Dreamworks Patents

DreamWorks Animation SKG, Inc. creates animated feature films, television series and specials and live entertainment properties. Its branded family entertainment properties include Shrek, Madagascar, Kung Fu Panda and How to Train Your Dragon.

Dreamworks Patents by Type
  • Publication number: 20190228577
    Abstract: Systems and methods for dynamic contour volume deformation are disclosed. An embodiment includes applying a deformation to a point of a volumetric mesh, wherein a plurality of tessellations of the volumetric mesh are identified and wherein each tessellation is a tetrahedral mesh, identifying a deformation point associated with a first polyhedron of the volumetric mesh, determining a barycentric coordinate representation of the deformation point with respect to each tetrahedron of the plurality of tessellations, determining, for each tessellation of the first polyhedron, weight values with respect to the deformation point for vertices of each tetrahedron which correspond to natural vertices of each tetrahedron, and determining, based on the determined weight values, a new position of the identified deformation point represented as a weighted sum determined from the barycentric coordinate representations.
    Type: Application
    Filed: January 24, 2018
    Publication date: July 25, 2019
    Applicant: DreamWorks Animation LLC
    Inventor: Arthur D. Gregory
  • Patent number: 10313295
    Abstract: A system and method provides a computer-implemented messaging service. Users subscribe to message channels. A message queue buffers messages to a router. The router determines whether characteristics of a first message match criteria specified in subscription requests, and may route the first message to one or more sending agents based on modes of communication specified in the subscription service requests. The sending agent(s) generate a second message formatted for the specified modes of communication based on the first message. Message load balancing, message queuing, message routing, and message sending services may all be independently scaled to adjust for demand.
    Type: Grant
    Filed: December 16, 2016
    Date of Patent: June 4, 2019
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Douglas E. Sherman, Justin Tang
  • Publication number: 20190156548
    Abstract: Systems and methods for automatically animating a character based on an existing corpus of animation are described. The character may be from a previously produced feature animated film, and the data used for training may be the data used to animate the character in the film. A low-dimensional embedding for subsets of the existing animation corresponding to different semantic labels may be learned by mapping high-dimensional rig control parameters to a latent space. A particle model may be used to move within the latent space, thereby generating novel animations corresponding to the space's semantic label, such as a pose. Bridges may link a first pose of a first model within the latent space that is similar to a second pose of a second model of the space. Animations corresponding to transitions between semantic labels may be generated by creating animation paths that traverse a bridge from one model into another.
    Type: Application
    Filed: January 18, 2019
    Publication date: May 23, 2019
    Applicant: DreamWorks Animation L.L.C.
    Inventors: Stephen BAILEY, Martin WATT, Bo MORGAN, James O'BRIEN
  • Publication number: 20190156584
    Abstract: A virtual reality system includes a platform, a headset, a mount, and a control unit. The headset includes a motion-sensing unit and a display unit configured to display a video of a virtual environment. The mount is positioned on the platform and configured to releasably engage the headset. While the headset is engaged with the mount, the headset is positioned in a first position. While the headset is disengaged from the mount, the headset is positioned in a second position. The control unit is connected to the headset and configured to receive first data representing the first position and associate the first position with a predetermined first perspective of the virtual environment. The control unit is also configured to receive second data representing the second position, determine a second perspective of the virtual environment corresponding to the second position, and provide video of the virtual environment from the second perspective.
    Type: Application
    Filed: December 19, 2018
    Publication date: May 23, 2019
    Applicant: DreamWorks Animation L.L.C.
    Inventors: Brad Kenneth HERMAN, St. John COLÓN
  • Patent number: 10297064
    Abstract: Systems and methods for multi-representation dependency graphs are disclosed. A first representation of a dependency graph may be accessed using a processor. The first representation of the dependency graph may have a first type and include a plurality of nodes. A transition of the first representation of the dependency graph from a first state to a second state may be detected using the processor. In response to a detection of the transition of the first representation of the dependency graph from the first state to the second state, a second representation of the dependency graph may be updated. The second representation may have a second type different than the first type and include a plurality of tasks corresponding to the plurality of nodes. The second representation may further include one or more dependencies corresponding to one or more of the connections of the first representation.
    Type: Grant
    Filed: September 21, 2015
    Date of Patent: May 21, 2019
    Assignee: Dreamworks Animation L.L.C.
    Inventors: Esteban D. Papp, Stuart Bryson
  • Patent number: 10262448
    Abstract: Systems and methods for automatically animating a character based on an existing corpus of animation are described. The character may be from a previously produced feature animated film, and the data used for training may be the data used to animate the character in the film. A low-dimensional embedding for subsets of the existing animation corresponding to different semantic labels may be learned by mapping high-dimensional rig control parameters to a latent space. A particle model may be used to move within the latent space, thereby generating novel animations corresponding to the space's semantic label, such as a pose. Bridges may link a first pose of a first model within the latent space that is similar to a second pose of a second model of the space. Animations corresponding to transitions between semantic labels may be generated by creating animation paths that traverse a bridge from one model into another.
