the focus direction of the user, an object of current focus of the user within the virtual reality scene is determined. The virtual reality scene is adjusted to move the object of current focus of the user toward a point of view of the user within the virtual reality scene. Audio content associated with the object of current focus of the user is provided to the head mounted display.Type: GrantFiled: January 28, 2016Date of Patent: March 12, 2019Assignee: Sony Interactive Entertainment America LLCInventor: David Perry
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Patent number: 10226700Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player. These overlays may be used to prevent presentation of non-allowed input controls.Type: GrantFiled: May 23, 2016Date of Patent: March 12, 2019Assignee: Sony Interactive Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry, Brian K. F. Lau, Kelvin Michael Yong, Claes Christian Rickeby, Ryan Hamilton Breed, Eleazar T. Galano, III, Austin English
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Patent number: 10220305Abstract: A method for handling communication for a computer game is provided. Once example method includes executing an application for recording one or more audio messages authored by a user for automatic transmission to one or more recipients during game play of a video game. During game play, the method includes detecting that a qualifying event has occurred, and, in response, selecting an audio message from the one or more audio messages for the automatic transmission. The method further includes transmitting, automatically, the audio message to a client device of a predefined recipient for presentation of the audio message.Type: GrantFiled: March 13, 2018Date of Patent: March 5, 2019Assignee: Sony Interactive Entertainment America LLCInventor: Gary Zalewski
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Patent number: 10216738Abstract: Systems and methods for enabling a visitor to access VR representations authored by different authors of locations in a virtual universe via a computer network are provided. Data may be stored regarding a plurality of VR data sets. Each VR data set may define a VR representation of a location, as well as 3D data and may be independently authored by a respective author different from the other authors. One or more VR data servers may be adapted to access and transmit the VR data sets. Each VR data set may be associated with a VR data server for access to the VR data set. A domain server may be adapted to access and transmit domain data comprising the location within the universe of each VR representation and the network address of the VR data server associated with the VR representation.Type: GrantFiled: August 14, 2014Date of Patent: February 26, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventor: John Cronin