    Type: Grant
    Filed: January 18, 2017
    Date of Patent: April 16, 2019
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Stephen Bailey, Martin Watt, Bo Morgan, James O'Brien
  • Patent number: 10229170
    Abstract: Systems and processes provide network clients on various platforms a customized file system experience on demand while managing files (e.g., computer animation files) across a variety of storage devices spread across a network of arbitrary size (local area networks, wide area networks, worldwide networks, the world wide web, etc.). Clients may specify a set of requirements for an instantiation of a file system interface or object for a given application. Such requirements may include storage location, file quality, capacity, scale, permanence, speed, and the like. The system may then provide to the client a customized file system interface with particular hardware resources allocated to satisfy the designated file system requirements. The file system interface may coordinate file delivery, allocation, tracking, transportation, caching, deletion, and the like. The system may manage and allocate hardware resources ranging from a local client computer to distant hard drive banks across the world.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: March 12, 2019
    Assignee: DREAMWORKS ANIMATION L.L.C.
    Inventors: Michael Christian Seales, Douglas E. Sherman
  • Publication number: 20190073826
    Abstract: Systems, methods, and computer-readable medium for approximating mesh deformations for character rigs are disclosed. An embodiment includes applying a first deformation function to one or more mesh elements to determine an intermediate position based on a transform to a first structural element, wherein the one or more mesh elements are assigned to the first structural element, generating an offset based on a second deformation function for the one or more mesh elements using a deformation function approximation model, wherein the offset is a positional offset of the one or more mesh elements from the intermediate position to a target position corresponding to the transform applied to the first structural element, and generating a combined mesh deformation for the one or more mesh elements by combining the intermediate position and the offset.
    Type: Application
    Filed: March 2, 2018
    Publication date: March 7, 2019
    Applicant: DreamWorks Animation LLC
    Inventors: Stephen Bailey, Paul DiLorenzo, David Otte, James O'Brien
  • Patent number: 10198844
    Abstract: One exemplary process for animating hair includes receiving data representing a plurality of hairs and a plurality of objects in a timestep of a frame of animation. A first tree is populated to represent kinematic objects of the plurality of objects and a second tree is populated to represent dynamic objects of the plurality of objects based on the received data. A first elasticity preconditioner is created to represent internal elastic energy of the plurality of hairs based on the received data. Based on the first tree and the second tree, a first set of potential contacts is determined between two or more hairs of the plurality of hairs or between one or more hairs of the plurality of hairs and one or more objects of the plurality of objects. Positions of the plurality of hairs are determined based on the first set of potential contacts and the first elasticity preconditioner.
    Type: Grant
    Filed: September 13, 2016
    Date of Patent: February 5, 2019
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Galen G. Gornowicz, Silviu Borac
  • Publication number: 20190026941
    Abstract: Systems and methods for traversal selection of components of a geometric model are disclosed. An embodiment includes displaying a plurality of components corresponding to a geometric model, selecting a first component, receiving a first input indicating a first direction for selecting a next component, wherein the next component is connected to the first component by an edge, identifying one or more candidate edges connected to the first component for selecting the next component, determining an angle between an indicated direction vector corresponding to the indicated first direction and each of the one or more candidate edges, and selecting a second component as the next component, wherein the second component is connected to the first component via a particular candidate edge forming a smallest angle with the indicated direction vector.
    Type: Application
    Filed: September 27, 2018
    Publication date: January 24, 2019
    Applicant: DreamWorks Animation LLC
    Inventors: Stuart Bryson, Esteban Papp, Peter Farson, Alex Powell
  • Patent number: 10181212
    Abstract: A virtual reality ride system including a headset, a control unit, and a dynamic platform. The headset includes a display unit configured to display a video of an animated virtual environment. The control unit includes one or more processors configured to perform render processing that renders the video of the virtual environment; event motion processing that generates first data representing motions associated with events in the virtual environment; and low-frequency motion processing that generates second data representing low-frequency vibrations unrelated to the events in the virtual environment. The dynamic platform is configured to produce the motions associated with the events in the virtual environment based on the first data, and to produce the low-frequency vibrations based on the second data. The low-frequency vibrations include a frequency between about 5 Hz and 70 Hz.
    Type: Grant
    Filed: May 5, 2015
    Date of Patent: January 15, 2019
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Brad Kenneth Herman, Shiraz Akmal, Bryn Lafollette
  • Patent number: 10176638
    Abstract: A virtual reality system includes a platform, a headset, a mount, and a control unit. The headset includes a motion-sensing unit and a display unit configured to display a video of a virtual environment. The mount is positioned on the platform and configured to releasably engage the headset. While the headset is engaged with the mount, the headset is positioned in a first position. While the headset is disengaged from the mount, the headset is positioned in a second position. The control unit is connected to the headset and configured to receive first data representing the first position and associate the first position with a predetermined first perspective of the virtual environment. The control unit is also configured to receive second data representing the second position, determine a second perspective of the virtual environment corresponding to the second position, and provide video of the virtual environment from the second perspective.
    Type: Grant
    Filed: May 17, 2016
    Date of Patent: January 8, 2019
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Brad Kenneth Herman, St. John Colón
  • Patent number: 10134366
    Abstract: A method of scheduling and performing computations for generating an interactive computer-generated animation on behalf of a client device to achieve a desired quality of service includes generating a computational configuration of computations that, when performed, produce the computer-generated animation with the desired quality of service. The configuration includes an identification of a first computation that outputs first data, a first start time for the first computation, and a first end time, where the first computation is to end before the first end time. The configuration also includes an identification of a second computation that depends on the first data, and a second start time for the second computation. The first computation is performed in response to an occurrence of the first start time and the second computation is performed in response to an occurrence of the second start time.
    Type: Grant
    Filed: July 6, 2017
    Date of Patent: November 20, 2018
    Assignee: DreamWorks Animation LLC
    Inventor: Evan P. Smyth
  • Patent number: 10134167
    Abstract: Using curves to emulate soft body deformation in a computer-generated character is disclosed. A method can include accessing a reference model mapped to one or more deformation curves for the character. The reference model can include a mesh of vertices representing a soft body layer of the character. The deformation curve can include multiple sample points selected for mapping. Each mesh vertex on the model can be mapped to each sample point on the curve to establish a relationship between them for deformation. The method can also include receiving a movement of one or more sample points on the curve to a desired deformation position. The method can further include calculating primary and secondary movements of the mesh vertices on the model based on the movements of sample points. The method can move the mesh vertices as calculated to a desired deformation position and output the reference model with the moved vertices for rendering to emulate the soft body deformation of the character.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: November 20, 2018
    Assignee: DREAMWORKS ANIMATION LLC
    Inventors: Michael Hutchinson, Guido Zimmerman, Robert Helms
  • Patent number: 10115231
    Abstract: Systems and methods for traversal selection of components of a geometric model are disclosed. An embodiment includes displaying a plurality of components corresponding to a geometric model, selecting a first component, receiving a first input indicating a first direction for selecting a next component, wherein the next component is connected to the first component by an edge, identifying one or more candidate edges connected to the first component for selecting the next component, determining an angle between an indicated direction vector corresponding to the indicated first direction and each of the one or more candidate edges, and selecting a second component as the next component, wherein the second component is connected to the first component via a particular candidate edge forming a smallest angle with the indicated direction vector.
    Type: Grant
    Filed: June 30, 2017
    Date of Patent: October 30, 2018
    Assignee: DreamWorks Animation LLC
    Inventors: Stuart Bryson, Esteban Papp, Peter Farson, Alex Powell
  • Patent number: 10096146
    Abstract: Computer animation tools for viewing, in multiple contexts, the effect of changes to a computer animation are disclosed. An artist configures multiple visual displays in the user interface of a computer animation system. A visual display shows one or more frames of computer animation. An artist configures a visual display to reflect a specific context. For example, the artist may assign a particular virtual viewpoint of a scene to a particular visual display. Once visual displays are configured, the artist changes a configuration of the computer animation. For example, the artist may change the lighting parameters of a scene. In response, the visual displays show the visual effects of the configuration (e.g., lighting parameters) change under corresponding contexts (e.g., different virtual camera viewpoints). Using multiple visual displays, which may be displayed side-by-side, an artist can view the effects of her configuration changes in the various contexts.
    Type: Grant
    Filed: April 12, 2017
    Date of Patent: October 9, 2018
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Tsuey Jin Liou, Evan P. Smyth, Andrew Philip Pearce, Peter McNerney
  • Patent number: 10096157
    Abstract: A method for generating stereoscopic images includes obtaining image data comprising a plurality of sample points. A direction, a color value, and a depth value are associated with each sample point. The directions and depth values are relative to a common origin. A mesh is generated by displacing the sample points from the origin. The sample points are displaced in the associated directions by distances representative of the corresponding depth values. The image data is mapped to the mesh such that the color values associated with the sample points are mapped to the mesh at the corresponding directions. A first image of the mesh is generated from a first perspective, and a second image of the mesh is generated from a second perspective. The first and second images of the mesh may be caused to be displayed to provide an illusion of depth.
    Type: Grant
    Filed: July 14, 2017
    Date of Patent: October 9, 2018
    Assignee: DreamWorks Animation L.L.C.
    Inventor: Brad Kenneth Herman
  • Publication number: 20180197318
    Abstract: Systems and processes are described below relating to evaluating a dependency graph to render three-dimensional (3D) graphics using constraints. Two virtual 3D objects are accessed in a virtual 3D space. A constraint relationship request is received, which identifies the first object as a parent and the second object as a child. The technique verifies whether the graphs of the objects are compatible for being constrained to one another. The first object is evaluated to determine its translation, rotation, and scale. The second object is similarly evaluated based on the translation, rotation, and scale of the first object. An image is rendered depicting at least a portion of the first virtual 3D object and at least a portion of the second virtual 3D object.
    Type: Application
    Filed: February 12, 2018
    Publication date: July 12, 2018
    Applicant: DreamWorks Animation L. L. C.
    Inventors: Alexander P. Powell, Esteban D. Papp, Alex M. Wells
  • Publication number: 20180176174
    Abstract: A system and method provides a computer-implemented messaging service. Users subscribe to message channels. A message queue buffers messages to a router. The router determines whether characteristics of a first message match criteria specified in subscription requests, and may route the first message to one or more sending agents based on modes of communication specified in the subscription service requests. The sending agent(s) generate a second message formatted for the specified modes of communication based on the first message. Message load balancing, message queuing, message routing, and message sending services may all be independently scaled to adjust for demand.
    Type: Application
    Filed: December 16, 2016
    Publication date: June 21, 2018
    Applicant: DreamWorks Animation LLC
    Inventors: Douglas E. SHERMAN, Justin TANG
  • Patent number: 9996975
    Abstract: A virtual reality ride system includes a platform having at least one seat, a first headset, a second headset, and one or more rendering processors. The first and second headsets each have a motion-sensing unit and a display unit configured to display animated video. The one or more processors are configured to render a first animated video of a virtual environment from a perspective based on the physical location and orientation of the first headset, and to render a second animated video of the virtual environment from a perspective based on the physical location and orientation of the second headset.
    Type: Grant
    Filed: March 17, 2015
    Date of Patent: June 12, 2018
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Brad Kenneth Herman, Shiraz Akmal, Paul Kurzawa
  • Patent number: 9984489
    Abstract: An animated special effect is modeled using a fluid dynamics framework system. The fluid dynamics framework for animated special effects system accepts volumetric data as input. Input volumetric data may represent the initial state of an animated special effect. Input volumetric data may also represent sources, sinks, external forces, and/or other influences on the animated special effect. In addition, the system accepts input parameters related to fluid dynamics modeling. The input volumes and parameters are applied to the incompressible Navier-Stokes equations as modifications to the initial state of the animated special effect, as modifications to the forcing term of a pressure equation, or in the computations of other types of forces that influence the solution. The input volumetric data may be composited with other volumetric data using a scalar blending field. The solution of the incompressible Navier-Stokes equations models the motion of the animated special effect.
    Type: Grant
    Filed: July 27, 2011
    Date of Patent: May 29, 2018
    Assignee: DreamWorks Animation L.L.C.
    Inventor: Ronald D. Henderson
  • Patent number: 9972115
    Abstract: A method of creating a computer-generated animation uses a graphical user interface including a two-dimensional array of cells. The array has a plurality of rows associated with visual characteristics of a computer-generated character and a plurality of columns associated with frames of the animation. The array includes a first cell associated with a first visual characteristic and a first frame. A first view of the array is displayed in which the first cell has a first width and includes a key frame indicator that indicates that a designated value is associated with the first visual characteristic for the first frame. A second view is displayed in which the first cell has a second width and includes an element value indicator. The second width is greater than the first width, and the element value indicator represents the value associated with the first visual characteristic.
    Type: Grant
    Filed: June 11, 2015
    Date of Patent: May 15, 2018
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Michael Babcock, Fredrik Nilsson, Matthew Christopher Gong
  • Patent number: 9971489
    Abstract: A graphical user interface (GUI) for training includes, in some embodiments, a first group of icons arranged about a first axis, where the first group of icons corresponds to computer-generated animation concepts. The GUI also includes a second group of icons arranged about a second axis that intersects the first axis at a particular icon along the first axis. The second group of icons corresponds to videos that illustrate the computer-generated animation concept associated with the particular icon on the first axis. The GUI can also include a third group of icons arranged about a third axis that intersects the first axis at another icon along the first axis. Horizontal correspondence between icons along the second and third axes indicates logical relationships between the corresponding training content.
    Type: Grant
    Filed: May 15, 2014
    Date of Patent: May 15, 2018
    Assignee: DreamWorks Animation L.L.C.
    Inventor: Hoyt Lee Ng
  • Patent number: 9897806
    Abstract: A computer-implemented process for generating stereoscopic images to supplement existing content includes obtaining first image data and obtaining second image data comprising a plurality of sample points. A direction, a color value, and a depth value are associated with each sample point. The direction and depth values are relative to a common origin. A mesh is generated such that the mesh is displaced from the origin in the directions associated with the sample points by distances representative of the corresponding depth values. The second image data is mapped to the mesh such that the color values associated with the sample points are mapped to the mesh at the corresponding directions. First and second stereoscopic images of the mesh are generated from first and second perspectives, respectively. The first image data is caused to be displayed on a first portion of a display.
    Type: Grant
    Filed: February 10, 2015
    Date of Patent: February 20, 2018
    Assignee: DREAMWORKS ANIMATION L.L.C.
    Inventor: Brad Kenneth Herman
  • Patent number: 9892529
    Abstract: Systems and processes are described below relating to evaluating a dependency graph to render three-dimensional (3D) graphics using constraints. Two virtual 3D objects are accessed in a virtual 3D space. A constraint relationship request is received, which identifies the first object as a parent and the second object as a child. The technique verifies whether the graphs of the objects are compatible for being constrained to one another. The first object is evaluated to determine its translation, rotation, and scale. The second object is similarly evaluated based on the translation, rotation, and scale of the first object. An image is rendered depicting at least a portion of the first virtual 3D object and at least a portion of the second virtual 3D object.
    Type: Grant
    Filed: August 2, 2013
    Date of Patent: February 13, 2018
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Alexander P. Powell, Esteban D. Papp, Alex M. Wells
  • Patent number: 9892528
    Abstract: Systems and processes are described below relating to evaluating a dependency graph having one or more temporally dependent variables. The temporally dependent variables may include variables that may be used to evaluate the dependency graph at a frame other than that at which the temporally dependent variable was evaluated. One example process may include tracking the temporal dirty state for each temporally dependent variable using a temporal dependency list. This list may be used to determine which frames, if any, should be reevaluated when a request to evaluate a dependency graph for a particular frame is received. This advantageously reduces the amount of time and computing resources needed to reevaluate a dependency graph.
    Type: Grant
    Filed: August 2, 2013
    Date of Patent: February 13, 2018
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Alexander P. Powell, Alex M. Wells
  • Publication number: 20180025527
    Abstract: A skin deformation system for use in computer animation is disclosed. The skin deformation system accesses the skeleton structure of a computer generated character, and accesses a user's identification of features of the skeleton structure that may affect a skin deformation. The system also accesses the user's identification of a weighting strategy. Using the identified weighting strategy and identified features of the skeleton structure, the skin deformation system determines the degree to which each feature identified by the user may influence the deformation of a skin of the computer generated character. The skin deformation system may incorporate secondary operations including bulge, slide, scale and twist into the deformation of a skin. Information relating to a deformed skin may be stored by the skin deformation system so that the information may be used to produce a visual image for a viewer.
    Type: Application
    Filed: October 2, 2017
    Publication date: January 25, 2018
    Applicant: DreamWorks Animation L.L.C.
    Inventors: Paul Carmen DILORENZO, Matthew Christopher GONG, Arthur D. GREGORY
  • Publication number: 20180018804
    Abstract: A rail manipulator indicates the possible range(s) of movement of a part of a computer-generated character in a computer animation system. The rail manipulator obtains a model of the computer-generated character. The model may be a skeleton structure of bones connected at joints. The interconnected bones may constrain the movements of one another. When an artist selects one of the bones for movement, the rail manipulator determines the range of movement of the selected bone. The determination may be based on the position and/or the ranges of moments of other bones in the skeleton structure. The range of movement is displayed on-screen to the artist, together with the computer-generated character. In this way, the rail manipulator directly communicates to the artist the degree to which a portion of the computer-generated character can be moved, in response to the artist's selection of the portion of the computer-generated character.
    Type: Application
    Filed: September 28, 2017
    Publication date: January 18, 2018
    Applicant: DreamWorks Animation L.L.C.
    Inventor: Alexander P. POWELL
  • Patent number: 9811936
    Abstract: Systems and methods for rendering three-dimensional images using a level graph are provided. The level graph is accessed, comprising a first node, a second node, and a target node. The second and target nodes are descendants of the first node. The first node comprises first scene description data, the second node comprises first variation data, and the target node comprises second variation data. The target node is selected for computation. Target node ancestors are determined. The first node and the second node are ancestors of the target node. A linearization of the ancestors is determined, comprising an order. A scene description is initialized using the first scene description data. The first variation is applied to the scene description, based on the linearization. The second variation is applied to the scene description to produce a final scene description. An image is rendered using the final scene description.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: November 7, 2017
    Assignee: DREAMWORKS ANIMATION L.L.C.
    Inventors: Peter McNerney, Evan P. Smyth, Robert Giles Wilson, Greg Heflin, Jeff Beall, Jonathan Gibbs, Mike Hamler, Benoit Gagnon
  • Publication number: 20170316605
    Abstract: A method for generating stereoscopic images includes obtaining image data comprising a plurality of sample points. A direction, a color value, and a depth value are associated with each sample point. The directions and depth values are relative to a common origin. A mesh is generated by displacing the sample points from the origin. The sample points are displaced in the associated directions by distances representative of the corresponding depth values. The image data is mapped to the mesh such that the color values associated with the sample points are mapped to the mesh at the corresponding directions. A first image of the mesh is generated from a first perspective, and a second image of the mesh is generated from a second perspective. The first and second images of the mesh may be caused to be displayed to provide an illusion of depth.
    Type: Application
    Filed: July 14, 2017
    Publication date: November 2, 2017
    Applicant: DreamWorks Animation LLC
    Inventor: Brad Kenneth HERMAN
  • Publication number: 20170309253
    Abstract: A method of scheduling and performing computations for generating an interactive computer-generated animation on behalf of a client device to achieve a desired quality of service includes generating a computational configuration of computations that, when performed, produce the computer-generated animation with the desired quality of service. The configuration includes an identification of a first computation that outputs first data, a first start time for the first computation, and a first end time, where the first computation is to end before the first end time. The configuration also includes an identification of a second computation that depends on the first data, and a second start time for the second computation. The first computation is performed in response to an occurrence of the first start time and the second computation is performed in response to an occurrence of the second start time.
    Type: Application
    Filed: July 6, 2017
    Publication date: October 26, 2017
    Applicant: DreamWorks Animation LLC
    Inventor: Evan P. SMYTH
  • Patent number: 9786085
    Abstract: A rail manipulator indicates the possible range(s) of movement of a part of a computer-generated character in a computer animation system. The rail manipulator obtains a model of the computer-generated character. The model may be a skeleton structure of bones connected at joints. The interconnected bones may constrain the movements of one another. When an artist selects one of the bones for movement, the rail manipulator determines the range of movement of the selected bone. The determination may be based on the position and/or the ranges of movements of other bones in the skeleton structure. The range of movement is displayed on-screen to the artist, together with the computer-generated character. In this way, the rail manipulator directly communicates to the artist the degree to which a portion of the computer-generated character can be moved, in response to the artist's selection of the portion of the computer-generated character.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: October 10, 2017
    Assignee: DreamWorks Animation L.L.C.
    Inventor: Alexander P. Powell
  • Patent number: 9786083
    Abstract: A skin deformation system for use in computer animation is disclosed. The skin deformation system accesses the skeleton structure of a computer generated character, and accesses a user's identification of features of the skeleton structure that may affect a skin deformation. The system also accesses the user's identification of a weighting strategy. Using the identified weighting strategy and identified features of the skeleton structure, the skin deformation system determines the degree to which each feature identified by the user may influence the deformation of a skin of the computer generated character. The skin deformation system may incorporate secondary operations including bulge, slide, scale and twist into the deformation of a skin. Information relating to a deformed skin may be stored by the skin deformation system so that the information may be used to produce a visual image for a viewer.
    Type: Grant
    Filed: October 7, 2011
    Date of Patent: October 10, 2017
    Assignee: DreamWorks Animation L.L.C.
    Inventors: Paul Carmen Dilorenzo, Matthew Christopher Gong, Arthur D. Gregory
  • Publication number: 20170287197
    Abstract: Computer animation tools for viewing, in multiple contexts, the effect of changes to a computer animation are disclosed. An artist configures multiple visual displays in the user interface of a computer animation system. A visual display shows one or more frames of computer animation. An artist configures a visual display to reflect a specific context. For example, the artist may assign a particular virtual viewpoint of a scene to a particular visual display. Once visual displays are configured, the artist changes a configuration of the computer animation. For example, the artist may change the lighting parameters of a scene. In response, the visual displays show the visual effects of the configuration (e.g., lighting parameters) change under corresponding contexts (e.g., different virtual camera viewpoints). Using multiple visual displays, which may be displayed side-by-side, an artist can view the effects of her configuration changes in the various contexts.
    Type: Application
    Filed: April 12, 2017
    Publication date: October 5, 2017
    Applicant: DreamWorks Animation LLC
    Inventors: Tsuey Jin LIOU, Evan P. SMYTH, Andrew Philip PEARCE, Peter MCNERNEY
  • Publication number: 20170278290
    Abstract: Systems and processes providing a tool for visualizing parallel dependency graph evaluation in computer animation are provided. Runtime evaluation data of a parallel dependency graph may be collected, including the start time and stop time for each node in the graph. The visualization tool may process the data to generate performance visualizations as well as other analysis features. Performance visualizations may illustrate the level of concurrency over time during parallel dependency graph evaluation. Performance visualizations may be generated by graphing node blocks according to node start time and stop time as well as the level of concurrency at a given time to illustrate parallelism. Performance visualizations may enable character technical directors, character riggers, programmers, and other users to evaluate how well parallelism is expressed in parallel dependency graphs in computer animation.
    Type: Application
    Filed: June 9, 2017
    Publication date: September 28, 2017
    Applicant: DreamWorks Animation LLC
    Inventors: Martin Peter WATT, Brendan DUNCAN
  • Patent number: 9734798
    Abstract: A method of scheduling and performing computations for generating an interactive computer-generated animation on behalf of a client device to achieve a desired quality of service includes generating a computational configuration of computations that, when performed, produce the computer-generated animation with the desired quality of service. The configuration includes an identification of a first computation that outputs first data, a first start time for the first computation, and a first end time, where the first computation is to end before the first end time. The configuration also includes an identification of a second computation that depends on the first data, and a second start time for the second computation. The first computation is performed in response to an occurrence of the first start time and the second computation is performed in response to an occurrence of the second start time.
    Type: Grant
    Filed: March 17, 2015
    Date of Patent: August 15, 2017
    Assignee: DreamWorks Animation LLC
    Inventor: Evan P. Smyth
  • Patent number: 9721385
    Abstract: A method for generating stereoscopic images includes obtaining image data comprising a plurality of sample points. A direction, a color value, and a depth value are associated with each sample point. The directions and depth values are relative to a common origin. A mesh is generated by displacing the sample points from the origin. The sample points are displaced in the associated directions by distances representative of the corresponding depth values. The image data is mapped to the mesh such that the color values associated with the sample points are mapped to the mesh at the corresponding directions. A first image of the mesh is generated from a first perspective, and a second image of the mesh is generated from a second perspective. The first and second images of the mesh may be caused to be displayed to provide an illusion of depth.
    Type: Grant
    Filed: February 10, 2015
    Date of Patent: August 1, 2017
    Assignee: DreamWorks Animation LLC
    Inventor: Brad Kenneth Herman
  • Publication number: 20170213076
    Abstract: A method for evaluating a facial performance using facial capture of two users includes obtaining a reference set of facial performance data representing a first user's facial capture; obtaining a facial capture of a second user; extracting a second set of facial performance data based on the second user's facial capture; calculating at least one matching metric based on a comparison of the reference set of facial performance data to the second set of facial performance data; and displaying an indication of the at least one matching metric on a display.
    Type: Application
    Filed: January 17, 2017
    Publication date: July 27, 2017
    Applicant: DreamWorks Animation LLC
    Inventors: Emmanuel C. FRANCISCO, Demian GORDON, Elvin KORKUTI
  • Publication number: 20170206696
    Abstract: Systems and methods for automatically animating a character based on an existing corpus of animation are described. The character may be from a previously produced feature animated film, and the data used for training may be the data used to animate the character in the film. A low-dimensional embedding for subsets of the existing animation corresponding to different semantic labels may be learned by mapping high-dimensional rig control parameters to a latent space. A particle model may be used to move within the latent space, thereby generating novel animations corresponding to the space's semantic label, such as a pose. Bridges may link a first pose of a first model within the latent space that is similar to a second pose of a second model of the space. Animations corresponding to transitions between semantic labels may be generated by creating animation paths that traverse a bridge from one model into another.
    Type: Application
    Filed: January 18, 2017
    Publication date: July 20, 2017
    Applicant: DreamWorks Animation LLC
    Inventors: Stephen BAILEY, Martin WATT, Bo MORGAN, James O'BRIEN
  • Patent number: 9703469
    Abstract: A touch-sensitive surface for a computer animator to create or modify a computer-generated image includes processes for differentiating between click and drag operations. The included processes also beneficially reduce input errors. When a touch object (e.g., finger or stylus) touches the drawing table, information regarding the duration of the touch and the movement of the touch are used to determine whether the touch input represents a (graphical user interface) click or a drag operation.
    Type: Grant
    Filed: October 18, 2012
    Date of Patent: July 11, 2017
    Assignee: DreamWorks Animation LLC
    Inventor: Alexander P. Powell
  • Patent number: 9691171
    Abstract: Systems and processes providing a tool for visualizing parallel dependency graph evaluation in computer animation are provided. Runtime evaluation data of a parallel dependency graph may be collected, including the start time and stop time for each node in the graph. The visualization tool may process the data to generate performance visualizations as well as other analysis features. Performance visualizations may illustrate the level of concurrency over time during parallel dependency graph evaluation. Performance visualizations may be generated by graphing node blocks according to node start time and stop time as well as the level of concurrency at a given time to illustrate parallelism. Performance visualizations may enable character technical directors, character riggers, programmers, and other users to evaluate how well parallelism is expressed in parallel dependency graphs in computer animation.
    Type: Grant
    Filed: March 12, 2013
    Date of Patent: June 27, 2017
    Assignee: DreamWorks Animation LLC
    Inventors: Martin Peter Watt, Brendan Duncan
  • Publication number: 20170169555
    Abstract: An electronic device with a display screen provides drawing directions to guide a user to create artwork on a physical medium. The electronic device displays a first drawing direction for drawing a portion of a subject on a physical medium, and prompts a user for a user input indicating completion of the first drawing direction by the user. Upon receiving the prompted user input, the electronic device displays a second drawing direction for drawing another portion of the subject on the physical medium. The subject may be based on a computer-animated movie title. The first drawing direction may include a representation of a virtual host, which is also based on a computer-animated character from a computer-animated movie title.
    Type: Application
    Filed: November 21, 2016
    Publication date: June 15, 2017
    Applicant: DreamWorks Animation LLC
    Inventors: Scott LAROCCA, Campbell MCGROUTHER
  • Patent number: 9659398
    Abstract: Computer animation tools for viewing, in multiple contexts, the effect of changes to a computer animation are disclosed. An artist configures multiple visual displays in the user interface of a computer animation system. A visual display shows one or more frames of computer animation. An artist configures a visual display to reflect a specific context. For example, the artist may assign a particular virtual viewpoint of a scene to a particular visual display. Once visual displays are configured, the artist changes a configuration of the computer animation. For example, the artist may change the lighting parameters of a scene. In response, the visual displays show the visual effects of the configuration (e.g., lighting parameters) change under corresponding contexts (e.g., different virtual camera viewpoints). Using multiple visual displays, which may be displayed side-by-side, an artist can view the effects of her configuration changes in the various contexts.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: May 23, 2017
    Assignee: DreamWorks Animation LLC
    Inventors: Tsuey Jin Liou, Evan P. Smyth, Andrew Phillip Pearce, Peter McNerney
  • Patent number: 9626787
    Abstract: Systems and methods for rendering three-dimensional images using a render setup graph are provided. A dependency graph is accessed. The dependency graph comprises a plurality of supplier nodes, a multiplexer node, and a plurality of graphlet nodes. The plurality of supplier nodes is accessed. The supplier nodes each have an output of a first type. These outputs are connected to the multiplexer node. A graphlet is accessed. The graphlet comprises the plurality of graphlet nodes. An output of the multiplexer node connects to the graphlet by connecting to an input of one node of the plurality of graphlet nodes. The multiplexer is configured to generate an instance of the graphlet for each supplier node connected to the multiplexer node. An image is rendered utilizing the accessed graphlet.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 18, 2017
    Assignee: DreamWorks Animation LLC
    Inventors: Peter McNerney, Evan P. Smyth
  • Publication number: 20170098327
    Abstract: One exemplary process for animating hair includes receiving data representing a plurality of hairs and a plurality of objects in a timestep of a frame of animation. A first tree is populated to represent kinematic objects of the plurality of objects and a second tree is populated to represent dynamic objects of the plurality of objects based on the received data. A first elasticity preconditioner is created to represent internal elastic energy of the plurality of hairs based on the received data. Based on the first tree and the second tree, a first set of potential contacts is determined between two or more hairs of the plurality of hairs or between one or more hairs of the plurality of hairs and one or more objects of the plurality of objects. Positions of the plurality of hairs are determined based on the first set of potential contacts and the first elasticity preconditioner.
    Type: Application
    Filed: September 13, 2016
    Publication date: April 6, 2017
    Applicant: DreamWorks Animation LLC
    Inventors: Galen G. GORNOWICZ, Silviu BORAC
  • Patent number: 9589382
    Abstract: Systems and methods for rendering an image using a render setup graph are provided. The render setup graph may be used to configure and manage lighting configuration data as well as external processes used to render the computer-generated image. The render setup graph may include a dependency graph having nodes interconnected by edges along which objects and object configuration data may be passed between nodes. The nodes may be used to provide a source of objects and object configuration data, configure visual effects of an object, partition a set of objects, call external processes, perform data routing functions within the graph, and the like. In this way, the render setup graph may advantageously be used to organize configuration data and execution of processes for rendering an image.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: March 7, 2017
    Assignee: DreamWorks Animation LLC
    Inventors: Robert Giles Wilson, Evan P. Smyth, Mark Lee, Max Requenes, Peter McNerney
  • Patent number: 9582918
    Abstract: A computer-implemented method determining a user-defined stereo effect for a computer-generated scene. A set of bounded-parallax constraints including a near-parallax value and a far-parallax value is obtained. A stereo-volume value is obtained, wherein the stereo-volume value represents a percentage of parallax. A stereo-shift value is also obtained, wherein the stereo-shift value represents a distance across one of: an area associated with a camera sensor of a pair of stereoscopic cameras adapted to film the computer-generated scene; and a screen adapted to depict a stereoscopic image of the computer-generated scene. A creative near-parallax value is calculated based on the stereo-shift value, the stereo-volume, and the near-parallax value. A creative far-parallax value is also calculated based on the stereo-shift value and the product of the stereo-volume and the far-parallax value.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: February 28, 2017
    Assignee: DreamWorks Animation LLC
    Inventors: Philip McNally, Matthew Low
  • Patent number: 9514562
    Abstract: Systems and methods for partitioning a set of animation objects using a node in a render setup graph are provided. The render setup graph may be used to configure and manage lighting configuration data as well as external processes used to render the computer-generated image. The render setup graph may include a dependency graph having nodes interconnected by edges along which objects and object configuration data may be passed between nodes. The nodes may be used to provide a source of objects and object configuration data, configure visual effects of an object, partition a set of objects, call external processes, perform data routing functions within the graph, and the like. The objects can be partitioned based on attributes of the objects and associated configuration data. In this way, the render setup graph may advantageously be used to organize configuration data and execution of processes for rendering an image.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: December 6, 2016
    Assignee: DreamWorks Animation LLC
    Inventors: Robert Giles Wilson, Evan P. Smyth, Mark Lee, Max Requenes, Peter McNerney
  • Patent number: 9514560
    Abstract: Systems and methods for using hierarchical tags to create a computer-generated animation are provided. The hierarchical tags may be used to organize, identify, and select animation assets in order to configure animation parameters used to render a computer-generated image. The hierarchical tags may be used to display representations of animation assets for selection. A hierarchy based on the hierarchical tags may be represented by a tree structure. The hierarchical tags may be used as part of a rule to partition animation assets. In this way, the hierarchical tags may advantageously be used to identify, organize, and select animation assets and perform animation processes.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: December 6, 2016
    Assignee: DreamWorks Animation LLC
    Inventors: Peter McNerney, Evan P. Smyth
  • Publication number: 20160343167
    Abstract: A virtual reality system includes a platform, a headset, a mount, and a control unit. The headset includes a motion-sensing unit and a display unit configured to display a video of a virtual environment. The mount is positioned on the platform and configured to releasably engage the headset. While the headset is engaged with the mount, the headset is positioned in a first position. While the headset is disengaged from the mount, the headset is positioned in a second position. The control unit is connected to the headset and configured to receive first data representing the first position and associate the first position with a predetermined first perspective of the virtual environment. The control unit is also configured to receive second data representing the second position, determine a second perspective of the virtual environment corresponding to the second position, and provide video of the virtual environment from the second perspective.
    Type: Application
    Filed: May 17, 2016
    Publication date: November 24, 2016
    Applicant: DreamWorks Animation LLC
    Inventors: Brad Kenneth HERMAN, St. John COLÓN